Compare commits
27 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 88156cff05 | |||
| 1b7065d8b4 | |||
| 909f36017b | |||
| 631df2d903 | |||
| 789045e1b2 | |||
| 19551fb864 | |||
| 449e28f9a6 | |||
| 45db281360 | |||
| cb38303531 | |||
| 1310052bd7 | |||
| 9d786b6440 | |||
| 9734e39530 | |||
| ed4318b949 | |||
| 21a240547e | |||
| cfd83be9a1 | |||
| 620c263582 | |||
| 559bfa3112 | |||
| dff7aa5ed6 | |||
| 8d826b4f62 | |||
| f77140336d | |||
| 29cb2ddd87 | |||
| 88af328437 | |||
| 318abc4ece | |||
| d4ba991dd3 | |||
| 9ea17949ef | |||
| fc74ce36c6 | |||
| d42a27937d |
-41
@@ -1,41 +0,0 @@
|
||||
|
||||
#ignore thumbnails created by windows
|
||||
Thumbs.db
|
||||
#Ignore files built by Visual Studio
|
||||
*.obj
|
||||
*.exe
|
||||
*.pdb
|
||||
*.user
|
||||
*.aps
|
||||
*.pch
|
||||
*.vspscc
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ncb
|
||||
*.suo
|
||||
*.tlb
|
||||
*.tlh
|
||||
*.bak
|
||||
*.cache
|
||||
*.ilk
|
||||
*.log
|
||||
[Bb]in
|
||||
[Dd]ebug*/
|
||||
*.lib
|
||||
*.sbr
|
||||
obj/
|
||||
[Rr]elease*/
|
||||
_ReSharper*/
|
||||
[Tt]est[Rr]esult*
|
||||
Binary
|
||||
Source/Core/Common/Src/scmrev.h
|
||||
*.opensdf
|
||||
*.sdf
|
||||
[Bb]uild
|
||||
*.ipch
|
||||
.sconsign.dblite
|
||||
Externals/scons-local/*
|
||||
.DS_Store
|
||||
*~
|
||||
#Ignore transifix configuration directory
|
||||
.tx
|
||||
@@ -1,25 +0,0 @@
|
||||
syntax:glob
|
||||
Binary
|
||||
*.obj
|
||||
*.pdb
|
||||
*.idb
|
||||
*.ilk
|
||||
*.pch
|
||||
*.sdf
|
||||
*.suo
|
||||
*.vcxproj.*.user
|
||||
*/Win32/Release
|
||||
*/Win32/DebugFast
|
||||
*/Win32/Debug
|
||||
*/x64/Release
|
||||
*/x64/DebugFast
|
||||
*/x64/Debug
|
||||
Source/ipch
|
||||
BuildLog.htm
|
||||
Source/Core/Common/Src/svnrev.h
|
||||
Externals/wxWidgets/build/msw/*/Release
|
||||
Externals/wxWidgets/build/msw/*/DebugFast
|
||||
Externals/wxWidgets/build/msw/*/Debug
|
||||
*.svn*
|
||||
Data/User/GameConfig
|
||||
Data/User/Shaders
|
||||
-818
@@ -1,818 +0,0 @@
|
||||
########################################
|
||||
# General setup
|
||||
#
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
|
||||
option(ANDROID "Enables a build for Android" OFF)
|
||||
option(USE_EGL "Enables EGL OpenGL Interface" OFF)
|
||||
option(USE_X11 "Enables X11 Support" ON)
|
||||
option(USE_WAYLAND "Enables Wayland Support" OFF)
|
||||
option(USE_GLES "Enables GLES2 And EGL, disables OGL" OFF)
|
||||
option(USE_GLES3 "Enables GLES3 and EGL" OFF)
|
||||
option(USE_UPNP "Enables UPnP port mapping support" ON)
|
||||
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
|
||||
|
||||
option(FASTLOG "Enable all logs" OFF)
|
||||
option(OPROFILING "Enable profiling" OFF)
|
||||
option(OPENMP "Enable OpenMP parallelization" ON)
|
||||
option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
|
||||
########################################
|
||||
# Optional Targets
|
||||
# TODO: Add DSPSpy and TestSuite.
|
||||
option(DSPTOOL "Build dsptool" OFF)
|
||||
option(UNITTESTS "Build unitests" OFF)
|
||||
|
||||
# Update compiler before calling project()
|
||||
if (APPLE)
|
||||
# Use clang compiler
|
||||
set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang")
|
||||
set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++")
|
||||
if (NOT EXISTS "${CMAKE_CXX_COMPILER}")
|
||||
set(CMAKE_C_COMPILER "clang")
|
||||
set(CMAKE_CXX_COMPILER "clang++")
|
||||
endif()
|
||||
endif()
|
||||
project(dolphin-emu)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
|
||||
set(DOLPHIN_IS_STABLE TRUE)
|
||||
|
||||
# Set up paths
|
||||
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
|
||||
# The gettext module will install the translations unconditionally.
|
||||
# Redirect the installation to a build directory where it does no harm.
|
||||
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy)
|
||||
else()
|
||||
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
|
||||
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
|
||||
add_definitions(-DDATA_DIR="${datadir}/")
|
||||
endif()
|
||||
set(userdir ".dolphin-emu" CACHE STRING "User directory")
|
||||
add_definitions(-DUSER_DIR="${userdir}")
|
||||
|
||||
# Set where the binary files will be built. The program will not execute from
|
||||
# here. You must run "make install" to install these to the proper location
|
||||
# as defined above.
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
|
||||
|
||||
# Precompiled header support for MSVC:
|
||||
# Call this after setting the source list (and don't add the source file used
|
||||
# to generate the pch file, this will be done here automatically)
|
||||
function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_FILE SOURCE_VARIABLE_NAME)
|
||||
if(MSVC)
|
||||
set(files ${${SOURCE_VARIABLE_NAME}})
|
||||
|
||||
# Generate precompiled header translation unit
|
||||
get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
|
||||
set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
|
||||
set(pch_unity ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
|
||||
set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS
|
||||
"/Yc\"${pch_abs}\"")
|
||||
|
||||
# Update properties of source files to use the precompiled header.
|
||||
# Additionally, force the inclusion of the precompiled header at
|
||||
# beginning of each source file.
|
||||
foreach(source_file ${files} )
|
||||
set_source_files_properties(${source_file} PROPERTIES COMPILE_FLAGS
|
||||
"/Yu\"${pch_abs}\" /FI\"${pch_abs}\"")
|
||||
endforeach(source_file)
|
||||
|
||||
# Finally, update the source file collection to contain the
|
||||
# precompiled header translation unit
|
||||
set(${SOURCE_VARIABLE_NAME} ${pch_unity} ${${SOURCE_VARIABLE_NAME}} PARENT_SCOPE)
|
||||
endif(MSVC)
|
||||
endfunction(enable_precompiled_headers)
|
||||
|
||||
# for revision info
|
||||
include(FindGit OPTIONAL)
|
||||
if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION)
|
||||
# defines DOLPHIN_WC_REVISION
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_REVISION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
# defines DOLPHIN_WC_DESCRIBE
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
# remove hash (and trailing "-0" if needed) from description
|
||||
STRING(REGEX REPLACE "(-0)?-[^-]+((-dirty)?)$" "\\2" DOLPHIN_WC_DESCRIBE "${DOLPHIN_WC_DESCRIBE}")
|
||||
|
||||
# defines DOLPHIN_WC_BRANCH
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
|
||||
# version number
|
||||
set(DOLPHIN_VERSION_MAJOR "4")
|
||||
set(DOLPHIN_VERSION_MINOR "0")
|
||||
if(DOLPHIN_IS_STABLE)
|
||||
set(DOLPHIN_VERSION_PATCH "0")
|
||||
else()
|
||||
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
|
||||
endif()
|
||||
message(${CMAKE_SYSTEM_PROCESSOR})
|
||||
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
|
||||
set(_M_GENERIC 1)
|
||||
set(_M_ARM 1)
|
||||
add_definitions(-marm -march=armv7-a)
|
||||
add_definitions(-D_M_ARM=1)
|
||||
add_definitions(-D_M_GENERIC=1)
|
||||
# Set generic options so you don't have to pass anything to cmake to build ARM
|
||||
set(USE_GLES 1)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "mips")
|
||||
set(_M_GENERIC 1)
|
||||
set(_M_MIPS 1)
|
||||
add_definitions(-D_M_MIPS=1)
|
||||
add_definitions(-D_M_GENERIC=1)
|
||||
endif()
|
||||
|
||||
# Set these next two lines to test generic
|
||||
#set(_M_GENERIC 1)
|
||||
#add_definitions(-D_M_GENERIC=1)
|
||||
# Various compile flags
|
||||
if(NOT _M_GENERIC)
|
||||
add_definitions(-msse2)
|
||||
endif()
|
||||
|
||||
include(CheckCXXCompilerFlag)
|
||||
macro(check_and_add_flag var flag)
|
||||
CHECK_CXX_COMPILER_FLAG(${flag} FLAG_${var})
|
||||
if(FLAG_${var})
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Enabling all warnings in MSVC spams too much
|
||||
if(NOT MSVC)
|
||||
add_definitions(-Wall)
|
||||
|
||||
# TODO: would like these but they produce overwhelming amounts of warnings
|
||||
#check_and_add_flag(EXTRA -Wextra)
|
||||
#check_and_add_flag(MISSING_FIELD_INITIALIZERS -Wmissing-field-initializers)
|
||||
#check_and_add_flag(SWITCH_DEFAULT -Wswitch-default)
|
||||
#check_and_add_flag(FLOAT_EQUAL -Wfloat-equal)
|
||||
#check_and_add_flag(CONVERSION -Wconversion)
|
||||
#check_and_add_flag(ZERO_AS_NULL_POINTER_CONSTANT -Wzero-as-null-pointer-constant)
|
||||
check_and_add_flag(TYPE_LIMITS -Wtype-limits)
|
||||
check_and_add_flag(SIGN_COMPARE -Wsign-compare)
|
||||
check_and_add_flag(IGNORED_QUALIFIERS -Wignored-qualifiers)
|
||||
check_and_add_flag(UNINITIALIZED -Wuninitialized)
|
||||
check_and_add_flag(LOGICAL_OP -Wlogical-op)
|
||||
check_and_add_flag(SHADOW -Wshadow)
|
||||
check_and_add_flag(INIT_SELF -Winit-self)
|
||||
endif(NOT MSVC)
|
||||
|
||||
# gcc uses some optimizations which might break stuff without this flag
|
||||
add_definitions(-fno-strict-aliasing -fno-exceptions)
|
||||
|
||||
check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
# Ignore MacPorts and Fink and any other locally installed packages that
|
||||
# might prevent building a distributable binary.
|
||||
set(CMAKE_SYSTEM_PREFIX_PATH /usr)
|
||||
set(ENV{PATH} /usr/bin:/bin:/usr/sbin:/sbin)
|
||||
|
||||
# Some of our code contains Objective C constructs.
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c -stdlib=libc++")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++ -stdlib=libc++")
|
||||
# Avoid mistaking an object file for a source file on the link command line.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
|
||||
|
||||
# Identify the target system:
|
||||
# Ask for 64-bit binary.
|
||||
set(TARGET_FLAGS "-arch x86_64")
|
||||
# Minimum OS X version.
|
||||
# This is inserted into the Info.plist as well.
|
||||
# Note that the SDK determines the maximum version of which optional
|
||||
# features can be used, not the minimum required version to run.
|
||||
set(OSX_MIN_VERSION "10.7")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
|
||||
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.7.sdk")
|
||||
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk")
|
||||
if(EXISTS "${SYSROOT_PATH}/")
|
||||
set(TARGET_SYSROOT ${SYSROOT_PATH})
|
||||
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
|
||||
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
|
||||
endif()
|
||||
if(${TARGET_SYSROOT})
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}")
|
||||
endif()
|
||||
# Do not warn about frameworks that are not available on all architectures.
|
||||
# This avoids a warning when linking with QuickTime.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
|
||||
# Specify target CPUs.
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -mssse3")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -march=core2")
|
||||
# Target flags apply to both C and C++ compilation.
|
||||
# CMake passes these to the compiler on the link command line as well.
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}")
|
||||
|
||||
# Linker flags.
|
||||
# Drop unreachable code and data.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
|
||||
# Reserve the minimum size for the zero page.
|
||||
# Our JIT requires virtual memory space below 2GB, while the default zero
|
||||
# page on x86_64 is 4GB in size.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
|
||||
|
||||
if(NOT DISABLE_WX)
|
||||
add_definitions(-DUSE_WX -DHAVE_WX)
|
||||
set(USE_WX TRUE)
|
||||
endif()
|
||||
find_library(APPKIT_LIBRARY AppKit)
|
||||
find_library(APPSERV_LIBRARY ApplicationServices)
|
||||
find_library(ATB_LIBRARY AudioToolbox)
|
||||
find_library(AU_LIBRARY AudioUnit)
|
||||
find_library(CARBON_LIBRARY Carbon)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(COREAUDIO_LIBRARY CoreAudio)
|
||||
find_library(COREFUND_LIBRARY CoreFoundation)
|
||||
find_library(CORESERV_LIBRARY CoreServices)
|
||||
find_library(IOB_LIBRARY IOBluetooth)
|
||||
find_library(IOK_LIBRARY IOKit)
|
||||
find_library(QUICKTIME_LIBRARY QuickTime)
|
||||
find_library(WEBKIT_LIBRARY WebKit)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
add_definitions(-D_SECURE_SCL=0)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
|
||||
endif(WIN32)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
|
||||
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
|
||||
endif(NOT CMAKE_BUILD_TYPE)
|
||||
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL Debug)
|
||||
add_definitions(-D_DEBUG -ggdb)
|
||||
set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
|
||||
|
||||
option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
|
||||
if(ENABLE_GPROF)
|
||||
add_definitions(-pg)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
|
||||
endif()
|
||||
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL Release AND NOT APPLE)
|
||||
add_definitions(-fomit-frame-pointer)
|
||||
endif()
|
||||
|
||||
if(FASTLOG)
|
||||
add_definitions(-DDEBUGFAST)
|
||||
endif()
|
||||
|
||||
option(GDBSTUB "Enable gdb stub for remote debugging." OFF)
|
||||
if(GDBSTUB)
|
||||
add_definitions(-DUSE_GDBSTUB)
|
||||
endif(GDBSTUB)
|
||||
|
||||
if(ANDROID)
|
||||
message("Building for Android")
|
||||
add_definitions(-DANDROID)
|
||||
set(USE_X11 0)
|
||||
set(USE_WAYLAND 0)
|
||||
set(USE_UPNP 0)
|
||||
set(USE_GLES3 1)
|
||||
endif()
|
||||
|
||||
# For now GLES and EGL are tied to each other.
|
||||
# Enabling GLES also disables the OpenGL plugin.
|
||||
if(USE_GLES3)
|
||||
message("GLES3 rendering enabled")
|
||||
add_definitions(-DUSE_GLES=1 -DUSE_EGL=1 -DUSE_GLES3=1)
|
||||
include_directories(Externals/GLES3)
|
||||
set(USE_EGL True)
|
||||
set(USE_GLES True)
|
||||
else()
|
||||
if(USE_GLES)
|
||||
message("GLES2 rendering enabled. OpenGL disabled")
|
||||
add_definitions(-DUSE_GLES=1)
|
||||
add_definitions(-DUSE_EGL=1)
|
||||
set(USE_EGL True)
|
||||
endif()
|
||||
endif()
|
||||
# For now Wayland and EGL are tied to each other.
|
||||
# The alternative would be an shm path
|
||||
if(USE_WAYLAND)
|
||||
add_definitions(-DUSE_EGL)
|
||||
set(USE_EGL 1)
|
||||
endif()
|
||||
|
||||
if(USE_EGL)
|
||||
message("EGL OpenGL interface enabled")
|
||||
add_definitions(-DUSE_EGL=1)
|
||||
else()
|
||||
# Using GLX
|
||||
set(USE_X11 1)
|
||||
set(USE_WAYLAND 0)
|
||||
endif()
|
||||
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
|
||||
|
||||
########################################
|
||||
# Dependency checking
|
||||
#
|
||||
# TODO: We should have options for dependencies included in the externals to
|
||||
# override autodetection of system libraries and force the usage of the
|
||||
# externals.
|
||||
include(CheckLib)
|
||||
include(CheckCXXSourceRuns)
|
||||
if(NOT ANDROID)
|
||||
|
||||
include(FindOpenGL)
|
||||
include_directories(${OPENGL_INCLUDE_DIR})
|
||||
if(NOT OPENGL_GLU_FOUND)
|
||||
message(FATAL_ERROR "GLU is required but not found")
|
||||
endif()
|
||||
|
||||
if(OPENMP)
|
||||
include(FindOpenMP OPTIONAL)
|
||||
if(OPENMP_FOUND)
|
||||
message("OpenMP parallelization enabled")
|
||||
add_definitions("${OpenMP_CXX_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_CXX_FLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
if(NOT OPENMP_FOUND)
|
||||
add_definitions(-Wno-unknown-pragmas)
|
||||
message("OpenMP parallelization disabled")
|
||||
endif()
|
||||
|
||||
include(FindALSA OPTIONAL)
|
||||
if(ALSA_FOUND)
|
||||
add_definitions(-DHAVE_ALSA=1)
|
||||
message("ALSA found, enabling ALSA sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_ALSA=0)
|
||||
message("ALSA NOT found, disabling ALSA sound backend")
|
||||
endif(ALSA_FOUND)
|
||||
|
||||
check_lib(AO ao QUIET)
|
||||
if(AO_FOUND)
|
||||
add_definitions(-DHAVE_AO=1)
|
||||
message("ao found, enabling ao sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_AO=0)
|
||||
message("ao NOT found, disabling ao sound backend")
|
||||
endif(AO_FOUND)
|
||||
|
||||
check_lib(BLUEZ bluez QUIET)
|
||||
if(BLUEZ_FOUND)
|
||||
add_definitions(-DHAVE_BLUEZ=1)
|
||||
message("bluez found, enabling bluetooth support")
|
||||
else()
|
||||
add_definitions(-DHAVE_BLUEZ=0)
|
||||
message("bluez NOT found, disabling bluetooth support")
|
||||
endif(BLUEZ_FOUND)
|
||||
|
||||
check_lib(PULSEAUDIO libpulse-simple QUIET)
|
||||
if(PULSEAUDIO_FOUND)
|
||||
add_definitions(-DHAVE_PULSEAUDIO=1)
|
||||
message("PulseAudio found, enabling PulseAudio sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_PULSEAUDIO=0)
|
||||
message("PulseAudio NOT found, disabling PulseAudio sound backend")
|
||||
endif(PULSEAUDIO_FOUND)
|
||||
|
||||
include(FindOpenAL OPTIONAL)
|
||||
if(OPENAL_FOUND)
|
||||
add_definitions(-DHAVE_OPENAL=1)
|
||||
include_directories(${OPENAL_INCLUDE_DIR})
|
||||
message("OpenAL found, enabling OpenAL sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_OPENAL=0)
|
||||
message("OpenAL NOT found, disabling OpenAL sound backend")
|
||||
endif(OPENAL_FOUND)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
# Note: The convention is to check USE_X11 or USE_WAYLAND where needed.
|
||||
# This is where we detect platforms and set the variables accordingly.
|
||||
pkg_check_modules(WAYLAND wayland-egl wayland-client wayland-cursor)
|
||||
if(USE_WAYLAND AND WAYLAND_FOUND)
|
||||
pkg_check_modules(XKBCOMMON xkbcommon)
|
||||
if(XKBCOMMON_FOUND)
|
||||
set(USE_WAYLAND 1)
|
||||
add_definitions(-DHAVE_WAYLAND)
|
||||
include_directories(${WAYLAND_INCLUDE_DIR})
|
||||
message("Wayland support enabled")
|
||||
endif(XKBCOMMON_FOUND)
|
||||
else()
|
||||
set(USE_WAYLAND 0)
|
||||
message("Wayland support disabled")
|
||||
add_definitions(-DHAVE_WAYLAND=0)
|
||||
endif(USE_WAYLAND AND WAYLAND_FOUND)
|
||||
|
||||
# Note: We do not need to explicitly check for X11 as it is done in the cmake
|
||||
# FindOpenGL module on linux.
|
||||
if(USE_X11 AND X11_FOUND)
|
||||
set(USE_X11 1)
|
||||
add_definitions(-DHAVE_X11=1)
|
||||
include_directories(${X11_INCLUDE_DIR})
|
||||
message("X11 support enabled")
|
||||
else()
|
||||
set(USE_X11 0)
|
||||
SET(X11_FOUND "")
|
||||
message("X11 support disabled")
|
||||
add_definitions(-DHAVE_X11=0)
|
||||
endif(USE_X11 AND X11_FOUND)
|
||||
|
||||
if (NOT USE_WAYLAND AND NOT USE_X11)
|
||||
message(FATAL_ERROR "\n"
|
||||
"No suitable display platform found\n"
|
||||
"Requires wayland or x11 to run")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(USE_X11)
|
||||
check_lib(XRANDR Xrandr)
|
||||
if(XRANDR_FOUND)
|
||||
add_definitions(-DHAVE_XRANDR=1)
|
||||
else()
|
||||
add_definitions(-DHAVE_XRANDR=0)
|
||||
endif(XRANDR_FOUND)
|
||||
|
||||
pkg_check_modules(XINPUT2 xi>=1.5.0)
|
||||
if(XINPUT2_FOUND)
|
||||
add_definitions(-DHAVE_X11_XINPUT2=1)
|
||||
else()
|
||||
add_definitions(-DHAVE_X11_XINPUT2=0)
|
||||
endif(XINPUT2_FOUND)
|
||||
endif()
|
||||
if(ENCODE_FRAMEDUMPS)
|
||||
check_libav()
|
||||
endif()
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES portaudio)
|
||||
CHECK_CXX_SOURCE_RUNS(
|
||||
"#include <portaudio.h>
|
||||
int main(int argc, char **argv)
|
||||
{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
|
||||
PORTAUDIO)
|
||||
if(PORTAUDIO)
|
||||
message("PortAudio found, enabling mic support")
|
||||
add_definitions(-DHAVE_PORTAUDIO=1)
|
||||
set(PORTAUDIO_FOUND TRUE)
|
||||
else()
|
||||
message("PortAudio not found, disabling mic support")
|
||||
add_definitions(-DHAVE_PORTAUDIO=0)
|
||||
set(PORTAUDIO_FOUND FALSE)
|
||||
endif(PORTAUDIO)
|
||||
|
||||
if(OPROFILING)
|
||||
check_lib(OPROFILE opagent opagent.h)
|
||||
check_lib(BFD bfd bfd.h)
|
||||
if(OPROFILE_FOUND AND BFD_FOUND)
|
||||
message("oprofile found, enabling profiling support")
|
||||
add_definitions(-DUSE_OPROFILE=1)
|
||||
else()
|
||||
message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
########################################
|
||||
# Setup include directories (and make sure they are preferred over the Externals)
|
||||
#
|
||||
include_directories(Source/Core/AudioCommon/Src)
|
||||
include_directories(Source/Core/Common/Src)
|
||||
include_directories(Source/Core/Core/Src)
|
||||
include_directories(Source/Core/DebuggerUICommon/Src)
|
||||
include_directories(Source/Core/DebuggerWX/Src)
|
||||
include_directories(Source/Core/DiscIO/Src)
|
||||
include_directories(Source/Core/DolphinWX/Src)
|
||||
include_directories(Source/Core/InputCommon/Src)
|
||||
include_directories(Source/Core/VideoCommon/Src)
|
||||
include_directories(Source/Core/VideoUICommon/Src)
|
||||
|
||||
########################################
|
||||
# Process externals and setup their include directories
|
||||
#
|
||||
# NOTES about adding Externals:
|
||||
# - add the include directory here
|
||||
# - make sure to tell cmake to link them statically or dynamically (most
|
||||
# should be linked statically)
|
||||
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
|
||||
# Externals/CLRun/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
|
||||
#
|
||||
add_subdirectory(Externals/Bochs_disasm)
|
||||
include_directories(Externals/Bochs_disasm)
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
|
||||
endif()
|
||||
if(LZO_FOUND)
|
||||
message("Using shared lzo")
|
||||
else()
|
||||
message("Using static lzo from Externals")
|
||||
add_subdirectory(Externals/LZO)
|
||||
include_directories(Externals/LZO)
|
||||
set(LZO lzo2)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
message("Using static libpng from Externals")
|
||||
add_subdirectory(Externals/libpng)
|
||||
include_directories(Externals/libpng)
|
||||
set(PNG libpng)
|
||||
endif()
|
||||
|
||||
if(OPENAL_FOUND)
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
check_lib(SOUNDTOUCH SoundTouch soundtouch/soundtouch.h QUIET)
|
||||
endif()
|
||||
if (SOUNDTOUCH_FOUND)
|
||||
message("Using shared soundtouch")
|
||||
else()
|
||||
message("Using static soundtouch from Externals")
|
||||
add_subdirectory(Externals/soundtouch)
|
||||
include_directories(Externals)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID)
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindSDL2 OPTIONAL)
|
||||
endif()
|
||||
if(SDL2_FOUND)
|
||||
message("Using shared SDL2")
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
else(SDL2_FOUND)
|
||||
# SDL2 not found, try SDL
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindSDL OPTIONAL)
|
||||
endif()
|
||||
if(SDL_FOUND)
|
||||
message("Using shared SDL")
|
||||
include_directories(${SDL_INCLUDE_DIR})
|
||||
else(SDL_FOUND)
|
||||
# TODO: Use the prebuilt one on Windows
|
||||
message("Using static SDL from Externals")
|
||||
include_directories(Externals/SDL/SDL Externals/SDL Externals/SDL/include)
|
||||
add_subdirectory(Externals/SDL)
|
||||
endif(SDL_FOUND)
|
||||
endif(SDL2_FOUND)
|
||||
endif()
|
||||
|
||||
include(FindLibUSB OPTIONAL)
|
||||
if(LIBUSB_FOUND)
|
||||
message("Using shared LibUSB")
|
||||
add_definitions(-D__LIBUSB__)
|
||||
include_directories(${LIBUSB_INCLUDE_DIR})
|
||||
endif(LIBUSB_FOUND)
|
||||
|
||||
set(SFML_FIND_VERSION TRUE)
|
||||
set(SFML_FIND_VERSION_MAJOR 1)
|
||||
set(SFML_FIND_VERSION_MINOR 5)
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||
include(FindSFML OPTIONAL)
|
||||
endif()
|
||||
if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
|
||||
message("Using shared SFML")
|
||||
else()
|
||||
message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals")
|
||||
add_subdirectory(Externals/SFML)
|
||||
include_directories(Externals/SFML/include)
|
||||
endif()
|
||||
|
||||
if(USE_UPNP)
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||
include(FindMiniupnpc)
|
||||
endif()
|
||||
if(MINIUPNP_FOUND AND MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
message("Using shared miniupnpc")
|
||||
include_directories(${MINIUPNP_INCLUDE_DIR})
|
||||
else()
|
||||
message("Using static miniupnpc from Externals")
|
||||
add_subdirectory(Externals/miniupnpc)
|
||||
include_directories(Externals/miniupnpc/src)
|
||||
endif()
|
||||
add_definitions(-DUSE_UPNP)
|
||||
endif()
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||
include(FindPolarSSL)
|
||||
endif()
|
||||
if(POLARSSL_FOUND AND POLARSSL_WORKS)
|
||||
message("Using shared PolarSSL")
|
||||
include_directories(${POLARSSL_INCLUDE_DIR})
|
||||
else()
|
||||
message("Using PolarSSL from Externals")
|
||||
set(POLARSSL_LIBRARY polarssl)
|
||||
add_subdirectory(Externals/polarssl/)
|
||||
include_directories(Externals/polarssl/include)
|
||||
endif()
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
|
||||
endif()
|
||||
if(SOIL_FOUND)
|
||||
message("Using shared SOIL")
|
||||
else()
|
||||
message("Using static SOIL from Externals")
|
||||
add_subdirectory(Externals/SOIL)
|
||||
include_directories(Externals/SOIL)
|
||||
endif()
|
||||
|
||||
# If zlib has already been found on a previous run of cmake don't check again
|
||||
# as the check seems to take a long time.
|
||||
if(NOT ZLIB_FOUND)
|
||||
include(FindZLIB OPTIONAL)
|
||||
endif()
|
||||
if(ZLIB_FOUND)
|
||||
set(ZLIB_FOUND 1 CACHE INTERNAL "")
|
||||
message("Using shared zlib")
|
||||
include_directories(${ZLIB_INCLUDE_DIRS})
|
||||
else(ZLIB_FOUND)
|
||||
message("Shared zlib not found, falling back to the static library")
|
||||
add_subdirectory(Externals/zlib)
|
||||
include_directories(Externals/zlib)
|
||||
endif(ZLIB_FOUND)
|
||||
|
||||
if(WIN32)
|
||||
find_library(GLEW glew32s PATHS Externals/GLew)
|
||||
include_directories(Externals/GLew/include)
|
||||
else()
|
||||
if(NOT USE_GLES3)
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindGLEW)
|
||||
endif()
|
||||
if(NOT GLEW_FOUND OR NOT GLEW_HAS_1_9_METHODS)
|
||||
message("Using static GLEW from Externals")
|
||||
add_subdirectory(Externals/GLew)
|
||||
include_directories(Externals/GLew/include)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
message("Using static iconv from Externals")
|
||||
include_directories(Externals/libiconv-1.14/include)
|
||||
add_subdirectory(Externals/libiconv-1.14)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||
find_library(CL OpenCL)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-weak_framework,OpenCL")
|
||||
else()
|
||||
include_directories(Externals/CLRun/include)
|
||||
add_subdirectory(Externals/CLRun)
|
||||
endif()
|
||||
|
||||
if(NOT DISABLE_WX AND NOT ANDROID)
|
||||
include(FindwxWidgets OPTIONAL)
|
||||
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
|
||||
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
|
||||
${wxWidgets_CONFIG_OPTIONS} --version
|
||||
OUTPUT_VARIABLE wxWidgets_VERSION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
message("Found wxWidgets version ${wxWidgets_VERSION}")
|
||||
if(UNIX AND NOT APPLE)
|
||||
set(wxMIN_VERSION "2.9.3")
|
||||
else()
|
||||
set(wxMIN_VERSION "2.9.4")
|
||||
endif()
|
||||
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
|
||||
message("At least ${wxMIN_VERSION} is required; ignoring found version")
|
||||
unset(wxWidgets_FOUND)
|
||||
endif()
|
||||
endif(wxWidgets_FOUND)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
# There is a bug in the FindGTK module in cmake version 2.8.2 that
|
||||
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
|
||||
# users have complained that pkg-config does not find
|
||||
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
|
||||
# Ubuntu Natty does not find the glib libraries correctly.
|
||||
# Ugly!!!
|
||||
execute_process(COMMAND lsb_release -c -s
|
||||
OUTPUT_VARIABLE DIST_NAME
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
|
||||
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
|
||||
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
|
||||
else()
|
||||
include(FindGTK2)
|
||||
if(GTK2_FOUND)
|
||||
include_directories(${GTK2_INCLUDE_DIRS})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
include(${wxWidgets_USE_FILE})
|
||||
message("wxWidgets found, enabling GUI build")
|
||||
else(wxWidgets_FOUND)
|
||||
message("Using static wxWidgets from Externals")
|
||||
|
||||
# These definitions and includes are used when building dolphin against wx,
|
||||
# not when building wx itself (see wxw3 CMakeLists.txt for that)
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
add_definitions(-D__WXOSX_COCOA__)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
add_definitions(-D__WXGTK__)
|
||||
|
||||
# Check for required libs
|
||||
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
|
||||
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
||||
add_definitions(-D__WXMSW__)
|
||||
else()
|
||||
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
Externals/wxWidgets3
|
||||
Externals/wxWidgets3/include)
|
||||
add_subdirectory(Externals/wxWidgets3)
|
||||
set(wxWidgets_FOUND TRUE)
|
||||
set(wxWidgets_LIBRARIES "wx")
|
||||
endif(wxWidgets_FOUND)
|
||||
add_definitions(-DHAVE_WX=1)
|
||||
endif(NOT DISABLE_WX AND NOT ANDROID)
|
||||
|
||||
|
||||
########################################
|
||||
# Pre-build events: Define configuration variables and write SCM info header
|
||||
#
|
||||
if(DOLPHIN_WC_BRANCH STREQUAL "master")
|
||||
set(DOLPHIN_WC_IS_MASTER "1")
|
||||
else()
|
||||
set(DOLPHIN_WC_IS_MASTER "0")
|
||||
endif()
|
||||
|
||||
file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h
|
||||
"#define SCM_REV_STR \"" ${DOLPHIN_WC_REVISION} "\"\n"
|
||||
"#define SCM_DESC_STR \"" ${DOLPHIN_WC_DESCRIBE} "\"\n"
|
||||
"#define SCM_BRANCH_STR \"" ${DOLPHIN_WC_BRANCH} "\"\n"
|
||||
"#define SCM_IS_MASTER " ${DOLPHIN_WC_IS_MASTER} "\n"
|
||||
)
|
||||
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
|
||||
|
||||
|
||||
########################################
|
||||
# Start compiling our code
|
||||
#
|
||||
add_definitions(-std=gnu++0x)
|
||||
add_subdirectory(Source)
|
||||
|
||||
|
||||
########################################
|
||||
# Install shared data files
|
||||
#
|
||||
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
|
||||
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
|
||||
endif()
|
||||
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
|
||||
install(FILES Data/license.txt DESTINATION ${datadir})
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
# Install the application icon and menu item
|
||||
install(FILES Source/Core/DolphinWX/resources/Dolphin.xpm
|
||||
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps RENAME dolphin-emu.xpm)
|
||||
install(FILES Source/Core/DolphinWX/resources/dolphin-emu.desktop
|
||||
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
|
||||
endif()
|
||||
|
||||
# packaging information
|
||||
set(CPACK_PACKAGE_NAME "dolphin-emu")
|
||||
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A Gamecube, Wii and Triforce emulator")
|
||||
|
||||
set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
|
||||
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
|
||||
# TODO: CPACK_RESOURCE_FILE_README
|
||||
# TODO: CPACK_RESOURCE_FILE_WELCOME
|
||||
# TODO: CPACK_PACKAGE_ICON
|
||||
# TODO: CPACK_NSIS_*
|
||||
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
|
||||
|
||||
set(CPACK_SET_DESTDIR ON)
|
||||
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
|
||||
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
|
||||
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
|
||||
|
||||
# CPack must be included after the CPACK_* variables are set in order for those
|
||||
# variables to take effect.
|
||||
Include(CPack)
|
||||
@@ -1,71 +0,0 @@
|
||||
include(FindPkgConfig OPTIONAL)
|
||||
|
||||
macro(_internal_message msg)
|
||||
if(NOT ${_is_quiet})
|
||||
message("${msg}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(check_lib var lib)
|
||||
set(_is_required 0)
|
||||
set(_is_quiet 0)
|
||||
set(_arg_list ${ARGN})
|
||||
foreach(_arg ${ARGN})
|
||||
if(_arg STREQUAL "REQUIRED")
|
||||
list(REMOVE_ITEM _arg_list "REQUIRED")
|
||||
set(_is_required 1)
|
||||
endif()
|
||||
if(_arg STREQUAL "QUIET")
|
||||
list(REMOVE_ITEM _arg_list "QUIET")
|
||||
set(_is_quiet 1)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
|
||||
string(TOLOWER ${lib} lower_lib)
|
||||
pkg_search_module(${var} QUIET ${lower_lib})
|
||||
endif()
|
||||
|
||||
if(${var}_FOUND)
|
||||
include_directories(${${var}_INCLUDE_DIRS})
|
||||
# Make sure include directories for headers found using find_path below
|
||||
# are re-added when reconfiguring
|
||||
include_directories(${${var}_INCLUDE})
|
||||
_internal_message("${lib} found")
|
||||
else()
|
||||
find_library(${var} ${lib})
|
||||
if(_arg_list)
|
||||
find_path(${var}_INCLUDE ${_arg_list})
|
||||
else()
|
||||
set(${var}_INCLUDE FALSE)
|
||||
endif()
|
||||
if(${var} AND ${var}_INCLUDE)
|
||||
include_directories(${${var}_INCLUDE})
|
||||
_internal_message("${lib} found")
|
||||
set(${var}_FOUND 1 CACHE INTERNAL "")
|
||||
else()
|
||||
if(_is_required)
|
||||
message(FATAL_ERROR "${lib} is required but not found")
|
||||
else()
|
||||
_internal_message("${lib} not found")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(check_libav)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(LIBAV libavcodec>=53.35.0 libavformat>=53.21.0
|
||||
libswscale>=2.1.0 libavutil>=51.22.1)
|
||||
else()
|
||||
message("pkg-config is required to check for libav")
|
||||
endif()
|
||||
if(LIBAV_FOUND)
|
||||
message("libav found, enabling AVI frame dumps")
|
||||
add_definitions(-DHAVE_LIBAV)
|
||||
include_directories(${LIBAV_INCLUDE_DIRS})
|
||||
else()
|
||||
message("libav not found, disabling AVI frame dumps")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
include(FindPkgConfig OPTIONAL)
|
||||
|
||||
# This is a hack to deal with Ubuntu's mess.
|
||||
# Ubuntu's version of glew is 1.8, but they have patched in most of glew 1.9.
|
||||
# So Ubuntu's version works for dolphin.
|
||||
macro(test_glew)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${GLEW_INCLUDE_DIRS})
|
||||
set(CMAKE_REQUIRED_LIBRARIES GLEW)
|
||||
check_cxx_source_runs("
|
||||
#include <GL/glew.h>
|
||||
int main()
|
||||
{
|
||||
#ifdef GLEW_ARB_shader_image_load_store
|
||||
return 0;
|
||||
#else
|
||||
return 1;
|
||||
#endif
|
||||
}"
|
||||
GLEW_HAS_1_9_METHODS)
|
||||
endmacro()
|
||||
|
||||
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
|
||||
pkg_search_module(GLEW glew>=1.8)
|
||||
endif()
|
||||
|
||||
if(GLEW_FOUND)
|
||||
test_glew()
|
||||
if (GLEW_HAS_1_9_METHODS)
|
||||
include_directories(${GLEW_INCLUDE_DIRS})
|
||||
message("GLEW found")
|
||||
endif()
|
||||
endif()
|
||||
@@ -1,43 +0,0 @@
|
||||
# - Find libusb-1.0 library
|
||||
# This module defines
|
||||
# LIBUSB_INCLUDE_DIR, where to find bluetooth.h
|
||||
# LIBUSB_LIBRARIES, the libraries needed to use libusb-1.0.
|
||||
# LIBUSB_FOUND, If false, do not try to use libusb-1.0.
|
||||
#
|
||||
# Copyright (c) 2009, Michal Cihar, <michal@cihar.com>
|
||||
#
|
||||
# vim: expandtab sw=4 ts=4 sts=4:
|
||||
|
||||
if(ANDROID)
|
||||
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
|
||||
message(STATUS "libusb-1.0 not found.")
|
||||
elseif (NOT LIBUSB_FOUND)
|
||||
pkg_check_modules (LIBUSB_PKG libusb-1.0)
|
||||
|
||||
find_path(LIBUSB_INCLUDE_DIR NAMES libusb.h
|
||||
PATHS
|
||||
${LIBUSB_PKG_INCLUDE_DIRS}
|
||||
/usr/include/libusb-1.0
|
||||
/usr/include
|
||||
/usr/local/include/libusb-1.0
|
||||
/usr/local/include
|
||||
)
|
||||
|
||||
find_library(LIBUSB_LIBRARIES NAMES usb-1.0
|
||||
PATHS
|
||||
${LIBUSB_PKG_LIBRARY_DIRS}
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
)
|
||||
|
||||
if(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
|
||||
set(LIBUSB_FOUND TRUE CACHE INTERNAL "libusb-1.0 found")
|
||||
message(STATUS "Found libusb-1.0: ${LIBUSB_INCLUDE_DIR}, ${LIBUSB_LIBRARIES}")
|
||||
else(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
|
||||
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
|
||||
message(STATUS "libusb-1.0 not found.")
|
||||
endif(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
|
||||
|
||||
mark_as_advanced(LIBUSB_INCLUDE_DIR LIBUSB_LIBRARIES)
|
||||
endif ()
|
||||
|
||||
@@ -1,179 +0,0 @@
|
||||
# Locate miniupnp library
|
||||
# This module defines
|
||||
# MINIUPNP_FOUND, if false, do not try to link to miniupnp
|
||||
# MINIUPNP_LIBRARY, the miniupnp variant
|
||||
# MINIUPNP_INCLUDE_DIR, where to find miniupnpc.h and family)
|
||||
# MINIUPNPC_VERSION_PRE1_6 --> set if we detect the version of miniupnpc is
|
||||
# pre 1.6
|
||||
# MINIUPNPC_VERSION_PRE1_5 --> set if we detect the version of miniupnpc is
|
||||
# pre 1.5
|
||||
#
|
||||
# Note that the expected include convention is
|
||||
# #include "miniupnpc.h"
|
||||
# and not
|
||||
# #include <miniupnpc/miniupnpc.h>
|
||||
# This is because, the miniupnpc location is not standardized and may exist
|
||||
# in locations other than miniupnpc/
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2011 Mark Vejvoda
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distributed this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
if (MINIUPNP_INCLUDE_DIR AND MINIUPNP_LIBRARY)
|
||||
# Already in cache, be silent
|
||||
set(MINIUPNP_FIND_QUIETLY TRUE)
|
||||
endif (MINIUPNP_INCLUDE_DIR AND MINIUPNP_LIBRARY)
|
||||
|
||||
find_path(MINIUPNP_INCLUDE_DIR miniupnpc.h
|
||||
PATH_SUFFIXES miniupnpc)
|
||||
find_library(MINIUPNP_LIBRARY miniupnpc)
|
||||
|
||||
if (MINIUPNP_INCLUDE_DIR AND MINIUPNP_LIBRARY)
|
||||
set (MINIUPNP_FOUND TRUE)
|
||||
endif ()
|
||||
|
||||
if (MINIUPNP_FOUND)
|
||||
if (NOT MINIUPNP_FIND_QUIETLY)
|
||||
message (STATUS "Found the miniupnpc libraries at ${MINIUPNP_LIBRARY}")
|
||||
message (STATUS "Found the miniupnpc headers at ${MINIUPNP_INCLUDE_DIR}")
|
||||
endif (NOT MINIUPNP_FIND_QUIETLY)
|
||||
|
||||
message(STATUS "Detecting version of miniupnpc in path: ${MINIUPNP_INCLUDE_DIR}")
|
||||
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
int main()
|
||||
{
|
||||
static struct UPNPUrls urls;
|
||||
static struct IGDdatas data;
|
||||
|
||||
GetUPNPUrls (&urls, &data, \"myurl\",0);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
int main()
|
||||
{
|
||||
struct UPNPDev *devlist = NULL;
|
||||
int upnp_delay = 5000;
|
||||
const char *upnp_multicastif = NULL;
|
||||
const char *upnp_minissdpdsock = NULL;
|
||||
int upnp_sameport = 0;
|
||||
int upnp_ipv6 = 0;
|
||||
int upnp_error = 0;
|
||||
devlist = upnpDiscover(upnp_delay, upnp_multicastif, upnp_minissdpdsock, upnp_sameport, upnp_ipv6, &upnp_error);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_PRE1_7)
|
||||
ENDIF()
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_PRE1_7 AND NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
int main()
|
||||
{
|
||||
struct UPNPDev *devlist = NULL;
|
||||
int upnp_delay = 5000;
|
||||
const char *upnp_multicastif = NULL;
|
||||
const char *upnp_minissdpdsock = NULL;
|
||||
int upnp_sameport = 0;
|
||||
int upnp_ipv6 = 0;
|
||||
int upnp_error = 0;
|
||||
devlist = upnpDiscover(upnp_delay, upnp_multicastif, upnp_minissdpdsock, upnp_sameport);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_PRE1_6)
|
||||
|
||||
ENDIF()
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_PRE1_6 AND NOT MINIUPNPC_VERSION_PRE1_7 AND NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
static struct UPNPUrls urls;
|
||||
static struct IGDdatas data;
|
||||
int main()
|
||||
{
|
||||
char externalIP[16] = "";
|
||||
UPNP_GetExternalIPAddress(urls.controlURL, data.first.servicetype, externalIP);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_1_5_OR_HIGHER)
|
||||
ENDIF()
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_1_5_OR_HIGHER AND NOT MINIUPNPC_VERSION_PRE1_6 AND NOT MINIUPNPC_VERSION_PRE1_7 AND NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
static struct UPNPUrls urls;
|
||||
static struct IGDdatas data;
|
||||
int main()
|
||||
{
|
||||
char externalIP[16] = "";
|
||||
UPNP_GetExternalIPAddress(urls.controlURL, data.servicetype, externalIP);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_PRE1_5)
|
||||
|
||||
ENDIF()
|
||||
|
||||
IF(MINIUPNPC_VERSION_PRE1_5)
|
||||
message(STATUS "Found miniupnpc version is pre v1.5")
|
||||
ENDIF()
|
||||
IF(MINIUPNPC_VERSION_PRE1_6)
|
||||
message(STATUS "Found miniupnpc version is pre v1.6")
|
||||
ENDIF()
|
||||
IF(MINIUPNPC_VERSION_PRE1_7)
|
||||
message(STATUS "Found miniupnpc version is pre v1.7")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT MINIUPNPC_VERSION_PRE1_5 AND NOT MINIUPNPC_VERSION_PRE1_6 AND NOT MINIUPNPC_VERSION_PRE1_7)
|
||||
message(STATUS "Found miniupnpc version is v1.7 or higher")
|
||||
ENDIF()
|
||||
|
||||
else ()
|
||||
message (STATUS "Could not find miniupnp")
|
||||
endif ()
|
||||
|
||||
MARK_AS_ADVANCED(MINIUPNP_INCLUDE_DIR MINIUPNP_LIBRARY)
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
# Locate polarssl library
|
||||
# This module defines
|
||||
# POLARSSL_FOUND
|
||||
# POLARSSL_LIBRARY
|
||||
# POLARSSL_INCLUDE_DIR
|
||||
# POLARSSL_WORKS, this is true if polarssl is found and contains the methods
|
||||
# needed by dolphin-emu
|
||||
|
||||
if(POLARSSL_INCLUDE_DIR AND POLARSSL_LIBRARY)
|
||||
# Already in cache, be silent
|
||||
set(POLARSSL_FIND_QUIETLY TRUE)
|
||||
endif()
|
||||
|
||||
find_path(POLARSSL_INCLUDE_DIR polarssl/ssl.h)
|
||||
find_library(POLARSSL_LIBRARY polarssl)
|
||||
|
||||
if (POLARSSL_INCLUDE_DIR AND POLARSSL_LIBRARY)
|
||||
set (POLARSSL_FOUND TRUE)
|
||||
endif ()
|
||||
|
||||
if (POLARSSL_FOUND)
|
||||
if (NOT POLARSSL_FIND_QUIETLY)
|
||||
message (STATUS "Found the polarssl libraries at ${POLARSSL_LIBRARY}")
|
||||
message (STATUS "Found the polarssl headers at ${POLARSSL_INCLUDE_DIR}")
|
||||
endif (NOT POLARSSL_FIND_QUIETLY)
|
||||
|
||||
message(STATUS "Checking to see if system version contains necessary methods")
|
||||
|
||||
set(CMAKE_REQUIRED_INCLUDES ${POLARSSL_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${POLARSSL_LIBRARY})
|
||||
check_cxx_source_compiles("
|
||||
#include <polarssl/net.h>
|
||||
#include <polarssl/ssl.h>
|
||||
#include <polarssl/havege.h>
|
||||
int main()
|
||||
{
|
||||
ssl_context ctx;
|
||||
ssl_session session;
|
||||
havege_state hs;
|
||||
|
||||
ssl_init(&ctx);
|
||||
havege_init(&hs);
|
||||
ssl_set_rng(&ctx, havege_random, &hs);
|
||||
ssl_set_session(&ctx, &session);
|
||||
|
||||
ssl_close_notify(&ctx);
|
||||
ssl_session_free(&session);
|
||||
ssl_free(&ctx);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
POLARSSL_WORKS)
|
||||
|
||||
else ()
|
||||
message (STATUS "Could not find polarssl")
|
||||
endif ()
|
||||
|
||||
MARK_AS_ADVANCED(POLARSSL_INCLUDE_DIR POLARSSL_LIBRARY)
|
||||
|
||||
@@ -1,180 +0,0 @@
|
||||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2_main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDL2main.h and SDL2main.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
||||
NAMES SDL2
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
|
||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
SET(SDL2_FOUND "NO")
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
|
||||
SET(SDL2_FOUND "YES")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
||||
@@ -1,169 +0,0 @@
|
||||
# Locate the SFML library
|
||||
#
|
||||
# This module defines the following variables:
|
||||
# - For each module XXX (SYSTEM, WINDOW, GRAPHICS, NETWORK, AUDIO, MAIN):
|
||||
# - SFML_XXX_LIBRARY_DEBUG, the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
|
||||
# - SFML_XXX_LIBRARY_RELEASE, the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
|
||||
# - SFML_XXX_LIBRARY, the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
|
||||
# - SFML_XXX_FOUND, true if either the debug or release library of the xxx module is found
|
||||
# - SFML_LIBRARIES, the list of all libraries corresponding to the required modules
|
||||
# - SFML_FOUND, true if all the required modules are found
|
||||
# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
|
||||
#
|
||||
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
|
||||
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
|
||||
#
|
||||
# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable
|
||||
# to tell CMake where SFML is.
|
||||
|
||||
# deduce the libraries suffix from the options
|
||||
set(FIND_SFML_LIB_SUFFIX "")
|
||||
if(SFML_STATIC_LIBRARIES)
|
||||
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s")
|
||||
endif()
|
||||
|
||||
# find the SFML include directory
|
||||
find_path(SFML_INCLUDE_DIR SFML/Config.hpp
|
||||
PATH_SUFFIXES include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/
|
||||
/usr/
|
||||
/sw # Fink
|
||||
/opt/local/ # DarwinPorts
|
||||
/opt/csw/ # Blastwave
|
||||
/opt/
|
||||
${SFMLDIR}
|
||||
$ENV{SFMLDIR})
|
||||
|
||||
|
||||
# will be set to false if one of the required modules is not found
|
||||
set(SFML_FOUND TRUE)
|
||||
set(SFML_VERSION_OK TRUE)
|
||||
|
||||
# check the version number
|
||||
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR AND NOT (SFML_INCLUDE_DIR STREQUAL "SFML_INCLUDE_DIR-NOTFOUND"))
|
||||
# extract the major and minor version numbers from SFML/Config.hpp
|
||||
FILE(READ "${SFML_INCLUDE_DIR}/SFML/Config.hpp" SFML_CONFIG_HPP_CONTENTS)
|
||||
STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
|
||||
|
||||
# if we could extract them, compare with the requested version number
|
||||
if (SFML_VERSION_MAJOR)
|
||||
# transform version numbers to an integer
|
||||
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
|
||||
|
||||
# compare them
|
||||
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
|
||||
set(SFML_VERSION_OK FALSE)
|
||||
endif()
|
||||
else()
|
||||
# SFML version is < 2.0
|
||||
if (SFML_REQUESTED_VERSION GREATER 19)
|
||||
set(SFML_VERSION_OK FALSE)
|
||||
set(SFML_VERSION_MAJOR 1)
|
||||
set(SFML_VERSION_MINOR x)
|
||||
endif()
|
||||
endif()
|
||||
elseif(SFML_INCLUDE_DIR STREQUAL "SFML_INCLUDE_DIR-NOTFOUND")
|
||||
set(SFML_FOUND FALSE)
|
||||
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_INCLUDE_DIR")
|
||||
endif()
|
||||
|
||||
# find the requested modules
|
||||
set(FIND_SFML_LIB_PATHS ~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
${SFMLDIR}
|
||||
$ENV{SFMLDIR})
|
||||
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
|
||||
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
|
||||
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
|
||||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
|
||||
|
||||
# no suffix for sfml-main, it is always a static library
|
||||
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
|
||||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
|
||||
endif()
|
||||
|
||||
# debug library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}-d
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_LIB_PATHS})
|
||||
|
||||
# release library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_LIB_PATHS})
|
||||
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
# library found
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
|
||||
|
||||
# if both are found, set SFML_XXX_LIBRARY to contain both
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
|
||||
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
endif()
|
||||
|
||||
# if only one debug/release variant is found, set the other to be equal to the found one
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
# debug and not release
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
|
||||
endif()
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
|
||||
# release and not debug
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
endif()
|
||||
else()
|
||||
# library not found
|
||||
set(SFML_FOUND FALSE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
|
||||
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
|
||||
endif()
|
||||
|
||||
# mark as advanced
|
||||
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
|
||||
|
||||
# add to the global list of libraries
|
||||
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
|
||||
endforeach()
|
||||
|
||||
# handle errors
|
||||
if(NOT SFML_VERSION_OK)
|
||||
# SFML version not ok
|
||||
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
|
||||
set(SFML_FOUND FALSE)
|
||||
elseif(NOT SFML_FOUND)
|
||||
# include directory or library not found
|
||||
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
|
||||
endif()
|
||||
if (NOT SFML_FOUND)
|
||||
if(SFML_FIND_REQUIRED)
|
||||
# fatal error
|
||||
message(FATAL_ERROR ${FIND_SFML_ERROR})
|
||||
elseif(NOT SFML_FIND_QUIETLY)
|
||||
# error but continue
|
||||
message("${FIND_SFML_ERROR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# handle success
|
||||
if(SFML_FOUND)
|
||||
message("Found SFML: ${SFML_INCLUDE_DIR}")
|
||||
endif()
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,27 +0,0 @@
|
||||
# D43E01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Minor video glitches when pausing
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
# D43J01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
$loophack
|
||||
0x806866E4:word:0x60000000
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
# D43P01 - The Legend of Zelda: Ocarina of Time
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
Issues="Dolphin doesn't support soft reset"
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# D43U01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# DTLX01 - ACTION REPLAY
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# DVDXDV - Unknown
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# FABP01 - Zelda: Link to Past
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# FBYE01 - Super Mario Bros. 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Can't see graphics
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
# G2BE5G - Black & Bruised
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
# G2BP7D - Black & Bruised
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# G2CE52 - TC2 US
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack=1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
# G2FE78 - Tak 2: The Staff of Dreams
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Infinite Health
|
||||
04112828 48232224
|
||||
04344A4C D017021C
|
||||
04344A50 C1B7021C
|
||||
04344A54 4BDCDDDC
|
||||
$Max JuJu Elements
|
||||
00000000 843C58B8
|
||||
4479C000 00030003
|
||||
$Have All Cards/All Cards Mixable
|
||||
00000000 8439A5E0
|
||||
00000001 001E000A
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# G2GJB2 - MOBILE SUIT GUNDAM GUNDAMvs.ZGUNDAM
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G2OE41 - PoP:WW
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G2OP41 - PoP:WW
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G2RE52 - Shrek SuperSlam
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G2TE52 - Tony Hawk's Underground 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G2VE08 - Viewtiful Joe 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs xfb real for videos to show up.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G2VP08 - Viewtiful Joe 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs xfb real for videos to show up.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
# G2XE8P - SONIC GEMS COLLECTION
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Everything playable with minor glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
# G2XP8P - SONIC GEMS COLLECTION
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Everything playable with minor glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G3AD69 - The Lord of the Rings, The Third Age
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G3AE69 - The Lord of the Rings, The Third Age
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G3AF69 - The Lord of the Rings, The Third Age
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G3AP69 - The Lord of the Rings, The Third Age
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# G3DE6L - Carmen Sandiego
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# G3EE51 - Extreme G3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
# G3FE69 - TimeSplitters Future Perfect
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
BlockMerging = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
# G3FF69 - TimeSplitters Future Perfect
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
BlockMerging = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
# G3FP69 - TimeSplitters Future Perfect
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
BlockMerging = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# G3JEAF - CuriousGeorge
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Stuck at memcard check
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
# G3LE8P - Super Monkey Ball Adventures (TM)
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# G3NJDA - NARUTO3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G3QEA4 - TMNT3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G3RD52 - Shrek 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 1
|
||||
PH_SZNear = 1
|
||||
PH_SZFar = 1
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear = 20
|
||||
PH_ZFar = 1.99998
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G3RE52 - Shrek 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 1
|
||||
PH_SZNear = 1
|
||||
PH_SZFar = 1
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear = 20
|
||||
PH_ZFar = 1.99998
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G3RF52 - Shrek 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 1
|
||||
PH_SZNear = 1
|
||||
PH_SZFar = 1
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear = 20
|
||||
PH_ZFar = 1.99998
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G3RP52 - Shrek 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 1
|
||||
PH_SZNear = 1
|
||||
PH_SZFar = 1
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear = 20
|
||||
PH_ZFar = 1.99998
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# G3SE41 - BUST A MOVE 3000
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# G3VE69 - NBA STREET V3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G3XE52 - X-Men: The Official Game
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G3XP52 - X-Men: The Official Game
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
# G4AEE9 - HARVEST MOON - Magical Melody -
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
# !!!WARNING!!!
|
||||
# Time Does NOT flow with current Release.
|
||||
# !!!WARNING!!!
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# G4BE08 - resident evil 4 game disc 1
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# G4BP08 - resident evil 4 game disc 1
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
# G4CE54 - Charlie and The Chocolate Factory
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack=1
|
||||
UseDualCore = 0
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
Issues="Don't try DC because high LOAD CPU!!! and with Optimize Quantizers crash"
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G4FD69 - FIFA 07
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Videos are messed up, skip them.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G4FE69 - FIFA 07
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Videos are messed up, skip them.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G4FF69 - FIFA 07
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Videos are messed up, skip them.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G4FE69 - FIFA 07
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Videos are messed up, skip them.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
# G4GEE9 - Harvest Moon: Another Wonderful Life - NTSC
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Infinite Money
|
||||
06C2E569 08000000
|
||||
050943A8 0098967F
|
||||
|
||||
$Infinite Fodder In Barn
|
||||
06C2E56A 08000000
|
||||
030A3EDC 000003E7
|
||||
|
||||
$Chickens Always Have Feed
|
||||
06C2E56B 08000000
|
||||
03094E46 00005D8A
|
||||
|
||||
$All Tools In Shed
|
||||
04055934 38000091
|
||||
04055938 98030008
|
||||
|
||||
$All Barn Animals Have Food
|
||||
06C2E56D 08000000
|
||||
01094D8F 00000004
|
||||
01094D93 00000003
|
||||
01094DA7 00000004
|
||||
01094DAB 00000003
|
||||
01094DBF 00000004
|
||||
01094DC3 00000003
|
||||
01094DD7 00000004
|
||||
01094DDB 00000003
|
||||
01094DEF 00000004
|
||||
01094DF3 00000003
|
||||
01094E07 00000004
|
||||
01094E0B 00000003
|
||||
01094E1F 00000004
|
||||
01094E23 00000003
|
||||
01094E37 00000004
|
||||
01094E3B 00000003
|
||||
|
||||
$Increase Time Speed (D Pad Up)
|
||||
06C2E56E 08000000
|
||||
4A3434E6 00000008
|
||||
1A01245A 00006000
|
||||
8201245A 00000001
|
||||
|
||||
$Decrease Time Speed (D Pad Down)
|
||||
06C2E56F 08000000
|
||||
4A3434E6 00000004
|
||||
2201245A 00000000
|
||||
8201245A 0000FFFF
|
||||
|
||||
$Reset Time Speed (D Pad Right)
|
||||
06C2E570 08000000
|
||||
0A3434E6 00000002
|
||||
04012458 38080014
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G4ME69 - The Sims: Bustin Out GameCube
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G4MP69 - The Sims: Bustin Out GameCube
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
# G4NJDA - NARUTO Gekitou Ninja Taisen! 4
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Everything unlocked
|
||||
042232F0 00FFFFFF
|
||||
002232FC 00002FFF
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
# G4QE01 - Mario Soccer
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Press D-Pad Up - Team 1 Wins
|
||||
4A32C348 00000008
|
||||
40371238 00003F32
|
||||
4037123C 00003F00
|
||||
$Press D-Pad Down - Team 2 Wins
|
||||
4A32C348 00000004
|
||||
40371238 00003F00
|
||||
4037123C 00003F32
|
||||
$Press D-Pad Left To End Match
|
||||
0A32C348 00000001
|
||||
42371238 FFBC4416
|
||||
$Press D-Pad Right For More Time
|
||||
0A32C348 00000002
|
||||
42371238 FFBC0000
|
||||
$Have All Milestone Trophies
|
||||
03535D50 0000012C
|
||||
03535D52 00000064
|
||||
03535D54 0000012C
|
||||
03535D56 000003E8
|
||||
03535D4E 00000064
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
# G4QP01 - Mario Smash Football
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs TLB Hack
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# G4ZE69 - The Sims 2 GameCube
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
@@ -1,20 +0,0 @@
|
||||
# G4ZP69 - The Sims 2 GameCube
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
@@ -1,28 +0,0 @@
|
||||
# G5DE78 - Scooby-Doo! Unmasked
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G5DP78 - Scooby-Doo! Unmasked
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G5SE7D - Spyro
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationIssues = Needs efb to Ram for proper lighting.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G5SP7D - Spyro
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationIssues = Needs efb to Ram for proper lighting.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# G63E41 - RainbowSix3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 3
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# G63P41 - RainbowSix3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack=1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
Issues="Needs Projection Hack R844 and Copy EFB to GL texture"
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# G6FE69 - 2006 FIFA World Cup
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound missing in menus game can crash randomly
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G6NE69 - NBA LIVE 06
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Videos are messed up, skip them.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
# G6NP69 - NBA LIVE 06
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Videos are messed up, skip them.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# G6QE08 - Megaman Collection
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G6TE5G - Teen Titans
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G6TP5G - Teen Titans
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# G89EAF - Pac-Man World Rally
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
# G8FE8P - VIRTUA QUEST
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
# G8ME01 - Paper Mario
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Mario: Max/Infinite Health
|
||||
04B07BD0 03E703E7
|
||||
02B07BEE 000003E7
|
||||
04B32A10 03E703E7
|
||||
4241EBE0 09A403E7
|
||||
4241EBE0 09A603E7
|
||||
$Goombella: Max/Infinite Health
|
||||
02B07B70 000203E7
|
||||
4241EBE0 16E403E7
|
||||
4241EBE0 16E603E7
|
||||
$Max/Infinite Flower Points
|
||||
04B07BD4 03E703E7
|
||||
02B07BF0 000003E7
|
||||
4241EBE0 09A703E7
|
||||
4241EBE0 09A903E7
|
||||
$Non-Mario Party Members Max/Full Health
|
||||
02B07B70 000203E7
|
||||
02B07B7E 000203E7
|
||||
02B07BA8 000203E7
|
||||
02B07B9A 000203E7
|
||||
02B07BB6 000203E7
|
||||
02B07B8C 000203E7
|
||||
02B07BC4 000203E7
|
||||
$Max/Infinite Badge Points
|
||||
026EE2D2 00010063
|
||||
$Max Gold
|
||||
026EE2B8 000003E7
|
||||
$Max Shop Points
|
||||
026EE7F0 000003E7
|
||||
|
||||
[Video]
|
||||
UseBBox = 1
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Speedhacks]
|
||||
0x8029ccf4=600
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
# G8MJ01 - Paper Mario
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
UseBBox = True
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
# G8MP01 - Paper Mario
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
UseBBox = True
|
||||
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# G8OJ18 - bobobo-bo bo-bobo
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
Issues="Bad Sound, Needs to disable or downlevel"
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# G8SJAF - battleGC
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# G8WE01 - Battalion Wars
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
# G8WP01 - Battalion Wars
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Invincible
|
||||
0752E977 08000000
|
||||
04338650 00000001
|
||||
$Infinite Time
|
||||
0752E978 08000000
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# G9BEE9 - Mark Davis Pro Bass Challenge
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# G9RE7D - Crash Tag Team Racing
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = May be slow
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G9SE8P - SONIC HEROES
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G9SJ8P - SONIC HEROES
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G9SP8P - SONIC HEROES
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G9TD52 - Shark Tale
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
# G9TE52 - Shark Tale
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user