19 Commits
Author SHA1 Message Date
acheronfail 6cc77460f3 version 1.2.3 2018-06-06 07:12:02 +10:00
acheronfail ec78ffb864 fix: update views to work better with new macOS interface styles 2018-06-06 07:11:12 +10:00
acheronfail 9ce676c51c fixup: indentation 2018-06-05 22:52:36 +10:00
acheronfail 1ad62f4bf8 chore: update to Swift 4.2 - fixes #4 2018-06-05 22:51:31 +10:00
acheronfail fee08c000b version 1.2.2 2018-05-31 07:17:42 +10:00
acheronfail e087df3b93 feat: space now picks color; arrow keys cycle between formats 2018-05-31 07:17:16 +10:00
acheronfail a7d112a8ba chore: doc updates 2018-05-30 17:28:46 +10:00
acheronfail b4175bae13 version 1.2.1 2018-05-30 16:51:48 +10:00
acheronfail a63fd85bc5 fix: ensure cursor is hidden even when apps change 2018-05-30 16:51:32 +10:00
acheronfail ff1063c8e2 chore: move CGImage extension into its own file 2018-05-30 15:33:09 +10:00
acheronfail 1305e4366a chore: refactoring code; move NSBezierPath extension to its own file 2018-05-30 15:32:51 +10:00
acheronfail 4cad88d0cd chore: updated cursor api usage definitions 2018-05-30 15:32:44 +10:00
acheronfail 58f3ef9ecd fix: add grid before crosshair 2018-05-26 09:07:34 +10:00
acheronfail 8b907ac7ed tweak: reduce emoji overkill in README 2018-05-26 09:05:18 +10:00
acheronfail e5ce05dc89 tweak: README changes 2018-05-26 02:24:23 +10:00
acheronfail 42f88bcf53 chore: update demo image - fixes #13 2018-05-26 02:16:13 +10:00
acheronfail 4ddfe5a0f3 version 1.2.0 2018-05-26 02:02:08 +10:00
acheronfail 0e60e12364 update comment 2018-05-26 02:01:52 +10:00
acheronfail 06e20d5594 feat: preview now has the option of drawing a grid 2018-05-26 01:53:43 +10:00
20 changed files with 312 additions and 164 deletions
+14 -7
View File
@@ -7,7 +7,9 @@
objects = {
/* Begin PBXBuildFile section */
15349DB820BAE3F70071CAA1 /* NSBezierPath.swift in Sources */ = {isa = PBXBuildFile; fileRef = 15349DB720BAE3F70071CAA1 /* NSBezierPath.swift */; };
15492103207B53AE00E45BBC /* Util.swift in Sources */ = {isa = PBXBuildFile; fileRef = 15492102207B53AE00E45BBC /* Util.swift */; };
15493F6720BE6E0F007B2BA5 /* CGImage.swift in Sources */ = {isa = PBXBuildFile; fileRef = 15493F6620BE6E0F007B2BA5 /* CGImage.swift */; };
155D2C03204F61220087478B /* Credits.rtfd in Resources */ = {isa = PBXBuildFile; fileRef = 155D2C02204F61220087478B /* Credits.rtfd */; };
159F304E2079A111000BD387 /* AppDelegateTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 159F304D2079A111000BD387 /* AppDelegateTests.swift */; };
159F30522079A147000BD387 /* PPStateTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 159F30512079A147000BD387 /* PPStateTests.swift */; };
@@ -65,7 +67,9 @@
/* End PBXCopyFilesBuildPhase section */
/* Begin PBXFileReference section */
15349DB720BAE3F70071CAA1 /* NSBezierPath.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = NSBezierPath.swift; sourceTree = "<group>"; };
15492102207B53AE00E45BBC /* Util.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Util.swift; sourceTree = "<group>"; };
15493F6620BE6E0F007B2BA5 /* CGImage.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CGImage.swift; sourceTree = "<group>"; };
155D2C02204F61220087478B /* Credits.rtfd */ = {isa = PBXFileReference; lastKnownFileType = wrapper.rtfd; path = Credits.rtfd; sourceTree = "<group>"; };
159F304D2079A111000BD387 /* AppDelegateTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegateTests.swift; sourceTree = "<group>"; };
159F30512079A147000BD387 /* PPStateTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PPStateTests.swift; sourceTree = "<group>"; };
@@ -171,6 +175,7 @@
B3B4C2BF1E25894B009F8E4E /* PixelPicker */ = {
isa = PBXGroup;
children = (
15493F6620BE6E0F007B2BA5 /* CGImage.swift */,
BA74C13420A6F1BE00306B27 /* ShowAndHideCursor.h */,
BA74C13220A6F16C00306B27 /* ShowAndHideCursor.m */,
BA71817320AE2DCC00619700 /* PPMenuShortcutView.h */,
@@ -180,6 +185,7 @@
BA74C14D20ADA33E00306B27 /* PPColor.swift */,
15FC8CC7204E2E2C000B5E1E /* PPState.swift */,
159ED10B207EB2EF005489ED /* OverlayPanel */,
15349DB720BAE3F70071CAA1 /* NSBezierPath.swift */,
BA74C14120AA409D00306B27 /* NSColor.swift */,
15492102207B53AE00E45BBC /* Util.swift */,
B3B4C2C21E25894B009F8E4E /* Assets.xcassets */,
@@ -250,13 +256,14 @@
TargetAttributes = {
15B4E86F207994AF0024FDE4 = {
CreatedOnToolsVersion = 9.3;
LastSwiftMigration = 1000;
ProvisioningStyle = Automatic;
TestTargetID = B3B4C2BC1E25894B009F8E4E;
};
B3B4C2BC1E25894B009F8E4E = {
CreatedOnToolsVersion = 8.2.1;
DevelopmentTeam = UNR5C68RPX;
LastSwiftMigration = 0920;
LastSwiftMigration = 1000;
ProvisioningStyle = Automatic;
};
};
@@ -333,6 +340,7 @@
buildActionMask = 2147483647;
files = (
BA74C13320A6F16C00306B27 /* ShowAndHideCursor.m in Sources */,
15349DB820BAE3F70071CAA1 /* NSBezierPath.swift in Sources */,
BA71817220AE2DB400619700 /* PPMenuShortcutView.m in Sources */,
B3B4C2C11E25894B009F8E4E /* AppDelegate.swift in Sources */,
BA22232920B04D660001069C /* AppDelegate+Menu.swift in Sources */,
@@ -342,6 +350,7 @@
BA74C14020AA390400306B27 /* PPOverlayPreview.swift in Sources */,
BA74C14420AA609500306B27 /* PPOverlayWrapper.swift in Sources */,
BA74C0F820A692D100306B27 /* PPOverlayController.swift in Sources */,
15493F6720BE6E0F007B2BA5 /* CGImage.swift in Sources */,
BA74C14220AA409D00306B27 /* NSColor.swift in Sources */,
15492103207B53AE00E45BBC /* Util.swift in Sources */,
);
@@ -381,7 +390,7 @@
PRODUCT_BUNDLE_IDENTIFIER = com.acheronfail.PixelPickerTests;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/PixelPicker.app/Contents/MacOS/PixelPicker";
};
name = Debug;
@@ -409,7 +418,7 @@
PRODUCT_BUNDLE_IDENTIFIER = com.acheronfail.PixelPickerTests;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/PixelPicker.app/Contents/MacOS/PixelPicker";
};
name = Release;
@@ -551,8 +560,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
SWIFT_OBJC_BRIDGING_HEADER = "PixelPicker/Bridging-Header.h";
SWIFT_SWIFT3_OBJC_INFERENCE = Default;
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
};
name = Debug;
};
@@ -577,8 +585,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
SWIFT_OBJC_BRIDGING_HEADER = "PixelPicker/Bridging-Header.h";
SWIFT_SWIFT3_OBJC_INFERENCE = Default;
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
};
name = Release;
};
+47 -16
View File
@@ -10,8 +10,18 @@
import LaunchAtLogin
// The modifiers available to use to toggle "concentrationMode".
let concentrationModifiers: [(String, NSEvent.ModifierFlags)] = [
// The settings available for displaying a grid in the picker's preview.
enum GridSetting {
case never, always, inFocusMode
static let withNames: [(String, GridSetting)] = [
("Only in Focus Mode", .inFocusMode),
("Always", .always),
("Never", .never)
]
}
// The modifiers available to use to toggle "focusMode".
let focusModifiers: [(String, NSEvent.ModifierFlags)] = [
("fn Function", .function),
("⌘ Command", .command),
("⌃ Control", .control),
@@ -58,8 +68,9 @@ extension AppDelegate: NSMenuDelegate {
}
}
// TODO: look into only updating the menu rather than rebuilding it each time.
// Might not be worth it - it doesn't seem expensive to build it every time it's opened...
// This rebuilds the context menu from scratch. For the sake of simplicity, we re-create the
// menu from scratch each time. It's not an expensive operation, and is only called when the
// user opens the menu.
func rebuildContextMenu() {
contextMenu.removeAllItems()
@@ -69,10 +80,11 @@ extension AppDelegate: NSMenuDelegate {
buildRecentPicks()
contextMenu.addItem(.separator())
buildShowGridMenu()
buildColorSpaceItem()
buildColorFormatsMenu()
buildMagnificationItem()
buildConcentrationMenu()
buildMagnificationMenu()
buildFocusModeModifierMenu()
buildFloatPrecisionSlider()
buildShortcutMenuItem()
buildLaunchAtLoginItem()
@@ -82,6 +94,25 @@ extension AppDelegate: NSMenuDelegate {
contextMenu.addItem(withTitle: "Quit \(APP_NAME)", action: #selector(quitApplication), keyEquivalent: "")
}
// Choose whether to always draw a grid, never draw one, or only draw one when in focus mode.
private func buildShowGridMenu() {
let submenu = NSMenu()
for (title, setting) in GridSetting.withNames {
let item = submenu.addItem(withTitle: title, action: #selector(selectGridSetting(_:)), keyEquivalent: "")
item.representedObject = setting
item.state = PPState.shared.gridSetting == setting ? .on : .off
}
let item = contextMenu.addItem(withTitle: "Show Grid", action: nil, keyEquivalent: "")
item.submenu = submenu
}
@objc private func selectGridSetting(_ sender: NSMenuItem) {
if let setting = sender.representedObject as? GridSetting {
PPState.shared.gridSetting = setting
}
}
// A menu that allows choosing what color space the picker will use.
private func buildColorSpaceItem() {
let submenu = NSMenu()
@@ -106,7 +137,7 @@ extension AppDelegate: NSMenuDelegate {
}
// A menu which allows the magnification level of the picker to be adjusted.
private func buildMagnificationItem() {
private func buildMagnificationMenu() {
let submenu = NSMenu()
for i in stride(from: 4, through: 24, by: 2) {
let item = submenu.addItem(withTitle: "\(i)x", action: #selector(selectMagnification(_:)), keyEquivalent: "")
@@ -205,10 +236,9 @@ extension AppDelegate: NSMenuDelegate {
}
// Build a submenu with each case in the PPColor enum.
// TODO: with Swift 4.2, we shouldn't need to resort to the hacky "iterateEnum" approach.
private func buildColorFormatsMenu() {
let submenu = NSMenu()
for format in iterateEnum(PPColor.self) {
for format in PPColor.allCases {
let formatItem = submenu.addItem(withTitle: format.rawValue, action: #selector(selectFormat(_:)), keyEquivalent: "")
formatItem.representedObject = format
if PPState.shared.chosenFormat == format { formatItem.state = .on }
@@ -225,23 +255,23 @@ extension AppDelegate: NSMenuDelegate {
}
}
// Builds and adds the concentration modifier submenu.
private func buildConcentrationMenu() {
// Builds and adds the focus modifier submenu.
private func buildFocusModeModifierMenu() {
let submenu = NSMenu()
for (name, modifier) in concentrationModifiers {
for (name, modifier) in focusModifiers {
let modifierItem = submenu.addItem(withTitle: name, action: #selector(selectModifier(_:)), keyEquivalent: "")
modifierItem.representedObject = modifier
if PPState.shared.concentrationModeModifier == modifier { modifierItem.state = .on }
if PPState.shared.focusModeModifier == modifier { modifierItem.state = .on }
}
let item = contextMenu.addItem(withTitle: "Concentration Modifier", action: nil, keyEquivalent: "")
let item = contextMenu.addItem(withTitle: "Focus Mode Modifier", action: nil, keyEquivalent: "")
item.submenu = submenu
}
// Set the chosen modifier to toggle "concentrationMode".
// Set the chosen modifier to toggle "focusMode".
@objc private func selectModifier(_ sender: NSMenuItem) {
if let modifier = sender.representedObject as? NSEvent.ModifierFlags {
PPState.shared.concentrationModeModifier = modifier
PPState.shared.focusModeModifier = modifier
}
}
@@ -251,6 +281,7 @@ extension AppDelegate: NSMenuDelegate {
contextMenu.addItem(withTitle: "Picker Shortcut", action: nil, keyEquivalent: "")
let shortcutView = MASShortcutView()
shortcutView.style = .flat
shortcutView.shortcutValue = PPState.shared.activatingShortcut
shortcutView.shortcutValueChange = { PPState.shared.activatingShortcut = $0?.shortcutValue }
+1 -1
View File
@@ -7,7 +7,7 @@ import MASShortcut
import CleanroomLogger
// The app's menu bar item.
let ICON = setupMenuBarIcon(NSImage(named: NSImage.Name(rawValue: "icon")))
let ICON = setupMenuBarIcon(NSImage(named: NSImage.Name(stringLiteral: "icon")))
@NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate {
+61
View File
@@ -0,0 +1,61 @@
//
// CGImage.swift
// PixelPicker
//
import CleanroomLogger
extension CGImage {
// In order to get the color at a given pixel from a CGImage, we need to convert the CGImage's
// data to a bitmap and draw it. We do so via a CGContext, and then manually extract the data at
// the desired pixel.
func colorAt(x: Int, y: Int) -> NSColor {
assert(0 <= x && x < self.width)
assert(0 <= y && y < self.height)
let bitmapBytesPerRow = width * 4
let bitmapByteCount = bitmapBytesPerRow * Int(self.height)
// Allocate memory for image data. This is the destination in memory where any drawing to
// the bitmap context will be rendered.
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue)
let bitmapData = malloc(bitmapByteCount)
// Since we manually allocate memeory for the data, we must ensure that the same memory is
// freed after we've used it.
defer { free(bitmapData) }
// Create the bitmap context.
let context = CGContext(
data: bitmapData,
width: self.width,
height: self.height,
bitsPerComponent: 8,
bytesPerRow: bitmapBytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: bitmapInfo.rawValue
)
// Extract the pixel data from the right offset.
if context != nil {
// First, we draw the image data onto the context we created.
let rect = CGRect(x: 0, y: 0, width: self.width, height: self.height)
context!.draw(self, in: rect)
// Then we extract the data at the right spot.
let data = context!.data!
let offset = 4 * (y * width + x)
let a = CGFloat(data.load(fromByteOffset: offset, as: UInt8.self)) / 255.0
let r = CGFloat(data.load(fromByteOffset: offset + 1, as: UInt8.self)) / 255.0
let g = CGFloat(data.load(fromByteOffset: offset + 2, as: UInt8.self)) / 255.0
let b = CGFloat(data.load(fromByteOffset: offset + 3, as: UInt8.self)) / 255.0
return NSColor(red: r, green: g, blue: b, alpha: a)
}
// Creating the context failed, so return a default color instead.
// Hopefully, this should never happen.
Log.error?.message("Failed to create CGContext!")
return NSColor.black
}
}
+2 -2
View File
@@ -17,9 +17,9 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.1.0</string>
<string>1.2.3</string>
<key>CFBundleVersion</key>
<string>4</string>
<string>8</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.utilities</string>
<key>LSMinimumSystemVersion</key>
+22
View File
@@ -0,0 +1,22 @@
//
// NSBezierPath.swift
// PixelPicker
//
// Extend NSBezierPath to allow easy conversion to a CGPath.
// https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Paths/Paths.html#//apple_ref/doc/uid/TP40003290-CH206-SW2
extension NSBezierPath {
var cgPath: CGPath {
let path = CGMutablePath()
var points = [CGPoint](repeating: .zero, count: 3)
for i in 0 ..< self.elementCount {
switch self.element(at: i, associatedPoints: &points) {
case .moveTo: path.move(to: points[0])
case .lineTo: path.addLine(to: points[0])
case .curveTo: path.addCurve(to: points[2], control1: points[0], control2: points[1])
case .closePath: path.closeSubpath()
}
}
return path
}
}
@@ -21,14 +21,14 @@ class PPOverlayController: NSWindowController {
// This mode increases the picker's size, increases the magnification and also slows down move
// events to make it easier to pick the right pixel. We dissociate the mouse (input) from the
// mouse cursor while the concentrationMode is active. This is so we can slow it down.
var concentrationMode: Bool = false {
// mouse cursor while the focusMode is active. This is so we can slow it down.
var focusMode: Bool = false {
didSet {
if isEnabled {
panelSize = concentrationMode ? PPOverlayController.panelSizeLarge : PPOverlayController.panelSizeNormal
panelSize = focusMode ? PPOverlayController.panelSizeLarge : PPOverlayController.panelSizeNormal
overlayPanel.activate(withSize: panelSize, infoPanel: infoPanel)
wrapper.layer?.cornerRadius = PPState.shared.paschaModeEnabled ? 0 : panelSize / 2
CGAssociateMouseAndMouseCursorPosition(boolean_t(truncating: concentrationMode ? 0 : 1))
CGAssociateMouseAndMouseCursorPosition(boolean_t(truncating: focusMode ? 0 : 1))
}
}
}
@@ -56,7 +56,7 @@ class PPOverlayController: NSWindowController {
startMonitoringEvents()
} else {
stopMonitoringEvents()
concentrationMode = false
focusMode = false
}
}
}
@@ -90,40 +90,49 @@ class PPOverlayController: NSWindowController {
// When the user clicks, animate the cursor out, save the picked color and copy it.
override func mouseDown(with event: NSEvent) {
hidePicker(animate: true)
let pickedColor = PPPickedColor(color: lastHighlightedColor, format: PPState.shared.chosenFormat)
PPState.shared.addRecentPick(pickedColor)
copyToPasteboard(stringValue: pickedColor.asString)
pickColor()
}
// Close picker immediately when the user presses the escape key.
// Listen to key events.
override func keyDown(with event: NSEvent) {
if event.keyCode == kVK_Escape { hidePicker(animate: false) }
if event.keyCode == kVK_Space {
let format = PPState.shared.chosenFormat
PPState.shared.chosenFormat = event.modifierFlags.contains(.shift) ? format.previous() : format.next()
switch Int(event.keyCode) {
// Close immediately on escape.
case kVK_Escape:
hidePicker(animate: false)
// Act as if the user clicked on space.
case kVK_Space:
hidePicker(animate: true)
pickColor()
// Cycle between formats when the user presses the left or right arrow keys.
case kVK_LeftArrow:
PPState.shared.chosenFormat = PPState.shared.chosenFormat.previous()
updateInfoPanel(lastHighlightedColor, lastHighlightedColor.bestContrastingColor())
case kVK_RightArrow:
PPState.shared.chosenFormat = PPState.shared.chosenFormat.next()
updateInfoPanel(lastHighlightedColor, lastHighlightedColor.bestContrastingColor())
default:
break
}
}
// Enable "concentrationMode" when correct modifier flag is changed.
// Enable "focusMode" when correct modifier flag is changed.
override func flagsChanged(with event: NSEvent) {
if isEnabled {
concentrationMode = event.modifierFlags.contains(PPState.shared.concentrationModeModifier)
focusMode = event.modifierFlags.contains(PPState.shared.focusModeModifier)
updatePreview(aroundPoint: lastMouseLocation)
}
}
// Move the picker with the mouse, and if "concentrationMode" is active then
// Move the picker with the mouse, and if "focusMode" is active then
// slow it down to make it easier to pick the correct pixel.
override func mouseMoved(with event: NSEvent) {
if isEnabled {
let currentMouseLocation = NSEvent.mouseLocation
var nextMouseLocation = currentMouseLocation
// Slow down tracking speed when concentration mode is active.
if concentrationMode {
let speed: CGFloat = concentrationMode ? 0.1 : 0.5
// Slow down tracking speed when focusMode is active.
if focusMode {
let speed: CGFloat = focusMode ? 0.1 : 0.5
let x = lastMouseLocation.x + (event.deltaX * speed)
let y = lastMouseLocation.y - (event.deltaY * speed)
@@ -147,6 +156,12 @@ class PPOverlayController: NSWindowController {
}
}
func pickColor() {
let pickedColor = PPPickedColor(color: lastHighlightedColor, format: PPState.shared.chosenFormat)
PPState.shared.addRecentPick(pickedColor)
copyToPasteboard(stringValue: pickedColor.asString)
}
// Show the picker, save the previously active application, and hide the cursor.
func showPicker() {
if overlayPanel.isVisible || infoPanel.isVisible { return }
@@ -236,6 +251,10 @@ class PPOverlayController: NSWindowController {
// Ensure the overlayPanel is always the key window.
if !overlayPanel.isKeyWindow {
overlayPanel.activate(withSize: panelSize, infoPanel: infoPanel)
// Reset the cursor state to ensure it's hidden (the foremost application changes then
// WindowServer resets our "SetsCursorInBackground" magic).
ShowCursor()
HideCursor()
}
// Center the mouse in the picker window.
@@ -245,7 +264,7 @@ class PPOverlayController: NSWindowController {
// Calculate a zoomed rect which will crop the screenshot we took.
let magnification = CGFloat(PPState.shared.magnificationLevel)
let zoomReciprocal: CGFloat = 1.0 / (concentrationMode ? magnification * 2.5 : magnification)
let zoomReciprocal: CGFloat = 1.0 / (focusMode ? magnification * 2.5 : magnification)
let currentSize = CGFloat(screenShot.width) + 1
let origin = floor(currentSize * ((1 - zoomReciprocal) / 2))
let x = origin + (isHalf(normalisedPoint.x) ? 1 : 0)
@@ -256,43 +275,49 @@ class PPOverlayController: NSWindowController {
let croppedRect = CGRect(x: x, y: y, width: zoomedSize, height: zoomedSize)
let zoomedImage: CGImage = screenShot.cropping(to: croppedRect)!
let pixelSize = panelSize / zoomedSize
let middlePosition = zoomedSize / 2
// Convert the preview to the correct color space, and update the overlay.
// User has chosen a custom color space.
if let colorSpace = getChosenColorSpace(point) {
if colorSpace == zoomedImage.colorSpace {
return updatePreview(zoomedImage, pixelSize, middlePosition)
return updatePreview(zoomedImage, pixelSize, zoomedSize)
} else if let image = zoomedImage.copy(colorSpace: colorSpace) {
return updatePreview(image, pixelSize, middlePosition)
return updatePreview(image, pixelSize, zoomedSize)
}
}
// No custom color space chosen, so use the screen's one.
if let colorSpace = getScreenColorSpace(point) {
if colorSpace == zoomedImage.colorSpace {
return updatePreview(zoomedImage, pixelSize, middlePosition)
return updatePreview(zoomedImage, pixelSize, zoomedSize)
} else if let image = zoomedImage.copy(colorSpace: colorSpace) {
return updatePreview(image, pixelSize, middlePosition)
return updatePreview(image, pixelSize, zoomedSize)
}
}
// If that also didn't work, then just return the image in its default color space.
return updatePreview(zoomedImage, pixelSize, middlePosition)
return updatePreview(zoomedImage, pixelSize, zoomedSize)
}
}
private func updatePreview(_ image: CGImage, _ pixelSize: CGFloat, _ middlePosition: CGFloat) {
private func updatePreview(_ image: CGImage, _ pixelSize: CGFloat, _ numberOfPixels: CGFloat) {
let middlePosition = numberOfPixels / 2
// Extract the middle pixel color from the prepared image.
let colorAtPixel = image.colorAt(x: Int(middlePosition), y: Int(middlePosition))
let contrastingColor = colorAtPixel.bestContrastingColor()
preview.layer?.contents = image
preview.updateCrosshair(pixelSize, middlePosition, contrastingColor.cgColor)
// Update picker border and info panel.
wrapper.update(contrastingColor.cgColor)
updateInfoPanel(colorAtPixel, contrastingColor)
// Update the picker preview.
preview.layer?.contents = image
preview.updateCrosshair(pixelSize, middlePosition, contrastingColor.cgColor)
let showGrid = PPState.shared.gridSetting == .always || (focusMode && PPState.shared.gridSetting == .inFocusMode)
preview.updateGrid(cellSize: pixelSize, numberOfCells: Int(numberOfPixels), shouldDisplay: showGrid)
// Save color under pixel (used when copied).
lastHighlightedColor = colorAtPixel
}
@@ -310,58 +335,3 @@ class PPOverlayController: NSWindowController {
return nil
}
}
extension CGImage {
// In order to get the color at a given pixel from a CGImage, we need to convert the CGImage's
// data to a bitmap and draw it. We do so via a CGContext, and then manually extract the data at
// the desired pixel.
func colorAt(x: Int, y: Int) -> NSColor {
assert(0 <= x && x < self.width)
assert(0 <= y && y < self.height)
let bitmapBytesPerRow = width * 4
let bitmapByteCount = bitmapBytesPerRow * Int(self.height)
// Allocate memory for image data. This is the destination in memory where any drawing to
// the bitmap context will be rendered.
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue)
let bitmapData = malloc(bitmapByteCount)
// Since we manually allocate memeory for the data, we must ensure that the same memory is
// freed after we've used it.
defer { free(bitmapData) }
// Create the bitmap context.
let context = CGContext(
data: bitmapData,
width: self.width,
height: self.height,
bitsPerComponent: 8,
bytesPerRow: bitmapBytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: bitmapInfo.rawValue
)
// Extract the pixel data from the right offset.
if context != nil {
// First, we draw the image data onto the context we created.
let rect = CGRect(x: 0, y: 0, width: self.width, height: self.height)
context!.draw(self, in: rect)
// Then we extract the data at the right spot.
let data = context!.data!
let offset = 4 * (y * width + x)
let a = CGFloat(data.load(fromByteOffset: offset, as: UInt8.self)) / 255.0
let r = CGFloat(data.load(fromByteOffset: offset + 1, as: UInt8.self)) / 255.0
let g = CGFloat(data.load(fromByteOffset: offset + 2, as: UInt8.self)) / 255.0
let b = CGFloat(data.load(fromByteOffset: offset + 3, as: UInt8.self)) / 255.0
return NSColor(red: r, green: g, blue: b, alpha: a)
}
// Creating the context failed, so return a default color instead.
// Hopefully, this should never happen.
Log.error?.message("Failed to create CGContext!")
return NSColor.black
}
}
@@ -4,9 +4,12 @@
//
// This class is in charge of rendering the pixel preview.
//
// TODO: draw grid b/w pixels when zoomed?
class PPOverlayPreview: NSView, CALayerDelegate {
// A grid that's optionally shown in the preview.
private var grid: CAShapeLayer = CAShapeLayer()
private var lastCellSize: CGFloat?
private var lastNumberOfCells: Int?
// The small pixel-box in the centre of the picker.
var crosshair: CAShapeLayer = CAShapeLayer()
@@ -17,10 +20,15 @@ class PPOverlayPreview: NSView, CALayerDelegate {
override func awakeFromNib() {
// Make layers contents resize to fill, and disable antialiasing.
wantsLayer = true
layer?.magnificationFilter = kCAFilterNearest
layer?.contentsGravity = kCAGravityResizeAspectFill
layer?.magnificationFilter = .nearest
layer?.contentsGravity = .resizeAspectFill
layer?.delegate = self
// Add the grid shape layers to the view.
grid.strokeColor = NSColor.gray.cgColor
grid.fillColor = nil
layer?.addSublayer(grid)
// Prepare crosshair shape layers.
crosshair.strokeColor = NSColor.black.cgColor
crosshair.fillColor = nil
@@ -36,4 +44,31 @@ class PPOverlayPreview: NSView, CALayerDelegate {
crosshair.strokeColor = color
setNeedsDisplay(pixelRect)
}
// Redraws the grid in the preview.
func updateGrid(cellSize size: CGFloat, numberOfCells n: Int, shouldDisplay: Bool) {
// Disable implicit animations within this transaction.
CATransaction.setDisableActions(true)
grid.opacity = shouldDisplay ? 0.25 : 0
// Only redraw the grid if we need to display it and the dimensions have changed since last
// the last time we drew it.
guard shouldDisplay && (size != lastCellSize || n != lastNumberOfCells) else { return }
lastCellSize = size
lastNumberOfCells = n
let path = NSBezierPath()
let start = CGFloat(0)
let end = CGFloat(n) * size
for i in 1..<n {
let pos = CGFloat(i) * size
path.move(to: NSPoint(x: pos, y: start))
path.line(to: NSPoint(x: pos, y: end))
path.move(to: NSPoint(x: start, y: pos))
path.line(to: NSPoint(x: end, y: pos))
}
grid.path = path.cgPath
}
}
+4 -5
View File
@@ -39,7 +39,7 @@ struct PPPickedColor {
// This enum is responsible for each of the color formats PixelPicker supports,
// as well as being responsible for formatting them as strings, etc.
enum PPColor: String {
enum PPColor: String, CaseIterable {
case genericHex = "Generic Hex"
case generic8Bit = "Generic 8-Bit"
case genericDecimal = "Generic Decimal"
@@ -161,16 +161,15 @@ enum PPColor: String {
// Returns the PPColor that sits after this one.
func next() -> PPColor {
return next(withArray: iterateEnum(PPColor.self).map({ $0 }))
return next(withArray: PPColor.allCases)
}
// Same as next() but backwards.
func previous() -> PPColor {
return next(withArray: iterateEnum(PPColor.self).reversed())
return next(withArray: PPColor.allCases.reversed())
}
// Finds the next element after this element in the given array.
// This method should only be passed the result of iterateEnum(PPColor.self).
// Finds the next PPColor after this one in the list of PPColors.
private func next(withArray array: [PPColor]) -> PPColor {
var found = false
for x in array {
+19 -1
View File
@@ -6,6 +6,9 @@
#import "PPMenuShortcutView.h"
#import "PixelPicker-Swift.h"
// The trailing end of the cancel button in the MASShortcutView (within the NSMenuItem).
CGFloat cancelBoundary = 15;
// In order to have a MASShortcutView inside our menubar dropdown menu, we need to
// perform some hacks. Basically, we catch all the key and mouse events, and then
// use those to manually control the shortcut view (the MASShortcutView doesn't work
@@ -44,6 +47,21 @@
return self;
}
-(void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
// Draw a border around the view.
// Currently we don't use any of MASShortcut's custom drawing styles since they don't draw
// nicely with macOS 10.14's new dark interface style.
CGFloat xInset = 20;
CGFloat yInset = 1;
NSRect borderRect = NSMakeRect(self.frame.origin.x + xInset, self.frame.origin.y + yInset, self.frame.size.width - xInset - cancelBoundary, self.frame.size.height - (yInset * 2));
NSBezierPath *border = [NSBezierPath bezierPathWithRoundedRect:borderRect xRadius:3 yRadius:3];
[[[NSColor scrollBarColor] colorWithAlphaComponent:0.5] set];
[border stroke];
}
// This is called when the NSMenu is opened, so it's a good time to register our
// intercepting event handlers to catch all keyboard events inside the NSMenu.
- (void)viewDidMoveToWindow
@@ -95,7 +113,7 @@
// End of the MASShortcutView.
CGFloat end = start + shortcutView.frame.size.width;
// Start of the cancel button in the MASShortcutView.
CGFloat cancelStart = end - 20;
CGFloat cancelStart = end - cancelBoundary;
if (shortcutView.shortcutValue != nil) {
if (point.x >= start && point.x <= cancelStart) {
+9 -6
View File
@@ -31,9 +31,12 @@ import CleanroomLogger
// Magnification level of the picker.
var magnificationLevel: Int = 8
// When to draw a grid in the preview.
var gridSetting: GridSetting = .inFocusMode
// Hold this down to enter concentration mode.
var concentrationModeModifier: NSEvent.ModifierFlags = .control
// Hold this down to enter focus mode.
var focusModeModifier: NSEvent.ModifierFlags = .control
// The currently chosen format.
var chosenFormat: PPColor = .genericHex
@@ -65,7 +68,7 @@ import CleanroomLogger
func resetState() {
paschaModeEnabled = false
concentrationModeModifier = .control
focusModeModifier = .control
activatingShortcut = nil
chosenFormat = .genericHex
floatPrecision = 3
@@ -96,8 +99,8 @@ import CleanroomLogger
switch key {
case "paschaModeEnabled":
paschaModeEnabled = value.bool ?? false
case "concentrationModeModifier":
concentrationModeModifier = NSEvent.ModifierFlags(rawValue: value.uInt ?? NSEvent.ModifierFlags.control.rawValue)
case "focusModeModifier":
focusModeModifier = NSEvent.ModifierFlags(rawValue: value.uInt ?? NSEvent.ModifierFlags.control.rawValue)
case "activatingShortcut":
if let keyCode = value["keyCode"].uInt, let modifierFlags = value["modifierFlags"].uInt {
let shortcut = MASShortcut(keyCode: keyCode, modifierFlags: modifierFlags)
@@ -150,7 +153,7 @@ import CleanroomLogger
let json: JSON = [
"paschaModeEnabled": paschaModeEnabled,
"concentrationModeModifier": concentrationModeModifier.rawValue,
"focusModeModifier": focusModeModifier.rawValue,
"activatingShortcut": shortcutData,
"magnificationLevel": magnificationLevel,
"colorSpace": colorSpace ?? "",
+13 -5
View File
@@ -15,10 +15,18 @@ void LogWarning(void);
// We use an undocumented API to hide the cursor even when the application *isn't* active.
// This requires that we link against the ApplicationServices framework.
// See https://stackoverflow.com/a/3939241/5552584
// and https://web.archive.org/web/20150609013355/http://lists.apple.com:80/archives/carbon-dev/2006/Jan/msg00555.html
// and http://doomlaser.com/cursorcerer-hide-your-cursor-at-will/
void CGSSetConnectionProperty(int a, int b, CFStringRef c, CFBooleanRef d);
int _CGSDefaultConnection(void);
// See: https://stackoverflow.com/a/3939241/5552584
// Also: https://github.com/asmagill/hammerspoon_asm.undocumented/blob/master/cursor/CGSConnection.h
// Every application is given a singular connection ID through which it can receieve and manipulate
// values, state, notifications, events, etc. in the Window Server.
typedef int CGSConnectionID;
// Associates a value for the given key on the given connection.
CGError CGSSetConnectionProperty(CGSConnectionID cid, CGSConnectionID targetCID, CFStringRef key, CFTypeRef value);
// Gets the default connection for this process. `CGSMainConnectionID` is just a more modern name.
CGSConnectionID _CGSDefaultConnection(void);
CGSConnectionID CGSMainConnectionID(void);
#endif /* ShowAndHideCursor_h */
+2 -1
View File
@@ -31,7 +31,8 @@ void HideCursor() {
#endif
CFStringRef propertyString = CFStringCreateWithCString(NULL, "SetsCursorInBackground", kCFStringEncodingUTF8);
CGSSetConnectionProperty(_CGSDefaultConnection(), _CGSDefaultConnection(), propertyString, kCFBooleanTrue);
CGSConnectionID cid = _CGSDefaultConnection();
CGSSetConnectionProperty(cid, cid, propertyString, kCFBooleanTrue);
CFRelease(propertyString);
CGDisplayHideCursor(kCGDirectMainDisplay);
+1 -13
View File
@@ -8,18 +8,6 @@ import CleanroomLogger
let APP_NAME = Bundle.main.infoDictionary![kCFBundleNameKey as String] as! String
let APPLE_INTERFACE_STYLE = "AppleInterfaceStyle"
// This allows us to iterate over the raw values of an enum.
// TODO: use `CaseIterable` when Swift 4.2 comes out
func iterateEnum<T: Hashable>(_: T.Type) -> AnyIterator<T> {
var i = 0
return AnyIterator {
let next = withUnsafeBytes(of: &i) { $0.load(as: T.self) }
if next.hashValue != i { return nil }
i += 1
return next
}
}
// Copies the given string to the clipboard.
func copyToPasteboard(stringValue value: String) {
NSPasteboard.general.declareTypes([.string], owner: nil)
@@ -68,7 +56,7 @@ enum Coordinate {
func runAnimation(_ f: (NSAnimationContext) -> Void, done: (() -> Void)?) {
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.5
context.timingFunction = .init(name: kCAMediaTimingFunctionEaseInEaseOut)
context.timingFunction = CAMediaTimingFunction.init(name: .easeInEaseOut)
context.allowsImplicitAnimation = true
f(context)
}, completionHandler: done)
-1
View File
@@ -4,6 +4,5 @@
//
import XCTest
@testable import PixelPicker
class AppDelegateTests: XCTestCase {}
-1
View File
@@ -4,4 +4,3 @@
//
import XCTest
@testable import PixelPicker
-1
View File
@@ -4,6 +4,5 @@
//
import XCTest
@testable import PixelPicker
class PPStateTests: XCTestCase {}
+23 -15
View File
@@ -4,11 +4,13 @@ PixelPicker is like Digital Color Meter, but lives in your menu bar and lets you
### Features
* Pick *any* pixel on your screen with ease
* Different zoom levels
* Multiple color export formats
* Multi-monitor support
* Global keyboard shortcuts
* 📸 Pick *any* pixel on your screen with ease
* 🔎 Different magnification levels
* ✏ Multiple color export formats
* 🖥 Multi-monitor support
* 🎨 Supports different color spaces
* ⌨️ Global keyboard shortcut activation
* 🌄 Customisable preview
* ✨
![demo of pixel-picker](./Resources/demo.png)
@@ -25,10 +27,10 @@ After you've installed PixelPicker, it will live in your menu bar. You have many
* Select the "Pick a Pixel" item in the dropdown menu to activate the picker
* Simply right-click the menu item and the picker will activate
Once you have the picker open, it should be quite straightforward! Move your mouse around the screen and click on the pixel you want.
You can also hold down the <kbd>control (⌃)</kbd> key (this can be changed to another key) while the picker is open, and the picker will enter "Concentration Mode". This will zoom the pixel preview even further, and will slow down the picker's movement to make it easier to pick that hard-to-get pixel!
Once you have the picker open, it should be quite straightforward! Move your mouse around the screen and click (or press <kbd>space</kbd> on the pixel you want.
You can also hold down the <kbd>control (⌃)</kbd> key (this can be changed to another key) while the picker is open, and the picker will enter "Focus Mode". This will zoom the pixel preview even further, and will slow down the picker's movement to make it easier to pick that hard-to-get pixel!
Remember, you can press <kbd>space</kbd> (or <kbd>shift</kbd> + <kbd>space</kbd>) to cycle between color formats while the picker is open.
**ProTip:** Remember, you can use the left or right arrow keys to cycle between color formats while the picker is open.
### Options
@@ -36,20 +38,26 @@ All of PixelPicker's options are in its menubar dropdown. Simply click on the me
PixelPicker provides some neat options:
* **Concentration Modifier**
* Choose which modifier activates concentration mode. When concentration mode is active, the picker zooms closer in, and your mouse moves slower to help you pick the right pixel.
* **Color Format**
* 🔳 **Show Grid**
* Whether or not to show a grid around the pixels in the picker's preview.
* 🎨 **Color Space**
* Computer screens are complex things, and have various color spaces. You can either leave this setting as its default (it will choose the default color space of your screen) or you can specify a specific color space and PixelPicker will try and use that instead (compatibility depends on your computer's screen/monitor).
* ✏️ **Color Format**
* How should the color be copied when you select it? Examples include CSS Hex: `#aabbcc`, or Java RGB: `new Color(158, 198, 117)`, etc.
* **Float Precision**
* 🔍 **Magnification**
- How far in should the preview zoom/how big should each pixel be?
* 🧐 **Focus Modifier**
* Choose which modifier activates focus mode. When focus mode is active, the picker zooms even closer in, and your mouse moves slower to help you pick the right pixel.
* 🔢 **Float Precision**
* This controls how many digits will come after the decimal point when using float-based color formats.
* **Picker Shortcut**
* ⌨️ **Picker Shortcut**
* The global keyboard shortcut to use that will activate Pixel Picker.
* **Launch at Login**
* 🚀 **Launch at Login**
* If this is enabled then PixelPicker will be launched when you log into your computer.
#### Extra Overrides or Hidden Settings
PixelPicker has some experimental overrides that can be toggled via the Terminal (`defaults write ...`, etc). Look under the "Experimental Overrides" section at `PixelPicker` -> `About` for more information.
In some releases PixelPicker might have some experimental overrides that can be toggled via the Terminal (`defaults write ...`, etc). Look under the "Experimental Overrides" section at `PixelPicker` -> `About` for more information.
## Questions/Concerns
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