Files
dolphin/Compatibility/Input/InputConfig.cpp
T

98 lines
2.8 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <vector>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/InputProfile.h"
InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
const std::string& profile_name)
: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
{
}
InputConfig::~InputConfig() = default;
bool InputConfig::LoadConfig(bool isGC)
{
//OpenEmu Stub
return false;
}
void InputConfig::SaveConfig()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (auto& controller : m_controllers)
controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
inifile.Save(ini_filename);
}
ControllerEmu::EmulatedController* InputConfig::GetController(int index)
{
return m_controllers.at(index).get();
}
void InputConfig::ClearControllers()
{
m_controllers.clear();
}
bool InputConfig::ControllersNeedToBeCreated() const
{
return m_controllers.empty();
}
std::size_t InputConfig::GetControllerCount() const
{
return m_controllers.size();
}
void InputConfig::RegisterHotplugCallback()
{
// Update control references on all controllers
// as configured devices may have been added or removed.
m_hotplug_callback_handle = g_controller_interface.RegisterDevicesChangedCallback([this] {
for (auto& controller : m_controllers)
controller->UpdateReferences(g_controller_interface);
});
}
void InputConfig::UnregisterHotplugCallback()
{
g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
}
bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
{
if (static_cast<size_t>(index) >= m_controllers.size())
return false;
const auto& controller = m_controllers.at(index).get()->GetDefaultDevice();
// Filter out anything which obviously not a gamepad
return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
|| (controller.source == "Android" &&
controller.name == "Touchscreen") // Android Touchscreen
|| (controller.source == "DInput" &&
controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
}