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fix state comment
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@@ -10,7 +10,7 @@ export interface HeadlessState {
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orientation: cg.Color; // board orientation. white | black
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turnColor: cg.Color; // turn to play. white | black
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check?: cg.Key; // square currently in check "a2"
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lastMove?: cg.Key[]; // squares part of the last move ["c3"; "c4"]
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lastMove?: cg.Key[]; // squares part of the last move ["c3", "c4"]
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selected?: cg.Key; // square currently selected "a1"
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coordinates: boolean; // include coords attributes
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coordinatesOnSquares: boolean; // include coords attributes on every square
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