GUI: Forbid using download directory in "Add Game"

This commit is contained in:
Alexander Tkachev
2016-08-24 16:07:55 +06:00
parent 458bfcec79
commit 052d8bf0ae
+17
View File
@@ -51,6 +51,9 @@
#include "gui/ThemeEval.h"
#include "graphics/cursorman.h"
#ifdef USE_CLOUD
#include "backends/cloud/cloudmanager.h"
#endif
using Common::ConfigManager;
@@ -844,6 +847,20 @@ void LauncherDialog::addGame() {
if (_browser->runModal() > 0) {
// User made his choice...
Common::FSNode dir(_browser->getResult());
#ifdef USE_CLOUD
String selectedDirectory = dir.getPath();
String bannedDirectory = CloudMan.getDownloadLocalDirectory();
if (selectedDirectory.size() && selectedDirectory.lastChar() != '/' && selectedDirectory.lastChar() != '\\')
selectedDirectory += '/';
if (bannedDirectory.size() && bannedDirectory.lastChar() != '/' && bannedDirectory.lastChar() != '\\')
if (selectedDirectory.size()) bannedDirectory += selectedDirectory.lastChar();
else bannedDirectory += '/';
if (selectedDirectory.equalsIgnoreCase(bannedDirectory)) {
MessageDialog alert(_("This directory cannot be used yet, it is being downloaded into!"));
alert.runModal();
return;
}
#endif
Common::FSList files;
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
MessageDialog alert(_("ScummVM couldn't open the specified directory!"));