Files
2015-09-03 01:20:11 -07:00

186 lines
6.8 KiB
Makefile

#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
POKEROOT = ../../
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
#---------------------------------------------------------------------------------
TARGET := PokeMini
BUILD := build
SOURCES := $(POKEROOT)source $(POKEROOT)resource $(POKEROOT)freebios $(POKEROOT)sourcex $(POKEROOT)dependencies/zlib $(POKEROOT)dependencies/minizip .
DATA :=
INCLUDES := $(POKEROOT)source $(POKEROOT)resource $(POKEROOT)freebios $(POKEROOT)sourcex $(POKEROOT)dependencies/zlib $(POKEROOT)dependencies/minizip
GRAPHICS := gfx
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
CFLAGS := -save-temps -g -Wall -O2\
-fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9 -DUI_MAXCACHE=128 -DMINX_AUDIOFREQ=22050 -DPERFORMANCE
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#---------------------------------------------------------------------------------
LIBS := -lfat -lnds9 -lmm9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
ifneq ($(strip $(NITRODATA)),)
export NITRO_FILES := $(CURDIR)/$(NITRODATA)
endif
# Only include what's really needed
CFILES := PokeMini_NDS.c \
3in1.c \
RumbleSupport.c \
freebios/freebios.c \
source/PMCommon.c \
source/PokeMini.c \
source/Multicart.c \
source/Hardware.c \
source/Video.c \
source/Video_x2.c \
source/CommandLine.c \
source/MinxCPU.c \
source/MinxCPU_XX.c \
source/MinxCPU_CE.c \
source/MinxCPU_CF.c \
source/MinxCPU_SP.c \
source/MinxTimers.c \
source/MinxIO.c \
source/MinxIRQ.c \
source/MinxPRC.c \
source/MinxColorPRC.c \
source/MinxLCD.c \
source/MinxAudio.c \
source/UI.c \
source/Joystick.c \
dependencies/minizip/unzip.c \
dependencies/minizip/ioapi.c \
dependencies/zlib/adler32.o \
dependencies/zlib/crc32.o \
dependencies/zlib/inffast.o \
dependencies/zlib/inflate.o \
dependencies/zlib/inftrees.o \
dependencies/zlib/zutil.o \
sourcex/Zip64comp.c \
resource/PokeMini_ColorPal.c \
resource/PokeMini_Font12.c \
resource/PokeMini_Icons12.c \
resource/PokeMini_BG2.c
CFILES := $(notdir $(CFILES))
# CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PNGFILES:.png=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export GAME_ICON := $(CURDIR)/nds_icon.bmp
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).nds : $(OUTPUT).arm9
$(OUTPUT).arm9 : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.s %.h : %.png %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------