Files
OpenEmuKit/Source/GameRenderer.swift

58 lines
2.4 KiB
Swift

// Copyright (c) 2022, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import Foundation
import OpenEmuBase
import Metal
protocol GameRenderer {
var gameCore: OEGameCore { get }
var surfaceSize: OEIntSize { get }
var canChangeBufferSize: Bool { get }
/// Called when the gameCore or image render dimensions have changed.
func update()
// MARK: - Execution
func willExecuteFrame()
func didExecuteFrame()
/// Called after the core has executed the next frame and prior filters being applied to the ``renderTexture``.
/// - Returns: A texture containing the core's output in ``Metal.MTLPixelFormat.bgra8Unorm`` format.
func prepareFrameForRender(commandBuffer: MTLCommandBuffer) -> MTLTexture?
func suspendFPSLimiting()
func resumeFPSLimiting()
}
protocol OpenGLGameRenderer: GameRenderer {
var presentationFramebuffer: Any? { get }
func presentDoubleBufferedFBO()
func willRenderFrameOnAlternateThread()
func didRenderFrameOnAlternateThread()
}