TRIFORCE89 b5a97f1d55 Multiple Revisions
Changes:
 - Double check against TheWolfBunny & nensondubois
 - improved commenting
 - nensondubois' revised Alley Way SGB palette
 - nensondubois' revised Tetris Attack SGB palette
 - Collection of SaGa palette
 - Donkey Kong '94 ending palette
 - SGB Super Mario Land palette for Arne's Unnamed Graphics Hack rather than 1-A
 - Wide-Boy palette option
 - Donkey Kong Land DMGesque menu palette option
 - Game & Watch palette option
 - Demo Vision palette option
 - remove unused palette additions (Superball, Squidlit)
 - update Dream Land GB with TheWolfBunny's version
2021-07-16 12:01:05 -04:00
2020-01-07 16:37:18 -07:00
2021-05-12 00:24:18 -04:00
2013-04-07 19:03:33 -07:00
2021-07-16 12:01:05 -04:00
2013-09-02 16:15:00 -07:00
2021-07-16 12:01:05 -04:00
2020-09-20 19:06:07 -04:00

Gambatte

This fork of the Gambatte core modifies Display Mode colour palette selection functionality for original Game Boy games.

  • Super Game Boy palettes are added
  • Display Mode selection modified and limited
  • Can no longer select between all available palettes
  • Internal software palettes: Super Game Boy, Game Boy Color
  • Hardware display palettes: DMG-01, MGB-001, MGB-101
  • Additional palettes: VirtualConsole-style greenscale, SGB grayscale
  • Optimal palette selection: colourful GBC > SGB game-specific > GBC game-specific > SGB grayscale
  • Recommended custom palettes from Nintendo Power and other publications included

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Cloning & Compiling

git clone --recursive https://github.com/TRIFORCE89/OpenEmu.git
cd OpenEmu
xcodebuild -workspace OpenEmu.xcworkspace -scheme "Build & Install Gambatte" -configuration Release
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Description
OpenEmu Core plugin with Gambatte to support Game Boy emulation
Readme 1.1 MiB
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