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https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
GRAPHOCS: MACGUI: Renamed MacWindow::getSurface() to getWindowSurface()
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@@ -1523,7 +1523,7 @@ void Score::startLoop() {
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_window->disableBorder();
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_window->resize(_movieRect.width(), _movieRect.height());
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_surface = _window->getSurface();
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_surface = _window->getWindowSurface();
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_trailSurface = new Graphics::ManagedSurface;
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_backSurface = new Graphics::ManagedSurface;
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_backSurface2 = new Graphics::ManagedSurface;
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+12
-12
@@ -195,7 +195,7 @@ void Gui::draw() {
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drawDraggedObject();
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drawDialog();
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// TODO: When window titles with custom borders are in MacGui, this should be used.
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//drawWindowTitle(kMainGameWindow, _mainGameWindow->getSurface());
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//drawWindowTitle(kMainGameWindow, _mainGameWindow->getWindowSurface());
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}
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void Gui::drawMenu() {
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@@ -574,7 +574,7 @@ void Gui::drawWindows() {
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void Gui::drawCommandsWindow() {
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if (_engine->needsClickToContinue()) {
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Graphics::ManagedSurface *srf = _controlsWindow->getSurface();
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Graphics::ManagedSurface *srf = _controlsWindow->getWindowSurface();
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WindowData data = getWindowData(kCommandsWindow);
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srf->fillRect(Common::Rect(0, 0, srf->w, srf->h), kColorWhite);
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getCurrentFont().drawString(
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@@ -590,7 +590,7 @@ void Gui::drawCommandsWindow() {
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for (; it != _controlData->end(); ++it) {
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CommandButton button = *it;
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if (button.getData().type != kControlExitBox)
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button.draw(*_controlsWindow->getSurface());
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button.draw(*_controlsWindow->getWindowSurface());
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}
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}
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}
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@@ -606,13 +606,13 @@ void Gui::drawMainGameWindow() {
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ensureAssetLoaded(objRef);
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_assets[objRef]->blitInto(
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_mainGameWindow->getSurface(),
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_mainGameWindow->getWindowSurface(),
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border.leftOffset,
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border.topOffset,
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kBlitDirect);
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}
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drawObjectsInWindow(data, _mainGameWindow->getSurface());
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drawObjectsInWindow(data, _mainGameWindow->getWindowSurface());
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if (DebugMan.isDebugChannelEnabled(kMVDebugGUI)) {
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Graphics::MacWindow *win = findWindow(data.refcon);
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@@ -620,14 +620,14 @@ void Gui::drawMainGameWindow() {
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int x = win->getDimensions().left;
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int y = win->getDimensions().top;
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innerDims.translate(-x, -y);
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win->getSurface()->frameRect(innerDims, kColorGreen);
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win->getWindowSurface()->frameRect(innerDims, kColorGreen);
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}
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findWindow(kMainGameWindow)->setDirty(true);
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}
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void Gui::drawSelfWindow() {
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drawObjectsInWindow(getWindowData(kSelfWindow), _selfWindow->getSurface());
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drawObjectsInWindow(getWindowData(kSelfWindow), _selfWindow->getWindowSurface());
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if (_engine->isObjSelected(1)) {
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invertWindowColors(kSelfWindow);
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}
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@@ -640,7 +640,7 @@ void Gui::drawInventories() {
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for (uint i = 0; i < _inventoryWindows.size(); i++) {
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const WindowData &data = getWindowData((WindowReference)(kInventoryStart + i));
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Graphics::MacWindow *win = findWindow(data.refcon);
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srf = win->getSurface();
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srf = win->getWindowSurface();
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srf->clear(kColorGreen);
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srf->fillRect(srf->getBounds(), kColorWhite);
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drawObjectsInWindow(data, srf);
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@@ -661,7 +661,7 @@ void Gui::drawInventories() {
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void Gui::drawExitsWindow() {
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_exitsWindow->setBackgroundPattern(kPatternLightGray);
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Graphics::ManagedSurface *srf = _exitsWindow->getSurface();
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Graphics::ManagedSurface *srf = _exitsWindow->getWindowSurface();
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Common::Array<CommandButton>::const_iterator it = _exitsData->begin();
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for (; it != _exitsData->end(); ++it) {
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@@ -674,7 +674,7 @@ void Gui::drawExitsWindow() {
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void Gui::drawConsoleWindow() {
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Graphics::ManagedSurface *srf = _outConsoleWindow->getSurface();
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Graphics::ManagedSurface *srf = _outConsoleWindow->getWindowSurface();
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BorderBounds bounds = borderBounds(getWindowData(kOutConsoleWindow).type);
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_consoleText->renderInto(srf, bounds, kConsoleLeftOffset);
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}
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@@ -820,7 +820,7 @@ void Gui::updateWindow(WindowReference winID, bool containerOpen) {
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drawMainGameWindow();
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} else {
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Graphics::MacWindow *winRef = findWindow(winID);
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winRef->getSurface()->fillRect(data.bounds, kColorGray);
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winRef->getWindowSurface()->fillRect(data.bounds, kColorGray);
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}
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if (data.type == kZoomDoc && data.updateScroll) {
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warning("Unimplemented: update scroll");
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@@ -1240,7 +1240,7 @@ void menuCommandsCallback(int action, Common::String &text, void *data) {
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void Gui::invertWindowColors(WindowReference winID) {
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Graphics::ManagedSurface *srf = findWindow(winID)->getSurface();
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Graphics::ManagedSurface *srf = findWindow(winID)->getWindowSurface();
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for (uint y = 0; y < srf->h; y++) {
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for (uint x = 0; x < srf->w; x++) {
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byte p = *(byte *)srf->getBasePtr(x, y);
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@@ -173,7 +173,7 @@ void Gui::drawScene() {
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if (!_sceneDirty)
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return;
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_scene->paint(_sceneWindow->getSurface(), 0, 0);
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_scene->paint(_sceneWindow->getWindowSurface(), 0, 0);
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_sceneWindow->setDirty(true);
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_sceneDirty = true;
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@@ -102,7 +102,7 @@ public:
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* Method to access the entire surface of the window (e.g. to draw an image).
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* @return A pointer to the entire surface of the window.
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*/
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ManagedSurface *getSurface() { return &_surface; }
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ManagedSurface *getWindowSurface() { return &_surface; }
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/**
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* Abstract method for indicating whether the window is active or inactive.
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