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TESTS: Added test for behaviour of puppet, moveable, castNum, loc* (X, Y) and their relation
also removed the previous castNum-puppets-setloc-* tests in favor of the new ones.
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@@ -1,3 +1,3 @@
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autohilite-matte-d2: non-matte sprite on the left, matte sprite on the right. non-matte should not autohilite, matte should autohilite.
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castNum-puppets-setloc-d2: puppeted sprite on left, both setcast and setpos buttons should work, while on right is non-puppeted and buttons have no effect or resetting changes, a flicker of movement but back to original position.
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castNum-puppets-setloc-moveable-d2: play with buttons and see the stats for configuration.
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@@ -24,5 +24,4 @@ autohilite-moveable-d3: moveable sprite on the left, non-moveable sprite on the
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D3.1-BITD-Test: movie having a 32bpp BITD sprite with 2 red blobs. It must render correctly.
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castNum-puppets-setloc-d3: puppeted sprite on left, both setcast and setpos buttons should work, while on right is non-puppeted and buttons have no effect or resetting changes, a flicker of movement but back to original position.
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castNum-puppets-setloc-moveable-d3: play with buttons and see the stats for configuration.
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@@ -20,4 +20,4 @@ nonpuppetloop.dir: A non-puppet, looping sound should *not* loop if the sound ch
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D4-BITD-Test: movie containing a 32bpp BITD sprite having 4 red blobs, must render correctly.
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castNum-puppets-setloc-d4: puppeted sprite on left, both setcast and setpos buttons should work, while on right is non-puppeted and buttons have no effect or resetting changes, a flicker of movement but back to original position.
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castNum-puppets-setloc-moveable-d4: play with buttons and see the stats for configuration.
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