98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <vector>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/InputProfile.h"
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InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
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const std::string& profile_name)
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: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
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{
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}
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InputConfig::~InputConfig() = default;
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bool InputConfig::LoadConfig(bool isGC)
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{
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//OpenEmu Stub
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return false;
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}
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void InputConfig::SaveConfig()
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{
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std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
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IniFile inifile;
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inifile.Load(ini_filename);
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for (auto& controller : m_controllers)
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controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
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inifile.Save(ini_filename);
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}
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ControllerEmu::EmulatedController* InputConfig::GetController(int index)
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{
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return m_controllers.at(index).get();
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}
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void InputConfig::ClearControllers()
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{
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m_controllers.clear();
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}
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bool InputConfig::ControllersNeedToBeCreated() const
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{
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return m_controllers.empty();
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}
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std::size_t InputConfig::GetControllerCount() const
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{
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return m_controllers.size();
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}
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void InputConfig::RegisterHotplugCallback()
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{
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// Update control references on all controllers
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// as configured devices may have been added or removed.
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m_hotplug_callback_handle = g_controller_interface.RegisterDevicesChangedCallback([this] {
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for (auto& controller : m_controllers)
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controller->UpdateReferences(g_controller_interface);
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});
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}
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void InputConfig::UnregisterHotplugCallback()
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{
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g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
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}
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bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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{
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if (static_cast<size_t>(index) >= m_controllers.size())
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return false;
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const auto& controller = m_controllers.at(index).get()->GetDefaultDevice();
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// Filter out anything which obviously not a gamepad
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return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
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|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
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|| (controller.source == "Android" &&
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controller.name == "Touchscreen") // Android Touchscreen
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|| (controller.source == "DInput" &&
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controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
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}
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