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Enable option for scaling multiple-horizontal-resolution frames to a single width.
This fixes PCE games like the status bar in Order of the Griffon, and hopefully breaks nothing else.
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@@ -563,9 +563,9 @@ INLINE int32 VCE::SyncReal(const int32 timestamp)
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cd_event = PCECD_Run(timestamp);
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if(sgfx)
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SyncSub<true, false>(clocks);
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SyncSub<true, true>(clocks);
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else
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SyncSub<false, false>(clocks);
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SyncSub<false, true>(clocks);
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//
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//
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