Duckey77
ce581cb618
Clean up and fix the file/save data location
2023-01-25 21:16:02 -07:00
Duckey77
3d2c57a06f
Update NativeApp for changes in ppsspp 1.14.x
2023-01-25 17:13:43 -07:00
C.W. Betts
57ce32599a
Minor pokes
2023-01-18 23:21:30 -07:00
C.W. Betts
e84141061b
Update PPSSPP to 1.14.3.
2023-01-03 03:01:38 -07:00
C.W. Betts
bb7142cf16
Fix the display not showing up and the analog stick not working.
2021-10-12 01:03:38 -06:00
C.W. Betts
21480f376f
First attempts to update ppsspp to 1.12.2.
2021-10-12 00:40:57 -06:00
C.W. Betts
35fba81a64
Better management of logging functions.
...
It probably needs to be re-written, anyways.
2020-12-19 02:45:54 -07:00
C.W. Betts
6a76a0f071
Remove commented-out includes.
2020-12-19 00:07:16 -07:00
C.W. Betts
831db73ab3
Remove GLEW dependancy.
2020-12-18 20:09:29 -07:00
C.W. Betts
830b3fd047
ARM64 support.
...
NEEDS TESTING!
2020-12-18 17:39:26 -07:00
Duckey77
bbb06ec2e0
Update PPSSPP-Core files for ppsspp 1.10.1
2020-07-02 11:57:58 -07:00
Duckey77
daedfb6a08
Update PPSSPP-Core for use the v1.7.1 PPSSPP source
2018-11-02 15:33:21 -07:00
Duckey77
2a9cc988b7
Fix threads for optimized loadStates
2018-06-13 18:54:36 -07:00
Duckey77
dc2ebcbe44
Create the render threading for ppsspp 1.6.4
2018-06-08 23:21:37 -07:00
duckey77
5f6b97e0b3
Update PPSSPP-Core to ppsspp v1.5.4 code
2018-01-20 12:21:41 -07:00
Daniel Nagel
d63886bf2e
Change way of determining framerate
...
We used __DisplayGetFPS before but sadly it takes about 60 frames before
the correct framerate is returned by that function. We now use the
number of cycles that elapsed during a NativeRender call and calculate
the frame time from that.
Sadly for this to work we have to throttle PPSSPP, which means that it
tries to synchronize by default. As both PPSSPP and OpenEmu
synchronizing can lead to some issues, we have to disable the sleep
functions in the DoFrameTiming function of sceDisplay.cpp.
This fixes the audio crackle upon changing framerates, but doesn't
resolve all audio issues.
2017-09-09 01:21:54 +02:00
duckey77
8c6ecfe8ea
Update Core to use ppsspp 1.4.2 source
2017-07-23 20:35:59 -07:00
duckey77
ce279ff240
Remove ReapplyGfxState call in NativeRender. It is not needed as to makes ReapplyGfxStateInternal be called twice per frame. We no longer need the GPUCommon.h include.
2016-05-13 10:57:39 -07:00
duckey77
ea32a51dae
Update PPSSPP-Core to ppsspp 1.2.2 stable
2016-05-12 09:31:55 -07:00
clobber
52c7ad5703
Update PPSSPP to v1.1.1
2015-12-18 22:37:18 -07:00
Daniel Nagel
49ab78b2e0
Update PPSSPP to v1.0
2015-02-23 11:59:23 +01:00
Daniel Nagel
6a10c152c5
Update PPSSPP to v0.9.7.2
2014-03-01 23:28:55 +01:00
PGGB
5d6e4a4837
Update to v0.9.5
2013-11-01 18:15:46 +01:00
PGGB
32b9586d2e
Update PPSSPP to v0.9.1 and fix a timing issue
...
PPSSPP doesn't run at a constant 60 fps anymore
2013-08-22 20:28:02 +02:00
PGGB
a0f2792a5c
Updated PPSSPP to v0.9
2013-08-21 17:48:00 +02:00
PGGB
dfa456269f
Copy ppge_atlas.zim to the core bundle, tell PPSSPP where it is and set
...
samplerate correctly
2013-07-12 17:26:07 +02:00
PGGB
6ed65d795a
Video is working now
2013-07-10 18:57:38 +02:00
PGGB
8ba0c4328a
Compiles, runs, plays sound
2013-07-09 22:41:11 +02:00