FULLPIPE: Added more debug tracing to scene29

This commit is contained in:
Eugene Sandulenko
2016-09-14 18:52:58 +02:00
parent af286d86fa
commit 028576cdc8
+6
View File
@@ -686,6 +686,8 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_SHOWLASTRED:
if (g_vars->scene29_redBalls.size()) { // original checks size of the scene29_greenBalls which looks like a copy/paste error
debugC(2, kDebugSceneLogic, "scene29: showLastRed");
g_vars->scene29_redBalls.back()->show1(-1, -1, -1, 0);
g_vars->scene29_redBalls.back()->startAnim(MV_SHR_HITASS, 0, -1);
}
@@ -702,6 +704,8 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_SHOWLASTGREEN:
if (g_vars->scene29_greenBalls.size()) {
debugC(2, kDebugSceneLogic, "scene29: showLastGreen");
g_vars->scene29_greenBalls.back()->show1(-1, -1, -1, 0);
g_vars->scene29_greenBalls.back()->startAnim(MV_SHG_HITASS, 0, -1);
}
@@ -714,6 +718,8 @@ int sceneHandler29(ExCommand *cmd) {
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
debugC(2, kDebugSceneLogic, "scene29: stopRide");
getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
break;