/* PokeMini - Pokémon-Mini Emulator Copyright (C) 2009-2015 JustBurn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "PokeMini.h" #include "UI.h" int UI_Enabled = 0; int UI_Status = UI_STATUS_GAME; void UIMenu_PrevMenu(void) {} void UIMenu_LoadItems(TUIMenu_Item *items, int cursorindex) {} int UIMenu_ChangeItem(TUIMenu_Item *items, int index, const char *format, ...) { return 0; } void UIMenu_BeginMessage(void) {} void UIMenu_SetMessage(char *message, int color) {} void UIMenu_EndMessage(int timeout) {} void UIMenu_RealTimeMessage(TUIRealtimeCB cb) {} void UIMenu_KeyEvent(int key, int press) { if (press) { PokeMini_KeypadEvent(key, 1); } else { PokeMini_KeypadEvent(key, 0); } } int UIItems_PlatformDefC(int index, int reason) { return 1; }