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ra_gl: fix memory leak
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@@ -777,6 +777,7 @@ static void compile_attach_shader(struct ra *ra, GLuint program,
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gl->GetTranslatedShaderSourceANGLE(shader, len, NULL, sstr);
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MP_DBG(ra, "Translated shader:\n");
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mp_log_source(ra->log, MSGL_DEBUG, sstr);
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talloc_free(sstr);
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}
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}
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