TRIFORCE89 5fd058a7ea True Colour
Changes:
 - Remove: Gambatte's incorrect colour correction (this should be addressed via shaders)
 - Fix: change up the list of available palette selections again because now they all actually look correct
2020-09-20 19:13:16 -04:00
2020-01-07 16:37:18 -07:00
2020-09-20 19:13:16 -04:00
2013-04-07 19:03:33 -07:00
2020-09-20 19:13:16 -04:00
2013-09-02 16:15:00 -07:00
2020-09-20 19:13:16 -04:00
2020-09-20 19:06:07 -04:00

Gambatte

This fork of the Gambatte core modifies Display Mode colour palette selection functionality for original Game Boy games.

  • Super Game Boy palettes are added
  • Display Mode selection modified and limited
  • Can no longer select between all available palettes
  • Internal software palettes: Super Game Boy, Game Boy Color
  • Hardware display palettes: DMG-01, MGB-001, MGB-101
  • Additional palettes: VirtualConsole-style greenscale, SGB grayscale
  • Optimal palette selection: colourful GBC > SGB game-specific > GBC game-specific > SGB grayscale
  • Recommended custom palettes from Nintendo Power and other publications included

alt text alt text alt text

Cloning & Compiling

git clone --recursive https://github.com/TRIFORCE89/OpenEmu.git
cd OpenEmu
xcodebuild -workspace OpenEmu.xcworkspace -scheme "Build & Install Gambatte" -configuration Release
S
Description
OpenEmu Core plugin with Gambatte to support Game Boy emulation
Readme 1.1 MiB
Languages
C++ 95.4%
Objective-C++ 3.4%
C 1%
Objective-C 0.2%