Files
blueMSX-Core/Core/Memory/romMapperGameMaster2.c

192 lines
5.4 KiB
C
Executable File

/*****************************************************************************
** $Source: /cygdrive/d/Private/_SVNROOT/bluemsx/blueMSX/Src/Memory/romMapperGameMaster2.c,v $
**
** $Revision: 1.6 $
**
** $Date: 2008-03-30 18:38:44 $
**
** More info: http://www.bluemsx.com
**
** Copyright (C) 2003-2006 Daniel Vik
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**
******************************************************************************
*/
#include "romMapperGameMaster2.h"
#include "MediaDb.h"
#include "SlotManager.h"
#include "DeviceManager.h"
#include "SaveState.h"
#include "sramLoader.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
typedef struct {
int deviceHandle;
UInt8* romData;
UInt8 sram[0x4000];
char sramFilename[512];
int slot;
int sslot;
int startPage;
int sramEnabled;
int size;
int sramBank;
int romMapper[4];
} RomMapperGameMaster2;
static void saveState(RomMapperGameMaster2* rm)
{
SaveState* state = saveStateOpenForWrite("mapperGameMaster2");
char tag[16];
int i;
for (i = 0; i < 4; i++) {
sprintf(tag, "romMapper%d", i);
saveStateSet(state, tag, rm->romMapper[i]);
}
saveStateSet(state, "sramEnabled", rm->sramEnabled);
saveStateClose(state);
}
static void loadState(RomMapperGameMaster2* rm)
{
SaveState* state = saveStateOpenForRead("mapperGameMaster2");
char tag[16];
int i;
for (i = 0; i < 4; i++) {
sprintf(tag, "romMapper%d", i);
rm->romMapper[i] = saveStateGet(state, tag, 0);
}
rm->sramEnabled = saveStateGet(state, "sramEnabled", 0);
saveStateClose(state);
for (i = 0; i < 4; i++) {
if (rm->sramEnabled & (1 << (i + 2))) {
slotMapPage(rm->slot, rm->sslot, rm->startPage + i, rm->sram, 1, 0);
}
else {
slotMapPage(rm->slot, rm->sslot, rm->startPage + i, rm->romData + rm->romMapper[i] * 0x2000, 1, 0);
}
}
}
static void destroy(RomMapperGameMaster2* rm)
{
memcpy(rm->sram + 0x1000, rm->sram + 0x2000, 0x1000);
sramSave(rm->sramFilename, rm->sram, 0x2000, NULL, 0);
slotUnregister(rm->slot, rm->sslot, rm->startPage);
deviceManagerUnregister(rm->deviceHandle);
free(rm->romData);
free(rm);
}
static void write(RomMapperGameMaster2* rm, UInt16 address, UInt8 value)
{
address += 0x4000;
if (address >= 0x6000 && address <= 0xa000 && !(address & 0x1fff)) {
int bank = (address - 0x4000) >> 13;
if ((address >> 12) == 0x0a) {
rm->sramEnabled = value & 0x10;
}
if (value & 0x10) {
// Select SRAM startPage
if (value & 0x20) {
slotMapPage(rm->slot, rm->sslot, rm->startPage + bank, rm->sram + 0x2000, 1, 0);
rm->sramBank = 1;
}
else {
slotMapPage(rm->slot, rm->sslot, rm->startPage + bank, rm->sram, 1, 0);
rm->sramBank = 0;
}
}
else {
value &= 0x0f;
rm->romMapper[bank] = value;
slotMapPage(rm->slot, rm->sslot, rm->startPage + bank, rm->romData + ((int)value << 13), 1, 0);
}
}
else if (address >= 0xb000 && address < 0xc000 && rm->sramEnabled) {
int bankOffset = (address & 0x0fff) + rm->sramBank * 0x2000;
// Write to SRAM
rm->sram[bankOffset] = value;
rm->sram[bankOffset + 0x1000] = value;
}
}
int romMapperGameMaster2Create(const char* filename, UInt8* romData,
int size, int slot, int sslot, int startPage)
{
DeviceCallbacks callbacks = { destroy, NULL, saveState, loadState };
RomMapperGameMaster2* rm;
int i;
if (size < 0x8000) {
return 0;
}
rm = malloc(sizeof(RomMapperGameMaster2));
rm->deviceHandle = deviceManagerRegister(ROM_GAMEMASTER2, &callbacks, rm);
slotRegister(slot, sslot, startPage, 4, NULL, NULL, write, destroy, rm);
rm->romData = malloc(size);
memcpy(rm->romData, romData, size);
memset(rm->sram, 0xff, 0x4000);
rm->size = size;
rm->slot = slot;
rm->sslot = sslot;
rm->startPage = startPage;
rm->sramBank = 0;
rm->sramEnabled = 0;
strcpy(rm->sramFilename, sramCreateFilename(filename));
sramLoad(rm->sramFilename, rm->sram, 0x2000, NULL, 0);
/* Mirror GameMaster2 SRAM as needed */
memcpy(rm->sram + 0x2000, rm->sram + 0x1000, 0x1000);
memcpy(rm->sram + 0x3000, rm->sram + 0x1000, 0x1000);
memcpy(rm->sram + 0x1000, rm->sram, 0x1000);
rm->romMapper[0] = 0;
rm->romMapper[1] = 0;
rm->romMapper[2] = 0;
rm->romMapper[3] = 0;
for (i = 0; i < 4; i++) {
slotMapPage(rm->slot, rm->sslot, rm->startPage + i, rm->romData + rm->romMapper[i] * 0x2000, 1, 0);
}
return 1;
}