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// Copyright 2012 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinGameCore.h"
#include "Core/ConfigManager.h"
#include <OpenGL/gl3.h>
#include "Common/GL/GLInterface/AGL.h"
#include "Common/Logging/Log.h"
static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
{
return true;
}
static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* width, u32* height)
{
return true;
}
GLContextAGL::~GLContextAGL()
{
}
bool GLContextAGL::IsHeadless() const
{
return false;
}
void GLContextAGL::Swap()
{
[_current.renderDelegate didRenderFrameOnAlternateThread];
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool GLContextAGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool core)
{
MakeCurrent();
// Control window size and picture scaling
if(SConfig::GetInstance().bWii) {
m_backbuffer_width = 854;
m_backbuffer_height = 480;
} else {
m_backbuffer_width = 640;
m_backbuffer_height = 480;
}
return true;
}
std::unique_ptr<GLContext> GLContextAGL::CreateSharedContext()
{
return nullptr;
}
bool GLContextAGL::MakeCurrent()
{
[_current.renderDelegate willRenderFrameOnAlternateThread];
// Set the background color of the context to black
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
Swap();
return true;
}
bool GLContextAGL::ClearCurrent()
{
return true;
}
void GLContextAGL::Update()
{
if(SConfig::GetInstance().bWii) {
m_backbuffer_width = 854;
m_backbuffer_height = 480;
} else {
m_backbuffer_width = 640;
m_backbuffer_height = 480;
}
return;
}
void GLContextAGL::SwapInterval(int interval)
{
}