Initialize screenRect with the most common resolution.
Fixes an issue where the core display would be scaled to the wrong size on launch in a separate window.
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@@ -54,6 +54,7 @@
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program = new Program(self);
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_activeCheats = [[NSMutableSet alloc] init];
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_displayModes = [[NSMutableDictionary alloc] init];
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screenRect = OEIntRectMake(0, 0, 256, 224);
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return self;
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}
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