Moving everything to Trunk in prep for Branch "helper app" Open Emu project.

git-svn-id: https://openemu.svn.sourceforge.net/svnroot/openemu/Trunk@669 a16923d9-94c8-4a39-ae78-11df2d60a2ba
This commit is contained in:
Anton Marini
2010-04-04 01:36:37 +00:00
commit 7f0213b279
156 changed files with 85429 additions and 0 deletions
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/*
* GameCore.h
* OpenEmu
*
* Created by Josh Weinberg on 9/1/08.
* Copyright 2008 __MyCompanyName__. All rights reserved.
*
*/
typedef enum{
eButton_A,
eButton_B,
eButton_X,
eButton_Y,
eButton_START,
eButton_SELECT,
eButton_UP,
eButton_DOWN,
eButton_RIGHT,
eButton_LEFT,
eButton_L,
eButton_R,
}eButton_Type;
@protocol GameCore
#pragma mark Exectuion
- (void) pause: (bool) b;
- (void) stop;
- (void) start;
- (void) reset;
- (void) executeFrame;
- (void) setup;
- (bool) load: (NSString*) path withParent: (NSDocument*) newParent;
#pragma mark Video
- (int) width;
- (int) height;
- (unsigned char*) buffer;
- (GLenum) pixelFormat;
- (GLenum) pixelType;
- (GLenum) internalPixelFormat;
#pragma mark Audio
- (UInt16*) sndBuf;
- (int) channels;
- (int) samplesFrame;
- (int) sizeSoundBuffer;
- (int) sampleRate;
#pragma mark Input
- (void) buttonPressed: (int) gameButton forPlayer: (int) player;
- (void) buttonRelease: (int) gameButton forPlayer: (int) player;
#pragma mark Optional
@optional
- (void) saveState: (NSString *) fileName;
- (void) loadState: (NSString *) fileName;
- (void) requestAudio: (int) frames inBuffer: (void*)buf;
@end
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>jma</string>
<string>zip</string>
<string>smc</string>
</array>
<key>CFBundleTypeName</key>
<string>SNES Game</string>
</dict>
</array>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>APPL.icns</string>
<key>CFBundleIdentifier</key>
<string>com.openemu.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.52.1</string>
<key>NSPrincipalClass</key>
<string>SNESGameController</string>
<key>SUPublicDSAKeyFile</key>
<string>dsa_pub.pem</string>
<key>SUFeedURL</key>
<string>http://openemu.sourceforge.net/snes9x_appcast.xml</string>
<key>SUEnableAutomaticChecks</key>
<string>1</string>
</dict>
</plist>
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/*
Copyright (c) 2009, OpenEmu Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//
// Prefix header for all source files of the 'SNES9x' target in the 'SNES9x' project.
//
#ifdef __cplusplus
#define OE_EXTERN extern "C"
#else
#define OE_EXTERN extern
#endif
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif
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/*
Copyright (c) 2009, OpenEmu Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import <Cocoa/Cocoa.h>
#import <OEGameCoreController.h>
@interface SNESGameController : OEGameCoreController
@end
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/*
Copyright (c) 2009, OpenEmu Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "SNESGameController.h"
#import "SNESGameEmu.h"
#import "SNESPreferenceViewController.h"
NSArray *SNESRawControlNames = nil;
@implementation SNESGameController
+ (void)initialize
{
if(self == [SNESGameController class])
{
[self registerPreferenceViewControllerClasses:
[NSDictionary dictionaryWithObject:[SNESPreferenceViewController class]
forKey:OEControlsPreferenceKey]];
SNESRawControlNames = [[NSArray alloc] initWithObjects:SNESEmulatorNames
count:SNES_CONTROL_COUNT];
}
}
- (NSArray *)genericControlNames
{
return SNESRawControlNames;
}
- (NSUInteger)playerCount
{
return MAC_MAX_PLAYERS;
}
- (NSString *)pluginName
{
return @"SNESPlugin";
}
- (Class)gameCoreClass
{
return [SNESGameEmu class];
}
@end
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/*
Copyright (c) 2009, OpenEmu Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import <Cocoa/Cocoa.h>
#import <GameCore.h>
#define MAC_MAX_PLAYERS 8
#define SNES_CONTROL_COUNT 12
OE_EXTERN NSString *SNESEmulatorNames[];
@class OERingBuffer;
@interface SNESGameEmu : GameCore {
uint32 controlPad[MAC_MAX_PLAYERS];
UInt16 *soundBuffer;
unsigned char *videoBuffer;
}
- (void) reportControlPad: (int) padID withFlags: (uint32) flags;
@end
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/*
Copyright (c) 2009, OpenEmu Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "SNESGameEmu.h"
#import <OERingBuffer.h>
#include "memmap.h"
#include "pixform.h"
#include "gfx.h"
#include "display.h"
#include "ppu.h"
#include "soundux.h"
#include "apu.h"
#include "controls.h"
#include "snes9x.h"
#include "movie.h"
#include "snapshot.h"
#include "screenshot.h"
#define SAMPLERATE 48000
#define SAMPLEFRAME 800
#define SIZESOUNDBUFFER SAMPLEFRAME*4
@interface SNESGameEmu ()
- (NSUInteger)SNES_buttonMaskForButton:(OEButton)gameButton;
@end
@implementation SNESGameEmu
enum
{
kMacCMapPad1PX,
kMacCMapPad1PA,
kMacCMapPad1PB,
kMacCMapPad1PY,
kMacCMapPad1PL,
kMacCMapPad1PR,
kMacCMapPad1PSelect,
kMacCMapPad1PStart,
kMacCMapPad1PUp,
kMacCMapPad1PDown,
kMacCMapPad1PLeft,
kMacCMapPad1PRight,
};
enum
{
SNESPadPX,
SNESPadPA,
SNESPadPB,
SNESPadPY,
SNESPadPL,
SNESPadPR,
SNESPadPSelect,
SNESPadPStart,
SNESPadPUp,
SNESPadPDown,
SNESPadPLeft,
SNESPadPRight,
SNESPadCount
};
NSUInteger SNESEmulatorValues[] = { SNES_TR_MASK, SNES_TL_MASK, SNES_X_MASK, SNES_A_MASK, SNES_RIGHT_MASK, SNES_LEFT_MASK, SNES_DOWN_MASK, SNES_UP_MASK, SNES_START_MASK, SNES_SELECT_MASK, SNES_Y_MASK, SNES_B_MASK };
NSString *SNESEmulatorNames[] = { @"Joypad@ R", @"Joypad@ L", @"Joypad@ X", @"Joypad@ A", @"Joypad@ Right", @"Joypad@ Left", @"Joypad@ Down", @"Joypad@ Up", @"Joypad@ Start", @"Joypad@ Select", @"Joypad@ Y", @"Joypad@ B" };
#define ASSIGN_BUTTONf(n, s) S9xMapButton (n, cmd = S9xGetCommandT(s), false)
#define PLAYER_MASK(player) (1 << (15 + (player)))
#define EMULATOR_CMD(aKey) (PLAYER_MASK((aKey).player) | ((aKey).key))
- (void)mapButtons
{
[self.owner forceKeyBindingRecover];
#if 0
s9xcommand_t cmd;
ASSIGN_BUTTONf(kMacCMapPad1PX, "Joypad1 X");
ASSIGN_BUTTONf(kMacCMapPad1PA, "Joypad1 A");
ASSIGN_BUTTONf(kMacCMapPad1PB, "Joypad1 B");
ASSIGN_BUTTONf(kMacCMapPad1PY, "Joypad1 Y");
ASSIGN_BUTTONf(kMacCMapPad1PL, "Joypad1 L");
ASSIGN_BUTTONf(kMacCMapPad1PR, "Joypad1 R");
ASSIGN_BUTTONf(kMacCMapPad1PSelect, "Joypad1 Select");
ASSIGN_BUTTONf(kMacCMapPad1PStart, "Joypad1 Start");
ASSIGN_BUTTONf(kMacCMapPad1PUp, "Joypad1 Up");
ASSIGN_BUTTONf(kMacCMapPad1PDown, "Joypad1 Down");
ASSIGN_BUTTONf(kMacCMapPad1PLeft, "Joypad1 Left");
ASSIGN_BUTTONf(kMacCMapPad1PRight, "Joypad1 Right");
#endif
}
- (OEEmulatorKey)emulatorKeyForKey:(NSString *)aKey index:(NSUInteger)index player:(NSUInteger)thePlayer
{
NSUInteger val = SNESEmulatorValues[index];
OEEmulatorKey ret = OEMakeEmulatorKey(thePlayer, val);
s9xcommand_t cmd = S9xGetCommandT([aKey UTF8String]);
S9xMapButton(EMULATOR_CMD(ret), cmd, false);
return ret;
}
- (void)pressEmulatorKey:(OEEmulatorKey)aKey
{
S9xReportButton(EMULATOR_CMD(aKey), true);
}
- (void)releaseEmulatorKey:(OEEmulatorKey)aKey
{
S9xReportButton(EMULATOR_CMD(aKey), false);
}
#undef EMULATOR_CMD
#pragma mark Exectuion
- (void) reportControlPad: (int) padID withFlags: (uint32) flags
{
#if 0
S9xReportButton(base + 0, (flags & SNES_X_MASK));
S9xReportButton(base + 1, (flags & SNES_A_MASK));
S9xReportButton(base + 2, (flags & SNES_B_MASK));
S9xReportButton(base + 3, (flags & SNES_Y_MASK));
S9xReportButton(base + 4, (flags & SNES_TL_MASK));
S9xReportButton(base + 5, (flags & SNES_TR_MASK));
S9xReportButton(base + 6, (flags & SNES_SELECT_MASK));
S9xReportButton(base + 7, (flags & SNES_START_MASK));
S9xReportButton(base + 8, (flags & SNES_UP_MASK));
S9xReportButton(base + 9, (flags & SNES_DOWN_MASK));
S9xReportButton(base + 10, (flags & SNES_LEFT_MASK));
S9xReportButton(base + 11, (flags & SNES_RIGHT_MASK));
#endif
}
- (void)executeFrame
{
[self executeFrameSkippingFrame:NO];
}
- (void)executeFrameSkippingFrame: (BOOL) skip
{
[self reportControlPad:0 withFlags:controlPad[0]];
IPPU.RenderThisFrame = !skip;
S9xMainLoop();
S9xMixSamples((unsigned char*)soundBuffer, SAMPLEFRAME * [self channelCount]);
[[self ringBufferAtIndex:0] write:soundBuffer maxLength:sizeof(UInt16) * [self channelCount] * SAMPLEFRAME];
}
- (BOOL)loadFileAtPath: (NSString*) path
{
memset(&Settings, 0, sizeof(Settings));
Settings.ForcePAL = false;
Settings.ForceNTSC = false;
Settings.ForceHeader = false;
Settings.ForceNoHeader = false;
Settings.ForceSuperFX = Settings.ForceNoSuperFX = false;
Settings.ForceDSP1 = Settings.ForceNoDSP1 = false;
Settings.ForceSA1 = Settings.ForceNoSA1 = false;
Settings.ForceC4 = Settings.ForceNoC4 = false;
Settings.ForceSDD1 = Settings.ForceNoSDD1 = false;
Settings.MouseMaster = true;
Settings.SuperScopeMaster = true;
Settings.MultiPlayer5Master = true;
Settings.JustifierMaster = true;
Settings.ShutdownMaster = false;
Settings.BlockInvalidVRAMAccess = true;
Settings.HDMATimingHack = 100;
Settings.APUEnabled = true;
Settings.NextAPUEnabled = true;
Settings.SoundPlaybackRate = 48000;
Settings.Stereo = true;
Settings.SixteenBitSound = true;
Settings.SoundEnvelopeHeightReading = true;
Settings.DisableSampleCaching = false;
Settings.DisableSoundEcho = false;
Settings.InterpolatedSound = true;
Settings.Transparency = true;
Settings.SupportHiRes = true;
Settings.SDD1Pack = true;
GFX.InfoString = nil;
GFX.InfoStringTimeout = 0;
if(videoBuffer)
free(videoBuffer);
videoBuffer = (unsigned char*)malloc(1024*1024*2);
//GFX.PixelFormat = 3;
GFX.Pitch = 512 * 2;
// GFX.PPL = SNES_WIDTH;
GFX.Screen = (short unsigned int*)videoBuffer;
S9xUnmapAllControls();
[self mapButtons];
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0);
//S9xSetRenderPixelFormat(RGB565);
if (!Memory.Init() || !S9xInitAPU() || !S9xGraphicsInit())
NSLog(@"Couldn't init");
NSLog(@"loading %@", path);
Settings.NoPatch = true;
if(Memory.LoadROM([path UTF8String]))
{
NSString* path = [NSString stringWithUTF8String:Memory.ROMFilename];
NSString *extensionlessFilename = [[path lastPathComponent] stringByDeletingPathExtension];
NSString *appSupportPath = [[[NSHomeDirectory() stringByAppendingPathComponent:@"Library"] stringByAppendingPathComponent:@"Application Support"] stringByAppendingPathComponent:@"Snes9x"];
if(![[NSFileManager defaultManager] fileExistsAtPath:appSupportPath])
[[NSFileManager defaultManager] createDirectoryAtPath:appSupportPath attributes:nil];
NSLog(@"Trying to save SRAM");
NSString *batterySavesDirectory = [appSupportPath stringByAppendingPathComponent:@"Battery Saves"];
if(![[NSFileManager defaultManager] fileExistsAtPath:batterySavesDirectory])
[[NSFileManager defaultManager] createDirectoryAtPath:batterySavesDirectory attributes:nil];
NSString *filePath = [batterySavesDirectory stringByAppendingPathComponent:[extensionlessFilename stringByAppendingPathExtension:@"sav"]];
Memory.LoadSRAM([filePath UTF8String]);
S9xInitSound(1, Settings.Stereo, SIZESOUNDBUFFER);
}
return YES;
}
bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size)
{
NSLog(@"Open sound");
so.buffer_size = buffer_size;
so.playback_rate = Settings.SoundPlaybackRate;
so.stereo = Settings.Stereo;
so.sixteen_bit = Settings.SixteenBitSound;
so.encoded = false;
so.samples_mixed_so_far = 0;
S9xSetPlaybackRate(so.playback_rate);
so.mute_sound = false;
return true;
}
#pragma mark Video
- (const void *)videoBuffer
{
return GFX.Screen;
}
- (NSUInteger)screenWidth
{
return MAX_SNES_WIDTH;
}
- (NSUInteger)screenHeight
{
return MAX_SNES_HEIGHT;
}
- (CGRect)sourceRect
{
return CGRectMake(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
}
- (NSUInteger)bufferWidth
{
return MAX_SNES_WIDTH;
}
- (NSUInteger)bufferHeight
{
return MAX_SNES_HEIGHT;
}
- (void)setupEmulation
{
if(soundBuffer)
free(soundBuffer);
soundBuffer = (UInt16*)malloc(SIZESOUNDBUFFER* sizeof(UInt16));
memset(soundBuffer, 0, SIZESOUNDBUFFER*sizeof(UInt16));
}
- (void)resetEmulation
{
S9xSoftReset();
}
- (void)stopEmulation
{
NSString* path = [NSString stringWithUTF8String:Memory.ROMFilename];
NSString *extensionlessFilename = [[path lastPathComponent] stringByDeletingPathExtension];
NSString *appSupportPath = [[[NSHomeDirectory() stringByAppendingPathComponent:@"Library"] stringByAppendingPathComponent:@"Application Support"] stringByAppendingPathComponent:@"Snes9x"];
if(![[NSFileManager defaultManager] fileExistsAtPath:appSupportPath])
[[NSFileManager defaultManager] createDirectoryAtPath:appSupportPath attributes:nil];
NSLog(@"Trying to save SRAM");
NSString *batterySavesDirectory = [appSupportPath stringByAppendingPathComponent:@"Battery Saves"];
if(![[NSFileManager defaultManager] fileExistsAtPath:batterySavesDirectory])
[[NSFileManager defaultManager] createDirectoryAtPath:batterySavesDirectory attributes:nil];
NSString *filePath = [batterySavesDirectory stringByAppendingPathComponent:[extensionlessFilename stringByAppendingPathExtension:@"sav"]];
Memory.SaveSRAM( [filePath UTF8String] );
[super stopEmulation];
}
- (void)dealloc
{
free(videoBuffer);
free(soundBuffer);
[super dealloc];
}
- (GLenum)pixelFormat
{
return GL_RGB;
}
- (GLenum)pixelType
{
return GL_UNSIGNED_SHORT_5_6_5;
}
- (GLenum)internalPixelFormat
{
return GL_RGB5;
}
- (NSUInteger)soundBufferSize
{
return SIZESOUNDBUFFER;
}
- (NSUInteger)frameSampleCount
{
return SAMPLEFRAME;
}
- (NSUInteger)frameSampleRate
{
return SAMPLERATE;
}
- (NSTimeInterval)frameInterval
{
if( Settings.PAL )
return 50;
else
return 60;
}
- (NSUInteger)channelCount
{
return 2;
}
- (NSUInteger)SNES_buttonMaskForButton:(OEButton)gameButton
{
NSUInteger button = 0;
switch (gameButton)
{
case OEButton_1 : button = SNES_A_MASK; break;
case OEButton_2 : button = SNES_B_MASK; break;
case OEButton_3 : button = SNES_X_MASK; break;
case OEButton_4 : button = SNES_Y_MASK; break;
case OEButton_5 : button = SNES_TL_MASK; break;
case OEButton_6 : button = SNES_TR_MASK; break;
case OEButton_Up : button = SNES_UP_MASK; break;
case OEButton_Down : button = SNES_DOWN_MASK; break;
case OEButton_Left : button = SNES_LEFT_MASK; break;
case OEButton_Right : button = SNES_RIGHT_MASK; break;
case OEButton_Start : button = SNES_START_MASK; break;
case OEButton_Select : button = SNES_SELECT_MASK; break;
}
return button;
}
- (void)player:(NSUInteger)thePlayer didPressButton:(OEButton)gameButton;
{
controlPad[thePlayer - 1] |= [self SNES_buttonMaskForButton:gameButton];
}
- (void)player:(NSUInteger)thePlayer didReleaseButton:(OEButton)gameButton;
{
controlPad[thePlayer - 1] &= ~[self SNES_buttonMaskForButton:gameButton];
}
- (BOOL) saveStateToFileAtPath: (NSString *) fileName
{
bool8 success = S9xFreezeGame([fileName UTF8String]);
if(success)
return YES;
return NO;
}
- (BOOL) loadStateFromFileAtPath: (NSString *) fileName
{
bool8 success = S9xUnfreezeGame([fileName UTF8String]);
if(success)
return YES;
return NO;
}
@end
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/*
Copyright (c) 2009, OpenEmu Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import <Cocoa/Cocoa.h>
#import <OEControlsViewController.h>
@interface SNESPreferenceViewController : OEControlsViewController
@end
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/*
Copyright (c) 2009, OpenEmu Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "SNESPreferenceViewController.h"
#import <OEGameControllerView.h>
@implementation SNESPreferenceViewController
- (void)awakeFromNib
{
[super awakeFromNib];
OEGameControllerView *view = (OEGameControllerView *)[self view];
NSString *path = [[NSBundle bundleForClass:[self class]] pathForImageResource:@"snes_pad.png"];
[view setGameController:[[[NSImage alloc] initWithContentsOfFile:path] autorelease]];
[view setControlZone:NSMakeRect(0, 0, 600, 230)];
[view addButtonWithName:@"Joypad@ L" toolTip:@"Left Trigger" target:self startPosition:NSMakePoint(50, 180) endPosition:NSMakePoint(217, 178)];
[view addButtonWithName:@"Joypad@ Up" toolTip:@"D-Pad Up" target:self startPosition:NSMakePoint(50, 148) endPosition:NSMakePoint(220, 121)];
[view addButtonWithName:@"Joypad@ Left" toolTip:@"D-Pad Left" target:self startPosition:NSMakePoint(50, 116) endPosition:NSMakePoint(202, 107)];
[view addButtonWithName:@"Joypad@ Right" toolTip:@"D-Pad Right" target:self startPosition:NSMakePoint(50, 84) endPosition:NSMakePoint(234, 106)];
[view addButtonWithName:@"Joypad@ Down" toolTip:@"D-Pad Down" target:self startPosition:NSMakePoint(50, 52) endPosition:NSMakePoint(218, 91)];
[view addButtonWithName:@"Joypad@ Select" toolTip:@"Select Button" target:self startPosition:NSMakePoint(252, 25) endPosition:NSMakePoint(276, 98)];
[view addButtonWithName:@"Joypad@ Start" toolTip:@"Start Button" target:self startPosition:NSMakePoint(348, 25) endPosition:NSMakePoint(308, 98)];
[view addButtonWithName:@"Joypad@ R" toolTip:@"Right Trigger" target:self startPosition:NSMakePoint(550, 180) endPosition:NSMakePoint(389, 177)];
[view addButtonWithName:@"Joypad@ X" toolTip:@"X Button" target:self startPosition:NSMakePoint(550, 148) endPosition:NSMakePoint(389, 128)];
[view addButtonWithName:@"Joypad@ A" toolTip:@"A Button" target:self startPosition:NSMakePoint(550, 116) endPosition:NSMakePoint(415, 107)];
[view addButtonWithName:@"Joypad@ Y" toolTip:@"Y Button" target:self startPosition:NSMakePoint(550, 84) endPosition:NSMakePoint(361, 108)];
[view addButtonWithName:@"Joypad@ B" toolTip:@"B Button" target:self startPosition:NSMakePoint(550, 52) endPosition:NSMakePoint(386, 86)];
}
@end
+9
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build_now: 'YES'
create_core_path: 'YES'
download_base_url: http://openemu.sourceforge.net/
release_notes_base_url: http://openemu.sourceforge.net/category/releasenotes/snes9x/
appcast_basefolder: '/Users/dan/Desktop/Appcast'
appcast_xml_name: 'snes9x_appcast.xml'
keychain_privkey_name: 'OE App Sparkle Private Key'
css_file_name: 'rnotes.css'
bundle_extension: 'oecoreplugin'
+20
View File
@@ -0,0 +1,20 @@
-----BEGIN PUBLIC KEY-----
MIIDOjCCAi0GByqGSM44BAEwggIgAoIBAQD/nSuLzikeU6MrymSPr34AiU2RDJz6
0pm/3PPs27f6QTtbUAvGC13q6XWrE3HJU8Gz7RM0EJZGpiwb86LgqOJhjfQ7WKse
uaGdbHnvJEFsGqpKX7rnUWaWO3HAsKzDx4HzJqKupFEbTbzXl/GT3JMm+a3PXA3S
kyATydRPrX583Ih8iHO1zQs1pwp2AnUvaQXvp4QOLFWheH5napkDZBjc9B7H38dg
f4c0QqEXJw0lJbG26FxhpOWMiXwpWpOHSfb+XtmzpeTDIHxKPLMEdf2wc+xNC/M9
GdVBfM7+hCEhl1JGqNWPpT7ZzciX8Cxg+5/MIfx+BQ7xQ4wo1SN7y1bZAhUAuBcT
+ZsHbLXlR3uGHLIMg8boUKcCggEAGKgD56/tB6siFr5zEY+RTozPLmbBEcvhz5/p
hAQo7z7ODimZAA1MN1J7Hv7o1S5D9dpZuOnGhiXaN3Z50WdePb9LVH7twrB8v3Xn
ZOEHpumYNcYhvXrIx8LbhnMZmU27xSnrOQF9UfokRxGnXkNmlIwjT0NWqZCqQZwM
wVj1Bgld3YV7CpGTF3aGM6a0pk9LBB71PoczXAx0Cum87ouXXy3c8F/82RF9tgXE
ZBQ+7K2QXYPv9smbYDB+ZlsQ4VTOi3AReG5AeHTVWha3uaSFxY5vKpfau31iMRuT
b1VQ2HVynBpemwhAw4FFvj5dm94aN0Rrvq9BKM09DL4zoOlLogOCAQUAAoIBAE8B
I8z38GdbtswSoSV5JZ9z9cBMj/7x/sHi5ED9v1M8MD6AcxJSbo2cbK98xA3A9U22
6XFHthGReVLa0dyN3Ov+GhBdf8b4CBuebAAS4z8du2EvUFtwDUHorLIo2Qtq2SYR
wpznpB9+3g+z+8GZbzZkdm2mFBKa6GItj82qfEHwxB40aEBx7uQXzM3TH0rV8sMq
u91aAVUQuoiG2/IYWc5O34kKMlHUTt6+uuJiSG0ax8ysWE5XltCfSh/VJcGrzKU6
ZjGBzh8j5+KSXgoe9TuKlsnN5HDCZKaFTCvrxq889HJj0/ks4UrIF+meEyJvDt4P
O4HHoKRtUdLEBMcY0JA=
-----END PUBLIC KEY-----
BIN
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BIN
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+262
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@@ -0,0 +1,262 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _65c816_h_
#define _65c816_h_
#define AL A.B.l
#define AH A.B.h
#define XL X.B.l
#define XH X.B.h
#define YL Y.B.l
#define YH Y.B.h
#define SL S.B.l
#define SH S.B.h
#define DL D.B.l
#define DH D.B.h
#define PL P.B.l
#define PH P.B.h
#define Carry 1
#define Zero 2
#define IRQ 4
#define Decimal 8
#define IndexFlag 16
#define MemoryFlag 32
#define Overflow 64
#define Negative 128
#define Emulation 256
#define ClearCarry() (ICPU._Carry = 0)
#define SetCarry() (ICPU._Carry = 1)
#define SetZero() (ICPU._Zero = 0)
#define ClearZero() (ICPU._Zero = 1)
#define SetIRQ() (Registers.PL |= IRQ)
#define ClearIRQ() (Registers.PL &= ~IRQ)
#define SetDecimal() (Registers.PL |= Decimal)
#define ClearDecimal() (Registers.PL &= ~Decimal)
#define SetIndex() (Registers.PL |= IndexFlag)
#define ClearIndex() (Registers.PL &= ~IndexFlag)
#define SetMemory() (Registers.PL |= MemoryFlag)
#define ClearMemory() (Registers.PL &= ~MemoryFlag)
#define SetOverflow() (ICPU._Overflow = 1)
#define ClearOverflow() (ICPU._Overflow = 0)
#define SetNegative() (ICPU._Negative = 0x80)
#define ClearNegative() (ICPU._Negative = 0)
#define CheckZero() (ICPU._Zero == 0)
#define CheckCarry() (ICPU._Carry)
#define CheckIRQ() (Registers.PL & IRQ)
#define CheckDecimal() (Registers.PL & Decimal)
#define CheckIndex() (Registers.PL & IndexFlag)
#define CheckMemory() (Registers.PL & MemoryFlag)
#define CheckOverflow() (ICPU._Overflow)
#define CheckNegative() (ICPU._Negative & 0x80)
#define CheckEmulation() (Registers.P.W & Emulation)
#define ClearFlags(f) (Registers.P.W &= ~(f))
#define SetFlags(f) (Registers.P.W |= (f))
#define CheckFlag(f) (Registers.PL & (f))
typedef union
{
#ifdef LSB_FIRST
struct { uint8 l,h; } B;
#else
struct { uint8 h,l; } B;
#endif
uint16 W;
} pair;
typedef union {
#ifdef LSB_FIRST
struct { uint8 xPCl, xPCh, xPB, z; } B;
struct { uint16 xPC, d; } W;
#else
struct { uint8 z, xPB, xPCh, xPCl; } B;
struct { uint16 d, xPC; } W;
#endif
uint32 xPBPC;
} PC_t;
struct SRegisters{
uint8 DB;
pair P;
pair A;
pair D;
pair S;
pair X;
pair Y;
PC_t PC;
};
#define PBPC PC.xPBPC
#define PCw PC.W.xPC
#define PCh PC.B.xPCh
#define PCl PC.B.xPCl
#define PB PC.B.xPB
EXTERN_C struct SRegisters Registers;
#endif
File diff suppressed because it is too large Load Diff
+292
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _apu_h_
#define _apu_h_
#include "spc700.h"
struct SIAPU
{
uint8 *PC;
uint8 *RAM;
uint8 *DirectPage;
bool8 APUExecuting;
uint8 Bit;
uint32 Address;
uint8 *WaitAddress1;
uint8 *WaitAddress2;
uint32 WaitCounter;
uint8 *ShadowRAM; // unused
uint8 *CachedSamples; // unused
uint8 _Carry;
uint8 _Zero;
uint8 _Overflow;
uint32 TimerErrorCounter;
int32 NextAPUTimerPos;
int32 APUTimerCounter;
uint32 Scanline;
int32 OneCycle;
int32 TwoCycles;
};
struct SAPU
{
int32 OldCycles; // unused
bool8 ShowROM;
uint32 Flags;
uint8 KeyedChannels;
uint8 OutPorts [4];
uint8 DSP [0x80];
uint8 ExtraRAM [64];
uint16 Timer [3];
uint16 TimerTarget [3];
bool8 TimerEnabled [3];
bool8 TimerValueWritten [3];
int32 Cycles;
};
EXTERN_C struct SAPU APU;
EXTERN_C struct SIAPU IAPU;
extern int spc_is_dumping;
extern int spc_is_dumping_temp;
extern uint8 spc_dump_dsp[0x100];
STATIC inline void S9xAPUUnpackStatus()
{
IAPU._Zero = ((APURegisters.P & Zero) == 0) | (APURegisters.P & Negative);
IAPU._Carry = (APURegisters.P & Carry);
IAPU._Overflow = (APURegisters.P & Overflow) >> 6;
}
STATIC inline void S9xAPUPackStatus()
{
APURegisters.P &= ~(Zero | Negative | Carry | Overflow);
APURegisters.P |= IAPU._Carry | ((IAPU._Zero == 0) << 1) |
(IAPU._Zero & 0x80) | (IAPU._Overflow << 6);
}
START_EXTERN_C
void S9xResetAPU (void);
bool8 S9xInitAPU ();
void S9xDeinitAPU ();
void S9xDecacheSamples ();
int S9xTraceAPU ();
int S9xAPUOPrint (char *buffer, uint16 Address);
void S9xSetAPUControl (uint8 byte);
void S9xSetAPUDSP (uint8 byte);
uint8 S9xGetAPUDSP ();
void S9xSetAPUTimer (uint16 Address, uint8 byte);
void S9xAPUExecute (void);
bool8 S9xInitSound (int quality, bool8 stereo, int buffer_size);
void S9xOpenCloseSoundTracingFile (bool8);
void S9xPrintAPUState ();
extern int32 S9xAPUCycles [256]; // Scaled cycle lengths
extern int32 S9xAPUCycleLengths [256]; // Raw data.
extern void (*S9xApuOpcodes [256]) (void);
END_EXTERN_C
#define APU_VOL_LEFT 0x00
#define APU_VOL_RIGHT 0x01
#define APU_P_LOW 0x02
#define APU_P_HIGH 0x03
#define APU_SRCN 0x04
#define APU_ADSR1 0x05
#define APU_ADSR2 0x06
#define APU_GAIN 0x07
#define APU_ENVX 0x08
#define APU_OUTX 0x09
#define APU_MVOL_LEFT 0x0c
#define APU_MVOL_RIGHT 0x1c
#define APU_EVOL_LEFT 0x2c
#define APU_EVOL_RIGHT 0x3c
#define APU_KON 0x4c
#define APU_KOFF 0x5c
#define APU_FLG 0x6c
#define APU_ENDX 0x7c
#define APU_EFB 0x0d
#define APU_PMON 0x2d
#define APU_NON 0x3d
#define APU_EON 0x4d
#define APU_DIR 0x5d
#define APU_ESA 0x6d
#define APU_EDL 0x7d
#define APU_C0 0x0f
#define APU_C1 0x1f
#define APU_C2 0x2f
#define APU_C3 0x3f
#define APU_C4 0x4f
#define APU_C5 0x5f
#define APU_C6 0x6f
#define APU_C7 0x7f
#define APU_SOFT_RESET 0x80
#define APU_MUTE 0x40
#define APU_ECHO_DISABLED 0x20
#define FREQUENCY_MASK 0x3fff
#endif
+509
View File
@@ -0,0 +1,509 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
#include "spc700.h"
#include "apu.h"
#include "soundux.h"
#include "cpuexec.h"
#ifdef DEBUGGER
extern int32 env_counter_table[32];
FILE *apu_trace = NULL;
static char *S9xMnemonics [256] = {
"NOP", "TCALL 0", "SET1 $%02X.0", "BBS $%02X.0,$%04X",
"OR A,$%02X", "OR A,!$%04X", "OR A,(X)", "OR A,[$%02X+X]",
"OR A,#$%02X", "OR $%02X,$%02X", "OR1 C,$%04X.%d", "ASL $%02X",
"MOV !$%04X,Y", "PUSH PSW", "TSET1 !$%04X", "BRK",
"BPL $%04X", "TCALL 1", "CLR1 $%02X.0", "BBC $%02X.0,$%04X",
"OR A,$%02X+X", "OR A,!$%04X+X", "OR A,!$%04X+Y", "OR A,[$%02X]+Y",
"OR $%02X,#$%02X", "OR (X),(Y)", "DECW $%02X", "ASL $%02X+X",
"ASL A", "DEC X", "CMP X,!$%04X", "JMP [!$%04X+X]",
"CLRP", "TCALL 2", "SET1 $%02X.1", "BBS $%02X.1,$%04X",
"AND A,$%02X", "AND A,!$%04X", "AND A,(X)", "AND A,[$%02X+X]",
"AND A,#$%02X", "AND $%02X,$%02X", "OR1 C,/$%04X.%d", "ROL $%02X",
"ROL !$%04X", "PUSH A", "CBNE $%02X,$%04X", "BRA $%04X",
"BMI $%04X", "TCALL 3", "CLR1 $%02X.1", "BBC $%02X.1,$%04X",
"AND A,$%02X+X", "AND A,!$%04X+X", "AND A,!$%04X+Y", "AND A,[$%02X]+Y",
"AND $%02X,#$%02X", "AND (X),(Y)", "INCW $%02X", "ROL $%02X+X",
"ROL A", "INC X", "CMP X,$%02X", "CALL !$%04X",
"SETP", "TCALL 4", "SET1 $%02X.2", "BBS $%02X.2,$%04X",
"EOR A,$%02X", "EOR A,!$%04X", "EOR A,(X)", "EOR A,[$%02X+X]",
"EOR A,#$%02X", "EOR $%02X,$%02X", "AND1 C,$%04X.%d", "LSR $%02X",
"LSR !$%04X", "PUSH X", "TCLR1 !$%04X", "PCALL $%02X",
"BVC $%04X", "TCALL 5", "CLR1 $%02X.2", "BBC $%02X.2,$%04X",
"EOR A,$%02X+X", "EOR A,!$%04X+X", "EOR A,!$%04X+Y", "EOR A,[$%02X]+Y",
"EOR $%02X,#$%02X", "EOR (X),(Y)", "CMPW YA,$%02X", "LSR $%02X+X",
"LSR A", "MOV X,A", "CMP Y,!$%04X", "JMP !$%04X",
"CLRC", "TCALL 6", "SET1 $%02X.3", "BBS $%02X.3,$%04X",
"CMP A,$%02X", "CMP A,!$%04X", "CMP A,(X)", "CMP A,[$%02X+X]",
"CMP A,#$%02X", "CMP $%02X,$%02X", "AND1 C,/$%04X.%d", "ROR $%02X",
"ROR !$%04X", "PUSH Y", "DBNZ $%02X,$%04X", "RET",
"BVS $%04X", "TCALL 7", "CLR1 $%02X.3", "BBC $%02X.3,$%04X",
"CMP A,$%02X+X", "CMP A,!$%04X+X", "CMP A,!$%04X+Y", "CMP A,[$%02X]+Y",
"CMP $%02X,#$%02X", "CMP (X),(Y)", "ADDW YA,$%02X", "ROR $%02X+X",
"ROR A", "MOV A,X", "CMP Y,$%02X", "RET1",
"SETC", "TCALL 8", "SET1 $%02X.4", "BBS $%02X.4,$%04X",
"ADC A,$%02X", "ADC A,!$%04X", "ADC A,(X)", "ADC A,[$%02X+X]",
"ADC A,#$%02X", "ADC $%02X,$%02X", "EOR1 C,$%04X.%d", "DEC $%02X",
"DEC !$%04X", "MOV Y,#$%02X", "POP PSW", "MOV $%02X,#$%02X",
"BCC $%04X", "TCALL 9", "CLR1 $%02X.4", "BBC $%02X.4,$%04X",
"ADC A,$%02X+X", "ADC A,!$%04X+X", "ADC A,!$%04X+Y", "ADC A,[$%02X]+Y",
"ADC $%02X,#$%02X", "ADC (X),(Y)", "SUBW YA,$%02X", "DEC $%02X+X",
"DEC A", "MOV X,SP", "DIV YA,X", "XCN A",
"EI", "TCALL 10", "SET1 $%02X.5", "BBS $%02X.5,$%04X",
"SBC A,$%02X", "SBC A,!$%04X", "SBC A,(X)", "SBC A,[$%02X+X]",
"SBC A,#$%02X", "SBC $%02X,$%02X", "MOV1 C,$%04X.%d", "INC $%02X",
"INC !$%04X", "CMP Y,#$%02X", "POP A", "MOV (X)+,A",
"BCS $%04X", "TCALL 11", "CLR1 $%02X.5", "BBC $%02X.5,$%04X",
"SBC A,$%02X+X", "SBC A,!$%04X+X", "SBC A,!$%04X+Y", "SBC A,[$%02X]+Y",
"SBC $%02X,#$%02X", "SBC (X),(Y)", "MOVW YA,$%02X", "INC $%02X+X",
"INC A", "MOV SP,X", "DAS A", "MOV A,(X)+",
"DI", "TCALL 12", "SET1 $%02X.6", "BBS $%02X.6,$%04X",
"MOV $%02X,A", "MOV !$%04X,A", "MOV (X),A", "MOV [$%02X+X],A",
"CMP X,#$%02X", "MOV !$%04X,X", "MOV1 $%04X.%d,C", "MOV $%02X,Y",
"ASL !$%04X", "MOV X,#$%02X", "POP X", "MUL YA",
"BNE $%04X", "TCALL 13", "CLR1 $%02X.6", "BBC $%02X.6,$%04X",
"MOV $%02X+X,A", "MOV !$%04X+X,A", "MOV !$%04X+Y,A", "MOV [$%02X]+Y,A",
"MOV $%02X,X", "MOV $%02X+Y,X", "MOVW $%02X,YA", "MOV $%02X+X,Y",
"DEC Y", "MOV A,Y", "CBNE $%02X+X,$%04X", "DAA A",
"CLRV", "TCALL 14", "SET1 $%02X.7", "BBS $%02X.7,$%04X",
"MOV A,$%02X", "MOV A,!$%04X", "MOV A,(X)", "MOV A,[$%02X+X]",
"MOV A,#$%02X", "MOV X,!$%04X", "NOT1 $%04X.%d", "MOV Y,$%02X",
"MOV Y,!$%04X", "NOTC", "POP Y", "SLEEP",
"BEQ $%04X", "TCALL 15", "CLR1 $%02X.7", "BBC $%02X.7,$%04X",
"MOV A,$%02X+X", "MOV A,!$%04X+X", "MOV A,!$%04X+Y", "MOV A,[$%02X]+Y",
"MOV X,$%02X", "MOV X,$%02X+Y", "MOV $%02X,$%02X", "MOV Y,$%02X+X",
"INC Y", "MOV Y,A", "DBNZ Y,$%04X", "STOP"
};
#undef ABS
#define DP 0
#define ABS 1
#define IM 2
#define DP2DP 3
#define DPIM 4
#define DPREL 5
#define ABSBIT 6
#define REL 7
static uint8 Modes [256] = {
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, ABS, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, ABS, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, DPREL, REL,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, DP, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, ABS, DP,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, ABS, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, DPREL, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, DP, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, DP, IM, DPIM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, IM, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, DP, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, IM, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, ABS, ABSBIT, DP,
ABS, DP, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DP, DP, DP, DP,
IM, IM, DPREL, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, ABS, ABSBIT, DP,
ABS, IM, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DP, DP, DP2DP, DP,
IM, IM, REL, IM
};
static uint8 ModesToBytes [] = {
2, 3, 1, 3, 3, 3, 3, 2
};
static FILE *SoundTracing = NULL;
void S9xOpenCloseSoundTracingFile (bool8 open)
{
if (open && !SoundTracing)
{
SoundTracing = fopen ("sound_trace.log", "w");
}
else
if (!open && SoundTracing)
{
fclose (SoundTracing);
SoundTracing = NULL;
}
}
void S9xTraceSoundDSP (const char *s, int i1 = 0, int i2 = 0, int i3 = 0,
int i4 = 0, int i5 = 0, int i6 = 0, int i7 = 0)
{
fprintf (SoundTracing, s, i1, i2, i3, i4, i5, i6, i7);
}
int S9xTraceAPU ()
{
char buffer [200];
uint8 b = S9xAPUOPrint (buffer, IAPU.PC - IAPU.RAM);
if (apu_trace == NULL)
apu_trace = fopen ("apu_trace.log", "wb");
fprintf (apu_trace, "%s\n", buffer);
return (b);
}
int S9xAPUOPrint (char *buffer, uint16 Address)
{
char mnem [100];
uint8 *p = IAPU.RAM + Address;
int mode = Modes [*p];
int bytes = ModesToBytes [mode];
switch (bytes)
{
case 1:
sprintf (buffer, "%04X %02X ", p - IAPU.RAM, *p);
break;
case 2:
sprintf (buffer, "%04X %02X %02X ", p - IAPU.RAM, *p,
*(p + 1));
break;
case 3:
sprintf (buffer, "%04X %02X %02X %02X ", p - IAPU.RAM, *p,
*(p + 1), *(p + 2));
break;
}
switch (mode)
{
case DP:
sprintf (mnem, S9xMnemonics [*p], *(p + 1));
break;
case ABS:
sprintf (mnem, S9xMnemonics [*p], *(p + 1) + (*(p + 2) << 8));
break;
case IM:
sprintf (mnem, S9xMnemonics [*p]);
break;
case DP2DP:
sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
break;
case DPIM:
sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
break;
case DPREL:
sprintf (mnem, S9xMnemonics [*p], *(p + 1),
(int) (p + 3 - IAPU.RAM) + (signed char) *(p + 2));
break;
case ABSBIT:
sprintf (mnem, S9xMnemonics [*p], (*(p + 1) + (*(p + 2) << 8)) & 0x1fff,
*(p + 2) >> 5);
break;
case REL:
sprintf (mnem, S9xMnemonics [*p],
(int) (p + 2 - IAPU.RAM) + (signed char) *(p + 1));
break;
}
sprintf (buffer, "%s %-20s A:%02X X:%02X Y:%02X S:%02X P:%c%c%c%c%c%c%c%c %03ld %04ld %04d",
buffer, mnem,
APURegisters.YA.B.A, APURegisters.X, APURegisters.YA.B.Y,
APURegisters.S,
APUCheckNegative () ? 'N' : 'n',
APUCheckOverflow () ? 'V' : 'v',
APUCheckDirectPage () ? 'P' : 'p',
APUCheckBreak () ? 'B' : 'b',
APUCheckHalfCarry () ? 'H' : 'h',
APUCheckInterrupt () ? 'I' : 'i',
APUCheckZero () ? 'Z' : 'z',
APUCheckCarry () ? 'C' : 'c',
CPU.V_Counter,
CPU.Cycles,
APU.Cycles >> SNES_APU_ACCURACY);
return (bytes);
}
const char *as_binary (uint8 data)
{
static char buf [9];
for (int i = 7; i >= 0; i--)
buf [7 - i] = ((data & (1 << i)) != 0) + '0';
buf [8] = 0;
return (buf);
}
void S9xPrintAPUState ()
{
printf ("Master volume left: %d, right: %d\n",
SoundData.master_volume_left, SoundData.master_volume_right);
printf ("Echo: %s %s, Delay: %d Feedback: %d Left: %d Right: %d\n",
SoundData.echo_write_enabled ? "on" : "off",
as_binary (SoundData.echo_enable),
SoundData.echo_buffer_size >> 9,
SoundData.echo_feedback, SoundData.echo_volume_left,
SoundData.echo_volume_right);
printf ("Noise: %s, Frequency: %d, Pitch mod: %s\n", as_binary (APU.DSP [APU_NON]),
env_counter_table [APU.DSP [APU_FLG] & 0x1f],
as_binary (SoundData.pitch_mod));
extern int FilterTaps [8];
printf ("Filter: ");
for (int i = 0; i < 8; i++)
printf ("%03d, ", FilterTaps [i]);
printf ("\n");
for (int J = 0; J < 8; J++)
{
register Channel *ch = &SoundData.channels[J];
printf ("%d: ", J);
if (ch->state == SOUND_SILENT)
{
printf ("off\n");
}
else
if (!(so.sound_switch & (1 << J)))
printf ("muted by user using channel on/off toggle\n");
else
{
int freq = ch->hertz;
if (APU.DSP [APU_NON] & (1 << J)) //ch->type == SOUND_NOISE)
{
freq = env_counter_table [APU.DSP [APU_FLG] & 0x1f];
printf ("noise, ");
}
else
printf ("sample %d, ", APU.DSP [APU_SRCN + J * 0x10]);
printf ("freq: %d", freq);
if (J > 0 && (SoundData.pitch_mod & (1 << J)) &&
ch->type != SOUND_NOISE)
{
printf ("(mod), ");
}
else
printf (", ");
printf ("left: %d, right: %d, ",
ch->volume_left, ch->volume_right);
static char* envelope [] =
{
"silent", "attack", "decay", "sustain", "release", "gain",
"inc_lin", "inc_bent", "dec_lin", "dec_exp"
};
printf ("%s envx: %d, target: %d, %ld", ch->state > 9 ? "???" : envelope [ch->state],
ch->envx, ch->envx_target, ch->erate);
printf ("\n");
}
}
}
#endif
+310
View File
@@ -0,0 +1,310 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _apumemory_h_
#define _apumemory_h_
START_EXTERN_C
extern uint8 APUROM[64];
END_EXTERN_C
static INLINE uint8 apu_get_reg (uint8 Address)
{
switch (Address)
{
case 0xf0: // -w TEST
return 0;
case 0xf1: // -w CONTROL
return 0;
case 0xf2: // rw DSPADDR
return (IAPU.RAM[Address]);
case 0xf3: // rw DSPDATA
return (S9xGetAPUDSP());
case 0xf4: // r- CPUI0
case 0xf5: // r- CPUI1
case 0xf6: // r- CPUI2
case 0xf7: // r- CPUI3
#ifdef SPC700_SHUTDOWN
IAPU.WaitAddress2 = IAPU.WaitAddress1;
IAPU.WaitAddress1 = IAPU.PC;
#endif
return (IAPU.RAM[Address]);
case 0xf8: // rw - Normal RAM
case 0xf9: // rw - Normal RAM
return (IAPU.RAM[Address]);
case 0xfa: // -w T0TARGET
case 0xfb: // -w T1TARGET
case 0xfc: // -w T2TARGET
return 0;
case 0xfd: // r- T0OUT
case 0xfe: // r- T1OUT
case 0xff: // r- T2OUT
#ifdef SPC700_SHUTDOWN
IAPU.WaitAddress2 = IAPU.WaitAddress1;
IAPU.WaitAddress1 = IAPU.PC;
#endif
uint8 t = IAPU.RAM[Address] & 0xF;
IAPU.RAM[Address] = 0;
return (t);
}
return 0;
}
static INLINE void apu_set_reg (uint8 byte, uint8 Address)
{
switch (Address)
{
case 0xf0: // -w TEST
//printf("Write %02X to APU 0xF0!\n", byte);
return;
case 0xf1: // -w CONTROL
S9xSetAPUControl(byte);
return;
case 0xf2: // rw DSPADDR
IAPU.RAM[Address] = byte;
return;
case 0xf3: // rw DSPDATA
S9xSetAPUDSP(byte);
return;
case 0xf4: // -w CPUO0
case 0xf5: // -w CPUO1
case 0xf6: // -w CPUO2
case 0xf7: // -w CPUO3
APU.OutPorts[Address - 0xf4] = byte;
return;
case 0xf8: // rw - Normal RAM
case 0xf9: // rw - Normal RAM
IAPU.RAM[Address] = byte;
return;
case 0xfa: // -w T0TARGET
case 0xfb: // -w T1TARGET
case 0xfc: // -w T2TARGET
IAPU.RAM[Address] = byte;
if (byte == 0)
APU.TimerTarget[Address - 0xfa] = 0x100;
else
APU.TimerTarget[Address - 0xfa] = byte;
return;
case 0xfd: // r- T0OUT
case 0xfe: // r- T1OUT
case 0xff: // r- T2OUT
return;
}
}
INLINE uint8 S9xAPUGetByteZ (uint8 Address)
{
if (Address >= 0xf0 && IAPU.DirectPage == IAPU.RAM)
return (apu_get_reg(Address));
else
return (IAPU.DirectPage[Address]);
}
INLINE void S9xAPUSetByteZ (uint8 byte, uint8 Address)
{
if (Address >= 0xf0 && IAPU.DirectPage == IAPU.RAM)
apu_set_reg(byte, Address);
else
IAPU.DirectPage[Address] = byte;
}
INLINE uint8 S9xAPUGetByte (uint32 Address)
{
Address &= 0xffff;
if (Address <= 0xff && Address >= 0xf0)
return (apu_get_reg(Address & 0xff));
else
return (IAPU.RAM[Address]);
}
INLINE void S9xAPUSetByte (uint8 byte, uint32 Address)
{
Address &= 0xffff;
if (Address <= 0xff && Address >= 0xf0)
apu_set_reg(byte, Address & 0xff);
else
if (Address < 0xffc0)
IAPU.RAM[Address] = byte;
else
{
APU.ExtraRAM[Address - 0xffc0] = byte;
if (!APU.ShowROM)
IAPU.RAM[Address] = byte;
}
}
#endif // _apumemory_h_
File diff suppressed because it is too large Load Diff
+199
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@@ -0,0 +1,199 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _BSX_H_
#define _BSX_H_
struct SBSX
{
bool8 dirty; // Changed register values
bool8 dirty2; // Changed register values
bool8 bootup; // Start in bios mapping
bool8 flash_enable; // Flash state
bool8 write_enable; // ROM write protection
bool8 read_enable; // Allow card vendor reading
uint32 flash_command; // Flash command
uint32 old_write; // Previous flash write address
uint32 new_write; // Current flash write address
uint8 out_index;
uint8 output[32];
uint8 PPU[32];
uint8 MMC[16];
uint8 prevMMC[16];
uint8 test2192[32];
};
START_EXTERN_C
extern struct SBSX BSX;
uint8 S9xGetBSX(uint32);
void S9xSetBSX(uint8, uint32);
uint8 S9xGetBSXPPU(uint16);
void S9xSetBSXPPU(uint8, uint16);
uint8 * S9xGetBasePointerBSX(uint32);
void S9xInitBSX(void);
void S9xResetBSX(void);
void S9xFixBSXAfterSnapshotLoad(void);
END_EXTERN_C
#endif
+320
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@@ -0,0 +1,320 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include <math.h>
#include <stdlib.h>
#include "c4.h"
#include "memmap.h"
extern "C" {
short C4WFXVal;
short C4WFYVal;
short C4WFZVal;
short C4WFX2Val;
short C4WFY2Val;
short C4WFDist;
short C4WFScale;
static double tanval;
static double c4x, c4y, c4z;
static double c4x2, c4y2, c4z2;
void C4TransfWireFrame ()
{
c4x = (double) C4WFXVal;
c4y = (double) C4WFYVal;
c4z = (double) C4WFZVal - 0x95;
// Rotate X
tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128;
c4y2 = c4y * cos (tanval) - c4z * sin (tanval);
c4z2 = c4y * sin (tanval) + c4z * cos (tanval);
// Rotate Y
tanval = -(double)C4WFY2Val*3.14159265*2/128;
c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval);
c4z = c4x * - sin (tanval) + c4z2 * cos (tanval);
// Rotate Z
tanval = -(double) C4WFDist * 3.14159265*2 / 128;
c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval);
c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval);
// Scale
C4WFXVal = (short) (c4x*(double)C4WFScale/(0x90*(c4z+0x95))*0x95);
C4WFYVal = (short) (c4y*(double)C4WFScale/(0x90*(c4z+0x95))*0x95);
}
void C4TransfWireFrame2 ()
{
c4x = (double)C4WFXVal;
c4y = (double)C4WFYVal;
c4z = (double)C4WFZVal;
// Rotate X
tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128;
c4y2 = c4y * cos (tanval) - c4z * sin (tanval);
c4z2 = c4y * sin (tanval) + c4z * cos (tanval);
// Rotate Y
tanval = -(double) C4WFY2Val * 3.14159265 * 2 / 128;
c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval);
c4z = c4x * -sin (tanval) + c4z2 * cos (tanval);
// Rotate Z
tanval = -(double)C4WFDist * 3.14159265 * 2 / 128;
c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval);
c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval);
// Scale
C4WFXVal =(short)(c4x * (double)C4WFScale / 0x100);
C4WFYVal =(short)(c4y * (double)C4WFScale / 0x100);
}
void C4CalcWireFrame ()
{
C4WFXVal = C4WFX2Val - C4WFXVal;
C4WFYVal = C4WFY2Val - C4WFYVal;
if (abs (C4WFXVal) > abs (C4WFYVal))
{
C4WFDist = abs (C4WFXVal) + 1;
C4WFYVal = (short) (256 * (double) C4WFYVal / abs (C4WFXVal));
if (C4WFXVal < 0)
C4WFXVal = -256;
else
C4WFXVal = 256;
}
else
{
if (C4WFYVal != 0)
{
C4WFDist = abs(C4WFYVal)+1;
C4WFXVal = (short) (256 * (double)C4WFXVal / abs (C4WFYVal));
if (C4WFYVal < 0)
C4WFYVal = -256;
else
C4WFYVal = 256;
}
else
C4WFDist = 0;
}
}
short C41FXVal;
short C41FYVal;
short C41FAngleRes;
short C41FDist;
short C41FDistVal;
void C4Op1F ()
{
if (C41FXVal == 0)
{
if (C41FYVal > 0)
C41FAngleRes = 0x80;
else
C41FAngleRes = 0x180;
}
else
{
tanval = (double) C41FYVal / C41FXVal;
C41FAngleRes = (short) (atan (tanval) / (3.141592675 * 2) * 512);
C41FAngleRes = C41FAngleRes;
if (C41FXVal< 0)
C41FAngleRes += 0x100;
C41FAngleRes &= 0x1FF;
}
}
void C4Op15()
{
tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
C41FDist = (short) tanval;
}
void C4Op0D()
{
tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
tanval = C41FDistVal / tanval;
C41FYVal = (short) (C41FYVal * tanval * 0.99);
C41FXVal = (short) (C41FXVal * tanval * 0.98);
}
#ifdef ZSNES_C4
EXTERN_C void C4LoaDMem(char *C4RAM)
{
memmove(C4RAM+(READ_WORD(C4RAM+0x1f45)&0x1fff),
C4GetMemPointer(READ_3WORD(C4RAM+0x1f40)),
READ_WORD(C4RAM+0x1f43));
}
#endif
uint8 *S9xGetBasePointerC4 (uint16 Address)
{
if((Address&~MEMMAP_MASK)>=(0x7f40&~MEMMAP_MASK) &&
(Address&~MEMMAP_MASK)<=(0x7f5e&~MEMMAP_MASK)){
return NULL;
}
return Memory.C4RAM-0x6000;
}
}//end extern C
+203
View File
@@ -0,0 +1,203 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _C4_H_
#define _C4_H_
#include "port.h"
#include "memmap.h"
extern "C" {
extern int16 C4WFXVal;
extern int16 C4WFYVal;
extern int16 C4WFZVal;
extern int16 C4WFX2Val;
extern int16 C4WFY2Val;
extern int16 C4WFDist;
extern int16 C4WFScale;
void C4TransfWireFrame();
void C4TransfWireFrame2();
void C4CalcWireFrame();
extern int16 C41FXVal;
extern int16 C41FYVal;
extern int16 C41FAngleRes;
extern int16 C41FDist;
extern int16 C41FDistVal;
void C4Op1F();
void C4Op15();
void C4Op0D();
extern int16 C4CosTable[];
extern int16 C4SinTable[];
}
static inline uint8 *C4GetMemPointer(uint32 Address){
return (Memory.ROM + ((Address&0xff0000)>>1) + (Address&0x7fff));
}
#endif
File diff suppressed because it is too large Load Diff
+580
View File
@@ -0,0 +1,580 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "snes9x.h"
#include "cheats.h"
#include "memmap.h"
static bool8 S9xAllHex (const char *code, int len)
{
for (int i = 0; i < len; i++)
if ((code [i] < '0' || code [i] > '9') &&
(code [i] < 'a' || code [i] > 'f') &&
(code [i] < 'A' || code [i] > 'F'))
return (FALSE);
return (TRUE);
}
const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte)
{
uint32 data = 0;
if (strlen (code) != 8 || !S9xAllHex (code, 8) ||
sscanf (code, "%x", &data) != 1)
return ("Invalid Pro Action Replay code - should be 8 hex digits in length.");
address = data >> 8;
byte = (uint8) data;
return (NULL);
}
const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram,
uint8 &num_bytes, uint8 bytes[3])
{
char tmp [15];
if (strlen (code) != 14)
return ("Invalid Gold Finger code should be 14 hex digits in length.");
strncpy (tmp, code, 5);
tmp [5] = 0;
if (sscanf (tmp, "%x", &address) != 1)
return ("Invalid Gold Finger code.");
int i;
for (i = 0; i < 3; i++)
{
strncpy (tmp, code + 5 + i * 2, 2);
tmp [2] = 0;
unsigned int byte;
if (sscanf (tmp, "%x", &byte) != 1)
break;
bytes [i] = (uint8) byte;
}
num_bytes = i;
sram = code [13] == '1';
return (NULL);
}
const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte)
{
char new_code [12];
if (strlen (code) != 9 || *(code + 4) != '-' || !S9xAllHex (code, 4) ||
!S9xAllHex (code + 5, 4))
return ("Invalid Game Genie(tm) code - should be 'xxxx-xxxx'.");
strcpy (new_code, "0x");
strncpy (new_code + 2, code, 4);
strcpy (new_code + 6, code + 5);
static char *real_hex = "0123456789ABCDEF";
static char *genie_hex = "DF4709156BC8A23E";
for (int i = 2; i < 10; i++)
{
if (islower (new_code [i]))
new_code [i] = toupper (new_code [i]);
int j;
for (j = 0; j < 16; j++)
{
if (new_code [i] == genie_hex [j])
{
new_code [i] = real_hex [j];
break;
}
}
if (j == 16)
return ("Invalid hex-character in Game Genie(tm) code");
}
uint32 data = 0;
sscanf (new_code, "%x", &data);
byte = (uint8)(data >> 24);
address = data & 0xffffff;
address = ((address & 0x003c00) << 10) +
((address & 0x00003c) << 14) +
((address & 0xf00000) >> 8) +
((address & 0x000003) << 10) +
((address & 0x00c000) >> 6) +
((address & 0x0f0000) >> 12) +
((address & 0x0003c0) >> 6);
return (NULL);
}
void S9xStartCheatSearch (SCheatData *d)
{
memmove (d->CWRAM, d->RAM, 0x20000);
memmove (d->CSRAM, d->SRAM, 0x10000);
memmove (d->CIRAM, &d->FillRAM [0x3000], 0x2000);
memset ((char *) d->ALL_BITS, 0xff, 0x32000 >> 3);
}
#define BIT_CLEAR(a,v) \
(a)[(v) >> 5] &= ~(1 << ((v) & 31))
#define BIT_SET(a,v) \
(a)[(v) >> 5] |= 1 << ((v) & 31)
#define TEST_BIT(a,v) \
((a)[(v) >> 5] & (1 << ((v) & 31)))
#define _C(c,a,b) \
((c) == S9X_LESS_THAN ? (a) < (b) : \
(c) == S9X_GREATER_THAN ? (a) > (b) : \
(c) == S9X_LESS_THAN_OR_EQUAL ? (a) <= (b) : \
(c) == S9X_GREATER_THAN_OR_EQUAL ? (a) >= (b) : \
(c) == S9X_EQUAL ? (a) == (b) : \
(a) != (b))
#define _D(s,m,o) \
((s) == S9X_8_BITS ? (uint8) (*((m) + (o))) : \
(s) == S9X_16_BITS ? ((uint16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
(s) == S9X_24_BITS ? ((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16))) : \
((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
#define _DS(s,m,o) \
((s) == S9X_8_BITS ? ((int8) *((m) + (o))) : \
(s) == S9X_16_BITS ? ((int16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
(s) == S9X_24_BITS ? (((int32) ((*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16)) << 8)) >> 8): \
((int32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
void S9xSearchForChange (SCheatData *d, S9xCheatComparisonType cmp,
S9xCheatDataSize size, bool8 is_signed, bool8 update)
{
int l;
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
int i;
if (is_signed)
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _DS(size, d->RAM, i), _DS(size, d->CWRAM, i)))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _DS(size, d->SRAM, i), _DS(size, d->CSRAM, i)))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _DS(size, d->FillRAM + 0x3000, i), _DS(size, d->CIRAM, i)))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
else
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _D(size, d->RAM, i), _D(size, d->CWRAM, i)))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _D(size, d->SRAM, i), _D(size, d->CSRAM, i)))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _D(size, d->FillRAM + 0x3000, i), _D(size, d->CIRAM, i)))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR (d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR (d->SRAM_BITS, i);
}
void S9xSearchForValue (SCheatData *d, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 value,
bool8 is_signed, bool8 update)
{
int l;
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
int i;
if (is_signed)
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _DS(size, d->RAM, i), (int32) value))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _DS(size, d->SRAM, i), (int32) value))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _DS(size, d->FillRAM + 0x3000, i), (int32) value))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
else
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _D(size, d->RAM, i), value))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _D(size, d->SRAM, i), value))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _D(size, d->FillRAM + 0x3000, i), value))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR (d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR (d->SRAM_BITS, i);
}
void S9xSearchForAddress (SCheatData *d, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 value, bool8 update)
{
int l;
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
int i;
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, i, (int)value))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, i+0x20000, (int)value))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, i+0x30000, (int)value))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR (d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR (d->SRAM_BITS, i);
}
void S9xOutputCheatSearchResults (SCheatData *d)
{
int i;
for (i = 0; i < 0x20000; i++)
{
if (TEST_BIT (d->WRAM_BITS, i))
printf ("WRAM: %05x: %02x\n", i, d->RAM [i]);
}
for (i = 0; i < 0x10000; i++)
{
if (TEST_BIT (d->SRAM_BITS, i))
printf ("SRAM: %04x: %02x\n", i, d->SRAM [i]);
}
for (i = 0; i < 0x2000; i++)
{
if (TEST_BIT (d->IRAM_BITS, i))
printf ("IRAM: %05x: %02x\n", i, d->FillRAM [i + 0x3000]);
}
}
+247
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@@ -0,0 +1,247 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _CHEATS_H_
#define _CHEATS_H_
struct SCheat
{
uint32 address;
uint8 byte;
uint8 saved_byte;
bool8 enabled;
bool8 saved;
char name [22];
};
#define MAX_CHEATS 150
struct SCheatData
{
struct SCheat c [MAX_CHEATS];
uint32 num_cheats;
uint8 CWRAM [0x20000];
uint8 CSRAM [0x10000];
uint8 CIRAM [0x2000];
uint8 *RAM;
uint8 *FillRAM;
uint8 *SRAM;
uint32 ALL_BITS [(0x32000 >> 5)];
#define WRAM_BITS ALL_BITS
#define SRAM_BITS ALL_BITS + (0x20000 >> 5)
#define IRAM_BITS ALL_BITS + (0x30000 >> 5)
uint8 CWatchRAM [0x32000];
};
struct Watch {
bool on;
int size;
int format;
uint32 address;
char buf[12];
char desc[32];
};
extern Watch watches [16];
typedef enum
{
S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL,
S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL
} S9xCheatComparisonType;
typedef enum
{
S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS
} S9xCheatDataSize;
void S9xInitCheatData ();
const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram,
uint8 &num_bytes, uint8 bytes[3]);
void S9xApplyCheats ();
void S9xApplyCheat (uint32 which1);
void S9xRemoveCheats ();
void S9xRemoveCheat (uint32 which1);
void S9xEnableCheat (uint32 which1);
void S9xDisableCheat (uint32 which1);
void S9xAddCheat (bool8 enable, bool8 save_current_value, uint32 address,
uint8 byte);
void S9xDeleteCheats ();
void S9xDeleteCheat (uint32 which1);
bool8 S9xLoadCheatFile (const char *filename);
bool8 S9xSaveCheatFile (const char *filename);
void S9xStartCheatSearch (SCheatData *);
void S9xSearchForChange (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, bool8 is_signed, bool8 update);
void S9xSearchForValue (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 value,
bool8 is_signed, bool8 update);
void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 address, bool8 update);
void S9xOutputCheatSearchResults (SCheatData *);
#endif
+381
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@@ -0,0 +1,381 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "snes9x.h"
#include "cheats.h"
#include "memmap.h"
#ifndef INLINE
#define INLINE inline
#endif
extern SCheatData Cheat;
Watch watches [16];
// read a byte without altering CPU
INLINE uint8 S9xGetByteFree (uint32 Address)
{
uint32 Cycles = CPU.Cycles;
uint32 WaitAddress = CPU.WaitAddress;
uint8 rv = S9xGetByte (Address);
CPU.WaitAddress = WaitAddress;
CPU.Cycles = Cycles;
return rv;
}
INLINE void S9xSetByteFree (uint8 Byte, uint32 Address)
{
uint32 Cycles = CPU.Cycles;
uint32 WaitAddress = CPU.WaitAddress;
S9xSetByte (Byte, Address);
CPU.WaitAddress = WaitAddress;
CPU.Cycles = Cycles;
}
void S9xInitCheatData ()
{
Cheat.RAM = Memory.RAM;
Cheat.SRAM = Memory.SRAM;
Cheat.FillRAM = Memory.FillRAM;
}
void S9xAddCheat (bool8 enable, bool8 save_current_value,
uint32 address, uint8 byte)
{
if (Cheat.num_cheats < sizeof (Cheat.c) / sizeof (Cheat. c [0]))
{
Cheat.c [Cheat.num_cheats].address = address;
Cheat.c [Cheat.num_cheats].byte = byte;
#ifdef __MACOSX__
Cheat.c [Cheat.num_cheats].enabled = enable;
#else
Cheat.c [Cheat.num_cheats].enabled = TRUE;
#endif
if (save_current_value)
{
Cheat.c [Cheat.num_cheats].saved_byte = S9xGetByteFree (address);
Cheat.c [Cheat.num_cheats].saved = TRUE;
}
Cheat.num_cheats++;
}
}
void S9xDeleteCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats)
{
if (Cheat.c [which1].enabled)
S9xRemoveCheat (which1);
memmove (&Cheat.c [which1], &Cheat.c [which1 + 1],
sizeof (Cheat.c [0]) * (Cheat.num_cheats - which1 - 1));
Cheat.num_cheats--; //MK: This used to set it to 0??
}
}
void S9xDeleteCheats ()
{
S9xRemoveCheats ();
Cheat.num_cheats = 0;
}
void S9xEnableCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats && !Cheat.c [which1].enabled)
{
Cheat.c [which1].enabled = TRUE;
S9xApplyCheat (which1);
}
}
void S9xDisableCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats && Cheat.c [which1].enabled)
{
S9xRemoveCheat (which1);
Cheat.c [which1].enabled = FALSE;
}
}
void S9xRemoveCheat (uint32 which1)
{
if (Cheat.c [which1].saved)
{
uint32 address = Cheat.c [which1].address;
int block = ((address&0xffffff) >> MEMMAP_SHIFT);
uint8 *ptr = Memory.Map [block];
if (ptr >= (uint8 *) CMemory::MAP_LAST)
*(ptr + (address & 0xffff)) = Cheat.c [which1].saved_byte;
else
S9xSetByte (Cheat.c [which1].saved_byte, address);
}
}
void S9xApplyCheat (uint32 which1)
{
uint32 address = Cheat.c [which1].address;
if (!Cheat.c [which1].saved)
Cheat.c [which1].saved_byte = S9xGetByteFree (address);
int block = ((address&0xffffff) >> MEMMAP_SHIFT);
uint8 *ptr = Memory.Map [block];
if (ptr >= (uint8 *) CMemory::MAP_LAST)
*(ptr + (address & 0xffff)) = Cheat.c [which1].byte;
else
S9xSetByte (Cheat.c [which1].byte, address);
Cheat.c [which1].saved = TRUE;
}
void S9xApplyCheats ()
{
if (Settings.ApplyCheats)
{
for (uint32 i = 0; i < Cheat.num_cheats; i++)
if (Cheat.c [i].enabled)
S9xApplyCheat (i);
}
}
void S9xRemoveCheats ()
{
for (uint32 i = 0; i < Cheat.num_cheats; i++)
if (Cheat.c [i].enabled)
S9xRemoveCheat (i);
}
bool8 S9xLoadCheatFile (const char *filename)
{
Cheat.num_cheats = 0;
FILE *fs = fopen (filename, "rb");
uint8 data [28];
if (!fs)
return (FALSE);
while (fread ((void *) data, 1, 28, fs) == 28)
{
Cheat.c [Cheat.num_cheats].enabled = (data [0] & 4) == 0;
Cheat.c [Cheat.num_cheats].byte = data [1];
Cheat.c [Cheat.num_cheats].address = data [2] | (data [3] << 8) | (data [4] << 16);
Cheat.c [Cheat.num_cheats].saved_byte = data [5];
Cheat.c [Cheat.num_cheats].saved = (data [0] & 8) != 0;
memmove (Cheat.c [Cheat.num_cheats].name, &data [8], 20);
Cheat.c [Cheat.num_cheats++].name [20] = 0;
}
fclose (fs);
return (TRUE);
}
bool8 S9xSaveCheatFile (const char *filename)
{
if (Cheat.num_cheats == 0)
{
(void) remove (filename);
return (TRUE);
}
FILE *fs = fopen (filename, "wb");
uint8 data [28];
if (!fs)
return (FALSE);
uint32 i;
for (i = 0; i < Cheat.num_cheats; i++)
{
memset (data, 0, 28);
if (i == 0)
{
data [6] = 254;
data [7] = 252;
}
if (!Cheat.c [i].enabled)
data [0] |= 4;
if (Cheat.c [i].saved)
data [0] |= 8;
data [1] = Cheat.c [i].byte;
data [2] = (uint8) Cheat.c [i].address;
data [3] = (uint8) (Cheat.c [i].address >> 8);
data [4] = (uint8) (Cheat.c [i].address >> 16);
data [5] = Cheat.c [i].saved_byte;
memmove (&data [8], Cheat.c [i].name, 19);
if (fwrite (data, 28, 1, fs) != 1)
{
fclose (fs);
return (FALSE);
}
}
return (fclose (fs) == 0);
}
+347
View File
@@ -0,0 +1,347 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
static uint8 region_map[6][6]={
{0, 0x01, 0x03, 0x07, 0x0f, 0x1f },
{0, 0, 0x02, 0x06, 0x0e, 0x1e },
{0, 0, 0, 0x04, 0x0c, 0x1c },
{0, 0, 0, 0, 0x08, 0x18 },
{0, 0, 0, 0, 0, 0x10 }
};
static inline uint8 CalcWindowMask(int i, uint8 W1, uint8 W2){
if(!PPU.ClipWindow1Enable[i]){
if(!PPU.ClipWindow2Enable[i]){
return 0;
} else {
if(!PPU.ClipWindow2Inside[i]) return ~W2;
return W2;
}
} else {
if(!PPU.ClipWindow2Enable[i]){
if(!PPU.ClipWindow1Inside[i]) return ~W1;
return W1;
} else {
if(!PPU.ClipWindow1Inside[i]) W1=~W1;
if(!PPU.ClipWindow2Inside[i]) W2=~W2;
switch(PPU.ClipWindowOverlapLogic[i]){
case 0: // OR
return W1|W2;
case 1: // AND
return W1&W2;
case 2: // XOR
return W1^W2;
case 3: // XNOR
return ~(W1^W2);
}
}
}
// Never get here
return 0;
}
static inline void StoreWindowRegions(uint8 Mask, struct ClipData *Clip, int n_regions, int16 *windows, uint8 *drawing_modes, bool8 sub, bool8 StoreMode0=FALSE){
int ct=0;
for(int j=0; j<n_regions; j++){
int DrawMode=drawing_modes[j];
if(sub) DrawMode|=1;
if((Mask&(1<<j))) DrawMode=0;
if(!StoreMode0 && !DrawMode) continue;
if(ct>0 && Clip->Right[ct-1]==windows[j] && Clip->DrawMode[ct-1]==DrawMode){
// This region borders with and has the same drawing mode as the
// previous region: merge them.
Clip->Right[ct-1]=windows[j+1];
} else {
// Add a new region to the BG
Clip->Left[ct]=windows[j];
Clip->Right[ct]=windows[j+1];
Clip->DrawMode[ct]=DrawMode;
ct++;
}
}
Clip->Count=ct;
}
void ComputeClipWindows () {
int16 windows[6]={0,256,256,256,256,256};
uint8 drawing_modes[5]={0,0,0,0,0};
int n_regions=1;
int i, j;
// Calculate window regions. We have at most 5 regions, because we have 6
// control points (screen edges, window 1 left & right, and window 2 left &
// right).
if(PPU.Window1Left<=PPU.Window1Right){
if(PPU.Window1Left>0){
windows[2]=256;
windows[1]=PPU.Window1Left;
n_regions=2;
}
if(PPU.Window1Right<255){
windows[n_regions+1]=256;
windows[n_regions]=PPU.Window1Right+1;
n_regions++;
}
}
if(PPU.Window2Left<=PPU.Window2Right){
for(i=0; i<=n_regions; i++){
if(PPU.Window2Left==windows[i]) break;
if(PPU.Window2Left<windows[i]){
for(j=n_regions; j>=i; j--){
windows[j+1]=windows[j];
}
windows[i]=PPU.Window2Left;
n_regions++;
break;
}
}
for(; i<=n_regions; i++){
if(PPU.Window2Right+1==windows[i]) break;
if(PPU.Window2Right+1<windows[i]){
for(j=n_regions; j>=i; j--){
windows[j+1]=windows[j];
}
windows[i]=PPU.Window2Right+1;
n_regions++;
break;
}
}
}
// Get a bitmap of which regions correspond to each window.
uint8 W1, W2;
if(PPU.Window1Left<=PPU.Window1Right){
for(i=0; windows[i]!=PPU.Window1Left; i++);
for(j=i; windows[j]!=PPU.Window1Right+1; j++);
W1=region_map[i][j];
} else {
W1=0;
}
if(PPU.Window2Left<=PPU.Window2Right){
for(i=0; windows[i]!=PPU.Window2Left; i++);
for(j=i; windows[j]!=PPU.Window2Right+1; j++);
W2=region_map[i][j];
} else {
W2=0;
}
// Color Window affects the drawing mode for each region. Modes are: 3=Draw
// as normal, 2=clip color (math only), 1=no math (draw only), 0=nothing.
uint8 CW_color=0, CW_math=0;
uint8 CW=CalcWindowMask(5,W1,W2);
switch(Memory.FillRAM[0x2130]&0xc0){
case 0x00:
CW_color=0;
break;
case 0x40:
CW_color=~CW;
break;
case 0x80:
CW_color=CW;
break;
case 0xc0:
CW_color=0xff;
break;
}
switch(Memory.FillRAM[0x2130]&0x30){
case 0x00:
CW_math=0;
break;
case 0x10:
CW_math=~CW;
break;
case 0x20:
CW_math=CW;
break;
case 0x30:
CW_math=0xff;
break;
}
for(i=0; i<n_regions; i++){
if(!(CW_color&(1<<i))) drawing_modes[i]|=1;
if(!(CW_math&(1<<i))) drawing_modes[i]|=2;
}
// Store backdrop clip window (draw everywhere color window allows)
StoreWindowRegions(0, &IPPU.Clip[0][5], n_regions, windows, drawing_modes, FALSE, TRUE);
StoreWindowRegions(0, &IPPU.Clip[1][5], n_regions, windows, drawing_modes, TRUE, TRUE);
// Store per-BG and OBJ clip windows
for(j=0; j<5; j++){
uint8 W=Settings.DisableGraphicWindows?0:CalcWindowMask(j,W1,W2);
for(int sub=0; sub<2; sub++){
if(Memory.FillRAM[sub+0x212e]&(1<<j)){
StoreWindowRegions(W, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
} else {
StoreWindowRegions(0, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
}
}
}
}
File diff suppressed because it is too large Load Diff
+450
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@@ -0,0 +1,450 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef FOO_H
#define FOO_H
#include "port.h"
#define S9xNoMapping 0
#define S9xButtonJoypad 1
#define S9xButtonMouse 2
#define S9xButtonSuperscope 3
#define S9xButtonJustifier 4
#define S9xButtonCommand 5
#define S9xButtonMulti 6
#define S9xAxisJoypad 7
#define S9xPointer 8
#define S9xButtonPseudopointer 254
#define S9xAxisPseudopointer 253
#define S9xAxisPseudobuttons 252
// These are automatically kicked out to the S9xHandlePortCommand function. If
// your port wants to define port-specific commands or whatever, use these
// values for the s9xcommand_t type field.
#define S9xButtonPort 251
#define S9xAxisPort 250
#define S9xPointerPort 249
#define S9xBadMapping 255
#define InvalidControlID ((uint32)-1)
// S9xButtonPseudopointer and S9xAxisPseudopointer will report pointer motion
// using IDs PseudoPointerBase through PseudoPointerBase+7.
// S9xAxisPseudopointer command types. S9xAxisPseudobuttons will report buttons
// with IDs PseudoButtonBase to PseudoButtonBase+255.
#define PseudoPointerBase (InvalidControlID-8)
#define PseudoButtonBase (PseudoPointerBase-256)
// Yes, this struct looks huge. But gcc makes it 6 bytes (the minimum), so it's
// not that bad.
typedef struct {
uint8 type;
uint8 multi_press:2;
uint8 button_norpt:1;
union {
union {
struct {
uint8 idx:3; // Pad number 0-7
uint8 toggle:1; // If set, toggle turbo/sticky for the button
uint8 turbo:1; // If set, be a 'turbo' button
uint8 sticky:1; // If set, toggle button state (on/turbo or off)
// when pressed and do nothing on release
uint16 buttons; // Which buttons to actuate.
// Use SNES_*_MASK constants from snes9x.h
} joypad;
struct {
uint8 idx:1; // Mouse number 0-1
uint8 left:1; // buttons
uint8 right:1;
} mouse;
struct {
uint8 fire:1;
uint8 cursor:1;
uint8 turbo:1;
uint8 pause:1;
uint8 aim_offscreen:1; // Pretend we're pointing the gun
// offscreen (ignore the pointer)
} scope;
struct {
uint8 idx:3; // Pseudo-pointer number 0-7
uint8 speed_type:2; // 0=variable, 1=slow, 2=med, 3=fast
int8 UD:2; // -1=up, 1=down, 0=no vertical motion
int8 LR:2; // -1=left, 1=right, 0=no horizontal motion
} pointer;
struct {
uint8 idx:1; // Justifier number 0-1
uint8 trigger:1; // buttons
uint8 start:1;
uint8 aim_offscreen:1; // Pretend we're pointing the gun
// offscreen (ignore the pointer)
} justifier;
int32 multi_idx;
uint16 command;
} button;
union {
struct {
uint8 idx:3; // Pad number 0-7
uint8 invert:1; // 1 = positive is Left/Up/Y/X/L
uint8 axis:3; // 0=Left/Right, 1=Up/Down,
// 2=Y/A, 3=X/B, 4=L/R
uint8 threshold; // (threshold+1)/256% deflection is a
// button press
} joypad;
struct {
uint8 idx:3; // Pseudo-pointer number 0-7
uint8 speed_type:2; // 0=variable, 1=slow, 2=med, 3=fast
uint8 invert:1; // 1 = invert axis, so positive is up/left
uint8 HV:1; // 0=horizontal, 1=vertical
} pointer;
struct {
uint8 threshold; // (threshold+1)/256% deflection is a
// button press
uint8 negbutton; // Button ID for negative deflection
uint8 posbutton; // Button ID for positive deflection
} button;
} axis;
struct {
// Which SNES-pointers to control with this pointer
uint16 aim_mouse0:1;
uint16 aim_mouse1:1;
uint16 aim_scope:1;
uint16 aim_justifier0:1;
uint16 aim_justifier1:1;
} pointer;
uint8 port[4];
};
} s9xcommand_t;
/* Starting out... */
void S9xUnmapAllControls(void);
/* Setting which controllers are plugged in */
enum controllers {
CTL_NONE, /* all ids ignored */
CTL_JOYPAD, /* use id1 to specify 0-7 */
CTL_MOUSE, /* use id1 to specify 0-1 */
CTL_SUPERSCOPE,
CTL_JUSTIFIER, /* use id1: 0=one justifier, 1=two justifiers */
CTL_MP5 /* use id1-id4 to specify pad 0-7 (or -1) */
};
void S9xSetController(int port, enum controllers controller, int8 id1, int8 id2, int8 id3, int8 id4); /* port=0-1 */
void S9xGetController(int port, enum controllers *controller, int8 *id1, int8 *id2, int8 *id3, int8 *id4);
void S9xReportControllers(void);
/* Call this when you're done with S9xSetController, or if you change any of
* the controller Settings.*Master flags. Returns true if something was
* disabled */
bool S9xVerifyControllers(void);
/*
* Functions for translation s9xcommand_t's into strings, and vice versa.
* free() the returned string after you're done with it.
*/
char *S9xGetCommandName(s9xcommand_t command);
s9xcommand_t S9xGetCommandT(const char *name);
/*
* Returns an array of strings naming all the snes9x commands. Note that this
* is only the strings for S9xButtonCommand! The idea is that this would be
* used for a pull-down list in a config GUI. DO NOT free() the returned value.
*/
const char **S9xGetAllSnes9xCommands(void);
/*
* Generic mapping functions
*/
s9xcommand_t S9xGetMapping(uint32 id);
void S9xUnmapID(uint32 id);
/*
* Button mapping functions. If a button is mapped with poll=TRUE, then
* S9xPollButton will be called whenever snes9x feels a need for that mapping.
* Otherwise, snes9x will assume you will call S9xReportButton() whenever the
* button state changes. S9xMapButton() will fail and return FALSE if
* mapping.type isn't a S9xButton* type.
*/
bool S9xMapButton(uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportButton(uint32 id, bool pressed);
/*
* Pointer mapping functions. If a button is mapped with poll=TRUE, then
* S9xPollPointer will be called whenever snes9x feels a need for that mapping.
* Otherwise, snes9x will assume you will call S9xReportPointer() whenever the
* pointer position changes. S9xMapPointer() will fail and return FALSE if
* mapping.type isn't S9xPointer.
*
* Note that position [0,0] is considered the upper-left corner of the
* 'screen', and either [255,223] or [255,239] is the lower-right. Note that
* the SNES mouse doesn't aim at a particular point, so the SNES's idea of
* where the mouse pointer is will probably differ from your OS's idea.
*/
bool S9xMapPointer(uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportPointer(uint32 id, int16 x, int16 y);
/*
* Axis mapping functions. If a button is mapped with poll=TRUE, then
* S9xPollAxis will be called whenever snes9x feels a need for that mapping.
* Otherwise, snes9x will assume you will call S9xReportAxis() whenever the
* axis deflection changes. S9xMapAxis() will fail and return FALSE if
* mapping.type isn't a S9xAxis* type.
*
* Note that value is linear -32767 through 32767 with 0 being no
* deflection. If your axis reports differently you should transform the
* value before passing it to S9xReportAxis().
*/
bool S9xMapAxis(uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportAxis(uint32 id, int16 value);
/*
* Do whatever the s9xcommand_t says to do. If cmd.type is a button type, data1
* should be TRUE (non-0) or FALSE (0) to indicate whether the 'button' is
* pressed or released. If cmd.type is an axis, data1 holds the deflection
* value. If cmd.type is a pointer, data1 and data2 are the positions of the
* pointer.
*/
void S9xApplyCommand(s9xcommand_t cmd, int16 data1, int16 data2);
/*******
* These functions are called by snes9x into your port, so each port should
* implement them.
*/
/*
* If something was mapped with poll=TRUE, these functions will be called when
* snes9x needs the button/axis/pointer state. Fill in the reference options as
* appropriate.
*/
bool S9xPollButton(uint32 id, bool *pressed);
bool S9xPollPointer(uint32 id, int16 *x, int16 *y);
bool S9xPollAxis(uint32 id, int16 *value);
/*
* These are called when snes9x tries to apply a command with a S9x*Port type.
* data1 and data2 are filled in like S9xApplyCommand.
*/
void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2);
/*
* Called before already-read SNES joypad data is being used by the game
* if your port defines SNES_JOY_READ_CALLBACKS
*/
#ifdef SNES_JOY_READ_CALLBACKS
void S9xOnSNESPadRead();
#endif
/* These are for your use */
s9xcommand_t S9xGetPortCommandT(const char *name);
char *S9xGetPortCommandName(s9xcommand_t command);
void S9xSetupDefaultKeymap(void);
bool8 S9xMapInput(const char *name, s9xcommand_t *cmd);
/*******
* These functions are called from snes9x into this subsystem. No need to use
* them from a port.
*/
/* Use when resetting snes9x */
void S9xControlsReset(void);
void S9xControlsSoftReset(void);
/* Use when writing to $4016 */
void S9xSetJoypadLatch(bool latch);
/* Use when reading $4016/7 (JOYSER0 and JOYSER1) */
uint8 S9xReadJOYSERn(int n);
/* End-Of-Frame processing. Sets gun latch variables and tries to draw
* crosshairs */
void S9xControlEOF(void);
struct SControlSnapshot {
uint8 ver;
uint8 port1_read_idx[2];
uint8 dummy1[4]; // for future expansion
uint8 port2_read_idx[2];
uint8 dummy2[4];
uint8 mouse_speed[2];
uint8 justifier_select;
uint8 dummy3[8];
bool8 pad_read, pad_read_last;
uint8 internal[60]; // yes, we need to save this!
};
void S9xControlPreSave(struct SControlSnapshot *s);
void S9xControlPostLoad(struct SControlSnapshot *s);
#endif
+433
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "dsp1.h"
#include "cpuexec.h"
#include "debug.h"
#include "apu.h"
#include "dma.h"
#include "sa1.h"
#include "cheats.h"
#include "srtc.h"
#include "sdd1.h"
#include "spc7110.h"
#include "obc1.h"
#include "bsx.h"
#include "snapshot.h"
#include "logger.h"
#ifndef ZSNES_FX
#include "fxemu.h"
extern struct FxInit_s SuperFX;
void S9xResetSuperFX ()
{
SuperFX.vFlags = 0; //FX_FLAG_ROM_BUFFER;// | FX_FLAG_ADDRESS_CHECKING;
// FIXME: Snes9x can't execute CPU and SuperFX at a time. Don't ask me what is 0.417 :P
SuperFX.speedPerLine = (uint32) (0.417 * 10.5e6 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
//printf("SFX:%d\n", SuperFX.speedPerLine);
SuperFX.oneLineDone = FALSE;
FxReset (&SuperFX);
}
#endif
void S9xSoftResetCPU ()
{
Registers.PBPC = 0;
Registers.PB = 0;
Registers.PCw = S9xGetWord (0xFFFC);
OpenBus = Registers.PCh;
Registers.D.W = 0;
Registers.DB = 0;
Registers.SH = 1;
Registers.SL -= 3;
Registers.XH = 0;
Registers.YH = 0;
ICPU.ShiftedPB = 0;
ICPU.ShiftedDB = 0;
SetFlags (MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags (Decimal);
CPU.Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
CPU.BranchSkip = FALSE;
CPU.NMIActive = FALSE;
CPU.IRQActive = FALSE;
CPU.WaitingForInterrupt = FALSE;
CPU.InDMA = FALSE;
CPU.InHDMA = FALSE;
CPU.InDMAorHDMA = FALSE;
CPU.InWRAMDMAorHDMA = FALSE;
CPU.HDMARanInDMA = 0;
CPU.PCBase = NULL;
CPU.PBPCAtOpcodeStart = 0xffffffff;
CPU.WaitAddress = 0xffffffff;
CPU.WaitCounter = 0;
CPU.Cycles = 182; // Or 188. This is the cycle count just after the jump to the Reset Vector.
CPU.PrevCycles = -1;
CPU.V_Counter = 0;
CPU.MemSpeed = SLOW_ONE_CYCLE;
CPU.MemSpeedx2 = SLOW_ONE_CYCLE * 2;
CPU.FastROMSpeed = SLOW_ONE_CYCLE;
CPU.AutoSaveTimer = 0;
CPU.SRAMModified = FALSE;
CPU.BRKTriggered = FALSE;
CPU.IRQPending = 0;
Timings.InterlaceField = FALSE;
Timings.H_Max = Timings.H_Max_Master;
Timings.V_Max = Timings.V_Max_Master;
Timings.NMITriggerPos = 0xffff;
if (Model->_5A22 == 2)
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2;
else
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v1;
CPU.WhichEvent = HC_RENDER_EVENT;
CPU.NextEvent = Timings.RenderPos;
S9xSetPCBase (Registers.PBPC);
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
ICPU.CPUExecuting = TRUE;
S9xUnpackStatus();
}
void S9xResetCPU ()
{
S9xSoftResetCPU ();
Registers.SL = 0xFF;
Registers.P.W = 0;
Registers.A.W = 0;
Registers.X.W = 0;
Registers.Y.W = 0;
SetFlags (MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags (Decimal);
}
#ifdef ZSNES_FX
START_EXTERN_C
void S9xResetSuperFX ();
bool8 WinterGold = 0;
extern uint8 *C4Ram;
END_EXTERN_C
#endif
void S9xReset (void)
{
ResetLogger();
S9xResetSaveTimer (FALSE);
ZeroMemory (Memory.FillRAM, 0x8000);
memset (Memory.VRAM, 0x00, 0x10000);
memset (Memory.RAM, 0x55, 0x20000);
if (Settings.BS)
S9xResetBSX();
if(Settings.SPC7110)
S9xSpc7110Reset();
S9xResetCPU ();
S9xResetPPU ();
S9xResetSRTC ();
if (Settings.SDD1)
S9xResetSDD1 ();
S9xResetDMA ();
S9xResetAPU ();
S9xResetDSP1 ();
S9xSA1Init ();
if (Settings.C4)
S9xInitC4 ();
S9xInitCheatData ();
if (Settings.OBC1)
ResetOBC1();
if (Settings.SuperFX)
S9xResetSuperFX ();
#ifdef ZSNES_FX
WinterGold = Settings.WinterGold;
#endif
// Settings.Paused = FALSE;
}
void S9xSoftReset (void)
{
S9xResetSaveTimer (FALSE);
if (Settings.BS)
S9xResetBSX();
if (Settings.SuperFX)
S9xResetSuperFX ();
#ifdef ZSNES_FX
WinterGold = Settings.WinterGold;
#endif
ZeroMemory (Memory.FillRAM, 0x8000);
memset (Memory.VRAM, 0x00, 0x10000);
// memset (Memory.RAM, 0x55, 0x20000);
if(Settings.SPC7110)
S9xSpc7110Reset();
S9xSoftResetCPU ();
S9xSoftResetPPU ();
S9xResetSRTC ();
if (Settings.SDD1)
S9xResetSDD1 ();
S9xResetDMA ();
S9xResetAPU ();
S9xResetDSP1 ();
if(Settings.OBC1)
ResetOBC1();
S9xSA1Init ();
if (Settings.C4)
S9xInitC4 ();
S9xInitCheatData ();
// Settings.Paused = FALSE;
}
uint8 S9xOpLengthsM0X0[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
3, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM0X1[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM1X0[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
3, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM1X1[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
+553
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _CPUADDR_H_
#define _CPUADDR_H_
typedef enum {
NONE = 0,
READ = 1,
WRITE = 2,
MODIFY = 3,
JUMP = 5,
JSR = 8
} AccessMode;
STATIC inline uint8 Immediate8 (AccessMode a) {
uint8 val = CPU.PCBase[Registers.PCw];
if(a&READ) OpenBus = val;
AddCycles(CPU.MemSpeed);
Registers.PCw++;
return val;
}
STATIC inline uint8 Immediate8Slow (AccessMode a) {
uint8 val = S9xGetByte(Registers.PBPC);
if(a&READ) OpenBus = val;
Registers.PCw++;
return val;
}
STATIC inline uint16 Immediate16 (AccessMode a) {
uint16 val = READ_WORD(CPU.PCBase+Registers.PCw);
if(a&READ) OpenBus = (uint8)(val>>8);
AddCycles(CPU.MemSpeedx2);
Registers.PCw+=2;
return val;
}
STATIC inline uint16 Immediate16Slow (AccessMode a) {
uint16 val = S9xGetWord(Registers.PBPC, WRAP_BANK);
if(a&READ) OpenBus = (uint8)(val>>8);
Registers.PCw+=2;
return val;
}
STATIC inline uint32 RelativeSlow (AccessMode a) { // branch $xx
int8 offset = Immediate8Slow(a);
return ((int16)Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 Relative (AccessMode a) { // branch $xx
int8 offset = Immediate8(a);
return ((int16)Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 RelativeLongSlow (AccessMode a) { // BRL $xxxx
int16 offset = Immediate16Slow(a);
return ((int32)Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 RelativeLong (AccessMode a) { // BRL $xxxx
int16 offset = Immediate16(a);
return ((int32)Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 AbsoluteIndexedIndirectSlow (AccessMode a) { // (a,X)
uint16 addr;
if(a&JSR){
// JSR (a,X) pushes the old address in the middle of loading the new.
// OpenBus needs to be set to account for this.
addr = Immediate8Slow(READ);
if(a==JSR) OpenBus = Registers.PCl;
addr |= Immediate8Slow(READ)<<8;
} else {
addr = Immediate16Slow(READ);
}
AddCycles(ONE_CYCLE);
addr+=Registers.X.W;
// Address load wraps within the bank
uint16 addr2 = S9xGetWord(ICPU.ShiftedPB | addr, WRAP_BANK);
OpenBus = addr2>>8;
return addr2;
}
STATIC inline uint32 AbsoluteIndexedIndirect (AccessMode a) { // (a,X)
uint16 addr = Immediate16Slow(READ);
addr+=Registers.X.W;
// Address load wraps within the bank
uint16 addr2 = S9xGetWord(ICPU.ShiftedPB | addr, WRAP_BANK);
OpenBus = addr2>>8;
return addr2;
}
STATIC inline uint32 AbsoluteIndirectLongSlow (AccessMode a) { // [a]
uint16 addr = Immediate16Slow(READ);
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
}
STATIC inline uint32 AbsoluteIndirectLong (AccessMode a) { // [a]
uint16 addr = Immediate16(READ);
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
}
STATIC inline uint32 AbsoluteIndirectSlow (AccessMode a) { // (a)
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint16 addr2 = S9xGetWord(Immediate16Slow(READ));
OpenBus=addr2>>8;
return addr2;
}
STATIC inline uint32 AbsoluteIndirect (AccessMode a) { // (a)
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint16 addr2 = S9xGetWord(Immediate16(READ));
OpenBus=addr2>>8;
return addr2;
}
STATIC inline uint32 AbsoluteSlow (AccessMode a) { // a
return ICPU.ShiftedDB|Immediate16Slow(a);
}
STATIC inline uint32 Absolute (AccessMode a) { // a
return ICPU.ShiftedDB|Immediate16(a);
}
STATIC inline uint32 AbsoluteLongSlow (AccessMode a) { // l
uint32 addr = Immediate16Slow(READ);
// JSR l pushes the old bank in the middle of loading the new.
// OpenBus needs to be set to account for this.
if(a==JSR) OpenBus = Registers.PB;
addr |= Immediate8Slow(a)<<16;
return addr;
}
STATIC inline uint32 AbsoluteLong (AccessMode a) { // l
uint32 addr = READ_3WORD(CPU.PCBase+Registers.PCw);
AddCycles(CPU.MemSpeedx2+CPU.MemSpeed);
if(a&READ) OpenBus = addr>>16;
Registers.PCw+=3;
return addr;
}
STATIC inline uint32 DirectSlow (AccessMode a) { // d
uint16 addr = Immediate8Slow(a) + Registers.D.W;
if(Registers.DL!=0) AddCycles(ONE_CYCLE);
return addr;
}
STATIC inline uint32 Direct (AccessMode a) { // d
uint16 addr = Immediate8(a) + Registers.D.W;
if(Registers.DL!=0) AddCycles(ONE_CYCLE);
return addr;
}
STATIC inline uint32 DirectIndirectSlow (AccessMode a) { // (d)
uint32 addr = S9xGetWord(DirectSlow(READ),
(!CheckEmulation() || Registers.DL)?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
addr |= ICPU.ShiftedDB;
return addr;
}
STATIC inline uint32 DirectIndirectE0 (AccessMode a) { // (d)
uint32 addr = S9xGetWord(Direct(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
addr |= ICPU.ShiftedDB;
return addr;
}
STATIC inline uint32 DirectIndirectE1 (AccessMode a) { // (d)
uint32 addr = S9xGetWord(DirectSlow(READ),
Registers.DL?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
addr |= ICPU.ShiftedDB;
return addr;
}
STATIC inline uint32 DirectIndirectIndexedSlow (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectSlow(a);
if(a&WRITE || !CheckIndex() || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectIndexedE0X0 (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectE0(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectIndexedE0X1 (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectE0(a);
if(a&WRITE || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectIndexedE1 (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectE1(a);
if(a&WRITE || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectLongSlow (AccessMode a) { // [d]
uint16 addr = DirectSlow(READ);
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
}
STATIC inline uint32 DirectIndirectLong (AccessMode a) { // [d]
uint16 addr = Direct(READ);
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
}
STATIC inline uint32 DirectIndirectIndexedLongSlow (AccessMode a) { // [d],Y
return DirectIndirectLongSlow(a) + Registers.Y.W;
}
STATIC inline uint32 DirectIndirectIndexedLong (AccessMode a) { // [d],Y
return DirectIndirectLong(a) + Registers.Y.W;
}
STATIC inline uint32 DirectIndexedXSlow (AccessMode a) { // d,X
pair addr;
addr.W = DirectSlow(a);
if(!CheckEmulation() || Registers.DL){
addr.W+=Registers.X.W;
} else {
addr.B.l+=Registers.XL;
}
AddCycles(ONE_CYCLE);
return addr.W;
}
STATIC inline uint32 DirectIndexedXE0 (AccessMode a) { // d,X
uint16 addr = Direct(a) + Registers.X.W;
AddCycles(ONE_CYCLE);
return addr;
}
STATIC inline uint32 DirectIndexedXE1 (AccessMode a) { // d,X
if(Registers.DL){
return DirectIndexedXE0(a);
} else {
pair addr;
addr.W = Direct(a);
addr.B.l+=Registers.XL;
AddCycles(ONE_CYCLE);
return addr.W;
}
}
STATIC inline uint32 DirectIndexedYSlow (AccessMode a) { // d,Y
pair addr;
addr.W = DirectSlow(a);
if(!CheckEmulation() || Registers.DL){
addr.W+=Registers.Y.W;
} else {
addr.B.l+=Registers.YL;
}
AddCycles(ONE_CYCLE);
return addr.W;
}
STATIC inline uint32 DirectIndexedYE0 (AccessMode a) { // d,Y
uint16 addr = Direct(a) + Registers.Y.W;
AddCycles(ONE_CYCLE);
return addr;
}
STATIC inline uint32 DirectIndexedYE1 (AccessMode a) { // d,Y
if(Registers.DL){
return DirectIndexedYE0(a);
} else {
pair addr;
addr.W = Direct(a);
addr.B.l+=Registers.YL;
AddCycles(ONE_CYCLE);
return addr.W;
}
}
STATIC inline uint32 DirectIndexedIndirectSlow (AccessMode a) { // (d,X)
uint32 addr = S9xGetWord(DirectIndexedXSlow(READ),
(!CheckEmulation() || Registers.DL)?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
return ICPU.ShiftedDB|addr;
}
STATIC inline uint32 DirectIndexedIndirectE0 (AccessMode a) { // (d,X)
uint32 addr = S9xGetWord(DirectIndexedXE0(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
return ICPU.ShiftedDB|addr;
}
STATIC inline uint32 DirectIndexedIndirectE1 (AccessMode a) { // (d,X)
uint32 addr = S9xGetWord(DirectIndexedXE1(READ),
Registers.DL?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
return ICPU.ShiftedDB|addr;
}
STATIC inline uint32 AbsoluteIndexedXSlow (AccessMode a) { // a,X
uint32 addr = AbsoluteSlow(a);
if(a&WRITE || !CheckIndex() || (addr&0xff)+Registers.XL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
}
STATIC inline uint32 AbsoluteIndexedXX0 (AccessMode a) { // a,X
uint32 addr = Absolute(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
}
STATIC inline uint32 AbsoluteIndexedXX1 (AccessMode a) { // a,X
uint32 addr = Absolute(a);
if(a&WRITE || (addr&0xff)+Registers.XL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
}
STATIC inline uint32 AbsoluteIndexedYSlow (AccessMode a) { // a,Y
uint32 addr = AbsoluteSlow(a);
if(a&WRITE || !CheckIndex() || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 AbsoluteIndexedYX0 (AccessMode a) { // a,Y
uint32 addr = Absolute(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 AbsoluteIndexedYX1 (AccessMode a) { // a,Y
uint32 addr = Absolute(a);
if(a&WRITE || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 AbsoluteLongIndexedXSlow (AccessMode a) { // l,X
return (AbsoluteLongSlow(a) + Registers.X.W);
}
STATIC inline uint32 AbsoluteLongIndexedX (AccessMode a) { // l,X
return (AbsoluteLong(a) + Registers.X.W);
}
STATIC inline uint32 StackRelativeSlow (AccessMode a) { // d,S
uint16 addr = Immediate8Slow(a) + Registers.S.W;
AddCycles(ONE_CYCLE);
return addr;
}
STATIC inline uint32 StackRelative (AccessMode a) { // d,S
uint16 addr = Immediate8(a) + Registers.S.W;
AddCycles(ONE_CYCLE);
return addr;
}
STATIC inline uint32 StackRelativeIndirectIndexedSlow (AccessMode a) { // (d,S),Y
uint32 addr=S9xGetWord(StackRelativeSlow(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
addr = (addr+Registers.Y.W+ICPU.ShiftedDB)&0xffffff;
AddCycles(ONE_CYCLE);
return addr;
}
STATIC inline uint32 StackRelativeIndirectIndexed (AccessMode a) { // (d,S),Y
uint32 addr=S9xGetWord(StackRelative(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
addr = (addr+Registers.Y.W+ICPU.ShiftedDB)&0xffffff;
AddCycles(ONE_CYCLE);
return addr;
}
#endif
+569
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@@ -0,0 +1,569 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "cpuops.h"
#include "ppu.h"
#include "cpuexec.h"
#include "debug.h"
#include "snapshot.h"
#include "gfx.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "sa1.h"
#include "spc7110.h"
#ifndef ZSNES_FX
#include "fxemu.h"
extern struct FxInit_s SuperFX;
#endif
void S9xMainLoop (void)
{
if(ICPU.SavedAtOp)
{
ICPU.SavedAtOp = FALSE;
Registers.PCw = CPU.PBPCAtOpcodeStart;
if(CPU.PCBase)
CPU.Cycles -= CPU.MemSpeed;
goto doOp;
}
for (;;)
{
if (CPU.Flags)
{
if (CPU.Flags & NMI_FLAG)
{
if (Timings.NMITriggerPos <= CPU.Cycles)
{
CPU.Flags &= ~NMI_FLAG;
Timings.NMITriggerPos = 0xffff;
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
Registers.PCw++;
}
S9xOpcode_NMI();
}
}
#ifdef DEBUGGER
if ((CPU.Flags & BREAK_FLAG) && !(CPU.Flags & SINGLE_STEP_FLAG))
{
for (int Break = 0; Break != 6; Break++)
{
if (S9xBreakpoint[Break].Enabled &&
S9xBreakpoint[Break].Bank == Registers.PB &&
S9xBreakpoint[Break].Address == Registers.PCw)
{
if (S9xBreakpoint[Break].Enabled == 2)
S9xBreakpoint[Break].Enabled = TRUE;
else
CPU.Flags |= DEBUG_MODE_FLAG;
}
}
}
#endif
CHECK_SOUND();
if (CPU.Flags & IRQ_FLAG)
{
if (CPU.IRQPending)
// FIXME: In case of IRQ during WRAM refresh
CPU.IRQPending = 0;
else
{
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
Registers.PCw++;
}
if (CPU.IRQActive && !Settings.DisableIRQ)
{
if (!CheckFlag(IRQ))
// in IRQ handler $4211 is supposed to be read, so IRQ_FLAG should be cleared.
S9xOpcode_IRQ();
}
else
CPU.Flags &= ~IRQ_FLAG;
}
}
if (CPU.Flags & SCAN_KEYS_FLAG)
break;
#ifdef DEBUGGER
if (CPU.Flags & DEBUG_MODE_FLAG)
break;
if (CPU.Flags & TRACE_FLAG)
S9xTrace();
if (CPU.Flags & SINGLE_STEP_FLAG)
{
CPU.Flags &= ~SINGLE_STEP_FLAG;
CPU.Flags |= DEBUG_MODE_FLAG;
}
#endif
}
#ifdef CPU_SHUTDOWN
CPU.PBPCAtOpcodeStart = Registers.PBPC;
#endif
doOp:
register uint8 Op;
register struct SOpcodes *Opcodes;
CPU.PrevCycles = CPU.Cycles;
if (CPU.PCBase)
{
Op = CPU.PCBase[Registers.PCw];
CPU.Cycles += CPU.MemSpeed;
Opcodes = ICPU.S9xOpcodes;
}
else
{
Op = S9xGetByte(Registers.PBPC);
OpenBus = Op;
Opcodes = S9xOpcodesSlow;
}
if ((Registers.PCw&MEMMAP_MASK) + ICPU.S9xOpLengths[Op] >= MEMMAP_BLOCK_SIZE)
{
uint8 *oldPCBase = CPU.PCBase;
CPU.PCBase = GetBasePointer(ICPU.ShiftedPB + ((uint16) (Registers.PCw + 4)));
if (oldPCBase!=CPU.PCBase || (Registers.PCw&~MEMMAP_MASK) == (0xffff & ~MEMMAP_MASK))
Opcodes = S9xOpcodesSlow;
}
Registers.PCw++;
(*Opcodes[Op].S9xOpcode)();
if(ICPU.SavedAtOp)
{
ICPU.SavedAtOp = false;
continue;
}
S9xAPUExecute();
if (SA1.Executing)
S9xSA1MainLoop();
while (CPU.Cycles >= CPU.NextEvent)
S9xDoHEventProcessing();
}
S9xPackStatus();
APURegisters.PC = IAPU.PC - IAPU.RAM;
S9xAPUPackStatus();
if (CPU.Flags & SCAN_KEYS_FLAG)
{
#ifdef DEBUGGER
if (!(CPU.Flags & FRAME_ADVANCE_FLAG))
#endif
S9xSyncSpeed();
CPU.Flags &= ~SCAN_KEYS_FLAG;
}
}
void S9xSetIRQ (uint32 source)
{
CPU.IRQActive |= source;
CPU.Flags |= IRQ_FLAG;
if (CPU.WaitingForInterrupt)
{
// Force IRQ to trigger immediately after WAI -
// Final Fantasy Mystic Quest crashes without this.
CPU.WaitingForInterrupt = FALSE;
Registers.PCw++;
}
}
void S9xClearIRQ (uint32 source)
{
CLEAR_IRQ_SOURCE(source);
}
void S9xDoHEventProcessing (void)
{
#ifdef DEBUGGER
char mes[256];
#endif
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
switch (CPU.WhichEvent)
{
case HC_HBLANK_START_EVENT:
S9xCheckMissingHTimerPosition(Timings.HBlankStart);
break;
case HC_HDMA_START_EVENT:
if (IPPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
{
#ifdef DEBUGGER
sprintf(mes, "*** HDMA HC:%04d, Channel:%02x", CPU.Cycles, IPPU.HDMA);
S9xTraceMessage(mes);
#endif
IPPU.HDMA = S9xDoHDMA(IPPU.HDMA);
}
S9xCheckMissingHTimerPosition(Timings.HDMAStart);
break;
case HC_HCOUNTER_MAX_EVENT:
#ifndef ZSNES_FX
if (Settings.SuperFX)
{
if (!SuperFX.oneLineDone)
S9xSuperFXExec();
SuperFX.oneLineDone = FALSE;
}
#else
S9xSuperFXExec();
#endif
#ifndef STORM
if (Settings.SoundSync)
S9xGenerateSound();
#endif
CPU.Cycles -= Timings.H_Max;
IAPU.NextAPUTimerPos -= (Timings.H_Max << SNES_APU_ACCURACY);
APU.Cycles -= (Timings.H_Max << SNES_APU_ACCURACY);
if ((Timings.NMITriggerPos != 0xffff) && (Timings.NMITriggerPos >= Timings.H_Max))
Timings.NMITriggerPos -= Timings.H_Max;
ICPU.Scanline++;
CPU.V_Counter++;
if (CPU.V_Counter >= Timings.V_Max) // V ranges from 0 to Timings.V_Max - 1
{
CPU.V_Counter = 0;
Timings.InterlaceField ^= 1;
// From byuu:
// [NTSC]
// interlace mode has 525 scanlines: 263 on the even frame, and 262 on the odd.
// non-interlace mode has 524 scanlines: 262 scanlines on both even and odd frames.
// [PAL] <PAL info is unverified on hardware>
// interlace mode has 625 scanlines: 313 on the even frame, and 312 on the odd.
// non-interlace mode has 624 scanlines: 312 scanlines on both even and odd frames.
if (IPPU.Interlace && !Timings.InterlaceField)
Timings.V_Max = Timings.V_Max_Master + 1; // 263 (NTSC), 313?(PAL)
else
Timings.V_Max = Timings.V_Max_Master; // 262 (NTSC), 312?(PAL)
Memory.FillRAM[0x213F] ^= 0x80;
PPU.RangeTimeOver = 0;
// FIXME: reading $4210 will wait 2 cycles, then perform reading, then wait 4 more cycles.
Memory.FillRAM[0x4210] = Model->_5A22;
CPU.Flags &= ~NMI_FLAG;
Timings.NMITriggerPos = 0xffff;
ICPU.Frame++;
PPU.HVBeamCounterLatched = 0;
CPU.Flags |= SCAN_KEYS_FLAG;
}
// From byuu:
// In non-interlace mode, there are 341 dots per scanline, and 262 scanlines per frame.
// On odd frames, scanline 240 is one dot short.
// In interlace mode, there are always 341 dots per scanline. Even frames have 263 scanlines,
// and odd frames have 262 scanlines.
// Interlace mode scanline 240 on odd frames is not missing a dot.
if (CPU.V_Counter == 240 && !IPPU.Interlace && Timings.InterlaceField) // V=240
Timings.H_Max = Timings.H_Max_Master - ONE_DOT_CYCLE; // HC=1360
else
Timings.H_Max = Timings.H_Max_Master; // HC=1364
if (Model->_5A22 == 2)
{
if (CPU.V_Counter != 240 || IPPU.Interlace || !Timings.InterlaceField) // V=240
{
if (Timings.WRAMRefreshPos == SNES_WRAM_REFRESH_HC_v2 - ONE_DOT_CYCLE) // HC=534
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2; // HC=538
else
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2 - ONE_DOT_CYCLE; // HC=534
}
}
else
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v1;
S9xCheckMissingHTimerPosition(0);
if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE) // VBlank starts from V=225(240).
{
S9xEndScreenRefresh();
IPPU.HDMA = 0;
// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
#ifdef DEBUGGER
missing.dma_this_frame = 0;
#endif
IPPU.MaxBrightness = PPU.Brightness;
PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
if (!PPU.ForcedBlanking)
{
PPU.OAMAddr = PPU.SavedOAMAddr;
uint8 tmp = 0;
if (PPU.OAMPriorityRotation)
tmp = (PPU.OAMAddr & 0xFE) >> 1;
if ((PPU.OAMFlip & 1) || PPU.FirstSprite!=tmp)
{
PPU.FirstSprite = tmp;
IPPU.OBJChanged = TRUE;
}
PPU.OAMFlip = 0;
}
// FIXME: writing to $4210 will wait 6 cycles.
Memory.FillRAM[0x4210] = 0x80 | Model->_5A22;
if (Memory.FillRAM[0x4200] & 0x80)
{
// FIXME: triggered at HC=6, checked just before the final CPU cycle,
// then, when to call S9xOpcode_NMI()?
CPU.Flags |= NMI_FLAG;
Timings.NMITriggerPos = 6 + 6;
}
}
if (CPU.V_Counter == PPU.ScreenHeight + 3) // FIXME: not true
{
if (Memory.FillRAM[0x4200] & 1)
S9xDoAutoJoypad();
}
if (CPU.V_Counter == FIRST_VISIBLE_LINE) // V=1
S9xStartScreenRefresh();
CPU.NextEvent = -1;
break;
case HC_HDMA_INIT_EVENT:
if (CPU.V_Counter == 0)
S9xStartHDMA();
S9xCheckMissingHTimerPosition(Timings.HDMAInit);
break;
case HC_RENDER_EVENT:
if (CPU.V_Counter >= FIRST_VISIBLE_LINE && CPU.V_Counter <= PPU.ScreenHeight)
RenderLine((uint8)(CPU.V_Counter - FIRST_VISIBLE_LINE));
S9xCheckMissingHTimerPosition(Timings.RenderPos);
break;
case HC_WRAM_REFRESH_EVENT:
#ifdef DEBUGGER
sprintf(mes, "*** WRAM Refresh HC:%04d", CPU.Cycles);
S9xTraceMessage(mes);
#endif
S9xCheckMissingHTimerHalt(Timings.WRAMRefreshPos, SNES_WRAM_REFRESH_CYCLES);
CPU.Cycles += SNES_WRAM_REFRESH_CYCLES;
S9xAPUExecute();
S9xCheckMissingHTimerPosition(Timings.WRAMRefreshPos);
break;
case HC_IRQ_1_3_EVENT:
case HC_IRQ_3_5_EVENT:
case HC_IRQ_5_7_EVENT:
case HC_IRQ_7_9_EVENT:
case HC_IRQ_9_A_EVENT:
case HC_IRQ_A_1_EVENT:
if (PPU.HTimerEnabled && (!PPU.VTimerEnabled || (CPU.V_Counter == PPU.VTimerPosition)))
S9xSetIRQ(PPU_H_BEAM_IRQ_SOURCE);
else
if (PPU.VTimerEnabled && (CPU.V_Counter == PPU.VTimerPosition))
S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE);
break;
}
S9xReschedule();
}
+361
View File
@@ -0,0 +1,361 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _CPUEXEC_H_
#define _CPUEXEC_H_
#include "snes9x.h"
struct SOpcodes {
#ifdef __WIN32__
void (__cdecl *S9xOpcode)( void);
#else
void (*S9xOpcode)( void);
#endif
};
struct SICPU
{
uint8 *Speed; // unused
struct SOpcodes *S9xOpcodes;
uint8 *S9xOpLengths;
uint8 _Carry;
uint8 _Zero;
uint8 _Negative;
uint8 _Overflow;
bool8 CPUExecuting;
uint32 ShiftedPB;
uint32 ShiftedDB;
uint32 Frame;
uint32 Scanline;
uint32 FrameAdvanceCount;
bool8 SavedAtOp;
};
START_EXTERN_C
extern struct SICPU ICPU;
END_EXTERN_C
#include "ppu.h"
#include "memmap.h"
#include "65c816.h"
START_EXTERN_C
void S9xMainLoop (void);
void S9xReset (void);
void S9xSoftReset (void);
void S9xDoHEventProcessing ();
void S9xClearIRQ (uint32);
void S9xSetIRQ (uint32);
extern struct SOpcodes S9xOpcodesE1 [256];
extern struct SOpcodes S9xOpcodesM1X1 [256];
extern struct SOpcodes S9xOpcodesM1X0 [256];
extern struct SOpcodes S9xOpcodesM0X1 [256];
extern struct SOpcodes S9xOpcodesM0X0 [256];
extern struct SOpcodes S9xOpcodesSlow [256];
extern uint8 S9xOpLengthsM1X1 [256];
extern uint8 S9xOpLengthsM1X0 [256];
extern uint8 S9xOpLengthsM0X1 [256];
extern uint8 S9xOpLengthsM0X0 [256];
END_EXTERN_C
STATIC inline void S9xUnpackStatus()
{
ICPU._Zero = (Registers.PL & Zero) == 0;
ICPU._Negative = (Registers.PL & Negative);
ICPU._Carry = (Registers.PL & Carry);
ICPU._Overflow = (Registers.PL & Overflow) >> 6;
}
STATIC inline void S9xPackStatus()
{
Registers.PL &= ~(Zero | Negative | Carry | Overflow);
Registers.PL |= ICPU._Carry | ((ICPU._Zero == 0) << 1) |
(ICPU._Negative & 0x80) | (ICPU._Overflow << 6);
}
STATIC inline void CLEAR_IRQ_SOURCE (uint32 M)
{
CPU.IRQActive &= ~M;
if (!CPU.IRQActive)
CPU.Flags &= ~IRQ_FLAG;
}
STATIC inline void S9xFixCycles ()
{
if (CheckEmulation ())
{
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
}
else
if (CheckMemory ())
{
if (CheckIndex ())
{
ICPU.S9xOpcodes = S9xOpcodesM1X1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM1X0;
ICPU.S9xOpLengths = S9xOpLengthsM1X0;
}
}
else
{
if (CheckIndex ())
{
ICPU.S9xOpcodes = S9xOpcodesM0X1;
ICPU.S9xOpLengths = S9xOpLengthsM0X1;
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM0X0;
ICPU.S9xOpLengths = S9xOpLengthsM0X0;
}
}
}
STATIC inline void S9xReschedule (void)
{
uint8 next = 0;
int32 hpos = 0;
switch (CPU.WhichEvent)
{
case HC_HBLANK_START_EVENT:
case HC_IRQ_1_3_EVENT:
next = HC_HDMA_START_EVENT;
hpos = Timings.HDMAStart;
break;
case HC_HDMA_START_EVENT:
case HC_IRQ_3_5_EVENT:
next = HC_HCOUNTER_MAX_EVENT;
hpos = Timings.H_Max;
break;
case HC_HCOUNTER_MAX_EVENT:
case HC_IRQ_5_7_EVENT:
next = HC_HDMA_INIT_EVENT;
hpos = Timings.HDMAInit;
break;
case HC_HDMA_INIT_EVENT:
case HC_IRQ_7_9_EVENT:
next = HC_RENDER_EVENT;
hpos = Timings.RenderPos;
break;
case HC_RENDER_EVENT:
case HC_IRQ_9_A_EVENT:
next = HC_WRAM_REFRESH_EVENT;
hpos = Timings.WRAMRefreshPos;
break;
case HC_WRAM_REFRESH_EVENT:
case HC_IRQ_A_1_EVENT:
next = HC_HBLANK_START_EVENT;
hpos = Timings.HBlankStart;
break;
}
if (((int32) PPU.HTimerPosition > CPU.NextEvent) && ((int32) PPU.HTimerPosition < hpos))
{
hpos = (int32) PPU.HTimerPosition;
switch (next)
{
case HC_HDMA_START_EVENT:
next = HC_IRQ_1_3_EVENT;
break;
case HC_HCOUNTER_MAX_EVENT:
next = HC_IRQ_3_5_EVENT;
break;
case HC_HDMA_INIT_EVENT:
next = HC_IRQ_5_7_EVENT;
break;
case HC_RENDER_EVENT:
next = HC_IRQ_7_9_EVENT;
break;
case HC_WRAM_REFRESH_EVENT:
next = HC_IRQ_9_A_EVENT;
break;
case HC_HBLANK_START_EVENT:
next = HC_IRQ_A_1_EVENT;
break;
}
}
CPU.NextEvent = hpos;
CPU.WhichEvent = next;
}
#endif
+800
View File
@@ -0,0 +1,800 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _CPUMACRO_H_
#define _CPUMACRO_H_
#define rOP8(OP, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
uint8 val = OpenBus = S9xGetByte(ADDR(READ)); \
FUNC(val); \
}
#define rOP16(OP, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
uint16 val = S9xGetWord(ADDR(READ), WRAP); \
OpenBus = (uint8)(val>>8); \
FUNC(val); \
}
#define rOPC(OP, COND, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
if(Check##COND()){ \
uint8 val = OpenBus = S9xGetByte(ADDR(READ)); \
FUNC(val); \
} else { \
uint16 val = S9xGetWord(ADDR(READ), WRAP); \
OpenBus = (uint8)(val>>8); \
FUNC(val); \
} \
}
#define rOPM(OP, ADDR, WRAP, FUNC) \
rOPC(OP, Memory, ADDR, WRAP, FUNC)
#define rOPX(OP, ADDR, WRAP, FUNC) \
rOPC(OP, Index, ADDR, WRAP, FUNC)
#define wOP8(OP, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
FUNC##8 (ADDR(WRITE)); \
}
#define wOP16(OP, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
FUNC##16 (ADDR(WRITE), WRAP); \
}
#define wOPC(OP, COND, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
if(Check##COND()){ \
FUNC##8 (ADDR(WRITE)); \
} else { \
FUNC##16 (ADDR(WRITE), WRAP); \
} \
}
#define wOPM(OP, ADDR, WRAP, FUNC) \
wOPC(OP, Memory, ADDR, WRAP, FUNC)
#define wOPX(OP, ADDR, WRAP, FUNC) \
wOPC(OP, Index, ADDR, WRAP, FUNC)
#define mOP8(OP, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
FUNC##8 (ADDR(MODIFY)); \
}
#define mOP16(OP, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
FUNC##16 (ADDR(MODIFY), WRAP); \
}
#define mOPC(OP, COND, ADDR, WRAP, FUNC) \
static void Op##OP (void) { \
if(Check##COND()){ \
FUNC##8 (ADDR(MODIFY)); \
} else { \
FUNC##16 (ADDR(MODIFY), WRAP); \
} \
}
#define mOPM(OP, ADDR, WRAP, FUNC) \
mOPC(OP, Memory, ADDR, WRAP, FUNC)
#define bOP(OP, REL, COND, CHK, E) \
static void Op##OP (void) { \
pair newPC; \
newPC.W = REL(JUMP); \
BranchCheck##CHK (); \
if(COND){ \
AddCycles(ONE_CYCLE); \
if(E && Registers.PCh!=newPC.B.h){AddCycles(ONE_CYCLE);} \
if((Registers.PCw&~MEMMAP_MASK)!=(newPC.W&~MEMMAP_MASK)){ \
S9xSetPCBase(ICPU.ShiftedPB + newPC.W); \
} else { \
Registers.PCw = newPC.W; \
} \
CPUShutdown (); \
} \
}
STATIC inline void SetZN (uint16 Work) {
ICPU._Zero = Work != 0;
ICPU._Negative = (uint8) (Work >> 8);
}
STATIC inline void SetZN (uint8 Work) {
ICPU._Zero = Work;
ICPU._Negative = Work;
}
STATIC inline void ADC (uint8 Work8) {
if(CheckDecimal()) {
uint8 A1 = Registers.A.W & 0x0F;
uint16 A2 = Registers.A.W & 0xF0;
uint8 W1 = Work8 & 0x0F;
uint8 W2 = Work8 & 0xF0;
A1 += W1+CheckCarry();
if(A1>0x09){
A1-=0x0A;
A1&=0x0F;
A2+=0x10;
}
A2 += W2;
if(A2>0x90){
A2-=0xA0;
A2&=0xF0;
SetCarry();
} else {
ClearCarry();
}
uint8 Ans8 = A2|A1;
if (~(Registers.AL ^ Work8) &
(Work8 ^ Ans8) & 0x80)
SetOverflow();
else
ClearOverflow();
Registers.AL = Ans8;
SetZN (Registers.AL);
} else {
uint16 Ans16 = Registers.AL + Work8 + CheckCarry();
ICPU._Carry = Ans16 >= 0x100;
if (~(Registers.AL ^ Work8) &
(Work8 ^ (uint8) Ans16) & 0x80)
SetOverflow();
else
ClearOverflow();
Registers.AL = (uint8) Ans16;
SetZN (Registers.AL);
}
}
STATIC inline void ADC (uint16 Work16) {
if (CheckDecimal ()) {
uint16 A1 = Registers.A.W & 0x000F;
uint16 A2 = Registers.A.W & 0x00F0;
uint16 A3 = Registers.A.W & 0x0F00;
uint32 A4 = Registers.A.W & 0xF000;
uint16 W1 = Work16 & 0x000F;
uint16 W2 = Work16 & 0x00F0;
uint16 W3 = Work16 & 0x0F00;
uint16 W4 = Work16 & 0xF000;
A1 += W1 + CheckCarry ();
if(A1>0x0009) {
A1 -= 0x000A;
A1 &= 0x000F;
A2 += 0x0010;
}
A2 += W2;
if(A2>0x0090){
A2 -= 0x00A0;
A2 &= 0x00F0;
A3 += 0x0100;
}
A3 += W3;
if(A3>0x0900){
A3 -= 0x0A00;
A3 &= 0x0F00;
A4 += 0x1000;
}
A4 += W4;
if(A4>0x9000){
A4 -= 0xA000;
A4 &= 0xF000;
SetCarry ();
} else {
ClearCarry ();
}
uint16 Ans16 = A4|A3|A2|A1;
if (~(Registers.A.W ^ Work16) &
(Work16 ^ Ans16) & 0x8000)
SetOverflow();
else
ClearOverflow();
Registers.A.W = Ans16;
SetZN (Registers.A.W);
} else {
uint32 Ans32 = Registers.A.W + Work16 + CheckCarry();
ICPU._Carry = Ans32 >= 0x10000;
if (~(Registers.A.W ^ Work16) &
(Work16 ^ (uint16) Ans32) & 0x8000)
SetOverflow();
else
ClearOverflow();
Registers.A.W = (uint16) Ans32;
SetZN (Registers.A.W);
}
}
STATIC inline void AND (uint16 Work16) {
Registers.A.W &= Work16;
SetZN (Registers.A.W);
}
STATIC inline void AND (uint8 Work8) {
Registers.AL &= Work8;
SetZN (Registers.AL);
}
STATIC inline void ASL16 (uint32 OpAddress, s9xwrap_t w) {
uint16 Work16 = S9xGetWord (OpAddress, w);
ICPU._Carry = (Work16 & 0x8000) != 0;
Work16 <<= 1;
AddCycles(ONE_CYCLE);
S9xSetWord (Work16, OpAddress, w, WRITE_10);
OpenBus = (Work16&0xff);
SetZN (Work16);
}
STATIC inline void ASL8 (uint32 OpAddress) {
uint8 Work8 = S9xGetByte (OpAddress);
ICPU._Carry = (Work8 & 0x80) != 0;
Work8 <<= 1;
AddCycles(ONE_CYCLE);
S9xSetByte (Work8, OpAddress);
OpenBus = Work8;
SetZN (Work8);
}
STATIC inline void BIT (uint16 Work16) {
ICPU._Overflow = (Work16 & 0x4000) != 0;
ICPU._Negative = (uint8) (Work16 >> 8);
ICPU._Zero = (Work16 & Registers.A.W) != 0;
}
STATIC inline void BIT (uint8 Work8) {
ICPU._Overflow = (Work8 & 0x40) != 0;
ICPU._Negative = Work8;
ICPU._Zero = Work8 & Registers.AL;
}
STATIC inline void CMP (uint16 val) {
int32 Int32 = (int32) Registers.A.W - (int32) val;
ICPU._Carry = Int32 >= 0;
SetZN ((uint16) Int32);
}
STATIC inline void CMP (uint8 val) {
int16 Int16 = (int16) Registers.AL - (int16) val;
ICPU._Carry = Int16 >= 0;
SetZN ((uint8) Int16);
}
STATIC inline void CPX (uint16 val) {
int32 Int32 = (int32) Registers.X.W - (int32) val;
ICPU._Carry = Int32 >= 0;
SetZN ((uint16) Int32);
}
STATIC inline void CPX (uint8 val) {
int16 Int16 = (int16) Registers.XL - (int16) val;
ICPU._Carry = Int16 >= 0;
SetZN ((uint8) Int16);
}
STATIC inline void CPY (uint16 val) {
int32 Int32 = (int32) Registers.Y.W - (int32) val;
ICPU._Carry = Int32 >= 0;
SetZN ((uint16) Int32);
}
STATIC inline void CPY (uint8 val) {
int16 Int16 = (int16) Registers.YL - (int16) val;
ICPU._Carry = Int16 >= 0;
SetZN ((uint8) Int16);
}
STATIC inline void DEC16 (uint32 OpAddress, s9xwrap_t w) {
#ifdef CPU_SHUTDOWN
CPU.WaitAddress = 0xffffffff;
#endif
uint16 Work16 = S9xGetWord(OpAddress, w) - 1;
AddCycles(ONE_CYCLE);
S9xSetWord (Work16, OpAddress, w, WRITE_10);
OpenBus = Work16&0xff;
SetZN (Work16);
}
STATIC inline void DEC8 (uint32 OpAddress) {
#ifdef CPU_SHUTDOWN
CPU.WaitAddress = 0xffffffff;
#endif
uint8 Work8 = S9xGetByte (OpAddress) - 1;
AddCycles(ONE_CYCLE);
S9xSetByte (Work8, OpAddress);
OpenBus = Work8;
SetZN (Work8);
}
STATIC inline void EOR (uint16 val) {
Registers.A.W ^= val;
SetZN (Registers.A.W);
}
STATIC inline void EOR (uint8 val) {
Registers.AL ^= val;
SetZN (Registers.AL);
}
STATIC inline void INC16 (uint32 OpAddress, s9xwrap_t w) {
#ifdef CPU_SHUTDOWN
CPU.WaitAddress = 0xffffffff;
#endif
uint16 Work16 = S9xGetWord(OpAddress, w) + 1;
AddCycles(ONE_CYCLE);
S9xSetWord (Work16, OpAddress, w, WRITE_10);
OpenBus = Work16&0xff;
SetZN (Work16);
}
STATIC inline void INC8 (uint32 OpAddress) {
#ifdef CPU_SHUTDOWN
CPU.WaitAddress = 0xffffffff;
#endif
uint8 Work8 = S9xGetByte (OpAddress) + 1;
AddCycles(ONE_CYCLE);
S9xSetByte (Work8, OpAddress);
OpenBus = Work8;
SetZN (Work8);
}
STATIC inline void LDA (uint16 val) {
Registers.A.W = val;
SetZN (Registers.A.W);
}
STATIC inline void LDA (uint8 val) {
Registers.AL = val;
SetZN (Registers.AL);
}
STATIC inline void LDX (uint16 val) {
Registers.X.W = val;
SetZN (Registers.X.W);
}
STATIC inline void LDX (uint8 val) {
Registers.XL = val;
SetZN (Registers.XL);
}
STATIC inline void LDY (uint16 val) {
Registers.Y.W = val;
SetZN (Registers.Y.W);
}
STATIC inline void LDY (uint8 val) {
Registers.YL = val;
SetZN (Registers.YL);
}
STATIC inline void LSR16 (uint32 OpAddress, s9xwrap_t w) {
uint16 Work16 = S9xGetWord (OpAddress, w);
ICPU._Carry = Work16 & 1;
Work16 >>= 1;
AddCycles(ONE_CYCLE);
S9xSetWord (Work16, OpAddress, w, WRITE_10);
OpenBus = (Work16&0xff);
SetZN (Work16);
}
STATIC inline void LSR8 (uint32 OpAddress) {
uint8 Work8 = S9xGetByte (OpAddress);
ICPU._Carry = Work8 & 1;
Work8 >>= 1;
AddCycles(ONE_CYCLE);
S9xSetByte (Work8, OpAddress);
OpenBus = Work8;
SetZN (Work8);
}
STATIC inline void ORA (uint16 val) {
Registers.A.W |= val;
SetZN (Registers.A.W);
}
STATIC inline void ORA (uint8 val) {
Registers.AL |= val;
SetZN (Registers.AL);
}
STATIC inline void ROL16 (uint32 OpAddress, s9xwrap_t w) {
uint32 Work32 = (((uint32)S9xGetWord(OpAddress, w))<<1) | CheckCarry();
ICPU._Carry = Work32>=0x10000;
AddCycles(ONE_CYCLE);
S9xSetWord ((uint16)Work32, OpAddress, w, WRITE_10);
OpenBus = (Work32&0xff);
SetZN ((uint16)Work32);
}
STATIC inline void ROL8 (uint32 OpAddress) {
uint16 Work16 = (((uint16)S9xGetByte(OpAddress))<<1) | CheckCarry();
ICPU._Carry = Work16>=0x100;
AddCycles(ONE_CYCLE);
S9xSetByte ((uint8)Work16, OpAddress);
OpenBus = Work16&0xff;
SetZN ((uint8)Work16);
}
STATIC inline void ROR16 (uint32 OpAddress, s9xwrap_t w) {
uint32 Work32 = ((uint32)S9xGetWord(OpAddress, w)) | (((uint32)CheckCarry())<<16);
ICPU._Carry = Work32&1;
Work32 >>= 1;
AddCycles(ONE_CYCLE);
S9xSetWord ((uint16)Work32, OpAddress, w, WRITE_10);
OpenBus = (Work32&0xff);
SetZN ((uint16)Work32);
}
STATIC inline void ROR8 (uint32 OpAddress) {
uint16 Work16 = ((uint16)S9xGetByte(OpAddress)) | (((uint16)CheckCarry())<<8);
ICPU._Carry = Work16&1;
Work16 >>= 1;
AddCycles(ONE_CYCLE);
S9xSetByte ((uint8)Work16, OpAddress);
OpenBus = Work16&0xff;
SetZN ((uint8)Work16);
}
STATIC inline void SBC (uint16 Work16) {
if (CheckDecimal ()) {
uint16 A1 = Registers.A.W & 0x000F;
uint16 A2 = Registers.A.W & 0x00F0;
uint16 A3 = Registers.A.W & 0x0F00;
uint32 A4 = Registers.A.W & 0xF000;
uint16 W1 = Work16 & 0x000F;
uint16 W2 = Work16 & 0x00F0;
uint16 W3 = Work16 & 0x0F00;
uint16 W4 = Work16 & 0xF000;
A1 -= W1 + !CheckCarry ();
A2 -= W2;
A3 -= W3;
A4 -= W4;
if (A1 > 0x000F) {
A1 += 0x000A;
A1 &= 0x000F;
A2 -= 0x0010;
}
if (A2 > 0x00F0) {
A2 += 0x00A0;
A2 &= 0x00F0;
A3 -= 0x0100;
}
if (A3 > 0x0F00) {
A3 += 0x0A00;
A3 &= 0x0F00;
A4 -= 0x1000;
}
if (A4 > 0xF000) {
A4 += 0xA000;
A4 &= 0xF000;
ClearCarry ();
} else {
SetCarry ();
}
uint16 Ans16 = A4|A3|A2|A1;
if ((Registers.A.W ^ Work16) &
(Registers.A.W ^ Ans16) & 0x8000)
SetOverflow();
else
ClearOverflow();
Registers.A.W = Ans16;
SetZN (Registers.A.W);
} else {
int32 Int32 = (int32) Registers.A.W - (int32) Work16 + (int32) CheckCarry() - 1;
ICPU._Carry = Int32 >= 0;
if ((Registers.A.W ^ Work16) &
(Registers.A.W ^ (uint16) Int32) & 0x8000)
SetOverflow();
else
ClearOverflow ();
Registers.A.W = (uint16) Int32;
SetZN (Registers.A.W);
}
}
STATIC inline void SBC (uint8 Work8) {
if (CheckDecimal ()) {
uint8 A1 = Registers.A.W & 0x0F;
uint16 A2 = Registers.A.W & 0xF0;
uint8 W1 = Work8 & 0x0F;
uint8 W2 = Work8 & 0xF0;
A1 -= W1 + !CheckCarry ();
A2 -= W2;
if (A1 > 0x0F) {
A1 += 0x0A;
A1 &= 0x0F;
A2 -= 0x10;
}
if (A2 > 0xF0) {
A2 += 0xA0;
A2 &= 0xF0;
ClearCarry ();
} else {
SetCarry ();
}
uint8 Ans8 = A2|A1;
if ((Registers.AL ^ Work8) &
(Registers.AL ^ Ans8) & 0x80)
SetOverflow ();
else
ClearOverflow ();
Registers.AL = Ans8;
SetZN (Registers.AL);
} else {
int16 Int16 = (int16) Registers.AL - (int16) Work8 + (int16) CheckCarry() - 1;
ICPU._Carry = Int16 >= 0;
if ((Registers.AL ^ Work8) &
(Registers.AL ^ (uint8) Int16) & 0x80)
SetOverflow ();
else
ClearOverflow ();
Registers.AL = (uint8) Int16;
SetZN (Registers.AL);
}
}
STATIC inline void STA16 (uint32 OpAddress, enum s9xwrap_t w) {
S9xSetWord (Registers.A.W, OpAddress, w);
OpenBus = Registers.AH;
}
STATIC inline void STA8 (uint32 OpAddress) {
S9xSetByte (Registers.AL, OpAddress);
OpenBus = Registers.AL;
}
STATIC inline void STX16 (uint32 OpAddress, enum s9xwrap_t w) {
S9xSetWord (Registers.X.W, OpAddress, w);
OpenBus = Registers.XH;
}
STATIC inline void STX8 (uint32 OpAddress) {
S9xSetByte (Registers.XL, OpAddress);
OpenBus = Registers.XL;
}
STATIC inline void STY16 (uint32 OpAddress, enum s9xwrap_t w) {
S9xSetWord (Registers.Y.W, OpAddress, w);
OpenBus = Registers.YH;
}
STATIC inline void STY8 (uint32 OpAddress) {
S9xSetByte (Registers.YL, OpAddress);
OpenBus = Registers.YL;
}
STATIC inline void STZ16 (uint32 OpAddress, enum s9xwrap_t w) {
S9xSetWord (0, OpAddress, w);
OpenBus = 0;
}
STATIC inline void STZ8 (uint32 OpAddress) {
S9xSetByte (0, OpAddress);
OpenBus = 0;
}
STATIC inline void TSB16 (uint32 OpAddress, enum s9xwrap_t w) {
uint16 Work16 = S9xGetWord (OpAddress, w);
ICPU._Zero = (Work16 & Registers.A.W) != 0;
Work16 |= Registers.A.W;
AddCycles(ONE_CYCLE);
S9xSetWord (Work16, OpAddress, w, WRITE_10);
OpenBus = Work16&0xff;
}
STATIC inline void TSB8 (uint32 OpAddress) {
uint8 Work8 = S9xGetByte (OpAddress);
ICPU._Zero = Work8 & Registers.AL;
Work8 |= Registers.AL;
AddCycles(ONE_CYCLE);
S9xSetByte (Work8, OpAddress);
OpenBus = Work8;
}
STATIC inline void TRB16 (uint32 OpAddress, enum s9xwrap_t w) {
uint16 Work16 = S9xGetWord (OpAddress, w);
ICPU._Zero = (Work16 & Registers.A.W) != 0;
Work16 &= ~Registers.A.W;
AddCycles(ONE_CYCLE);
S9xSetWord (Work16, OpAddress, w, WRITE_10);
OpenBus = Work16&0xff;
}
STATIC inline void TRB8 (uint32 OpAddress) {
uint8 Work8 = S9xGetByte (OpAddress);
ICPU._Zero = Work8 & Registers.AL;
Work8 &= ~Registers.AL;
AddCycles(ONE_CYCLE);
S9xSetByte (Work8, OpAddress);
OpenBus = Work8;
}
#endif
File diff suppressed because it is too large Load Diff
+174
View File
@@ -0,0 +1,174 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _CPUOPS_H_
#define _CPUOPS_H_
void S9xOpcode_NMI ();
void S9xOpcode_IRQ ();
#define CHECK_FOR_IRQ() \
if (CPU.IRQActive && !CheckFlag (IRQ) && !Settings.DisableIRQ) \
S9xOpcode_IRQ()
#endif
+645
View File
@@ -0,0 +1,645 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#ifdef HAVE_LIBPNG
#include <png.h>
#endif
#include "port.h"
#include "crosshairs.h"
static char *crosshairs[32]={
"` " /* Crosshair 0 (no image) */
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" ",
"` " /* Crosshair 1 (the classic small dot) */
" "
" "
" "
" "
" "
" "
" #. "
" "
" "
" "
" "
" "
" "
" ",
"` " /* Crosshair 2 (a standard cross) */
" "
" "
" "
" .#. "
" .#. "
" ...#... "
" ####### "
" ...#... "
" .#. "
" .#. "
" "
" "
" "
" ",
"` .#. " /* Crosshair 3 (a standard cross) */
" .#. "
" .#. "
" .#. "
" .#. "
" .#. "
".......#......."
"###############"
".......#......."
" .#. "
" .#. "
" .#. "
" .#. "
" .#. "
" .#. ",
"` " /* Crosshair 4 (an X) */
" "
" "
" . . "
" .#. .#. "
" .#. .#. "
" .#.#. "
" .#. "
" .#.#. "
" .#. .#. "
" .#. .#. "
" . . "
" "
" "
" ",
"`. . " /* Crosshair 5 (an X) */
".#. .#."
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#.#. "
" .#. "
" .#.#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
".#. .#."
" . . ",
"` " /* Crosshair 6 (a combo) */
" "
" "
" "
" # . # "
" # . # "
" #.# "
" ...#... "
" #.# "
" # . # "
" # . # "
" "
" "
" "
" ",
"` . " /* Crosshair 7 (a combo) */
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" #.# "
".......#......."
" #.# "
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" . ",
"` # " /* Crosshair 8 (a diamond cross) */
" #.# "
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
"#......#......#"
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" #.# "
" # ",
"` ### " /* Crosshair 9 (a circle cross) */
" ## . ## "
" # . # "
" # . # "
" # . # "
" # . # "
"# . #"
"#......#......#"
"# . #"
" # . # "
" # . # "
" # . # "
" # . # "
" ## . ## "
" ### ",
"` .#. " /* Crosshair 10 (a square cross) */
" .#. "
" .#. "
" ....#.... "
" .#######. "
" .# #. "
"....# #...."
"##### #####"
"....# #...."
" .# #. "
" .#######. "
" ....#.... "
" .#. "
" .#. "
" .#. ",
"` .#. " /* Crosshair 11 (an interrupted cross) */
" .#. "
" .#. "
" .#. "
" .#. "
" "
"..... ....."
"##### #####"
"..... ....."
" "
" .#. "
" .#. "
" .#. "
" .#. "
" .#. ",
"`. . " /* Crosshair 12 (an interrupted X) */
".#. .#."
" .#. .#. "
" .#. .#. "
" .#. .#. "
" "
" "
" "
" "
" "
" .#. .#. "
" .#. .#. "
" .#. .#. "
".#. .#."
" . . ",
"` . " /* Crosshair 13 (an interrupted combo) */
" # . # "
" # . # "
" # . # "
" # . # "
" "
" "
"..... ....."
" "
" "
" # . # "
" # . # "
" # . # "
" # . # "
" . ",
"`#### #### " /* Crosshair 14 */
"#.... ....#"
"#. .#"
"#. .#"
"#. .#"
" # "
" # "
" ##### "
" # "
" # "
"#. .#"
"#. .#"
"#. .#"
"#.... ....#"
" #### #### ",
"` .# #. " /* Crosshair 15 */
" .# #. "
" .# #. "
"....# #...."
"##### #####"
" "
" "
" "
" "
" "
"##### #####"
"....# #...."
" .# #. "
" .# #. "
" .# #. ",
"` # " /* Crosshair 16 */
" # "
" # "
" ....#.... "
" . # . "
" . # . "
" . # . "
"###############"
" . # . "
" . # . "
" . # . "
" ....#.... "
" # "
" # "
" # ",
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL
};
bool S9xLoadCrosshairFile(int idx, const char *filename){
int i, r;
char *s;
FILE *fp;
if(idx<1 || idx>31) return false;
if((s=(char *)calloc(15*15+1, sizeof(char)))==NULL){
fprintf(stderr, "S9xLoadCrosshairFile: malloc error while reading ");
perror(filename);
return false;
}
if((fp=fopen(filename, "rb"))==NULL){
fprintf(stderr, "S9xLoadCrosshairFile: Couldn't open ");
perror(filename);
free(s);
return false;
}
i=fread(s, 1, 8, fp);
if(i!=8){
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!\n");
free(s);
fclose(fp);
return false;
}
#ifdef HAVE_LIBPNG
png_structp png_ptr;
png_infop info_ptr;
if(!png_sig_cmp((png_byte *)s, 0, 8)){
png_ptr=png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr){
free(s);
fclose(fp);
return false;
}
info_ptr=png_create_info_struct(png_ptr);
if(!info_ptr){
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
png_init_io(png_ptr, fp);
png_set_sig_bytes(png_ptr, 8);
png_read_info(png_ptr, info_ptr);
png_uint_32 width, height;
int bit_depth, color_type;
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, NULL, NULL, NULL);
if(color_type!=PNG_COLOR_TYPE_PALETTE){
fprintf(stderr, "S9xLoadCrosshairFile: Input PNG is not a palettized image!\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
if(bit_depth==16)
png_set_strip_16(png_ptr);
if(width!=15 || height!=15){
fprintf(stderr, "S9xLoadCrosshairFile: Expecting a 15x15 PNG\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
int num_palette=0, num_trans=0;
int fgcol=-1, bgcol=-1, transcol=-1;
png_color *pngpal;
png_byte *trans;
png_get_PLTE(png_ptr, info_ptr, &pngpal, &num_palette);
png_get_tRNS(png_ptr, info_ptr, &trans, &num_trans, NULL);
if(num_palette!=3 || num_trans!=1){
fprintf(stderr, "S9xLoadCrosshairFile: Expecting a 3-color PNG with 1 trasnparent color\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
for(i=0; i<3; i++){
if(trans[0]==i){
transcol=i;
} else if(pngpal[i].red==0 && pngpal[i].green==0 && pngpal[i].blue==0){
bgcol=i;
} else if(pngpal[i].red==255 && pngpal[i].green==255 && pngpal[i].blue==255){
fgcol=i;
}
}
if(transcol<0 || fgcol<0 || bgcol<0){
fprintf(stderr, "S9xLoadCrosshairFile: PNG must have 3 colors: white (fg), black (bg), and transparent.\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
png_set_packing(png_ptr);
png_read_update_info(png_ptr, info_ptr);
png_byte *row_pointer = new png_byte [png_get_rowbytes(png_ptr, info_ptr)];
for(r=0; r<15*15; r+=15){
png_read_row(png_ptr, row_pointer, NULL);
for(i=0; i<15; i++){
if(row_pointer[i]==transcol) s[r+i]=' ';
else if(row_pointer[i]==fgcol) s[r+i]='#';
else if(row_pointer[i]==bgcol) s[r+i]='.';
else {
fprintf(stderr, "S9xLoadCrosshairFile: WTF? This was supposed to be a 3-color PNG!\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
}
}
s[15*15]=0;
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
} else
#endif
{
i=fread(s+8, 1, 15-8, fp);
if(i!=15-8){
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!\n");
free(s);
fclose(fp);
return false;
}
if(getc(fp)!='\n'){
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
for(r=1; r<15; r++){
i=fread(s+r*15, 1, 15, fp);
if(i!=15){
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
if(getc(fp)!='\n'){
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
}
for(i=0; i<15*15; i++){
if(s[i]!=' ' && s[i]!='#' && s[i]!='.'){
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
}
}
fclose(fp);
if(crosshairs[idx]!=NULL && crosshairs[idx][0]!='`') free(crosshairs[idx]);
crosshairs[idx]=s;
return true;
}
const char *S9xGetCrosshair(int idx){
if(idx<0 || idx>31) return NULL;
return crosshairs[idx];
}
+220
View File
@@ -0,0 +1,220 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef CROSSHAIRS_H
#define CROSSHAIRS_H
/*
* Read in the specified crosshair file, replacing whatever data might be in
* that slot. Available slots are 1-31. The input file must be a PNG file,
* 15x15 pixels, palettized, with 3 colors: white, black, and transparent. Or a
* text file, 15 lines of 16 characters (counting the \n), consisting of ' ',
* '#', or '.'.
*/
bool S9xLoadCrosshairFile(int idx, const char *filename);
/*
* Return the specified crosshair. Woo-hoo. char * to a 225-byte string, with
* '#' marking foreground, '.' marking background, and anything else
* transparent.
*/
const char *S9xGetCrosshair(int idx);
/*
* In controls.cpp. Sets the crosshair for the specified device. Defaults are:
* cross fgcolor bgcolor
* Mouse 1: 1 White Black
* Mouse 2: 1 Purple White
* Superscope: 2 White Black
* Justifier 1: 4 Blue Black
* Justifier 2: 4 MagicPink Black
*
* Available colors are: Trans, Black, 25Grey, 50Grey, 75Grey, White, Red,
* Orange, Yellow, Green, Cyan, Sky, Blue, Violet, MagicPink, and Purple. You
* may also prefix a 't' (e.g. tBlue) for a 50%-transparent version.
*
* Use idx=-1 or fg/bg=NULL to keep the current setting.
*/
enum crosscontrols {
X_MOUSE1,
X_MOUSE2,
X_SUPERSCOPE,
X_JUSTIFIER1,
X_JUSTIFIER2
};
void S9xSetControllerCrosshair(enum crosscontrols ctl, int8 idx, const char *fg, const char *bg);
void S9xGetControllerCrosshair(enum crosscontrols ctl, int8 *idx, const char **fg, const char **bg);
/*
* In gfx.cpp, much like DisplayChar() except it takes the parameters listed
* and looks up GFX.Screen. The 'crosshair' arg is a 15x15 image, with '#'
* meaning fgcolor, '.' meaning bgcolor, and anything else meaning transparent.
* Color values should be (RGB):
* 0 = transparent 4=23 23 23 8=31 31 0 12= 0 0 31
* 1 = 0 0 0 5=31 31 31 9= 0 31 0 13=23 0 31
* 2 = 8 8 8 6=31 00 00 10= 0 31 31 14=31 0 31
* 3 = 16 16 16 7=31 16 00 11= 0 23 31 15=31 0 16
* 16-31 are 50% transparent versions of 0-15.
*/
void S9xDrawCrosshair(const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y);
#endif
+613
View File
@@ -0,0 +1,613 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
uint8 add32_32 [32][32] = {
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f},
{ 0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,
0x1f,0x1f},
{ 0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,
0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,
0x1f,0x1f},
{ 0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,
0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,
0x1f,0x1f},
{ 0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,
0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,
0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,
0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,
0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,
0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,
0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,
0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,
0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,
0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,
0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,
0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f}
};
uint8 add32_32_half [32][32] = {
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,
0x0f,0x0f},
{ 0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,
0x0f,0x10},
{ 0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,
0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x10,0x10},
{ 0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,
0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,
0x10,0x11},
{ 0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,
0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,
0x11,0x11},
{ 0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,
0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,
0x11,0x12},
{ 0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,
0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,
0x12,0x12},
{ 0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,
0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,
0x12,0x13},
{ 0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,
0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,
0x13,0x13},
{ 0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,
0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,
0x13,0x14},
{ 0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,
0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,
0x14,0x14},
{ 0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,
0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,
0x14,0x15},
{ 0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,
0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,
0x15,0x15},
{ 0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,
0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,
0x15,0x16},
{ 0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,
0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,
0x16,0x16},
{ 0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,
0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,
0x16,0x17},
{ 0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,
0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,
0x17,0x17},
{ 0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,
0x17,0x18},
{ 0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,
0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,
0x18,0x18},
{ 0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,
0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,
0x18,0x19},
{ 0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,
0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,
0x19,0x19},
{ 0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,
0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,
0x19,0x1a},
{ 0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,
0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,
0x1a,0x1a},
{ 0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,
0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,
0x1a,0x1b},
{ 0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,
0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,
0x1b,0x1b},
{ 0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,
0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,
0x1b,0x1c},
{ 0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,
0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,
0x1c,0x1c},
{ 0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,
0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,
0x1c,0x1d},
{ 0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,
0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,
0x1d,0x1d},
{ 0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,
0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,0x1d,
0x1d,0x1e},
{ 0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,
0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,0x1d,0x1d,
0x1e,0x1e},
{ 0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,
0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,0x1d,0x1d,0x1e,
0x1e,0x1f}
};
uint8 sub32_32 [32][32] = {
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f},
{ 0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,
0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,
0x1d,0x1e},
{ 0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,
0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,
0x1c,0x1d},
{ 0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,
0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,
0x1b,0x1c},
{ 0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,
0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,
0x1a,0x1b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,
0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,
0x19,0x1a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,
0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,
0x18,0x19},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,
0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,
0x17,0x18},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,
0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,
0x16,0x17},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,
0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,
0x15,0x16},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,
0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,
0x14,0x15},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,
0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,
0x13,0x14},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,
0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,
0x12,0x13},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,
0x11,0x12},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x10,0x11},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,
0x0e,0x0f},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,
0x0d,0x0e},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,
0x0c,0x0d},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,
0x0b,0x0c},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,
0x0a,0x0b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,
0x09,0x0a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,
0x08,0x09},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,
0x07,0x08},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,
0x06,0x07},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,
0x05,0x06},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,
0x04,0x05},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,
0x03,0x04},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x02,0x03},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x02},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00}
};
uint8 sub32_32_half [32][32] = {
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,
0x0f,0x0f},
{ 0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,
0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,
0x0e,0x0f},
{ 0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,
0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,
0x0e,0x0e},
{ 0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,
0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,
0x0d,0x0e},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,
0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,
0x0d,0x0d},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,
0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,
0x0c,0x0d},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,
0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,
0x0c,0x0c},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,
0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,
0x0b,0x0c},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,
0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,
0x0b,0x0b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,
0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,
0x0a,0x0b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,
0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,
0x0a,0x0a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,
0x09,0x0a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,
0x09,0x09},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,
0x08,0x09},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x08},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,
0x07,0x07},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,
0x06,0x07},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,
0x06,0x06},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,
0x05,0x06},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,
0x05,0x05},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,
0x04,0x05},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,
0x04,0x04},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,
0x03,0x04},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,
0x03,0x03},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,
0x02,0x03},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x02,0x02},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x02},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x01},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00}
};
uint8 mul_brightness [16][32] = {
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
0x02,0x02},
{ 0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x02,
0x02,0x02,0x02,0x02,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x04,0x04,0x04,
0x04,0x04},
{ 0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x03,0x03,
0x03,0x03,0x03,0x04,0x04,0x04,0x04,0x04,0x05,0x05,0x05,0x05,0x05,0x06,0x06,
0x06,0x06},
{ 0x00,0x00,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x03,0x03,0x03,0x03,0x04,
0x04,0x04,0x05,0x05,0x05,0x05,0x06,0x06,0x06,0x06,0x07,0x07,0x07,0x07,0x08,
0x08,0x08},
{ 0x00,0x00,0x01,0x01,0x01,0x02,0x02,0x02,0x03,0x03,0x03,0x04,0x04,0x04,0x05,
0x05,0x05,0x06,0x06,0x06,0x07,0x07,0x07,0x08,0x08,0x08,0x09,0x09,0x09,0x0a,
0x0a,0x0a},
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x02,0x03,0x03,0x04,0x04,0x04,0x05,0x05,0x06,
0x06,0x06,0x07,0x07,0x08,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0a,0x0b,0x0b,0x0c,
0x0c,0x0c},
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,
0x0e,0x0e},
{ 0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x10,0x11},
{ 0x00,0x01,0x01,0x02,0x02,0x03,0x04,0x04,0x05,0x05,0x06,0x07,0x07,0x08,0x08,
0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x10,0x10,0x11,0x11,
0x12,0x13},
{ 0x00,0x01,0x01,0x02,0x03,0x03,0x04,0x05,0x05,0x06,0x07,0x07,0x08,0x09,0x09,
0x0a,0x0b,0x0b,0x0c,0x0d,0x0d,0x0e,0x0f,0x0f,0x10,0x11,0x11,0x12,0x13,0x13,
0x14,0x15},
{ 0x00,0x01,0x01,0x02,0x03,0x04,0x04,0x05,0x06,0x07,0x07,0x08,0x09,0x0a,0x0a,
0x0b,0x0c,0x0c,0x0d,0x0e,0x0f,0x0f,0x10,0x11,0x12,0x12,0x13,0x14,0x15,0x15,
0x16,0x17},
{ 0x00,0x01,0x02,0x02,0x03,0x04,0x05,0x06,0x06,0x07,0x08,0x09,0x0a,0x0a,0x0b,
0x0c,0x0d,0x0e,0x0e,0x0f,0x10,0x11,0x12,0x12,0x13,0x14,0x15,0x16,0x16,0x17,
0x18,0x19},
{ 0x00,0x01,0x02,0x03,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0a,0x0b,0x0c,
0x0d,0x0e,0x0f,0x10,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x17,0x18,0x19,
0x1a,0x1b},
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,
0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,
0x1c,0x1d},
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f}
};
File diff suppressed because it is too large Load Diff
+187
View File
@@ -0,0 +1,187 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _DEBUG_H_
#define _DEBUG_H_
START_EXTERN_C
void S9xDoDebug ();
void S9xTrace ();
void S9xSA1Trace ();
void S9xTraceMessage (const char *);
// Structures
struct SBreakPoint{
bool8 Enabled;
uint8 Bank;
uint16 Address;
};
uint8 S9xOPrint( char *Line, uint8 Bank, uint16 Address);
uint8 S9xSA1OPrint( char *Line, uint8 Bank, uint16 Address);
extern struct SBreakPoint S9xBreakpoint[ 6];
extern char *S9xMnemonics[256];
END_EXTERN_C
#endif
+223
View File
@@ -0,0 +1,223 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _DISPLAY_H_
#define _DISPLAY_H_
START_EXTERN_C
// Routines the port specific code has to implement
void S9xSetPalette ();
void S9xTextMode ();
void S9xGraphicsMode ();
void S9xParseArg (char **argv, int &index, int argc);
void S9xExtraUsage ();
void S9xLoadConfigFiles(char **argv, int argc);
char *S9xParseArgs (char **argv, int argc);
void S9xUsage ();
void S9xInitDisplay (int argc, char **argv);
void S9xDeinitDisplay ();
void S9xInitInputDevices ();
void S9xSetTitle (const char *title);
void S9xProcessEvents (bool8 block);
void S9xPutImage (int width, int height);
void S9xParseDisplayArg (char **argv, int &index, int argc);
void S9xExtraDisplayUsage ();
void S9xToggleSoundChannel (int channel);
void S9xSetInfoString (const char *string);
int S9xMinCommandLineArgs ();
void S9xNextController ();
bool8 S9xLoadROMImage (const char *string);
const char *S9xSelectFilename (const char *def, const char *dir,
const char *ext, const char *title);
const char *S9xStringInput(const char *message);
const char *S9xChooseFilename (bool8 read_only);
bool8 S9xOpenSnapshotFile (const char *base, bool8 read_only, STREAM *file);
void S9xCloseSnapshotFile (STREAM file);
const char *S9xBasename (const char *filename);
int S9xFStrcmp (FILE *, const char *);
enum s9x_getdirtype {
DEFAULT_DIR,
HOME_DIR,
ROM_DIR,
ROMFILENAME_DIR,
SNAPSHOT_DIR,
SRAM_DIR,
SCREENSHOT_DIR,
SPC_DIR,
PATCH_DIR,
CHEAT_DIR,
PACK_DIR,
BIOS_DIR,
LOG_DIR
};
const char *S9xGetDirectory (enum s9x_getdirtype dirtype);
const char *S9xGetFilename (const char *extension, enum s9x_getdirtype dirtype);
const char *S9xGetFilenameInc (const char *, enum s9x_getdirtype);
END_EXTERN_C
#endif
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _DMA_H_
#define _DMA_H_
START_EXTERN_C
void S9xResetDMA ();
uint8 S9xDoHDMA (uint8);
void S9xStartHDMA ();
bool8 S9xDoDMA (uint8);
END_EXTERN_C
#endif
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _DSP1_H_
#define _DSP1_H_
extern void (*SetDSP)(uint8, uint16);
extern uint8 (*GetDSP)(uint16);
void DSP1SetByte(uint8 byte, uint16 address);
uint8 DSP1GetByte(uint16 address);
void DSP2SetByte(uint8 byte, uint16 address);
uint8 DSP2GetByte(uint16 address);
void DSP3SetByte(uint8 byte, uint16 address);
uint8 DSP3GetByte(uint16 address);
void DSP3_Reset();
void DSP4SetByte(uint8 byte, uint16 address);
uint8 DSP4GetByte(uint16 address);
enum
{
M_DSP1_LOROM_S,
M_DSP1_LOROM_L,
M_DSP1_HIROM,
M_DSP2_LOROM,
M_DSP3_LOROM,
M_DSP4_LOROM
};
struct SDSP1 {
uint8 version;
bool8 waiting4command;
bool8 first_parameter;
uint8 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters [512];
uint8 output [512];
uint8 temp_save_data [406];
uint32 maptype;
uint32 boundary;
};
START_EXTERN_C
void S9xResetDSP1 ();
uint8 S9xGetDSP (uint16 Address);
void S9xSetDSP (uint8 Byte, uint16 Address);
void S9xPreSaveDSP1();
void S9xPostLoadDSP1();
extern struct SDSP1 DSP1;
END_EXTERN_C
#endif
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
uint16 DSP2Op09Word1=0;
uint16 DSP2Op09Word2=0;
bool DSP2Op05HasLen=false;
int DSP2Op05Len=0;
bool DSP2Op06HasLen=false;
int DSP2Op06Len=0;
uint8 DSP2Op05Transparent=0;
void DSP2_Op05 ()
{
uint8 color;
// Overlay bitmap with transparency.
// Input:
//
// Bitmap 1: i[0] <=> i[size-1]
// Bitmap 2: i[size] <=> i[2*size-1]
//
// Output:
//
// Bitmap 3: o[0] <=> o[size-1]
//
// Processing:
//
// Process all 4-bit pixels (nibbles) in the bitmap
//
// if ( BM2_pixel == transparent_color )
// pixelout = BM1_pixel
// else
// pixelout = BM2_pixel
// The max size bitmap is limited to 255 because the size parameter is a byte
// I think size=0 is an error. The behavior of the chip on size=0 is to
// return the last value written to DR if you read DR on Op05 with
// size = 0. I don't think it's worth implementing this quirk unless it's
// proven necessary.
int n;
unsigned char c1;
unsigned char c2;
unsigned char *p1 = DSP1.parameters;
unsigned char *p2 = &DSP1.parameters[DSP2Op05Len];
unsigned char *p3 = DSP1.output;
color = DSP2Op05Transparent&0x0f;
for( n = 0; n < DSP2Op05Len; n++ )
{
c1 = *p1++;
c2 = *p2++;
*p3++ = ( ((c2 >> 4) == color ) ? c1 & 0xf0: c2 & 0xf0 ) |
( ((c2 & 0x0f)==color) ? c1 & 0x0f: c2 & 0x0f );
}
}
void DSP2_Op01 ()
{
// Op01 size is always 32 bytes input and output.
// The hardware does strange things if you vary the size.
int j;
unsigned char c0, c1, c2, c3;
unsigned char *p1 = DSP1.parameters;
unsigned char *p2a = DSP1.output;
unsigned char *p2b = &DSP1.output[16]; // halfway
// Process 8 blocks of 4 bytes each
for ( j = 0; j < 8; j++ )
{
c0 = *p1++;
c1 = *p1++;
c2 = *p1++;
c3 = *p1++;
*p2a++ = (c0 & 0x10) << 3 |
(c0 & 0x01) << 6 |
(c1 & 0x10) << 1 |
(c1 & 0x01) << 4 |
(c2 & 0x10) >> 1 |
(c2 & 0x01) << 2 |
(c3 & 0x10) >> 3 |
(c3 & 0x01);
*p2a++ = (c0 & 0x20) << 2 |
(c0 & 0x02) << 5 |
(c1 & 0x20) |
(c1 & 0x02) << 3 |
(c2 & 0x20) >> 2 |
(c2 & 0x02) << 1 |
(c3 & 0x20) >> 4 |
(c3 & 0x02) >> 1;
*p2b++ = (c0 & 0x40) << 1 |
(c0 & 0x04) << 4 |
(c1 & 0x40) >> 1 |
(c1 & 0x04) << 2 |
(c2 & 0x40) >> 3 |
(c2 & 0x04) |
(c3 & 0x40) >> 5 |
(c3 & 0x04) >> 2;
*p2b++ = (c0 & 0x80) |
(c0 & 0x08) << 3 |
(c1 & 0x80) >> 2 |
(c1 & 0x08) << 1 |
(c2 & 0x80) >> 4 |
(c2 & 0x08) >> 1 |
(c3 & 0x80) >> 6 |
(c3 & 0x08) >> 3;
}
return;
}
void DSP2_Op06 ()
{
// Input:
// size
// bitmap
int i, j;
for ( i = 0, j = DSP2Op06Len - 1; i < DSP2Op06Len; i++, j-- )
{
DSP1.output[j] = (DSP1.parameters[i] << 4) | (DSP1.parameters[i] >> 4);
}
}
bool DSP2Op0DHasLen=false;
int DSP2Op0DOutLen=0;
int DSP2Op0DInLen=0;
#ifndef DSP2_BIT_ACCURRATE_CODE
// Scale bitmap based on input length out output length
void DSP2_Op0D()
{
// Overload's algorithm - use this unless doing hardware testing
// One note: the HW can do odd byte scaling but since we divide
// by two to get the count of bytes this won't work well for
// odd byte scaling (in any of the current algorithm implementations).
// So far I haven't seen Dungeon Master use it.
// If it does we can adjust the parameters and code to work with it
int i;
int pixel_offset;
uint8 pixelarray[512];
for(i=0; i<DSP2Op0DOutLen*2; i++)
{
pixel_offset = (i * DSP2Op0DInLen) / DSP2Op0DOutLen;
if ( (pixel_offset&1) == 0 )
pixelarray[i] = DSP1.parameters[pixel_offset>>1] >> 4;
else
pixelarray[i] = DSP1.parameters[pixel_offset>>1] & 0x0f;
}
for ( i=0; i < DSP2Op0DOutLen; i++ )
DSP1.output[i] = ( pixelarray[i<<1] << 4 ) | pixelarray[(i<<1)+1];
}
#else
void DSP2_Op0D()
{
// Bit accurate hardware algorithm - uses fixed point math
// This should match the DSP2 Op0D output exactly
// I wouldn't recommend using this unless you're doing hardware debug.
// In some situations it has small visual artifacts that
// are not readily apparent on a TV screen but show up clearly
// on a monitor. Use Overload's scaling instead.
// This is for hardware verification testing.
//
// One note: the HW can do odd byte scaling but since we divide
// by two to get the count of bytes this won't work well for
// odd byte scaling (in any of the current algorithm implementations).
// So far I haven't seen Dungeon Master use it.
// If it does we can adjust the parameters and code to work with it
uint32 multiplier; // Any size int >= 32-bits
uint32 pixloc; // match size of multiplier
int i, j;
uint8 pixelarray[512];
if (DSP2Op0DInLen <= DSP2Op0DOutLen)
multiplier = 0x10000; // In our self defined fixed point 0x10000 == 1
else
multiplier = (DSP2Op0DInLen << 17) / ((DSP2Op0DOutLen<<1) + 1);
pixloc = 0;
for ( i=0; i < DSP2Op0DOutLen * 2; i++ )
{
j = pixloc >> 16;
if ( j & 1 )
pixelarray[i] = DSP1.parameters[j>>1] & 0x0f;
else
pixelarray[i] = (DSP1.parameters[j>>1] & 0xf0) >> 4;
pixloc += multiplier;
}
for ( i=0; i < DSP2Op0DOutLen; i++ )
DSP1.output[i] = ( pixelarray[i<<1] << 4 ) | pixelarray[(i<<1)+1];
}
#endif
#if 0 // Probably no reason to use this code - it's not quite bit accurate and it doesn't look as good as Overload's algorithm
void DSP2_Op0D()
{
// Float implementation of Neviksti's algorithm
// This is the right algorithm to match the DSP2 bits but the precision
// of the PC float does not match the precision of the fixed point math
// on the DSP2 causing occasional one off data mismatches (which should
// be no problem because its just a one pixel difference in a scaled image
// to be displayed).
float multiplier;
float pixloc;
int i, j;
uint8 pixelarray[512];
if (DSP2Op0DInLen <= DSP2Op0DOutLen)
multiplier = (float) 1.0;
else
multiplier = (float) ((DSP2Op0DInLen * 2.0) / (DSP2Op0DOutLen * 2.0 + 1.0));
pixloc = 0.0;
for ( i=0; i < DSP2Op0DOutLen * 2; i++ )
{
// j = (int)(i * multiplier);
j = (int) pixloc;
if ( j & 1 )
pixelarray[i] = DSP1.parameters[j>>1] & 0x0f;
else
pixelarray[i] = (DSP1.parameters[j>>1] & 0xf0) >> 4;
pixloc += multiplier; // use an add in the loop instead of multiply to increase loop speed
}
for ( i=0; i < DSP2Op0DOutLen; i++ )
DSP1.output[i] = ( pixelarray[i<<1] << 4 ) | pixelarray[(i<<1)+1];
}
#endif
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
static char *font[] = {
" . . . . .. . . ",
" .#. .#.#. . . ... .#. . . .##. .#. .#. . . . . ",
" .#. .#.#. .#.#. .###. .#..#. .#. .#. .#. .#. .#.#. .#. .#. ",
" .#. .#.#. .#####. .#.#. ..#. .#.#. .#. .#. .#. .#. ..#.. .... .#. ",
" .#. . . .#.#. .###. .#.. .#. . .#. .#. .###. .#####. .. .####. .. .#. ",
" . .#####. .#.#. .#..#. .#.#. .#. .#. .#. ..#.. .##. .... .##. .#. ",
" .#. .#.#. .###. . .#. .#.#. .#. .#. .#.#. .#. .#. .##. . ",
" . . . ... . . . . . . . . .#. .. ",
" . ",
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".#.#. .##. .#..#. ...#. .##. .#... .#.. ...#. .#..#. .#..#. .##. .##. .#. .... .#. .#.#. ",
".#.#. .#. . .#. .##. .#.#. .###. .###. .#. .##. .#..#. .##. .##. .#. .####. .#. ..#. ",
".#.#. .#. .#. ...#. .####. ...#. .#..#. .#. .#..#. .###. .. .. .#. .... .#. .#. ",
".#.#. .#. .#.. .#..#. ..#. .#..#. .#..#. .#. .#..#. ..#. .##. .##. .#. .####. .#. . ",
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".#.##. .#..#. .###. .#. . .#..#. .###. .###. .#... .####. .#. .#. .##. .#. .#.#.#. .#.#.#. .#..#. ",
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".#... .#..#. .#..#. .#..#. .#..#. .#... .#. .#..#. .#..#. .#. .#..#. .#.#. .#... .#. .#. .#..##. .#..#. ",
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" .... . . ... . . . .... . . . .. . ..... . . . ",
" .####. .#. ..#.. .###. ...#. ..#.. ..#.. .####. .#... .... .#.#. .##..#. .#####. .#... .#. .#. ",
" .... ...#. .#. .#####. .#. .#####. .#####. .#####. .#..#. .####. .####. .#####. .. .#. ....#. .#####. .#. .#. ",
".####. .##. .## .#...#. .#. ...#. ..#.#. ..#.. .# .#. .#..#. ...#. .#.#. .##..#. .#. .#..#. .#..#. ",
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" .... .. . . . ... . . ... .... . . . ..... . . ",
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" .#..#. .###. .#.#.#. ..... .#. .#####. ... ...#. .#####. .#. .#.#. .#..##. ....#. .#.#. .#####. .#####. ",
" .####. ..#. .#.#.#. .#####. .##. ..#.. .#.#. ....#. .#. .#.#. .###.. .#. .#..#. ..#.. .#. ",
".#...#. .####. . ..#. ..#.. .#.#. .#. .#. .###. .#. .#. .#. .#.. .#. . .#. .#.#.#. .#.#. ",
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" .#. .##. .###. .#. .#. .##. .#####. .#. .#. ..#.. .#. .#. .#. .####. .##. .#. ..#.. .#. ",
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" ",
//2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678
" .. . . ... . .... .... . . . . . ..... . . . . ",
" .##. .#. .#. .###. .#... ... .####. .####. .#..#. .#.#. .#. ..... .#####. ....#. .#.#. .#. ",
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" .##. .#. . .#.#. .#####. .##.#. .#. .###. .#####. .#..#. .#.#. .#. . .#...#. . .#. ....#. . . .#. ",
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" .##. .####. ..#.#. .#.. .#. ...#. ...#. ..#. ..#. .#.#. .#.#. .#####. ..#. ...#. ",
" ..#. ...#. .##. . .###. .#. .#####. .####. .##. .##. .#..##. .##. .#...#. .##. .###. ",
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" "
};
+483
View File
@@ -0,0 +1,483 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "fxemu.h"
#include "fxinst.h"
#include <stdio.h>
#include <string.h>
extern const char *fx_apvMnemonicTable[];
extern struct FxRegs_s GSU;
/*
When printing a line from the pipe, it could look like this:
01:8006 f4 fb 86 iwt r4,#$86fb
The values are:
program bank: 01
adress: 8006
values at memory address 8006: f4 fb 86
instruction in the pipe: iwt r4,#$86fb
Note! If the instruction has more than one byte (like in 'iwt')
and the instruction is in a delay slot, the second and third
byte displayed will not be the same as those used.
Since the instrction is in a delay slot, the first byte
of the instruction will be taken from the pipe at the address
after the branch instruction, and the next one or two bytes
will be taken from the address that the branch points to.
This is a bit complicated, but I've taken this into account,
in this debug function. (See the diffrence of how the values
vPipe1 and vPipe2 are read, compared to the values vByte1 and
vByte2)
*/
void FxPipeString(char * pvString)
{
char *p;
uint32 vOpcode = (GSU.vStatusReg & 0x300) | ((uint32)PIPE);
const char *m = fx_apvMnemonicTable[vOpcode];
uint8 vPipe1,vPipe2,vByte1,vByte2;
uint8 vPipeBank = GSU.vPipeAdr >> 16;
/* The next two bytes after the pipe's address */
vPipe1 = GSU.apvRomBank[vPipeBank][USEX16(GSU.vPipeAdr+1)];
vPipe2 = GSU.apvRomBank[vPipeBank][USEX16(GSU.vPipeAdr+2)];
/* The actual next two bytes to be read */
vByte1 = PRGBANK(USEX16(R15));
vByte2 = PRGBANK(USEX16(R15+1));
/* Print ROM address of the pipe */
sprintf(pvString, "%02x:%04x %02x ",
USEX8(vPipeBank), USEX16(GSU.vPipeAdr), USEX8(PIPE));
p = &pvString[strlen(pvString)];
/* Check if it's a branch instruction */
if( PIPE >= 0x05 && PIPE <= 0x0f )
{
sprintf(&pvString[11], "%02x ", USEX8(vPipe1));
#ifdef BRANCH_DELAY_RELATIVE
sprintf(p, m, USEX16(R15 + SEX8(vByte1) + 1 ) );
#else
sprintf(p, m, USEX16(R15 + SEX8(vByte1) - 1 ) );
#endif
}
/* Check for 'move' instruction */
else if( PIPE >= 0x10 && PIPE <= 0x1f && TF(B) )
sprintf(p, "move r%d,r%d", USEX8(PIPE & 0x0f), (uint32)(GSU.pvSreg - GSU.avReg));
/* Check for 'ibt', 'lms' or 'sms' */
else if( PIPE >= 0xa0 && PIPE <= 0xaf )
{
sprintf(&pvString[11], "%02x ", USEX8(vPipe1));
if( (GSU.vStatusReg & 0x300) == 0x100 || (GSU.vStatusReg & 0x300) == 0x200 )
sprintf(p, m, USEX16(vByte1) << 1 );
else
sprintf(p, m, USEX16(vByte1) );
}
/* Check for 'moves' */
else if( PIPE >= 0xb0 && PIPE <= 0xbf && TF(B) )
sprintf(p, "moves r%d,r%d", (uint32)(GSU.pvDreg - GSU.avReg), USEX8(PIPE & 0x0f));
/* Check for 'iwt', 'lm' or 'sm' */
else if( PIPE >= 0xf0 )
{
sprintf(&pvString[11], "%02x %02x ", USEX8(vPipe1), USEX8(vPipe2));
sprintf(p, m, USEX8(vByte1) | (USEX16(vByte2)<<8) );
}
/* Normal instruction */
else
strcpy(p, m);
}
const char *fx_apvMnemonicTable[] =
{
/*
* ALT0 Table
*/
/* 00 - 0f */
"stop", "nop", "cache", "lsr", "rol", "bra $%04x","blt $%04x","bge $%04x",
"bne $%04x","beq $%04x","bpl $%04x","bmi $%04x","bcc $%04x","bcs $%04x","bvc $%04x","bvs $%04x",
/* 10 - 1f */
"to r0", "to r1", "to r2", "to r3", "to r4", "to r5", "to r6", "to r7",
"to r8", "to r9", "to r10", "to r11", "to r12", "to r13", "to r14", "to r15",
/* 20 - 2f */
"with r0", "with r1", "with r2", "with r3", "with r4", "with r5", "with r6", "with r7",
"with r8", "with r9", "with r10", "with r11", "with r12", "with r13", "with r14", "with r15",
/* 30 - 3f */
"stw (r0)","stw (r1)","stw (r2)", "stw (r3)", "stw (r4)", "stw (r5)", "stw (r6)", "stw (r7)",
"stw (r8)","stw (r9)","stw (r10)","stw (r11)","loop", "alt1", "alt2", "alt3",
/* 40 - 4f */
"ldw (r0)","ldw (r1)","ldw (r2)", "ldw (r3)", "ldw (r4)", "ldw (r5)", "ldw (r6)", "ldw (r7)",
"ldw (r8)","ldw (r9)","ldw (r10)","ldw (r11)","plot", "swap", "color", "not",
/* 50 - 5f */
"add r0", "add r1", "add r2", "add r3", "add r4", "add r5", "add r6", "add r7",
"add r8", "add r9", "add r10", "add r11", "add r12", "add r13", "add r14", "add r15",
/* 60 - 6f */
"sub r0", "sub r1", "sub r2", "sub r3", "sub r4", "sub r5", "sub r6", "sub r7",
"sub r8", "sub r9", "sub r10", "sub r11", "sub r12", "sub r13", "sub r14", "sub r15",
/* 70 - 7f */
"merge", "and r1", "and r2", "and r3", "and r4", "and r5", "and r6", "and r7",
"and r8", "and r9", "and r10", "and r11", "and r12", "and r13", "and r14", "and r15",
/* 80 - 8f */
"mult r0", "mult r1", "mult r2", "mult r3", "mult r4", "mult r5", "mult r6", "mult r7",
"mult r8", "mult r9", "mult r10", "mult r11", "mult r12", "mult r13", "mult r14", "mult r15",
/* 90 - 9f */
"sbk", "link #1", "link #2", "link #3", "link #4", "sex", "asr", "ror",
"jmp (r8)","jmp (r9)","jmp (r10)","jmp (r11)","jmp (r12)","jmp (r13)","lob", "fmult",
/* a0 - af */
"ibt r0,#$%02x", "ibt r1,#$%02x", "ibt r2,#$%02x", "ibt r3,#$%02x",
"ibt r4,#$%02x", "ibt r5,#$%02x", "ibt r6,#$%02x", "ibt r7,#$%02x",
"ibt r8,#$%02x", "ibt r9,#$%02x", "ibt r10,#$%02x", "ibt r11,#$%02x",
"ibt r12,#$%02x", "ibt r13,#$%02x", "ibt r14,#$%02x", "ibt r15,#$%02x",
/* b0 - bf */
"from r0", "from r1", "from r2", "from r3", "from r4", "from r5", "from r6", "from r7",
"from r8", "from r9", "from r10", "from r11", "from r12", "from r13", "from r14", "from r15",
/* c0 - cf */
"hib", "or r1", "or r2", "or r3", "or r4", "or r5", "or r6", "or r7",
"or r8", "or r9", "or r10", "or r11", "or r12", "or r13", "or r14", "or r15",
/* d0 - df */
"inc r0", "inc r1", "inc r2", "inc r3", "inc r4", "inc r5", "inc r6", "inc r7",
"inc r8", "inc r9", "inc r10", "inc r11", "inc r12", "inc r13", "inc r14", "getc",
/* e0 - ef */
"dec r0", "dec r1", "dec r2", "dec r3", "dec r4", "dec r5", "dec r6", "dec r7",
"dec r8", "dec r9", "dec r10", "dec r11", "dec r12", "dec r13", "dec r14", "getb",
/* f0 - ff */
"iwt r0,#$%04x", "iwt r1,#$%04x", "iwt r2,#$%04x", "iwt r3,#$%04x",
"iwt r4,#$%04x", "iwt r5,#$%04x", "iwt r6,#$%04x", "iwt r7,#$%04x",
"iwt r8,#$%04x", "iwt r9,#$%04x", "iwt r10,#$%04x", "iwt r11,#$%04x",
"iwt r12,#$%04x", "iwt r13,#$%04x", "iwt r14,#$%04x", "iwt r15,#$%04x",
/*
* ALT1 Table
*/
/* 00 - 0f */
"stop", "nop", "cache", "lsr", "rol", "bra $%04x","blt $%04x","bge $%04x",
"bne $%04x","beq $%04x","bpl $%04x","bmi $%04x","bcc $%04x","bcs $%04x","bvc $%04x","bvs $%04x",
/* 10 - 1f */
"to r0", "to r1", "to r2", "to r3", "to r4", "to r5", "to r6", "to r7",
"to r8", "to r9", "to r10", "to r11", "to r12", "to r13", "to r14", "to r15",
/* 20 - 2f */
"with r0", "with r1", "with r2", "with r3", "with r4", "with r5", "with r6", "with r7",
"with r8", "with r9", "with r10", "with r11", "with r12", "with r13", "with r14", "with r15",
/* 30 - 3f */
"stb (r0)","stb (r1)","stb (r2)", "stb (r3)", "stb (r4)", "stb (r5)", "stb (r6)", "stb (r7)",
"stb (r8)","stb (r9)","stb (r10)","stb (r11)","loop", "alt1", "alt2", "alt3",
/* 40 - 4f */
"ldb (r0)","ldb (r1)","ldb (r2)", "ldb (r3)", "ldb (r4)", "ldb (r5)", "ldb (r6)", "ldb (r7)",
"ldb (r8)","ldb (r9)","ldb (r10)","ldb (r11)","rpix", "swap", "cmode", "not",
/* 50 - 5f */
"adc r0", "adc r1", "adc r2", "adc r3", "adc r4", "adc r5", "adc r6", "adc r7",
"adc r8", "adc r9", "adc r10", "adc r11", "adc r12", "adc r13", "adc r14", "adc r15",
/* 60 - 6f */
"sbc r0", "sbc r1", "sbc r2", "sbc r3", "sbc r4", "sbc r5", "sbc r6", "sbc r7",
"sbc r8", "sbc r9", "sbc r10", "sbc r11", "sbc r12", "sbc r13", "sbc r14", "sbc r15",
/* 70 - 7f */
"merge", "bic r1", "bic r2", "bic r3", "bic r4", "bic r5", "bic r6", "bic r7",
"bic r8", "bic r9", "bic r10", "bic r11", "bic r12", "bic r13", "bic r14", "bic r15",
/* 80 - 8f */
"umult r0","umult r1","umult r2", "umult r3", "umult r4", "umult r5", "umult r6", "umult r7",
"umult r8","umult r9","umult r10","umult r11","umult r12","umult r13","umult r14","umult r15",
/* 90 - 9f */
"sbk", "link #1", "link #2", "link #3", "link #4", "sex", "div2", "ror",
"ljmp (r8)","ljmp (r9)","ljmp (r10)","ljmp (r11)", "ljmp (r12)", "ljmp (r13)", "lob", "lmult",
/* a0 - af */
"lms r0,($%04x)", "lms r1,($%04x)", "lms r2,($%04x)", "lms r3,($%04x)",
"lms r4,($%04x)", "lms r5,($%04x)", "lms r6,($%04x)", "lms r7,($%04x)",
"lms r8,($%04x)", "lms r9,($%04x)", "lms r10,($%04x)", "lms r11,($%04x)",
"lms r12,($%04x)", "lms r13,($%04x)", "lms r14,($%04x)", "lms r15,($%04x)",
/* b0 - bf */
"from r0", "from r1", "from r2", "from r3", "from r4", "from r5", "from r6", "from r7",
"from r8", "from r9", "from r10", "from r11", "from r12", "from r13", "from r14", "from r15",
/* c0 - cf */
"hib", "xor r1", "xor r2", "xor r3", "xor r4", "xor r5", "xor r6", "xor r7",
"xor r8", "xor r9", "xor r10", "xor r11", "xor r12", "xor r13", "xor r14", "xor r15",
/* d0 - df */
"inc r0", "inc r1", "inc r2", "inc r3", "inc r4", "inc r5", "inc r6", "inc r7",
"inc r8", "inc r9", "inc r10", "inc r11", "inc r12", "inc r13", "inc r14", "getc",
/* e0 - ef */
"dec r0", "dec r1", "dec r2", "dec r3", "dec r4", "dec r5", "dec r6", "dec r7",
"dec r8", "dec r9", "dec r10", "dec r11", "dec r12", "dec r13", "dec r14", "getbh",
/* f0 - ff */
"lm r0,($%04x)", "lm r1,($%04x)", "lm r2,($%04x)", "lm r3,($%04x)",
"lm r4,($%04x)", "lm r5,($%04x)", "lm r6,($%04x)", "lm r7,($%04x)",
"lm r8,($%04x)", "lm r9,($%04x)", "lm r10,($%04x)", "lm r11,($%04x)",
"lm r12,($%04x)", "lm r13,($%04x)", "lm r14,($%04x)", "lm r15,($%04x)",
/*
* ALT2 Table
*/
/* 00 - 0f */
"stop", "nop", "cache", "lsr", "rol", "bra $%04x","blt $%04x","bge $%04x",
"bne $%04x","beq $%04x","bpl $%04x","bmi $%04x","bcc $%04x","bcs $%04x","bvc $%04x","bvs $%04x",
/* 10 - 1f */
"to r0", "to r1", "to r2", "to r3", "to r4", "to r5", "to r6", "to r7",
"to r8", "to r9", "to r10", "to r11", "to r12", "to r13", "to r14", "to r15",
/* 20 - 2f */
"with r0", "with r1", "with r2", "with r3", "with r4", "with r5", "with r6", "with r7",
"with r8", "with r9", "with r10", "with r11", "with r12", "with r13", "with r14", "with r15",
/* 30 - 3f */
"stw (r0)","stw (r1)","stw (r2)", "stw (r3)", "stw (r4)", "stw (r5)", "stw (r6)", "stw (r7)",
"stw (r8)","stw (r9)","stw (r10)","stw (r11)","loop", "alt1", "alt2", "alt3",
/* 40 - 4f */
"ldw (r0)","ldw (r1)","ldw (r2)", "ldw (r3)", "ldw (r4)", "ldw (r5)", "ldw (r6)", "ldw (r7)",
"ldw (r8)","ldw (r9)","ldw (r10)","ldw (r11)","plot", "swap", "color", "not",
/* 50 - 5f */
"add #0", "add #1", "add #2", "add #3", "add #4", "add #5", "add #6", "add #7",
"add #8", "add #9", "add #10", "add #11", "add #12", "add #13", "add #14", "add #15",
/* 60 - 6f */
"sub #0", "sub #1", "sub #2", "sub #3", "sub #4", "sub #5", "sub #6", "sub #7",
"sub #8", "sub #9", "sub #10", "sub #11", "sub #12", "sub #13", "sub #14", "sub #15",
/* 70 - 7f */
"merge", "and #1", "and #2", "and #3", "and #4", "and #5", "and #6", "and #7",
"and #8", "and #9", "and #10", "and #11", "and #12", "and #13", "and #14", "and #15",
/* 80 - 8f */
"mult #0", "mult #1", "mult #2", "mult #3", "mult #4", "mult #5", "mult #6", "mult #7",
"mult #8", "mult #9", "mult #10", "mult #11", "mult #12", "mult #13", "mult #14", "mult #15",
/* 90 - 9f */
"sbk", "link #1", "link #2", "link #3", "link #4", "sex", "asr", "ror",
"jmp (r8)","jmp (r9)","jmp (r10)","jmp (r11)","jmp (r12)","jmp (r13)","lob", "fmult",
/* a0 - af */
"sms ($%04x),r0", "sms ($%04x),r1", "sms ($%04x),r2", "sms ($%04x),r3",
"sms ($%04x),r4", "sms ($%04x),r5", "sms ($%04x),r6", "sms ($%04x),r7",
"sms ($%04x),r8", "sms ($%04x),r9", "sms ($%04x),r10", "sms ($%04x),r11",
"sms ($%04x),r12", "sms ($%04x),r13", "sms ($%04x),r14", "sms ($%04x),r15",
/* b0 - bf */
"from r0", "from r1", "from r2", "from r3", "from r4", "from r5", "from r6", "from r7",
"from r8", "from r9", "from r10", "from r11", "from r12", "from r13", "from r14", "from r15",
/* c0 - cf */
"hib", "or #1", "or #2", "or #3", "or #4", "or #5", "or #6", "or #7",
"or #8", "or #9", "or #10", "or #11", "or #12", "or #13", "or #14", "or #15",
/* d0 - df */
"inc r0", "inc r1", "inc r2", "inc r3", "inc r4", "inc r5", "inc r6", "inc r7",
"inc r8", "inc r9", "inc r10", "inc r11", "inc r12", "inc r13", "inc r14", "ramb",
/* e0 - ef */
"dec r0", "dec r1", "dec r2", "dec r3", "dec r4", "dec r5", "dec r6", "dec r7",
"dec r8", "dec r9", "dec r10", "dec r11", "dec r12", "dec r13", "dec r14", "getbl",
/* f0 - ff */
"sm ($%04x),r0", "sm ($%04x),r1", "sm ($%04x),r2", "sm ($%04x),r3",
"sm ($%04x),r4", "sm ($%04x),r5", "sm ($%04x),r6", "sm ($%04x),r7",
"sm ($%04x),r8", "sm ($%04x),r9", "sm ($%04x),r10", "sm ($%04x),r11",
"sm ($%04x),r12", "sm ($%04x),r13", "sm ($%04x),r14", "sm ($%04x),r15",
/*
* ALT3 Table
*/
/* 00 - 0f */
"stop", "nop", "cache", "lsr", "rol", "bra $%04x","blt $%04x","bge $%04x",
"bne $%04x","beq $%04x","bpl $%04x","bmi $%04x","bcc $%04x","bcs $%04x","bvc $%04x","bvs $%04x",
/* 10 - 1f */
"to r0", "to r1", "to r2", "to r3", "to r4", "to r5", "to r6", "to r7",
"to r8", "to r9", "to r10", "to r11", "to r12", "to r13", "to r14", "to r15",
/* 20 - 2f */
"with r0", "with r1", "with r2", "with r3", "with r4", "with r5", "with r6", "with r7",
"with r8", "with r9", "with r10", "with r11", "with r12", "with r13", "with r14", "with r15",
/* 30 - 3f */
"stb (r0)","stb (r1)","stb (r2)", "stb (r3)", "stb (r4)", "stb (r5)", "stb (r6)", "stb (r7)",
"stb (r8)","stb (r9)","stb (r10)","stb (r11)","loop", "alt1", "alt2", "alt3",
/* 40 - 4f */
"ldb (r0)","ldb (r1)","ldb (r2)", "ldb (r3)", "ldb (r4)", "ldb (r5)", "ldb (r6)", "ldb (r7)",
"ldb (r8)","ldb (r9)","ldb (r10)","ldb (r11)","rpix", "swap", "cmode", "not",
/* 50 - 5f */
"adc #0", "adc #1", "adc #2", "adc #3", "adc #4", "adc #5", "adc #6", "adc #7",
"adc #8", "adc #9", "adc #10", "adc #11", "adc #12", "adc #13", "adc #14", "adc #15",
/* 60 - 6f */
"cmp r0", "cmp r1", "cmp r2", "cmp r3", "cmp r4", "cmp r5", "cmp r6", "cmp r7",
"cmp r8", "cmp r9", "cmp r10", "cmp r11", "cmp r12", "cmp r13", "cmp r14", "cmp r15",
/* 70 - 7f */
"merge", "bic #1", "bic #2", "bic #3", "bic #4", "bic #5", "bic #6", "bic #7",
"bic #8", "bic #9", "bic #10", "bic #11", "bic #12", "bic #13", "bic #14", "bic #15",
/* 80 - 8f */
"umult #0","umult #1","umult #2", "umult #3", "umult #4", "umult #5", "umult #6", "umult #7",
"umult #8","umult #9","umult #10","umult #11","umult #12","umult #13","umult #14","umult #15",
/* 90 - 9f */
"sbk", "link #1", "link #2", "link #3", "link #4", "sex", "div2", "ror",
"ljmp (r8)","ljmp (r9)","ljmp (r10)","ljmp (r11)", "ljmp (r12)", "ljmp (r13)", "lob", "lmult",
/* a0 - af */
"lms r0,($%04x)", "lms r1,($%04x)", "lms r2,($%04x)", "lms r3,($%04x)",
"lms r4,($%04x)", "lms r5,($%04x)", "lms r6,($%04x)", "lms r7,($%04x)",
"lms r8,($%04x)", "lms r9,($%04x)", "lms r10,($%04x)", "lms r11,($%04x)",
"lms r12,($%04x)", "lms r13,($%04x)", "lms r14,($%04x)", "lms r15,($%04x)",
/* b0 - bf */
"from r0", "from r1", "from r2", "from r3", "from r4", "from r5", "from r6", "from r7",
"from r8", "from r9", "from r10", "from r11", "from r12", "from r13", "from r14", "from r15",
/* c0 - cf */
"hib", "xor #1", "xor #2", "xor #3", "xor #4", "xor #5", "xor #6", "xor #7",
"xor #8", "xor #9", "xor #10", "xor #11", "xor #12", "xor #13", "xor #14", "xor #15",
/* d0 - df */
"inc r0", "inc r1", "inc r2", "inc r3", "inc r4", "inc r5", "inc r6", "inc r7",
"inc r8", "inc r9", "inc r10", "inc r11", "inc r12", "inc r13", "inc r14", "romb",
/* e0 - ef */
"dec r0", "dec r1", "dec r2", "dec r3", "dec r4", "dec r5", "dec r6", "dec r7",
"dec r8", "dec r9", "dec r10", "dec r11", "dec r12", "dec r13", "dec r14", "getbs",
/* f0 - ff */
"lm r0,($%04x)", "lm r1,($%04x)", "lm r2,($%04x)", "lm r3,($%04x)",
"lm r4,($%04x)", "lm r5,($%04x)", "lm r6,($%04x)", "lm r7,($%04x)",
"lm r8,($%04x)", "lm r9,($%04x)", "lm r10,($%04x)", "lm r11,($%04x)",
"lm r12,($%04x)", "lm r13,($%04x)", "lm r14,($%04x)", "lm r15,($%04x)",
};
+802
View File
@@ -0,0 +1,802 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "fxemu.h"
#include "fxinst.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
/* The FxChip Emulator's internal variables */
struct FxRegs_s GSU = FxRegs_s_null;
uint32 (**fx_ppfFunctionTable)(uint32) = 0;
void (**fx_ppfPlotTable)() = 0;
void (**fx_ppfOpcodeTable)() = 0;
#if 0
void fx_setCache()
{
uint32 c;
GSU.bCacheActive = TRUE;
GSU.pvRegisters[0x3e] &= 0xf0;
c = (uint32)GSU.pvRegisters[0x3e];
c |= ((uint32)GSU.pvRegisters[0x3f])<<8;
if(c == GSU.vCacheBaseReg)
return;
GSU.vCacheBaseReg = c;
GSU.vCacheFlags = 0;
if(c < (0x10000-512))
{
uint8 const* t = &ROM(c);
memcpy(GSU.pvCache,t,512);
}
else
{
uint8 const* t1;
uint8 const* t2;
uint32 i = 0x10000 - c;
t1 = &ROM(c);
t2 = &ROM(0);
memcpy(GSU.pvCache,t1,i);
memcpy(&GSU.pvCache[i],t2,512-i);
}
}
#endif
void FxCacheWriteAccess(uint16 vAddress)
{
#if 0
if(!GSU.bCacheActive)
{
uint8 v = GSU.pvCache[GSU.pvCache[vAddress&0x1ff];
fx_setCache();
GSU.pvCache[GSU.pvCache[vAddress&0x1ff] = v;
}
#endif
if((vAddress & 0x00f) == 0x00f)
GSU.vCacheFlags |= 1 << ((vAddress&0x1f0) >> 4);
}
void FxFlushCache()
{
GSU.vCacheFlags = 0;
GSU.vCacheBaseReg = 0;
GSU.bCacheActive = FALSE;
// GSU.vPipe = 0x1;
}
static void fx_backupCache()
{
#if 0
uint32 i;
uint32 v = GSU.vCacheFlags;
uint32 c = USEX16(GSU.vCacheBaseReg);
if(v)
for(i=0; i<32; i++)
{
if(v&1)
{
if(c < (0x10000-16))
{
uint8 * t = &GSU.pvPrgBank[c];
memcpy(&GSU.avCacheBackup[i<<4],t,16);
memcpy(t,&GSU.pvCache[i<<4],16);
}
else
{
uint8 * t1;
uint8 * t2;
uint32 a = 0x10000 - c;
t1 = &GSU.pvPrgBank[c];
t2 = &GSU.pvPrgBank[0];
memcpy(&GSU.avCacheBackup[i<<4],t1,a);
memcpy(t1,&GSU.pvCache[i<<4],a);
memcpy(&GSU.avCacheBackup[(i<<4)+a],t2,16-a);
memcpy(t2,&GSU.pvCache[(i<<4)+a],16-a);
}
}
c = USEX16(c+16);
v >>= 1;
}
#endif
}
static void fx_restoreCache()
{
#if 0
uint32 i;
uint32 v = GSU.vCacheFlags;
uint32 c = USEX16(GSU.vCacheBaseReg);
if(v)
for(i=0; i<32; i++)
{
if(v&1)
{
if(c < (0x10000-16))
{
uint8 * t = &GSU.pvPrgBank[c];
memcpy(t,&GSU.avCacheBackup[i<<4],16);
memcpy(&GSU.pvCache[i<<4],t,16);
}
else
{
uint8 * t1;
uint8 * t2;
uint32 a = 0x10000 - c;
t1 = &GSU.pvPrgBank[c];
t2 = &GSU.pvPrgBank[0];
memcpy(t1,&GSU.avCacheBackup[i<<4],a);
memcpy(&GSU.pvCache[i<<4],t1,a);
memcpy(t2,&GSU.avCacheBackup[(i<<4)+a],16-a);
memcpy(&GSU.pvCache[(i<<4)+a],t2,16-a);
}
}
c = USEX16(c+16);
v >>= 1;
}
#endif
}
void fx_flushCache()
{
fx_restoreCache();
GSU.vCacheFlags = 0;
GSU.bCacheActive = FALSE;
}
void fx_updateRamBank(uint8 Byte)
{
// Update BankReg and Bank pointer
GSU.vRamBankReg = (uint32)Byte & (FX_RAM_BANKS-1);
GSU.pvRamBank = GSU.apvRamBank[Byte & 0x3];
}
static void fx_readRegisterSpace()
{
int i;
uint8 *p;
static uint32 avHeight[] = { 128, 160, 192, 256 };
static uint32 avMult[] = { 16, 32, 32, 64 };
GSU.vErrorCode = 0;
/* Update R0-R15 */
p = GSU.pvRegisters;
for(i=0; i<16; i++)
{
GSU.avReg[i] = *p++;
GSU.avReg[i] += ((uint32)(*p++)) << 8;
}
/* Update other registers */
p = GSU.pvRegisters;
GSU.vStatusReg = (uint32)p[GSU_SFR];
GSU.vStatusReg |= ((uint32)p[GSU_SFR+1]) << 8;
GSU.vPrgBankReg = (uint32)p[GSU_PBR];
GSU.vRomBankReg = (uint32)p[GSU_ROMBR];
GSU.vRamBankReg = ((uint32)p[GSU_RAMBR]) & (FX_RAM_BANKS-1);
GSU.vCacheBaseReg = (uint32)p[GSU_CBR];
GSU.vCacheBaseReg |= ((uint32)p[GSU_CBR+1]) << 8;
/* Update status register variables */
GSU.vZero = !(GSU.vStatusReg & FLG_Z);
GSU.vSign = (GSU.vStatusReg & FLG_S) << 12;
GSU.vOverflow = (GSU.vStatusReg & FLG_OV) << 16;
GSU.vCarry = (GSU.vStatusReg & FLG_CY) >> 2;
/* Set bank pointers */
GSU.pvRamBank = GSU.apvRamBank[GSU.vRamBankReg & 0x3];
GSU.pvRomBank = GSU.apvRomBank[GSU.vRomBankReg];
GSU.pvPrgBank = GSU.apvRomBank[GSU.vPrgBankReg];
/* Set screen pointers */
GSU.pvScreenBase = &GSU.pvRam[ USEX8(p[GSU_SCBR]) << 10 ];
i = (int)(!!(p[GSU_SCMR] & 0x04));
i |= ((int)(!!(p[GSU_SCMR] & 0x20))) << 1;
GSU.vScreenHeight = GSU.vScreenRealHeight = avHeight[i];
GSU.vMode = p[GSU_SCMR] & 0x03;
#if 0
if(GSU.vMode == 2)
error illegal color depth GSU.vMode;
#endif
if(i == 3)
GSU.vScreenSize = (256/8) * (256/8) * 32;
else
GSU.vScreenSize = (GSU.vScreenHeight/8) * (256/8) * avMult[GSU.vMode];
if (GSU.vPlotOptionReg & 0x10)
{
/* OBJ Mode (for drawing into sprites) */
GSU.vScreenHeight = 256;
}
#if 0
if(GSU.pvScreenBase + GSU.vScreenSize > GSU.pvRam + (GSU.nRamBanks * 65536))
error illegal address for screen base register
#else
if(GSU.pvScreenBase + GSU.vScreenSize > GSU.pvRam + (GSU.nRamBanks * 65536))
GSU.pvScreenBase = GSU.pvRam + (GSU.nRamBanks * 65536) - GSU.vScreenSize;
#endif
GSU.pfPlot = fx_apfPlotTable[GSU.vMode];
GSU.pfRpix = fx_apfPlotTable[GSU.vMode + 5];
fx_ppfOpcodeTable[0x04c] = GSU.pfPlot;
fx_ppfOpcodeTable[0x14c] = GSU.pfRpix;
fx_ppfOpcodeTable[0x24c] = GSU.pfPlot;
fx_ppfOpcodeTable[0x34c] = GSU.pfRpix;
fx_computeScreenPointers ();
fx_backupCache();
}
void fx_dirtySCBR()
{
GSU.vSCBRDirty = TRUE;
}
void fx_computeScreenPointers ()
{
if (GSU.vMode != GSU.vPrevMode ||
GSU.vPrevScreenHeight != GSU.vScreenHeight ||
GSU.vSCBRDirty)
{
int i;
GSU.vSCBRDirty = FALSE;
/* Make a list of pointers to the start of each screen column */
switch (GSU.vScreenHeight)
{
case 128:
switch (GSU.vMode)
{
case 0:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 4);
GSU.x[i] = i << 8;
}
break;
case 1:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 5);
GSU.x[i] = i << 9;
}
break;
case 2:
case 3:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 6);
GSU.x[i] = i << 10;
}
break;
}
break;
case 160:
switch (GSU.vMode)
{
case 0:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 4);
GSU.x[i] = (i << 8) + (i << 6);
}
break;
case 1:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 5);
GSU.x[i] = (i << 9) + (i << 7);
}
break;
case 2:
case 3:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 6);
GSU.x[i] = (i << 10) + (i << 8);
}
break;
}
break;
case 192:
switch (GSU.vMode)
{
case 0:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 4);
GSU.x[i] = (i << 8) + (i << 7);
}
break;
case 1:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 5);
GSU.x[i] = (i << 9) + (i << 8);
}
break;
case 2:
case 3:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase + (i << 6);
GSU.x[i] = (i << 10) + (i << 9);
}
break;
}
break;
case 256:
switch (GSU.vMode)
{
case 0:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase +
((i & 0x10) << 9) + ((i & 0xf) << 8);
GSU.x[i] = ((i & 0x10) << 8) + ((i & 0xf) << 4);
}
break;
case 1:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase +
((i & 0x10) << 10) + ((i & 0xf) << 9);
GSU.x[i] = ((i & 0x10) << 9) + ((i & 0xf) << 5);
}
break;
case 2:
case 3:
for (i = 0; i < 32; i++)
{
GSU.apvScreen[i] = GSU.pvScreenBase +
((i & 0x10) << 11) + ((i & 0xf) << 10);
GSU.x[i] = ((i & 0x10) << 10) + ((i & 0xf) << 6);
}
break;
}
break;
}
GSU.vPrevMode = GSU.vMode;
GSU.vPrevScreenHeight = GSU.vScreenHeight;
}
}
static void fx_writeRegisterSpace()
{
int i;
uint8 *p;
p = GSU.pvRegisters;
for(i=0; i<16; i++)
{
*p++ = (uint8)GSU.avReg[i];
*p++ = (uint8)(GSU.avReg[i] >> 8);
}
/* Update status register */
if( USEX16(GSU.vZero) == 0 ) SF(Z);
else CF(Z);
if( GSU.vSign & 0x8000 ) SF(S);
else CF(S);
if(GSU.vOverflow >= 0x8000 || GSU.vOverflow < -0x8000) SF(OV);
else CF(OV);
if(GSU.vCarry) SF(CY);
else CF(CY);
p = GSU.pvRegisters;
p[GSU_SFR] = (uint8)GSU.vStatusReg;
p[GSU_SFR+1] = (uint8)(GSU.vStatusReg>>8);
p[GSU_PBR] = (uint8)GSU.vPrgBankReg;
p[GSU_ROMBR] = (uint8)GSU.vRomBankReg;
p[GSU_RAMBR] = (uint8)GSU.vRamBankReg;
p[GSU_CBR] = (uint8)GSU.vCacheBaseReg;
p[GSU_CBR+1] = (uint8)(GSU.vCacheBaseReg>>8);
fx_restoreCache();
}
/* Reset the FxChip */
void FxReset(struct FxInit_s *psFxInfo)
{
int i;
static uint32 (**appfFunction[])(uint32) = {
&fx_apfFunctionTable[0],
#if 0
&fx_a_apfFunctionTable[0],
&fx_r_apfFunctionTable[0],
&fx_ar_apfFunctionTable[0],
#endif
};
static void (**appfPlot[])() = {
&fx_apfPlotTable[0],
#if 0
&fx_a_apfPlotTable[0],
&fx_r_apfPlotTable[0],
&fx_ar_apfPlotTable[0],
#endif
};
static void (**appfOpcode[])() = {
&fx_apfOpcodeTable[0],
#if 0
&fx_a_apfOpcodeTable[0],
&fx_r_apfOpcodeTable[0],
&fx_ar_apfOpcodeTable[0],
#endif
};
/* Get function pointers for the current emulation mode */
fx_ppfFunctionTable = appfFunction[psFxInfo->vFlags & 0x3];
fx_ppfPlotTable = appfPlot[psFxInfo->vFlags & 0x3];
fx_ppfOpcodeTable = appfOpcode[psFxInfo->vFlags & 0x3];
/* Clear all internal variables */
memset((uint8*)&GSU,0,sizeof(struct FxRegs_s));
/* Set default registers */
GSU.pvSreg = GSU.pvDreg = &R0;
/* Set RAM and ROM pointers */
GSU.pvRegisters = psFxInfo->pvRegisters;
GSU.nRamBanks = psFxInfo->nRamBanks;
GSU.pvRam = psFxInfo->pvRam;
GSU.nRomBanks = psFxInfo->nRomBanks;
GSU.pvRom = psFxInfo->pvRom;
GSU.vPrevScreenHeight = ~0;
GSU.vPrevMode = ~0;
/* The GSU can't access more than 2mb (16mbits) */
if(GSU.nRomBanks > 0x20)
GSU.nRomBanks = 0x20;
/* Clear FxChip register space */
memset(GSU.pvRegisters,0,0x300);
/* Set FxChip version Number */
GSU.pvRegisters[0x3b] = 0;
/* Make ROM bank table */
for(i=0; i<256; i++)
{
uint32 b = i & 0x7f;
if (b >= 0x40)
{
if (GSU.nRomBanks > 1)
b %= GSU.nRomBanks;
else
b &= 1;
GSU.apvRomBank[i] = &GSU.pvRom[ b << 16 ];
}
else
{
b %= GSU.nRomBanks * 2;
GSU.apvRomBank[i] = &GSU.pvRom[ (b << 16) + 0x200000];
}
}
/* Make RAM bank table */
for(i=0; i<4; i++)
{
GSU.apvRamBank[i] = &GSU.pvRam[(i % GSU.nRamBanks) << 16];
GSU.apvRomBank[0x70 + i] = GSU.apvRamBank[i];
}
/* Start with a nop in the pipe */
GSU.vPipe = 0x01;
/* Set pointer to GSU cache */
GSU.pvCache = &GSU.pvRegisters[0x100];
fx_readRegisterSpace();
}
static uint8 fx_checkStartAddress()
{
/* Check if we start inside the cache */
if(GSU.bCacheActive && R15 >= GSU.vCacheBaseReg && R15 < (GSU.vCacheBaseReg+512))
return TRUE;
/* Check if we're in an unused area */
#if 0
if(GSU.vPrgBankReg < 0x40 && R15 < 0x8000)
return FALSE;
#endif
if(GSU.vPrgBankReg >= 0x60 && GSU.vPrgBankReg <= 0x6f)
return FALSE;
if(GSU.vPrgBankReg >= 0x74)
return FALSE;
/* Check if we're in RAM and the RAN flag is not set */
if(GSU.vPrgBankReg >= 0x70 && GSU.vPrgBankReg <= 0x73 && !(SCMR&(1<<3)) )
return FALSE;
/* If not, we're in ROM, so check if the RON flag is set */
if(!(SCMR&(1<<4)))
return FALSE;
return TRUE;
}
/* Execute until the next stop instruction */
int FxEmulate(uint32 nInstructions)
{
uint32 vCount;
/* Read registers and initialize GSU session */
fx_readRegisterSpace();
/* Check if the start address is valid */
if(!fx_checkStartAddress())
{
CF(G);
fx_writeRegisterSpace();
#if 0
GSU.vIllegalAddress = (GSU.vPrgBankReg << 24) | R15;
return FX_ERROR_ILLEGAL_ADDRESS;
#else
return 0;
#endif
}
/* Execute GSU session */
CF(IRQ);
if(GSU.bBreakPoint)
vCount = fx_ppfFunctionTable[FX_FUNCTION_RUN_TO_BREAKPOINT](nInstructions);
else
vCount = fx_ppfFunctionTable[FX_FUNCTION_RUN](nInstructions);
/* Store GSU registers */
fx_writeRegisterSpace();
/* Check for error code */
if(GSU.vErrorCode)
return GSU.vErrorCode;
else
return vCount;
}
/* Breakpoints */
void FxBreakPointSet(uint32 vAddress)
{
GSU.bBreakPoint = TRUE;
GSU.vBreakPoint = USEX16(vAddress);
}
void FxBreakPointClear()
{
GSU.bBreakPoint = FALSE;
}
/* Step by step execution */
int FxStepOver(uint32 nInstructions)
{
uint32 vCount;
fx_readRegisterSpace();
/* Check if the start address is valid */
if(!fx_checkStartAddress())
{
CF(G);
#if 0
GSU.vIllegalAddress = (GSU.vPrgBankReg << 24) | R15;
return FX_ERROR_ILLEGAL_ADDRESS;
#else
return 0;
#endif
}
if( PIPE >= 0xf0 )
GSU.vStepPoint = USEX16(R15+3);
else if( (PIPE >= 0x05 && PIPE <= 0x0f) || (PIPE >= 0xa0 && PIPE <= 0xaf) )
GSU.vStepPoint = USEX16(R15+2);
else
GSU.vStepPoint = USEX16(R15+1);
vCount = fx_ppfFunctionTable[FX_FUNCTION_STEP_OVER](nInstructions);
fx_writeRegisterSpace();
if(GSU.vErrorCode)
return GSU.vErrorCode;
else
return vCount;
}
/* Errors */
int FxGetErrorCode()
{
return GSU.vErrorCode;
}
int FxGetIllegalAddress()
{
return GSU.vIllegalAddress;
}
/* Access to internal registers */
uint32 FxGetColorRegister()
{
return GSU.vColorReg & 0xff;
}
uint32 FxGetPlotOptionRegister()
{
return GSU.vPlotOptionReg & 0x1f;
}
uint32 FxGetSourceRegisterIndex()
{
return GSU.pvSreg - GSU.avReg;
}
uint32 FxGetDestinationRegisterIndex()
{
return GSU.pvDreg - GSU.avReg;
}
uint8 FxPipe()
{
return GSU.vPipe;
}
+234
View File
@@ -0,0 +1,234 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _FXEMU_H_
#define _FXEMU_H_ 1
#include "port.h"
/* The FxInfo_s structure, the link between the FxEmulator and the Snes Emulator */
struct FxInit_s
{
uint32 vFlags;
uint8 * pvRegisters; /* 768 bytes located in the memory at address 0x3000 */
uint32 nRamBanks; /* Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73) */
uint8 * pvRam; /* Pointer to GSU-RAM */
uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */
uint8 * pvRom; /* Pointer to Cart-ROM */
uint32 speedPerLine;
bool8 oneLineDone;
};
/* Reset the FxChip */
extern void FxReset(struct FxInit_s *psFxInfo);
/* Execute until the next stop instruction */
extern int FxEmulate(uint32 nInstructions);
/* Write access to the cache */
extern void FxCacheWriteAccess(uint16 vAddress);
extern void FxFlushCache(); /* Callled when the G flag in SFR is set to zero */
/* Breakpoint */
extern void FxBreakPointSet(uint32 vAddress);
extern void FxBreakPointClear();
/* Step by step execution */
extern int FxStepOver(uint32 nInstructions);
/* Errors */
extern int FxGetErrorCode();
extern int FxGetIllegalAddress();
/* Access to internal registers */
extern uint32 FxGetColorRegister();
extern uint32 FxGetPlotOptionRegister();
extern uint32 FxGetSourceRegisterIndex();
extern uint32 FxGetDestinationRegisterIndex();
/* Get string for opcode currently in the pipe */
extern void FxPipeString(char * pvString);
/* Get the byte currently in the pipe */
extern uint8 FxPipe();
/* SCBR write seen. We need to update our cached screen pointers */
extern void fx_dirtySCBR (void);
/* Update RamBankReg and RAM Bank pointer */
extern void fx_updateRamBank(uint8 Byte);
/* Option flags */
#define FX_FLAG_ADDRESS_CHECKING 0x01
#define FX_FLAG_ROM_BUFFER 0x02
/* Return codes from FxEmulate(), FxStepInto() or FxStepOver() */
#define FX_BREAKPOINT -1
#define FX_ERROR_ILLEGAL_ADDRESS -2
/* Return the number of bytes in an opcode */
#define OPCODE_BYTES(op) ((((op)>=0x05&&(op)<=0xf)||((op)>=0xa0&&(op)<=0xaf))?2:(((op)>=0xf0)?3:1))
extern void fx_computeScreenPointers ();
#endif
File diff suppressed because it is too large Load Diff
+550
View File
@@ -0,0 +1,550 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _FXINST_H_
#define _FXINST_H_ 1
/*
* FxChip(GSU) register space specification
* (Register address space 3000->32ff)
*
* The 16 generic 16 bit registers:
* (Some have a special function in special circumstances)
* 3000 - R0 default source/destination register
* 3002 - R1 pixel plot X position register
* 3004 - R2 pixel plot Y position register
* 3006 - R3
* 3008 - R4 lower 16 bit result of lmult
* 300a - R5
* 300c - R6 multiplier for fmult and lmult
* 300e - R7 fixed point texel X position for merge
* 3010 - R8 fixed point texel Y position for merge
* 3012 - R9
* 3014 - R10
* 3016 - R11 return address set by link
* 3018 - R12 loop counter
* 301a - R13 loop point address
* 301c - R14 rom address for getb, getbh, getbl, getbs
* 301e - R15 program counter
*
* 3020-302f - unused
*
* Other internal registers
* 3030 - SFR status flag register (16bit)
* 3032 - unused
* 3033 - BRAMR Backup RAM register (8bit)
* 3034 - PBR program bank register (8bit)
* 3035 - unused
* 3036 - ROMBR rom bank register (8bit)
* 3037 - CFGR control flags register (8bit)
* 3038 - SCBR screen base register (8bit)
* 3039 - CLSR clock speed register (8bit)
* 303a - SCMR screen mode register (8bit)
* 303b - VCR version code register (8bit) (read only)
* 303c - RAMBR ram bank register (8bit)
* 303d - unused
* 303e - CBR cache base register (16bit)
*
* 3040-30ff - unused
*
* 3100-32ff - CACHERAM 512 bytes of GSU cache memory
*
* SFR status flag register bits:
* 0 -
* 1 Z Zero flag
* 2 CY Carry flag
* 3 S Sign flag
* 4 OV Overflow flag
* 5 G Go flag (set to 1 when the GSU is running)
* 6 R Set to 1 when reading ROM using R14 address
* 7 -
* 8 ALT1 Mode set-up flag for the next instruction
* 9 ALT2 Mode set-up flag for the next instruction
* 10 IL Immediate lower 8-bit flag
* 11 IH Immediate higher 8-bit flag
* 12 B Set to 1 when the WITH instruction is executed
* 13 -
* 14 -
* 15 IRQ Set to 1 when GSU caused an interrupt
* Set to 0 when read by 658c16
*
* BRAMR = 0, BackupRAM is disabled
* BRAMR = 1, BackupRAM is enabled
*
* CFGR control flags register bits:
* 0 -
* 1 -
* 2 -
* 3 -
* 4 -
* 5 MS0 Multiplier speed, 0=standard, 1=high speed
* 6 -
* 7 IRQ Set to 1 when GSU interrupt request is masked
*
* CLSR clock speed register bits:
* 0 CLSR clock speed, 0 = 10.7Mhz, 1 = 21.4Mhz
*
* SCMR screen mode register bits:
* 0 MD0 color depth mode bit 0
* 1 MD1 color depth mode bit 1
* 2 HT0 screen height bit 1
* 3 RAN RAM access control
* 4 RON ROM access control
* 5 HT1 screen height bit 2
* 6 -
* 7 -
*
* RON = 0 SNES CPU has ROM access
* RON = 1 GSU has ROM access
*
* RAN = 0 SNES has game pak RAM access
* RAN = 1 GSU has game pak RAM access
*
* HT1 HT0 Screen height mode
* 0 0 128 pixels high
* 0 1 160 pixels high
* 1 0 192 pixels high
* 1 1 OBJ mode
*
* MD1 MD0 Color depth mode
* 0 0 4 color mode
* 0 1 16 color mode
* 1 0 not used
* 1 1 256 color mode
*
* CBR cache base register bits:
* 15-4 Specify base address for data to cache from ROM or RAM
* 3-0 Are 0 when address is read
*
* Write access to the program counter (301e) from
* the SNES-CPU will start the GSU, and it will not
* stop until it reaches a stop instruction.
*
*/
/* Number of banks in GSU RAM */
#define FX_RAM_BANKS 4
/* Emulate proper R14 ROM access (slower, but safer) */
/* #define FX_DO_ROMBUFFER */
/* Address checking (definately slow) */
/* #define FX_ADDRESS_CHECK */
struct FxRegs_s
{
/* FxChip registers */
uint32 avReg[16]; /* 16 Generic registers */
uint32 vColorReg; /* Internal color register */
uint32 vPlotOptionReg; /* Plot option register */
uint32 vStatusReg; /* Status register */
uint32 vPrgBankReg; /* Program bank index register */
uint32 vRomBankReg; /* Rom bank index register */
uint32 vRamBankReg; /* Ram bank index register */
uint32 vCacheBaseReg; /* Cache base address register */
uint32 vCacheFlags; /* Saying what parts of the cache was written to */
uint32 vLastRamAdr; /* Last RAM address accessed */
uint32 * pvDreg; /* Pointer to current destination register */
uint32 * pvSreg; /* Pointer to current source register */
uint8 vRomBuffer; /* Current byte read by R14 */
uint8 vPipe; /* Instructionset pipe */
uint32 vPipeAdr; /* The address of where the pipe was read from */
/* status register optimization stuff */
uint32 vSign; /* v & 0x8000 */
uint32 vZero; /* v == 0 */
uint32 vCarry; /* a value of 1 or 0 */
int32 vOverflow; /* (v >= 0x8000 || v < -0x8000) */
/* Other emulator variables */
int32 vErrorCode;
uint32 vIllegalAddress;
uint8 bBreakPoint;
uint32 vBreakPoint;
uint32 vStepPoint;
uint8 * pvRegisters; /* 768 bytes located in the memory at address 0x3000 */
uint32 nRamBanks; /* Number of 64kb-banks in FxRam (Don't confuse it with SNES-Ram!!!) */
uint8 * pvRam; /* Pointer to FxRam */
uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */
uint8 * pvRom; /* Pointer to Cart-ROM */
uint32 vMode; /* Color depth/mode */
uint32 vPrevMode; /* Previous depth */
uint8 * pvScreenBase;
uint8 * apvScreen[32]; /* Pointer to each of the 32 screen colums */
int32 x[32];
uint32 vScreenHeight; /* 128, 160, 192 or 256 (could be overriden by cmode) */
uint32 vScreenRealHeight; /* 128, 160, 192 or 256 */
uint32 vPrevScreenHeight;
uint32 vScreenSize;
void (*pfPlot)();
void (*pfRpix)();
uint8 * pvRamBank; /* Pointer to current RAM-bank */
uint8 * pvRomBank; /* Pointer to current ROM-bank */
uint8 * pvPrgBank; /* Pointer to current program ROM-bank */
uint8 * apvRamBank[FX_RAM_BANKS];/* Ram bank table (max 256kb) */
uint8 * apvRomBank[256]; /* Rom bank table */
uint8 bCacheActive;
uint8 * pvCache; /* Pointer to the GSU cache */
uint8 avCacheBackup[512]; /* Backup of ROM when the cache has replaced it */
uint32 vCounter;
uint32 vInstCount;
uint32 vSCBRDirty; /* if SCBR is written, our cached screen pointers need updating */
};
#define FxRegs_s_null { \
{0}, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, \
0, 0, 0, 0, NULL, 0, NULL, 0, NULL, 0, \
0, NULL, {NULL}, {0}, 0, 0, 0, 0, NULL, NULL, \
NULL, NULL, NULL, {NULL}, {NULL}, 0, NULL, {0}, 0, 0, \
0, \
}
/* GSU registers */
#define GSU_R0 0x000
#define GSU_R1 0x002
#define GSU_R2 0x004
#define GSU_R3 0x006
#define GSU_R4 0x008
#define GSU_R5 0x00a
#define GSU_R6 0x00c
#define GSU_R7 0x00e
#define GSU_R8 0x010
#define GSU_R9 0x012
#define GSU_R10 0x014
#define GSU_R11 0x016
#define GSU_R12 0x018
#define GSU_R13 0x01a
#define GSU_R14 0x01c
#define GSU_R15 0x01e
#define GSU_SFR 0x030
#define GSU_BRAMR 0x033
#define GSU_PBR 0x034
#define GSU_ROMBR 0x036
#define GSU_CFGR 0x037
#define GSU_SCBR 0x038
#define GSU_CLSR 0x039
#define GSU_SCMR 0x03a
#define GSU_VCR 0x03b
#define GSU_RAMBR 0x03c
#define GSU_CBR 0x03e
#define GSU_CACHERAM 0x100
/* SFR flags */
#define FLG_Z (1<<1)
#define FLG_CY (1<<2)
#define FLG_S (1<<3)
#define FLG_OV (1<<4)
#define FLG_G (1<<5)
#define FLG_R (1<<6)
#define FLG_ALT1 (1<<8)
#define FLG_ALT2 (1<<9)
#define FLG_IL (1<<10)
#define FLG_IH (1<<11)
#define FLG_B (1<<12)
#define FLG_IRQ (1<<15)
/* Test flag */
#define TF(a) (GSU.vStatusReg & FLG_##a )
#define CF(a) (GSU.vStatusReg &= ~FLG_##a )
#define SF(a) (GSU.vStatusReg |= FLG_##a )
/* Test and set flag if condition, clear if not */
#define TS(a,b) GSU.vStatusReg = ( (GSU.vStatusReg & (~FLG_##a)) | ( (!!(##b)) * FLG_##a ) )
/* Testing ALT1 & ALT2 bits */
#define ALT0 (!TF(ALT1)&&!TF(ALT2))
#define ALT1 (TF(ALT1)&&!TF(ALT2))
#define ALT2 (!TF(ALT1)&&TF(ALT2))
#define ALT3 (TF(ALT1)&&TF(ALT2))
/* Sign extend from 8/16 bit to 32 bit */
#define SEX16(a) ((int32)((int16)(a)))
#define SEX8(a) ((int32)((int8)(a)))
/* Unsign extend from 8/16 bit to 32 bit */
#define USEX16(a) ((uint32)((uint16)(a)))
#define USEX8(a) ((uint32)((uint8)(a)))
#define SUSEX16(a) ((int32)((uint16)(a)))
/* Set/Clr Sign and Zero flag */
#define TSZ(num) TS(S, (num & 0x8000)); TS(Z, (!USEX16(num)) )
/* Clear flags */
#define CLRFLAGS GSU.vStatusReg &= ~(FLG_ALT1|FLG_ALT2|FLG_B); GSU.pvDreg = GSU.pvSreg = &R0;
/* Read current RAM-Bank */
#define RAM(adr) GSU.pvRamBank[USEX16(adr)]
/* Read current ROM-Bank */
#define ROM(idx) (GSU.pvRomBank[USEX16(idx)])
/* Access the current value in the pipe */
#define PIPE GSU.vPipe
/* Access data in the current program bank */
#define PRGBANK(idx) GSU.pvPrgBank[USEX16(idx)]
/* Update pipe from ROM */
#if 0
#define FETCHPIPE { PIPE = PRGBANK(R15); GSU.vPipeAdr = (GSU.vPrgBankReg<<16) + R15; }
#else
#define FETCHPIPE { PIPE = PRGBANK(R15); }
#endif
/* ABS */
#define ABS(x) ((x)<0?-(x):(x))
/* Access source register */
#define SREG (*GSU.pvSreg)
/* Access destination register */
#define DREG (*GSU.pvDreg)
#ifndef FX_DO_ROMBUFFER
/* Don't read R14 */
#define READR14
/* Don't test and/or read R14 */
#define TESTR14
#else
/* Read R14 */
#define READR14 GSU.vRomBuffer = ROM(R14)
/* Test and/or read R14 */
#define TESTR14 if(GSU.pvDreg == &R14) READR14
#endif
/* Access to registers */
#define R0 GSU.avReg[0]
#define R1 GSU.avReg[1]
#define R2 GSU.avReg[2]
#define R3 GSU.avReg[3]
#define R4 GSU.avReg[4]
#define R5 GSU.avReg[5]
#define R6 GSU.avReg[6]
#define R7 GSU.avReg[7]
#define R8 GSU.avReg[8]
#define R9 GSU.avReg[9]
#define R10 GSU.avReg[10]
#define R11 GSU.avReg[11]
#define R12 GSU.avReg[12]
#define R13 GSU.avReg[13]
#define R14 GSU.avReg[14]
#define R15 GSU.avReg[15]
#define SFR GSU.vStatusReg
#define PBR GSU.vPrgBankReg
#define ROMBR GSU.vRomBankReg
#define RAMBR GSU.vRamBankReg
#define CBR GSU.vCacheBaseReg
#define SCBR USEX8(GSU.pvRegisters[GSU_SCBR])
#define SCMR USEX8(GSU.pvRegisters[GSU_SCMR])
#define COLR GSU.vColorReg
#define POR GSU.vPlotOptionReg
#define BRAMR USEX8(GSU.pvRegisters[GSU_BRAMR])
#define VCR USEX8(GSU.pvRegisters[GSU_VCR])
#define CFGR USEX8(GSU.pvRegisters[GSU_CFGR])
#define CLSR USEX8(GSU.pvRegisters[GSU_CLSR])
/* Execute instruction from the pipe, and fetch next byte to the pipe */
#define FX_STEP { uint32 vOpcode = (uint32)PIPE; FETCHPIPE; \
(*fx_ppfOpcodeTable[ (GSU.vStatusReg & 0x300) | vOpcode ])(); } \
#define FX_FUNCTION_RUN 0
#define FX_FUNCTION_RUN_TO_BREAKPOINT 1
#define FX_FUNCTION_STEP_OVER 2
extern uint32 (**fx_ppfFunctionTable)(uint32);
extern void (**fx_ppfPlotTable)();
extern void (**fx_ppfOpcodeTable)();
extern uint32 (*fx_apfFunctionTable[])(uint32);
extern void (*fx_apfOpcodeTable[])();
extern void (*fx_apfPlotTable[])();
extern uint32 (*fx_a_apfFunctionTable[])(uint32);
extern void (*fx_a_apfOpcodeTable[])();
extern void (*fx_a_apfPlotTable[])();
extern uint32 (*fx_r_apfFunctionTable[])(uint32);
extern void (*fx_r_apfOpcodeTable[])();
extern void (*fx_r_apfPlotTable[])();
extern uint32 (*fx_ar_apfFunctionTable[])(uint32);
extern void (*fx_ar_apfOpcodeTable[])();
extern void (*fx_ar_apfPlotTable[])();
/* Set this define if branches are relative to the instruction in the delay slot */
/* (I think they are) */
#define BRANCH_DELAY_RELATIVE
#endif
+955
View File
@@ -0,0 +1,955 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _GETSET_H_
#define _GETSET_H_
#include "ppu.h"
#include "dsp1.h"
#include "cpuexec.h"
#include "sa1.h"
#include "spc7110.h"
#include "obc1.h"
#include "seta.h"
#include "bsx.h"
extern "C"
{
extern uint8 OpenBus;
}
INLINE uint8 S9xGetByte (uint32 Address)
{
int block;
uint8 *GetAddress = Memory.Map [block = ((Address&0xffffff) >> MEMMAP_SHIFT)];
if(!CPU.InDMAorHDMA)
CPU.Cycles += Memory.MemorySpeed [block];
if (GetAddress >= (uint8 *) CMemory::MAP_LAST)
{
#ifdef CPU_SHUTDOWN
if (Memory.BlockIsRAM [block])
CPU.WaitAddress = CPU.PBPCAtOpcodeStart;
#endif
return (*(GetAddress + (Address & 0xffff)));
}
switch ((pint) GetAddress)
{
case CMemory::MAP_PPU:
if(CPU.InDMAorHDMA && (Address&0xff00)==0x2100) return OpenBus;
return (S9xGetPPU (Address & 0xffff));
case CMemory::MAP_CPU:
return (S9xGetCPU (Address & 0xffff));
case CMemory::MAP_DSP:
return (S9xGetDSP (Address & 0xffff));
case CMemory::MAP_SA1RAM:
case CMemory::MAP_LOROM_SRAM:
//Address &0x7FFF -offset into bank
//Address&0xFF0000 -bank
//bank>>1 | offset = s-ram address, unbound
//unbound & SRAMMask = Sram offset
return (*(Memory.SRAM + ((((Address&0xFF0000)>>1) |(Address&0x7FFF)) &Memory.SRAMMask)));
case CMemory::MAP_LOROM_SRAM_B:
return (*(Multi.sramB + ((((Address&0xFF0000)>>1) |(Address&0x7FFF)) &Multi.sramMaskB)));
case CMemory::MAP_RONLY_SRAM:
case CMemory::MAP_HIROM_SRAM:
return (*(Memory.SRAM + (((Address & 0x7fff) - 0x6000 +
((Address & 0xf0000) >> 3)) & Memory.SRAMMask)));
case CMemory::MAP_BWRAM:
return (*(Memory.BWRAM + ((Address & 0x7fff) - 0x6000)));
case CMemory::MAP_C4:
return (S9xGetC4 (Address & 0xffff));
case CMemory::MAP_SPC7110_ROM:
#ifdef SPC7110_DEBUG
printf("reading spc7110 ROM (byte) at %06X\n", Address);
#endif
return S9xGetSPC7110Byte(Address);
case CMemory::MAP_SPC7110_DRAM:
#ifdef SPC7110_DEBUG
printf("reading Bank 50 (byte)\n");
#endif
return S9xGetSPC7110(0x4800);
case CMemory::MAP_OBC_RAM:
return GetOBC1(Address & 0xffff);
case CMemory::MAP_SETA_DSP:
return S9xGetSetaDSP(Address);
case CMemory::MAP_SETA_RISC:
return S9xGetST018(Address);
case CMemory::MAP_BSX:
return S9xGetBSX(Address);
case CMemory::MAP_DEBUG:
#ifdef DEBUGGER
printf ("DEBUG R(B) %06x\n", Address);
#endif
default:
case CMemory::MAP_NONE:
return OpenBus;
}
}
#ifdef NO_INLINE_SET_GET
INLINE uint16 S9xGetWord (uint32 Address, enum s9xwrap_t w)
#else
INLINE uint16 S9xGetWord (uint32 Address, enum s9xwrap_t w=WRAP_NONE)
#endif
{
uint32 mask=MEMMAP_MASK&(w==WRAP_PAGE?0xff:(w==WRAP_BANK?0xffff:0xffffff));
if ((Address & mask) == mask)
{
OpenBus=S9xGetByte(Address);
switch(w){
case WRAP_PAGE:
{
PC_t a;
a.xPBPC = Address;
a.B.xPCl++;
return (OpenBus | (S9xGetByte (a.xPBPC) << 8));
}
case WRAP_BANK:
{
PC_t a;
a.xPBPC = Address;
a.W.xPC++;
return (OpenBus | (S9xGetByte (a.xPBPC) << 8));
}
case WRAP_NONE:
default:
return (OpenBus | (S9xGetByte (Address + 1) << 8));
}
}
int block;
uint8 *GetAddress = Memory.Map [block = ((Address&0xffffff) >> MEMMAP_SHIFT)];
if(!CPU.InDMAorHDMA)
CPU.Cycles += (Memory.MemorySpeed [block]<<1);
if (GetAddress >= (uint8 *) CMemory::MAP_LAST)
{
#ifdef CPU_SHUTDOWN
if (Memory.BlockIsRAM [block])
CPU.WaitAddress = CPU.PBPCAtOpcodeStart;
#endif
return READ_WORD(GetAddress + (Address & 0xffff));
}
switch ((pint) GetAddress)
{
case CMemory::MAP_PPU:
if(CPU.InDMAorHDMA){
OpenBus=S9xGetByte (Address);
return (OpenBus | (S9xGetByte (Address + 1) << 8));
}
return (S9xGetPPU (Address & 0xffff) |
(S9xGetPPU ((Address + 1) & 0xffff) << 8));
case CMemory::MAP_CPU:
return (S9xGetCPU (Address & 0xffff) |
(S9xGetCPU ((Address + 1) & 0xffff) << 8));
case CMemory::MAP_DSP:
#ifdef DSP_DUMMY_LOOPS
printf("Get DSP Word @ %06X\n", Address);
#endif
return (S9xGetDSP (Address & 0xffff) |
(S9xGetDSP ((Address + 1) & 0xffff) << 8));
case CMemory::MAP_SA1RAM:
case CMemory::MAP_LOROM_SRAM:
//Address &0x7FFF -offset into bank
//Address&0xFF0000 -bank
//bank>>1 | offset = s-ram address, unbound
//unbound & SRAMMask = Sram offset
if(Memory.SRAMMask>=MEMMAP_MASK){
return READ_WORD(Memory.SRAM + ((((Address&0xFF0000)>>1) |(Address&0x7FFF)) &Memory.SRAMMask));
} else {
/* no READ_WORD here, since if Memory.SRAMMask=0x7ff
* then the high byte doesn't follow the low byte. */
return
(*(Memory.SRAM + ((((Address&0xFF0000)>>1) |(Address&0x7FFF)) &Memory.SRAMMask)))|
((*(Memory.SRAM + (((((Address+1)&0xFF0000)>>1) |((Address+1)&0x7FFF)) &Memory.SRAMMask)))<<8);
}
case CMemory::MAP_LOROM_SRAM_B:
if(Multi.sramMaskB>=MEMMAP_MASK){
return READ_WORD(Multi.sramB + ((((Address&0xFF0000)>>1) |(Address&0x7FFF)) &Multi.sramMaskB));
} else {
return
(*(Multi.sramB + ((((Address&0xFF0000)>>1) |(Address&0x7FFF)) &Multi.sramMaskB)))|
((*(Multi.sramB + (((((Address+1)&0xFF0000)>>1) |((Address+1)&0x7FFF)) &Multi.sramMaskB)))<<8);
}
case CMemory::MAP_RONLY_SRAM:
case CMemory::MAP_HIROM_SRAM:
if(Memory.SRAMMask>=MEMMAP_MASK){
return READ_WORD(Memory.SRAM +
(((Address & 0x7fff) - 0x6000 +
((Address & 0xf0000) >> 3)) & Memory.SRAMMask));
} else {
/* no READ_WORD here, since if Memory.SRAMMask=0x7ff
* then the high byte doesn't follow the low byte. */
return (*(Memory.SRAM +
(((Address & 0x7fff) - 0x6000 +
((Address & 0xf0000) >> 3)) & Memory.SRAMMask)) |
(*(Memory.SRAM +
((((Address + 1) & 0x7fff) - 0x6000 +
(((Address + 1) & 0xf0000) >> 3)) & Memory.SRAMMask)) << 8));
}
case CMemory::MAP_BWRAM:
return READ_WORD(Memory.BWRAM + ((Address & 0x7fff) - 0x6000));
case CMemory::MAP_C4:
return (S9xGetC4 (Address & 0xffff) |
(S9xGetC4 ((Address + 1) & 0xffff) << 8));
case CMemory::MAP_SPC7110_ROM:
#ifdef SPC7110_DEBUG
printf("reading spc7110 ROM (word) at %06X\n", Address);
#endif
return (S9xGetSPC7110Byte(Address)|
(S9xGetSPC7110Byte (Address+1))<<8);
case CMemory::MAP_SPC7110_DRAM:
#ifdef SPC7110_DEBUG
printf("reading Bank 50 (word)\n");
#endif
return (S9xGetSPC7110(0x4800)|
(S9xGetSPC7110 (0x4800) << 8));
case CMemory::MAP_OBC_RAM:
return GetOBC1(Address&0xFFFF)| (GetOBC1((Address+1)&0xFFFF)<<8);
case CMemory::MAP_SETA_DSP:
return S9xGetSetaDSP(Address)| (S9xGetSetaDSP((Address+1))<<8);
case CMemory::MAP_SETA_RISC:
return S9xGetST018(Address)| (S9xGetST018((Address+1))<<8);
case CMemory::MAP_BSX:
return S9xGetBSX(Address)| (S9xGetBSX((Address+1))<<8);
case CMemory::MAP_DEBUG:
#ifdef DEBUGGER
printf ("DEBUG R(W) %06x\n", Address);
#endif
default:
case CMemory::MAP_NONE:
return (OpenBus | (OpenBus<<8));
}
}
INLINE void S9xSetByte (uint8 Byte, uint32 Address)
{
#if defined(CPU_SHUTDOWN)
CPU.WaitAddress = 0xffffffff;
#endif
int block;
uint8 *SetAddress = Memory.WriteMap [block = ((Address&0xffffff) >> MEMMAP_SHIFT)];
if (!CPU.InDMAorHDMA)
CPU.Cycles += Memory.MemorySpeed [block];
if (SetAddress >= (uint8 *) CMemory::MAP_LAST)
{
#ifdef CPU_SHUTDOWN
SetAddress += Address & 0xffff;
if (SetAddress == SA1.WaitByteAddress1 ||
SetAddress == SA1.WaitByteAddress2)
{
SA1.Executing = SA1.S9xOpcodes != NULL;
SA1.WaitCounter = 0;
}
*SetAddress = Byte;
#else
*(SetAddress + (Address & 0xffff)) = Byte;
#endif
return;
}
switch ((pint) SetAddress)
{
case CMemory::MAP_PPU:
if(CPU.InDMAorHDMA && (Address&0xff00)==0x2100) return;
S9xSetPPU (Byte, Address & 0xffff);
return;
case CMemory::MAP_CPU:
S9xSetCPU (Byte, Address & 0xffff);
return;
case CMemory::MAP_DSP:
#ifdef DSP_DUMMY_LOOPS
printf("DSP Byte: %02X to %06X\n", Byte, Address);
#endif
S9xSetDSP (Byte, Address & 0xffff);
return;
case CMemory::MAP_LOROM_SRAM:
if (Memory.SRAMMask)
{
*(Memory.SRAM + ((((Address&0xFF0000)>>1)|(Address&0x7FFF))& Memory.SRAMMask))=Byte;
CPU.SRAMModified = TRUE;
}
return;
case CMemory::MAP_LOROM_SRAM_B:
if (Multi.sramMaskB)
{
*(Multi.sramB + ((((Address&0xFF0000)>>1)|(Address&0x7FFF))& Multi.sramMaskB))=Byte;
CPU.SRAMModified = TRUE;
}
return;
case CMemory::MAP_HIROM_SRAM:
if (Memory.SRAMMask)
{
*(Memory.SRAM + (((Address & 0x7fff) - 0x6000 +
((Address & 0xf0000) >> 3)) & Memory.SRAMMask)) = Byte;
CPU.SRAMModified = TRUE;
}
return;
case CMemory::MAP_BWRAM:
*(Memory.BWRAM + ((Address & 0x7fff) - 0x6000)) = Byte;
CPU.SRAMModified = TRUE;
return;
case CMemory::MAP_SA1RAM:
*(Memory.SRAM + (Address & 0xffff)) = Byte;
SA1.Executing = !SA1.Waiting;
break;
case CMemory::MAP_C4:
S9xSetC4 (Byte, Address & 0xffff);
return;
case CMemory::MAP_SPC7110_DRAM:
#ifdef SPC7110_DEBUG
printf("Writing Byte at %06X\n", Address);
#endif
s7r.bank50[(Address & 0xffff)]= (uint8) Byte;
break;
case CMemory::MAP_OBC_RAM:
SetOBC1(Byte, Address &0xFFFF);
return;
case CMemory::MAP_SETA_DSP:
S9xSetSetaDSP(Byte,Address);
return;
case CMemory::MAP_SETA_RISC:
S9xSetST018(Byte,Address);
return;
case CMemory::MAP_BSX:
S9xSetBSX(Byte,Address);
return;
case CMemory::MAP_DEBUG:
#ifdef DEBUGGER
printf ("W(B) %06x\n", Address);
#endif
default:
case CMemory::MAP_NONE:
return;
}
}
#ifdef NO_INLINE_SET_GET
INLINE void S9xSetWord (uint16 Word, uint32 Address, enum s9xwrap_t w, enum s9xwriteorder_t o)
#else
INLINE void S9xSetWord (uint16 Word, uint32 Address, enum s9xwrap_t w=WRAP_NONE, enum s9xwriteorder_t o=WRITE_01)
#endif
{
uint32 mask=MEMMAP_MASK&(w==WRAP_PAGE?0xff:(w==WRAP_BANK?0xffff:0xffffff));
if ((Address & mask) == mask)
{
if(!o) S9xSetByte(Word&0x00FF, Address);
switch(w){
case WRAP_PAGE:
{
PC_t a;
a.xPBPC = Address;
a.B.xPCl++;
S9xSetByte(Word>>8, a.xPBPC);
}
case WRAP_BANK:
{
PC_t a;
a.xPBPC = Address;
a.W.xPC++;
S9xSetByte(Word>>8, a.xPBPC);
}
case WRAP_NONE:
default:
S9xSetByte(Word>>8, Address+1);
}
if(o) S9xSetByte(Word&0x00FF, Address);
return;
}
#if defined(CPU_SHUTDOWN)
CPU.WaitAddress = 0xffffffff;
#endif
int block;
uint8 *SetAddress = Memory.WriteMap [block = ((Address&0xffffff) >> MEMMAP_SHIFT)];
if (!CPU.InDMAorHDMA)
CPU.Cycles += Memory.MemorySpeed [block] << 1;
if (SetAddress >= (uint8 *) CMemory::MAP_LAST)
{
#ifdef CPU_SHUTDOWN
SetAddress += Address & 0xffff;
if (SetAddress == SA1.WaitByteAddress1 ||
SetAddress == SA1.WaitByteAddress2)
{
SA1.Executing = SA1.S9xOpcodes != NULL;
SA1.WaitCounter = 0;
}
WRITE_WORD(SetAddress, Word);
#else
WRITE_WORD(SetAddress + (Address & 0xffff), Word);
#endif
return;
}
switch ((pint) SetAddress)
{
case CMemory::MAP_PPU:
if(CPU.InDMAorHDMA){
if((Address&0xff00)!=0x2100) S9xSetPPU((uint8)Word, Address&0xffff);
if(((Address+1)&0xff00)!=0x2100) S9xSetPPU(Word>>8, (Address+1)&0xffff);
return;
}
if(o){
S9xSetPPU (Word >> 8, (Address & 0xffff) + 1);
S9xSetPPU ((uint8) Word, Address & 0xffff);
} else {
S9xSetPPU ((uint8) Word, Address & 0xffff);
S9xSetPPU (Word >> 8, (Address & 0xffff) + 1);
}
return;
case CMemory::MAP_CPU:
if(o){
S9xSetCPU (Word >> 8, (Address & 0xffff) + 1);
S9xSetCPU ((uint8) Word, (Address & 0xffff));
} else {
S9xSetCPU ((uint8) Word, (Address & 0xffff));
S9xSetCPU (Word >> 8, (Address & 0xffff) + 1);
}
return;
case CMemory::MAP_DSP:
#ifdef DSP_DUMMY_LOOPS
printf("DSP Word: %04X to %06X\n", Word, Address);
#endif
if(o){
S9xSetDSP (Word >> 8, (Address & 0xffff) + 1);
S9xSetDSP ((uint8) Word, (Address & 0xffff));
} else {
S9xSetDSP ((uint8) Word, (Address & 0xffff));
S9xSetDSP (Word >> 8, (Address & 0xffff) + 1);
}
return;
case CMemory::MAP_LOROM_SRAM:
if (Memory.SRAMMask) {
if(Memory.SRAMMask>=MEMMAP_MASK){
WRITE_WORD(Memory.SRAM + ((((Address&0xFF0000)>>1)|(Address&0x7FFF))&Memory.SRAMMask), Word);
} else {
/* no WRITE_WORD here, since if Memory.SRAMMask=0x7ff
* then the high byte doesn't follow the low byte. */
*(Memory.SRAM + ((((Address&0xFF0000)>>1)|(Address&0x7FFF))& Memory.SRAMMask)) = (uint8) Word;
*(Memory.SRAM + (((((Address+1)&0xFF0000)>>1)|((Address+1)&0x7FFF))& Memory.SRAMMask)) = Word >> 8;
}
CPU.SRAMModified = TRUE;
}
return;
case CMemory::MAP_LOROM_SRAM_B:
if (Multi.sramMaskB) {
if(Multi.sramMaskB>=MEMMAP_MASK){
WRITE_WORD(Multi.sramB + ((((Address&0xFF0000)>>1)|(Address&0x7FFF))&Multi.sramMaskB), Word);
} else {
*(Multi.sramB + ((((Address&0xFF0000)>>1)|(Address&0x7FFF))& Multi.sramMaskB)) = (uint8) Word;
*(Multi.sramB + (((((Address+1)&0xFF0000)>>1)|((Address+1)&0x7FFF))& Multi.sramMaskB)) = Word >> 8;
}
CPU.SRAMModified = TRUE;
}
return;
case CMemory::MAP_HIROM_SRAM:
if (Memory.SRAMMask) {
if(Memory.SRAMMask>=MEMMAP_MASK){
WRITE_WORD(Memory.SRAM +
(((Address & 0x7fff) - 0x6000 +
((Address & 0xf0000) >> 3) & Memory.SRAMMask)), Word);
} else {
/* no WRITE_WORD here, since if Memory.SRAMMask=0x7ff
* then the high byte doesn't follow the low byte. */
*(Memory.SRAM +
(((Address & 0x7fff) - 0x6000 +
((Address & 0xf0000) >> 3) & Memory.SRAMMask))) = (uint8) Word;
*(Memory.SRAM +
((((Address + 1) & 0x7fff) - 0x6000 +
(((Address + 1) & 0xf0000) >> 3) & Memory.SRAMMask))) = (uint8) (Word >> 8);
}
CPU.SRAMModified = TRUE;
}
return;
case CMemory::MAP_BWRAM:
WRITE_WORD(Memory.BWRAM + ((Address & 0x7fff) - 0x6000), Word);
CPU.SRAMModified = TRUE;
return;
case CMemory::MAP_SPC7110_DRAM:
#ifdef SPC7110_DEBUG
printf("Writing Word at %06X\n", Address);
#endif
WRITE_WORD(s7r.bank50+(Address & 0xffff), Word);
break;
case CMemory::MAP_SA1RAM:
WRITE_WORD(Memory.SRAM + (Address & 0xffff), Word);
SA1.Executing = !SA1.Waiting;
break;
case CMemory::MAP_C4:
if(o){
S9xSetC4 ((uint8) (Word >> 8), (Address + 1) & 0xffff);
S9xSetC4 (Word & 0xff, Address & 0xffff);
} else {
S9xSetC4 (Word & 0xff, Address & 0xffff);
S9xSetC4 ((uint8) (Word >> 8), (Address + 1) & 0xffff);
}
return;
case CMemory::MAP_OBC_RAM:
if(o){
SetOBC1((uint8) (Word >> 8), (Address + 1) & 0xffff);
SetOBC1(Word & 0xff, Address &0xFFFF);
} else {
SetOBC1(Word & 0xff, Address &0xFFFF);
SetOBC1 ((uint8) (Word >> 8), (Address + 1) & 0xffff);
}
return;
case CMemory::MAP_SETA_DSP:
if(o){
S9xSetSetaDSP ((uint8) (Word >> 8),(Address + 1));
S9xSetSetaDSP (Word & 0xff, Address);
} else {
S9xSetSetaDSP (Word & 0xff, Address);
S9xSetSetaDSP ((uint8) (Word >> 8),(Address + 1));
}
return;
case CMemory::MAP_SETA_RISC:
if(o){
S9xSetST018 ((uint8) (Word >> 8),(Address + 1));
S9xSetST018 (Word & 0xff, Address);
} else {
S9xSetST018 (Word & 0xff, Address);
S9xSetST018 ((uint8) (Word >> 8),(Address + 1));
}
return;
case CMemory::MAP_BSX:
if(o){
S9xSetBSX ((uint8) (Word >> 8),(Address + 1));
S9xSetBSX (Word & 0xff, Address);
} else {
S9xSetBSX (Word & 0xff, Address);
S9xSetBSX ((uint8) (Word >> 8),(Address + 1));
}
return;
case CMemory::MAP_DEBUG:
#ifdef DEBUGGER
printf ("W(W) %06x\n", Address);
#endif
default:
case CMemory::MAP_NONE:
return;
}
}
INLINE uint8 *GetBasePointer (uint32 Address)
{
uint8 *GetAddress = Memory.Map [((Address&0xffffff) >> MEMMAP_SHIFT)];
if (GetAddress >= (uint8 *) CMemory::MAP_LAST)
return (GetAddress);
switch ((pint) GetAddress)
{
// case CMemory::MAP_SPC7110_DRAM:
#ifdef SPC7110_DEBUG
// printf("Getting Base pointer to DRAM\n");
#endif
// {
// return s7r.bank50;
// }
case CMemory::MAP_SPC7110_ROM:
#ifdef SPC7110_DEBUG
printf("Getting Base pointer to SPC7110ROM\n");
#endif
return Get7110BasePtr(Address);
case CMemory::MAP_SA1RAM:
return (Memory.SRAM);
case CMemory::MAP_LOROM_SRAM:
if((Memory.SRAMMask&MEMMAP_MASK)!=MEMMAP_MASK) return NULL;
return (Memory.SRAM + ((((Address&0xFF0000)>>1)|(Address&0x7FFF)) & Memory.SRAMMask) - (Address&0xffff));
case CMemory::MAP_LOROM_SRAM_B:
if((Multi.sramMaskB&MEMMAP_MASK)!=MEMMAP_MASK) return NULL;
return (Multi.sramB + ((((Address&0xFF0000)>>1)|(Address&0x7FFF)) & Multi.sramMaskB) - (Address&0xffff));
case CMemory::MAP_BWRAM:
return (Memory.BWRAM - 0x6000 - (Address&0x8000));
case CMemory::MAP_HIROM_SRAM:
if((Memory.SRAMMask&MEMMAP_MASK)!=MEMMAP_MASK) return NULL;
return (Memory.SRAM + (((Address & 0x7fff) - 0x6000 + ((Address & 0xf0000) >> 3)) & Memory.SRAMMask) - (Address&0xffff));
case CMemory::MAP_C4:
return S9xGetBasePointerC4(Address);
case CMemory::MAP_OBC_RAM:
return GetBasePointerOBC1(Address);
case CMemory::MAP_DEBUG:
#ifdef DEBUGGER
printf ("GBP %06x\n", Address);
#endif
default:
case CMemory::MAP_NONE:
return (0);
}
}
INLINE uint8 *S9xGetMemPointer (uint32 Address)
{
uint8 *GetAddress = Memory.Map [((Address&0xffffff) >> MEMMAP_SHIFT)];
if (GetAddress >= (uint8 *) CMemory::MAP_LAST)
return (GetAddress + (Address&0xffff));
switch ((pint) GetAddress)
{
// case CMemory::MAP_SPC7110_DRAM:
#ifdef SPC7110_DEBUG
// printf("Getting Mem pointer to DRAM\n");
#endif
// {
// return s7r.bank50 + (Address&0xffff);
// }
case CMemory::MAP_SPC7110_ROM:
#ifdef SPC7110_DEBUG
printf("Getting Mem pointer to SPC7110ROM\n");
#endif
return Get7110BasePtr(Address) + (Address&0xffff);
case CMemory::MAP_SA1RAM:
return (Memory.SRAM + (Address&0xffff));
case CMemory::MAP_LOROM_SRAM:
if((Memory.SRAMMask&MEMMAP_MASK)!=MEMMAP_MASK) return NULL;
return (Memory.SRAM + ((((Address&0xFF0000)>>1)|(Address&0x7FFF)) & Memory.SRAMMask));
case CMemory::MAP_LOROM_SRAM_B:
if((Multi.sramMaskB&MEMMAP_MASK)!=MEMMAP_MASK) return NULL;
return (Multi.sramB + ((((Address&0xFF0000)>>1)|(Address&0x7FFF)) & Multi.sramMaskB));
case CMemory::MAP_BWRAM:
return (Memory.BWRAM - 0x6000 + (Address&0x7fff));
case CMemory::MAP_HIROM_SRAM:
if((Memory.SRAMMask&MEMMAP_MASK)!=MEMMAP_MASK) return NULL;
return (Memory.SRAM + (((Address & 0x7fff) - 0x6000 + ((Address & 0xf0000) >> 3)) & Memory.SRAMMask));
case CMemory::MAP_C4:
return S9xGetBasePointerC4(Address) + (Address&0xffff);
case CMemory::MAP_OBC_RAM:
return GetMemPointerOBC1(Address);
case CMemory::MAP_DEBUG:
#ifdef DEBUGGER
printf ("GMP %06x\n", Address);
#endif
default:
case CMemory::MAP_NONE:
return (0);
}
}
INLINE void S9xSetPCBase (uint32 Address)
{
Registers.PBPC = Address & 0xffffff;
ICPU.ShiftedPB = Address & 0xff0000;
int block;
uint8 *GetAddress = Memory.Map [block = ((Address&0xffffff) >> MEMMAP_SHIFT)];
CPU.MemSpeed = Memory.MemorySpeed [block];
CPU.MemSpeedx2 = CPU.MemSpeed << 1;
if (GetAddress >= (uint8 *) CMemory::MAP_LAST){
CPU.PCBase = GetAddress;
return;
}
switch ((pint) GetAddress)
{
// case CMemory::MAP_SPC7110_DRAM:
#ifdef SPC7110_DEBUG
// printf("Getting Base pointer to DRAM\n");
#endif
// {
// CPU.PCBase = s7r.bank50;
// return;
// }
case CMemory::MAP_SPC7110_ROM:
#ifdef SPC7110_DEBUG
printf("Getting Base pointer to SPC7110ROM\n");
#endif
CPU.PCBase = Get7110BasePtr(Address);
return;
case CMemory::MAP_SA1RAM:
CPU.PCBase = Memory.SRAM;
return;
case CMemory::MAP_LOROM_SRAM:
if((Memory.SRAMMask&MEMMAP_MASK)!=MEMMAP_MASK){
CPU.PCBase = NULL;
} else {
CPU.PCBase = (Memory.SRAM + ((((Address&0xFF0000)>>1)|(Address&0x7FFF)) & Memory.SRAMMask)) - (Address&0xffff);
}
return;
case CMemory::MAP_LOROM_SRAM_B:
if((Multi.sramMaskB&MEMMAP_MASK)!=MEMMAP_MASK){
CPU.PCBase = NULL;
} else {
CPU.PCBase = (Multi.sramB + ((((Address&0xFF0000)>>1)|(Address&0x7FFF)) & Multi.sramMaskB)) - (Address&0xffff);
}
return;
case CMemory::MAP_BWRAM:
CPU.PCBase = (Memory.BWRAM - 0x6000 - (Address&0x8000));
return;
case CMemory::MAP_HIROM_SRAM:
if((Memory.SRAMMask&MEMMAP_MASK)!=MEMMAP_MASK){
CPU.PCBase = NULL;
} else {
CPU.PCBase = (Memory.SRAM + (((Address & 0x7fff) - 0x6000 + ((Address & 0xf0000) >> 3)) & Memory.SRAMMask)) - (Address&0xffff);
}
return;
case CMemory::MAP_C4:
CPU.PCBase = S9xGetBasePointerC4(Address);
return;
case CMemory::MAP_OBC_RAM:
CPU.PCBase = GetBasePointerOBC1(Address);
return;
case CMemory::MAP_BSX:
CPU.PCBase = S9xGetBasePointerBSX(Address);
return;
case CMemory::MAP_DEBUG:
#ifdef DEBUGGER
printf ("SBP %06x\n", Address);
#endif
default:
case CMemory::MAP_NONE:
CPU.PCBase = NULL;
return;
}
}
#endif
File diff suppressed because it is too large Load Diff
+388
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _GFX_H_
#define _GFX_H_
#include "port.h"
#include "snes9x.h"
struct SGFX{
// Initialize these variables
uint16 *Screen;
uint16 *SubScreen;
uint8 *ZBuffer;
uint8 *SubZBuffer;
uint32 Pitch;
uint32 ScreenSize;
uint16 *S;
uint8 *DB;
// Setup in call to S9xGraphicsInit()
uint16 *X2;
uint16 *ZERO_OR_X2;
uint16 *ZERO;
uint32 RealPPL; // True PPL of Screen buffer.
uint32 PPL; // Number of pixels on each of Screen buffer
uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace)
uint16 *ScreenColors; // Screen colors for rendering main
uint16 *RealScreenColors; // Screen colors, ignoring color window clipping
uint8 Z1; // Depth for comparison
uint8 Z2; // Depth to save
uint32 FixedColour;
const char *InfoString;
uint32 InfoStringTimeout;
char FrameDisplayString[256];
bool8 FrameDisplay;
bool8 Repainting; // True if the frame is being re-drawn
uint8 DoInterlace;
uint8 InterlaceFrame;
uint32 StartY;
uint32 EndY;
struct ClipData *Clip;
bool8 ClipColors;
uint8 OBJWidths[128];
uint8 OBJVisibleTiles[128];
struct {
uint8 RTOFlags;
int16 Tiles;
struct {
int8 Sprite;
uint8 Line;
} OBJ[32];
} OBJLines [SNES_HEIGHT_EXTENDED];
#ifdef GFX_MULTI_FORMAT
uint32 PixelFormat;
uint32 (*BuildPixel) (uint32 R, uint32 G, uint32 B);
uint32 (*BuildPixel2) (uint32 R, uint32 G, uint32 B);
void (*DecomposePixel) (uint32 Pixel, uint32 &R, uint32 &G, uint32 &B);
#endif
void (*DrawBackdropMath)(uint32,uint32,uint32);
void (*DrawBackdropNomath)(uint32,uint32,uint32);
void (*DrawTileMath)(uint32,uint32,uint32,uint32);
void (*DrawTileNomath)(uint32,uint32,uint32,uint32);
void (*DrawClippedTileMath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawClippedTileNomath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawMosaicPixelMath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawMosaicPixelNomath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawMode7BG1Math)(uint32,uint32,int);
void (*DrawMode7BG1Nomath)(uint32,uint32,int);
void (*DrawMode7BG2Math)(uint32,uint32,int);
void (*DrawMode7BG2Nomath)(uint32,uint32,int);
};
struct SLineData {
struct {
uint16 VOffset;
uint16 HOffset;
} BG [4];
};
#define H_FLIP 0x4000
#define V_FLIP 0x8000
#define BLANK_TILE 2
struct SBG {
uint8 (*ConvertTile)(uint8 *,uint32,uint32);
uint8 (*ConvertTileFlip)(uint8 *,uint32,uint32);
uint32 TileSizeH;
uint32 TileSizeV;
uint32 OffsetSizeH;
uint32 OffsetSizeV;
uint32 TileShift;
uint32 TileAddress;
uint32 NameSelect;
uint32 SCBase;
uint32 StartPalette;
uint32 PaletteShift;
uint32 PaletteMask;
uint8 EnableMath;
uint8 InterlaceLine;
uint8 *Buffer, *BufferFlip;
uint8 *Buffered, *BufferedFlip;
bool8 DirectColourMode;
};
struct SLineMatrixData
{
short MatrixA;
short MatrixB;
short MatrixC;
short MatrixD;
short CentreX;
short CentreY;
short M7HOFS;
short M7VOFS;
};
extern SBG BG;
extern uint16 BlackColourMap [256];
extern uint16 DirectColourMaps [8][256];
extern uint8 add32_32 [32][32];
extern uint8 add32_32_half [32][32];
extern uint8 sub32_32 [32][32];
extern uint8 sub32_32_half [32][32];
extern uint8 mul_brightness [16][32];
// Could use BSWAP instruction on Intel port...
#define SWAP_DWORD(dw) dw = ((dw & 0xff) << 24) | ((dw & 0xff00) << 8) | \
((dw & 0xff0000) >> 8) | ((dw & 0xff000000) >> 24)
#define SUB_SCREEN_DEPTH 0
#define MAIN_SCREEN_DEPTH 32
#if defined(OLD_COLOUR_BLENDING)
#define COLOR_ADD(C1, C2) \
GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK)]
#else
#define COLOR_ADD(C1, C2) \
(GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK)] | \
(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
#endif
#define COLOR_ADD1_2(C1, C2) \
(((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK) | ALPHA_BITS_MASK)
#if defined(OLD_COLOUR_BLENDING)
#define COLOR_SUB(C1, C2) \
GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
#elif !defined(NEW_COLOUR_BLENDING)
#define COLOR_SUB(C1, C2) \
(GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] + \
((C1) & RGB_LOW_BITS_MASK) - ((C2) & RGB_LOW_BITS_MASK))
#else
inline uint16 COLOR_SUB(uint16, uint16);
inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
{
uint16 mC1, mC2, v = 0;
mC1 = C1 & FIRST_COLOR_MASK;
mC2 = C2 & FIRST_COLOR_MASK;
if (mC1 > mC2) v += (mC1 - mC2);
mC1 = C1 & SECOND_COLOR_MASK;
mC2 = C2 & SECOND_COLOR_MASK;
if (mC1 > mC2) v += (mC1 - mC2);
mC1 = C1 & THIRD_COLOR_MASK;
mC2 = C2 & THIRD_COLOR_MASK;
if (mC1 > mC2) v += (mC1 - mC2);
return v;
}
#endif
#define COLOR_SUB1_2(C1, C2) \
GFX.ZERO [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
START_EXTERN_C
void S9xStartScreenRefresh ();
void S9xDrawScanLine (uint8 Line);
void S9xEndScreenRefresh ();
void S9xSetupOBJ ();
void S9xUpdateScreen ();
void RenderLine (uint8 line);
void S9xBuildDirectColourMaps ();
void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale); // called automatically unless Settings.AutoDisplayMessages is false
extern struct SGFX GFX;
// External port interface which must be implemented or initialised for each
// port.
bool8 S9xGraphicsInit ();
void S9xGraphicsDeinit();
bool8 S9xInitUpdate (void);
bool8 S9xDeinitUpdate (int Width, int Height);
bool8 S9xContinueUpdate (int Width, int Height);
void S9xSetPalette ();
void S9xSyncSpeed ();
extern void (*S9xCustomDisplayString) (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap); // called instead of S9xDisplayString if set to non-NULL
#ifdef GFX_MULTI_FORMAT
bool8 S9xSetRenderPixelFormat (int format);
#endif
END_EXTERN_C
#endif
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "dsp1.h"
#include "missing.h"
#include "cpuexec.h"
#include "debug.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
#include "gfx.h"
#include "soundux.h"
#include "cheats.h"
#include "sa1.h"
#include "bsx.h"
#include "spc7110.h"
#ifdef NETPLAY_SUPPORT
#include "netplay.h"
#endif
START_EXTERN_C
char String[513];
struct Missing missing;
struct SICPU ICPU;
struct SCPUState CPU;
struct STimings Timings;
struct SRegisters Registers;
struct SAPU APU;
struct SIAPU IAPU;
struct SAPURegisters APURegisters;
struct SSettings Settings;
struct SDSP1 DSP1;
struct SSA1Registers SA1Registers;
struct SSA1 SA1;
struct SBSX BSX;
struct SMulti Multi;
SSoundData SoundData;
SnesModel M1SNES={1,3,2};
SnesModel M2SNES={2,4,3};
SnesModel* Model=&M1SNES;
#if defined(ZSNES_FX) || defined(ZSNES_C4)
uint8 *ROM = NULL;
uint8 *SRAM = NULL;
uint8 *RegRAM = NULL;
#endif
CMemory Memory;
struct SSNESGameFixes SNESGameFixes;
unsigned char OpenBus = 0;
END_EXTERN_C
#ifndef ZSNES_FX
struct FxInit_s SuperFX;
#else
START_EXTERN_C
uint8 *SFXPlotTable = NULL;
END_EXTERN_C
#endif
struct SPPU PPU;
struct InternalPPU IPPU;
struct SDMA DMA[8];
uint8 *HDMAMemPointers [8];
uint8 *HDMABasePointers [8];
struct SBG BG;
struct SGFX GFX;
struct SLineData LineData[240];
struct SLineMatrixData LineMatrixData [240];
#ifdef GFX_MULTI_FORMAT
uint32 RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_RGB565;
uint32 GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_RGB565;
uint32 BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_RGB565;
uint32 RED_HI_BIT_MASK = RED_HI_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_RGB565;
uint32 BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_RGB565;
uint32 MAX_RED = MAX_RED_RGB565;
uint32 MAX_GREEN = MAX_GREEN_RGB565;
uint32 MAX_BLUE = MAX_BLUE_RGB565;
uint32 SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT = (MAX_GREEN_RGB565 + 1) >> 1;
uint32 RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_RGB565 |
GREEN_LOW_BIT_MASK_RGB565 |
BLUE_LOW_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_RGB565 |
GREEN_HI_BIT_MASK_RGB565 |
BLUE_HI_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_RGB565 |
GREEN_HI_BIT_MASK_RGB565 |
BLUE_HI_BIT_MASK_RGB565) << 1;
uint32 RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK;
uint32 FIRST_COLOR_MASK = FIRST_COLOR_MASK_RGB565;
uint32 SECOND_COLOR_MASK = SECOND_COLOR_MASK_RGB565;
uint32 THIRD_COLOR_MASK = THIRD_COLOR_MASK_RGB565;
uint32 ALPHA_BITS_MASK = ALPHA_BITS_MASK_RGB565;
uint32 FIRST_THIRD_COLOR_MASK = 0;
uint32 TWO_LOW_BITS_MASK = 0;
uint32 HIGH_BITS_SHIFTED_TWO_MASK = 0;
uint32 current_graphic_format = RGB565;
#endif
uint8 GetBank = 0;
struct SCheatData Cheat;
volatile SoundStatus so;
int32 Loop[16];
int32 Echo[24000];
int32 FilterTaps[8];
int32 MixBuffer[SOUND_BUFFER_SIZE];
int32 EchoBuffer[SOUND_BUFFER_SIZE];
int32 DummyEchoBuffer[SOUND_BUFFER_SIZE];
uint32 FIRIndex = 0;
uint16 SignExtend [2] = {
0x00, 0xff00
};
//modified per anomie Mode 5 findings
int HDMA_ModeByteCounts [8] = {
1, 2, 2, 4, 4, 4, 2, 4
};
uint16 BlackColourMap [256];
uint16 DirectColourMaps [8][256];
uint32 HeadMask [4] = {
#ifdef LSB_FIRST
0xffffffff, 0xffffff00, 0xffff0000, 0xff000000
#else
0xffffffff, 0x00ffffff, 0x0000ffff, 0x000000ff
#endif
};
uint32 TailMask [5] = {
#ifdef LSB_FIRST
0x00000000, 0x000000ff, 0x0000ffff, 0x00ffffff, 0xffffffff
#else
0x00000000, 0xff000000, 0xffff0000, 0xffffff00, 0xffffffff
#endif
};
START_EXTERN_C
uint8 APUROM [64] =
{
0xCD,0xEF,0xBD,0xE8,0x00,0xC6,0x1D,0xD0,0xFC,0x8F,0xAA,0xF4,0x8F,
0xBB,0xF5,0x78,0xCC,0xF4,0xD0,0xFB,0x2F,0x19,0xEB,0xF4,0xD0,0xFC,
0x7E,0xF4,0xD0,0x0B,0xE4,0xF5,0xCB,0xF4,0xD7,0x00,0xFC,0xD0,0xF3,
0xAB,0x01,0x10,0xEF,0x7E,0xF4,0x10,0xEB,0xBA,0xF6,0xDA,0x00,0xBA,
0xF4,0xC4,0xF4,0xDD,0x5D,0xD0,0xDB,0x1F,0x00,0x00,0xC0,0xFF
};
#ifdef NETPLAY_SUPPORT
struct SNetPlay NetPlay;
#endif
// Raw SPC700 instruction cycle lengths
int32 S9xAPUCycleLengths [256] =
{
/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
/* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
/* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
/* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
/* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
/* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
/* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
/* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
/* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
/* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
/* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2,12, 5,
/* A0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
/* B0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
/* C0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
/* D0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 5, 5, 2, 2, 6, 3,
/* E0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
/* F0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
};
// Actual data used by CPU emulation, will be scaled by APUReset routine
// to be relative to the 65c816 instruction lengths.
int32 S9xAPUCycles [256] =
{
/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
/* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
/* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
/* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
/* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
/* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
/* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
/* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
/* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
/* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
/* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2,12, 5,
/* A0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
/* B0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
/* C0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
/* D0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 5, 5, 2, 2, 6, 3,
/* E0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
/* F0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
};
END_EXTERN_C
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __7Z_H
#define __7Z_H
#include "iiostrm.h"
bool decompress_lzma_7z(ISequentialInStream& in, unsigned in_size, ISequentialOutStream& out, unsigned out_size) throw ();
bool decompress_lzma_7z(const unsigned char* in_data, unsigned in_size, unsigned char* out_data, unsigned out_size) throw ();
#endif
+50
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "7z.h"
#include "lzmadec.h"
bool decompress_lzma_7z(ISequentialInStream& in, unsigned in_size, ISequentialOutStream& out, unsigned out_size) throw ()
{
try
{
NCompress::NLZMA::CDecoder cc;
UINT64 in_size_l = in_size;
UINT64 out_size_l = out_size;
if (cc.ReadCoderProperties(&in) != S_OK) { return(false); }
if (cc.Code(&in, &out, &in_size_l, &out_size_l) != S_OK) { return(false); }
if (out.size_get() != out_size || out.overflow_get()) { return(false); }
return(true);
}
catch (...)
{
return(false);
}
}
bool decompress_lzma_7z(const unsigned char* in_data, unsigned int in_size, unsigned char* out_data, unsigned int out_size) throw ()
{
ISequentialInStream_Array in(reinterpret_cast<const char*>(in_data), in_size);
ISequentialOutStream_Array out(reinterpret_cast<char*>(out_data), out_size);
return(decompress_lzma_7z(in, in_size, out, out_size));
}
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#ifndef __COMPRESSION_BITCODER_H
#define __COMPRESSION_BITCODER_H
#include "rngcoder.h"
namespace NCompression {
namespace NArithmetic {
const int kNumBitModelTotalBits = 11;
const UINT32 kBitModelTotal = (1 << kNumBitModelTotalBits);
const int kNumMoveReducingBits = 2;
/////////////////////////////
// CBitModel
template <int aNumMoveBits>
class CBitModel
{
public:
UINT32 m_Probability;
void UpdateModel(UINT32 aSymbol)
{
/*
m_Probability -= (m_Probability + ((aSymbol - 1) & ((1 << aNumMoveBits) - 1))) >> aNumMoveBits;
m_Probability += (1 - aSymbol) << (kNumBitModelTotalBits - aNumMoveBits);
*/
if (aSymbol == 0)
m_Probability += (kBitModelTotal - m_Probability) >> aNumMoveBits;
else
m_Probability -= (m_Probability) >> aNumMoveBits;
}
public:
void Init() { m_Probability = kBitModelTotal / 2; }
};
template <int aNumMoveBits>
class CBitDecoder: public CBitModel<aNumMoveBits>
{
public:
UINT32 Decode(CRangeDecoder *aRangeDecoder)
{
UINT32 aNewBound = (aRangeDecoder->m_Range >> kNumBitModelTotalBits) * CBitModel<aNumMoveBits>::m_Probability;
if (aRangeDecoder->m_Code < aNewBound)
{
aRangeDecoder->m_Range = aNewBound;
CBitModel<aNumMoveBits>::m_Probability += (kBitModelTotal - CBitModel<aNumMoveBits>::m_Probability) >> aNumMoveBits;
if (aRangeDecoder->m_Range < kTopValue)
{
aRangeDecoder->m_Code = (aRangeDecoder->m_Code << 8) | aRangeDecoder->m_Stream.ReadByte();
aRangeDecoder->m_Range <<= 8;
}
return 0;
}
else
{
aRangeDecoder->m_Range -= aNewBound;
aRangeDecoder->m_Code -= aNewBound;
CBitModel<aNumMoveBits>::m_Probability -= (CBitModel<aNumMoveBits>::m_Probability) >> aNumMoveBits;
if (aRangeDecoder->m_Range < kTopValue)
{
aRangeDecoder->m_Code = (aRangeDecoder->m_Code << 8) | aRangeDecoder->m_Stream.ReadByte();
aRangeDecoder->m_Range <<= 8;
}
return 1;
}
}
};
}}
#endif
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/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __ARICONST_H
#define __ARICONST_H
#include "aribitcd.h"
typedef NCompression::NArithmetic::CRangeDecoder CMyRangeDecoder;
template <int aNumMoveBits> class CMyBitDecoder:
public NCompression::NArithmetic::CBitDecoder<aNumMoveBits> {};
#endif
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#ifndef __COMPRESSION_ARIPRICE_H
#define __COMPRESSION_ARIPRICE_H
namespace NCompression {
namespace NArithmetic {
const UINT32 kNumBitPriceShiftBits = 6;
const UINT32 kBitPrice = 1 << kNumBitPriceShiftBits;
}}
#endif
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/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BITTREECODER_H
#define __BITTREECODER_H
#include "aribitcd.h"
#include "rcdefs.h"
//////////////////////////
// CBitTreeDecoder
template <int aNumMoveBits, UINT32 m_NumBitLevels>
class CBitTreeDecoder
{
CMyBitDecoder<aNumMoveBits> m_Models[1 << m_NumBitLevels];
public:
void Init()
{
for(UINT32 i = 1; i < (1 << m_NumBitLevels); i++)
m_Models[i].Init();
}
UINT32 Decode(CMyRangeDecoder *aRangeDecoder)
{
UINT32 aModelIndex = 1;
RC_INIT_VAR
for(UINT32 aBitIndex = m_NumBitLevels; aBitIndex > 0; aBitIndex--)
{
// aModelIndex = (aModelIndex << 1) + m_Models[aModelIndex].Decode(aRangeDecoder);
RC_GETBIT(aNumMoveBits, m_Models[aModelIndex].m_Probability, aModelIndex)
}
RC_FLUSH_VAR
return aModelIndex - (1 << m_NumBitLevels);
};
};
////////////////////////////////
// CReverseBitTreeDecoder
template <int aNumMoveBits>
class CReverseBitTreeDecoder2
{
CMyBitDecoder<aNumMoveBits> *m_Models;
UINT32 m_NumBitLevels;
public:
CReverseBitTreeDecoder2(): m_Models(0) { }
~CReverseBitTreeDecoder2() { delete []m_Models; }
bool Create(UINT32 aNumBitLevels)
{
m_NumBitLevels = aNumBitLevels;
m_Models = new CMyBitDecoder<aNumMoveBits>[1 << aNumBitLevels];
return (m_Models != 0);
}
void Init()
{
UINT32 aNumModels = 1 << m_NumBitLevels;
for(UINT32 i = 1; i < aNumModels; i++)
m_Models[i].Init();
}
UINT32 Decode(CMyRangeDecoder *aRangeDecoder)
{
UINT32 aModelIndex = 1;
UINT32 aSymbol = 0;
RC_INIT_VAR
for(UINT32 aBitIndex = 0; aBitIndex < m_NumBitLevels; aBitIndex++)
{
// UINT32 aBit = m_Models[aModelIndex].Decode(aRangeDecoder);
// aModelIndex <<= 1;
// aModelIndex += aBit;
// aSymbol |= (aBit << aBitIndex);
RC_GETBIT2(aNumMoveBits, m_Models[aModelIndex].m_Probability, aModelIndex, ; , aSymbol |= (1 << aBitIndex))
}
RC_FLUSH_VAR
return aSymbol;
};
};
////////////////////////////
// CReverseBitTreeDecoder2
template <int aNumMoveBits, UINT32 m_NumBitLevels>
class CReverseBitTreeDecoder
{
CMyBitDecoder<aNumMoveBits> m_Models[1 << m_NumBitLevels];
public:
void Init()
{
for(UINT32 i = 1; i < (1 << m_NumBitLevels); i++)
m_Models[i].Init();
}
UINT32 Decode(CMyRangeDecoder *aRangeDecoder)
{
UINT32 aModelIndex = 1;
UINT32 aSymbol = 0;
RC_INIT_VAR
for(UINT32 aBitIndex = 0; aBitIndex < m_NumBitLevels; aBitIndex++)
{
// UINT32 aBit = m_Models[aModelIndex].Decode(aRangeDecoder);
// aModelIndex <<= 1;
// aModelIndex += aBit;
// aSymbol |= (aBit << aBitIndex);
RC_GETBIT2(aNumMoveBits, m_Models[aModelIndex].m_Probability, aModelIndex, ; , aSymbol |= (1 << aBitIndex))
}
RC_FLUSH_VAR
return aSymbol;
}
};
#endif
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/*
Copyright (C) 2004-2006 NSRT Team ( http://nsrt.edgeemu.com )
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdlib.h>
namespace CRC32lib
{
//Don't ask questions, this is the PKZip CRC32 table
const unsigned int crc32Table[256] = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d };
//CRC32 for char arrays
unsigned int CRC32(const unsigned char *array, size_t size, register unsigned int crc32)
{
const unsigned char *end_p = array+size;
for (register const unsigned char *p = array; p < end_p; p++)
{
crc32 = ((crc32 >> 8) & 0x00FFFFFF) ^ crc32Table[(crc32 ^ *p) & 0xFF];
}
return(~crc32);
}
}
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/*
Copyright (C) 2004-2006 NSRT Team ( http://nsrt.edgeemu.com )
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef CRC32_H
#define CRC32_H
namespace CRC32lib
{
unsigned int CRC32(const unsigned char *, size_t, register unsigned int crc32 = 0xFFFFFFFF);
}
#endif
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "portable.h"
#include "iiostrm.h"
#include "crc32.h"
HRESULT ISequentialInStream_Array::Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
if (aSize > size)
{
aSize = size;
}
*aProcessedSize = aSize;
memcpy(aData, data, aSize);
size -= aSize;
data += aSize;
return(S_OK);
}
HRESULT ISequentialOutStream_Array::Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
if (aSize > size)
{
overflow = true;
aSize = size;
}
*aProcessedSize = aSize;
memcpy(data, aData, aSize);
size -= aSize;
data += aSize;
total += aSize;
return(S_OK);
}
HRESULT ISequentialInStream_String::Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
if (aSize > data.size())
{
aSize = data.size();
}
*aProcessedSize = aSize;
memcpy(aData, data.c_str(), aSize);
data.erase(0, aSize);
return(S_OK);
}
HRESULT ISequentialOutStream_String::Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
*aProcessedSize = aSize;
data.append((const char *)aData, aSize);
total += aSize;
return(S_OK);
}
HRESULT ISequentialInStream_Istream::Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
data.read((char *)aData, aSize);
*aProcessedSize = data.gcount();
return(S_OK);
}
HRESULT ISequentialOutStream_Ostream::Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
*aProcessedSize = aSize;
data.write((char *)aData, aSize);
total += aSize;
return(S_OK);
}
HRESULT ISequentialInStreamCRC32_Array::Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
ISequentialInStream_Array::Read(aData, aSize, aProcessedSize);
crc32 = CRC32lib::CRC32((const unsigned char *)aData, *aProcessedSize, ~crc32);
return(S_OK);
}
HRESULT ISequentialOutStreamCRC32_Array::Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
ISequentialOutStream_Array::Write(aData, aSize, aProcessedSize);
crc32 = CRC32lib::CRC32((const unsigned char *)aData, *aProcessedSize, ~crc32);
return(S_OK);
}
HRESULT ISequentialInStreamCRC32_String::Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
ISequentialInStream_String::Read(aData, aSize, aProcessedSize);
crc32 = CRC32lib::CRC32((const unsigned char *)aData, *aProcessedSize, ~crc32);
return(S_OK);
}
HRESULT ISequentialOutStreamCRC32_String::Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
ISequentialOutStream_String::Write(aData, aSize, aProcessedSize);
crc32 = CRC32lib::CRC32((const unsigned char *)aData, *aProcessedSize, ~crc32);
return(S_OK);
}
HRESULT ISequentialInStreamCRC32_Istream::Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
ISequentialInStream_Istream::Read(aData, aSize, aProcessedSize);
crc32 = CRC32lib::CRC32((const unsigned char *)aData, *aProcessedSize, ~crc32);
return(S_OK);
}
HRESULT ISequentialOutStreamCRC32_Ostream::Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize)
{
ISequentialOutStream_Ostream::Write(aData, aSize, aProcessedSize);
crc32 = CRC32lib::CRC32((const unsigned char *)aData, *aProcessedSize, ~crc32);
return(S_OK);
}
+210
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __IINOUTSTREAMS_H
#define __IINOUTSTREAMS_H
#include <string>
#include <fstream>
#include "portable.h"
class ISequentialInStream
{
public:
virtual HRESULT Read(void *, UINT32, UINT32 *) = 0;
virtual ~ISequentialInStream() {}
};
class ISequentialInStream_Array : public ISequentialInStream
{
const char *data;
unsigned int size;
public:
ISequentialInStream_Array(const char *Adata, unsigned Asize) : data(Adata), size(Asize) { }
HRESULT Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialInStream_Array() {}
};
class ISequentialInStream_String : public ISequentialInStream
{
std::string& data;
public:
ISequentialInStream_String(std::string& Adata) : data(Adata) { }
HRESULT Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialInStream_String() {}
};
class ISequentialInStream_Istream : public ISequentialInStream
{
std::istream& data;
public:
ISequentialInStream_Istream(std::istream& Adata) : data(Adata) { }
HRESULT Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialInStream_Istream() {}
};
class ISequentialOutStream
{
public:
virtual bool overflow_get() const = 0;
virtual unsigned int size_get() const = 0;
virtual HRESULT Write(const void *, UINT32, UINT32 *) = 0;
virtual ~ISequentialOutStream() {}
};
class ISequentialOutStream_Array : public ISequentialOutStream
{
char *data;
unsigned int size;
bool overflow;
unsigned int total;
public:
ISequentialOutStream_Array(char *Adata, unsigned Asize) : data(Adata), size(Asize), overflow(false), total(0) { }
bool overflow_get() const { return(overflow); }
unsigned int size_get() const { return(total); }
HRESULT Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialOutStream_Array() {}
};
class ISequentialOutStream_String : public ISequentialOutStream
{
std::string& data;
unsigned int total;
public:
ISequentialOutStream_String(std::string& Adata) : data(Adata), total(0) { }
bool overflow_get() const { return(false); }
unsigned int size_get() const { return(total); }
HRESULT Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialOutStream_String() {}
};
class ISequentialOutStream_Ostream : public ISequentialOutStream
{
std::ostream& data;
unsigned int total;
public:
ISequentialOutStream_Ostream(std::ostream& Adata) : data(Adata), total(0) { }
bool overflow_get() const { return(false); }
unsigned int size_get() const { return(total); }
HRESULT Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialOutStream_Ostream() {}
};
class ISequentialStreamCRC32
{
protected:
unsigned int crc32;
public:
ISequentialStreamCRC32() : crc32(0) {}
unsigned int crc32_get() const { return(crc32); }
virtual ~ISequentialStreamCRC32() {}
};
class ISequentialInStreamCRC32_Array : public ISequentialInStream_Array, public ISequentialStreamCRC32
{
public:
ISequentialInStreamCRC32_Array(const char *Adata, unsigned Asize) : ISequentialInStream_Array(Adata, Asize) { }
HRESULT Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialInStreamCRC32_Array() {}
};
class ISequentialInStreamCRC32_String : public ISequentialInStream_String, public ISequentialStreamCRC32
{
public:
ISequentialInStreamCRC32_String(std::string& Adata) : ISequentialInStream_String(Adata) { }
HRESULT Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialInStreamCRC32_String() {}
};
class ISequentialInStreamCRC32_Istream : public ISequentialInStream_Istream, public ISequentialStreamCRC32
{
public:
ISequentialInStreamCRC32_Istream(std::istream& Adata) : ISequentialInStream_Istream(Adata) { }
HRESULT Read(void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialInStreamCRC32_Istream() {}
};
class ISequentialOutStreamCRC32_Array : public ISequentialOutStream_Array, public ISequentialStreamCRC32
{
public:
ISequentialOutStreamCRC32_Array(char *Adata, unsigned Asize) : ISequentialOutStream_Array(Adata, Asize) { }
HRESULT Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialOutStreamCRC32_Array() {}
};
class ISequentialOutStreamCRC32_String : public ISequentialOutStream_String, public ISequentialStreamCRC32
{
public:
ISequentialOutStreamCRC32_String(std::string& Adata) : ISequentialOutStream_String(Adata) { }
HRESULT Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialOutStreamCRC32_String() {}
};
class ISequentialOutStreamCRC32_Ostream : public ISequentialOutStream_Ostream, public ISequentialStreamCRC32
{
public:
ISequentialOutStreamCRC32_Ostream(std::ostream& Adata) : ISequentialOutStream_Ostream(Adata) { }
HRESULT Write(const void *aData, UINT32 aSize, UINT32 *aProcessedSize);
virtual ~ISequentialOutStreamCRC32_Ostream() {}
};
#endif
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inbyte.h"
namespace NStream{
CInByte::CInByte(UINT32 aBufferSize):
m_BufferBase(0),
m_BufferSize(aBufferSize)
{
m_BufferBase = new BYTE[m_BufferSize];
}
CInByte::~CInByte()
{
delete []m_BufferBase;
}
void CInByte::Init(ISequentialInStream *aStream)
{
m_Stream = aStream;
m_ProcessedSize = 0;
m_Buffer = m_BufferBase;
m_BufferLimit = m_Buffer;
m_StreamWasExhausted = false;
}
bool CInByte::ReadBlock()
{
if (m_StreamWasExhausted)
return false;
m_ProcessedSize += (m_Buffer - m_BufferBase);
UINT32 aNumProcessedBytes;
HRESULT aResult = m_Stream->Read(m_BufferBase, m_BufferSize, &aNumProcessedBytes);
if (aResult != S_OK)
throw aResult;
m_Buffer = m_BufferBase;
m_BufferLimit = m_Buffer + aNumProcessedBytes;
m_StreamWasExhausted = (aNumProcessedBytes == 0);
return (!m_StreamWasExhausted);
}
}
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/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __STREAM_INBYTE_H
#define __STREAM_INBYTE_H
#include "iiostrm.h"
namespace NStream {
class CInByte
{
UINT64 m_ProcessedSize;
BYTE *m_BufferBase;
UINT32 m_BufferSize;
BYTE *m_Buffer;
BYTE *m_BufferLimit;
ISequentialInStream* m_Stream;
bool m_StreamWasExhausted;
bool ReadBlock();
public:
CInByte(UINT32 aBufferSize = 0x100000);
~CInByte();
void Init(ISequentialInStream *aStream);
bool ReadByte(BYTE &aByte)
{
if(m_Buffer >= m_BufferLimit)
if(!ReadBlock())
return false;
aByte = *m_Buffer++;
return true;
}
BYTE ReadByte()
{
if(m_Buffer >= m_BufferLimit)
if(!ReadBlock())
return 0x0;
return *m_Buffer++;
}
void ReadBytes(void *aData, UINT32 aSize, UINT32 &aProcessedSize)
{
for(aProcessedSize = 0; aProcessedSize < aSize; aProcessedSize++)
if (!ReadByte(((BYTE *)aData)[aProcessedSize]))
return;
}
bool ReadBytes(void *aData, UINT32 aSize)
{
UINT32 aProcessedSize;
ReadBytes(aData, aSize, aProcessedSize);
return (aProcessedSize == aSize);
}
UINT64 GetProcessedSize() const { return m_ProcessedSize + (m_Buffer - m_BufferBase); }
};
}
#endif
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <sstream>
#include "jma.h"
using namespace std;
#include "portable.h"
#include "7z.h"
#include "crc32.h"
namespace JMA
{
const char jma_magic[] = { 'J', 'M', 'A', 0, 'N' };
const unsigned int jma_header_length = 5;
const unsigned char jma_version = 1;
const unsigned int jma_version_length = 1;
const unsigned int jma_total_header_length = jma_header_length + jma_version_length + UINT_SIZE;
//Convert DOS/zip/JMA integer time to to time_t
time_t uint_to_time(unsigned short date, unsigned short time)
{
tm formatted_time;
formatted_time.tm_mday = date & 0x1F;
formatted_time.tm_mon = ((date >> 5) & 0xF) - 1;
formatted_time.tm_year = ((date >> 9) & 0x7f) + 80;
formatted_time.tm_sec = (time & 0x1F) * 2;
formatted_time.tm_min = (time >> 5) & 0x3F;
formatted_time.tm_hour = (time >> 11) & 0x1F;
return(mktime(&formatted_time));
}
//Retreive the file block, what else?
void jma_open::retrieve_file_block() throw(jma_errors)
{
unsigned char uint_buffer[UINT_SIZE];
unsigned char ushort_buffer[USHORT_SIZE];
//File block size is the last UINT in the file
stream.seekg(-UINT_SIZE,ios::end);
stream.read((char *)uint_buffer, UINT_SIZE);
size_t file_block_size = charp_to_uint(uint_buffer);
//Currently at the end of the file, so that's the file size
size_t jma_file_size = stream.tellg();
//The file block can't be larger than the JMA file without it's header.
//This if can probably be improved
if (file_block_size >= jma_file_size-jma_total_header_length)
{
throw(JMA_BAD_FILE);
}
//Seek to before file block so we can read the file block
stream.seekg(-((int)file_block_size+UINT_SIZE),ios::end);
//This is needed if the file block is compressed
stringstream decompressed_file_block;
//Pointer to where to read file block from (file or decompressed buffer)
istream *file_block_stream;
//Setup file info buffer and byte to read with
jma_file_info file_info;
char byte;
stream.get(byte);
if (!byte) //If file block is compressed
{
//Compressed size isn't counting the byte we just read or the UINT for compressed size
size_t compressed_size = file_block_size - (1+UINT_SIZE);
//Read decompressed size / true file block size
stream.read((char *)uint_buffer, UINT_SIZE);
file_block_size = charp_to_uint(uint_buffer);
//Setup access methods for decompression
ISequentialInStream_Istream compressed_data(stream);
ISequentialOutStream_Ostream decompressed_data(decompressed_file_block);
//Decompress the data
if (!decompress_lzma_7z(compressed_data, compressed_size, decompressed_data, file_block_size))
{
throw(JMA_DECOMPRESS_FAILED);
}
//Go to beginning, setup pointer to buffer
decompressed_file_block.seekg(0, ios::beg);
file_block_stream = &decompressed_file_block;
}
else
{
stream.putback(byte); //Putback byte, byte is part of filename, not compressed indicator
file_block_stream = &stream;
}
//Minimum file name length is 2 bytes, a char and a null
//Minimum comment length is 1 byte, a null
//There are currently 2 UINTs and 2 USHORTs per file
while (file_block_size >= 2+1+UINT_SIZE*2+USHORT_SIZE*2) //This does allow for a gap, but that's okay
{
//First stored in the file block is the file name null terminated
file_info.name = "";
file_block_stream->get(byte);
while (byte)
{
file_info.name += byte;
file_block_stream->get(byte);
}
//There must be a file name or the file is bad
if (!file_info.name.length())
{
throw(JMA_BAD_FILE);
}
//Same trick as above for the comment
file_info.comment = "";
file_block_stream->get(byte);
while (byte)
{
file_info.comment += byte;
file_block_stream->get(byte);
}
//Next is a UINT representing the file's size
file_block_stream->read((char *)uint_buffer, UINT_SIZE);
file_info.size = charp_to_uint(uint_buffer);
//Followed by CRC32
file_block_stream->read((char *)uint_buffer, UINT_SIZE);
file_info.crc32 = charp_to_uint(uint_buffer);
//Special USHORT representation of file's date
file_block_stream->read((char *)ushort_buffer, USHORT_SIZE);
file_info.date = charp_to_ushort(ushort_buffer);
//Special USHORT representation of file's time
file_block_stream->read((char *)ushort_buffer, USHORT_SIZE);
file_info.time = charp_to_ushort(ushort_buffer);
file_info.buffer = 0; //Pointing to null till we decompress files
files.push_back(file_info); //Put file info into our structure
//Subtract size of the file info we just read
file_block_size -= file_info.name.length()+file_info.comment.length()+2+UINT_SIZE*2+USHORT_SIZE*2;
}
}
//Constructor for opening JMA files for reading
jma_open::jma_open(const char *compressed_file_name) throw (jma_errors)
{
decompressed_buffer = 0;
compressed_buffer = 0;
stream.open(compressed_file_name, ios::in | ios::binary);
if (!stream.is_open())
{
throw(JMA_NO_OPEN);
}
//Header is "JMA\0N"
unsigned char header[jma_header_length];
stream.read((char *)header, jma_header_length);
if (memcmp(jma_magic, header, jma_header_length))
{
throw(JMA_BAD_FILE);
}
//Not the cleanest code but logical
stream.read((char *)header, 5);
if (*header <= jma_version)
{
chunk_size = charp_to_uint(header+1); //Chunk size is a UINT that follows version #
retrieve_file_block();
}
else
{
throw(JMA_UNSUPPORTED_VERSION);
}
}
//Destructor only has to close the stream if neccesary
jma_open::~jma_open()
{
if (stream.is_open())
{
stream.close();
}
}
//Return a vector containing useful info about the files in the JMA
vector<jma_public_file_info> jma_open::get_files_info()
{
vector<jma_public_file_info> file_info_vector;
jma_public_file_info file_info;
for (vector<jma_file_info>::iterator i = files.begin(); i != files.end(); i++)
{
file_info.name = i->name;
file_info.comment = i->comment;
file_info.size = i->size;
file_info.datetime = uint_to_time(i->date, i->time);
file_info.crc32 = i->crc32;
file_info_vector.push_back(file_info);
}
return(file_info_vector);
}
//Skip forward a given number of chunks
void jma_open::chunk_seek(unsigned int chunk_num) throw(jma_errors)
{
//Check the stream is open
if (!stream.is_open())
{
throw(JMA_NO_OPEN);
}
//Clear possible errors so the seek will work
stream.clear();
//Move forward over header
stream.seekg(jma_total_header_length, ios::beg);
unsigned char int4_buffer[UINT_SIZE];
while (chunk_num--)
{
//Read in size of chunk
stream.read((char *)int4_buffer, UINT_SIZE);
//Skip chunk plus it's CRC32
stream.seekg(charp_to_uint(int4_buffer)+UINT_SIZE, ios::cur);
}
}
//Return a vector of pointers to each file in the JMA, the buffer to hold all the files
//must be initilized outside.
vector<unsigned char *> jma_open::get_all_files(unsigned char *buffer) throw(jma_errors)
{
//If there's no stream we can't read from it, so exit
if (!stream.is_open())
{
throw(JMA_NO_OPEN);
}
//Seek to the first chunk
chunk_seek(0);
//Set the buffer that decompressed data goes to
decompressed_buffer = buffer;
//If the JMA is not solid
if (chunk_size)
{
unsigned char int4_buffer[UINT_SIZE];
size_t size = get_total_size(files);
//For each chunk in the file...
for (size_t remaining_size = size; remaining_size; remaining_size -= chunk_size)
{
//Read the compressed size
stream.read((char *)int4_buffer, UINT_SIZE);
size_t compressed_size = charp_to_uint(int4_buffer);
//Allocate memory of the correct size to hold the compressed data in the JMA
//Throw error on failure as that is unrecoverable from
try
{
compressed_buffer = new unsigned char[compressed_size];
}
catch (bad_alloc xa)
{
throw(JMA_NO_MEM_ALLOC);
}
//Read all the compressed data in
stream.read((char *)compressed_buffer, compressed_size);
//Read the expected CRC of compressed data from the file
stream.read((char *)int4_buffer, UINT_SIZE);
//If it doesn't match, throw error and cleanup memory
if (CRC32lib::CRC32(compressed_buffer, compressed_size) != charp_to_uint(int4_buffer))
{
delete[] compressed_buffer;
throw(JMA_BAD_FILE);
}
//Decompress the data, cleanup memory on failure
if (!decompress_lzma_7z(compressed_buffer, compressed_size,
decompressed_buffer+size-remaining_size,
(remaining_size > chunk_size) ? chunk_size : remaining_size))
{
delete[] compressed_buffer;
throw(JMA_DECOMPRESS_FAILED);
}
delete[] compressed_buffer;
if (remaining_size <= chunk_size) //If we just decompressed the remainder
{
break;
}
}
}
else //Solidly compressed JMA
{
unsigned char int4_buffer[UINT_SIZE];
//Read the size of the compressed data
stream.read((char *)int4_buffer, UINT_SIZE);
size_t compressed_size = charp_to_uint(int4_buffer);
//Get decompressed size
size_t size = get_total_size(files);
//Setup access methods for decompression
ISequentialInStream_Istream compressed_data(stream);
ISequentialOutStream_Array decompressed_data(reinterpret_cast<char*>(decompressed_buffer), size);
//Decompress the data
if (!decompress_lzma_7z(compressed_data, compressed_size, decompressed_data, size))
{
throw(JMA_DECOMPRESS_FAILED);
}
/*
//Allocate memory of the right size to hold the compressed data in the JMA
try
{
compressed_buffer = new unsigned char[compressed_size];
}
catch (bad_alloc xa)
{
throw(JMA_NO_MEM_ALLOC);
}
//Copy the compressed data into memory
stream.read((char *)compressed_buffer, compressed_size);
size_t size = get_total_size(files);
//Read the CRC of the compressed data
stream.read((char *)int4_buffer, UINT_SIZE);
//If it doesn't match, complain
if (CRC32lib::CRC32(compressed_buffer, compressed_size) != charp_to_uint(int4_buffer))
{
delete[] compressed_buffer;
throw(JMA_BAD_FILE);
}
//Decompress the data
if (!decompress_lzma_7z(compressed_buffer, compressed_size, decompressed_buffer, size))
{
delete[] compressed_buffer;
throw(JMA_DECOMPRESS_FAILED);
}
delete[] compressed_buffer;
*/
}
vector<unsigned char *> file_pointers;
size_t size = 0;
//For each file, add it's pointer to the vector, size is pointer offset in the buffer
for (vector<jma_file_info>::iterator i = files.begin(); i != files.end(); i++)
{
i->buffer = decompressed_buffer+size;
file_pointers.push_back(decompressed_buffer+size);
size += i->size;
}
//Return the vector of pointers
return(file_pointers);
}
//Extracts the file with a given name found in the archive to the given buffer
void jma_open::extract_file(string& name, unsigned char *buffer) throw(jma_errors)
{
if (!stream.is_open())
{
throw(JMA_NO_OPEN);
}
size_t size_to_skip = 0;
size_t our_file_size = 0;
//Search through the vector of file information
for (vector<jma_file_info>::iterator i = files.begin(); i != files.end(); i++)
{
if (i->name == name)
{
//Set the variable so we can tell we found it
our_file_size = i->size;
break;
}
//Keep a running total of size
size_to_skip += i->size;
}
if (!our_file_size) //File with the specified name was not found in the archive
{
throw(JMA_FILE_NOT_FOUND);
}
//If the JMA only contains one file, we can skip a lot of overhead
if (files.size() == 1)
{
get_all_files(buffer);
return;
}
if (chunk_size) //we are using non-solid archive..
{
unsigned int chunks_to_skip = size_to_skip / chunk_size;
//skip over requisite number of chunks
chunk_seek(chunks_to_skip);
//Allocate memory for compressed and decompressed data
unsigned char *comp_buffer = 0, *decomp_buffer = 0;
try
{
//Compressed data size is <= non compressed size
unsigned char *combined_buffer = new unsigned char[chunk_size*2];
comp_buffer = combined_buffer;
decomp_buffer = combined_buffer+chunk_size;
}
catch (bad_alloc xa)
{
throw(JMA_NO_MEM_ALLOC);
}
size_t first_chunk_offset = size_to_skip % chunk_size;
unsigned char int4_buffer[UINT_SIZE];
for (size_t i = 0; i < our_file_size;)
{
//Get size
stream.read((char *)int4_buffer, UINT_SIZE);
size_t compressed_size = charp_to_uint(int4_buffer);
//Read all the compressed data in
stream.read((char *)comp_buffer, compressed_size);
//Read the CRC of the compressed data
stream.read((char *)int4_buffer, UINT_SIZE);
//If it doesn't match, complain
if (CRC32lib::CRC32(comp_buffer, compressed_size) != charp_to_uint(int4_buffer))
{
delete[] comp_buffer;
throw(JMA_BAD_FILE);
}
//Decompress chunk
if (!decompress_lzma_7z(comp_buffer, compressed_size, decomp_buffer, chunk_size))
{
delete[] comp_buffer;
throw(JMA_DECOMPRESS_FAILED);
}
size_t copy_amount = our_file_size-i > chunk_size-first_chunk_offset ? chunk_size-first_chunk_offset : our_file_size-i;
memcpy(buffer+i, decomp_buffer+first_chunk_offset, copy_amount);
first_chunk_offset = 0; //Set to zero since this is only for the first iteration
i += copy_amount;
}
delete[] comp_buffer;
}
else //Solid JMA
{
unsigned char *decomp_buffer = 0;
try
{
decomp_buffer = new unsigned char[get_total_size(files)];
}
catch (bad_alloc xa)
{
throw(JMA_NO_MEM_ALLOC);
}
get_all_files(decomp_buffer);
memcpy(buffer, decomp_buffer+size_to_skip, our_file_size);
delete[] decomp_buffer;
}
}
bool jma_open::is_solid()
{
return(chunk_size ? false : true);
}
const char *jma_error_text(jma_errors error)
{
switch (error)
{
case JMA_NO_CREATE:
return("JMA could not be created");
case JMA_NO_MEM_ALLOC:
return("Memory for JMA could be allocated");
case JMA_NO_OPEN:
return("JMA could not be opened");
case JMA_BAD_FILE:
return("Invalid/Corrupt JMA");
case JMA_UNSUPPORTED_VERSION:
return("JMA version not supported");
case JMA_COMPRESS_FAILED:
return("JMA compression failed");
case JMA_DECOMPRESS_FAILED:
return("JMA decompression failed");
case JMA_FILE_NOT_FOUND:
return("File not found in JMA");
}
return("Unknown error");
}
}
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef JMA_H
#define JMA_H
#include <string>
#include <fstream>
#include <vector>
#include <time.h>
namespace JMA
{
enum jma_errors { JMA_NO_CREATE, JMA_NO_MEM_ALLOC, JMA_NO_OPEN, JMA_BAD_FILE,
JMA_UNSUPPORTED_VERSION, JMA_COMPRESS_FAILED, JMA_DECOMPRESS_FAILED,
JMA_FILE_NOT_FOUND };
struct jma_file_info_base
{
std::string name;
std::string comment;
size_t size;
unsigned int crc32;
};
struct jma_public_file_info : jma_file_info_base
{
time_t datetime;
};
struct jma_file_info : jma_file_info_base
{
unsigned short date;
unsigned short time;
const unsigned char *buffer;
};
template<class jma_file_type>
inline size_t get_total_size(std::vector<jma_file_type>& files)
{
size_t size = 0;
for (typename std::vector<jma_file_type>::iterator i = files.begin(); i != files.end(); i++)
{
size += i->size; //We do have a problem if this wraps around
}
return(size);
}
class jma_open
{
public:
jma_open(const char *) throw(jma_errors);
~jma_open();
std::vector<jma_public_file_info> get_files_info();
std::vector<unsigned char *> get_all_files(unsigned char *) throw(jma_errors);
void extract_file(std::string& name, unsigned char *) throw(jma_errors);
bool is_solid();
private:
std::ifstream stream;
std::vector<jma_file_info> files;
size_t chunk_size;
unsigned char *decompressed_buffer;
unsigned char *compressed_buffer;
void chunk_seek(unsigned int) throw(jma_errors);
void retrieve_file_block() throw(jma_errors);
};
const char *jma_error_text(jma_errors);
}
#endif
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __LENCODER_H
#define __LENCODER_H
#include "btreecd.h"
namespace NLength {
const UINT32 kNumPosStatesBitsMax = 4;
const int kNumPosStatesMax = (1 << kNumPosStatesBitsMax);
const int kNumPosStatesBitsEncodingMax = 4;
const int kNumPosStatesEncodingMax = (1 << kNumPosStatesBitsEncodingMax);
const int kNumMoveBits = 5;
const int kNumLenBits = 3;
const int kNumLowSymbols = 1 << kNumLenBits;
const int kNumMidBits = 3;
const int kNumMidSymbols = 1 << kNumMidBits;
const int kNumHighBits = 8;
const int kNumSymbolsTotal = kNumLowSymbols + kNumMidSymbols + (1 << kNumHighBits);
const int kNumSpecSymbols = kNumLowSymbols + kNumMidSymbols;
class CDecoder
{
CMyBitDecoder<kNumMoveBits> m_Choice;
CBitTreeDecoder<kNumMoveBits, kNumLenBits> m_LowCoder[kNumPosStatesMax];
CMyBitDecoder<kNumMoveBits> m_Choice2;
CBitTreeDecoder<kNumMoveBits, kNumMidBits> m_MidCoder[kNumPosStatesMax];
CBitTreeDecoder<kNumMoveBits, kNumHighBits> m_HighCoder;
UINT32 m_NumPosStates;
public:
void Create(UINT32 aNumPosStates)
{ m_NumPosStates = aNumPosStates; }
void Init()
{
m_Choice.Init();
for (UINT32 aPosState = 0; aPosState < m_NumPosStates; aPosState++)
{
m_LowCoder[aPosState].Init();
m_MidCoder[aPosState].Init();
}
m_Choice2.Init();
m_HighCoder.Init();
}
UINT32 Decode(CMyRangeDecoder *aRangeDecoder, UINT32 aPosState)
{
if(m_Choice.Decode(aRangeDecoder) == 0)
return m_LowCoder[aPosState].Decode(aRangeDecoder);
else
{
UINT32 aSymbol = kNumLowSymbols;
if(m_Choice2.Decode(aRangeDecoder) == 0)
aSymbol += m_MidCoder[aPosState].Decode(aRangeDecoder);
else
{
aSymbol += kNumMidSymbols;
aSymbol += m_HighCoder.Decode(aRangeDecoder);
}
return aSymbol;
}
}
};
}
#endif
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/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __LITERALCODER_H
#define __LITERALCODER_H
#include "aribitcd.h"
#include "rcdefs.h"
namespace NLiteral {
const int kNumMoveBits = 5;
class CDecoder2
{
CMyBitDecoder<kNumMoveBits> m_Decoders[3][1 << 8];
public:
void Init()
{
for (int i = 0; i < 3; i++)
for (int j = 1; j < (1 << 8); j++)
m_Decoders[i][j].Init();
}
BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder)
{
UINT32 aSymbol = 1;
RC_INIT_VAR
do
{
// aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder);
RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol)
}
while (aSymbol < 0x100);
RC_FLUSH_VAR
return aSymbol;
}
BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, BYTE aMatchByte)
{
UINT32 aSymbol = 1;
RC_INIT_VAR
do
{
UINT32 aMatchBit = (aMatchByte >> 7) & 1;
aMatchByte <<= 1;
// UINT32 aBit = m_Decoders[1 + aMatchBit][aSymbol].Decode(aRangeDecoder);
// aSymbol = (aSymbol << 1) | aBit;
UINT32 aBit;
RC_GETBIT2(kNumMoveBits, m_Decoders[1 + aMatchBit][aSymbol].m_Probability, aSymbol,
aBit = 0, aBit = 1)
if (aMatchBit != aBit)
{
while (aSymbol < 0x100)
{
// aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder);
RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol)
}
break;
}
}
while (aSymbol < 0x100);
RC_FLUSH_VAR
return aSymbol;
}
};
class CDecoder
{
CDecoder2 *m_Coders;
UINT32 m_NumPrevBits;
UINT32 m_NumPosBits;
UINT32 m_PosMask;
public:
CDecoder(): m_Coders(0) {}
~CDecoder() { Free(); }
void Free()
{
delete []m_Coders;
m_Coders = 0;
}
void Create(UINT32 aNumPosBits, UINT32 aNumPrevBits)
{
Free();
m_NumPosBits = aNumPosBits;
m_PosMask = (1 << aNumPosBits) - 1;
m_NumPrevBits = aNumPrevBits;
UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits);
m_Coders = new CDecoder2[aNumStates];
}
void Init()
{
UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits);
for (UINT32 i = 0; i < aNumStates; i++)
m_Coders[i].Init();
}
UINT32 GetState(UINT32 aPos, BYTE aPrevByte) const
{ return ((aPos & m_PosMask) << m_NumPrevBits) + (aPrevByte >> (8 - m_NumPrevBits)); }
BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte)
{ return m_Coders[GetState(aPos, aPrevByte)].DecodeNormal(aRangeDecoder); }
BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte, BYTE aMatchByte)
{ return m_Coders[GetState(aPos, aPrevByte)].DecodeWithMatchByte(aRangeDecoder, aMatchByte); }
};
}
#endif
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/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "lzma.h"
namespace NCompress {
namespace NLZMA {
UINT32 kDistStart[kDistTableSizeMax];
static class CConstInit
{
public:
CConstInit()
{
UINT32 aStartValue = 0;
int i;
for (i = 0; i < kDistTableSizeMax; i++)
{
kDistStart[i] = aStartValue;
aStartValue += (1 << kDistDirectBits[i]);
}
}
} g_ConstInit;
}}
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "lencoder.h"
#ifndef __LZMA_H
#define __LZMA_H
namespace NCompress {
namespace NLZMA {
const UINT32 kNumRepDistances = 4;
const BYTE kNumStates = 12;
const BYTE kLiteralNextStates[kNumStates] = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5};
const BYTE kMatchNextStates[kNumStates] = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10};
const BYTE kRepNextStates[kNumStates] = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11};
const BYTE kShortRepNextStates[kNumStates]= {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11};
class CState
{
public:
BYTE m_Index;
void Init()
{ m_Index = 0; }
void UpdateChar()
{ m_Index = kLiteralNextStates[m_Index]; }
void UpdateMatch()
{ m_Index = kMatchNextStates[m_Index]; }
void UpdateRep()
{ m_Index = kRepNextStates[m_Index]; }
void UpdateShortRep()
{ m_Index = kShortRepNextStates[m_Index]; }
};
class CBaseCoder
{
protected:
CState m_State;
BYTE m_PreviousByte;
bool m_PeviousIsMatch;
UINT32 m_RepDistances[kNumRepDistances];
void Init()
{
m_State.Init();
m_PreviousByte = 0;
m_PeviousIsMatch = false;
for(UINT32 i = 0 ; i < kNumRepDistances; i++)
m_RepDistances[i] = 0;
}
};
const int kNumPosSlotBits = 6;
const int kDicLogSizeMax = 28;
const int kDistTableSizeMax = kDicLogSizeMax * 2;
extern UINT32 kDistStart[kDistTableSizeMax];
const BYTE kDistDirectBits[kDistTableSizeMax] =
{
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,
10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19,
20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26
};
const UINT32 kNumLenToPosStates = 4;
inline UINT32 GetLenToPosState(UINT32 aLen)
{
aLen -= 2;
if (aLen < kNumLenToPosStates)
return aLen;
return kNumLenToPosStates - 1;
}
const int kMatchMinLen = 2;
const int kMatchMaxLen = kMatchMinLen + NLength::kNumSymbolsTotal - 1;
const int kNumAlignBits = 4;
const int kAlignTableSize = 1 << kNumAlignBits;
const UINT32 kAlignMask = (kAlignTableSize - 1);
const int kStartPosModelIndex = 4;
const int kEndPosModelIndex = 14;
const int kNumPosModels = kEndPosModelIndex - kStartPosModelIndex;
const int kNumFullDistances = 1 << (kEndPosModelIndex / 2);
const int kMainChoiceLiteralIndex = 0;
const int kMainChoiceMatchIndex = 1;
const int kMatchChoiceDistanceIndex= 0;
const int kMatchChoiceRepetitionIndex = 1;
const int kNumMoveBitsForMainChoice = 5;
const int kNumMoveBitsForPosCoders = 5;
const int kNumMoveBitsForAlignCoders = 5;
const int kNumMoveBitsForPosSlotCoder = 5;
const int kNumLitPosStatesBitsEncodingMax = 4;
const int kNumLitContextBitsMax = 8;
}}
#endif
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/*
Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "portable.h"
#include "lzmadec.h"
#define RETURN_E_OUTOFMEMORY_IF_FALSE(x) { if (!(x)) return E_OUTOFMEMORY; }
namespace NCompress {
namespace NLZMA {
HRESULT CDecoder::SetDictionarySize(UINT32 aDictionarySize)
{
if (aDictionarySize > (1 << kDicLogSizeMax))
return E_INVALIDARG;
UINT32 aWindowReservSize = MyMax(aDictionarySize, UINT32(1 << 21));
if (m_DictionarySize != aDictionarySize)
{
m_OutWindowStream.Create(aDictionarySize, kMatchMaxLen, aWindowReservSize);
m_DictionarySize = aDictionarySize;
}
return S_OK;
}
HRESULT CDecoder::SetLiteralProperties(
UINT32 aLiteralPosStateBits, UINT32 aLiteralContextBits)
{
if (aLiteralPosStateBits > 8)
return E_INVALIDARG;
if (aLiteralContextBits > 8)
return E_INVALIDARG;
m_LiteralDecoder.Create(aLiteralPosStateBits, aLiteralContextBits);
return S_OK;
}
HRESULT CDecoder::SetPosBitsProperties(UINT32 aNumPosStateBits)
{
if (aNumPosStateBits > NLength::kNumPosStatesBitsMax)
return E_INVALIDARG;
UINT32 aNumPosStates = 1 << aNumPosStateBits;
m_LenDecoder.Create(aNumPosStates);
m_RepMatchLenDecoder.Create(aNumPosStates);
m_PosStateMask = aNumPosStates - 1;
return S_OK;
}
CDecoder::CDecoder():
m_DictionarySize((UINT32)-1)
{
Create();
}
HRESULT CDecoder::Create()
{
for(int i = 0; i < kNumPosModels; i++)
{
RETURN_E_OUTOFMEMORY_IF_FALSE(
m_PosDecoders[i].Create(kDistDirectBits[kStartPosModelIndex + i]));
}
return S_OK;
}
HRESULT CDecoder::Init(ISequentialInStream *anInStream,
ISequentialOutStream *anOutStream)
{
m_RangeDecoder.Init(anInStream);
m_OutWindowStream.Init(anOutStream);
int i;
for(i = 0; i < kNumStates; i++)
{
for (UINT32 j = 0; j <= m_PosStateMask; j++)
{
m_MainChoiceDecoders[i][j].Init();
m_MatchRepShortChoiceDecoders[i][j].Init();
}
m_MatchChoiceDecoders[i].Init();
m_MatchRepChoiceDecoders[i].Init();
m_MatchRep1ChoiceDecoders[i].Init();
m_MatchRep2ChoiceDecoders[i].Init();
}
m_LiteralDecoder.Init();
// m_RepMatchLenDecoder.Init();
for (i = 0; (UINT32) i < kNumLenToPosStates; i++)
m_PosSlotDecoder[i].Init();
for(i = 0; i < kNumPosModels; i++)
m_PosDecoders[i].Init();
m_LenDecoder.Init();
m_RepMatchLenDecoder.Init();
m_PosAlignDecoder.Init();
return S_OK;
}
HRESULT CDecoder::CodeReal(ISequentialInStream *anInStream,
ISequentialOutStream *anOutStream,
const UINT64 *anInSize, const UINT64 *anOutSize)
{
if (anOutSize == NULL)
return E_INVALIDARG;
Init(anInStream, anOutStream);
CState aState;
aState.Init();
bool aPeviousIsMatch = false;
BYTE aPreviousByte = 0;
UINT32 aRepDistances[kNumRepDistances];
for(UINT32 i = 0 ; i < kNumRepDistances; i++)
aRepDistances[i] = 0;
UINT64 aNowPos64 = 0;
UINT64 aSize = *anOutSize;
while(aNowPos64 < aSize)
{
UINT64 aNext = MyMin(aNowPos64 + (1 << 18), aSize);
while(aNowPos64 < aNext)
{
UINT32 aPosState = UINT32(aNowPos64) & m_PosStateMask;
if (m_MainChoiceDecoders[aState.m_Index][aPosState].Decode(&m_RangeDecoder) == (UINT32) kMainChoiceLiteralIndex)
{
// aCounts[0]++;
aState.UpdateChar();
if(aPeviousIsMatch)
{
BYTE aMatchByte = m_OutWindowStream.GetOneByte(0 - aRepDistances[0] - 1);
aPreviousByte = m_LiteralDecoder.DecodeWithMatchByte(&m_RangeDecoder,
UINT32(aNowPos64), aPreviousByte, aMatchByte);
aPeviousIsMatch = false;
}
else
aPreviousByte = m_LiteralDecoder.DecodeNormal(&m_RangeDecoder,
UINT32(aNowPos64), aPreviousByte);
m_OutWindowStream.PutOneByte(aPreviousByte);
aNowPos64++;
}
else
{
aPeviousIsMatch = true;
UINT32 aDistance, aLen;
if(m_MatchChoiceDecoders[aState.m_Index].Decode(&m_RangeDecoder) ==
(UINT32) kMatchChoiceRepetitionIndex)
{
if(m_MatchRepChoiceDecoders[aState.m_Index].Decode(&m_RangeDecoder) == 0)
{
if(m_MatchRepShortChoiceDecoders[aState.m_Index][aPosState].Decode(&m_RangeDecoder) == 0)
{
aState.UpdateShortRep();
aPreviousByte = m_OutWindowStream.GetOneByte(0 - aRepDistances[0] - 1);
m_OutWindowStream.PutOneByte(aPreviousByte);
aNowPos64++;
// aCounts[3 + 4]++;
continue;
}
// aCounts[3 + 0]++;
aDistance = aRepDistances[0];
}
else
{
if(m_MatchRep1ChoiceDecoders[aState.m_Index].Decode(&m_RangeDecoder) == 0)
{
aDistance = aRepDistances[1];
aRepDistances[1] = aRepDistances[0];
// aCounts[3 + 1]++;
}
else
{
if (m_MatchRep2ChoiceDecoders[aState.m_Index].Decode(&m_RangeDecoder) == 0)
{
// aCounts[3 + 2]++;
aDistance = aRepDistances[2];
}
else
{
// aCounts[3 + 3]++;
aDistance = aRepDistances[3];
aRepDistances[3] = aRepDistances[2];
}
aRepDistances[2] = aRepDistances[1];
aRepDistances[1] = aRepDistances[0];
}
aRepDistances[0] = aDistance;
}
aLen = m_RepMatchLenDecoder.Decode(&m_RangeDecoder, aPosState) + kMatchMinLen;
// aCounts[aLen]++;
aState.UpdateRep();
}
else
{
aLen = kMatchMinLen + m_LenDecoder.Decode(&m_RangeDecoder, aPosState);
aState.UpdateMatch();
UINT32 aPosSlot = m_PosSlotDecoder[GetLenToPosState(aLen)].Decode(&m_RangeDecoder);
// aCounts[aPosSlot]++;
if (aPosSlot >= (UINT32) kStartPosModelIndex)
{
aDistance = kDistStart[aPosSlot];
if (aPosSlot < (UINT32) kEndPosModelIndex)
aDistance += m_PosDecoders[aPosSlot - kStartPosModelIndex].Decode(&m_RangeDecoder);
else
{
aDistance += (m_RangeDecoder.DecodeDirectBits(kDistDirectBits[aPosSlot] -
kNumAlignBits) << kNumAlignBits);
aDistance += m_PosAlignDecoder.Decode(&m_RangeDecoder);
}
}
else
aDistance = aPosSlot;
aRepDistances[3] = aRepDistances[2];
aRepDistances[2] = aRepDistances[1];
aRepDistances[1] = aRepDistances[0];
aRepDistances[0] = aDistance;
// UpdateStat(aLen, aPosSlot);
}
if (aDistance >= aNowPos64)
throw E_INVALIDDATA;
m_OutWindowStream.CopyBackBlock(aDistance, aLen);
aNowPos64 += aLen;
aPreviousByte = m_OutWindowStream.GetOneByte(0 - 1);
}
}
}
return Flush();
}
HRESULT CDecoder::Code(ISequentialInStream *anInStream, ISequentialOutStream *anOutStream, const UINT64 *anInSize, const UINT64 *anOutSize)
{
try {
return CodeReal(anInStream, anOutStream, anInSize, anOutSize);
} catch (HRESULT& e) {
return e;
} catch (...) {
return E_FAIL;
}
}
HRESULT CDecoder::ReadCoderProperties(ISequentialInStream *anInStream)
{
UINT32 aNumPosStateBits;
UINT32 aLiteralPosStateBits;
UINT32 aLiteralContextBits;
UINT32 aDictionarySize;
UINT32 aProcessesedSize;
BYTE aByte;
RETURN_IF_NOT_S_OK(anInStream->Read(&aByte, sizeof(aByte), &aProcessesedSize));
if (aProcessesedSize != sizeof(aByte))
return E_INVALIDARG;
aLiteralContextBits = aByte % 9;
BYTE aRemainder = aByte / 9;
aLiteralPosStateBits = aRemainder % 5;
aNumPosStateBits = aRemainder / 5;
UINT8 uint_buffer[UINT_SIZE];
RETURN_IF_NOT_S_OK(anInStream->Read(uint_buffer, sizeof(aDictionarySize), &aProcessesedSize));
aDictionarySize = charp_to_uint(uint_buffer);
if (aProcessesedSize != sizeof(aDictionarySize))
return E_INVALIDARG;
RETURN_IF_NOT_S_OK(SetDictionarySize(aDictionarySize));
RETURN_IF_NOT_S_OK(SetLiteralProperties(aLiteralPosStateBits, aLiteralContextBits));
RETURN_IF_NOT_S_OK(SetPosBitsProperties(aNumPosStateBits));
return S_OK;
}
}}
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/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __LZARITHMETIC_DECODER_H
#define __LZARITHMETIC_DECODER_H
#include "winout.h"
#include "lzma.h"
#include "lencoder.h"
#include "litcoder.h"
namespace NCompress {
namespace NLZMA {
typedef CMyBitDecoder<kNumMoveBitsForMainChoice> CMyBitDecoder2;
class CDecoder
{
NStream::NWindow::COut m_OutWindowStream;
CMyRangeDecoder m_RangeDecoder;
CMyBitDecoder2 m_MainChoiceDecoders[kNumStates][NLength::kNumPosStatesMax];
CMyBitDecoder2 m_MatchChoiceDecoders[kNumStates];
CMyBitDecoder2 m_MatchRepChoiceDecoders[kNumStates];
CMyBitDecoder2 m_MatchRep1ChoiceDecoders[kNumStates];
CMyBitDecoder2 m_MatchRep2ChoiceDecoders[kNumStates];
CMyBitDecoder2 m_MatchRepShortChoiceDecoders[kNumStates][NLength::kNumPosStatesMax];
CBitTreeDecoder<kNumMoveBitsForPosSlotCoder, kNumPosSlotBits> m_PosSlotDecoder[kNumLenToPosStates];
CReverseBitTreeDecoder2<kNumMoveBitsForPosCoders> m_PosDecoders[kNumPosModels];
CReverseBitTreeDecoder<kNumMoveBitsForAlignCoders, kNumAlignBits> m_PosAlignDecoder;
// CBitTreeDecoder2<kNumMoveBitsForPosCoders> m_PosDecoders[kNumPosModels];
// CBitTreeDecoder<kNumMoveBitsForAlignCoders, kNumAlignBits> m_PosAlignDecoder;
NLength::CDecoder m_LenDecoder;
NLength::CDecoder m_RepMatchLenDecoder;
NLiteral::CDecoder m_LiteralDecoder;
UINT32 m_DictionarySize;
UINT32 m_PosStateMask;
HRESULT Create();
HRESULT Init(ISequentialInStream *anInStream, ISequentialOutStream *anOutStream);
HRESULT Flush() { return m_OutWindowStream.Flush(); }
HRESULT CodeReal(ISequentialInStream *anInStream, ISequentialOutStream *anOutStream, const UINT64 *anInSize, const UINT64 *anOutSize);
public:
CDecoder();
HRESULT Code(ISequentialInStream *anInStream, ISequentialOutStream *anOutStream, const UINT64 *anInSize, const UINT64 *anOutSize);
HRESULT ReadCoderProperties(ISequentialInStream *anInStream);
HRESULT SetDictionarySize(UINT32 aDictionarySize);
HRESULT SetLiteralProperties(UINT32 aLiteralPosStateBits, UINT32 aLiteralContextBits);
HRESULT SetPosBitsProperties(UINT32 aNumPosStateBits);
};
}}
#endif
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/*
Copyright (C) 2004-2006 NSRT Team ( http://nsrt.edgeemu.com )
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __PORTABLE_H
#define __PORTABLE_H
#include <string.h>
typedef signed char INT8;
typedef unsigned char UINT8;
typedef short INT16;
typedef unsigned short UINT16;
typedef long INT32;
typedef unsigned long UINT32;
//Not correct, but should work for Snes9x
typedef int INT64;
typedef unsigned int UINT64;
//typedef long long INT64;
//typedef unsigned long long UINT64;
typedef UINT8 BYTE;
typedef UINT16 WORD;
typedef UINT32 DWORD;
typedef unsigned UINT_PTR;
typedef int BOOL;
#define FALSE 0
#define TRUE 1
#define HRESULT int
#define S_OK 0
#define E_INVALIDARG -1
#define E_OUTOFMEMORY -2
#define E_FAIL -3
#define E_INTERNAL_ERROR -4
#define E_INVALIDDATA -5
template <class T> inline T MyMin(T a, T b) {
return a < b ? a : b;
}
template <class T> inline T MyMax(T a, T b) {
return a > b ? a : b;
}
#define RETURN_IF_NOT_S_OK(x) { HRESULT __aResult_ = (x); if(__aResult_ != S_OK) return __aResult_; }
#define UINT_SIZE (4)
#define USHORT_SIZE (2)
//Convert an array of 4 bytes back into an integer
inline unsigned int charp_to_uint(const unsigned char buffer[UINT_SIZE])
{
unsigned int num = (unsigned int)buffer[3];
num |= ((unsigned int)buffer[2]) << 8;
num |= ((unsigned int)buffer[1]) << 16;
num |= ((unsigned int)buffer[0]) << 24;
return(num);
}
//Convert an array of 2 bytes back into a short integer
inline unsigned short charp_to_ushort(const unsigned char buffer[USHORT_SIZE])
{
unsigned short num = (unsigned short)buffer[1];
num |= ((unsigned short)buffer[0]) << 8;
return(num);
}
#endif
+60
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@@ -0,0 +1,60 @@
/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __RCDEFS_H
#define __RCDEFS_H
#include "aribitcd.h"
#include "ariconst.h"
#define RC_INIT_VAR \
UINT32 aRange = aRangeDecoder->m_Range; \
UINT32 aCode = aRangeDecoder->m_Code;
#define RC_FLUSH_VAR \
aRangeDecoder->m_Range = aRange; \
aRangeDecoder->m_Code = aCode;
#define RC_NORMALIZE \
if (aRange < NCompression::NArithmetic::kTopValue) \
{ \
aCode = (aCode << 8) | aRangeDecoder->m_Stream.ReadByte(); \
aRange <<= 8; }
#define RC_GETBIT2(aNumMoveBits, aProb, aModelIndex, Action0, Action1) \
{UINT32 aNewBound = (aRange >> NCompression::NArithmetic::kNumBitModelTotalBits) * aProb; \
if (aCode < aNewBound) \
{ \
Action0; \
aRange = aNewBound; \
aProb += (NCompression::NArithmetic::kBitModelTotal - aProb) >> aNumMoveBits; \
aModelIndex <<= 1; \
} \
else \
{ \
Action1; \
aRange -= aNewBound; \
aCode -= aNewBound; \
aProb -= (aProb) >> aNumMoveBits; \
aModelIndex = (aModelIndex << 1) + 1; \
}} \
RC_NORMALIZE
#define RC_GETBIT(aNumMoveBits, aProb, aModelIndex) RC_GETBIT2(aNumMoveBits, aProb, aModelIndex, ; , ;)
#endif
+143
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/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __COMPRESSION_RANGECODER_H
#define __COMPRESSION_RANGECODER_H
#include "inbyte.h"
namespace NCompression {
namespace NArithmetic {
const UINT32 kNumTopBits = 24;
const UINT32 kTopValue = (1 << kNumTopBits);
class CRangeDecoder
{
public:
NStream::CInByte m_Stream;
UINT32 m_Range;
UINT32 m_Code;
UINT32 m_Word;
void Normalize()
{
while (m_Range < kTopValue)
{
m_Code = (m_Code << 8) | m_Stream.ReadByte();
m_Range <<= 8;
}
}
void Init(ISequentialInStream *aStream)
{
m_Stream.Init(aStream);
m_Code = 0;
m_Range = UINT32(-1);
for(int i = 0; i < 5; i++)
m_Code = (m_Code << 8) | m_Stream.ReadByte();
}
UINT32 GetThreshold(UINT32 aTotal)
{
return (m_Code) / ( m_Range /= aTotal);
}
void Decode(UINT32 aStart, UINT32 aSize, UINT32 aTotal)
{
m_Code -= aStart * m_Range;
m_Range *= aSize;
Normalize();
}
/*
UINT32 DecodeDirectBitsDiv(UINT32 aNumTotalBits)
{
m_Range >>= aNumTotalBits;
UINT32 aThreshold = m_Code / m_Range;
m_Code -= aThreshold * m_Range;
Normalize();
return aThreshold;
}
UINT32 DecodeDirectBitsDiv2(UINT32 aNumTotalBits)
{
if (aNumTotalBits <= kNumBottomBits)
return DecodeDirectBitsDiv(aNumTotalBits);
UINT32 aResult = DecodeDirectBitsDiv(aNumTotalBits - kNumBottomBits) << kNumBottomBits;
return (aResult | DecodeDirectBitsDiv(kNumBottomBits));
}
*/
UINT32 DecodeDirectBits(UINT32 aNumTotalBits)
{
UINT32 aRange = m_Range;
UINT32 aCode = m_Code;
UINT32 aResult = 0;
for (UINT32 i = aNumTotalBits; i > 0; i--)
{
aRange >>= 1;
/*
aResult <<= 1;
if (aCode >= aRange)
{
aCode -= aRange;
aResult |= 1;
}
*/
UINT32 t = (aCode - aRange) >> 31;
aCode -= aRange & (t - 1);
// aRange = aRangeTmp + ((aRange & 1) & (1 - t));
aResult = (aResult << 1) | (1 - t);
if (aRange < kTopValue)
{
aCode = (aCode << 8) | m_Stream.ReadByte();
aRange <<= 8;
}
}
m_Range = aRange;
m_Code = aCode;
return aResult;
}
UINT32 DecodeBit(UINT32 aSize0, UINT32 aNumTotalBits)
{
UINT32 aNewBound = (m_Range >> aNumTotalBits) * aSize0;
UINT32 aSymbol;
if (m_Code < aNewBound)
{
aSymbol = 0;
m_Range = aNewBound;
}
else
{
aSymbol = 1;
m_Code -= aNewBound;
m_Range -= aNewBound;
}
Normalize();
return aSymbol;
}
UINT64 GetProcessedSize() {return m_Stream.GetProcessedSize(); }
};
}}
#endif
+208
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@@ -0,0 +1,208 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
// JMA compressed file support
// (c) Copyright 2004-2006 NSRT Team (http://nsrt.edgeemu.com)
#include "../memmap.h"
#include <vector>
using namespace std;
#include "s9x-jma.h"
#include "jma.h"
size_t load_jma_file(const char *filename, unsigned char *buffer)
{
try
{
JMA::jma_open JMAFile(filename);
vector<JMA::jma_public_file_info> file_info = JMAFile.get_files_info();
string our_file_name;
size_t our_file_size = 0;
for (vector<JMA::jma_public_file_info>::iterator i = file_info.begin(); i != file_info.end(); i++)
{
//Check for valid ROM based on size
if ((i->size <= CMemory::MAX_ROM_SIZE+512) && (i->size > our_file_size))
{
our_file_name = i->name;
our_file_size = i->size;
}
}
if (!our_file_size)
{
return(0);
}
JMAFile.extract_file(our_file_name, buffer);
return(our_file_size);
}
catch (JMA::jma_errors jma_error)
{
return(0);
}
}
+174
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@@ -0,0 +1,174 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
// JMA compressed file support
// (c) Copyright 2004-2006 NSRT Team (http://nsrt.edgeemu.com)
#ifdef __cplusplus
extern "C" {
#endif
size_t load_jma_file(const char *filename, unsigned char *buffer);
#ifdef __cplusplus
}
#endif
+89
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@@ -0,0 +1,89 @@
/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "winout.h"
namespace NStream {
namespace NWindow {
void COut::Create(UINT32 aKeepSizeBefore, UINT32 aKeepSizeAfter, UINT32 aKeepSizeReserv)
{
m_Pos = 0;
m_PosLimit = aKeepSizeReserv + aKeepSizeBefore;
m_KeepSizeBefore = aKeepSizeBefore;
m_KeepSizeAfter = aKeepSizeAfter;
m_KeepSizeReserv = aKeepSizeReserv;
m_StreamPos = 0;
m_MoveFrom = m_KeepSizeReserv;
m_WindowSize = aKeepSizeBefore;
UINT32 aBlockSize = m_KeepSizeBefore + m_KeepSizeAfter + m_KeepSizeReserv;
delete []m_Buffer;
m_Buffer = new BYTE[aBlockSize];
}
COut::~COut()
{
delete []m_Buffer;
}
void COut::SetWindowSize(UINT32 aWindowSize)
{
m_WindowSize = aWindowSize;
m_MoveFrom = m_KeepSizeReserv + m_KeepSizeBefore - aWindowSize;
}
void COut::Init(ISequentialOutStream *aStream, bool aSolid)
{
m_Stream = aStream;
if(aSolid)
m_StreamPos = m_Pos;
else
{
m_Pos = 0;
m_PosLimit = m_KeepSizeReserv + m_KeepSizeBefore;
m_StreamPos = 0;
}
}
HRESULT COut::Flush()
{
UINT32 aSize = m_Pos - m_StreamPos;
if(aSize == 0)
return S_OK;
UINT32 aProcessedSize;
HRESULT aResult = m_Stream->Write(m_Buffer + m_StreamPos, aSize, &aProcessedSize);
if (aResult != S_OK)
return aResult;
if (aSize != aProcessedSize)
return E_FAIL;
m_StreamPos = m_Pos;
return S_OK;
}
void COut::MoveBlockBackward()
{
HRESULT aResult = Flush();
if (aResult != S_OK)
throw aResult;
memmove(m_Buffer, m_Buffer + m_MoveFrom, m_WindowSize + m_KeepSizeAfter);
m_Pos -= m_MoveFrom;
m_StreamPos -= m_MoveFrom;
}
}}
+89
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@@ -0,0 +1,89 @@
/*
Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __STREAM_WINDOWOUT_H
#define __STREAM_WINDOWOUT_H
#include "iiostrm.h"
namespace NStream {
namespace NWindow {
// m_KeepSizeBefore: how mach BYTEs must be in buffer before m_Pos;
// m_KeepSizeAfter: how mach BYTEs must be in buffer after m_Pos;
// m_KeepSizeReserv: how mach BYTEs must be in buffer for Moving Reserv;
// must be >= aKeepSizeAfter; // test it
class COut
{
BYTE *m_Buffer;
UINT32 m_Pos;
UINT32 m_PosLimit;
UINT32 m_KeepSizeBefore;
UINT32 m_KeepSizeAfter;
UINT32 m_KeepSizeReserv;
UINT32 m_StreamPos;
UINT32 m_WindowSize;
UINT32 m_MoveFrom;
ISequentialOutStream *m_Stream;
virtual void MoveBlockBackward();
public:
COut(): m_Buffer(0), m_Stream(0) {}
virtual ~COut();
void Create(UINT32 aKeepSizeBefore,
UINT32 aKeepSizeAfter, UINT32 aKeepSizeReserv = (1<<17));
void SetWindowSize(UINT32 aWindowSize);
void Init(ISequentialOutStream *aStream, bool aSolid = false);
HRESULT Flush();
UINT32 GetCurPos() const { return m_Pos; }
const BYTE *GetPointerToCurrentPos() const { return m_Buffer + m_Pos;};
void CopyBackBlock(UINT32 aDistance, UINT32 aLen)
{
if (m_Pos >= m_PosLimit)
MoveBlockBackward();
BYTE *p = m_Buffer + m_Pos;
aDistance++;
for(UINT32 i = 0; i < aLen; i++)
p[i] = p[i - aDistance];
m_Pos += aLen;
}
void PutOneByte(BYTE aByte)
{
if (m_Pos >= m_PosLimit)
MoveBlockBackward();
m_Buffer[m_Pos++] = aByte;
}
BYTE GetOneByte(UINT32 anIndex) const
{
return m_Buffer[m_Pos + anIndex];
}
BYTE *GetBuffer() const { return m_Buffer; }
};
}}
#endif
+188
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@@ -0,0 +1,188 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
/* This file is for core emulator messages. Use a port-specific file for *
* GUI strings and the like. Thank you. */
/* Movie Messages */
#define MOVIE_ERR_SNAPSHOT_WRONG_MOVIE "Snapshot not from this movie"
#define MOVIE_ERR_SNAPSHOT_NOT_MOVIE "Not a movie snapshot"
#define MOVIE_INFO_REPLAY "Movie replay"
#define MOVIE_INFO_RECORD "Movie record"
#define MOVIE_INFO_RERECORD "Movie re-record"
#define MOVIE_INFO_REWIND "Movie rewind"
#define MOVIE_INFO_STOP "Movie stop"
#define MOVIE_INFO_END "Movie end"
#define MOVIE_INFO_SNAPSHOT "Movie snapshot"
#define MOVIE_ERR_SNAPSHOT_INCONSISTENT "Snapshot inconsistent with movie"
/* Snapshot Messages */
#define SAVE_INFO_SNAPSHOT "Saved"
#define SAVE_INFO_LOAD "Loaded"
#define SAVE_ERR_WRONG_FORMAT "File not in Snes9x freeze format"
#define SAVE_ERR_WRONG_VERSION "Incompatable Snes9x freeze file format version"
#define SAVE_ERR_ROM_NOT_FOUND "ROM image \"%s\" for freeze file not found"
#define SAVE_ERR_SAVE_NOT_FOUND "Save file %s does not exist."
+341
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@@ -0,0 +1,341 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifdef UNZIP_SUPPORT
/**********************************************************************************************/
/* Loadzip.CPP */
/* This file contains a function for loading a SNES ROM image from a zip file */
/**********************************************************************************************/
#include <string.h>
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include <ctype.h>
#ifndef NO_INLINE_SET_GET
#define NO_INLINE_SET_GET
#endif
#include "snes9x.h"
#include "memmap.h"
#include "unzip/unzip.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
bool8 LoadZip(const char* zipname,
int32 *TotalFileSize,
int32 *headers, uint8* buffer)
{
*TotalFileSize = 0;
*headers = 0;
unzFile file = unzOpen(zipname);
if(file == NULL)
return (FALSE);
// find largest file in zip file (under MAX_ROM_SIZE)
// or a file with extension .1
char filename[132];
int filesize = 0;
int port = unzGoToFirstFile(file);
unz_file_info info;
while(port == UNZ_OK)
{
char name[132];
unzGetCurrentFileInfo(file, &info, name,128, NULL,0, NULL,0);
#if 0
int calc_size = info.uncompressed_size / 0x2000;
calc_size *= 0x2000;
if(!(info.uncompressed_size - calc_size == 512 || info.uncompressed_size == calc_size))
{
port = unzGoToNextFile(file);
continue;
}
#endif
if(info.uncompressed_size > (CMemory::MAX_ROM_SIZE + 512))
{
port = unzGoToNextFile(file);
continue;
}
if ((int) info.uncompressed_size > filesize)
{
strcpy(filename,name);
filesize = info.uncompressed_size;
}
int len = strlen(name);
if(name[len-2] == '.' && name[len-1] == '1')
{
strcpy(filename,name);
filesize = info.uncompressed_size;
break;
}
port = unzGoToNextFile(file);
}
if( !(port == UNZ_END_OF_LIST_OF_FILE || port == UNZ_OK) || filesize == 0)
{
assert( unzClose(file) == UNZ_OK );
return (FALSE);
}
// Find extension
char tmp[2];
tmp[0] = tmp[1] = 0;
char *ext = strrchr(filename,'.');
if(ext) ext++;
else ext = tmp;
uint8 *ptr = buffer;
bool8 more = FALSE;
printf("Using ROM %s in %s\n", filename, zipname);
unzLocateFile(file,filename,1);
unzGetCurrentFileInfo(file, &info, filename,128, NULL,0, NULL,0);
if( unzOpenCurrentFile(file) != UNZ_OK )
{
unzClose(file);
return (FALSE);
}
do
{
assert(info.uncompressed_size <= CMemory::MAX_ROM_SIZE + 512);
int FileSize = info.uncompressed_size;
int l = unzReadCurrentFile(file,ptr,FileSize);
if(unzCloseCurrentFile(file) == UNZ_CRCERROR)
{
unzClose(file);
return (FALSE);
}
if(l <= 0 || l != FileSize)
{
unzClose(file);
switch(l)
{
case UNZ_ERRNO:
break;
case UNZ_EOF:
break;
case UNZ_PARAMERROR:
break;
case UNZ_BADZIPFILE:
break;
case UNZ_INTERNALERROR:
break;
case UNZ_CRCERROR:
break;
}
return (FALSE);
}
FileSize = (int)Memory.HeaderRemove((uint32)FileSize, *headers, ptr);
ptr += FileSize;
(*TotalFileSize) += FileSize;
int len;
if (ptr - Memory.ROM < CMemory::MAX_ROM_SIZE + 0x200 &&
(isdigit (ext [0]) && ext [1] == 0 && ext [0] < '9'))
{
more = TRUE;
ext [0]++;
}
else if (ptr - Memory.ROM < CMemory::MAX_ROM_SIZE + 0x200)
{
if (ext == tmp) len = strlen (filename);
else len = ext - filename - 1;
if ((len == 7 || len == 8) &&
strncasecmp (filename, "sf", 2) == 0 &&
isdigit (filename [2]) && isdigit (filename [3]) && isdigit (filename [4]) &&
isdigit (filename [5]) && isalpha (filename [len - 1]))
{
more = TRUE;
filename [len - 1]++;
}
}
else
more = FALSE;
if(more)
{
if( unzLocateFile(file,filename,1) != UNZ_OK ||
unzGetCurrentFileInfo(file, &info, filename,128, NULL,0, NULL,0) != UNZ_OK ||
unzOpenCurrentFile(file) != UNZ_OK)
break;
printf(" ... and %s in %s\n", filename, zipname);
}
} while(more);
unzClose(file);
return (TRUE);
}
#endif
+338
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@@ -0,0 +1,338 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "snes9x.h"
#include "gfx.h"
#include "soundux.h"
#include "movie.h"
#include "display.h"
#include "logger.h"
#if !(defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP))
#define __builtin_expect(exp,c) ((exp)!=(c))
#endif
int dumpstreams = 0;
int maxframes = -1;
static int resetno = 0;
static int framecounter = 0;
int fastforwardpoint = -1;
int fastforwarddistance = 0;
int keypressscreen = 0;
static int drift = 0;
FILE *video=NULL, *audio=NULL;
char autodemo[128] = "";
int Logger_FrameCounter()
{
return framecounter;
}
void Logger_NextFrame()
{
framecounter++;
}
void breakpoint()
{
}
void ResetLogger()
{
char buffer[256*224*4];
if (!dumpstreams)
return;
framecounter = 0;
drift=0;
if (video)
fclose(video);
if (audio)
fclose(audio);
sprintf(buffer, "videostream%d.dat", resetno);
video = fopen(buffer, "wb");
if (!video)
{
printf("Opening %s failed. Logging cancelled.\n", buffer);
return;
}
sprintf(buffer, "audiostream%d.dat", resetno);
audio = fopen(buffer, "wb");
if (!audio)
{
printf("Opening %s failed. Logging cancelled.\n", buffer);
fclose(video);
return;
}
char *logo = getenv("LOGO");
if (!logo)
logo = "logo.dat";
FILE *l = fopen(logo, "rb");
if (l)
{
const int soundsize = (so.sixteen_bit ? 2 : 1)*(so.stereo?2:1)*so.playback_rate * Settings.FrameTime / 1000000;
printf("Soundsize: %d\n", soundsize);
while (!feof(l))
{
if (fread(buffer, 1024,224, l) != 224)
break;
VideoLogger(buffer, 256, 224, 4,1024);
memset(buffer, 0, soundsize);
AudioLogger(buffer, soundsize);
}
fclose(l);
}
resetno++;
}
char message[128];
int messageframe;
void VideoLogger(void *pixels, int width, int height, int depth, int bytes_per_line)
{
int fc = S9xMovieGetFrameCounter();
if (fc > 0)
framecounter = fc;
else
framecounter++;
if (video)
{
int i;
char *data = (char*)pixels;
for (i=0; i < height; i++)
fwrite(data + i*bytes_per_line, depth, width, video);
fflush(video);
fflush(audio);
drift++;
if (maxframes > 0 && __builtin_expect(framecounter >= maxframes, 0))
{
printf("-maxframes hit\ndrift:%d\n",drift);
S9xExit();
}
}
if (Settings.DisplayPressedKeys==1 || keypressscreen)
{
uint16 MovieGetJoypad(int i);
int buttons = MovieGetJoypad(0);
static char buffer[128];
// This string spacing pattern is optimized for the 256 pixel wide screen.
sprintf(buffer, "%s %s %s %s %s %s %c%c%c%c%c%c",
buttons & SNES_START_MASK ? "Start" : "_____",
buttons & SNES_SELECT_MASK ? "Select" : "______",
buttons & SNES_UP_MASK ? "Up" : "__",
buttons & SNES_DOWN_MASK ? "Down" : "____",
buttons & SNES_LEFT_MASK ? "Left" : "____",
buttons & SNES_RIGHT_MASK ? "Right" : "_____",
buttons & SNES_A_MASK ? 'A':'_',
buttons & SNES_B_MASK ? 'B':'_',
buttons & SNES_X_MASK ? 'X':'_',
buttons & SNES_Y_MASK ? 'Y':'_',
buttons & SNES_TL_MASK ? 'L':'_',
buttons & SNES_TR_MASK ? 'R':'_'
/*framecounter*/);
if (Settings.DisplayPressedKeys==1)
fprintf(stderr, "%s %d \r", buffer, framecounter);
//if (keypressscreen)
S9xSetInfoString(buffer);
}
if (__builtin_expect(messageframe >= 0 && framecounter == messageframe, 0))
{
S9xMessage(S9X_INFO, S9X_MOVIE_INFO, message);
GFX.InfoStringTimeout = 300;
messageframe = -1;
}
/* if (__builtin_expect(fastforwardpoint >= 0 && framecounter >= fastforwardpoint, 0))
{
Settings.FramesToSkip = fastforwarddistance;
fastforwardpoint = -1;
}*/
}
void AudioLogger(void *samples, int length)
{
if (audio)
fwrite(samples, 1, length, audio);
drift--;
}
+178
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@@ -0,0 +1,178 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef LOGGER_H
#define LOGGER_H
extern int dumpstreams;
extern char autodemo[128];
extern int maxframes;
extern int logger_pivot;
int Logger_FrameCounter();
void Logger_NextFrame();
void ResetLogger();
void VideoLogger(void *pixels, int width, int height, int depth, int bytes_per_row);
void AudioLogger(void *samples, int length);
#endif
File diff suppressed because it is too large Load Diff
+400
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@@ -0,0 +1,400 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _memmap_h_
#define _memmap_h_
#include "snes9x.h"
#define MEMMAP_BLOCK_SIZE (0x1000)
#define MEMMAP_NUM_BLOCKS (0x1000000 / MEMMAP_BLOCK_SIZE)
#define MEMMAP_SHIFT (12)
#define MEMMAP_MASK (MEMMAP_BLOCK_SIZE - 1)
#define MEMMAP_MAX_SDD1_LOGGED_ENTRIES (0x10000 / 8)
struct CMemory
{
enum
{ MAX_ROM_SIZE = 0x800000 };
enum file_formats
{ FILE_ZIP, FILE_JMA, FILE_DEFAULT };
enum
{ NOPE, YEAH, BIGFIRST, SMALLFIRST };
enum
{ MAP_TYPE_I_O, MAP_TYPE_ROM, MAP_TYPE_RAM };
enum
{
MAP_PPU,
MAP_CPU,
MAP_LOROM_SRAM,
MAP_LOROM_SRAM_B,
MAP_HIROM_SRAM,
MAP_DSP,
MAP_C4,
MAP_BWRAM,
MAP_BWRAM_BITMAP,
MAP_BWRAM_BITMAP2,
MAP_SA1RAM,
MAP_SPC7110_ROM,
MAP_SPC7110_DRAM,
MAP_RONLY_SRAM,
MAP_OBC_RAM,
MAP_SETA_DSP,
MAP_SETA_RISC,
MAP_BSX,
MAP_NONE,
MAP_DEBUG,
MAP_LAST
};
uint8 NSRTHeader[32];
int32 HeaderCount;
uint8 *RAM;
uint8 *ROM;
uint8 *SRAM;
uint8 *VRAM;
uint8 *FillRAM;
uint8 *BWRAM;
uint8 *C4RAM;
uint8 *BSRAM;
uint8 *BIOSROM;
uint8 *Map[MEMMAP_NUM_BLOCKS];
uint8 *WriteMap[MEMMAP_NUM_BLOCKS];
uint8 BlockIsRAM[MEMMAP_NUM_BLOCKS];
uint8 BlockIsROM[MEMMAP_NUM_BLOCKS];
uint8 MemorySpeed[MEMMAP_NUM_BLOCKS];
uint8 ExtendedFormat;
char ROMFilename[_MAX_PATH + 1];
char ROMName[ROM_NAME_LEN];
char RawROMName[ROM_NAME_LEN];
char ROMId[5];
char CompanyId[3];
uint8 ROMRegion;
uint8 ROMSpeed;
uint8 ROMType;
uint8 ROMSize;
uint32 ROMChecksum;
uint32 ROMComplementChecksum;
uint32 ROMCRC32;
int32 ROMFramesPerSecond;
bool8 HiROM;
bool8 LoROM;
uint8 SRAMSize;
uint32 SRAMMask;
uint32 CalculatedSize;
uint32 CalculatedChecksum;
uint8 *SDD1Index;
uint8 *SDD1Data;
uint32 SDD1Entries;
uint32 SDD1LoggedDataCountPrev;
uint32 SDD1LoggedDataCount;
uint8 SDD1LoggedData[MEMMAP_MAX_SDD1_LOGGED_ENTRIES];
// ports can assign this to perform some custom action upon loading a ROM (such as adjusting controls)
void (*PostRomInitFunc) ();
bool8 Init (void);
void Deinit (void);
void FreeSDD1Data (void);
int ScoreHiROM (bool8, int32 romoff = 0);
int ScoreLoROM (bool8, int32 romoff = 0);
uint32 HeaderRemove (uint32, int32 &, uint8 *);
uint32 FileLoader (uint8 *, const char *, int32);
bool8 LoadROM (const char *);
bool8 LoadMultiCart (const char *, const char *);
bool8 LoadSufamiTurbo (const char *, const char *);
bool8 LoadSameGame (const char *, const char *);
bool8 LoadLastROM (void);
bool8 LoadSRAM (const char *);
bool8 SaveSRAM (const char *);
void ClearSRAM (bool8 onlyNonSavedSRAM = 0);
char * Safe (const char *);
char * SafeANK (const char *);
void ParseSNESHeader (uint8 *);
void InitROM (void);
void FixROMSpeed (void);
void ResetSpeedMap (void);
uint32 map_mirror (uint32, uint32);
void map_lorom (uint32, uint32, uint32, uint32, uint32);
void map_hirom (uint32, uint32, uint32, uint32, uint32);
void map_lorom_offset (uint32, uint32, uint32, uint32, uint32, uint32);
void map_hirom_offset (uint32, uint32, uint32, uint32, uint32, uint32);
void map_space (uint32, uint32, uint32, uint32, uint8 *);
void map_index (uint32, uint32, uint32, uint32, int, int);
void map_System (void);
void map_WRAM (void);
void map_LoROMSRAM (void);
void map_HiROMSRAM (void);
void map_DSP (void);
void map_C4 (void);
void map_OBC1 (void);
void map_SetaRISC (void);
void map_SetaDSP (void);
void map_WriteProtectROM (void);
void Map_Initialize (void);
void Map_LoROMMap (void);
void Map_NoMAD1LoROMMap (void);
void Map_JumboLoROMMap (void);
void Map_ROM24MBSLoROMMap (void);
void Map_SRAM512KLoROMMap (void);
void Map_SufamiTurboLoROMMap (void);
void Map_SufamiTurboPseudoLoROMMap (void);
void Map_SuperFXLoROMMap (void);
void Map_SetaDSPLoROMMap (void);
void Map_SDD1LoROMMap (void);
void Map_SA1LoROMMap (void);
void Map_HiROMMap (void);
void Map_ExtendedHiROMMap (void);
void Map_SameGameHiROMMap (void);
void Map_SPC7110HiROMMap (void);
uint16 checksum_calc_sum (uint8 *, uint32);
uint16 checksum_mirror_sum (uint8 *, uint32 &, uint32 mask = 0x800000);
void Checksum_Calculate (void);
bool8 match_na (const char *);
bool8 match_nn (const char *);
bool8 match_nc (const char *);
bool8 match_id (const char *);
void ApplyROMFixes (void);
void CheckForIPSPatch (const char *, bool8, int32 &);
const char * TVStandard (void);
const char * MapType (void);
const char * MapMode (void);
const char * StaticRAMSize (void);
const char * Size (void);
const char * Revision (void);
const char * KartContents (void);
};
struct SMulti
{
int cartType;
int32 cartSizeA, cartSizeB;
int32 sramSizeA, sramSizeB;
uint32 sramMaskA, sramMaskB;
uint32 cartOffsetA, cartOffsetB;
uint8 *sramA, *sramB;
char fileNameA[_MAX_PATH + 1], fileNameB[_MAX_PATH + 1];
};
START_EXTERN_C
extern CMemory Memory;
extern SMulti Multi;
#if defined(ZSNES_FX) || defined(ZSNES_C4)
extern uint8 *ROM;
extern uint8 *SRAM;
extern uint8 *RegRAM;
#endif
bool8 LoadZip(const char *, int32 *, int32 *, uint8 *);
END_EXTERN_C
void S9xAutoSaveSRAM (void);
enum s9xwrap_t
{
WRAP_NONE,
WRAP_BANK,
WRAP_PAGE
};
enum s9xwriteorder_t
{
WRITE_01,
WRITE_10
};
#ifdef NO_INLINE_SET_GET
uint8 S9xGetByte (uint32);
uint16 S9xGetWord (uint32, enum s9xwrap_t w = WRAP_NONE);
void S9xSetByte (uint8, uint32);
void S9xSetWord (uint16, uint32, enum s9xwrap_t w = WRAP_NONE, enum s9xwriteorder_t o = WRITE_01);
void S9xSetPCBase (uint32);
uint8 * S9xGetMemPointer (uint32);
uint8 * GetBasePointer (uint32);
START_EXTERN_C
extern uint8 OpenBus;
END_EXTERN_C
#else
#define INLINE inline
#include "getset.h"
#endif // NO_INLINE_SET_GET
#endif // _memmap_h_
+213
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@@ -0,0 +1,213 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _messages_h_
#define _messages_h_
/* Types of message sent to S9xMessage routine */
enum {
S9X_TRACE,
S9X_DEBUG,
S9X_WARNING,
S9X_INFO,
S9X_ERROR,
S9X_FATAL_ERROR
};
/* Individual message numbers */
enum {
S9X_ROM_INFO,
S9X_HEADERS_INFO,
S9X_CONFIG_INFO,
S9X_ROM_CONFUSING_FORMAT_INFO,
S9X_ROM_INTERLEAVED_INFO,
S9X_SOUND_DEVICE_OPEN_FAILED,
S9X_APU_STOPPED,
S9X_USAGE,
S9X_GAME_GENIE_CODE_ERROR,
S9X_ACTION_REPLY_CODE_ERROR,
S9X_GOLD_FINGER_CODE_ERROR,
S9X_DEBUG_OUTPUT,
S9X_DMA_TRACE,
S9X_HDMA_TRACE,
S9X_WRONG_FORMAT,
S9X_WRONG_VERSION,
S9X_ROM_NOT_FOUND,
S9X_FREEZE_FILE_NOT_FOUND,
S9X_PPU_TRACE,
S9X_TRACE_DSP1,
S9X_FREEZE_ROM_NAME,
S9X_HEADER_WARNING,
S9X_NETPLAY_NOT_SERVER,
S9X_FREEZE_FILE_INFO,
S9X_TURBO_MODE,
S9X_SOUND_NOT_BUILT,
S9X_MOVIE_INFO,
S9X_WRONG_MOVIE_SNAPSHOT,
S9X_NOT_A_MOVIE_SNAPSHOT,
S9X_SNAPSHOT_INCONSISTENT,
S9X_AVI_INFO
};
#endif
+238
View File
@@ -0,0 +1,238 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _MISSING_H_
#define _MISSING_H_
struct HDMA
{
uint8 used;
uint8 bbus_address;
uint8 abus_bank;
uint16 abus_address;
uint8 indirect_address;
uint8 force_table_address_write;
uint8 force_table_address_read;
uint8 line_count_write;
uint8 line_count_read;
};
struct Missing
{
uint8 emulate6502;
uint8 decimal_mode;
uint8 mv_8bit_index;
uint8 mv_8bit_acc;
uint8 interlace;
uint8 lines_239;
uint8 pseudo_512;
struct HDMA hdma [8];
uint8 modes [8];
uint8 mode7_fx;
uint8 mode7_flip;
uint8 mode7_bgmode;
uint8 direct;
uint8 matrix_multiply;
uint8 oam_read;
uint8 vram_read;
uint8 cgram_read;
uint8 wram_read;
uint8 dma_read;
uint8 vram_inc;
uint8 vram_full_graphic_inc;
uint8 virq;
uint8 hirq;
uint16 virq_pos;
uint16 hirq_pos;
uint8 h_v_latch;
uint8 h_counter_read;
uint8 v_counter_read;
uint8 fast_rom;
uint8 window1 [6];
uint8 window2 [6];
uint8 sprite_priority_rotation;
uint8 subscreen;
uint8 subscreen_add;
uint8 subscreen_sub;
uint8 fixed_colour_add;
uint8 fixed_colour_sub;
uint8 mosaic;
uint8 sprite_double_height;
uint8 dma_channels;
uint8 dma_this_frame;
uint8 oam_address_read;
uint8 bg_offset_read;
uint8 matrix_read;
uint8 hdma_channels;
uint8 hdma_this_frame;
uint16 unknownppu_read;
uint16 unknownppu_write;
uint16 unknowncpu_read;
uint16 unknowncpu_write;
uint16 unknowndsp_read;
uint16 unknowndsp_write;
};
EXTERN_C struct Missing missing;
#endif

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