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FREESCAPE: removed some debug statements
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@@ -210,7 +210,6 @@ void FreescapeEngine::pressedKey(const int keycode) {}
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void FreescapeEngine::generateInput() {
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Common::Event event;
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//g_system->getEventManager()->purgeKeyboardEvents();
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if (isDOS()) {
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if (_currentDemoInputRepetition == 0) {
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@@ -238,7 +237,7 @@ void FreescapeEngine::generateInput() {
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event.kbd.keycode = (Common::KeyCode)decodeDOSKey(_currentDemoInputCode);
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event.customType = 0xde00;
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g_system->getEventManager()->pushEvent(event);
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debug("Pushing key: %x with repetition %d", event.kbd.keycode, _currentDemoInputRepetition);
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debugC(1, kFreescapeDebugMove, "Pushing key: %x with repetition %d", event.kbd.keycode, _currentDemoInputRepetition);
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}
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_currentDemoInputRepetition--;
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g_system->delayMillis(50);
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@@ -247,7 +246,7 @@ void FreescapeEngine::generateInput() {
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int mouseX = _demoData[_demoIndex++] << 1;
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int mouseY = _demoData[_demoIndex++];
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debug("Mouse moved to: %d, %d", mouseX, mouseY);
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debugC(1, kFreescapeDebugMove, "Mouse moved to: %d, %d", mouseX, mouseY);
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event.type = Common::EVENT_MOUSEMOVE;
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event.mouse = Common::Point(mouseX, mouseY);
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@@ -261,19 +260,18 @@ void FreescapeEngine::generateInput() {
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g_system->getEventManager()->pushEvent(event);
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nextKeyCode = _demoData[_demoIndex++];
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} else {
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while(nextKeyCode != 0) {
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while (nextKeyCode != 0) {
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event = Common::Event();
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event.type = Common::EVENT_KEYDOWN;
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event.kbd.keycode = (Common::KeyCode)decodeAmigaAtariKey(nextKeyCode);
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debug("Pushing key: %x", nextKeyCode);
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debugC(1, kFreescapeDebugMove, "Pushing key: %x", event.kbd.keycode);
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event.customType = 0xde00;
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g_system->getEventManager()->pushEvent(event);
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nextKeyCode = _demoData[_demoIndex++];
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}
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}
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assert(!nextKeyCode);
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//_currentDemoInputRepetition = 0;
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g_system->delayMillis(100);
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g_system->delayMillis(50);
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}
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void FreescapeEngine::processInput() {
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@@ -485,7 +483,6 @@ void FreescapeEngine::rotate(float xoffset, float yoffset) {
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void FreescapeEngine::rotate(Common::Point lastMousePos, Common::Point mousePos) {
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if (lastMousePos != Common::Point(0, 0)) {
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//debug("x: %d, y: %d", mousePos.x, mousePos.y);
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float xoffset = mousePos.x - lastMousePos.x;
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float yoffset = mousePos.y - lastMousePos.y;
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