Sync with upstream https://github.com/ekeeke/Genesis-Plus-GX/commit/101afae1373c8fad6477164968f9fa992bc38522
This commit is contained in:
@@ -2,7 +2,7 @@
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* Genesis Plus
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* I2C serial EEPROM (24Cxx) boards
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*
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@@ -125,14 +125,14 @@ static const T_I2C_GAME i2c_database[] =
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{"T-50396" , 0 , 0 , mapper_i2c_ea_init , EEPROM_X24C01 }, /* NHLPA Hockey 93 */
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{"T-50446" , 0 , 0 , mapper_i2c_ea_init , EEPROM_X24C01 }, /* John Madden Football 93 */
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{"T-50516" , 0 , 0 , mapper_i2c_ea_init , EEPROM_X24C01 }, /* John Madden Football 93 (Championship Ed.) */
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{"T-50606" , 0 , 0 , mapper_i2c_ea_init , EEPROM_X24C01 }, /* Bill Walsh College Football */
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{"T-12046" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Megaman - The Wily Wars */
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{"T-12053" , 0 , 0xEA80 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Rockman Mega World */
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{"T-50606" , 0 , 0 , mapper_i2c_ea_init , EEPROM_X24C01 }, /* Bill Walsh College Football (warning: invalid SRAM header !) */
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{" T-12046" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Megaman - The Wily Wars (warning: SRAM hack exists !) */
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{" T-12053" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Rockman Mega World (warning: SRAM hack exists !) */
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{"MK-1215" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Evander 'Real Deal' Holyfield's Boxing */
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{"MK-1228" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Greatest Heavyweights of the Ring (U)(E) */
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{"G-5538" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Greatest Heavyweights of the Ring (J) */
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{"PR-1993" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Greatest Heavyweights of the Ring (Prototype) */
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{"G-4060" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Wonderboy in Monster World */
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{" G-4060" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Wonderboy in Monster World (warning: SRAM hack exists !) */
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{"00001211" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Sports Talk Baseball */
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{"00004076" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Honoo no Toukyuuji Dodge Danpei */
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{"G-4524" , 0 , 0 , mapper_i2c_sega_init , EEPROM_X24C01 }, /* Ninja Burai Densetsu */
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@@ -198,6 +198,12 @@ void eeprom_i2c_init()
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/* check game internal id code */
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if (strstr(rominfo.product, i2c_database[i].id))
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{
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/* additional check for known SRAM-patched hacks */
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if ((i2c_database[i].id[0] == ' ') && ((sram.end - sram.start) > 2))
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{
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break;
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}
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/* additional check for Codemasters games */
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if (((i2c_database[i].chk == 0) || (i2c_database[i].chk == rominfo.checksum)) &&
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((i2c_database[i].sp == 0) || (i2c_database[i].sp == READ_WORD_LONG(cart.rom, 0))))
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@@ -2,7 +2,7 @@
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* Genesis Plus
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* I2C Serial EEPROM (24Cxx) boards
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*
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@@ -2,7 +2,7 @@
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* Genesis Plus
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* Mega Drive cartridge hardware support
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*
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Many cartridge protections were initially documented by Haze
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* (http://haze.mameworld.info/)
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@@ -44,7 +44,6 @@
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#include "shared.h"
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#include "eeprom_i2c.h"
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#include "eeprom_spi.h"
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#include "gamepad.h"
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/* Cart database entry */
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typedef struct
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@@ -674,7 +673,7 @@ void md_cart_init(void)
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}
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else if (cart.romsize > 0x400000)
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{
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/* assume linear ROM mapper without bankswitching (max. 10MB) */
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/* assume linear ROM mapping by default (max. 10MB) */
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for (i=0x40; i<0xA0; i++)
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{
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m68k.memory_map[i].base = cart.rom + (i<<16);
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@@ -1614,15 +1613,22 @@ static uint32 mapper_radica_r(uint32 address)
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static void default_time_w(uint32 address, uint32 data)
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{
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/* enable multi-game cartridge mapper by default */
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if (address < 0xa13040)
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{
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/* unlicensed cartridges mapper (default) */
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mapper_64k_multi_w(address);
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return;
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}
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/* official cartridges mapper (default) */
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mapper_sega_w(data);
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/* enable "official" cartridge mapper by default */
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if (address > 0xa130f1)
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{
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mapper_512k_w(address, data);
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}
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else
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{
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mapper_sega_w(data);
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}
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}
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@@ -2,7 +2,7 @@
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* Genesis Plus
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* Mega Drive cartridge hardware support
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*
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Most cartridge protections were initially documented by Haze
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* (http://haze.mameworld.info/)
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@@ -76,12 +76,12 @@ typedef struct
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/* Cartridge type */
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typedef struct
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{
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uint8 rom[MAXROMSIZE]; /* ROM area */
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uint8 *base; /* ROM base (saved for OS/Cartridge ROM swap) */
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uint32 romsize; /* ROM size */
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uint32 mask; /* ROM mask */
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uint8 special; /* Lock-On, J-Cart or SMS 3-D glasses hardware */
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cart_hw_t hw; /* Extra mapping hardware */
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uint8 special; /* custom external hardware (Lock-On, J-Cart, 3-D glasses, Terebi Oekaki,...) */
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cart_hw_t hw; /* cartridge internal hardware */
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uint8 rom[MAXROMSIZE]; /* ROM area */
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} md_cart_t;
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+239
-240
@@ -2,7 +2,7 @@
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* Genesis Plus
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* SG-1000, Master System & Game Gear cartridge hardware support
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*
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@@ -72,285 +72,285 @@ typedef struct
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{
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uint8 fcr[4];
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uint8 mapper;
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uint8 pages;
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uint16 pages;
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} romhw_t;
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static const rominfo_t game_list[] =
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{
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/* program requiring Mega Drive VDP (Mode 5) */
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{0x47FA618D, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_PBC, REGION_USA}, /* Charles MacDonald's Mode 5 Demo Program */
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{0x47FA618D, 0, 1, 0, MAPPER_SEGA, SYSTEM_PBC, REGION_USA}, /* Charles MacDonald's Mode 5 Demo Program */
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/* game requiring SEGA mapper */
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{0xFF67359B, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* DataStorm (homebrew) */
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{0xFF67359B, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* DataStorm (homebrew) */
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/* games requiring 315-5124 VDP (Mark-III, Master System I) */
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{0x32759751, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Y's (J) */
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{0xE8B82066, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Y's (J) [Demo] */
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{0x32759751, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Y's (J) */
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{0xE8B82066, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Y's (J) [Demo] */
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/* games requiring Sega 315-5235 mapper without bank shifting */
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{0x23BAC434, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA_X, SYSTEM_GG, REGION_USA}, /* Shining Force Gaiden - Final Conflict (JP) [T-Eng] */
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{0x23BAC434, 0, 0, 0, MAPPER_SEGA_X, SYSTEM_GG, REGION_USA}, /* Shining Force Gaiden - Final Conflict (JP) [T-Eng] */
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/* games using "Korean" mappers */
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{0x445525E2, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Penguin Adventure (KR) */
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{0x83F0EEDE, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Street Master (KR) */
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{0xA05258F5, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Won-Si-In (KR) */
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{0x06965ED9, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* F-1 Spirit - The way to Formula-1 (KR) */
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{0x77EFE84A, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Cyborg Z (KR) */
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{0xF89AF3CC, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Knightmare II - The Maze of Galious (KR) */
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{0x9195C34C, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Boy 3 (KR) */
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{0xE316C06D, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX_NEMESIS, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Nemesis (KR) */
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{0x0A77FA5E, 0, 0, SYSTEM_GAMEPAD, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Nemesis 2 (KR) */
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{0x89B79E77, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Dodgeball King (KR) */
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{0x929222C4, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Jang Pung II (KR) */
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{0x18FB98A3, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Jang Pung 3 (KR) */
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{0x97D03541, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Sangokushi 3 (KR) */
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{0x192949D5, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA_8K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Janggun-ui Adeul (KR) */
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{0x76C5BDFB, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA_16K, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Jang Pung II [SMS-GG] (KR) */
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{0x9FA727A0, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA_16K, SYSTEM_GGMS, REGION_USA}, /* Street Hero [Proto 0] [SMS-GG] (US) */
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{0xFB481971, 0, 0, SYSTEM_GAMEPAD, MAPPER_KOREA_16K, SYSTEM_GGMS, REGION_USA}, /* Street Hero [Proto 1] [SMS-GG] (US) */
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{0xA67F2A5C, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_16K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* 4-Pak All Action (KR) */
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{0x98AF0236, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 1) (KR) */
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{0x6EBFE1C3, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 2) (KR) */
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{0x81A36A4F, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 3) (KR) */
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{0x8D2D695D, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 4) (KR) */
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{0x82C09B57, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 5) (KR) */
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{0x4088EEB4, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 6) (KR) */
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{0xFBA94148, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 8-in-1 The Best Game Collection (Vol. 1) (KR) */
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{0x8333C86E, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 8-in-1 The Best Game Collection (Vol. 2) (KR) */
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{0x00E9809F, 0, 0, SYSTEM_GAMEPAD, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 8-in-1 The Best Game Collection (Vol. 3) (KR) */
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{0x445525E2, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Penguin Adventure (KR) */
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{0x83F0EEDE, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Street Master (KR) */
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{0xA05258F5, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Won-Si-In (KR) */
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{0x06965ED9, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* F-1 Spirit - The way to Formula-1 (KR) */
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{0x77EFE84A, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Cyborg Z (KR) */
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{0xF89AF3CC, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Knightmare II - The Maze of Galious (KR) */
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{0x9195C34C, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Boy 3 (KR) */
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{0xE316C06D, 0, 0, 0, MAPPER_MSX_NEMESIS, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Nemesis (KR) */
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{0x0A77FA5E, 0, 0, 0, MAPPER_MSX, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Nemesis 2 (KR) */
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{0x89B79E77, 0, 0, 0, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Dodgeball King (KR) */
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{0x929222C4, 0, 0, 0, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Jang Pung II (KR) */
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{0x18FB98A3, 0, 0, 0, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Jang Pung 3 (KR) */
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{0x97D03541, 0, 0, 0, MAPPER_KOREA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Sangokushi 3 (KR) */
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{0x192949D5, 0, 0, 0, MAPPER_KOREA_8K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Janggun-ui Adeul (KR) */
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{0x76C5BDFB, 0, 0, 0, MAPPER_KOREA_16K, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Jang Pung II [SMS-GG] (KR) */
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{0x9FA727A0, 0, 0, 0, MAPPER_KOREA_16K, SYSTEM_GGMS, REGION_USA}, /* Street Hero [Proto 0] [SMS-GG] (US) */
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{0xFB481971, 0, 0, 0, MAPPER_KOREA_16K, SYSTEM_GGMS, REGION_USA}, /* Street Hero [Proto 1] [SMS-GG] (US) */
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{0xA67F2A5C, 0, 0, 0, MAPPER_MULTI_16K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* 4-Pak All Action (KR) */
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{0x98AF0236, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 1) (KR) */
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{0x6EBFE1C3, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 2) (KR) */
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{0x81A36A4F, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 3) (KR) */
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{0x8D2D695D, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 4) (KR) */
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{0x82C09B57, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 5) (KR) */
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{0x4088EEB4, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 3-in-1 The Best Game Collection (Vol. 6) (KR) */
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{0xFBA94148, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 8-in-1 The Best Game Collection (Vol. 1) (KR) */
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{0x8333C86E, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 8-in-1 The Best Game Collection (Vol. 2) (KR) */
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{0x00E9809F, 0, 0, 0, MAPPER_MULTI_32K, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hi-Com 8-in-1 The Best Game Collection (Vol. 3) (KR) */
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/* games using Codemaster mapper */
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{0x29822980, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Cosmic Spacehead */
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{0x8813514B, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Excellent Dizzy Collection, The [Proto] */
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{0xB9664AE1, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Fantastic Dizzy */
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{0xA577CE46, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Micro Machines */
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{0xEA5C3A6F, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_SMS2, REGION_USA}, /* Dinobasher - Starring Bignose the Caveman [Proto] */
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{0xAA140C9C, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GGMS, REGION_USA}, /* Excellent Dizzy Collection, The [SMS-GG] */
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{0xC888222B, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GGMS, REGION_USA}, /* Fantastic Dizzy [SMS-GG] */
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{0x6CAA625B, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Cosmic Spacehead [GG]*/
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{0x152F0DCC, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Drop Zone */
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{0x5E53C7F7, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Ernie Els Golf */
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{0xD9A7F170, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Man Overboard! */
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{0xF7C524F6, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Micro Machines [GG] */
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{0xDBE8895C, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Micro Machines 2 - Turbo Tournament */
|
||||
{0xC1756BEE, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Pete Sampras Tennis */
|
||||
{0x72981057, 0, 0, SYSTEM_GAMEPAD, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* CJ Elephant Fugitive */
|
||||
{0x29822980, 0, 0, 0, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Cosmic Spacehead */
|
||||
{0x8813514B, 0, 0, 0, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Excellent Dizzy Collection, The [Proto] */
|
||||
{0xB9664AE1, 0, 0, 0, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Fantastic Dizzy */
|
||||
{0xA577CE46, 0, 0, 0, MAPPER_CODIES, SYSTEM_SMS2, REGION_EUROPE}, /* Micro Machines */
|
||||
{0xEA5C3A6F, 0, 0, 0, MAPPER_CODIES, SYSTEM_SMS2, REGION_USA}, /* Dinobasher - Starring Bignose the Caveman [Proto] */
|
||||
{0xAA140C9C, 0, 0, 0, MAPPER_CODIES, SYSTEM_GGMS, REGION_USA}, /* Excellent Dizzy Collection, The [SMS-GG] */
|
||||
{0xC888222B, 0, 0, 0, MAPPER_CODIES, SYSTEM_GGMS, REGION_USA}, /* Fantastic Dizzy [SMS-GG] */
|
||||
{0x6CAA625B, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Cosmic Spacehead [GG]*/
|
||||
{0x152F0DCC, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Drop Zone */
|
||||
{0x5E53C7F7, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Ernie Els Golf */
|
||||
{0xD9A7F170, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Man Overboard! */
|
||||
{0xF7C524F6, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Micro Machines [GG] */
|
||||
{0xDBE8895C, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Micro Machines 2 - Turbo Tournament */
|
||||
{0xC1756BEE, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* Pete Sampras Tennis */
|
||||
{0x72981057, 0, 0, 0, MAPPER_CODIES, SYSTEM_GG, REGION_USA}, /* CJ Elephant Fugitive */
|
||||
|
||||
/* games using serial EEPROM */
|
||||
{0x36EBCD6D, 0, 0, SYSTEM_GAMEPAD, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* Majors Pro Baseball */
|
||||
{0x3D8D0DD6, 0, 0, SYSTEM_GAMEPAD, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* World Series Baseball [v0] */
|
||||
{0xBB38CFD7, 0, 0, SYSTEM_GAMEPAD, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* World Series Baseball [v1] */
|
||||
{0x578A8A38, 0, 0, SYSTEM_GAMEPAD, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* World Series Baseball '95 */
|
||||
{0x36EBCD6D, 0, 0, 0, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* Majors Pro Baseball */
|
||||
{0x3D8D0DD6, 0, 0, 0, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* World Series Baseball [v0] */
|
||||
{0xBB38CFD7, 0, 0, 0, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* World Series Baseball [v1] */
|
||||
{0x578A8A38, 0, 0, 0, MAPPER_93C46, SYSTEM_GG, REGION_USA}, /* World Series Baseball '95 */
|
||||
|
||||
/* games using Terebi Oekaki graphic board */
|
||||
{0xDD4A661B, 0, 0, SYSTEM_GAMEPAD, MAPPER_TEREBI, SYSTEM_SG, REGION_JAPAN_NTSC}, /* Terebi Oekaki */
|
||||
{0xDD4A661B, 0, 0, 0, MAPPER_TEREBI, SYSTEM_SG, REGION_JAPAN_NTSC}, /* Terebi Oekaki */
|
||||
|
||||
/* games using 2KB external RAM (volatile) */
|
||||
{0x092F29D6, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_2K, SYSTEM_SG, REGION_JAPAN_NTSC}, /* The Castle (J) */
|
||||
{0xAF4F14BC, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_2K, SYSTEM_SG, REGION_JAPAN_NTSC}, /* Othello (J) */
|
||||
{0x1D1A0CA3, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_2K, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Othello (TW) */
|
||||
{0x092F29D6, 0, 0, 0, MAPPER_RAM_2K, SYSTEM_SG, REGION_JAPAN_NTSC}, /* The Castle (J) */
|
||||
{0xAF4F14BC, 0, 0, 0, MAPPER_RAM_2K, SYSTEM_SG, REGION_JAPAN_NTSC}, /* Othello (J) */
|
||||
{0x1D1A0CA3, 0, 0, 0, MAPPER_RAM_2K, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Othello (TW) */
|
||||
|
||||
/* games requiring SG-1000 II 8K RAM extension adapter */
|
||||
{0xCE5648C3, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Bomberman Special [DahJee] (TW) */
|
||||
{0x223397A1, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* King's Valley (TW) */
|
||||
{0x281D2888, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Knightmare (TW) */
|
||||
{0x306D5F78, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Rally-X [DahJee] (TW) */
|
||||
{0x29E047CC, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Road Fighter (TW) */
|
||||
{0x5CBD1163, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Tank Battalion (TW) */
|
||||
{0x2E7166D5, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* The Legend of Kage (TW) */
|
||||
{0xC550B4F0, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* TwinBee (TW) */
|
||||
{0xFC87463C, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Yie Ar Kung-Fu II (TW) */
|
||||
{0x69FC1494, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Bomberman Special (TW) */
|
||||
{0xFFC4EE3F, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Magical Kid Wiz (TW) */
|
||||
{0x2E366CCF, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* The Castle (TW) */
|
||||
{0xAAAC12CF, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Rally-X (TW) */
|
||||
{0xD2EDD329, 0, 0, SYSTEM_GAMEPAD, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Road Fighter (TW) */
|
||||
{0xCE5648C3, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Bomberman Special [DahJee] (TW) */
|
||||
{0x223397A1, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* King's Valley (TW) */
|
||||
{0x281D2888, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Knightmare (TW) */
|
||||
{0x306D5F78, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Rally-X [DahJee] (TW) */
|
||||
{0x29E047CC, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Road Fighter (TW) */
|
||||
{0x5CBD1163, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Tank Battalion (TW) */
|
||||
{0x2E7166D5, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* The Legend of Kage (TW) */
|
||||
{0xC550B4F0, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* TwinBee (TW) */
|
||||
{0xFC87463C, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Yie Ar Kung-Fu II (TW) */
|
||||
{0x69FC1494, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Bomberman Special (TW) */
|
||||
{0xFFC4EE3F, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Magical Kid Wiz (TW) */
|
||||
{0x2E366CCF, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* The Castle (TW) */
|
||||
{0xAAAC12CF, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Rally-X (TW) */
|
||||
{0xD2EDD329, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Road Fighter (TW) */
|
||||
|
||||
/* games requiring 2K internal RAM (SG-1000 II clone hardware) */
|
||||
{0x7F7F009D, 0, 0, SYSTEM_GAMEPAD, MAPPER_NONE, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Circus Charlie (KR) */
|
||||
{0x77DB4704, 0, 0, SYSTEM_GAMEPAD, MAPPER_NONE, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Q*Bert */
|
||||
{0xC5A67B95, 0, 0, SYSTEM_GAMEPAD, MAPPER_NONE, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Othello Multivision BIOS */
|
||||
{0x7F7F009D, 0, 0, 0, MAPPER_NONE, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Circus Charlie (KR) */
|
||||
{0x77DB4704, 0, 0, 0, MAPPER_NONE, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Q*Bert */
|
||||
{0xC5A67B95, 0, 0, 0, MAPPER_NONE, SYSTEM_SGII, REGION_JAPAN_NTSC}, /* Othello Multivision BIOS */
|
||||
|
||||
/* games requiring Japanese region setting */
|
||||
{0x71DEBA5A, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GG, REGION_JAPAN_NTSC}, /* Pop Breaker */
|
||||
{0xC9DD4E5F, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Woody Pop (Super Arkanoid) */
|
||||
{0x71DEBA5A, 0, 0, 0, MAPPER_SEGA, SYSTEM_GG, REGION_JAPAN_NTSC}, /* Pop Breaker */
|
||||
{0xC9DD4E5F, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Woody Pop (Super Arkanoid) */
|
||||
|
||||
/* games requiring Japanese Master System I/O chip (315-5297) */
|
||||
{0xBD1CC7DF, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Tetris (KR) */
|
||||
{0x6D309AC5, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Power Boggle Boggle (KR) */
|
||||
{0xBD1CC7DF, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Tetris (KR) */
|
||||
{0x6D309AC5, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Power Boggle Boggle (KR) */
|
||||
|
||||
/* games requiring random RAM pattern initialization */
|
||||
{0x08BF3DE3, 0, 0, SYSTEM_GAMEPAD, MAPPER_NONE, SYSTEM_MARKIII, REGION_JAPAN_NTSC}, /* Alibaba and 40 Thieves (KR) */
|
||||
{0x643B6B76, 0, 0, SYSTEM_GAMEPAD, MAPPER_NONE, SYSTEM_MARKIII, REGION_JAPAN_NTSC}, /* Block Hole (KR) */
|
||||
{0x08BF3DE3, 0, 0, 0, MAPPER_NONE, SYSTEM_MARKIII, REGION_JAPAN_NTSC}, /* Alibaba and 40 Thieves (KR) */
|
||||
{0x643B6B76, 0, 0, 0, MAPPER_NONE, SYSTEM_MARKIII, REGION_JAPAN_NTSC}, /* Block Hole (KR) */
|
||||
|
||||
/* games requiring PAL timings */
|
||||
{0x72420F38, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Addams Familly */
|
||||
{0x2D48C1D3, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Back to the Future Part III */
|
||||
{0x1CBB7BF1, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Battlemaniacs (BR) */
|
||||
{0x1B10A951, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Bram Stoker's Dracula */
|
||||
{0xC0E25D62, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* California Games II */
|
||||
{0x45C50294, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Jogos de Verao II (BR) */
|
||||
{0xC9DBF936, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Home Alone */
|
||||
{0x0047B615, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Predator2 */
|
||||
{0xF42E145C, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Quest for the Shaven Yak Starring Ren Hoek & Stimpy (BR) */
|
||||
{0x9F951756, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* RoboCop 3 */
|
||||
{0xF8176918, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sensible Soccer */
|
||||
{0x1575581D, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Shadow of the Beast */
|
||||
{0x96B3F29E, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic Blast (BR) */
|
||||
{0x5B3B922C, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic the Hedgehog 2 [V0] */
|
||||
{0xD6F2BFCA, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic the Hedgehog 2 [V1] */
|
||||
{0xCA1D3752, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Space Harrier [50 Hz] */
|
||||
{0x85CFC9C9, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Taito Chase H.Q. */
|
||||
{0x332A847D, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* NBA Jam [Proto] */
|
||||
{0x72420F38, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Addams Familly */
|
||||
{0x2D48C1D3, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Back to the Future Part III */
|
||||
{0x1CBB7BF1, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Battlemaniacs (BR) */
|
||||
{0x1B10A951, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Bram Stoker's Dracula */
|
||||
{0xC0E25D62, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* California Games II */
|
||||
{0x45C50294, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Jogos de Verao II (BR) */
|
||||
{0xC9DBF936, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Home Alone */
|
||||
{0x0047B615, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Predator2 */
|
||||
{0xF42E145C, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Quest for the Shaven Yak Starring Ren Hoek & Stimpy (BR) */
|
||||
{0x9F951756, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* RoboCop 3 */
|
||||
{0xF8176918, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sensible Soccer */
|
||||
{0x1575581D, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Shadow of the Beast */
|
||||
{0x96B3F29E, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic Blast (BR) */
|
||||
{0x5B3B922C, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic the Hedgehog 2 [V0] */
|
||||
{0xD6F2BFCA, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic the Hedgehog 2 [V1] */
|
||||
{0xCA1D3752, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Space Harrier [50 Hz] */
|
||||
{0x85CFC9C9, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Taito Chase H.Q. */
|
||||
{0x332A847D, 0, 0, 0, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* NBA Jam [Proto] */
|
||||
|
||||
/* games running in Game Gear MS compatibility mode */
|
||||
{0x59840FD6, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Castle of Illusion - Starring Mickey Mouse [SMS-GG] */
|
||||
{0x9C76FB3A, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Rastan Saga [SMS-GG] */
|
||||
{0xC8381DEF, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Taito Chase H.Q [SMS-GG] */
|
||||
{0xDA8E95A9, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* WWF Wrestlemania Steel Cage Challenge [SMS-GG] */
|
||||
{0x1D93246E, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Olympic Gold [A][SMS-GG] */
|
||||
{0xA2F9C7AF, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Olympic Gold [B][SMS-GG] */
|
||||
{0x01EAB89D, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Out Run Europa [SMS-GG] */
|
||||
{0xF037EC00, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Out Run Europa (US) [SMS-GG] */
|
||||
{0xE5F789B9, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Predator 2 [SMS-GG] */
|
||||
{0x311D2863, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Prince of Persia [A][SMS-GG] */
|
||||
{0x45F058D6, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Prince of Persia [B][SMS-GG] */
|
||||
{0x56201996, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* R.C. Grand Prix [SMS-GG] */
|
||||
{0x10DBBEF4, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Super Kick Off [SMS-GG] */
|
||||
{0x9942B69B, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Castle of Illusion - Starring Mickey Mouse (J) [SMS-GG] */
|
||||
{0x7BB81E3D, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Taito Chase H.Q (J) [SMS-GG] */
|
||||
{0x6F8E46CF, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Alex Kidd in Miracle World (TW) [SMS-GG] */
|
||||
{0x3382D73F, 0, 0, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Olympic Gold (TW) [SMS-GG] */
|
||||
{0x59840FD6, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Castle of Illusion - Starring Mickey Mouse [SMS-GG] */
|
||||
{0x9C76FB3A, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Rastan Saga [SMS-GG] */
|
||||
{0xC8381DEF, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Taito Chase H.Q [SMS-GG] */
|
||||
{0xDA8E95A9, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* WWF Wrestlemania Steel Cage Challenge [SMS-GG] */
|
||||
{0x1D93246E, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Olympic Gold [A][SMS-GG] */
|
||||
{0xA2F9C7AF, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Olympic Gold [B][SMS-GG] */
|
||||
{0x01EAB89D, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Out Run Europa [SMS-GG] */
|
||||
{0xF037EC00, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Out Run Europa (US) [SMS-GG] */
|
||||
{0xE5F789B9, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Predator 2 [SMS-GG] */
|
||||
{0x311D2863, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Prince of Persia [A][SMS-GG] */
|
||||
{0x45F058D6, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Prince of Persia [B][SMS-GG] */
|
||||
{0x56201996, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* R.C. Grand Prix [SMS-GG] */
|
||||
{0x10DBBEF4, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Super Kick Off [SMS-GG] */
|
||||
{0x9942B69B, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Castle of Illusion - Starring Mickey Mouse (J) [SMS-GG] */
|
||||
{0x7BB81E3D, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Taito Chase H.Q (J) [SMS-GG] */
|
||||
{0x6F8E46CF, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Alex Kidd in Miracle World (TW) [SMS-GG] */
|
||||
{0x3382D73F, 0, 0, 0, MAPPER_SEGA, SYSTEM_GGMS, REGION_JAPAN_NTSC}, /* Olympic Gold (TW) [SMS-GG] */
|
||||
|
||||
/* games requiring 3-D Glasses */
|
||||
{0x6BD5C2BF, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Space Harrier 3-D */
|
||||
{0x8ECD201C, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Blade Eagle 3-D */
|
||||
{0xFBF96C81, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Blade Eagle 3-D (BR) */
|
||||
{0x58D5FC48, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Blade Eagle 3-D [Proto] */
|
||||
{0x31B8040B, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Maze Hunter 3-D */
|
||||
{0xABD48AD2, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Poseidon Wars 3-D */
|
||||
{0xA3EF13CB, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Zaxxon 3-D */
|
||||
{0xBBA74147, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Zaxxon 3-D [Proto] */
|
||||
{0xD6F43DDA, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Out Run 3-D */
|
||||
{0x871562b0, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Maze Walker */
|
||||
{0x156948f9, 1, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Space Harrier 3-D (J) */
|
||||
{0x6BD5C2BF, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Space Harrier 3-D */
|
||||
{0x8ECD201C, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Blade Eagle 3-D */
|
||||
{0xFBF96C81, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Blade Eagle 3-D (BR) */
|
||||
{0x58D5FC48, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Blade Eagle 3-D [Proto] */
|
||||
{0x31B8040B, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Maze Hunter 3-D */
|
||||
{0xABD48AD2, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Poseidon Wars 3-D */
|
||||
{0xA3EF13CB, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Zaxxon 3-D */
|
||||
{0xBBA74147, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Zaxxon 3-D [Proto] */
|
||||
{0xD6F43DDA, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Out Run 3-D */
|
||||
{0x871562b0, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Maze Walker */
|
||||
{0x156948f9, 1, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Space Harrier 3-D (J) */
|
||||
|
||||
/* games requiring 3-D Glasses & Sega Light Phaser */
|
||||
{0xFBE5CFBB, 1, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Missile Defense 3D */
|
||||
{0xE79BB689, 1, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Missile Defense 3D [BIOS] */
|
||||
{0xFBE5CFBB, 1, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Missile Defense 3D */
|
||||
{0xE79BB689, 1, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Missile Defense 3D [BIOS] */
|
||||
|
||||
/* games requiring Sega Light Phaser */
|
||||
{0x861B6E79, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Assault City [Light Phaser] */
|
||||
{0x5FC74D2A, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Gangster Town */
|
||||
{0xE167A561, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Hang-On / Safari Hunt */
|
||||
{0x91E93385, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Hang-On / Safari Hunt [BIOS] */
|
||||
{0xE8EA842C, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Marksman Shooting / Trap Shooting */
|
||||
{0xE8215C2E, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Marksman Shooting / Trap Shooting / Safari Hunt */
|
||||
{0x205CAAE8, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Operation Wolf */
|
||||
{0x23283F37, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Operation Wolf [A] */
|
||||
{0xDA5A7013, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Rambo 3 */
|
||||
{0x79AC8E7F, 0, 1, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Rescue Mission */
|
||||
{0x4B051022, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Shooting Gallery */
|
||||
{0xA908CFF5, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Spacegun */
|
||||
{0x5359762D, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Wanted */
|
||||
{0x0CA95637, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Laser Ghost */
|
||||
{0x861B6E79, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Assault City [Light Phaser] */
|
||||
{0x5FC74D2A, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Gangster Town */
|
||||
{0xE167A561, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Hang-On / Safari Hunt */
|
||||
{0x91E93385, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Hang-On / Safari Hunt [BIOS] */
|
||||
{0xE8EA842C, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Marksman Shooting / Trap Shooting */
|
||||
{0xE8215C2E, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Marksman Shooting / Trap Shooting / Safari Hunt */
|
||||
{0x205CAAE8, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Operation Wolf */
|
||||
{0x23283F37, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Operation Wolf [A] */
|
||||
{0xDA5A7013, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Rambo 3 */
|
||||
{0x79AC8E7F, 0, 1, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Rescue Mission */
|
||||
{0x4B051022, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Shooting Gallery */
|
||||
{0xA908CFF5, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Spacegun */
|
||||
{0x5359762D, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Wanted */
|
||||
{0x0CA95637, 0, 0, SYSTEM_LIGHTPHASER, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Laser Ghost */
|
||||
|
||||
/* games requiring Sega Paddle */
|
||||
{0xF9DBB533, 0, 1, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Alex Kidd BMX Trial */
|
||||
{0xA6FA42D0, 0, 1, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Galactic Protector */
|
||||
{0x29BC7FAD, 0, 1, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Megumi Rescue */
|
||||
{0x315917D4, 0, 0, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Woody Pop */
|
||||
{0xF9DBB533, 0, 1, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Alex Kidd BMX Trial */
|
||||
{0xA6FA42D0, 0, 1, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Galactic Protector */
|
||||
{0x29BC7FAD, 0, 1, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Megumi Rescue */
|
||||
{0x315917D4, 0, 0, SYSTEM_PADDLE, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Woody Pop */
|
||||
|
||||
/* games requiring Sega Sport Pad */
|
||||
{0x41C948BF, 0, 0, SYSTEM_SPORTSPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Sports Pad Soccer */
|
||||
{0x0CB7E21F, 0, 0, SYSTEM_SPORTSPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Great Ice Hockey */
|
||||
{0xE42E4998, 0, 0, SYSTEM_SPORTSPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Sports Pad Football */
|
||||
{0x41C948BF, 0, 0, SYSTEM_SPORTSPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Sports Pad Soccer */
|
||||
{0x0CB7E21F, 0, 0, SYSTEM_SPORTSPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Great Ice Hockey */
|
||||
{0xE42E4998, 0, 0, SYSTEM_SPORTSPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Sports Pad Football */
|
||||
|
||||
/* games requiring Furrtek's Master Tap */
|
||||
{0xFAB6F52F, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.0) */
|
||||
{0x143AB50B, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.1) */
|
||||
{0xFAB6F52F, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.0) */
|
||||
{0x143AB50B, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.1) */
|
||||
|
||||
/* games requiring Sega Graphic Board */
|
||||
{0x276AA542, 0, 0, SYSTEM_GRAPHIC_BOARD, MAPPER_NONE, SYSTEM_SMS, REGION_USA}, /* Sega Graphic Board v2.0 Software (Prototype) */
|
||||
|
||||
/* games supporting YM2413 FM */
|
||||
{0x1C951F8E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* After Burner */
|
||||
{0xC13896D5, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Alex Kidd: The Lost Stars */
|
||||
{0x5CBFE997, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Alien Syndrome */
|
||||
{0xBBA2FE98, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Altered Beast */
|
||||
{0xFF614EB3, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Aztec Adventure */
|
||||
{0x3084CF11, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Bomber Raid */
|
||||
{0xAC6009A7, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* California Games */
|
||||
{0xA4852757, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Captain Silver */
|
||||
{0xB81F6FA5, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Captain Silver (U) */
|
||||
{0x3CFF6E80, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Casino Games */
|
||||
{0xE7F62E6D, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Cloud Master */
|
||||
{0x908E7524, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Cyborg Hunter */
|
||||
{0xA55D89F3, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Double Dragon */
|
||||
{0xB8B141F9, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Fantasy Zone II */
|
||||
{0xD29889AD, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Fantasy Zone: The Maze */
|
||||
{0xA4AC35D8, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Galaxy Force */
|
||||
{0x6C827520, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Galaxy Force (U) */
|
||||
{0x1890F407, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Game Box Série Esportes Radicais (BR) */
|
||||
{0xB746A6F5, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Global Defense */
|
||||
{0x91A0FC4E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Global Defense [Proto] */
|
||||
{0x48651325, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Golfamania */
|
||||
{0x5DABFDC3, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Golfamania [Proto] */
|
||||
{0xA51376FE, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Golvellius - Valley of Doom */
|
||||
{0x98E4AE4A, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Great Golf */
|
||||
{0x516ED32E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Kenseiden */
|
||||
{0xE8511B08, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Lord of The Sword */
|
||||
{0x0E333B6E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Miracle Warriors - Seal of The Dark Lord */
|
||||
{0x301A59AA, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Miracle Warriors - Seal of The Dark Lord [Proto] */
|
||||
{0x01D67C0B, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Mônica no Castelo do Dragão (BR) */
|
||||
{0x5589D8D2, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Out Run */
|
||||
{0xE030E66C, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Parlour Games */
|
||||
{0xF97E9875, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Penguin Land */
|
||||
{0x4077EFD9, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Power Strike */
|
||||
{0xBB54B6B0, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* R-Type */
|
||||
{0x42FC47EE, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Rampage */
|
||||
{0xC547EB1B, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Rastan */
|
||||
{0x9A8B28EC, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Scramble Spirits */
|
||||
{0xAAB67EC3, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Shanghai */
|
||||
{0x0C6FAC4E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Shinobi */
|
||||
{0x4752CAE7, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* SpellCaster */
|
||||
{0x1A390B93, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Tennis Ace */
|
||||
{0xAE920E4B, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Thunder Blade */
|
||||
{0x51BD14BE, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Time Soldiers */
|
||||
{0x22CCA9BB, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Turma da Mônica em: O Resgate (BR) */
|
||||
{0xB52D60C8, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Ultima IV */
|
||||
{0xDE9F8517, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Ultima IV [Proto] */
|
||||
{0xDFB0B161, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Vigilante */
|
||||
{0x679E1676, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Wonder Boy III: The Dragon's Trap */
|
||||
{0x8CBEF0C1, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Wonder Boy in Monster Land */
|
||||
{0x2F2E3BC9, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Zillion II - The Tri Formation */
|
||||
{0x48D44A13, 0, 1, SYSTEM_GAMEPAD, MAPPER_NONE, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* BIOS (J) */
|
||||
{0xD8C4165B, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Aleste */
|
||||
{0x4CC11DF9, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Alien Syndrome (J) */
|
||||
{0xE421E466, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Chouon Senshi Borgman */
|
||||
{0x2BCDB8FA, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Doki Doki Penguin Land - Uchuu-Daibouken */
|
||||
{0x56BD2455, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Doki Doki Penguin Land - Uchuu-Daibouken [Proto] */
|
||||
{0xC722FB42, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Fantasy Zone II (J) */
|
||||
{0x7ABC70E9, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Family Games (Party Games) */
|
||||
{0x6586BD1F, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Masters Golf */
|
||||
{0x4847BC91, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Masters Golf [Proto] */
|
||||
{0xB9FDF6D9, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Haja no Fuuin */
|
||||
{0x955A009E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hoshi wo Sagashite */
|
||||
{0x05EA5353, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Kenseiden (J) */
|
||||
{0xD11D32E4, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Kujakuou */
|
||||
{0xAA7D6F45, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Lord of Sword */
|
||||
{0xBF0411AD, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Maou Golvellius */
|
||||
{0x21A21352, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Maou Golvellius [Proto] */
|
||||
{0x5B5F9106, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Nekyuu Kousien */
|
||||
{0xBEA27D5C, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Opa Opa */
|
||||
{0x6605D36A, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Phantasy Star (J) */
|
||||
{0xE1FFF1BB, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Shinobi (J) */
|
||||
{0x11645549, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Solomon no Kagi - Oujo Rihita no Namida */
|
||||
{0x7E0EF8CB, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Racing */
|
||||
{0xB1DA6A30, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Wonder Boy Monster World */
|
||||
{0x8132AB2C, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Tensai Bakabon */
|
||||
{0xC0CE19B1, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Thunder Blade (J) */
|
||||
{0x07301F83, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_PBC, REGION_JAPAN_NTSC} /* Phantasy Star [Megadrive] (J) */
|
||||
{0x1C951F8E, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* After Burner */
|
||||
{0xC13896D5, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Alex Kidd: The Lost Stars */
|
||||
{0x5CBFE997, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Alien Syndrome */
|
||||
{0xBBA2FE98, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Altered Beast */
|
||||
{0xFF614EB3, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Aztec Adventure */
|
||||
{0x3084CF11, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Bomber Raid */
|
||||
{0xAC6009A7, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* California Games */
|
||||
{0xA4852757, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Captain Silver */
|
||||
{0xB81F6FA5, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Captain Silver (U) */
|
||||
{0x3CFF6E80, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Casino Games */
|
||||
{0xE7F62E6D, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Cloud Master */
|
||||
{0x908E7524, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Cyborg Hunter */
|
||||
{0xA55D89F3, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Double Dragon */
|
||||
{0xB8B141F9, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Fantasy Zone II */
|
||||
{0xD29889AD, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Fantasy Zone: The Maze */
|
||||
{0xA4AC35D8, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Galaxy Force */
|
||||
{0x6C827520, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Galaxy Force (U) */
|
||||
{0x1890F407, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Game Box Série Esportes Radicais (BR) */
|
||||
{0xB746A6F5, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Global Defense */
|
||||
{0x91A0FC4E, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Global Defense [Proto] */
|
||||
{0x48651325, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Golfamania */
|
||||
{0x5DABFDC3, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Golfamania [Proto] */
|
||||
{0xA51376FE, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Golvellius - Valley of Doom */
|
||||
{0x98E4AE4A, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Great Golf */
|
||||
{0x516ED32E, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Kenseiden */
|
||||
{0xE8511B08, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Lord of The Sword */
|
||||
{0x0E333B6E, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Miracle Warriors - Seal of The Dark Lord */
|
||||
{0x301A59AA, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Miracle Warriors - Seal of The Dark Lord [Proto] */
|
||||
{0x01D67C0B, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Mônica no Castelo do Dragão (BR) */
|
||||
{0x5589D8D2, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Out Run */
|
||||
{0xE030E66C, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Parlour Games */
|
||||
{0xF97E9875, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Penguin Land */
|
||||
{0x4077EFD9, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Power Strike */
|
||||
{0xBB54B6B0, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* R-Type */
|
||||
{0x42FC47EE, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Rampage */
|
||||
{0xC547EB1B, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Rastan */
|
||||
{0x9A8B28EC, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Scramble Spirits */
|
||||
{0xAAB67EC3, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Shanghai */
|
||||
{0x0C6FAC4E, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Shinobi */
|
||||
{0x4752CAE7, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* SpellCaster */
|
||||
{0x1A390B93, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Tennis Ace */
|
||||
{0xAE920E4B, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Thunder Blade */
|
||||
{0x51BD14BE, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Time Soldiers */
|
||||
{0x22CCA9BB, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Turma da Mônica em: O Resgate (BR) */
|
||||
{0xB52D60C8, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Ultima IV */
|
||||
{0xDE9F8517, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Ultima IV [Proto] */
|
||||
{0xDFB0B161, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Vigilante */
|
||||
{0x679E1676, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Wonder Boy III: The Dragon's Trap */
|
||||
{0x8CBEF0C1, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Wonder Boy in Monster Land */
|
||||
{0x2F2E3BC9, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_USA}, /* Zillion II - The Tri Formation */
|
||||
{0x48D44A13, 0, 1, 0, MAPPER_NONE, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* BIOS (J) */
|
||||
{0xD8C4165B, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Aleste */
|
||||
{0x4CC11DF9, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Alien Syndrome (J) */
|
||||
{0xE421E466, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Chouon Senshi Borgman */
|
||||
{0x2BCDB8FA, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Doki Doki Penguin Land - Uchuu-Daibouken */
|
||||
{0x56BD2455, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Doki Doki Penguin Land - Uchuu-Daibouken [Proto] */
|
||||
{0xC722FB42, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Fantasy Zone II (J) */
|
||||
{0x7ABC70E9, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Family Games (Party Games) */
|
||||
{0x6586BD1F, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Masters Golf */
|
||||
{0x4847BC91, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Masters Golf [Proto] */
|
||||
{0xB9FDF6D9, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Haja no Fuuin */
|
||||
{0x955A009E, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Hoshi wo Sagashite */
|
||||
{0x05EA5353, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Kenseiden (J) */
|
||||
{0xD11D32E4, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Kujakuou */
|
||||
{0xAA7D6F45, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Lord of Sword */
|
||||
{0xBF0411AD, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Maou Golvellius */
|
||||
{0x21A21352, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Maou Golvellius [Proto] */
|
||||
{0x5B5F9106, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Nekyuu Kousien */
|
||||
{0xBEA27D5C, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Opa Opa */
|
||||
{0x6605D36A, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Phantasy Star (J) */
|
||||
{0xE1FFF1BB, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Shinobi (J) */
|
||||
{0x11645549, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Solomon no Kagi - Oujo Rihita no Namida */
|
||||
{0x7E0EF8CB, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Racing */
|
||||
{0xB1DA6A30, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Super Wonder Boy Monster World */
|
||||
{0x8132AB2C, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Tensai Bakabon */
|
||||
{0xC0CE19B1, 0, 1, 0, MAPPER_SEGA, SYSTEM_SMS, REGION_JAPAN_NTSC}, /* Thunder Blade (J) */
|
||||
{0x07301F83, 0, 1, 0, MAPPER_SEGA, SYSTEM_PBC, REGION_JAPAN_NTSC} /* Phantasy Star [Megadrive] (J) */
|
||||
};
|
||||
|
||||
/* Cartridge & BIOS ROM hardware */
|
||||
@@ -363,7 +363,7 @@ static struct
|
||||
uint8 *rom;
|
||||
uint8 *fcr;
|
||||
uint8 mapper;
|
||||
uint8 pages;
|
||||
uint16 pages;
|
||||
} slot;
|
||||
|
||||
/* Function prototypes */
|
||||
@@ -426,18 +426,17 @@ void sms_cart_init(void)
|
||||
/* auto-detect cartridge mapper */
|
||||
cart_rom.mapper = game_list[i].mapper;
|
||||
|
||||
/* save current input settings */
|
||||
if (old_system[0] == -1)
|
||||
{
|
||||
old_system[0] = input.system[0];
|
||||
}
|
||||
if (old_system[1] == -1)
|
||||
{
|
||||
old_system[1] = input.system[1];
|
||||
}
|
||||
|
||||
/* auto-detect required peripherals */
|
||||
input.system[0] = game_list[i].peripheral;
|
||||
if (game_list[i].peripheral)
|
||||
{
|
||||
/* save current input settings */
|
||||
if (old_system[0] == -1)
|
||||
{
|
||||
old_system[0] = input.system[0];
|
||||
}
|
||||
|
||||
input.system[0] = game_list[i].peripheral;
|
||||
}
|
||||
|
||||
/* auto-detect 3D glasses support */
|
||||
cart.special = game_list[i].g_3d;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Genesis Plus
|
||||
* SG-1000, Master System & Game Gear cartridge hardware support
|
||||
*
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Genesis Plus
|
||||
* CD compatible ROM/RAM cartridge support
|
||||
*
|
||||
* Copyright (C) 2012-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2012-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Genesis Plus
|
||||
* CD compatible ROM/RAM cartridge support
|
||||
*
|
||||
* Copyright (C) 2012-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2012-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -40,7 +40,7 @@
|
||||
/* CD compatible ROM/RAM cartridge */
|
||||
typedef struct
|
||||
{
|
||||
uint8 area[0x840000]; /* cartridge ROM/RAM area (max. 8MB ROM / 64KB backup memory + Pro Action Replay 128KB ROM / 64KB RAM) */
|
||||
uint8 area[0x840080]; /* cartridge ROM/RAM area (max. 8MB ROM + 64KB backup memory + Pro Action Replay 128KB ROM / 64KB RAM + cartridge infos) */
|
||||
uint8 boot; /* cartridge boot mode (0x00: boot from CD with ROM/RAM cartridge enabled, 0x40: boot from ROM cartridge with CD enabled) */
|
||||
uint8 id; /* RAM cartridge ID (related to RAM size, 0 if disabled) */
|
||||
uint8 prot; /* RAM cartridge write protection */
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Genesis Plus
|
||||
* CD drive processor & CD-DA fader
|
||||
*
|
||||
* Copyright (C) 2012-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2012-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -1570,9 +1570,9 @@ void cdd_process(void)
|
||||
{
|
||||
/* Fixes a few games hanging during intro because they expect data to be read with some delay */
|
||||
/* Radical Rex needs at least one interrupt delay */
|
||||
/* Wolf Team games (Anet Futatabi, Cobra Command, Road Avenger & Time Gal) need at least 7 interrupts delay */
|
||||
/* Space Adventure Cobra (2nd morgue scene) needs at least 13 interrupts delay (incl. seek time, so 7 is OK) */
|
||||
cdd.latency = 7;
|
||||
/* Wolf Team games (Anet Futatabi, Cobra Command, Earnest Evans, Road Avenger & Time Gal) need at least 10 interrupts delay */
|
||||
/* Space Adventure Cobra (2nd morgue scene) needs at least 13 interrupts delay (incl. seek time, so 10 is OK) */
|
||||
cdd.latency = 10;
|
||||
}
|
||||
|
||||
/* CD drive seek time */
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Genesis Plus
|
||||
* CD drive processor & CD-DA fader
|
||||
*
|
||||
* Copyright (C) 2012-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2012-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Genesis Plus
|
||||
* Mega CD / Sega CD hardware
|
||||
*
|
||||
* Copyright (C) 2012-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2012-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Genesis Plus
|
||||
* Mega CD / Sega CD hardware
|
||||
*
|
||||
* Copyright (C) 2012-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2012-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -50,12 +50,12 @@
|
||||
#define scd ext.cd_hw
|
||||
#endif
|
||||
|
||||
/* 5000000 SCD clocks/s = ~3184 clocks/line with a Master Clock of 53.693175 MHz */
|
||||
/* This would be slightly (~30 clocks) more on PAL systems because of the slower */
|
||||
/* Master Clock (53.203424 MHz) but not enough to really care about since clocks */
|
||||
/* are not running in sync anyway. */
|
||||
/* CD hardware Master Clock (50 MHz) */
|
||||
#define SCD_CLOCK 50000000
|
||||
#define SCYCLES_PER_LINE 3184
|
||||
|
||||
/* ~3184 SCD clocks/line on NTSC system (53.693175 MHz Master Clock) */
|
||||
/* ~3214 SCD clocks/line on PAL system (53.203424 MHz Master Clock) */
|
||||
#define SCYCLES_PER_LINE scd.cycles_per_line
|
||||
|
||||
/* Timer & Stopwatch clocks divider */
|
||||
#define TIMERS_SCYCLES_RATIO (384 * 4)
|
||||
@@ -70,7 +70,8 @@ typedef struct
|
||||
uint8 word_ram_2M[0x40000]; /* 256K Word RAM (2M mode) */
|
||||
uint8 bram[0x2000]; /* 8K Backup RAM */
|
||||
reg16_t regs[0x100]; /* 256 x 16-bit ASIC registers */
|
||||
uint32 cycles; /* Master clock counter */
|
||||
uint32 cycles; /* CD Master clock counter */
|
||||
uint32 cycles_per_line; /* CD Master clock count per scanline */
|
||||
int32 stopwatch; /* Stopwatch counter */
|
||||
int32 timer; /* Timer counter */
|
||||
uint8 pending; /* Pending interrupts */
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***************************************************************************************
|
||||
* Genesis Plus
|
||||
* 2-Buttons, 3-Buttons & 6-Buttons controller support
|
||||
* Additional support for J-Cart, 4-Way Play & Master Tap adapters
|
||||
* with support for J-Cart, 4-Way Play & Master Tap adapters
|
||||
*
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -45,6 +45,7 @@ static struct
|
||||
uint8 State;
|
||||
uint8 Counter;
|
||||
uint8 Timeout;
|
||||
uint32 Latency;
|
||||
} gamepad[MAX_DEVICES];
|
||||
|
||||
static struct
|
||||
@@ -62,9 +63,10 @@ void gamepad_reset(int port)
|
||||
gamepad[port].State = 0x40;
|
||||
gamepad[port].Counter = 0;
|
||||
gamepad[port].Timeout = 0;
|
||||
gamepad[port].Latency = 0;
|
||||
|
||||
/* reset 4-WayPlay latch */
|
||||
latch = 0;
|
||||
/* reset 4-WayPlay latch (controller #0 used by default) */
|
||||
latch = 0x00;
|
||||
|
||||
/* reset Master Tap flip-flop */
|
||||
flipflop[port>>2].Latch = 0;
|
||||
@@ -81,18 +83,43 @@ void gamepad_refresh(int port)
|
||||
}
|
||||
}
|
||||
|
||||
void gamepad_end_frame(int port, unsigned int cycles)
|
||||
{
|
||||
if (gamepad[port].Latency > cycles)
|
||||
{
|
||||
/* adjust TH direction switching latency for next frame */
|
||||
gamepad[port].Latency -= cycles;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* reset TH direction switching latency */
|
||||
gamepad[port].Latency = 0;
|
||||
}
|
||||
}
|
||||
|
||||
INLINE unsigned char gamepad_read(int port)
|
||||
{
|
||||
/* D7 is not connected, D6 returns TH input state */
|
||||
unsigned int data = gamepad[port].State | 0x3F;
|
||||
|
||||
/* pad value */
|
||||
unsigned int val = input.pad[port];
|
||||
/* pad state */
|
||||
unsigned int pad = input.pad[port];
|
||||
|
||||
/* get current TH input pulse counter */
|
||||
unsigned int step = gamepad[port].Counter | (data >> 6);
|
||||
|
||||
/* D-PAD & buttons status are returned on D5-D0 (active low) */
|
||||
/* get current timestamp */
|
||||
unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
|
||||
|
||||
/* TH direction switching latency */
|
||||
if (cycles < gamepad[port].Latency)
|
||||
{
|
||||
/* TH internal state switching has not occured yet (Decap Attack) */
|
||||
step &= ~1;
|
||||
}
|
||||
|
||||
/* C/B or START/A buttons status is returned on D5-D4 (active low) */
|
||||
/* D-PAD or extra buttons status is returned on D3-D0 (active low) */
|
||||
switch (step)
|
||||
{
|
||||
case 1: /*** First High ***/
|
||||
@@ -100,25 +127,24 @@ INLINE unsigned char gamepad_read(int port)
|
||||
case 5: /*** Third High ***/
|
||||
{
|
||||
/* TH = 1 : ?1CBRLDU */
|
||||
data &= ~(val & 0x3F);
|
||||
data &= ~(pad & 0x3F);
|
||||
break;
|
||||
}
|
||||
|
||||
case 0: /*** First Low ***/
|
||||
case 2: /*** Second Low ***/
|
||||
case 0: /*** 3-button only ***/
|
||||
case 2: /*** First Low ***/
|
||||
case 4: /*** Second Low ***/
|
||||
{
|
||||
/* TH = 0 : ?0SA00DU */
|
||||
data &= ~(val & 0x03);
|
||||
data &= ~((val >> 2) & 0x30);
|
||||
data &= ~0x0C;
|
||||
data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
|
||||
break;
|
||||
}
|
||||
|
||||
/* 6-buttons specific (taken from gen-hw.txt) */
|
||||
/* A 6-button gamepad allows the extra buttons to be read based on how */
|
||||
/* many times TH is switched from 1 to 0 (and not 0 to 1). Observe the */
|
||||
/* following sequence */
|
||||
/* many times TH is switched from 1 to 0. Observe the following sequence */
|
||||
/*
|
||||
TH = 1 : ?1CBRLDU 3-button pad return value
|
||||
TH = 0 : ?0SA00DU 3-button pad return value
|
||||
TH = 1 : ?1CBRLDU 3-button pad return value
|
||||
TH = 0 : ?0SA00DU 3-button pad return value
|
||||
TH = 1 : ?1CBRLDU 3-button pad return value
|
||||
@@ -126,28 +152,33 @@ INLINE unsigned char gamepad_read(int port)
|
||||
TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
|
||||
TH = 0 : ?0SA1111 D3-D0 are forced to '1'
|
||||
*/
|
||||
case 4: /*** Third Low ***/
|
||||
case 6: /*** Third Low ***/
|
||||
{
|
||||
/* TH = 0 : ?0SA0000 D3-D0 forced to '0' */
|
||||
data &= ~((val >> 2) & 0x30);
|
||||
data &= ~0x0F;
|
||||
break;
|
||||
}
|
||||
|
||||
case 6: /*** Fourth Low ***/
|
||||
{
|
||||
/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
|
||||
data &= ~((val >> 2) & 0x30);
|
||||
data &= ~(((pad >> 2) & 0x30) | 0x0F);
|
||||
break;
|
||||
}
|
||||
|
||||
case 7: /*** Fourth High ***/
|
||||
{
|
||||
/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-D0 */
|
||||
data &= ~(val & 0x30);
|
||||
data &= ~((val >> 8) & 0x0F);
|
||||
data &= ~((pad & 0x30) | ((pad >> 8) & 0x0F));
|
||||
break;
|
||||
}
|
||||
|
||||
default: /*** D3-D0 forced to '1' ***/
|
||||
{
|
||||
if (data & 0x40)
|
||||
{
|
||||
/* TH = 1 : ?0CB1111 */
|
||||
data &= ~(pad & 0x30);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* TH = 0 : ?0SA1111 */
|
||||
data &= ~((pad >> 2) & 0x30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
@@ -155,17 +186,38 @@ INLINE unsigned char gamepad_read(int port)
|
||||
|
||||
INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
|
||||
{
|
||||
/* retrieve TH input state (pulled high when not configured as output by I/O controller) */
|
||||
data = ((data & mask) | ~mask) & 0x40;
|
||||
|
||||
/* 6-Buttons controller specific */
|
||||
if (input.dev[port] == DEVICE_PAD6B)
|
||||
/* Check TH pin direction */
|
||||
if (mask & 0x40)
|
||||
{
|
||||
/* TH=0 to TH=1 transition */
|
||||
if (!gamepad[port].State && data)
|
||||
/* get TH output state */
|
||||
data &= 0x40;
|
||||
|
||||
/* reset TH direction switching latency */
|
||||
gamepad[port].Latency = 0;
|
||||
|
||||
/* 6-Buttons controller specific */
|
||||
if (input.dev[port] == DEVICE_PAD6B)
|
||||
{
|
||||
gamepad[port].Counter = (gamepad[port].Counter + 2) & 6;
|
||||
gamepad[port].Timeout = 0;
|
||||
/* TH 1->0 transition */
|
||||
if (!data && gamepad[port].State)
|
||||
{
|
||||
gamepad[port].Counter += 2;
|
||||
gamepad[port].Timeout = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* retrieve current timestamp */
|
||||
unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
|
||||
|
||||
/* TH is pulled high when not configured as output by I/O controller */
|
||||
data = 0x40;
|
||||
|
||||
/* TH 0->1 internal switching does not occur immediately (verified on MK-1650 model) */
|
||||
if (!gamepad[port].State)
|
||||
{
|
||||
gamepad[port].Latency = cycles + 172;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,7 +225,6 @@ INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
|
||||
gamepad[port].State = data;
|
||||
}
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* Default ports handlers */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
@@ -204,14 +255,14 @@ void gamepad_2_write(unsigned char data, unsigned char mask)
|
||||
|
||||
unsigned char wayplay_1_read(void)
|
||||
{
|
||||
/* check if TH on port B is HIGH */
|
||||
/* check if latched TH input on port B is HIGH */
|
||||
if (latch & 0x04)
|
||||
{
|
||||
/* 4-WayPlay detection : xxxxx00 */
|
||||
return 0x7C;
|
||||
}
|
||||
|
||||
/* TR & TL on port B select controller # (0-3) */
|
||||
/* latched TR & TL input state on port B select controller # (0-3) on port A */
|
||||
return gamepad_read(latch);
|
||||
}
|
||||
|
||||
@@ -222,14 +273,21 @@ unsigned char wayplay_2_read(void)
|
||||
|
||||
void wayplay_1_write(unsigned char data, unsigned char mask)
|
||||
{
|
||||
/* TR & TL on port B select controller # (0-3) */
|
||||
/* latched TR & TL input state on port B select controller # (0-3) on port A */
|
||||
gamepad_write(latch & 0x03, data, mask);
|
||||
}
|
||||
|
||||
void wayplay_2_write(unsigned char data, unsigned char mask)
|
||||
{
|
||||
/* latch TH, TR & TL state on port B */
|
||||
latch = ((data & mask) >> 4) & 0x07;
|
||||
/* pins not configured as output by I/O controller are pulled HIGH */
|
||||
data |= ~mask;
|
||||
|
||||
/* check if both UP & DOWN inputs are LOW */
|
||||
if (!(data & 0x03))
|
||||
{
|
||||
/* latch TH, TR & TL input state */
|
||||
latch = (data >> 4) & 0x07;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -285,7 +343,7 @@ void mastertap_2_write(unsigned char data, unsigned char mask)
|
||||
/* update bits set as output only */
|
||||
data = (flipflop[1].Latch & ~mask) | (data & mask);
|
||||
|
||||
/* check TH=1 to TH=0 transition */
|
||||
/* check TH 1->0 transition */
|
||||
if ((flipflop[1].Latch & 0x40) && !(data & 0x40))
|
||||
{
|
||||
flipflop[1].Counter = (flipflop[1].Counter + 1) & 0x03;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***************************************************************************************
|
||||
* Genesis Plus
|
||||
* 2-Buttons, 3-Buttons & 6-Buttons controller support
|
||||
* Additional support for J-Cart, 4-Way Play & Master Tap adapters
|
||||
* with support for J-Cart, 4-Way Play & Master Tap adapters
|
||||
*
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -43,6 +43,7 @@
|
||||
/* Function prototypes */
|
||||
extern void gamepad_reset(int port);
|
||||
extern void gamepad_refresh(int port);
|
||||
extern void gamepad_end_frame(int port, unsigned int cycles);
|
||||
extern unsigned char gamepad_1_read(void);
|
||||
extern unsigned char gamepad_2_read(void);
|
||||
extern void gamepad_1_write(unsigned char data, unsigned char mask);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* Input peripherals support
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -464,3 +464,20 @@ void input_refresh(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void input_end_frame(unsigned int cycles)
|
||||
{
|
||||
int i;
|
||||
for (i=0; i<MAX_DEVICES; i++)
|
||||
{
|
||||
switch (input.dev[i])
|
||||
{
|
||||
case DEVICE_PAD3B:
|
||||
case DEVICE_PAD6B:
|
||||
{
|
||||
gamepad_end_frame(i, cycles);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
* Input peripherals support
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -154,5 +154,6 @@ extern int old_system[2];
|
||||
extern void input_init(void);
|
||||
extern void input_reset(void);
|
||||
extern void input_refresh(void);
|
||||
extern void input_end_frame(unsigned int cycles);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
*
|
||||
* Support for Master System (315-5216, 315-5237 & 315-5297), Game Gear & Mega Drive I/O chips
|
||||
*
|
||||
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -437,13 +437,6 @@ void io_z80_write(unsigned int offset, unsigned int data, unsigned int cycles)
|
||||
/* Send TR/TH state to connected peripherals */
|
||||
port[0].data_w((data << 1) & 0x60, (~data << 5) & 0x60);
|
||||
port[1].data_w((data >> 1) & 0x60, (~data << 3) & 0x60);
|
||||
|
||||
/* Japanese model specific */
|
||||
if (region_code == REGION_JAPAN_NTSC)
|
||||
{
|
||||
/* Reading TH & TR pins always return 0 when set as output */
|
||||
data &= 0x0F;
|
||||
}
|
||||
|
||||
/* Check for TH low-to-high transitions on both ports */
|
||||
if ((!(io_reg[0x0F] & 0x80) && (data & 0x80)) ||
|
||||
@@ -453,6 +446,13 @@ void io_z80_write(unsigned int offset, unsigned int data, unsigned int cycles)
|
||||
hvc_latch = hctab[cycles % MCYCLES_PER_LINE] | 0x10000;
|
||||
}
|
||||
|
||||
/* Japanese model specific */
|
||||
if (region_code == REGION_JAPAN_NTSC)
|
||||
{
|
||||
/* Reading TH & TR pins always return 0 when set as output */
|
||||
data &= 0x0F;
|
||||
}
|
||||
|
||||
/* Update I/O Control register */
|
||||
io_reg[0x0F] = data;
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
*
|
||||
* Support for Master System (315-5216, 315-5237 & 315-5297), Game Gear & Mega Drive I/O chips
|
||||
*
|
||||
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* ROM Loading Support
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -1105,8 +1105,13 @@ void get_region(char *romheader)
|
||||
/* force PAL/NTSC master clock if requested */
|
||||
if (config.master_clock == 1) system_clock = MCLOCK_NTSC;
|
||||
else if (config.master_clock == 2) system_clock = MCLOCK_PAL;
|
||||
}
|
||||
|
||||
/* reinitialize CD unit master clock count per scanline */
|
||||
if (system_hw == SYSTEM_MCD)
|
||||
{
|
||||
scd.cycles_per_line = (uint32) (MCYCLES_PER_LINE * ((float)SCD_CLOCK / (float)system_clock));
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* get_company (Softdev - 2006)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* ROM Loading Support
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -257,7 +257,7 @@ void s68k_run(unsigned int cycles)
|
||||
REG_IR = m68ki_read_imm_16();
|
||||
|
||||
/* Execute instruction */
|
||||
m68ki_instruction_jump_table[REG_IR]();
|
||||
m68ki_instruction_jump_table[REG_IR]();
|
||||
USE_CYCLES(CYC_INSTRUCTION[REG_IR]);
|
||||
|
||||
/* Trace m68k_exception, if necessary */
|
||||
|
||||
+72
-25
@@ -4,8 +4,8 @@
|
||||
*
|
||||
* Support for SG-1000, Mark-III, Master System, Game Gear & Mega Drive ports access
|
||||
*
|
||||
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -468,18 +468,43 @@ void z80_ms_port_w(unsigned int port, unsigned char data)
|
||||
|
||||
default:
|
||||
{
|
||||
/* write FM chip if enabled */
|
||||
if (!(port & 4) && (config.ym2413 & 1))
|
||||
/* check if YM2413 chip is enabled */
|
||||
if (config.ym2413 & 1)
|
||||
{
|
||||
fm_write(Z80.cycles, port, data);
|
||||
|
||||
/* 315-5297 I/O chip decodes bit 1 to enable/disable PSG output */
|
||||
if (region_code == REGION_JAPAN_NTSC)
|
||||
{
|
||||
io_reg[6] = (data & 2) ? 0xFF : 0x00;
|
||||
SN76489_Config(Z80.cycles, config.psg_preamp, config.psgBoostNoise, io_reg[6]);
|
||||
/* 315-5297 I/O chip decodes full address range */
|
||||
port &= 0xFF;
|
||||
|
||||
/* internal YM2413 chip */
|
||||
if ((port == 0xF0) || (port == 0xF1))
|
||||
{
|
||||
fm_write(Z80.cycles, port, data);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Audio control register (315-5297 I/O chip specific) */
|
||||
if (port == 0xF2)
|
||||
{
|
||||
/* D1 D0
|
||||
-----
|
||||
0 0 : enable only PSG output (power-on default)
|
||||
0 1 : enable only FM output
|
||||
1 0 : disable both PSG & FM output
|
||||
1 1 : enable both PSG and FM output
|
||||
*/
|
||||
SN76489_Config(Z80.cycles, config.psg_preamp, config.psgBoostNoise, ((data + 1) & 0x02) ? 0x00 : 0xFF);
|
||||
fm_write(Z80.cycles, 0x02, data);
|
||||
io_reg[6] = data;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (!(port & 4))
|
||||
{
|
||||
/* external FM board */
|
||||
fm_write(Z80.cycles, port, data);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
z80_unused_port_w(port & 0xFF, data);
|
||||
@@ -520,32 +545,54 @@ unsigned char z80_ms_port_r(unsigned int port)
|
||||
|
||||
default:
|
||||
{
|
||||
uint8 data = 0xFF;
|
||||
|
||||
/* read FM chip if enabled */
|
||||
if (!(port & 4) && (config.ym2413 & 1))
|
||||
if (region_code == REGION_JAPAN_NTSC)
|
||||
{
|
||||
data = YM2413Read();
|
||||
|
||||
/* 315-5297 I/O chip decodes full address range */
|
||||
if (region_code == REGION_JAPAN_NTSC)
|
||||
port &= 0xFF;
|
||||
|
||||
if (port == 0xF2)
|
||||
{
|
||||
return data;
|
||||
/* D7-D5 : C-SYNC counter (not emulated)
|
||||
D4-D2 : Always zero
|
||||
D1 : Mute control bit 1
|
||||
D0 : Mute control bit 0
|
||||
*/
|
||||
return io_reg[0x06] & 0x03;
|
||||
}
|
||||
}
|
||||
|
||||
/* read I/O ports if enabled */
|
||||
if (!(io_reg[0x0E] & 0x04))
|
||||
if ((port == 0xC0) || (port == 0xC1) || (port == 0xDC) || (port == 0xDD))
|
||||
{
|
||||
/* read I/O ports if enabled */
|
||||
if (!(io_reg[0x0E] & 0x04))
|
||||
{
|
||||
return io_z80_read(port & 1);
|
||||
}
|
||||
}
|
||||
|
||||
return z80_unused_port_r(port);
|
||||
}
|
||||
else
|
||||
{
|
||||
data &= io_z80_read(port & 1);
|
||||
}
|
||||
uint8 data = 0xFF;
|
||||
|
||||
return data;
|
||||
/* read FM board if enabled */
|
||||
if (!(port & 4) && (config.ym2413 & 1))
|
||||
{
|
||||
data = YM2413Read();
|
||||
}
|
||||
|
||||
/* read I/O ports if enabled */
|
||||
if (!(io_reg[0x0E] & 0x04))
|
||||
{
|
||||
data &= io_z80_read(port & 1);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* Mark III port handlers */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
*
|
||||
* Support for SG-1000, Mark-III, Master System, Game Gear & Mega Drive ports access
|
||||
*
|
||||
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
+50
-35
@@ -1,9 +1,11 @@
|
||||
/***************************************************************************************
|
||||
* Genesis Plus
|
||||
* 8-bit & 16-bit (with & without CD) systems emulation
|
||||
* Virtual System emulation
|
||||
*
|
||||
* Support for 16-bit & 8-bit hardware modes
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -421,6 +423,9 @@ void system_frame_gen(int do_skip)
|
||||
bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
|
||||
}
|
||||
|
||||
/* active screen width */
|
||||
bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
|
||||
|
||||
/* check viewport changes */
|
||||
if (bitmap.viewport.h != bitmap.viewport.oh)
|
||||
{
|
||||
@@ -476,12 +481,6 @@ void system_frame_gen(int do_skip)
|
||||
/* refresh inputs just before VINT (Warriors of Eternal Sun) */
|
||||
osd_input_update();
|
||||
|
||||
/* delay between VINT flag & Vertical Interrupt (Ex-Mutants, Tyrant) */
|
||||
m68k_run(588);
|
||||
|
||||
/* set VINT flag */
|
||||
status |= 0x80;
|
||||
|
||||
/* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */
|
||||
m68k_run(788);
|
||||
if (zstate == 1)
|
||||
@@ -493,6 +492,9 @@ void system_frame_gen(int do_skip)
|
||||
Z80.cycles = 788;
|
||||
}
|
||||
|
||||
/* set VINT flag */
|
||||
status |= 0x80;
|
||||
|
||||
/* Vertical Interrupt */
|
||||
vint_pending = 0x20;
|
||||
if (reg[1] & 0x20)
|
||||
@@ -708,7 +710,8 @@ void system_frame_gen(int do_skip)
|
||||
bitmap.viewport.changed |= 1;
|
||||
}
|
||||
|
||||
/* adjust CPU cycle counters for next frame */
|
||||
/* adjust timings for next frame */
|
||||
input_end_frame(mcycles_vdp);
|
||||
m68k.cycles -= mcycles_vdp;
|
||||
Z80.cycles -= mcycles_vdp;
|
||||
}
|
||||
@@ -789,6 +792,9 @@ void system_frame_scd(int do_skip)
|
||||
bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
|
||||
}
|
||||
|
||||
/* active screen width */
|
||||
bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
|
||||
|
||||
/* check viewport changes */
|
||||
if (bitmap.viewport.h != bitmap.viewport.oh)
|
||||
{
|
||||
@@ -844,12 +850,6 @@ void system_frame_scd(int do_skip)
|
||||
/* refresh inputs just before VINT */
|
||||
osd_input_update();
|
||||
|
||||
/* delay between VINT flag & Vertical Interrupt (Ex-Mutants, Tyrant) */
|
||||
m68k_run(588);
|
||||
|
||||
/* set VINT flag */
|
||||
status |= 0x80;
|
||||
|
||||
/* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */
|
||||
m68k_run(788);
|
||||
if (zstate == 1)
|
||||
@@ -861,6 +861,9 @@ void system_frame_scd(int do_skip)
|
||||
Z80.cycles = 788;
|
||||
}
|
||||
|
||||
/* set VINT flag */
|
||||
status |= 0x80;
|
||||
|
||||
/* Vertical Interrupt */
|
||||
vint_pending = 0x20;
|
||||
if (reg[1] & 0x20)
|
||||
@@ -1060,10 +1063,9 @@ void system_frame_scd(int do_skip)
|
||||
bitmap.viewport.changed |= 1;
|
||||
}
|
||||
|
||||
/* prepare for next SCD frame */
|
||||
/* adjust timings for next frame */
|
||||
scd_end_frame(scd.cycles);
|
||||
|
||||
/* adjust CPU cycle counters for next frame */
|
||||
input_end_frame(mcycles_vdp);
|
||||
m68k.cycles -= mcycles_vdp;
|
||||
Z80.cycles -= mcycles_vdp;
|
||||
}
|
||||
@@ -1178,7 +1180,10 @@ void system_frame_sms(int do_skip)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* active screen width */
|
||||
bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
|
||||
|
||||
/* check viewport changes */
|
||||
if (bitmap.viewport.h != bitmap.viewport.oh)
|
||||
{
|
||||
@@ -1280,17 +1285,22 @@ void system_frame_sms(int do_skip)
|
||||
/* update VCounter */
|
||||
v_counter = line;
|
||||
|
||||
/* Master System & Game Gear VDP specific */
|
||||
if ((system_hw < SYSTEM_MD) && (line > (lines_per_frame - 16)))
|
||||
{
|
||||
/* Sprites are still processed during top border */
|
||||
render_obj((line - lines_per_frame) & 1);
|
||||
parse_satb(line - lines_per_frame);
|
||||
}
|
||||
|
||||
/* render overscan */
|
||||
if ((line < end) || (line >= start))
|
||||
{
|
||||
/* Master System & Game Gear VDP specific */
|
||||
if ((system_hw < SYSTEM_MD) && (line > (lines_per_frame - 16)))
|
||||
{
|
||||
/* Sprites are still processed during top border */
|
||||
if (reg[1] & 0x40)
|
||||
{
|
||||
render_obj((line - lines_per_frame) & 1);
|
||||
}
|
||||
|
||||
/* Sprites pre-processing occurs even when display is disabled */
|
||||
parse_satb(line - lines_per_frame);
|
||||
}
|
||||
|
||||
blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
|
||||
}
|
||||
|
||||
@@ -1311,6 +1321,16 @@ void system_frame_sms(int do_skip)
|
||||
/* last line of overscan */
|
||||
if (bitmap.viewport.y > 0)
|
||||
{
|
||||
/* Master System & Game Gear VDP specific */
|
||||
if (system_hw < SYSTEM_MD)
|
||||
{
|
||||
/* Sprites are still processed during top border */
|
||||
if (reg[1] & 0x40)
|
||||
{
|
||||
render_obj(1);
|
||||
}
|
||||
}
|
||||
|
||||
blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
|
||||
}
|
||||
|
||||
@@ -1360,13 +1380,7 @@ void system_frame_sms(int do_skip)
|
||||
|
||||
/* Master System & Game Gear VDP specific */
|
||||
else
|
||||
{
|
||||
/* Sprites are still processed during vertical borders */
|
||||
if (reg[1] & 0x40)
|
||||
{
|
||||
render_obj(1);
|
||||
}
|
||||
|
||||
{
|
||||
/* Sprites pre-processing occurs even when display is disabled */
|
||||
parse_satb(-1);
|
||||
}
|
||||
@@ -1455,6 +1469,7 @@ void system_frame_sms(int do_skip)
|
||||
bitmap.viewport.changed |= 1;
|
||||
}
|
||||
|
||||
/* adjust Z80 cycle count for next frame */
|
||||
/* adjust timings for next frame */
|
||||
input_end_frame(mcycles_vdp);
|
||||
Z80.cycles -= mcycles_vdp;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
/***************************************************************************************
|
||||
* Genesis Plus
|
||||
* 8-bit & 16-bit (with & without CD) systems emulation
|
||||
* Virtual System emulation
|
||||
*
|
||||
* Support for 16-bit & 8-bit hardware modes
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
+71
-126
@@ -5,7 +5,7 @@
|
||||
* Support for SG-1000 (TMS99xx & 315-5066), Master System (315-5124 & 315-5246), Game Gear & Mega Drive VDP
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -180,6 +180,26 @@ static void (*const dma_func[16])(unsigned int length) =
|
||||
vdp_dma_copy,vdp_dma_copy,vdp_dma_copy,vdp_dma_copy
|
||||
};
|
||||
|
||||
/* BG rendering functions */
|
||||
static void (*const render_bg_modes[16])(int line) =
|
||||
{
|
||||
render_bg_m0, /* Graphics I */
|
||||
render_bg_m2, /* Graphics II */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
render_bg_m3, /* Multicolor */
|
||||
render_bg_m3x, /* Multicolor (Extended PG) */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
render_bg_m1, /* Text */
|
||||
render_bg_m1x, /* Text (Extended PG) */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
render_bg_inv, /* Invalid (1+3) */
|
||||
render_bg_inv, /* Invalid (1+2+3) */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
render_bg_m4, /* Mode 4 */
|
||||
};
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* Init, reset, context functions */
|
||||
@@ -451,12 +471,14 @@ int vdp_context_load(uint8 *state)
|
||||
}
|
||||
else
|
||||
{
|
||||
/* TMS-99xx registers are updated directly to prevent spurious 4K->16K VRAM switching */
|
||||
for (i=0;i<0x08;i++)
|
||||
{
|
||||
pending = 1;
|
||||
addr_latch = temp_reg[i];
|
||||
vdp_tms_ctrl_w(0x80 | i);
|
||||
reg[i] = temp_reg[i];
|
||||
}
|
||||
|
||||
/* Rendering mode */
|
||||
render_bg = render_bg_modes[((reg[0] & 0x02) | (reg[1] & 0x18)) >> 1];
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -517,7 +539,7 @@ int vdp_context_load(uint8 *state)
|
||||
color_update_m4(0x40, *(uint16 *)&cram[(0x10 | (bordrr & 0x0F)) << 1]);
|
||||
}
|
||||
|
||||
/* invalidate cache */
|
||||
/* invalidate tile cache */
|
||||
for (i=0;i<bg_list_index;i++)
|
||||
{
|
||||
bg_name_list[i]=i;
|
||||
@@ -534,7 +556,7 @@ int vdp_context_load(uint8 *state)
|
||||
|
||||
void vdp_dma_update(unsigned int cycles)
|
||||
{
|
||||
int dma_cycles, dma_bytes;
|
||||
unsigned int dma_cycles, dma_bytes;
|
||||
|
||||
/* DMA transfer rate (bytes per line)
|
||||
|
||||
@@ -619,7 +641,7 @@ void vdp_dma_update(unsigned int cycles)
|
||||
}
|
||||
|
||||
/* Process DMA */
|
||||
if (dma_bytes > 0)
|
||||
if (dma_bytes)
|
||||
{
|
||||
/* Update DMA length */
|
||||
dma_length -= dma_bytes;
|
||||
@@ -1006,62 +1028,7 @@ void vdp_sms_ctrl_w(unsigned int data)
|
||||
}
|
||||
|
||||
/* Rendering mode */
|
||||
switch (mode)
|
||||
{
|
||||
case 0x00: /* Graphics I */
|
||||
{
|
||||
render_bg = render_bg_m0;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x10: /* Text */
|
||||
{
|
||||
render_bg = render_bg_m1;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x02: /* Graphics II */
|
||||
{
|
||||
render_bg = render_bg_m2;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x12: /* Text (Extended PG) */
|
||||
{
|
||||
render_bg = render_bg_m1x;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x08: /* Multicolor */
|
||||
{
|
||||
render_bg = render_bg_m3;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x18: /* Invalid (1+3) */
|
||||
{
|
||||
render_bg = render_bg_inv;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x0A: /* Multicolor (Extended PG) */
|
||||
{
|
||||
render_bg = render_bg_m3x;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x1A: /* Invalid (1+2+3) */
|
||||
{
|
||||
render_bg = render_bg_inv;
|
||||
break;
|
||||
}
|
||||
|
||||
default: /* Mode 4 */
|
||||
{
|
||||
render_bg = render_bg_m4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
render_bg = render_bg_modes[mode>>1];
|
||||
|
||||
/* Mode switching */
|
||||
if (prev & 0x04)
|
||||
@@ -1140,59 +1107,8 @@ void vdp_tms_ctrl_w(unsigned int data)
|
||||
/* Check VDP mode changes */
|
||||
if (data < 2)
|
||||
{
|
||||
int mode = (reg[0] & 0x02) | (reg[1] & 0x18);
|
||||
|
||||
/* Rendering mode */
|
||||
switch (mode)
|
||||
{
|
||||
case 0x00: /* Graphics I */
|
||||
{
|
||||
render_bg = render_bg_m0;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x10: /* Text */
|
||||
{
|
||||
render_bg = render_bg_m1;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x02: /* Graphics II */
|
||||
{
|
||||
render_bg = render_bg_m2;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x12: /* Text (Extended PG) */
|
||||
{
|
||||
render_bg = render_bg_m1x;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x08: /* Multicolor */
|
||||
{
|
||||
render_bg = render_bg_m3;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x18: /* Invalid (1+3) */
|
||||
{
|
||||
render_bg = render_bg_inv;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x0A: /* Multicolor (Extended PG) */
|
||||
{
|
||||
render_bg = render_bg_m3x;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x1A: /* Invalid (1+2+3) */
|
||||
{
|
||||
render_bg = render_bg_inv;
|
||||
break;
|
||||
}
|
||||
}
|
||||
render_bg = render_bg_modes[((reg[0] & 0x02) | (reg[1] & 0x18)) >> 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1218,6 +1134,9 @@ unsigned int vdp_68k_ctrl_r(unsigned int cycles)
|
||||
{
|
||||
unsigned int temp;
|
||||
|
||||
/* Cycle-accurate VDP status read (68k read cycle takes four CPU cycles i.e 28 Mcycles) */
|
||||
cycles += 4 * 7;
|
||||
|
||||
/* Update FIFO status flags if not empty */
|
||||
if (fifo_write_cnt)
|
||||
{
|
||||
@@ -1244,14 +1163,25 @@ unsigned int vdp_68k_ctrl_r(unsigned int cycles)
|
||||
/* Clear SOVR & SCOL flags */
|
||||
status &= 0xFF9F;
|
||||
|
||||
/* Display OFF: VBLANK flag is set */
|
||||
/* VBLANK flag is set when display is disabled */
|
||||
if (!(reg[1] & 0x40))
|
||||
{
|
||||
temp |= 0x08;
|
||||
}
|
||||
|
||||
/* HBLANK flag (Sonic 3 and Sonic 2 "VS Modes", Lemmings 2, Mega Turrican, V.R Troopers, Gouketsuji Ichizoku,...) */
|
||||
/* NB: this is not 100% accurate and need to be verified on real hardware */
|
||||
/* Cycle-accurate VINT flag (Ex-Mutants, Tyrant / Mega-Lo-Mania) */
|
||||
/* this allows VINT flag to be read just before vertical interrupt is being triggered */
|
||||
if ((v_counter == bitmap.viewport.h) && (cycles >= (mcycles_vdp + 788)))
|
||||
{
|
||||
/* check Z80 interrupt state to assure VINT has not already been triggered (and flag cleared) */
|
||||
if (Z80.irq_state != ASSERT_LINE)
|
||||
{
|
||||
temp |= 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
/* Cycle-accurate HBLANK flag (Sonic 3 & Sonic 2 "VS Modes", Bugs Bunny Double Trouble, Lemmings 2, Mega Turrican, V.R Troopers, Gouketsuji Ichizoku,...) */
|
||||
/* NB: this is not 100% accurate (see hvc.h for horizontal events timings in H32 and H40 mode) but is close enough to make no noticeable difference for games */
|
||||
if ((cycles % MCYCLES_PER_LINE) < 588)
|
||||
{
|
||||
temp |= 0x04;
|
||||
@@ -2016,8 +1946,8 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles)
|
||||
/* Update clipping */
|
||||
window_clip(reg[17], 1);
|
||||
|
||||
/* Update active display width & max sprite pixels per line*/
|
||||
max_sprite_pixels = bitmap.viewport.w = 320;
|
||||
/* Update max sprite pixels per line*/
|
||||
max_sprite_pixels = 320;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2033,15 +1963,30 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles)
|
||||
/* Update clipping */
|
||||
window_clip(reg[17], 0);
|
||||
|
||||
/* Update active display width & max sprite pixels per line*/
|
||||
max_sprite_pixels = bitmap.viewport.w = 256;
|
||||
/* Update max sprite pixels per line*/
|
||||
max_sprite_pixels = 256;
|
||||
}
|
||||
|
||||
/* Active display width modified during HBLANK (Bugs Bunny Double Trouble) */
|
||||
if ((v_counter < bitmap.viewport.h) && (reg[1] & 0x40) && (cycles <= (mcycles_vdp + 860)))
|
||||
if (v_counter >= bitmap.viewport.h)
|
||||
{
|
||||
/* Redraw entire line */
|
||||
render_line(v_counter);
|
||||
/* Active screen width modified during VBLANK will be applied on upcoming frame */
|
||||
bitmap.viewport.w = max_sprite_pixels;
|
||||
}
|
||||
else if ((v_counter == 0) && (cycles <= (mcycles_vdp + 860)))
|
||||
{
|
||||
/* Active screen width modified during first line HBLANK (Bugs Bunny in Double Trouble) */
|
||||
bitmap.viewport.w = max_sprite_pixels;
|
||||
|
||||
/* Redraw first line */
|
||||
render_line(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Screen width changes during active display (Golden Axe 3 intro, Ultraverse Prime) */
|
||||
/* should be applied on next frame since backend rendered framebuffer width is fixed */
|
||||
/* and can not be modified mid-frame. This is not 100% accurate but games generally */
|
||||
/* do this where the screen is blanked so it is likely unnoticeable. */
|
||||
bitmap.viewport.changed |= 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
* Support for SG-1000 (TMS99xx & 315-5066), Master System (315-5124 & 315-5246), Game Gear & Mega Drive VDP
|
||||
*
|
||||
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/***************************************************************************************
|
||||
* Genesis Plus
|
||||
* Video Display Processor (video output rendering)
|
||||
* Video Display Processor (pixel output rendering)
|
||||
*
|
||||
* Support for all TMS99xx modes, Mode 4 & Mode 5 rendering
|
||||
*
|
||||
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -3725,14 +3725,14 @@ void parse_satb_m4(int line)
|
||||
/* Sprite Y position */
|
||||
ypos = st[i];
|
||||
|
||||
/* Check end of sprite list marker */
|
||||
if (ypos == (bitmap.viewport.h + 16))
|
||||
/* Check end of sprite list marker (no effect in extended modes) */
|
||||
if ((ypos == 208) && (bitmap.viewport.h == 192))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
/* Wrap Y coordinate for sprites > 256-16 */
|
||||
if (ypos >= 240)
|
||||
/* Wrap Y coordinate (NB: this is likely not 100% accurate and needs to be verified on real hardware) */
|
||||
if (ypos > (bitmap.viewport.h + 16))
|
||||
{
|
||||
ypos -= 256;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/***************************************************************************************
|
||||
* Genesis Plus
|
||||
* Video Display Processor (video output rendering)
|
||||
* Video Display Processor (pixel output rendering)
|
||||
*
|
||||
* Support for all TMS99xx modes, Mode 4 & Mode 5 rendering
|
||||
*
|
||||
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
||||
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
Reference in New Issue
Block a user