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OpenEmu-SDK/OpenEmuSystem/OESystemBindings.h

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Objective-C

/*
Copyright (c) 2012, OpenEmu Team
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@protocol OESystemBindingsObserver;
@class OEBindingDescription;
@class OEBindingsController;
@class OEDeviceHandler;
@class OEDevicePlayerBindings;
@class OEHIDEvent;
@class OEKeyboardPlayerBindings;
@class OEPlayerBindings;
@class OESystemController;
@class OEGlobalKeyBindingDescription;
extern NSString *const OEGlobalButtonSaveState;
extern NSString *const OEGlobalButtonLoadState;
extern NSString *const OEGlobalButtonQuickSave;
extern NSString *const OEGlobalButtonQuickLoad;
extern NSString *const OEGlobalButtonFullScreen;
extern NSString *const OEGlobalButtonMute;
extern NSString *const OEGlobalButtonVolumeDown;
extern NSString *const OEGlobalButtonVolumeUp;
extern NSString *const OEGlobalButtonStop;
extern NSString *const OEGlobalButtonReset;
extern NSString *const OEGlobalButtonPause;
extern NSString *const OEGlobalButtonRewind;
extern NSString *const OEGlobalButtonFastForward;
extern NSString *const OEGlobalButtonSlowMotion;
extern NSString *const OEGlobalButtonStepFrameBackward;
extern NSString *const OEGlobalButtonStepFrameForward;
extern NSString *const OEGlobalButtonDisplayMode;
extern NSString *const OEGlobalButtonScreenshot;
/// Manages the bindings for a specific system, useful for system responders
/// Instances of this class are allocated by OEGameBindingsController
@interface OESystemBindings : NSObject
@property(readonly, weak) OEBindingsController *bindingsController;
@property(readonly, weak) OESystemController *systemController;
@property(readonly) NSUInteger numberOfPlayers;
- (OEDevicePlayerBindings *)devicePlayerBindingsForPlayer:(NSUInteger)playerNumber;
- (OEKeyboardPlayerBindings *)keyboardPlayerBindingsForPlayer:(NSUInteger)playerNumber;
- (NSUInteger)playerForDeviceHandler:(OEDeviceHandler *)deviceHandler;
- (OEDeviceHandler *)deviceHandlerForPlayer:(NSUInteger)playerNumber;
- (OEDevicePlayerBindings *)devicePlayerBindingsForDeviceHandler:(OEDeviceHandler *)deviceHandler;
- (void)setDeviceHandler:(OEDeviceHandler *)deviceHandler forPlayer:(NSUInteger)playerNumber;
// Returns player number based on the device number of the event
// Returns 0 for any keyboard events
- (NSUInteger)playerNumberForEvent:(OEHIDEvent *)anEvent;
- (void)addBindingsObserver:(id<OESystemBindingsObserver>)observer;
- (void)removeBindingsObserver:(id<OESystemBindingsObserver>)observer;
@end
@protocol OESystemBindingsObserver <NSObject>
/// @param event OEHIDEvent object representing the event to watch
/// @param bindingDescription OEKeyBindingsDescription or OEOrientedKeyGroupBindingDescription object representing the key to trigger for the event
/// @param playerNumber NSUInteger from 0 to numberOfPlayers included, 0 indicates system bindings
- (void)systemBindings:(OESystemBindings *)sender didSetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber;
- (void)systemBindings:(OESystemBindings *)sender didUnsetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber;
@end
NS_ASSUME_NONNULL_END