89 lines
1.8 KiB
Plaintext
Executable File
89 lines
1.8 KiB
Plaintext
Executable File
// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinGameCore.h"
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#include "Core/ConfigManager.h"
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#include <OpenGL/gl3.h>
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#include "Common/GL/GLInterface/AGL.h"
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#include "Common/Logging/Log.h"
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static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
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{
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return true;
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}
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static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* width, u32* height)
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{
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return true;
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}
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GLContextAGL::~GLContextAGL()
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{
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}
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bool GLContextAGL::IsHeadless() const
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{
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return false;
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}
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void GLContextAGL::Swap()
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{
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[_current.renderDelegate didRenderFrameOnAlternateThread];
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextAGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool core)
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{
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MakeCurrent();
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// Control window size and picture scaling
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if(SConfig::GetInstance().bWii) {
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m_backbuffer_width = 854;
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m_backbuffer_height = 480;
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} else {
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m_backbuffer_width = 640;
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m_backbuffer_height = 480;
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}
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return true;
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}
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std::unique_ptr<GLContext> GLContextAGL::CreateSharedContext()
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{
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return nullptr;
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}
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bool GLContextAGL::MakeCurrent()
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{
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[_current.renderDelegate willRenderFrameOnAlternateThread];
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// Set the background color of the context to black
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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Swap();
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return true;
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}
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bool GLContextAGL::ClearCurrent()
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{
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return true;
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}
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void GLContextAGL::Update()
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{
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if(SConfig::GetInstance().bWii) {
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m_backbuffer_width = 854;
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m_backbuffer_height = 480;
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} else {
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m_backbuffer_width = 640;
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m_backbuffer_height = 480;
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}
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return;
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}
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void GLContextAGL::SwapInterval(int interval)
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{
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}
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