#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/ds_rules POKEROOT = ../../ #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # MAXMOD_SOUNDBANK contains a directory of music and sound effect files #--------------------------------------------------------------------------------- TARGET := PokeMini BUILD := build SOURCES := $(POKEROOT)source $(POKEROOT)resource $(POKEROOT)freebios $(POKEROOT)sourcex $(POKEROOT)dependencies/zlib $(POKEROOT)dependencies/minizip . DATA := INCLUDES := $(POKEROOT)source $(POKEROOT)resource $(POKEROOT)freebios $(POKEROOT)sourcex $(POKEROOT)dependencies/zlib $(POKEROOT)dependencies/minizip GRAPHICS := gfx #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s CFLAGS := -save-temps -g -Wall -O2\ -fomit-frame-pointer\ -ffast-math \ $(ARCH) CFLAGS += $(INCLUDE) -DARM9 -DUI_MAXCACHE=128 -DMINX_AUDIOFREQ=22050 -DPERFORMANCE CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions ASFLAGS := -g $(ARCH) LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project (order is important) #--------------------------------------------------------------------------------- LIBS := -lfat -lnds9 -lmm9 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBNDS) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) ifneq ($(strip $(NITRODATA)),) export NITRO_FILES := $(CURDIR)/$(NITRODATA) endif # Only include what's really needed CFILES := PokeMini_NDS.c \ 3in1.c \ RumbleSupport.c \ freebios/freebios.c \ source/PMCommon.c \ source/PokeMini.c \ source/Multicart.c \ source/Hardware.c \ source/Video.c \ source/Video_x2.c \ source/CommandLine.c \ source/MinxCPU.c \ source/MinxCPU_XX.c \ source/MinxCPU_CE.c \ source/MinxCPU_CF.c \ source/MinxCPU_SP.c \ source/MinxTimers.c \ source/MinxIO.c \ source/MinxIRQ.c \ source/MinxPRC.c \ source/MinxColorPRC.c \ source/MinxLCD.c \ source/MinxAudio.c \ source/UI.c \ source/Joystick.c \ dependencies/minizip/unzip.c \ dependencies/minizip/ioapi.c \ dependencies/zlib/adler32.o \ dependencies/zlib/crc32.o \ dependencies/zlib/inffast.o \ dependencies/zlib/inflate.o \ dependencies/zlib/inftrees.o \ dependencies/zlib/zutil.o \ sourcex/Zip64comp.c \ resource/PokeMini_ColorPal.c \ resource/PokeMini_Font12.c \ resource/PokeMini_Icons12.c \ resource/PokeMini_BG2.c CFILES := $(notdir $(CFILES)) # CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(PNGFILES:.png=.o) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export GAME_ICON := $(CURDIR)/nds_icon.bmp .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).nds : $(OUTPUT).arm9 $(OUTPUT).arm9 : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) $(bin2o) #--------------------------------------------------------------------------------- %.s %.h : %.png %.grit #--------------------------------------------------------------------------------- grit $< -fts -o$* -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------