mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
STARTREK: TRIAL3
This commit is contained in:
committed by
Eugene Sandulenko
parent
2771797eb0
commit
00445f0cfa
@@ -278,6 +278,16 @@ struct AwayMission {
|
||||
bool globSplitInTwo; // 0x35
|
||||
bool globDefeated; // 0x36
|
||||
byte globEnergyLevels[3]; // 0x37
|
||||
bool enteredTrial3FirstTime; // 0x3a
|
||||
byte klingonShootIndex; // 0x3b
|
||||
byte shotKlingons; // 0x3c
|
||||
|
||||
// 0: Hasn't appeared yet
|
||||
// 21: Is conscious
|
||||
// 22: Is stunned
|
||||
// 23: Is dead
|
||||
int16 shotKlingonState; // 0x3d
|
||||
|
||||
bool enteredGlobRoom; // 0x5c
|
||||
bool forceFieldDown; // 0x5d
|
||||
bool uhuraAnalyzedCode; // 0x5e
|
||||
@@ -285,6 +295,8 @@ struct AwayMission {
|
||||
bool gotPointsForGettingRod; // 0x61
|
||||
bool gotPointsForCoatingRodWithIron; // 0x62
|
||||
bool gotPointsForScanningGlob; // 0x64
|
||||
|
||||
bool gotPointsForBeamingOut;
|
||||
} trial;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1893,6 +1893,59 @@ public:
|
||||
|
||||
// TRIAL3
|
||||
void trial3Tick1();
|
||||
void trial3Tick30();
|
||||
void trial3Klingon1BeamedIn();
|
||||
void trial3Klingon2BeamedIn();
|
||||
void trial3Klingon3BeamedIn();
|
||||
void trial3KlingonShootsSomeone1();
|
||||
void trial3Klingon1DoneShooting();
|
||||
void trial3Klingon2DoneShooting();
|
||||
void trial3Klingon3DoneShooting();
|
||||
void trial3KlingonShootsSomeone2();
|
||||
void trial3RedshirtDoneDying();
|
||||
void trial3KirkDoneDying();
|
||||
void trial3Klingon1Shot();
|
||||
void trial3Klingon2Shot();
|
||||
void trial3Klingon3Shot();
|
||||
void trial3CheckShowUhuraText();
|
||||
void trial3CrewmanBeamedOut();
|
||||
void trial3Tick90();
|
||||
void trial3TouchedHotspot3();
|
||||
void trial3KirkExploded();
|
||||
void trial3LookAtKirk();
|
||||
void trial3LookAtSpock();
|
||||
void trial3LookAtMccoy();
|
||||
void trial3LookAtRedshirt();
|
||||
void trial3LookAtExit();
|
||||
void trial3LookAtWall();
|
||||
void trial3TalkToKirk();
|
||||
void trial3TalkToSpock();
|
||||
void trial3TalkToMccoy();
|
||||
void trial3TalkToRedshirt();
|
||||
void trial3UsePhaserOnWall();
|
||||
void trial3UseStunPhaserOnKlingon1();
|
||||
void trial3ReadyToShootKlingon1OnStun();
|
||||
void trial3UseKillPhaserOnKlingon1();
|
||||
void trial3ReadyToShootKlingon1OnKill();
|
||||
void trial3UsePhaserAnywhere();
|
||||
void trial3UseMTricorderOnKirk();
|
||||
void trial3UseMTricorderOnSpock();
|
||||
void trial3UseMTricorderOnMccoy();
|
||||
void trial3UseMTricorderOnRedshirt();
|
||||
void trial3UseMTricorderOnExit();
|
||||
void trial3UseSTricorderOnWall();
|
||||
void trial3UseSTricorderOnExit();
|
||||
void trial3UseMTricorderOnKlingon();
|
||||
void trial3UseCommunicator();
|
||||
void trial3BeamToVlict();
|
||||
void trial3UseMccoyOnWall();
|
||||
void trial3UseMccoyOnExit();
|
||||
void trial3UseSpockOnWall();
|
||||
void trial3UseSpockOnExit();
|
||||
void trial3UseRedshirtOnExit();
|
||||
void trial3UseRedshirtOnWall();
|
||||
void trial3WalkToExit();
|
||||
void trial3UseMedkitAnywhere();
|
||||
|
||||
// TRIAL4
|
||||
void trial4Tick1();
|
||||
|
||||
@@ -22,16 +22,437 @@
|
||||
|
||||
#include "startrek/room.h"
|
||||
|
||||
#define OBJECT_KLINGON_1 8
|
||||
#define OBJECT_KLINGON_2 9 // Unused
|
||||
#define OBJECT_KLINGON_3 10 // Unused
|
||||
#define OBJECT_EXPLOSION 11
|
||||
|
||||
#define HOTSPOT_EXIT 0x20
|
||||
#define HOTSPOT_WALL 0x21
|
||||
|
||||
namespace StarTrek {
|
||||
|
||||
extern const RoomAction trial3ActionList[] = {
|
||||
{ {ACTION_TICK, 1, 0, 0}, &Room::trial3Tick1 },
|
||||
{ {ACTION_TICK, 1, 0, 0}, &Room::trial3Tick1 },
|
||||
{ {ACTION_TICK, 30, 0, 0}, &Room::trial3Tick30 },
|
||||
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial3Klingon1BeamedIn },
|
||||
{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::trial3Klingon2BeamedIn },
|
||||
{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::trial3Klingon3BeamedIn },
|
||||
{ {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial3Klingon1DoneShooting },
|
||||
{ {ACTION_DONE_ANIM, 5, 0, 0}, &Room::trial3Klingon2DoneShooting },
|
||||
{ {ACTION_DONE_ANIM, 6, 0, 0}, &Room::trial3Klingon3DoneShooting },
|
||||
{ {ACTION_DONE_ANIM, 15, 0, 0}, &Room::trial3RedshirtDoneDying },
|
||||
{ {ACTION_DONE_ANIM, 16, 0, 0}, &Room::trial3KirkDoneDying },
|
||||
{ {ACTION_DONE_ANIM, 11, 0, 0}, &Room::trial3Klingon1Shot },
|
||||
{ {ACTION_DONE_ANIM, 12, 0, 0}, &Room::trial3Klingon2Shot },
|
||||
{ {ACTION_DONE_ANIM, 13, 0, 0}, &Room::trial3Klingon3Shot },
|
||||
{ {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial3CrewmanBeamedOut },
|
||||
{ {ACTION_TICK, 90, 0, 0}, &Room::trial3Tick90 },
|
||||
{ {ACTION_TOUCHED_HOTSPOT, 3, 0, 0}, &Room::trial3TouchedHotspot3 },
|
||||
{ {ACTION_DONE_ANIM, 14, 0, 0}, &Room::trial3KirkExploded },
|
||||
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial3LookAtKirk },
|
||||
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial3LookAtSpock },
|
||||
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial3LookAtMccoy },
|
||||
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial3LookAtRedshirt },
|
||||
{ {ACTION_LOOK, HOTSPOT_EXIT, 0, 0}, &Room::trial3LookAtExit },
|
||||
{ {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial3LookAtWall },
|
||||
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial3TalkToKirk },
|
||||
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial3TalkToSpock },
|
||||
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial3TalkToMccoy },
|
||||
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial3TalkToRedshirt },
|
||||
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial3UsePhaserOnWall },
|
||||
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial3UsePhaserOnWall },
|
||||
|
||||
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_KLINGON_1, 0}, &Room::trial3UseStunPhaserOnKlingon1 },
|
||||
{ {ACTION_DONE_ANIM, 17, 0, 0}, &Room::trial3ReadyToShootKlingon1OnStun },
|
||||
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_KLINGON_1, 0}, &Room::trial3UseKillPhaserOnKlingon1 },
|
||||
{ {ACTION_DONE_ANIM, 18, 0, 0}, &Room::trial3ReadyToShootKlingon1OnKill },
|
||||
// OMITTED: Similar code for unused klingons 2 and 3
|
||||
|
||||
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::trial3UsePhaserAnywhere },
|
||||
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::trial3UsePhaserAnywhere },
|
||||
|
||||
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial3UseMTricorderOnKirk },
|
||||
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial3UseMTricorderOnSpock },
|
||||
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial3UseMTricorderOnMccoy },
|
||||
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial3UseMTricorderOnRedshirt },
|
||||
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_EXIT, 0}, &Room::trial3UseMTricorderOnExit },
|
||||
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial3UseSTricorderOnWall },
|
||||
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_EXIT, 0}, &Room::trial3UseSTricorderOnExit },
|
||||
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KLINGON_1, 0}, &Room::trial3UseMTricorderOnKlingon },
|
||||
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial3UseCommunicator },
|
||||
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial3UseMccoyOnWall },
|
||||
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_EXIT, 0}, &Room::trial3UseMccoyOnExit },
|
||||
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial3UseSpockOnWall },
|
||||
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_EXIT, 0}, &Room::trial3UseSpockOnExit },
|
||||
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_EXIT, 0}, &Room::trial3UseRedshirtOnExit },
|
||||
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial3UseRedshirtOnWall },
|
||||
{ {ACTION_WALK, HOTSPOT_EXIT, 0, 0}, &Room::trial3WalkToExit },
|
||||
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial3UseMedkitAnywhere },
|
||||
};
|
||||
|
||||
extern const int trial3NumActions = sizeof(trial3ActionList) / sizeof(RoomAction);
|
||||
|
||||
|
||||
void Room::trial3Tick1() {
|
||||
playVoc("TRI3LOOP");
|
||||
|
||||
if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
|
||||
_vm->_awayMission.disableWalking = true;
|
||||
_vm->_awayMission.disableInput = 2;
|
||||
}
|
||||
playMidiMusicTracks(MIDITRACK_33, -1);
|
||||
}
|
||||
|
||||
void Room::trial3Tick30() {
|
||||
if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
|
||||
_vm->_awayMission.disableInput = false;
|
||||
_vm->_awayMission.trial.enteredTrial3FirstTime = true;
|
||||
|
||||
showText(TX_SPEAKER_BENNIE, TX_TRI3_030);
|
||||
showText(TX_SPEAKER_KIRK, TX_TRI3_005);
|
||||
showText(TX_SPEAKER_MCCOY, TX_TRI3_019);
|
||||
showText(TX_SPEAKER_SPOCK, TX_TRI3_025);
|
||||
showText(TX_SPEAKER_MCCOY, TX_TRI3_020);
|
||||
showText(TX_SPEAKER_KIRK, TX_TRI3_004);
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3Klingon1BeamedIn() {
|
||||
loadActorAnimC(OBJECT_KLINGON_1, "t3kfir", -1, -1, &Room::trial3Klingon1DoneShooting);
|
||||
trial3KlingonShootsSomeone1();
|
||||
}
|
||||
|
||||
void Room::trial3Klingon2BeamedIn() {
|
||||
loadActorAnimC(OBJECT_KLINGON_2, "t3kfir", -1, -1, &Room::trial3Klingon2DoneShooting);
|
||||
trial3KlingonShootsSomeone1();
|
||||
}
|
||||
|
||||
void Room::trial3Klingon3BeamedIn() {
|
||||
loadActorAnimC(OBJECT_KLINGON_3, "t3kfir", -1, -1, &Room::trial3Klingon3DoneShooting);
|
||||
trial3KlingonShootsSomeone1();
|
||||
}
|
||||
|
||||
void Room::trial3KlingonShootsSomeone1() {
|
||||
_vm->_awayMission.trial.klingonShootIndex++;
|
||||
if (_vm->_awayMission.trial.klingonShootIndex == 1) {
|
||||
playSoundEffectIndex(SND_PHASSHOT);
|
||||
showBitmapFor5Ticks("t3phas04", 5);
|
||||
loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
|
||||
_vm->_awayMission.redshirtDead = true;
|
||||
} else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
|
||||
playSoundEffectIndex(SND_PHASSHOT);
|
||||
showBitmapFor5Ticks("t3phas05", 5);
|
||||
playMidiMusicTracks(MIDITRACK_2, -1);
|
||||
loadActorAnimC(OBJECT_KIRK, "kkillw", -1, -1, &Room::trial3KirkDoneDying);
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3Klingon1DoneShooting() {
|
||||
loadActorAnimC(OBJECT_KLINGON_1, "t3kfir", -1, -1, &Room::trial3Klingon1DoneShooting);
|
||||
trial3KlingonShootsSomeone2();
|
||||
}
|
||||
|
||||
void Room::trial3Klingon2DoneShooting() {
|
||||
loadActorAnimC(OBJECT_KLINGON_2, "t3kfir", -1, -1, &Room::trial3Klingon2DoneShooting);
|
||||
trial3KlingonShootsSomeone2();
|
||||
}
|
||||
|
||||
void Room::trial3Klingon3DoneShooting() {
|
||||
loadActorAnimC(OBJECT_KLINGON_3, "t3kfir", -1, -1, &Room::trial3Klingon3DoneShooting);
|
||||
trial3KlingonShootsSomeone2();
|
||||
}
|
||||
|
||||
void Room::trial3KlingonShootsSomeone2() {
|
||||
// This function is almost exactly identical to "trial3KlingonShootsSomeone1(), just
|
||||
// one line differs...
|
||||
_vm->_awayMission.trial.klingonShootIndex++;
|
||||
if (_vm->_awayMission.trial.klingonShootIndex == 1) {
|
||||
playSoundEffectIndex(SND_PHASSHOT);
|
||||
showBitmapFor5Ticks("t3phas04", 5);
|
||||
loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
|
||||
_vm->_awayMission.redshirtDead = true;
|
||||
} else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
|
||||
playSoundEffectIndex(SND_PHASSHOT);
|
||||
showBitmapFor5Ticks("t3phas05", 5);
|
||||
// NOTE: Only difference to "trial3KlingonShootsSomeone1" is this doesn't play a midi track?
|
||||
loadActorAnimC(OBJECT_KIRK, "kkillw", -1, -1, &Room::trial3KirkDoneDying);
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3RedshirtDoneDying() {
|
||||
_vm->_awayMission.redshirtDead = true;
|
||||
}
|
||||
|
||||
void Room::trial3KirkDoneDying() {
|
||||
showGameOverMenu();
|
||||
}
|
||||
|
||||
void Room::trial3Klingon1Shot() {
|
||||
_vm->_awayMission.trial.shotKlingons |= 1;
|
||||
trial3CheckShowUhuraText();
|
||||
}
|
||||
|
||||
void Room::trial3Klingon2Shot() {
|
||||
_vm->_awayMission.trial.shotKlingons |= 2;
|
||||
trial3CheckShowUhuraText();
|
||||
}
|
||||
|
||||
void Room::trial3Klingon3Shot() {
|
||||
_vm->_awayMission.trial.shotKlingons |= 4;
|
||||
trial3CheckShowUhuraText();
|
||||
}
|
||||
|
||||
void Room::trial3CheckShowUhuraText() {
|
||||
if (_vm->_awayMission.trial.shotKlingons == 1) {
|
||||
_vm->_awayMission.trial.shotKlingons |= 8;
|
||||
_vm->_awayMission.disableWalking = false;
|
||||
loadActorStandAnim(OBJECT_KIRK);
|
||||
|
||||
showText(TX_SPEAKER_UHURA, TX_TRI3U084);
|
||||
showText(TX_SPEAKER_KIRK, TX_TRI3_007);
|
||||
showText(TX_SPEAKER_UHURA, TX_TRI3U099);
|
||||
|
||||
_vm->_awayMission.trial.forceFieldDown = true;
|
||||
|
||||
const TextRef choices[] = {
|
||||
TX_SPEAKER_KIRK,
|
||||
TX_TRI3_006, TX_TRI3_002, TX_TRI3_003,
|
||||
TX_BLANK
|
||||
};
|
||||
int choice = showText(choices);
|
||||
|
||||
if (choice == 0) { // Don't beam out
|
||||
} else if (choice == 1) { // Beam to enterprise
|
||||
endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
|
||||
} else if (choice == 2) { // Beam to Vlict
|
||||
trial3BeamToVlict();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3CrewmanBeamedOut() {
|
||||
if (!_vm->_awayMission.trial.gotPointsForBeamingOut) {
|
||||
_vm->_awayMission.trial.gotPointsForBeamingOut = true;
|
||||
_vm->_awayMission.trial.missionScore += 2; // BUG: Doesn't happen when done in other rooms
|
||||
}
|
||||
loadRoomIndex(4, 4);
|
||||
}
|
||||
|
||||
void Room::trial3Tick90() {
|
||||
if ((!(_vm->_awayMission.trial.shotKlingons & 8) && _vm->_awayMission.trial.shotKlingonState != 20)) {
|
||||
playSoundEffectIndex(SND_TRANSMAT);
|
||||
playMidiMusicTracks(MIDITRACK_32, -1);
|
||||
loadActorAnimC(OBJECT_KLINGON_1, "t3ktel", 0x57, 0xb1, &Room::trial3Klingon1BeamedIn);
|
||||
_vm->_awayMission.trial.shotKlingonState = 21;
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3TouchedHotspot3() { // Activated the explosive
|
||||
playSoundEffectIndex(SND_BLANK_14);
|
||||
playMidiMusicTracks(MIDITRACK_2, -1);
|
||||
playVoc("BITOKIRK");
|
||||
loadActorAnimC(OBJECT_EXPLOSION, "t3expl", 0, 0xc7, &Room::trial3KirkExploded);
|
||||
}
|
||||
|
||||
void Room::trial3KirkExploded() {
|
||||
showGameOverMenu();
|
||||
}
|
||||
|
||||
void Room::trial3LookAtKirk() {
|
||||
showText(TX_TRI3N000);
|
||||
}
|
||||
|
||||
void Room::trial3LookAtSpock() {
|
||||
showText(TX_TRI3N004);
|
||||
}
|
||||
|
||||
void Room::trial3LookAtMccoy() {
|
||||
showText(TX_TRI3N001);
|
||||
}
|
||||
|
||||
void Room::trial3LookAtRedshirt() {
|
||||
showText(TX_TRI3N002);
|
||||
}
|
||||
|
||||
void Room::trial3LookAtExit() {
|
||||
showText(TX_TRI3N005);
|
||||
}
|
||||
|
||||
void Room::trial3LookAtWall() {
|
||||
showText(TX_TRI3N007);
|
||||
}
|
||||
|
||||
void Room::trial3TalkToKirk() {
|
||||
showText(TX_SPEAKER_KIRK, TX_TRI3_001);
|
||||
}
|
||||
|
||||
void Room::trial3TalkToSpock() {
|
||||
showText(TX_SPEAKER_SPOCK, TX_TRI3_022);
|
||||
}
|
||||
|
||||
void Room::trial3TalkToMccoy() {
|
||||
showText(TX_SPEAKER_MCCOY, TX_TRI3_018);
|
||||
}
|
||||
|
||||
void Room::trial3TalkToRedshirt() {
|
||||
showText(TX_SPEAKER_BENNIE, TX_TRI3_029);
|
||||
}
|
||||
|
||||
void Room::trial3UsePhaserOnWall() {
|
||||
showText(TX_TRI3N006);
|
||||
}
|
||||
|
||||
void Room::trial3UseStunPhaserOnKlingon1() {
|
||||
// BUGFIX: Instead of checking that the klingon isn't unconscious, (22), check that
|
||||
// he's conscious (21).
|
||||
// There's also the "dead" state (23) to consider. This prevents a softlock if
|
||||
// a phaser is used on him just as he's being vaporized.
|
||||
if (_vm->_awayMission.trial.shotKlingonState == 21) {
|
||||
_vm->_awayMission.disableInput = true;
|
||||
loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnStun);
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3ReadyToShootKlingon1OnStun() {
|
||||
if (_vm->_awayMission.trial.shotKlingonState == 21) {
|
||||
playSoundEffectIndex(SND_PHASSHOT);
|
||||
showBitmapFor5Ticks("t3phas00", 5);
|
||||
loadActorAnimC(OBJECT_KLINGON_1, "t3kstn", -1, -1, &Room::trial3Klingon1Shot);
|
||||
_vm->_awayMission.disableInput = false;
|
||||
_vm->_awayMission.trial.shotKlingonState = 22;
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3UseKillPhaserOnKlingon1() {
|
||||
// BUGFIX: Prevent softlock by checking that he's conscious (shotKlingonState == 21)
|
||||
// In addition to preventing the softlock mentioned above, this also prevents
|
||||
// a softlock where a kill phaser is used on the unconscious klingon.
|
||||
if (_vm->_awayMission.trial.shotKlingonState == 21) {
|
||||
_vm->_awayMission.disableInput = true;
|
||||
loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnKill);
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3ReadyToShootKlingon1OnKill() {
|
||||
if (_vm->_awayMission.trial.shotKlingonState == 21) {
|
||||
playSoundEffectIndex(SND_PHASSHOT);
|
||||
showBitmapFor5Ticks("t3phas02", 5);
|
||||
loadActorAnimC(OBJECT_KLINGON_1, "t3kdie", -1, -1, &Room::trial3Klingon1Shot);
|
||||
_vm->_awayMission.disableInput = false;
|
||||
_vm->_awayMission.trial.shotKlingonState = 23;
|
||||
_vm->_awayMission.trial.missionScore -= 3; // Penalty for killing klingon
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3UsePhaserAnywhere() {
|
||||
showText(TX_TRI3N003);
|
||||
}
|
||||
|
||||
void Room::trial3UseMTricorderOnKirk() {
|
||||
// BUGFIX: Original animated Spock instead of Mccoy (same for below mccoy-scan functions)
|
||||
mccoyScan(DIR_S, TX_TRI3_015, true);
|
||||
}
|
||||
|
||||
void Room::trial3UseMTricorderOnSpock() {
|
||||
mccoyScan(DIR_S, TX_TRI3_016, true);
|
||||
}
|
||||
|
||||
void Room::trial3UseMTricorderOnMccoy() {
|
||||
mccoyScan(DIR_S, TX_TRI3_013, true);
|
||||
}
|
||||
|
||||
void Room::trial3UseMTricorderOnRedshirt() {
|
||||
mccoyScan(DIR_S, TX_TRI3_014, true);
|
||||
}
|
||||
|
||||
void Room::trial3UseMTricorderOnExit() {
|
||||
mccoyScan(DIR_S, TX_TRI3_009, true);
|
||||
}
|
||||
|
||||
void Room::trial3UseSTricorderOnWall() {
|
||||
spockScan(DIR_S, TX_TRI3_024, true);
|
||||
}
|
||||
|
||||
void Room::trial3UseSTricorderOnExit() {
|
||||
spockScan(DIR_S, TX_TRI3_023, true);
|
||||
}
|
||||
|
||||
void Room::trial3UseMTricorderOnKlingon() {
|
||||
if (_vm->_awayMission.trial.shotKlingonState == 22) { // Unconscious
|
||||
mccoyScan(DIR_S, TX_TRI3_011);
|
||||
showText(TX_SPEAKER_BENNIE, TX_TRI3_028);
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3UseCommunicator() {
|
||||
if (_vm->_awayMission.trial.forceFieldDown) {
|
||||
showText(TX_SPEAKER_UHURA, TX_TRI3U089);
|
||||
|
||||
const TextRef choices[] = {
|
||||
TX_SPEAKER_KIRK,
|
||||
TX_TRI3_103, TX_TRI3_104, TX_TRI3_107,
|
||||
TX_BLANK
|
||||
};
|
||||
int choice = showText(choices);
|
||||
|
||||
if (choice == 0) { // "Beam us back to the enterprise"
|
||||
_vm->_awayMission.trial.field5f = 1;
|
||||
endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
|
||||
} else if (choice == 1) { // "Beam us to Vlict's position"
|
||||
trial3BeamToVlict();
|
||||
} // Else don't transport anywhere
|
||||
} else { // Force field still up
|
||||
showText(TX_SPEAKER_UHURA, TX_TRI3U067);
|
||||
}
|
||||
}
|
||||
|
||||
void Room::trial3BeamToVlict() {
|
||||
// ENHANCEMENT: The audio that should play here (TX_TRI3U080) doesn't seem to have the
|
||||
// normal "filter" applied over it, making it sound jarring. So, use the equivalent
|
||||
// text from TRIAL1 instead.
|
||||
showText(TX_SPEAKER_UHURA, TX_TRI1U080);
|
||||
|
||||
_vm->_awayMission.disableInput = true;
|
||||
playSoundEffectIndex(SND_TRANSDEM);
|
||||
|
||||
loadActorAnimC(OBJECT_KIRK, "kteled", -1, -1, &Room::trial3CrewmanBeamedOut);
|
||||
loadActorAnimC(OBJECT_SPOCK, "steled", -1, -1, &Room::trial3CrewmanBeamedOut);
|
||||
loadActorAnimC(OBJECT_MCCOY, "mteled", -1, -1, &Room::trial3CrewmanBeamedOut);
|
||||
if (!_vm->_awayMission.redshirtDead)
|
||||
loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::trial3CrewmanBeamedOut);
|
||||
}
|
||||
|
||||
void Room::trial3UseMccoyOnWall() {
|
||||
showText(TX_SPEAKER_MCCOY, TX_TRI3_010);
|
||||
}
|
||||
|
||||
void Room::trial3UseMccoyOnExit() {
|
||||
showText(TX_SPEAKER_MCCOY, TX_TRI3_012);
|
||||
}
|
||||
|
||||
void Room::trial3UseSpockOnWall() {
|
||||
showText(TX_SPEAKER_SPOCK, TX_TRI3_021);
|
||||
}
|
||||
|
||||
void Room::trial3UseSpockOnExit() {
|
||||
showText(TX_SPEAKER_SPOCK, TX_TRI3_008);
|
||||
}
|
||||
|
||||
void Room::trial3UseRedshirtOnExit() {
|
||||
showText(TX_SPEAKER_BENNIE, TX_TRI3_027);
|
||||
}
|
||||
|
||||
void Room::trial3UseRedshirtOnWall() {
|
||||
showText(TX_SPEAKER_BENNIE, TX_TRI3_026);
|
||||
}
|
||||
|
||||
void Room::trial3WalkToExit() {
|
||||
walkCrewman(OBJECT_KIRK, 0x26, 0x9d);
|
||||
}
|
||||
|
||||
void Room::trial3UseMedkitAnywhere() {
|
||||
showText(TX_SPEAKER_MCCOY, TX_TRI3_017);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -90,7 +90,12 @@ enum MidiTracks {
|
||||
MIDITRACK_25,
|
||||
MIDITRACK_26,
|
||||
MIDITRACK_27,
|
||||
MIDITRACK_28
|
||||
MIDITRACK_28,
|
||||
MIDITRACK_29,
|
||||
MIDITRACK_30,
|
||||
MIDITRACK_31,
|
||||
MIDITRACK_32,
|
||||
MIDITRACK_33
|
||||
};
|
||||
|
||||
// Max # of VOC files that can play at once
|
||||
|
||||
@@ -2217,6 +2217,54 @@ enum GameStringIDs {
|
||||
TX_TRI2U104,
|
||||
|
||||
|
||||
TX_TRI3_001,
|
||||
TX_TRI3_002,
|
||||
TX_TRI3_003,
|
||||
TX_TRI3_004,
|
||||
TX_TRI3_005,
|
||||
TX_TRI3_006,
|
||||
TX_TRI3_007,
|
||||
TX_TRI3_008,
|
||||
TX_TRI3_009,
|
||||
TX_TRI3_010,
|
||||
TX_TRI3_011,
|
||||
TX_TRI3_012,
|
||||
TX_TRI3_013,
|
||||
TX_TRI3_014,
|
||||
TX_TRI3_015,
|
||||
TX_TRI3_016,
|
||||
TX_TRI3_017,
|
||||
TX_TRI3_018,
|
||||
TX_TRI3_019,
|
||||
TX_TRI3_020,
|
||||
TX_TRI3_021,
|
||||
TX_TRI3_022,
|
||||
TX_TRI3_023,
|
||||
TX_TRI3_024,
|
||||
TX_TRI3_025,
|
||||
TX_TRI3_026,
|
||||
TX_TRI3_027,
|
||||
TX_TRI3_028,
|
||||
TX_TRI3_029,
|
||||
TX_TRI3_030,
|
||||
TX_TRI3_103,
|
||||
TX_TRI3_104,
|
||||
TX_TRI3_107,
|
||||
TX_TRI3N000,
|
||||
TX_TRI3N001,
|
||||
TX_TRI3N002,
|
||||
TX_TRI3N003,
|
||||
TX_TRI3N004,
|
||||
TX_TRI3N005,
|
||||
TX_TRI3N006,
|
||||
TX_TRI3N007,
|
||||
TX_TRI3U067,
|
||||
TX_TRI3U080,
|
||||
TX_TRI3U084,
|
||||
TX_TRI3U089,
|
||||
TX_TRI3U099,
|
||||
|
||||
|
||||
TX_TRI4_076,
|
||||
|
||||
|
||||
@@ -4358,6 +4406,54 @@ const char * const g_gameStrings[] = {
|
||||
"#TRI2\\TRI2U104#Understood, Captain.",
|
||||
|
||||
|
||||
"#TRI3\\TRI3_001#This is too easy. I don't like it.",
|
||||
"#TRI3\\TRI3_002#Beam us directly to the Enterprise.",
|
||||
"#TRI3\\TRI3_003#Beam us directly to Vlict's position.",
|
||||
"#TRI3\\TRI3_004#Deaths, Bones. Our deaths.",
|
||||
"#TRI3\\TRI3_005#I don't like it. This was too easy.",
|
||||
"#TRI3\\TRI3_006#We'll call you if we want to transport. Kirk out.",
|
||||
"#TRI3\\TRI3_007#We're fine, lieutenant.",
|
||||
"#TRI3\\TRI3_008#Captain, Starfleet protocol requires that the commanding officer lead in hazardous situations.",
|
||||
"#TRI3\\TRI3_009#Approximately thirty Klingons, within 500 meters of the opening, no closer than 200 meters.",
|
||||
"#TRI3\\TRI3_010#Damn it Jim, I'm a Doctor, not a structural Engineer!",
|
||||
"#TRI3\\TRI3_011#He's out like a light, Jim. There are hibernating Arcturian sloth-tigers that will get up more quickly than this guy.",
|
||||
"#TRI3\\TRI3_012#I believe that you have seniority, Jim.",
|
||||
"#TRI3\\TRI3_013#He's a Male Human, average physical condition.",
|
||||
"#TRI3\\TRI3_014#Male Human, excellent physical condition.",
|
||||
"#TRI3\\TRI3_015#Male Human, good physical condition.",
|
||||
"#TRI3\\TRI3_016#Male Human-Vulcan hybrid. Excellent physical condition.",
|
||||
"#TRI3\\TRI3_017#Nobody needs healing, Jim, but you will if they harm my patient.",
|
||||
"#TRI3\\TRI3_018#Well, maybe I've been too hard on you, Jim. I'm sorry.",
|
||||
"#TRI3\\TRI3_019#Easy! Are you out of your mind?",
|
||||
"#TRI3\\TRI3_020#Electrical monsters, things that explode when you phaser them, what else does he want?",
|
||||
"#TRI3\\TRI3_021#I do not understand the desired course of action.",
|
||||
"#TRI3\\TRI3_022#I recommend caution, Captain.",
|
||||
"#TRI3\\TRI3_023#Reading a high energy build-up; there is a Klingon explosive device present five point three meters outside the cavern! It could be detonated at any moment!",
|
||||
"#TRI3\\TRI3_024#This wall was carved from the natural rock of a cavern.",
|
||||
"#TRI3\\TRI3_025#Admiral Vlict has a reputation for thoroughness, Doctor. If he means to kill us, we can expect more than we've encountered.",
|
||||
"#TRI3\\TRI3_026#How hard do you want me to hit it, sir.",
|
||||
"#TRI3\\TRI3_027#No sir. I insist that you have the honor of leading us to victory.",
|
||||
"#TRI3\\TRI3_028#What are waiting for, sir? Shouldn't we just get out of here?",
|
||||
"#TRI3\\TRI3_029#When I get out of this, I am going to have the best shore leave in Starfleet history!",
|
||||
"#TRI3\\TRI3_030#Daylight! We're almost there! We've beaten them!",
|
||||
"#TRI3\\TRI3_103#Beam us back to the Enterprise. Kirk out.",
|
||||
"#TRI3\\TRI3_104#Beam us to Vlict's position.",
|
||||
"#TRI3\\TRI3_107#Negative.",
|
||||
"#TRI3\\TRI3N000#Captain James Tiberius Kirk, deep in thought.",
|
||||
"#TRI3\\TRI3N001#Doctor Leonard McCoy, a rather disgruntled surgeon.",
|
||||
"#TRI3\\TRI3N002#Ensign Bennie, who wishes that he was back at the Academy right now...",
|
||||
"#TRI3\\TRI3N003#No gunslinging allowed, space cowboy.",
|
||||
"#TRI3\\TRI3N004#Spock, one of the foremost science officers in Starfleet.",
|
||||
"#TRI3\\TRI3N005#The exit to this particular complex. You hope.",
|
||||
"#TRI3\\TRI3N006#The wall is resistant to phaser fire.",
|
||||
"#TRI3\\TRI3N007#The wall of this corridor.",
|
||||
"#TRI3\\TRI3U067#Captain, we're still working on breaching the force field. We will let you know when we're ready to beam you out.",
|
||||
"#TRI3\\TRI3U080#Affirmative, sir.",
|
||||
"#TRI3\\TRI3U084#Captain, our sensors have picked up phaser fire! Are you all right? Captain, come in please!",
|
||||
"#TRI3\\TRI3U089#Do you wish to be beamed up now Captain?",
|
||||
"#TRI3\\TRI3U099#Mr. Scott has found a way to breach the force field!",
|
||||
|
||||
|
||||
"#TRI4\\TRI4_076#You humans have an excellent imagination, but a poor grasp of reality.",
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user