Switch to ui elements from rooms
@@ -0,0 +1,33 @@
|
||||
[misc]
|
||||
game_width=640
|
||||
game_height=480
|
||||
gamecolordepth=16
|
||||
antialias=0
|
||||
cachemax=131072
|
||||
user_data_dir=
|
||||
shared_data_dir=
|
||||
titletext=scummvm-tutorial Setup
|
||||
show_fps=0
|
||||
[graphics]
|
||||
driver=D3D9
|
||||
windowed=0
|
||||
fullscreen=desktop
|
||||
window=desktop
|
||||
game_scale_fs=proportional
|
||||
game_scale_win=round
|
||||
filter=stdscale
|
||||
vsync=0
|
||||
render_at_screenres=0
|
||||
rotation=unlocked
|
||||
[sound]
|
||||
enabled=1
|
||||
driver=
|
||||
usespeech=1
|
||||
[language]
|
||||
translation=
|
||||
[mouse]
|
||||
auto_lock=0
|
||||
speed=1
|
||||
[touch]
|
||||
emul_mouse_mode=one_finger
|
||||
emul_mouse_relative=0
|
||||
@@ -0,0 +1,33 @@
|
||||
[misc]
|
||||
game_width=640
|
||||
game_height=480
|
||||
gamecolordepth=16
|
||||
antialias=0
|
||||
cachemax=131072
|
||||
user_data_dir=
|
||||
shared_data_dir=
|
||||
titletext=scummvm-tutorial Setup
|
||||
show_fps=0
|
||||
[graphics]
|
||||
driver=D3D9
|
||||
windowed=0
|
||||
fullscreen=desktop
|
||||
window=desktop
|
||||
game_scale_fs=proportional
|
||||
game_scale_win=round
|
||||
filter=stdscale
|
||||
vsync=0
|
||||
render_at_screenres=0
|
||||
rotation=unlocked
|
||||
[sound]
|
||||
enabled=1
|
||||
driver=
|
||||
usespeech=1
|
||||
[language]
|
||||
translation=
|
||||
[mouse]
|
||||
auto_lock=0
|
||||
speed=1
|
||||
[touch]
|
||||
emul_mouse_mode=one_finger
|
||||
emul_mouse_relative=0
|
||||
@@ -0,0 +1,18 @@
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
This package was debianized by Christopher L Cheney <ccheney@debian.org> on
|
||||
Sun, 29 Oct 2000 01:11:57 -0500.
|
||||
|
||||
It was downloaded from http://www.xiph.org
|
||||
|
||||
Upstream Authors:
|
||||
Christopher Montgomery <monty@xiph.org>
|
||||
Greg Maxwell <greg@xiph.org>
|
||||
Ralph Giles <giles@xiph.org>
|
||||
Cristian Adam <cristian.adam@gmail.com>
|
||||
Tim Terriberry <tterribe@xiph.org>
|
||||
|
||||
Copyright (c) 2002-2011, Xiph.org Foundation
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of the Xiph.Org Foundation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
RFC 5334 is distributed with the following permission:
|
||||
|
||||
12. Copying Conditions
|
||||
|
||||
The authors agree to grant third parties the irrevocable right to
|
||||
copy, use and distribute the work, with or without modification, in
|
||||
any medium, without royalty, provided that, unless separate
|
||||
permission is granted, redistributed modified works do not contain
|
||||
misleading author, version, name of work, or endorsement information.
|
||||
|
||||
|
||||
For RFC 3533 the following additional permission is granted:
|
||||
|
||||
Received: from mail-vw0-f52.google.com ([209.85.212.52])
|
||||
by master.debian.org with esmtps (TLS1.0:RSA_ARCFOUR_SHA1:16)
|
||||
(Exim 4.72)
|
||||
(envelope-from <silviapfeiffer1@gmail.com>)
|
||||
id 1QsTXr-0004MO-Ek
|
||||
for ron@debian.org; Sun, 14 Aug 2011 05:47:35 +0000
|
||||
In-Reply-To: <20110813065417.GV2324@audi.shelbyville.oz>
|
||||
References: <20110813065417.GV2324@audi.shelbyville.oz>
|
||||
From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
|
||||
Date: Sun, 14 Aug 2011 15:47:09 +1000
|
||||
Message-ID: <CAHp8n2nmGN+G09aA118KN86NeX9yw_VJAQNFZebm74k195zz+Q@mail.gmail.com>
|
||||
Subject: Re: Distributing the libogg RFCs in the Debian package
|
||||
To: Ron <ron@debian.org>
|
||||
Cc: Christopher Montgomery <monty@xiph.org>,
|
||||
Ivo Emanuel Goncalves <justivo@gmail.com>
|
||||
|
||||
Hi Ron,
|
||||
|
||||
I am happy to have the RFCs that I authored or co-authored to be
|
||||
published with the additional license as stated below and permit those
|
||||
RFCs to be distributed under the same terms as libogg itself.
|
||||
|
||||
Cheers,
|
||||
Silvia.
|
||||
|
||||
> The author(s) agree to grant third parties the irrevocable
|
||||
> right to copy, use and distribute the work, with or without
|
||||
> modification, in any medium, without royalty, provided that,
|
||||
> unless separate permission is granted, redistributed modified
|
||||
> works do not contain misleading author, version, name of work,
|
||||
> or endorsement information.
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
This package was debianized by Christopher L Cheney <ccheney@debian.org> on
|
||||
Wed, 25 Sep 2002 21:00:00 -0500.
|
||||
|
||||
It was downloaded from http://svn.xiph.org/trunk/theora/
|
||||
|
||||
Upstream Authors: Xiph.Org Foundation
|
||||
|
||||
Copyright:
|
||||
|
||||
Copyright (c) 2002-2004, Xiph.org Foundation
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of the Xiph.org Foundation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
This package was debianized by Christopher L Cheney <ccheney@debian.org> on
|
||||
Tue, 31 Oct 2000 15:08:22 -0600.
|
||||
|
||||
It was downloaded from http://www.xiph.org/downloads/:
|
||||
|
||||
URL:<http://downloads.xiph.org/releases/vorbis/libvorbis-1.1.2.tar.gz>
|
||||
|
||||
Upstream Author: Monty <monty@xiph.org>
|
||||
|
||||
Copyright:
|
||||
|
||||
Copyright (c) 2002, Xiph.org Foundation
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of the Xiph.org Foundation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The file doc/rfc5215.txt is available under the
|
||||
following license:
|
||||
|
||||
The authors agree to grant third parties the irrevocable right to
|
||||
copy, use, and distribute the work, with or without modification, in
|
||||
any medium, without royalty, provided that, unless separate
|
||||
permission is granted, redistributed modified works do not contain
|
||||
misleading author, version, name of work, or endorsement information.
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#!/bin/sh
|
||||
scriptpath=$(readlink -f "$0")
|
||||
scriptdir=$(dirname "$scriptpath")
|
||||
|
||||
for arg; do
|
||||
if [ "$arg" = "--help" ]; then
|
||||
printf "Usage: %s [<ags options>]\n\n" "$(basename "$0")"
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
## Old versions of Mesa can hang when using DRI3
|
||||
## https://bugs.freedesktop.org/show_bug.cgi?id=106404
|
||||
export LIBGL_DRI3_DISABLE=true
|
||||
|
||||
if [ "$(uname -m)" = "x86_64" ]; then
|
||||
"$scriptdir/data/ags64" "$@" "$scriptdir/data/"
|
||||
else
|
||||
"$scriptdir/data/ags32" "$@" "$scriptdir/data/"
|
||||
fi
|
||||
@@ -0,0 +1,33 @@
|
||||
[misc]
|
||||
game_width=640
|
||||
game_height=480
|
||||
gamecolordepth=16
|
||||
antialias=0
|
||||
cachemax=131072
|
||||
user_data_dir=
|
||||
shared_data_dir=
|
||||
titletext=scummvm-tutorial Setup
|
||||
show_fps=0
|
||||
[graphics]
|
||||
driver=D3D9
|
||||
windowed=0
|
||||
fullscreen=desktop
|
||||
window=desktop
|
||||
game_scale_fs=proportional
|
||||
game_scale_win=round
|
||||
filter=stdscale
|
||||
vsync=0
|
||||
render_at_screenres=0
|
||||
rotation=unlocked
|
||||
[sound]
|
||||
enabled=1
|
||||
driver=
|
||||
usespeech=1
|
||||
[language]
|
||||
translation=
|
||||
[mouse]
|
||||
auto_lock=0
|
||||
speed=1
|
||||
[touch]
|
||||
emul_mouse_mode=one_finger
|
||||
emul_mouse_relative=0
|
||||
@@ -0,0 +1 @@
|
||||
var gamefiles = ['French.tra', 'German.tra', 'Russian.tra', 'scummvm-tutorial.ags', 'acsetup.cfg'];
|
||||
@@ -0,0 +1,33 @@
|
||||
[misc]
|
||||
game_width=640
|
||||
game_height=480
|
||||
gamecolordepth=16
|
||||
antialias=0
|
||||
cachemax=131072
|
||||
user_data_dir=
|
||||
shared_data_dir=
|
||||
titletext=scummvm-tutorial Setup
|
||||
show_fps=0
|
||||
[graphics]
|
||||
driver=D3D9
|
||||
windowed=0
|
||||
fullscreen=desktop
|
||||
window=desktop
|
||||
game_scale_fs=proportional
|
||||
game_scale_win=round
|
||||
filter=stdscale
|
||||
vsync=0
|
||||
render_at_screenres=0
|
||||
rotation=unlocked
|
||||
[sound]
|
||||
enabled=1
|
||||
driver=
|
||||
usespeech=1
|
||||
[language]
|
||||
translation=
|
||||
[mouse]
|
||||
auto_lock=0
|
||||
speed=1
|
||||
[touch]
|
||||
emul_mouse_mode=one_finger
|
||||
emul_mouse_relative=0
|
||||
@@ -1,20 +0,0 @@
|
||||
[sound]
|
||||
digiid=-1
|
||||
midiid=-1
|
||||
digiwin=1096302880
|
||||
midiwin=-1
|
||||
digiindx=0
|
||||
midiindx=0
|
||||
digiwinindx=0
|
||||
midiwinindx=0
|
||||
[misc]
|
||||
gamecolordepth=16
|
||||
defaultres=4
|
||||
screenres=1
|
||||
letterbox=1
|
||||
defaultgfxdriver=DX5
|
||||
gfxdriver=DX5
|
||||
windowed=1
|
||||
refresh=0
|
||||
gfxfilter=None
|
||||
[language]
|
||||
@@ -0,0 +1,208 @@
|
||||
// AGS TRANSLATION SOURCE FILE
|
||||
// Format is alternating lines with original game text and replacement
|
||||
// text. If you don't want to translate a line, just leave the following
|
||||
// line blank. Lines starting with '//' are comments - DO NOT translate
|
||||
// them. Special characters such as [ and %%s symbolise things within the
|
||||
// game, so should be left in an appropriate place in the message.
|
||||
//
|
||||
// ** Translation settings are below
|
||||
// ** Leave them as "DEFAULT" to use the game settings
|
||||
// The normal font to use - DEFAULT or font number
|
||||
//#NormalFont=DEFAULT
|
||||
// The speech font to use - DEFAULT or font number
|
||||
//#SpeechFont=DEFAULT
|
||||
// Text direction - DEFAULT, LEFT or RIGHT
|
||||
//#TextDirection=DEFAULT
|
||||
// Text encoding hint - ASCII or UTF-8
|
||||
//#Encoding=ASCII
|
||||
//
|
||||
// ** REMEMBER, WRITE YOUR TRANSLATION IN THE EMPTY LINES, DO
|
||||
// ** NOT CHANGE THE EXISTING TEXT.
|
||||
scrnshot.pcx
|
||||
|
||||
German
|
||||
|
||||
English
|
||||
|
||||
Add Game...
|
||||
Ajouter...
|
||||
Start
|
||||
Demarrer
|
||||
Load...
|
||||
Charger
|
||||
Game Options...
|
||||
Options du Jeu...
|
||||
Remove Game
|
||||
Supprimer
|
||||
Global Options...
|
||||
Opts Globales...
|
||||
About
|
||||
A Propos
|
||||
Quit
|
||||
Quitter
|
||||
Cancel
|
||||
Annuler
|
||||
Change Language
|
||||
|
||||
CHARACTER
|
||||
|
||||
Sorry, not now.
|
||||
|
||||
Restore
|
||||
|
||||
Select a game to restore:
|
||||
|
||||
Save
|
||||
|
||||
Type a name to save as:
|
||||
|
||||
Replace
|
||||
|
||||
The save directory is full. You must replace an existing game:
|
||||
|
||||
Replace:
|
||||
|
||||
With:
|
||||
|
||||
Play
|
||||
|
||||
Are you sure you want to quit?
|
||||
|
||||
You are carrying nothing.
|
||||
|
||||
Talking to yourself is a sign of madness!
|
||||
|
||||
You rub your hands up and down your clothes.
|
||||
|
||||
Damn, I'm looking good!
|
||||
|
||||
No hotspot
|
||||
|
||||
Hotspot 2
|
||||
|
||||
Hotspot 3
|
||||
|
||||
Hotspot 4
|
||||
|
||||
Hotspot 5
|
||||
|
||||
Hotspot 6
|
||||
|
||||
Hotspot 7
|
||||
|
||||
Hotspot 8
|
||||
|
||||
Hotspot 9
|
||||
|
||||
Hotspot 10
|
||||
|
||||
Hotspot 11
|
||||
|
||||
Hotspot 12
|
||||
|
||||
Hotspot 13
|
||||
|
||||
Hotspot 14
|
||||
|
||||
Hotspot 15
|
||||
|
||||
Hotspot 16
|
||||
|
||||
Hotspot 17
|
||||
|
||||
Hotspot 18
|
||||
|
||||
Hotspot 19
|
||||
|
||||
Hotspot 20
|
||||
|
||||
Hotspot 21
|
||||
|
||||
Hotspot 22
|
||||
|
||||
Hotspot 23
|
||||
|
||||
Hotspot 24
|
||||
|
||||
Hotspot 25
|
||||
|
||||
Hotspot 26
|
||||
|
||||
Hotspot 27
|
||||
|
||||
Hotspot 28
|
||||
|
||||
Hotspot 29
|
||||
|
||||
Hotspot 30
|
||||
|
||||
Hotspot 31
|
||||
|
||||
Hotspot 32
|
||||
|
||||
Hotspot 33
|
||||
|
||||
Hotspot 34
|
||||
|
||||
Hotspot 35
|
||||
|
||||
Hotspot 36
|
||||
|
||||
Hotspot 37
|
||||
|
||||
Hotspot 38
|
||||
|
||||
Hotspot 39
|
||||
|
||||
Hotspot 40
|
||||
|
||||
Hotspot 41
|
||||
|
||||
Hotspot 42
|
||||
|
||||
Hotspot 43
|
||||
|
||||
Hotspot 44
|
||||
|
||||
Hotspot 45
|
||||
|
||||
Hotspot 46
|
||||
|
||||
Hotspot 47
|
||||
|
||||
Hotspot 48
|
||||
|
||||
Hotspot 49
|
||||
|
||||
Hotspot 1
|
||||
|
||||
Select directory with game data
|
||||
Selectionner le repertoire contenant les donnees du jeu
|
||||
Show hidden files
|
||||
Afficher les fichiers caches
|
||||
French
|
||||
|
||||
File <%s>
|
||||
|
||||
Font n%i
|
||||
|
||||
CHNG .trs
|
||||
|
||||
File
|
||||
|
||||
Font
|
||||
|
||||
<%s>
|
||||
|
||||
Font %i
|
||||
|
||||
Go up
|
||||
Remonter
|
||||
Choose
|
||||
Choisir
|
||||
In this new version of ScummVM Android, significant changes were made to the file access system to allow support for modern versions of the Android Operating System.[If you find that your existing added games or custom paths no longer work, please edit those paths and this time use the SAF system to browse to the desired locations.
|
||||
Dans cette nouvelle version de ScummVM pour Android, des modifications importantes ont été apportées au système d'accès aux fichiers afin de permettre la prise en charge des versions récentes du système d'exploitation Android.[Si vous constatez que vos jeux ajoutés ou vos chemins personnalisés ne fonctionnent plus, veuillez modifier ces chemins et utiliser le système SAF pour naviguer vers les emplacements souhaités.
|
||||
OK
|
||||
|
||||
To do that:[1. For each game whose data is not found, go to the "Paths" tab in the "Game Options" and change the "Game path"[2. Inside the ScummVM file browser, use "Go Up" until you reach the "root" folder where you will see the "<Add a new folder>" option.[3. Choose that, then browse and select the "parent" folder for your games subfolders, e.g. "SD Card > myGames". Click on "Use this folder".[4. Then, a new folder "myGames" will appear on the "root" folder of the ScummVM browser.[5. Browse through this folder to your game data.[[Steps 2 and 3 need to be done only once for all of your games.
|
||||
Pour ce faire :[1. Pour chaque jeu dont les données ne sont pas trouvées, allez dans l'onglet "Chemins" dans les "Options du jeu" et modifiez le "Chemin du jeu".[2. A l'intérieur du navigateur de fichiers de ScummVM, utilisez "Remonter" jusqu'à ce que vous atteigniez le dossier "racine" où vous verrez l'option "<Ajouter un nouveau dossier>".[3. Choisissez cette option, puis naviguez et sélectionnez le dossier "parent" pour vos sous-dossiers de jeux, par exemple "SD Card > myGames". Cliquez sur "Utiliser ce dossier".[4. Ensuite, un nouveau dossier "myGames" apparaîtra dans le dossier "racine" du navigateur ScummVM.[5. Naviguez dans ce dossier jusqu'à vos données de jeu.[[Les étapes 2 et 3 ne doivent être effectuées qu'une seule fois pour tous vos jeux.
|
||||
@@ -1,5 +1,10 @@
|
||||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--DO NOT EDIT THIS FILE. It is automatically generated by the AGS Editor, changing it manually could break your game-->
|
||||
<AGSEditorUserData Version="3.0.2.1">
|
||||
<AGSEditorUserData Version="3.0.2.1" VersionIndex="4" EditorVersion="3.6.0.47">
|
||||
<Component Name="SourceControl" />
|
||||
<WorkspaceState>
|
||||
<LastBuildConfiguration>Debug</LastBuildConfiguration>
|
||||
<LastBuildGameFileName>DataFile=scummvm-tutorial,Windows=scummvm-tutorial,_Debug=scummvm-tutorial,Linux=scummvm-tutorial,Web=scummvm-tutorial,</LastBuildGameFileName>
|
||||
<RequiresRebuild>False</RequiresRebuild>
|
||||
</WorkspaceState>
|
||||
</AGSEditorUserData>
|
||||
@@ -0,0 +1,208 @@
|
||||
// AGS TRANSLATION SOURCE FILE
|
||||
// Format is alternating lines with original game text and replacement
|
||||
// text. If you don't want to translate a line, just leave the following
|
||||
// line blank. Lines starting with '//' are comments - DO NOT translate
|
||||
// them. Special characters such as [ and %%s symbolise things within the
|
||||
// game, so should be left in an appropriate place in the message.
|
||||
//
|
||||
// ** Translation settings are below
|
||||
// ** Leave them as "DEFAULT" to use the game settings
|
||||
// The normal font to use - DEFAULT or font number
|
||||
//#NormalFont=DEFAULT
|
||||
// The speech font to use - DEFAULT or font number
|
||||
//#SpeechFont=DEFAULT
|
||||
// Text direction - DEFAULT, LEFT or RIGHT
|
||||
//#TextDirection=DEFAULT
|
||||
// Text encoding hint - ASCII or UTF-8
|
||||
//#Encoding=ASCII
|
||||
//
|
||||
// ** REMEMBER, WRITE YOUR TRANSLATION IN THE EMPTY LINES, DO
|
||||
// ** NOT CHANGE THE EXISTING TEXT.
|
||||
scrnshot.pcx
|
||||
|
||||
German
|
||||
|
||||
Add Game...
|
||||
Spiel hinzufugen...
|
||||
Start
|
||||
Starten
|
||||
Load...
|
||||
Laden
|
||||
Game Options...
|
||||
Spiel Optionen...
|
||||
Remove Game
|
||||
Spiel entfernen
|
||||
Global Options...
|
||||
Globale Optionen...
|
||||
About
|
||||
Uber
|
||||
Quit
|
||||
Beenden
|
||||
Cancel
|
||||
Abbrechen
|
||||
Change Language
|
||||
|
||||
CHARACTER
|
||||
|
||||
Sorry, not now.
|
||||
|
||||
Restore
|
||||
|
||||
Select a game to restore:
|
||||
|
||||
Save
|
||||
|
||||
Type a name to save as:
|
||||
|
||||
Replace
|
||||
|
||||
The save directory is full. You must replace an existing game:
|
||||
|
||||
Replace:
|
||||
|
||||
With:
|
||||
|
||||
Play
|
||||
|
||||
Are you sure you want to quit?
|
||||
|
||||
You are carrying nothing.
|
||||
|
||||
Talking to yourself is a sign of madness!
|
||||
|
||||
You rub your hands up and down your clothes.
|
||||
|
||||
Damn, I'm looking good!
|
||||
|
||||
No hotspot
|
||||
|
||||
Hotspot 2
|
||||
|
||||
Hotspot 3
|
||||
|
||||
Hotspot 4
|
||||
|
||||
Hotspot 5
|
||||
|
||||
Hotspot 6
|
||||
|
||||
Hotspot 7
|
||||
|
||||
Hotspot 8
|
||||
|
||||
Hotspot 9
|
||||
|
||||
Hotspot 10
|
||||
|
||||
Hotspot 11
|
||||
|
||||
Hotspot 12
|
||||
|
||||
Hotspot 13
|
||||
|
||||
Hotspot 14
|
||||
|
||||
Hotspot 15
|
||||
|
||||
Hotspot 16
|
||||
|
||||
Hotspot 17
|
||||
|
||||
Hotspot 18
|
||||
|
||||
Hotspot 19
|
||||
|
||||
Hotspot 20
|
||||
|
||||
Hotspot 21
|
||||
|
||||
Hotspot 22
|
||||
|
||||
Hotspot 23
|
||||
|
||||
Hotspot 24
|
||||
|
||||
Hotspot 25
|
||||
|
||||
Hotspot 26
|
||||
|
||||
Hotspot 27
|
||||
|
||||
Hotspot 28
|
||||
|
||||
Hotspot 29
|
||||
|
||||
Hotspot 30
|
||||
|
||||
Hotspot 31
|
||||
|
||||
Hotspot 32
|
||||
|
||||
Hotspot 33
|
||||
|
||||
Hotspot 34
|
||||
|
||||
Hotspot 35
|
||||
|
||||
Hotspot 36
|
||||
|
||||
Hotspot 37
|
||||
|
||||
Hotspot 38
|
||||
|
||||
Hotspot 39
|
||||
|
||||
Hotspot 40
|
||||
|
||||
Hotspot 41
|
||||
|
||||
Hotspot 42
|
||||
|
||||
Hotspot 43
|
||||
|
||||
Hotspot 44
|
||||
|
||||
Hotspot 45
|
||||
|
||||
Hotspot 46
|
||||
|
||||
Hotspot 47
|
||||
|
||||
Hotspot 48
|
||||
|
||||
Hotspot 49
|
||||
|
||||
Hotspot 1
|
||||
|
||||
French
|
||||
|
||||
File <%s>
|
||||
|
||||
Font n%i
|
||||
|
||||
Add Game
|
||||
|
||||
Select directory with game data
|
||||
Verzeichnis mit Spieldateien auswahlen
|
||||
Show hidden files
|
||||
Versteckte Dateien anzeigen
|
||||
File
|
||||
|
||||
Font
|
||||
|
||||
<%s>
|
||||
|
||||
Font %i
|
||||
|
||||
Go up
|
||||
Pfad hoch
|
||||
Choose
|
||||
Auswahlen
|
||||
CHNG .trs
|
||||
|
||||
In this new version of ScummVM Android, significant changes were made to the file access system to allow support for modern versions of the Android Operating System.[If you find that your existing added games or custom paths no longer work, please edit those paths and this time use the SAF system to browse to the desired locations.
|
||||
In dieser neuen Android-Version von ScummVM wurden umfangreiche Änderungen für den Zugriff auf das Dateisystem vorgenommen, um den Anforderungen moderner Android-Versionen gerecht zu werden. Wenn Du feststellst, dass deine bisher hinzugefügten Spiele oder benutzerdefinierten Verzeichnisse nicht mehr funktionieren, passe diese Pfade bitte an und verwende ab sofort das SAF-System, um zu dem gewünschten Ort zu navigieren.
|
||||
OK
|
||||
|
||||
To do that:[1. For each game whose data is not found, go to the "Paths" tab in the "Game Options" and change the "Game path"[2. Inside the ScummVM file browser, use "Go Up" until you reach the "root" folder where you will see the "<Add a new folder>" option.[3. Choose that, then browse and select the "parent" folder for your games subfolders, e.g. "SD Card > myGames". Click on "Use this folder".[4. Then, a new folder "myGames" will appear on the "root" folder of the ScummVM browser.[5. Browse through this folder to your game data.[[Steps 2 and 3 need to be done only once for all of your games.
|
||||
Dabei kannst Du folgendermaßen vorgehen:[ 1. Für jedes Spiel, dessen Daten nicht gefunden wurden, gehe zum "Pfade"-Tab in den Spieloptionen und ändere den "Spielpfad"[ 2. Gehe im ScummVM-Dateibrowser "nach oben", um zu dem "root"-Ordner zu gehen, wo Du auch die Option "<Ordner hinzufügen>" siehst.[ 3. Wähle diese Option und gehe dann zu dem Verzeichnis, in dem deine Spielverzeichnisse liegen, z.B. "SD-Karte > Spiele". Klicke auf "Verwende diesen Ordner".[ 4. Anschließend erscheint ein neuer Ordner "Spiele" im "root"-Ordner des ScummVM-Dateibrowsers.[ 5. Wähle von diesem Ordner ausgehend das gewünschte Spielverzeichnis aus.[[Die Schritte 2 und 3 müssen nur einmalig für alle deine Spiele durchgeführt werden.
|
||||
@@ -58,12 +58,46 @@ function interface_click(int interface, int button)
|
||||
}
|
||||
#sectionend interface_click // DO NOT EDIT OR REMOVE THIS LINE
|
||||
|
||||
function main_addGame_click(GUI *theGui, MouseButton button)
|
||||
{
|
||||
cCharacter.ChangeRoom(2, 0, 0);
|
||||
function dialog_request(int param) {
|
||||
}
|
||||
|
||||
function add_cancel_click(GUI *theGui, MouseButton button)
|
||||
function btn_addgame_cancel_OnClick(GUIControl *control, MouseButton button)
|
||||
{
|
||||
cCharacter.ChangeRoom(1, 0, 0);
|
||||
g_addGame.Visible = false;
|
||||
g_main.Visible = true;
|
||||
}
|
||||
|
||||
function btn_main_addGame_OnClick(GUIControl *control, MouseButton button)
|
||||
{
|
||||
g_addGame.Visible = true;
|
||||
g_msgBox_SAF.Visible = true;
|
||||
|
||||
g_main.Visible = false;
|
||||
}
|
||||
function btn_changeLanguage_OnClick(GUIControl *control, MouseButton button)
|
||||
{
|
||||
|
||||
switch (Game.TranslationFilename) {
|
||||
case "":
|
||||
Game.ChangeTranslation("French");
|
||||
break;
|
||||
case "French":
|
||||
Game.ChangeTranslation("German");
|
||||
break;
|
||||
case "German":
|
||||
Game.ChangeTranslation("");
|
||||
break;
|
||||
}
|
||||
|
||||
label_lang_file.Text = String.Format("<%s>", Game.TranslationFilename);
|
||||
label_lang_font.Text = String.Format("Font %i", Game.NormalFont);
|
||||
}
|
||||
|
||||
function g_msgBox_SAF_alt_OnClick(GUIControl *control, MouseButton button)
|
||||
{
|
||||
//g_msgBox_SAF.Visible = false;
|
||||
}
|
||||
function btn_msgbox_SAF_OnClick(GUIControl *control, MouseButton button)
|
||||
{
|
||||
g_msgBox_SAF.Visible = false;
|
||||
}
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
//#SpeechFont=DEFAULT
|
||||
// Text direction - DEFAULT, LEFT or RIGHT
|
||||
//#TextDirection=DEFAULT
|
||||
// Text encoding hint - ASCII or UTF-8
|
||||
//#Encoding=ASCII
|
||||
//
|
||||
// ** REMEMBER, WRITE YOUR TRANSLATION IN THE EMPTY LINES, DO
|
||||
// ** NOT CHANGE THE EXISTING TEXT.
|
||||
@@ -24,8 +26,39 @@ Add Game...
|
||||
CHARACTER
|
||||
Cancel
|
||||
Отмена
|
||||
French
|
||||
|
||||
Add Game...
|
||||
German
|
||||
|
||||
File <%s>
|
||||
|
||||
Font n%i
|
||||
|
||||
Add Game
|
||||
|
||||
Start
|
||||
|
||||
Load...
|
||||
|
||||
Game Options...
|
||||
|
||||
Remove Game
|
||||
|
||||
Global Options...
|
||||
|
||||
About
|
||||
|
||||
Quit
|
||||
|
||||
Select directory with game data
|
||||
|
||||
Show hidden files
|
||||
|
||||
Change Language
|
||||
|
||||
File
|
||||
|
||||
Font
|
||||
|
||||
CHARACTER
|
||||
|
||||
@@ -47,8 +80,6 @@ Replace:
|
||||
|
||||
With:
|
||||
|
||||
Quit
|
||||
|
||||
Play
|
||||
|
||||
Are you sure you want to quit?
|
||||
@@ -161,3 +192,41 @@ Hotspot 49
|
||||
|
||||
Hotspot 1
|
||||
|
||||
<%s>
|
||||
|
||||
Font %i
|
||||
|
||||
Go up
|
||||
|
||||
Choose
|
||||
|
||||
CHNG .trs
|
||||
|
||||
OK
|
||||
|
||||
In this new version of ScummVM Android, significant changes were made to the file access system to allow support for modern versions of the Android Operating System.
|
||||
|
||||
If you find that your existing added games or custom paths no longer work, please edit those paths and this time use the SAF system to browse to the desired locations.
|
||||
|
||||
To do that:
|
||||
|
||||
1. For each game whose data is not found, go to the "Paths" tab in the "Game Options" and change the "Game path"
|
||||
|
||||
2. Inside the ScummVM file browser, use "Go Up" until you reach the "root" folder where you will see the "<Add a new folder>" option.
|
||||
|
||||
3. Choose that, then browse and select the "parent" folder for your games subfolders, e.g. "SD Card > myGames". Click on "Use this folder".
|
||||
|
||||
4. Then, a new folder "myGames" will appear on the "root" folder of the ScummVM browser.
|
||||
|
||||
5. Browse through this folder to your game data.
|
||||
|
||||
Steps 2 and 3 need to be done only once for all of your games.
|
||||
|
||||
In this new version of ScummVM Android, significant changes were made to the file access system to allow support for modern versions of the Android Operating System.[If you find that your existing added games or custom paths no longer work, please edit those paths and this time use the SAF system to browse to the desired locations.[[To do that:[1. For each game whose data is not found, go to the "Paths" tab in the "Game Options" and change the "Game path"[2. Inside the ScummVM file browser, use "Go Up" until you reach the "root" folder where you will see the "<Add a new folder>" option.[3. Choose that, then browse and select the "parent" folder for your games subfolders, e.g. "SD Card > myGames". Click on "Use this folder".[4. Then, a new folder "myGames" will appear on the "root" folder of the ScummVM browser.[5. Browse through this folder to your game data.[[Steps 2 and 3 need to be done only once for all of your games.
|
||||
|
||||
In this new version of ScummVM Android, significant changes were made to the file access system to allow support for modern versions of the Android Operating System.[If you find that your existing added games or custom paths no longer work, please edit those paths and this time use the SAF system to browse to the desired locations.[[To do that:[1. For each game whose data is not found, go to the "Paths" tab in the "Game Options" and change the "Game path"[2. Inside the ScummVM file browser, use "Go Up" until you reach the "root" folder where you will see the "<Add a new folder>" option.[3. Choose that, then browse and select the "parent" folder for your games subfolders, e.g. "SD Card > myGames". Click on "Use this folder".[4. Then, a new folder "myGames" will appear on the "root" folder of the ScummVM browser.[5. Browse through this folder to your game data.[[Steps 2 and 3 need to be done only once for all of your games.[[[[[[test
|
||||
|
||||
In this new version of ScummVM Android, significant changes were made to the file access system to allow support for modern versions of the Android Operating System.[If you find that your existing added games or custom paths no longer work, please edit those paths and this time use the SAF system to browse to the desired locations.
|
||||
|
||||
To do that:[1. For each game whose data is not found, go to the "Paths" tab in the "Game Options" and change the "Game path"[2. Inside the ScummVM file browser, use "Go Up" until you reach the "root" folder where you will see the "<Add a new folder>" option.[3. Choose that, then browse and select the "parent" folder for your games subfolders, e.g. "SD Card > myGames". Click on "Use this folder".[4. Then, a new folder "myGames" will appear on the "root" folder of the ScummVM browser.[5. Browse through this folder to your game data.[[Steps 2 and 3 need to be done only once for all of your games.
|
||||
|
||||
|
||||
@@ -1,21 +1,33 @@
|
||||
[sound]
|
||||
digiid=-1
|
||||
midiid=-1
|
||||
digiwin=1096302880
|
||||
midiwin=-1
|
||||
digiindx=0
|
||||
midiindx=0
|
||||
digiwinindx=0
|
||||
midiwinindx=0
|
||||
[misc]
|
||||
game_width=640
|
||||
game_height=480
|
||||
gamecolordepth=16
|
||||
defaultres=4
|
||||
screenres=1
|
||||
letterbox=1
|
||||
defaultgfxdriver=DX5
|
||||
gfxdriver=DX5
|
||||
windowed=1
|
||||
refresh=0
|
||||
gfxfilter=None
|
||||
antialias=0
|
||||
cachemax=131072
|
||||
user_data_dir=
|
||||
shared_data_dir=
|
||||
titletext=scummvm-tutorial Setup
|
||||
show_fps=0
|
||||
[graphics]
|
||||
driver=D3D9
|
||||
windowed=0
|
||||
fullscreen=desktop
|
||||
window=desktop
|
||||
game_scale_fs=proportional
|
||||
game_scale_win=round
|
||||
filter=stdscale
|
||||
vsync=0
|
||||
render_at_screenres=0
|
||||
rotation=unlocked
|
||||
[sound]
|
||||
enabled=1
|
||||
driver=
|
||||
usespeech=1
|
||||
[language]
|
||||
translation=Russian
|
||||
translation=
|
||||
[mouse]
|
||||
auto_lock=0
|
||||
speed=1
|
||||
[touch]
|
||||
emul_mouse_mode=one_finger
|
||||
emul_mouse_relative=0
|
||||
|
||||
@@ -0,0 +1,216 @@
|
||||
Hey there,
|
||||
|
||||
this is my take on a way to help out complete newbies to ScummVM
|
||||
|
||||
All the following will be with the current Enhanced GUI in mind, i have
|
||||
no idea how
|
||||
|
||||
to translate that to the fallback or tiny launcher resolutions
|
||||
|
||||
All of the following is not meant to be written in stone, everything is
|
||||
debateable\...and while Ii'm at it\...i'm not a coder myself so I have
|
||||
no idea on how much work i'm proposing with this idea\...if you think
|
||||
this is by far too much, then simply discard the whole idea and I
|
||||
apologize for the noise
|
||||
|
||||
I know that my proposition relies heavily on the GUI (with \*many\*
|
||||
changes and
|
||||
|
||||
additions in there) and on visual help, instead of text based stuff
|
||||
(except the help windows).
|
||||
|
||||
Because i know for myself that i don\'t want to read through numbers of
|
||||
pages of text
|
||||
|
||||
just to get a game going :-)
|
||||
|
||||
And to not put long-time users off with a forced \"How-to\" \*i\*
|
||||
personally think
|
||||
|
||||
the following (two parted) solution could work
|
||||
|
||||
For the following (advanced users) see Mock-ups \#1 and \#2
|
||||
|
||||
I personally love the new enhanced GUI and I think we should make use of
|
||||
that and the already available information windows, so my whole idea is
|
||||
based on that.
|
||||
|
||||
(There are solutions that could work too, like playing a video that
|
||||
shows how to do that, but interaction is key, if I may be so bold and
|
||||
say so) :-)
|
||||
|
||||
We should not pamper newbies, while they may a know a great deal about
|
||||
their beloved adventure games, it's just the UI part of ScummVM hey need
|
||||
help with, so we give them credit
|
||||
|
||||
Adavanced users:
|
||||
|
||||
We place a (green?) question-mark in the top left corner (top-right is
|
||||
reserved for the cloud icon)
|
||||
|
||||
1\) Left-clicking on the question mark will make it active (cursor
|
||||
change and one-time flashing
|
||||
|
||||
(yellow?) borders around all the clickable buttons?)
|
||||
|
||||
2\) Left-clicking on the question mark will make the cursor change to a
|
||||
small
|
||||
|
||||
version of said question mark to indicate we are in explanation mode,
|
||||
hot spot could be the
|
||||
|
||||
spot underneath the question mark
|
||||
|
||||
3\) Once the question mark has been clicked a new clickable button
|
||||
should appear (on the bottom
|
||||
|
||||
right) called "Take the Tour" and only then, to, again, not put off the
|
||||
long-time users
|
||||
|
||||
4\) Once explanation mode is active all clickable GUI buttons should
|
||||
also indicate their new status
|
||||
|
||||
(maybe with a flashing yellow full border?)
|
||||
|
||||
5\) The question mark should appear (maybe overlayed?) on \*every\*
|
||||
single launcher window/tab
|
||||
|
||||
and should be clickable on all tabs (but it should \*not\* pulsate, like
|
||||
the cloud icon, that would
|
||||
|
||||
get annoying pretty soon imho).
|
||||
|
||||
6\) It should always be aware of where in the GUI (window/tab) it is, to
|
||||
be able to give the in-
|
||||
|
||||
depth description of all the buttons available
|
||||
|
||||
7\) Hovering over the buttons should also still work and should give the
|
||||
known \"short\" description
|
||||
|
||||
of what a GUI button does, but with the addition that also the yellow
|
||||
full border would appear\
|
||||
to indicate that clicking on it will trigger the more in-depth
|
||||
explanation
|
||||
|
||||
8\) Right-clicking anywhere should return to the normal pointer image
|
||||
and usage (back out)
|
||||
|
||||
As said, the above is aimed at the more advanced users, that already
|
||||
know about and have used
|
||||
|
||||
ScummVM, but don\'t want to read through the whole README to understand
|
||||
the different settings
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
The following is aimed at first-time users who want to add their first
|
||||
game and play it, nothing more, nothing less (except to also show them
|
||||
how to set some important settings \*if\* they opt-in)
|
||||
|
||||
It\'s called \"Take the Tour\" (see above) and consists of guiding a new
|
||||
user through the steps to get their game
|
||||
|
||||
\- found
|
||||
|
||||
\- added
|
||||
|
||||
\- and run
|
||||
|
||||
\- and to show him/her/it how to change a couple of options, if
|
||||
she/she/it opt to do so
|
||||
|
||||
(on three different tabs at max, to not put them off)
|
||||
|
||||
Let\'s place a small clickable \"Take the Tour\" logo on the bottom
|
||||
right (see above, maybe only available once the user clicked on the
|
||||
question mark?)
|
||||
|
||||
1\) Left-clicking on that will start some kind of automated walk-through
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
2\) A dialog window should appear which will shortly describe what is
|
||||
going to happen
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
3\) The aforementioned (see point 3 of the advanced users idea) GUI
|
||||
button indicator (in this case,
|
||||
|
||||
a yellow full border) should appear around \"Add Game\" and a dialog
|
||||
window should show up
|
||||
|
||||
(maybe while all other buttons should get greyed out?)
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
4\) The user gets control back to be able to click on \"Add Game\"
|
||||
|
||||
(If possible there shouldn't be the possibility to click anywhere else?)
|
||||
|
||||
On the now open file tab, the next dialog window should appear
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
5\) When the \"Found game\" dialog comes up, the next dialog window
|
||||
appears
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
I know i completely left out the \"Game Options\", but i believe this
|
||||
would be just too much for
|
||||
|
||||
the quick tour and distracts from getting the game to add and play
|
||||
|
||||
I also know that the ScummVM dialog for browsing through a HDD is not
|
||||
the default, but since
|
||||
|
||||
there are so many different platforms with so many different UI's it
|
||||
would be hard to cover them
|
||||
|
||||
all and maybe it would be better to switch back to using the default
|
||||
ScummVM UI?
|
||||
|
||||
6\) Now we are back at the main launcher window with the added game
|
||||
|
||||
Bring up another window
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
7\) If the user chooses to go on with the tour, change to the \"Global
|
||||
Options\" tab
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
8\) The first tab in \"Global Options\" is already the \"Graphics\" tab,
|
||||
so we show the next dialog
|
||||
|
||||
window
|
||||
|
||||
{width="5.947916666666667in"
|
||||
height="4.598611111111111in"}
|
||||
|
||||
9\) Switch tabs to the \"Volume\" tab and show the next dialog window
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
10\) Once \"Apply\" was clicked, we switch to the \"Paths\" tab and show
|
||||
the next dialog window
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
||||
11\) This finishes our tour, tell the user
|
||||
|
||||
{width="6.6930555555555555in"
|
||||
height="5.174305555555556in"}
|
||||
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 124 KiB |
|
After Width: | Height: | Size: 140 KiB |
|
After Width: | Height: | Size: 110 KiB |
|
After Width: | Height: | Size: 106 KiB |
|
After Width: | Height: | Size: 83 KiB |
|
After Width: | Height: | Size: 137 KiB |
|
After Width: | Height: | Size: 119 KiB |
|
After Width: | Height: | Size: 109 KiB |
|
After Width: | Height: | Size: 149 KiB |
|
After Width: | Height: | Size: 152 KiB |
@@ -1,12 +1 @@
|
||||
// room script file
|
||||
|
||||
|
||||
function room_Leave()
|
||||
{
|
||||
main_addGame.Visible = false;
|
||||
}
|
||||
|
||||
function room_AfterFadeIn()
|
||||
{
|
||||
main_addGame.Visible = true;
|
||||
}
|
||||
// room script file
|
||||
@@ -1,10 +0,0 @@
|
||||
// room script file
|
||||
function room_Leave()
|
||||
{
|
||||
add_cancel.Visible = false;
|
||||
}
|
||||
|
||||
function room_AfterFadeIn()
|
||||
{
|
||||
add_cancel.Visible = true;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
Game : (room:1)[G 83] WARNING: script execution hung? (2378 ms)
|
||||