mirror of
https://github.com/OpenEmu/PCSX2-Core.git
synced 2025-11-01 11:07:36 +00:00
Clean-up.
Implement Host::ReleaseHostDisplay().
This commit is contained in:
+21
-16
@@ -56,6 +56,8 @@ static bool isExecuting = false;
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bool renderswitch = false;
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static NSString * const OEPSCSX2InternalResolution = @"OEPSCSX2InternalResolution";
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static NSString * const OEPSCSX2BlendingAccuracy = @"OEPSCSX2BlendingAccuracy";
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namespace GSDump
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{
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@@ -93,6 +95,9 @@ PCSX2GameCore *_current;
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_current = self;
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VMManager::InitializeMemory();
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_maxDiscs = 0;
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_displayModes = [[NSMutableDictionary alloc] initWithDictionary:
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@{OEPSCSX2InternalResolution: @1,
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OEPSCSX2BlendingAccuracy: @1}];
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}
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return self;
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}
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@@ -139,8 +144,8 @@ static NSString *binCueFix(NSString *path)
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return false;
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} else {
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NSString *ToPassBack = [[basePath stringByAppendingPathComponent:_allCueSheetFiles.firstObject] stringByStandardizingPath];
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ToPassBack = binCueFix(ToPassBack);
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NSString *ToPassBack = [basePath stringByAppendingPathComponent:_allCueSheetFiles.firstObject];
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ToPassBack = [binCueFix(ToPassBack) stringByStandardizingPath];
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gamePath = ToPassBack;
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}
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@@ -152,7 +157,7 @@ static NSString *binCueFix(NSString *path)
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- (void)setupEmulation
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{
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const std::string pcsx2ini(Path::CombineStdString([self.supportDirectoryPath stringByAppendingPathComponent:@"/inis"].fileSystemRepresentation, "PCSX2.ini"));
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const std::string pcsx2ini(Path::CombineStdString([self.supportDirectoryPath stringByAppendingPathComponent:@"inis"].fileSystemRepresentation, "PCSX2.ini"));
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s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(pcsx2ini));
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Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
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@@ -176,16 +181,16 @@ static NSString *binCueFix(NSString *path)
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EmuFolders::Bios = self.biosDirectoryPath.fileSystemRepresentation;
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EmuFolders::AppRoot = [[NSBundle bundleForClass:[self class]] resourceURL].fileSystemRepresentation;
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EmuFolders::DataRoot = self.supportDirectoryPath.fileSystemRepresentation;
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EmuFolders::Settings = [self.supportDirectoryPath stringByAppendingPathComponent:@"/inis"].fileSystemRepresentation;
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EmuFolders::Settings = [self.supportDirectoryPath stringByAppendingPathComponent:@"inis"].fileSystemRepresentation;
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EmuFolders::Resources = [[NSBundle bundleForClass:[self class]] resourceURL].fileSystemRepresentation;
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EmuFolders::Cache = [self.supportDirectoryPath stringByAppendingPathComponent:@"/Cache"].fileSystemRepresentation;
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EmuFolders::Snapshots = [self.supportDirectoryPath stringByAppendingPathComponent:@"/snaps"].fileSystemRepresentation;
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EmuFolders::Savestates = [self.supportDirectoryPath stringByAppendingPathComponent:@"/sstates"].fileSystemRepresentation;
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EmuFolders::Logs = [self.supportDirectoryPath stringByAppendingPathComponent:@"/Logs"].fileSystemRepresentation;
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EmuFolders::Cheats = [self.supportDirectoryPath stringByAppendingPathComponent:@"/Cheats"].fileSystemRepresentation;
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EmuFolders::CheatsWS = [self.supportDirectoryPath stringByAppendingPathComponent:@"/cheats_ws"].fileSystemRepresentation;
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EmuFolders::Covers = [self.supportDirectoryPath stringByAppendingPathComponent:@"/Covers"].fileSystemRepresentation;
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EmuFolders::GameSettings = [self.supportDirectoryPath stringByAppendingPathComponent:@"/gamesettings"].fileSystemRepresentation;
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EmuFolders::Cache = [self.supportDirectoryPath stringByAppendingPathComponent:@"Cache"].fileSystemRepresentation;
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EmuFolders::Snapshots = [self.supportDirectoryPath stringByAppendingPathComponent:@"snaps"].fileSystemRepresentation;
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EmuFolders::Savestates = [self.supportDirectoryPath stringByAppendingPathComponent:@"sstates"].fileSystemRepresentation;
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EmuFolders::Logs = [self.supportDirectoryPath stringByAppendingPathComponent:@"Logs"].fileSystemRepresentation;
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EmuFolders::Cheats = [self.supportDirectoryPath stringByAppendingPathComponent:@"Cheats"].fileSystemRepresentation;
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EmuFolders::CheatsWS = [self.supportDirectoryPath stringByAppendingPathComponent:@"cheats_ws"].fileSystemRepresentation;
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EmuFolders::Covers = [self.supportDirectoryPath stringByAppendingPathComponent:@"Covers"].fileSystemRepresentation;
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EmuFolders::GameSettings = [self.supportDirectoryPath stringByAppendingPathComponent:@"gamesettings"].fileSystemRepresentation;
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EmuFolders::EnsureFoldersExist();
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EmuConfig.Mcd[0].Enabled = true;
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@@ -441,9 +446,6 @@ static NSString *binCueFix(NSString *path)
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#pragma mark - Display Options
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static NSString * const OEPSCSX2InternalResolution = @"OEPSCSX2InternalResolution";
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static NSString * const OEPSCSX2BlendingAccuracy = @"OEPSCSX2BlendingAccuracy";
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- (NSDictionary<NSString *,id> *)displayModeInfo
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{
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return [_displayModes copy];
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@@ -471,7 +473,6 @@ static NSString * const OEPSCSX2BlendingAccuracy = @"OEPSCSX2BlendingAccuracy";
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_displayModes[defaultValues[i].key] = defaultValues[i].defaultValue;
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}
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}
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}
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- (NSArray <NSDictionary <NSString *, id> *> *)displayModes
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@@ -702,6 +703,10 @@ HostDisplay* Host::AcquireHostDisplay(HostDisplay::RenderAPI api)
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void Host::ReleaseHostDisplay()
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{
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GET_CURRENT_OR_RETURN();
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current->hostDisplay->DestroyRenderDevice();
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current->hostDisplay.reset();
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}
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HostDisplay* Host::GetHostDisplay()
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