mirror of
https://github.com/microsoft/TypeScript.git
synced 2025-11-18 17:21:48 +00:00
Merge pull request #6910 from Microsoft/port-6898
Ports #6898 into release-1.8
This commit is contained in:
@@ -7242,6 +7242,15 @@ namespace ts {
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// mark iteration statement as containing block-scoped binding captured in some function
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getNodeLinks(current).flags |= NodeCheckFlags.LoopWithCapturedBlockScopedBinding;
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}
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// mark variables that are declared in loop initializer and reassigned inside the body of ForStatement.
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// if body of ForStatement will be converted to function then we'll need a extra machinery to propagate reassigned values back.
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if (container.kind === SyntaxKind.ForStatement &&
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getAncestor(symbol.valueDeclaration, SyntaxKind.VariableDeclarationList).parent === container &&
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isAssignedInBodyOfForStatement(node, <ForStatement>container)) {
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getNodeLinks(symbol.valueDeclaration).flags |= NodeCheckFlags.NeedsLoopOutParameter;
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}
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// set 'declared inside loop' bit on the block-scoped binding
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getNodeLinks(symbol.valueDeclaration).flags |= NodeCheckFlags.BlockScopedBindingInLoop;
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}
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@@ -7251,6 +7260,41 @@ namespace ts {
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}
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}
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function isAssignedInBodyOfForStatement(node: Identifier, container: ForStatement): boolean {
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let current: Node = node;
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// skip parenthesized nodes
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while (current.parent.kind === SyntaxKind.ParenthesizedExpression) {
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current = current.parent;
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}
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// check if node is used as LHS in some assignment expression
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let isAssigned = false;
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if (current.parent.kind === SyntaxKind.BinaryExpression) {
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isAssigned = (<BinaryExpression>current.parent).left === current && isAssignmentOperator((<BinaryExpression>current.parent).operatorToken.kind);
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}
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if ((current.parent.kind === SyntaxKind.PrefixUnaryExpression || current.parent.kind === SyntaxKind.PostfixUnaryExpression)) {
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const expr = <PrefixUnaryExpression | PostfixUnaryExpression>current.parent;
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isAssigned = expr.operator === SyntaxKind.PlusPlusToken || expr.operator === SyntaxKind.MinusMinusToken;
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}
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if (!isAssigned) {
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return false;
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}
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// at this point we know that node is the target of assignment
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// now check that modification happens inside the statement part of the ForStatement
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while (current !== container) {
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if (current === container.statement) {
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return true;
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}
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else {
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current = current.parent;
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}
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}
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return false;
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}
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function captureLexicalThis(node: Node, container: Node): void {
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getNodeLinks(node).flags |= NodeCheckFlags.LexicalThis;
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if (container.kind === SyntaxKind.PropertyDeclaration || container.kind === SyntaxKind.Constructor) {
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+126
-21
@@ -287,6 +287,54 @@ namespace ts {
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_i = 0x10000000, // Use/preference flag for '_i'
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}
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const enum CopyDirection {
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ToOriginal,
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ToOutParameter
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}
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/**
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* If loop contains block scoped binding captured in some function then loop body is converted to a function.
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* Lexical bindings declared in loop initializer will be passed into the loop body function as parameters,
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* however if this binding is modified inside the body - this new value should be propagated back to the original binding.
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* This is done by declaring new variable (out parameter holder) outside of the loop for every binding that is reassigned inside the body.
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* On every iteration this variable is initialized with value of corresponding binding.
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* At every point where control flow leaves the loop either explicitly (break/continue) or implicitly (at the end of loop body)
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* we copy the value inside the loop to the out parameter holder.
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*
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* for (let x;;) {
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* let a = 1;
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* let b = () => a;
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* x++
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* if (...) break;
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* ...
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* }
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*
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* will be converted to
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*
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* var out_x;
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* var loop = function(x) {
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* var a = 1;
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* var b = function() { return a; }
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* x++;
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* if (...) return out_x = x, "break";
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* ...
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* out_x = x;
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* }
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* for (var x;;) {
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* out_x = x;
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* var state = loop(x);
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* x = out_x;
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* if (state === "break") break;
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* }
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*
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* NOTE: values to out parameters are not copies if loop is abrupted with 'return' - in this case this will end the entire enclosing function
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* so nobody can observe this new value.
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*/
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interface LoopOutParameter {
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originalName: Identifier;
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outParamName: string;
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}
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// targetSourceFile is when users only want one file in entire project to be emitted. This is used in compileOnSave feature
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export function emitFiles(resolver: EmitResolver, host: EmitHost, targetSourceFile: SourceFile): EmitResult {
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// emit output for the __extends helper function
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@@ -419,6 +467,11 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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* for (var x;;) loop(x);
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*/
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hoistedLocalVariables?: Identifier[];
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/**
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* List of loop out parameters - detailed descripion can be found in the comment to LoopOutParameter
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*/
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loopOutParameters?: LoopOutParameter[];
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}
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function setLabeledJump(state: ConvertedLoopState, isBreak: boolean, labelText: string, labelMarker: string): void {
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@@ -2944,11 +2997,12 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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}
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let loopParameters: string[];
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let loopOutParameters: LoopOutParameter[];
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if (loopInitializer && (getCombinedNodeFlags(loopInitializer) & NodeFlags.BlockScoped)) {
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// if loop initializer contains block scoped variables - they should be passed to converted loop body as parameters
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loopParameters = [];
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for (const varDeclaration of loopInitializer.declarations) {
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collectNames(varDeclaration.name);
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processVariableDeclaration(varDeclaration.name);
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}
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}
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@@ -2958,14 +3012,8 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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writeLine();
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write(`var ${functionName} = function(${paramList})`);
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if (!bodyIsBlock) {
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write(" {");
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writeLine();
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increaseIndent();
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}
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const convertedOuterLoopState = convertedLoopState;
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convertedLoopState = {};
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convertedLoopState = { loopOutParameters };
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if (convertedOuterLoopState) {
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// convertedOuterLoopState !== undefined means that this converted loop is nested in another converted loop.
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@@ -2989,16 +3037,38 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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}
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}
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emitEmbeddedStatement(node.statement);
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write(" {");
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writeLine();
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increaseIndent();
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if (!bodyIsBlock) {
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decreaseIndent();
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writeLine();
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write("}");
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if (bodyIsBlock) {
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emitLines((<Block>node.statement).statements);
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}
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write(";");
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else {
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emit(node.statement);
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}
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writeLine();
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// end of loop body -> copy out parameter
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copyLoopOutParameters(convertedLoopState, CopyDirection.ToOutParameter, /*emitAsStatements*/true);
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decreaseIndent();
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writeLine();
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write("};");
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writeLine();
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if (loopOutParameters) {
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// declare variables to hold out params for loop body
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write(`var `);
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for (let i = 0; i < loopOutParameters.length; i++) {
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if (i !== 0) {
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write(", ");
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}
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write(loopOutParameters[i].outParamName);
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}
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write(";");
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writeLine();
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}
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if (convertedLoopState.argumentsName) {
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// if alias for arguments is set
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if (convertedOuterLoopState) {
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@@ -3062,14 +3132,21 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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return { functionName, paramList, state: currentLoopState };
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function collectNames(name: Identifier | BindingPattern): void {
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function processVariableDeclaration(name: Identifier | BindingPattern): void {
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if (name.kind === SyntaxKind.Identifier) {
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const nameText = isNameOfNestedBlockScopedRedeclarationOrCapturedBinding(<Identifier>name) ? getGeneratedNameForNode(name) : (<Identifier>name).text;
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const nameText = isNameOfNestedBlockScopedRedeclarationOrCapturedBinding(<Identifier>name)
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? getGeneratedNameForNode(name)
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: (<Identifier>name).text;
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loopParameters.push(nameText);
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if (resolver.getNodeCheckFlags(name.parent) & NodeCheckFlags.NeedsLoopOutParameter) {
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const reassignedVariable = { originalName: <Identifier>name, outParamName: makeUniqueName(`out_${nameText}`) };
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(loopOutParameters || (loopOutParameters = [])).push(reassignedVariable);
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}
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}
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else {
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for (const element of (<BindingPattern>name).elements) {
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collectNames(element.name);
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processVariableDeclaration(element.name);
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}
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}
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}
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@@ -3100,6 +3177,28 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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}
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}
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function copyLoopOutParameters(state: ConvertedLoopState, copyDirection: CopyDirection, emitAsStatements: boolean) {
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if (state.loopOutParameters) {
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for (const outParam of state.loopOutParameters) {
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if (copyDirection === CopyDirection.ToOriginal) {
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emitIdentifier(outParam.originalName);
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write(` = ${outParam.outParamName}`);
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}
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else {
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write(`${outParam.outParamName} = `);
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emitIdentifier(outParam.originalName);
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}
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if (emitAsStatements) {
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write(";");
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writeLine();
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}
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else {
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write(", ");
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}
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}
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}
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}
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function emitConvertedLoopCall(loop: ConvertedLoop, emitAsBlock: boolean): void {
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if (emitAsBlock) {
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write(" {");
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@@ -3120,6 +3219,9 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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}
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write(`${loop.functionName}(${loop.paramList});`);
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writeLine();
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copyLoopOutParameters(loop.state, CopyDirection.ToOriginal, /*emitAsStatements*/ true);
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if (!isSimpleLoop) {
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// for non simple loops we need to store result returned from converted loop function and use it to do dispatching
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@@ -3138,7 +3240,7 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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}
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else {
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// top level converted loop - return unwrapped value
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write(`return ${loopResult}.value`);
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write(`return ${loopResult}.value;`);
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}
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writeLine();
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}
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@@ -3439,14 +3541,17 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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(!node.label && (convertedLoopState.allowedNonLabeledJumps & jump));
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if (!canUseBreakOrContinue) {
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write ("return ");
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// explicit exit from loop -> copy out parameters
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copyLoopOutParameters(convertedLoopState, CopyDirection.ToOutParameter, /*emitAsStatements*/ false);
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if (!node.label) {
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if (node.kind === SyntaxKind.BreakStatement) {
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convertedLoopState.nonLocalJumps |= Jump.Break;
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write(`return "break";`);
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write(`"break";`);
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}
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else {
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convertedLoopState.nonLocalJumps |= Jump.Continue;
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write(`return "continue";`);
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write(`"continue";`);
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}
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}
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else {
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||||
@@ -3459,7 +3564,7 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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labelMarker = `continue-${node.label.text}`;
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setLabeledJump(convertedLoopState, /*isBreak*/ false, node.label.text, labelMarker);
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}
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||||
write(`return "${labelMarker}";`);
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write(`"${labelMarker}";`);
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||||
}
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||||
return;
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|
||||
@@ -2071,6 +2071,7 @@ namespace ts {
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HasSeenSuperCall = 0x00080000, // Set during the binding when encounter 'super'
|
||||
ClassWithBodyScopedClassBinding = 0x00100000, // Decorated class that contains a binding to itself inside of the class body.
|
||||
BodyScopedClassBinding = 0x00200000, // Binding to a decorated class inside of the class's body.
|
||||
NeedsLoopOutParameter = 0x00400000, // Block scoped binding whose value should be explicitly copied outside of the converted loop
|
||||
}
|
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|
||||
/* @internal */
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||||
|
||||
@@ -0,0 +1,22 @@
|
||||
//// [blockScopedBindingsReassignedInLoop1.ts]
|
||||
declare function use(n: number): void;
|
||||
(function () {
|
||||
'use strict'
|
||||
for (let i = 0; i < 9; ++i) {
|
||||
(() => use(++i))();
|
||||
}
|
||||
})();
|
||||
|
||||
//// [blockScopedBindingsReassignedInLoop1.js]
|
||||
(function () {
|
||||
'use strict';
|
||||
var _loop_1 = function(i) {
|
||||
(function () { return use(++i); })();
|
||||
out_i_1 = i;
|
||||
};
|
||||
var out_i_1;
|
||||
for (var i = 0; i < 9; ++i) {
|
||||
_loop_1(i);
|
||||
i = out_i_1;
|
||||
}
|
||||
})();
|
||||
@@ -0,0 +1,17 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop1.ts ===
|
||||
declare function use(n: number): void;
|
||||
>use : Symbol(use, Decl(blockScopedBindingsReassignedInLoop1.ts, 0, 0))
|
||||
>n : Symbol(n, Decl(blockScopedBindingsReassignedInLoop1.ts, 0, 21))
|
||||
|
||||
(function () {
|
||||
'use strict'
|
||||
for (let i = 0; i < 9; ++i) {
|
||||
>i : Symbol(i, Decl(blockScopedBindingsReassignedInLoop1.ts, 3, 10))
|
||||
>i : Symbol(i, Decl(blockScopedBindingsReassignedInLoop1.ts, 3, 10))
|
||||
>i : Symbol(i, Decl(blockScopedBindingsReassignedInLoop1.ts, 3, 10))
|
||||
|
||||
(() => use(++i))();
|
||||
>use : Symbol(use, Decl(blockScopedBindingsReassignedInLoop1.ts, 0, 0))
|
||||
>i : Symbol(i, Decl(blockScopedBindingsReassignedInLoop1.ts, 3, 10))
|
||||
}
|
||||
})();
|
||||
@@ -0,0 +1,32 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop1.ts ===
|
||||
declare function use(n: number): void;
|
||||
>use : (n: number) => void
|
||||
>n : number
|
||||
|
||||
(function () {
|
||||
>(function () { 'use strict' for (let i = 0; i < 9; ++i) { (() => use(++i))(); }})() : void
|
||||
>(function () { 'use strict' for (let i = 0; i < 9; ++i) { (() => use(++i))(); }}) : () => void
|
||||
>function () { 'use strict' for (let i = 0; i < 9; ++i) { (() => use(++i))(); }} : () => void
|
||||
|
||||
'use strict'
|
||||
>'use strict' : string
|
||||
|
||||
for (let i = 0; i < 9; ++i) {
|
||||
>i : number
|
||||
>0 : number
|
||||
>i < 9 : boolean
|
||||
>i : number
|
||||
>9 : number
|
||||
>++i : number
|
||||
>i : number
|
||||
|
||||
(() => use(++i))();
|
||||
>(() => use(++i))() : void
|
||||
>(() => use(++i)) : () => void
|
||||
>() => use(++i) : () => void
|
||||
>use(++i) : void
|
||||
>use : (n: number) => void
|
||||
>++i : number
|
||||
>i : number
|
||||
}
|
||||
})();
|
||||
@@ -0,0 +1,120 @@
|
||||
//// [blockScopedBindingsReassignedInLoop2.ts]
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break loop;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue loop;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
//// [blockScopedBindingsReassignedInLoop2.js]
|
||||
var _loop_1 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_1 = x, out_y_1 = y, "break";
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
out_x_1 = x;
|
||||
out_y_1 = y;
|
||||
};
|
||||
var out_x_1, out_y_1;
|
||||
for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_1 = _loop_1(x, y);
|
||||
x = out_x_1;
|
||||
y = out_y_1;
|
||||
if (state_1 === "break") break;
|
||||
}
|
||||
var _loop_2 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_2 = x, out_y_2 = y, "continue";
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
out_x_2 = x;
|
||||
out_y_2 = y;
|
||||
};
|
||||
var out_x_2, out_y_2;
|
||||
for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_2 = _loop_2(x, y);
|
||||
x = out_x_2;
|
||||
y = out_y_2;
|
||||
if (state_2 === "continue") continue;
|
||||
}
|
||||
var _loop_3 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_3 = x, out_y_3 = y, "break-loop";
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
out_x_3 = x;
|
||||
out_y_3 = y;
|
||||
};
|
||||
var out_x_3, out_y_3;
|
||||
loop: for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_3 = _loop_3(x, y);
|
||||
x = out_x_3;
|
||||
y = out_y_3;
|
||||
switch(state_3) {
|
||||
case "break-loop": break loop;
|
||||
}
|
||||
}
|
||||
var _loop_4 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_4 = x, out_y_4 = y, "continue-loop";
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
out_x_4 = x;
|
||||
out_y_4 = y;
|
||||
};
|
||||
var out_x_4, out_y_4;
|
||||
loop: for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_4 = _loop_4(x, y);
|
||||
x = out_x_4;
|
||||
y = out_y_4;
|
||||
switch(state_4) {
|
||||
case "continue-loop": continue loop;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop2.ts ===
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop2.ts, 1, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 8))
|
||||
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 0, 15))
|
||||
}
|
||||
}
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop2.ts, 11, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 8))
|
||||
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 10, 15))
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop2.ts, 22, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 8))
|
||||
|
||||
break loop;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 21, 15))
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop2.ts, 33, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 8))
|
||||
|
||||
continue loop;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop2.ts, 32, 15))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,160 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop2.ts ===
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
>loop : any
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
break loop;
|
||||
>loop : any
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
>loop : any
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
continue loop;
|
||||
>loop : any
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,247 @@
|
||||
//// [blockScopedBindingsReassignedInLoop3.ts]
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break loop2;
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
break loop1;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
break loop2
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue loop2;
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
continue loop1;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
continue loop2
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//// [blockScopedBindingsReassignedInLoop3.js]
|
||||
var _loop_1 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_1 = x, out_y_1 = y, "break";
|
||||
}
|
||||
else {
|
||||
var _loop_2 = function(a_1) {
|
||||
var f = function () { return a_1; };
|
||||
if (a_1) {
|
||||
a_1 = x;
|
||||
return out_a_1_1 = a_1, "break";
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
}
|
||||
out_a_1_1 = a_1;
|
||||
};
|
||||
var out_a_1_1;
|
||||
for (var a_1 = 1; a_1 < 5; --a_1) {
|
||||
var state_1 = _loop_2(a_1);
|
||||
a_1 = out_a_1_1;
|
||||
if (state_1 === "break") break;
|
||||
}
|
||||
y = 5;
|
||||
}
|
||||
out_x_1 = x;
|
||||
out_y_1 = y;
|
||||
};
|
||||
var out_x_1, out_y_1;
|
||||
for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_2 = _loop_1(x, y);
|
||||
x = out_x_1;
|
||||
y = out_y_1;
|
||||
if (state_2 === "break") break;
|
||||
}
|
||||
var _loop_3 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_2 = x, out_y_2 = y, "continue";
|
||||
}
|
||||
else {
|
||||
var _loop_4 = function(a_2) {
|
||||
var f = function () { return a_2; };
|
||||
if (a_2) {
|
||||
a_2 = x;
|
||||
return out_a_2_1 = a_2, "continue";
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
}
|
||||
out_a_2_1 = a_2;
|
||||
};
|
||||
var out_a_2_1;
|
||||
for (var a_2 = 1; a_2 < 5; --a_2) {
|
||||
var state_3 = _loop_4(a_2);
|
||||
a_2 = out_a_2_1;
|
||||
if (state_3 === "continue") continue;
|
||||
}
|
||||
y = 5;
|
||||
}
|
||||
out_x_2 = x;
|
||||
out_y_2 = y;
|
||||
};
|
||||
var out_x_2, out_y_2;
|
||||
for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_4 = _loop_3(x, y);
|
||||
x = out_x_2;
|
||||
y = out_y_2;
|
||||
if (state_4 === "continue") continue;
|
||||
}
|
||||
var _loop_5 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_3 = x, out_y_3 = y, "break-loop2";
|
||||
}
|
||||
else {
|
||||
var _loop_6 = function(a_3) {
|
||||
var f = function () { return a_3; };
|
||||
if (a_3) {
|
||||
a_3 = x;
|
||||
return out_a_3_1 = a_3, "break-loop1";
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
return out_a_3_1 = a_3, "break-loop2";
|
||||
}
|
||||
out_a_3_1 = a_3;
|
||||
};
|
||||
var out_a_3_1;
|
||||
loop1: for (var a_3 = 1; a_3 < 5; --a_3) {
|
||||
var state_5 = _loop_6(a_3);
|
||||
a_3 = out_a_3_1;
|
||||
switch(state_5) {
|
||||
case "break-loop1": break loop1;
|
||||
case "break-loop2": return state_5;
|
||||
}
|
||||
}
|
||||
y = 5;
|
||||
}
|
||||
out_x_3 = x;
|
||||
out_y_3 = y;
|
||||
};
|
||||
var out_x_3, out_y_3;
|
||||
loop2: for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_6 = _loop_5(x, y);
|
||||
x = out_x_3;
|
||||
y = out_y_3;
|
||||
switch(state_6) {
|
||||
case "break-loop2": break loop2;
|
||||
}
|
||||
}
|
||||
var _loop_7 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return out_x_4 = x, out_y_4 = y, "continue-loop2";
|
||||
}
|
||||
else {
|
||||
var _loop_8 = function(a_4) {
|
||||
var f = function () { return a_4; };
|
||||
if (a_4) {
|
||||
a_4 = x;
|
||||
return out_a_4_1 = a_4, "continue-loop1";
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
return out_a_4_1 = a_4, "continue-loop2";
|
||||
}
|
||||
out_a_4_1 = a_4;
|
||||
};
|
||||
var out_a_4_1;
|
||||
loop1: for (var a_4 = 1; a_4 < 5; --a_4) {
|
||||
var state_7 = _loop_8(a_4);
|
||||
a_4 = out_a_4_1;
|
||||
switch(state_7) {
|
||||
case "continue-loop1": continue loop1;
|
||||
case "continue-loop2": return state_7;
|
||||
}
|
||||
}
|
||||
y = 5;
|
||||
}
|
||||
out_x_4 = x;
|
||||
out_y_4 = y;
|
||||
};
|
||||
var out_x_4, out_y_4;
|
||||
loop2: for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_8 = _loop_7(x, y);
|
||||
x = out_x_4;
|
||||
y = out_y_4;
|
||||
switch(state_8) {
|
||||
case "continue-loop2": continue loop2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,203 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop3.ts ===
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 2, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 8))
|
||||
|
||||
break;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 7, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 7, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 7, 16))
|
||||
|
||||
let f = () => a;
|
||||
>f : Symbol(f, Decl(blockScopedBindingsReassignedInLoop3.ts, 8, 15))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 7, 16))
|
||||
|
||||
if (a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 7, 16))
|
||||
|
||||
a = x;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 7, 16))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 8))
|
||||
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 15))
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 1, 15))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 24, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 8))
|
||||
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 29, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 29, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 29, 16))
|
||||
|
||||
let f = () => a;
|
||||
>f : Symbol(f, Decl(blockScopedBindingsReassignedInLoop3.ts, 30, 15))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 29, 16))
|
||||
|
||||
if (a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 29, 16))
|
||||
|
||||
a = x;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 29, 16))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 8))
|
||||
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 15))
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 23, 15))
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 46, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 8))
|
||||
|
||||
break loop2;
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 52, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 52, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 52, 16))
|
||||
|
||||
let f = () => a;
|
||||
>f : Symbol(f, Decl(blockScopedBindingsReassignedInLoop3.ts, 53, 15))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 52, 16))
|
||||
|
||||
if (a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 52, 16))
|
||||
|
||||
a = x;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 52, 16))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 8))
|
||||
|
||||
break loop1;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 15))
|
||||
|
||||
break loop2
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 45, 15))
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 70, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 15))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 8))
|
||||
|
||||
continue loop2;
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 76, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 76, 16))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 76, 16))
|
||||
|
||||
let f = () => a;
|
||||
>f : Symbol(f, Decl(blockScopedBindingsReassignedInLoop3.ts, 77, 15))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 76, 16))
|
||||
|
||||
if (a) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 76, 16))
|
||||
|
||||
a = x;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop3.ts, 76, 16))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 8))
|
||||
|
||||
continue loop1;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 15))
|
||||
|
||||
continue loop2
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop3.ts, 69, 15))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,301 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop3.ts ===
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
break;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : number
|
||||
>1 : number
|
||||
>a < 5 : boolean
|
||||
>a : number
|
||||
>5 : number
|
||||
>--a : number
|
||||
>a : number
|
||||
|
||||
let f = () => a;
|
||||
>f : () => number
|
||||
>() => a : () => number
|
||||
>a : number
|
||||
|
||||
if (a) {
|
||||
>a : number
|
||||
|
||||
a = x;
|
||||
>a = x : number
|
||||
>a : number
|
||||
>x : number
|
||||
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y++ : number
|
||||
>y : number
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : number
|
||||
>1 : number
|
||||
>a < 5 : boolean
|
||||
>a : number
|
||||
>5 : number
|
||||
>--a : number
|
||||
>a : number
|
||||
|
||||
let f = () => a;
|
||||
>f : () => number
|
||||
>() => a : () => number
|
||||
>a : number
|
||||
|
||||
if (a) {
|
||||
>a : number
|
||||
|
||||
a = x;
|
||||
>a = x : number
|
||||
>a : number
|
||||
>x : number
|
||||
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y++ : number
|
||||
>y : number
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
>loop2 : any
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
break loop2;
|
||||
>loop2 : any
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
>loop1 : any
|
||||
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : number
|
||||
>1 : number
|
||||
>a < 5 : boolean
|
||||
>a : number
|
||||
>5 : number
|
||||
>--a : number
|
||||
>a : number
|
||||
|
||||
let f = () => a;
|
||||
>f : () => number
|
||||
>() => a : () => number
|
||||
>a : number
|
||||
|
||||
if (a) {
|
||||
>a : number
|
||||
|
||||
a = x;
|
||||
>a = x : number
|
||||
>a : number
|
||||
>x : number
|
||||
|
||||
break loop1;
|
||||
>loop1 : any
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
break loop2
|
||||
>loop2 : any
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
>loop2 : any
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
continue loop2;
|
||||
>loop2 : any
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
>loop1 : any
|
||||
|
||||
for (let a = 1; a < 5; --a) {
|
||||
>a : number
|
||||
>1 : number
|
||||
>a < 5 : boolean
|
||||
>a : number
|
||||
>5 : number
|
||||
>--a : number
|
||||
>a : number
|
||||
|
||||
let f = () => a;
|
||||
>f : () => number
|
||||
>() => a : () => number
|
||||
>a : number
|
||||
|
||||
if (a) {
|
||||
>a : number
|
||||
|
||||
a = x;
|
||||
>a = x : number
|
||||
>a : number
|
||||
>x : number
|
||||
|
||||
continue loop1;
|
||||
>loop1 : any
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
continue loop2
|
||||
>loop2 : any
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
//// [blockScopedBindingsReassignedInLoop4.ts]
|
||||
function f1() {
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//// [blockScopedBindingsReassignedInLoop4.js]
|
||||
function f1() {
|
||||
var _loop_1 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1) {
|
||||
return { value: 1 };
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
out_x_1 = x;
|
||||
out_y_1 = y;
|
||||
};
|
||||
var out_x_1, out_y_1;
|
||||
for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_1 = _loop_1(x, y);
|
||||
x = out_x_1;
|
||||
y = out_y_1;
|
||||
if (typeof state_1 === "object") return state_1.value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop4.ts ===
|
||||
function f1() {
|
||||
>f1 : Symbol(f1, Decl(blockScopedBindingsReassignedInLoop4.ts, 0, 0))
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 12))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 19))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 12))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 19))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 12))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 19))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop4.ts, 2, 11))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 12))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 19))
|
||||
|
||||
if (x == 1) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 12))
|
||||
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop4.ts, 1, 19))
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop4.ts ===
|
||||
function f1() {
|
||||
>f1 : () => number
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1) {
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
return 1;
|
||||
>1 : number
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
//// [blockScopedBindingsReassignedInLoop5.ts]
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1)
|
||||
break;
|
||||
else
|
||||
y = 5;
|
||||
}
|
||||
|
||||
|
||||
//// [blockScopedBindingsReassignedInLoop5.js]
|
||||
var _loop_1 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1)
|
||||
return out_x_1 = x, out_y_1 = y, "break";
|
||||
else
|
||||
y = 5;
|
||||
out_x_1 = x;
|
||||
out_y_1 = y;
|
||||
};
|
||||
var out_x_1, out_y_1;
|
||||
for (var x = 1, y = 2; x < y; ++x, --y) {
|
||||
var state_1 = _loop_1(x, y);
|
||||
x = out_x_1;
|
||||
y = out_y_1;
|
||||
if (state_1 === "break") break;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop5.ts ===
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 15))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 15))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop5.ts, 1, 7))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 8))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 15))
|
||||
|
||||
if (x == 1)
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 8))
|
||||
|
||||
break;
|
||||
else
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop5.ts, 0, 15))
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop5.ts ===
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>1 : number
|
||||
>y : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1)
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
break;
|
||||
else
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
}
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
//// [blockScopedBindingsReassignedInLoop6.ts]
|
||||
function f1() {
|
||||
for (let [x, y] = [1, 2]; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1)
|
||||
break;
|
||||
else if (y == 2)
|
||||
y = 5;
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
function f2() {
|
||||
for (let [{a: x, b: {c: y}}] = [{a: 1, b: {c: 2}}]; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1)
|
||||
break;
|
||||
else if (y == 2)
|
||||
y = 5;
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//// [blockScopedBindingsReassignedInLoop6.js]
|
||||
function f1() {
|
||||
var _loop_1 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1)
|
||||
return out_x_1 = x, out_y_1 = y, "break";
|
||||
else if (y == 2)
|
||||
y = 5;
|
||||
else
|
||||
return { value: void 0 };
|
||||
out_x_1 = x;
|
||||
out_y_1 = y;
|
||||
};
|
||||
var out_x_1, out_y_1;
|
||||
for (var _a = [1, 2], x = _a[0], y = _a[1]; x < y; ++x, --y) {
|
||||
var state_1 = _loop_1(x, y);
|
||||
x = out_x_1;
|
||||
y = out_y_1;
|
||||
if (typeof state_1 === "object") return state_1.value;
|
||||
if (state_1 === "break") break;
|
||||
}
|
||||
}
|
||||
function f2() {
|
||||
var _loop_2 = function(x, y) {
|
||||
var a = function () { return x++ + y++; };
|
||||
if (x == 1)
|
||||
return out_x_2 = x, out_y_2 = y, "break";
|
||||
else if (y == 2)
|
||||
y = 5;
|
||||
else
|
||||
return { value: void 0 };
|
||||
out_x_2 = x;
|
||||
out_y_2 = y;
|
||||
};
|
||||
var out_x_2, out_y_2;
|
||||
for (var _a = [{ a: 1, b: { c: 2 } }][0], x = _a.a, y = _a.b.c; x < y; ++x, --y) {
|
||||
var state_2 = _loop_2(x, y);
|
||||
x = out_x_2;
|
||||
y = out_y_2;
|
||||
if (typeof state_2 === "object") return state_2.value;
|
||||
if (state_2 === "break") break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop6.ts ===
|
||||
function f1() {
|
||||
>f1 : Symbol(f1, Decl(blockScopedBindingsReassignedInLoop6.ts, 0, 0))
|
||||
|
||||
for (let [x, y] = [1, 2]; x < y; ++x, --y) {
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 14))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 16))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 14))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 16))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 14))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 16))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop6.ts, 2, 11))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 14))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 16))
|
||||
|
||||
if (x == 1)
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 14))
|
||||
|
||||
break;
|
||||
else if (y == 2)
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 16))
|
||||
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 1, 16))
|
||||
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
function f2() {
|
||||
>f2 : Symbol(f2, Decl(blockScopedBindingsReassignedInLoop6.ts, 10, 1))
|
||||
|
||||
for (let [{a: x, b: {c: y}}] = [{a: 1, b: {c: 2}}]; x < y; ++x, --y) {
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 37))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 15))
|
||||
>b : Symbol(b, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 42))
|
||||
>c : Symbol(c, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 47))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 25))
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 37))
|
||||
>b : Symbol(b, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 42))
|
||||
>c : Symbol(c, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 47))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 15))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 25))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 15))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 25))
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : Symbol(a, Decl(blockScopedBindingsReassignedInLoop6.ts, 14, 11))
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 15))
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 25))
|
||||
|
||||
if (x == 1)
|
||||
>x : Symbol(x, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 15))
|
||||
|
||||
break;
|
||||
else if (y == 2)
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 25))
|
||||
|
||||
y = 5;
|
||||
>y : Symbol(y, Decl(blockScopedBindingsReassignedInLoop6.ts, 13, 25))
|
||||
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
=== tests/cases/compiler/blockScopedBindingsReassignedInLoop6.ts ===
|
||||
function f1() {
|
||||
>f1 : () => void
|
||||
|
||||
for (let [x, y] = [1, 2]; x < y; ++x, --y) {
|
||||
>x : number
|
||||
>y : number
|
||||
>[1, 2] : [number, number]
|
||||
>1 : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1)
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
break;
|
||||
else if (y == 2)
|
||||
>y == 2 : boolean
|
||||
>y : number
|
||||
>2 : number
|
||||
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
function f2() {
|
||||
>f2 : () => void
|
||||
|
||||
for (let [{a: x, b: {c: y}}] = [{a: 1, b: {c: 2}}]; x < y; ++x, --y) {
|
||||
>a : any
|
||||
>x : number
|
||||
>b : any
|
||||
>c : any
|
||||
>y : number
|
||||
>[{a: 1, b: {c: 2}}] : [{ a: number; b: { c: number; }; }]
|
||||
>{a: 1, b: {c: 2}} : { a: number; b: { c: number; }; }
|
||||
>a : number
|
||||
>1 : number
|
||||
>b : { c: number; }
|
||||
>{c: 2} : { c: number; }
|
||||
>c : number
|
||||
>2 : number
|
||||
>x < y : boolean
|
||||
>x : number
|
||||
>y : number
|
||||
>++x, --y : number
|
||||
>++x : number
|
||||
>x : number
|
||||
>--y : number
|
||||
>y : number
|
||||
|
||||
let a = () => x++ + y++;
|
||||
>a : () => number
|
||||
>() => x++ + y++ : () => number
|
||||
>x++ + y++ : number
|
||||
>x++ : number
|
||||
>x : number
|
||||
>y++ : number
|
||||
>y : number
|
||||
|
||||
if (x == 1)
|
||||
>x == 1 : boolean
|
||||
>x : number
|
||||
>1 : number
|
||||
|
||||
break;
|
||||
else if (y == 2)
|
||||
>y == 2 : boolean
|
||||
>y : number
|
||||
>2 : number
|
||||
|
||||
y = 5;
|
||||
>y = 5 : number
|
||||
>y : number
|
||||
>5 : number
|
||||
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -30,6 +30,6 @@ function foo() {
|
||||
};
|
||||
for (;;) {
|
||||
var state_2 = _loop_2();
|
||||
if (typeof state_2 === "object") return state_2.value
|
||||
if (typeof state_2 === "object") return state_2.value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,7 +294,7 @@ function foo0(x) {
|
||||
for (var _i = 0, _a = []; _i < _a.length; _i++) {
|
||||
var x_1 = _a[_i];
|
||||
var state_1 = _loop_1(x_1);
|
||||
if (typeof state_1 === "object") return state_1.value
|
||||
if (typeof state_1 === "object") return state_1.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -310,7 +310,7 @@ function foo00(x) {
|
||||
var v;
|
||||
for (var x_2 in []) {
|
||||
var state_2 = _loop_2(x_2);
|
||||
if (typeof state_2 === "object") return state_2.value
|
||||
if (typeof state_2 === "object") return state_2.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -326,7 +326,7 @@ function foo1(x) {
|
||||
var v;
|
||||
for (var x_3 = 0; x_3 < 1; ++x_3) {
|
||||
var state_3 = _loop_3(x_3);
|
||||
if (typeof state_3 === "object") return state_3.value
|
||||
if (typeof state_3 === "object") return state_3.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -343,7 +343,7 @@ function foo2(x) {
|
||||
var v;
|
||||
while (1 === 1) {
|
||||
var state_4 = _loop_4();
|
||||
if (typeof state_4 === "object") return state_4.value
|
||||
if (typeof state_4 === "object") return state_4.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -359,7 +359,7 @@ function foo3(x) {
|
||||
var v;
|
||||
do {
|
||||
var state_5 = _loop_5();
|
||||
if (typeof state_5 === "object") return state_5.value
|
||||
if (typeof state_5 === "object") return state_5.value;
|
||||
} while (1 === 1);
|
||||
use(v);
|
||||
}
|
||||
@@ -376,7 +376,7 @@ function foo4(x) {
|
||||
var v;
|
||||
for (var y = 0; y < 1; ++y) {
|
||||
var state_6 = _loop_6(y);
|
||||
if (typeof state_6 === "object") return state_6.value
|
||||
if (typeof state_6 === "object") return state_6.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -392,7 +392,7 @@ function foo5(x) {
|
||||
var v;
|
||||
for (var x_7 = 0, y = 1; x_7 < 1; ++x_7) {
|
||||
var state_7 = _loop_7(x_7, y);
|
||||
if (typeof state_7 === "object") return state_7.value
|
||||
if (typeof state_7 === "object") return state_7.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -409,7 +409,7 @@ function foo6(x) {
|
||||
var v;
|
||||
while (1 === 1) {
|
||||
var state_8 = _loop_8();
|
||||
if (typeof state_8 === "object") return state_8.value
|
||||
if (typeof state_8 === "object") return state_8.value;
|
||||
}
|
||||
;
|
||||
use(v);
|
||||
@@ -427,7 +427,7 @@ function foo7(x) {
|
||||
var v;
|
||||
do {
|
||||
var state_9 = _loop_9();
|
||||
if (typeof state_9 === "object") return state_9.value
|
||||
if (typeof state_9 === "object") return state_9.value;
|
||||
} while (1 === 1);
|
||||
use(v);
|
||||
}
|
||||
@@ -444,7 +444,7 @@ function foo8(x) {
|
||||
var v;
|
||||
for (var y = 0; y < 1; ++y) {
|
||||
var state_10 = _loop_10(y);
|
||||
if (typeof state_10 === "object") return state_10.value
|
||||
if (typeof state_10 === "object") return state_10.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -462,7 +462,7 @@ function foo0_c(x) {
|
||||
for (var _i = 0, _a = []; _i < _a.length; _i++) {
|
||||
var x_11 = _a[_i];
|
||||
var state_11 = _loop_11(x_11);
|
||||
if (typeof state_11 === "object") return state_11.value
|
||||
if (typeof state_11 === "object") return state_11.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -478,7 +478,7 @@ function foo00_c(x) {
|
||||
var v;
|
||||
for (var x_12 in []) {
|
||||
var state_12 = _loop_12(x_12);
|
||||
if (typeof state_12 === "object") return state_12.value
|
||||
if (typeof state_12 === "object") return state_12.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -494,7 +494,7 @@ function foo1_c(x) {
|
||||
var v;
|
||||
for (var x_13 = 0; x_13 < 1;) {
|
||||
var state_13 = _loop_13(x_13);
|
||||
if (typeof state_13 === "object") return state_13.value
|
||||
if (typeof state_13 === "object") return state_13.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -511,7 +511,7 @@ function foo2_c(x) {
|
||||
var v;
|
||||
while (1 === 1) {
|
||||
var state_14 = _loop_14();
|
||||
if (typeof state_14 === "object") return state_14.value
|
||||
if (typeof state_14 === "object") return state_14.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -527,7 +527,7 @@ function foo3_c(x) {
|
||||
var v;
|
||||
do {
|
||||
var state_15 = _loop_15();
|
||||
if (typeof state_15 === "object") return state_15.value
|
||||
if (typeof state_15 === "object") return state_15.value;
|
||||
} while (1 === 1);
|
||||
use(v);
|
||||
}
|
||||
@@ -544,7 +544,7 @@ function foo4_c(x) {
|
||||
var v;
|
||||
for (var y = 0; y < 1;) {
|
||||
var state_16 = _loop_16(y);
|
||||
if (typeof state_16 === "object") return state_16.value
|
||||
if (typeof state_16 === "object") return state_16.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -560,7 +560,7 @@ function foo5_c(x) {
|
||||
var v;
|
||||
for (var x_17 = 0, y = 1; x_17 < 1;) {
|
||||
var state_17 = _loop_17(x_17, y);
|
||||
if (typeof state_17 === "object") return state_17.value
|
||||
if (typeof state_17 === "object") return state_17.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -577,7 +577,7 @@ function foo6_c(x) {
|
||||
var v;
|
||||
while (1 === 1) {
|
||||
var state_18 = _loop_18();
|
||||
if (typeof state_18 === "object") return state_18.value
|
||||
if (typeof state_18 === "object") return state_18.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
@@ -594,7 +594,7 @@ function foo7_c(x) {
|
||||
var v;
|
||||
do {
|
||||
var state_19 = _loop_19();
|
||||
if (typeof state_19 === "object") return state_19.value
|
||||
if (typeof state_19 === "object") return state_19.value;
|
||||
} while (1 === 1);
|
||||
use(v);
|
||||
}
|
||||
@@ -611,7 +611,7 @@ function foo8_c(x) {
|
||||
var v;
|
||||
for (var y = 0; y < 1;) {
|
||||
var state_20 = _loop_20(y);
|
||||
if (typeof state_20 === "object") return state_20.value
|
||||
if (typeof state_20 === "object") return state_20.value;
|
||||
}
|
||||
use(v);
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ function foo() {
|
||||
};
|
||||
l1: for (var x = 0; x < 1; ++x) {
|
||||
var state_2 = _loop_1(x);
|
||||
if (typeof state_2 === "object") return state_2.value
|
||||
if (typeof state_2 === "object") return state_2.value;
|
||||
if (state_2 === "break") break;
|
||||
if (state_2 === "continue") continue;
|
||||
switch(state_2) {
|
||||
@@ -280,7 +280,7 @@ function foo_c() {
|
||||
};
|
||||
l1: for (var x = 0; x < 1;) {
|
||||
var state_4 = _loop_3(x);
|
||||
if (typeof state_4 === "object") return state_4.value
|
||||
if (typeof state_4 === "object") return state_4.value;
|
||||
if (state_4 === "break") break;
|
||||
if (state_4 === "continue") continue;
|
||||
switch(state_4) {
|
||||
|
||||
@@ -225,7 +225,7 @@ function foo() {
|
||||
l0: for (var _f = 0, _g = []; _f < _g.length; _f++) {
|
||||
var a = _g[_f];
|
||||
var state_4 = _loop_3(a);
|
||||
if (typeof state_4 === "object") return state_4.value
|
||||
if (typeof state_4 === "object") return state_4.value;
|
||||
if (state_4 === "break") break;
|
||||
switch(state_4) {
|
||||
case "break-l0": break l0;
|
||||
|
||||
@@ -123,9 +123,12 @@ function a4() {
|
||||
var _loop_5 = function(x) {
|
||||
x = x + 1;
|
||||
(function () { return x; });
|
||||
out_x_1 = x;
|
||||
};
|
||||
var out_x_1;
|
||||
for (var x = void 0; x < 1;) {
|
||||
_loop_5(x);
|
||||
x = out_x_1;
|
||||
}
|
||||
switch (1) {
|
||||
case 1:
|
||||
@@ -137,9 +140,12 @@ function a5() {
|
||||
var _loop_6 = function(x) {
|
||||
x = x + 1;
|
||||
(function () { return x; });
|
||||
out_x_2 = x;
|
||||
};
|
||||
var out_x_2;
|
||||
for (var x = void 0; x < 1;) {
|
||||
_loop_6(x);
|
||||
x = out_x_2;
|
||||
}
|
||||
switch (1) {
|
||||
case 1:
|
||||
|
||||
@@ -53,9 +53,12 @@ function a1() {
|
||||
var _loop_1 = function(x) {
|
||||
x = x + 1;
|
||||
(function () { return x; });
|
||||
out_x_1 = x;
|
||||
};
|
||||
var out_x_1;
|
||||
for (var x = void 0; x < 1;) {
|
||||
_loop_1(x);
|
||||
x = out_x_1;
|
||||
}
|
||||
for (var x = void 0;;) {
|
||||
x = x + 2;
|
||||
@@ -68,24 +71,33 @@ function a2() {
|
||||
var _loop_2 = function(x) {
|
||||
x = x + 2;
|
||||
(function () { return x; });
|
||||
out_x_2 = x;
|
||||
};
|
||||
var out_x_2;
|
||||
for (var x = void 0;;) {
|
||||
_loop_2(x);
|
||||
x = out_x_2;
|
||||
}
|
||||
}
|
||||
function a3() {
|
||||
var _loop_3 = function(x) {
|
||||
x = x + 1;
|
||||
(function () { return x; });
|
||||
out_x_3 = x;
|
||||
};
|
||||
var out_x_3;
|
||||
for (var x = void 0; x < 1;) {
|
||||
_loop_3(x);
|
||||
x = out_x_3;
|
||||
}
|
||||
var _loop_4 = function(x) {
|
||||
x = x + 2;
|
||||
(function () { return x; });
|
||||
out_x_4 = x;
|
||||
};
|
||||
var out_x_4;
|
||||
for (var x = void 0;;) {
|
||||
_loop_4(x);
|
||||
x = out_x_4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,9 +108,12 @@ function a2() {
|
||||
var _loop_2 = function(x) {
|
||||
x = x + 2;
|
||||
(function () { return x; });
|
||||
out_x_1 = x;
|
||||
};
|
||||
var out_x_1;
|
||||
for (var x = void 0;;) {
|
||||
_loop_2(x);
|
||||
x = out_x_1;
|
||||
}
|
||||
}
|
||||
function a3() {
|
||||
@@ -124,9 +127,12 @@ function a3() {
|
||||
var _loop_4 = function(x) {
|
||||
x = x + 2;
|
||||
(function () { return x; });
|
||||
out_x_2 = x;
|
||||
};
|
||||
var out_x_2;
|
||||
for (var x = void 0; false;) {
|
||||
_loop_4(x);
|
||||
x = out_x_2;
|
||||
}
|
||||
switch (1) {
|
||||
case 1:
|
||||
@@ -157,9 +163,12 @@ function a5() {
|
||||
var _loop_5 = function(x) {
|
||||
x = x + 2;
|
||||
(function () { return x; });
|
||||
out_x_3 = x;
|
||||
};
|
||||
var out_x_3;
|
||||
for (var x = void 0; false;) {
|
||||
_loop_5(x);
|
||||
x = out_x_3;
|
||||
}
|
||||
switch (1) {
|
||||
case 1:
|
||||
|
||||
@@ -119,9 +119,12 @@ function a2() {
|
||||
var _loop_2 = function(x) {
|
||||
x = x + 2;
|
||||
(function () { return x; });
|
||||
out_x_1 = x;
|
||||
};
|
||||
var out_x_1;
|
||||
for (var x = void 0;;) {
|
||||
_loop_2(x);
|
||||
x = out_x_1;
|
||||
}
|
||||
}
|
||||
function a3() {
|
||||
@@ -136,9 +139,12 @@ function a3() {
|
||||
var _loop_4 = function(x) {
|
||||
x = x + 2;
|
||||
(function () { return x; });
|
||||
out_x_2 = x;
|
||||
};
|
||||
var out_x_2;
|
||||
for (var x = void 0;;) {
|
||||
_loop_4(x);
|
||||
x = out_x_2;
|
||||
}
|
||||
}
|
||||
function a4() {
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
declare function use(n: number): void;
|
||||
(function () {
|
||||
'use strict'
|
||||
for (let i = 0; i < 9; ++i) {
|
||||
(() => use(++i))();
|
||||
}
|
||||
})();
|
||||
@@ -0,0 +1,41 @@
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break loop;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue loop;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
break;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
break loop2;
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
break loop1;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
break loop2
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
|
||||
loop2:
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
continue loop2;
|
||||
}
|
||||
else {
|
||||
loop1:
|
||||
for (let a = 1; a < 5; --a) {
|
||||
let f = () => a;
|
||||
if (a) {
|
||||
a = x;
|
||||
continue loop1;
|
||||
}
|
||||
else {
|
||||
y++;
|
||||
continue loop2
|
||||
}
|
||||
}
|
||||
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
function f1() {
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1) {
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
y = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
for (let x = 1, y = 2; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1)
|
||||
break;
|
||||
else
|
||||
y = 5;
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
function f1() {
|
||||
for (let [x, y] = [1, 2]; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1)
|
||||
break;
|
||||
else if (y == 2)
|
||||
y = 5;
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
function f2() {
|
||||
for (let [{a: x, b: {c: y}}] = [{a: 1, b: {c: 2}}]; x < y; ++x, --y) {
|
||||
let a = () => x++ + y++;
|
||||
if (x == 1)
|
||||
break;
|
||||
else if (y == 2)
|
||||
y = 5;
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user