mirror of
https://github.com/OpenEmu/PPSSPP-Core.git
synced 2025-11-01 11:05:49 +00:00
209 lines
5.6 KiB
C++
209 lines
5.6 KiB
C++
/*
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Copyright (c) 2013, OpenEmu Team
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the OpenEmu Team nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "base/logging.h"
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#include "base/NativeApp.h"
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#include "Common/LogManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/Host.h"
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#include "Core/System.h"
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#include "Core/HLE/__sceAudio.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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#include "gfx/gl_lost_manager.h"
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#include "gfx_es2/fbo.h"
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#include "GPU/GLES/GLStateCache.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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#include "input/input_state.h"
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#include "UI/OnScreenDisplay.h"
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InputState input_state;
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OnScreenMessages osm;
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class AndroidLogger : public LogListener
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{
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public:
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void Log(LogTypes::LOG_LEVELS level, const char *msg)
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{
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switch (level)
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{
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case LogTypes::LVERBOSE:
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case LogTypes::LDEBUG:
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case LogTypes::LINFO:
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ILOG("%s", msg);
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break;
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case LogTypes::LERROR:
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ELOG("%s", msg);
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break;
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case LogTypes::LWARNING:
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WLOG("%s", msg);
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break;
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case LogTypes::LNOTICE:
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default:
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ILOG("%s", msg);
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break;
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}
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}
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};
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static AndroidLogger *logger = 0;
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class NativeHost : public Host {
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public:
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NativeHost() {
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}
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void UpdateUI() override {}
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void UpdateMemView() override {}
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void UpdateDisassembly() override {}
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void SetDebugMode(bool mode) override { }
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bool InitGraphics(std::string *error_string, GraphicsContext **ctx)override { return true; }
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void ShutdownGraphics() override {}
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void InitSound() override {}
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void UpdateSound() override {}
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void ShutdownSound() override {}
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// this is sent from EMU thread! Make sure that Host handles it properly!
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void BootDone() override {}
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bool IsDebuggingEnabled() override {return false;}
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bool AttemptLoadSymbolMap() override {return false;}
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void SetWindowTitle(const char *message) override {}
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};
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int NativeMix(short *audio, int num_samples)
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{
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int sample_rate = System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE);
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num_samples = __AudioMix(audio, num_samples, sample_rate > 0 ? sample_rate : 44100);
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return num_samples;
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}
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void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID, bool fs)
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{
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host = new NativeHost();
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logger = new AndroidLogger();
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LogManager::Init();
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LogManager *logman = LogManager::GetInstance();
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ILOG("Logman: %p", logman);
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LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
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for(int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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{
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LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
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logman->SetLogLevel(type, logLevel);
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}
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VFSRegister("", new DirectoryAssetReader(external_directory));
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}
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void NativeInitGraphics(GraphicsContext *graphicsContext)
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{
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// Save framebuffer to later be bound again
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glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &framebuffer);
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gl_lost_manager_init();
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}
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void NativeResized(){}
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void NativeRender(GraphicsContext *graphicsContext)
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{
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glstate.Restore();
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gpu->ReapplyGfxState();
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s64 blockTicks = usToCycles(1000000 / 10);
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while(coreState == CORE_RUNNING)
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{
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PSP_RunLoopFor((int)blockTicks);
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}
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// Hopefully coreState is now CORE_NEXTFRAME
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if(coreState == CORE_NEXTFRAME)
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{
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// set back to running for the next frame
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coreState = CORE_RUNNING;
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}
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}
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void NativeUpdate(InputState &input) {}
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void NativeShutdownGraphics()
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{
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gl_lost_manager_shutdown();
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}
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void NativeShutdown()
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{
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delete host;
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host = 0;
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LogManager::Shutdown();
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}
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void OnScreenMessages::Show(const std::string &text, float duration_s, uint32_t color, int icon, bool checkUnique, const char *id) {}
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std::string System_GetProperty(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_NAME:
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return "OpenEmu:";
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case SYSPROP_LANGREGION:
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return "en_US";
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default:
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return "";
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}
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return 44100;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60000;
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default:
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return -1;
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}
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}
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void NativeMessageReceived(const char *message, const char *value) {}
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