/***************************************************************************** ** $Source: /cygdrive/d/Private/_SVNROOT/bluemsx/blueMSX/Src/Memory/romMapperGameMaster2.c,v $ ** ** $Revision: 1.6 $ ** ** $Date: 2008-03-30 18:38:44 $ ** ** More info: http://www.bluemsx.com ** ** Copyright (C) 2003-2006 Daniel Vik ** ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 2 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ** ****************************************************************************** */ #include "romMapperGameMaster2.h" #include "MediaDb.h" #include "SlotManager.h" #include "DeviceManager.h" #include "SaveState.h" #include "sramLoader.h" #include #include #include typedef struct { int deviceHandle; UInt8* romData; UInt8 sram[0x4000]; char sramFilename[512]; int slot; int sslot; int startPage; int sramEnabled; int size; int sramBank; int romMapper[4]; } RomMapperGameMaster2; static void saveState(RomMapperGameMaster2* rm) { SaveState* state = saveStateOpenForWrite("mapperGameMaster2"); char tag[16]; int i; for (i = 0; i < 4; i++) { sprintf(tag, "romMapper%d", i); saveStateSet(state, tag, rm->romMapper[i]); } saveStateSet(state, "sramEnabled", rm->sramEnabled); saveStateClose(state); } static void loadState(RomMapperGameMaster2* rm) { SaveState* state = saveStateOpenForRead("mapperGameMaster2"); char tag[16]; int i; for (i = 0; i < 4; i++) { sprintf(tag, "romMapper%d", i); rm->romMapper[i] = saveStateGet(state, tag, 0); } rm->sramEnabled = saveStateGet(state, "sramEnabled", 0); saveStateClose(state); for (i = 0; i < 4; i++) { if (rm->sramEnabled & (1 << (i + 2))) { slotMapPage(rm->slot, rm->sslot, rm->startPage + i, rm->sram, 1, 0); } else { slotMapPage(rm->slot, rm->sslot, rm->startPage + i, rm->romData + rm->romMapper[i] * 0x2000, 1, 0); } } } static void destroy(RomMapperGameMaster2* rm) { memcpy(rm->sram + 0x1000, rm->sram + 0x2000, 0x1000); sramSave(rm->sramFilename, rm->sram, 0x2000, NULL, 0); slotUnregister(rm->slot, rm->sslot, rm->startPage); deviceManagerUnregister(rm->deviceHandle); free(rm->romData); free(rm); } static void write(RomMapperGameMaster2* rm, UInt16 address, UInt8 value) { address += 0x4000; if (address >= 0x6000 && address <= 0xa000 && !(address & 0x1fff)) { int bank = (address - 0x4000) >> 13; if ((address >> 12) == 0x0a) { rm->sramEnabled = value & 0x10; } if (value & 0x10) { // Select SRAM startPage if (value & 0x20) { slotMapPage(rm->slot, rm->sslot, rm->startPage + bank, rm->sram + 0x2000, 1, 0); rm->sramBank = 1; } else { slotMapPage(rm->slot, rm->sslot, rm->startPage + bank, rm->sram, 1, 0); rm->sramBank = 0; } } else { value &= 0x0f; rm->romMapper[bank] = value; slotMapPage(rm->slot, rm->sslot, rm->startPage + bank, rm->romData + ((int)value << 13), 1, 0); } } else if (address >= 0xb000 && address < 0xc000 && rm->sramEnabled) { int bankOffset = (address & 0x0fff) + rm->sramBank * 0x2000; // Write to SRAM rm->sram[bankOffset] = value; rm->sram[bankOffset + 0x1000] = value; } } int romMapperGameMaster2Create(const char* filename, UInt8* romData, int size, int slot, int sslot, int startPage) { DeviceCallbacks callbacks = { destroy, NULL, saveState, loadState }; RomMapperGameMaster2* rm; int i; if (size < 0x8000) { return 0; } rm = malloc(sizeof(RomMapperGameMaster2)); rm->deviceHandle = deviceManagerRegister(ROM_GAMEMASTER2, &callbacks, rm); slotRegister(slot, sslot, startPage, 4, NULL, NULL, write, destroy, rm); rm->romData = malloc(size); memcpy(rm->romData, romData, size); memset(rm->sram, 0xff, 0x4000); rm->size = size; rm->slot = slot; rm->sslot = sslot; rm->startPage = startPage; rm->sramBank = 0; rm->sramEnabled = 0; strcpy(rm->sramFilename, sramCreateFilename(filename)); sramLoad(rm->sramFilename, rm->sram, 0x2000, NULL, 0); /* Mirror GameMaster2 SRAM as needed */ memcpy(rm->sram + 0x2000, rm->sram + 0x1000, 0x1000); memcpy(rm->sram + 0x3000, rm->sram + 0x1000, 0x1000); memcpy(rm->sram + 0x1000, rm->sram, 0x1000); rm->romMapper[0] = 0; rm->romMapper[1] = 0; rm->romMapper[2] = 0; rm->romMapper[3] = 0; for (i = 0; i < 4; i++) { slotMapPage(rm->slot, rm->sslot, rm->startPage + i, rm->romData + rm->romMapper[i] * 0x2000, 1, 0); } return 1; }