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Ooops
svn-id: r17665
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@@ -385,7 +385,7 @@ void ScummEngine::drawRoomObjects(int arg) {
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if (_features & GF_HUMONGOUS) {
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// In HE games, normal objects are drawn, followed by FlObjects.
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for (i = (_numLocalObjects-1); i > 0; i--)
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for (i = (_numLocalObjects-1); i > 0; i--) {
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if (_objs[i].obj_nr > 0 && (_objs[i].state & mask) && _objs[i].fl_object_index == 0)
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drawRoomObject(i, arg);
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}
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