b5a97f1d555ff26518d4f2deba342e38f142cb72
Changes: - Double check against TheWolfBunny & nensondubois - improved commenting - nensondubois' revised Alley Way SGB palette - nensondubois' revised Tetris Attack SGB palette - Collection of SaGa palette - Donkey Kong '94 ending palette - SGB Super Mario Land palette for Arne's Unnamed Graphics Hack rather than 1-A - Wide-Boy palette option - Donkey Kong Land DMGesque menu palette option - Game & Watch palette option - Demo Vision palette option - remove unused palette additions (Superball, Squidlit) - update Dream Land GB with TheWolfBunny's version
Sync with upstream https://github.com/sinamas/gambatte/commit/56e3371151b5ee86dcdcf4868324ebc6de220bc9
Gambatte
This fork of the Gambatte core modifies Display Mode colour palette selection functionality for original Game Boy games.
- Super Game Boy palettes are added
- Display Mode selection modified and limited
- Can no longer select between all available palettes
- Internal software palettes: Super Game Boy, Game Boy Color
- Hardware display palettes: DMG-01, MGB-001, MGB-101
- Additional palettes: VirtualConsole-style greenscale, SGB grayscale
- Optimal palette selection: colourful GBC > SGB game-specific > GBC game-specific > SGB grayscale
- Recommended custom palettes from Nintendo Power and other publications included
Cloning & Compiling
git clone --recursive https://github.com/TRIFORCE89/OpenEmu.git
cd OpenEmu
xcodebuild -workspace OpenEmu.xcworkspace -scheme "Build & Install Gambatte" -configuration Release
Description
Languages
C++
95.4%
Objective-C++
3.4%
C
1%
Objective-C
0.2%
