Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1d9b0bb13c | |||
| 999565397d | |||
| cb7d91365d | |||
| 51f4bf588b |
+1
-1
@@ -19,7 +19,7 @@
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>0.149.1</string>
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<string>0.149.3</string>
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<key>NSPrincipalClass</key>
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<string>OEGameCoreController</string>
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<key>OEGameCoreClass</key>
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+16
-8
@@ -223,6 +223,8 @@ static INT32 joystick_get_state(void *device_internal, void *item_internal)
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{
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driver = drivlist.driver();
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verified = YES;
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[NSThread detachNewThreadSelector:@selector(mameEmuThread) toTarget:self withObject:nil];
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}
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else
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{
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@@ -232,15 +234,16 @@ static INT32 joystick_get_state(void *device_internal, void *item_internal)
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delete output;
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}
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}
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return verified;
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}
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- (void)startEmulation
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{
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[super startEmulation];
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[NSThread detachNewThreadSelector:@selector(mameEmuThread) toTarget:self withObject:nil];
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}
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// FIXME: Weird bug. This is not being called when restoring an autosave state on launch.
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//- (void)startEmulation
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//{
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// [super startEmulation];
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// [NSThread detachNewThreadSelector:@selector(mameEmuThread) toTarget:self withObject:nil];
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//}
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- (void)stopEmulation
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{
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@@ -358,6 +361,11 @@ static INT32 joystick_get_state(void *device_internal, void *item_internal)
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- (void)osd_update:(bool)skip_redraw
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{
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osd_event_set(_renderEvent);
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if (!skip_redraw && !_machine->save_or_load_pending())
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{
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osd_event_set(_renderEvent);
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}
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}
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- (void)executeFrame
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@@ -511,11 +519,11 @@ static INT32 joystick_get_state(void *device_internal, void *item_internal)
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OERingBuffer *ringBuffer = [self ringBufferAtIndex:0];
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NSUInteger bytesPerSample = (self.audioBitDepth * self.channelCount) / 8;
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NSUInteger bytesToWrite = samples_this_frame * bytesPerSample;
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NSUInteger bytesAvailableToWrite = ringBuffer.availableBytes;
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NSUInteger bytesAvailableToWrite = ringBuffer.freeBytes;
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if(bytesToWrite > bytesAvailableToWrite)
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{
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NSLog(@"MAME: Audio buffer overflow");
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DLog(@"MAME: Audio buffer overflow");
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bytesToWrite = bytesAvailableToWrite;
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}
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