Files
2015-09-03 01:20:11 -07:00

48 lines
1.3 KiB
C

/*
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2009-2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PokeMini.h"
#include "UI.h"
int UI_Enabled = 0;
int UI_Status = UI_STATUS_GAME;
void UIMenu_PrevMenu(void) {}
void UIMenu_LoadItems(TUIMenu_Item *items, int cursorindex) {}
int UIMenu_ChangeItem(TUIMenu_Item *items, int index, const char *format, ...)
{
return 0;
}
void UIMenu_BeginMessage(void) {}
void UIMenu_SetMessage(char *message, int color) {}
void UIMenu_EndMessage(int timeout) {}
void UIMenu_RealTimeMessage(TUIRealtimeCB cb) {}
void UIMenu_KeyEvent(int key, int press) {
if (press) {
PokeMini_KeypadEvent(key, 1);
} else {
PokeMini_KeypadEvent(key, 0);
}
}
int UIItems_PlatformDefC(int index, int reason)
{
return 1;
}