266 Commits

Author SHA1 Message Date
Alexander Batalov 8d4057366e Handle objects in opGetRotationToTile
Fixes #302
2023-06-12 08:13:31 +03:00
Alexander Batalov 80b58bd174 clang-format 2023-06-03 08:18:12 +03:00
Alexander Batalov ca268ecb2c Fix global scripts on non-Windows platforms 2023-06-03 08:14:19 +03:00
Alexander Batalov cf5f865a23 Add load/save global vars (#296) 2023-06-03 08:06:49 +03:00
Alexander Batalov 37e4822ed5 Add keyboard opcodes (#295) 2023-06-01 19:01:03 +03:00
Alexander Batalov bf639a2c4a Fix copying files on case-sensitive file systems
Closes #273
2023-06-01 17:10:36 +03:00
Alexander Batalov 89839be3af Add global scripts (#294) 2023-05-31 21:48:44 +03:00
Alexander Batalov ec722475b6 Add op_create_message_window
See #200
2023-05-30 14:21:50 +03:00
Alexander Batalov 32ed3c3271 Add FixNamespaceComments 2023-05-30 12:56:51 +03:00
Alexander Batalov 03bf507893 Add ini opcodes (#293) 2023-05-30 12:52:55 +03:00
Alexander Batalov 681b7c388b Fix sfall opcode comments 2023-05-30 09:12:51 +03:00
Vasilii Rogin fe0d767521 Add SFall arrays (#269)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2023-05-30 09:06:55 +03:00
Alexander Batalov 62c5c4757c Fix comparing pointers and integers
See #189
2023-05-24 21:52:50 +03:00
Vasilii Rogin 70b0b61664 Delete critter from combat during _partyFixMultipleMembers (#277)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2023-05-24 21:32:09 +03:00
Vasilii Rogin 53a4437be9 Remove trailing comma after reading strParseIntWithKey (#259) 2023-05-23 23:51:04 +03:00
Vasilii Rogin 42c541012c Fix crash in _map_age_dead_critters (#258)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2023-05-23 23:50:37 +03:00
Vlad 61293bd39c Fix ruined stack in rm_mult_objs_from_inven and name remaining opcodes (#289) 2023-05-23 23:45:18 +03:00
Alexander Batalov d641fefc13 Fix open door sound
See alexbatalov/fallout1-ce#71
2023-05-23 23:43:00 +03:00
Alexander Batalov 666e5cf62d Fix mouse events processing
See alexbatalov/fallout1-ce#55
2023-05-23 23:32:11 +03:00
Alexander Batalov 2565900f90 Fix clang-format args
Looks like clang-format in Ubuntu does not recognize glob pattern as
macOS does. Previous solution without xargs reported status code of
find itself, not clang-format.
2023-05-18 23:32:16 +03:00
Alexander Batalov 6b6fa3f111 Fix code format check 2023-05-09 18:42:47 +03:00
Alexander Batalov a06097aef5 Improve touch controls (#283) 2023-05-09 18:36:20 +03:00
Alexander Batalov efdc2e0199 Bump setup-java to v3 (#278) 2023-05-01 07:54:14 +03:00
Alexander Batalov d6a74468da Use Xcode for macOS builds (#275) 2023-05-01 07:10:04 +03:00
Alexander Batalov fcf8a87603 Ignore channels in acm files (#274) 2023-04-27 10:14:41 +03:00
Alexander Batalov a8815229a0 Add compat_access (#272) 2023-04-26 20:12:22 +03:00
Alexander Arkhipov aa99b2e1d3 Convert file paths to correct case (#214) 2023-04-26 17:45:36 +03:00
Vasilii Rogin 63d8300c61 Add clang format (#270) 2023-04-26 15:35:02 +03:00
Alexander Batalov 81c3ff9b1a Improve iOS icon (#271) 2023-04-26 15:11:24 +03:00
Alexander Batalov a0652e2646 Use Xcode for iOS builds (#267) 2023-04-26 14:11:26 +03:00
Alexander Batalov df3ac30de6 Add blocking objects opcodes 2023-04-20 11:22:47 +03:00
Alexander Batalov 6ca1329720 Add op_get_attack_type 2023-04-20 10:51:20 +03:00
Alexander Batalov 129361836f Add op_get_mouse_buttons 2023-04-20 10:31:32 +03:00
Alexander Batalov cf4921de1e Add op_tile_under_cursor 2023-04-20 10:25:13 +03:00
Alexander Batalov ecc6a8679b Add math opcodes 2023-04-20 09:53:50 +03:00
Alexander Batalov a39f149817 Add date/time opcodes 2023-04-19 19:10:09 +03:00
Alexander Batalov 540cc1e08b Add combat opcodes 2023-04-19 10:03:04 +03:00
Alexander Batalov ef34fdb519 Add proto data opcodes 2023-04-19 09:21:38 +03:00
Alexander Batalov 9b02f600de Add worldmap opcodes 2023-04-19 09:09:17 +03:00
Alexander Batalov 0bb07dbd50 Add pc base stats opcodes 2023-04-19 09:02:54 +03:00
Vasilii Rogin 0a85ce520b Use stack on the heap for roof fill (#263) 2023-04-18 11:06:07 +03:00
Vasilii Rogin 99bc14cf3a Add sFall movie timer options (#261) 2023-04-14 19:03:21 +03:00
Vasilii Rogin 527e152297 Allow messageIndex to be zero (#264) 2023-04-14 18:40:37 +03:00
Alexander Batalov c8d45854ba Normalize line endings when reading text files
Closes #250
2023-04-11 20:00:38 +03:00
Alexander Batalov 11472e8be9 Fix soundOpenData flags 2023-04-11 17:27:34 +03:00
Alexander Batalov 69e4adf5b3 Add HQ music support
See #239
2023-04-11 16:37:01 +03:00
Alexander Batalov a2eabd668b Fix missing speech in some Russian localizations
Closes #246
2023-04-11 14:03:55 +03:00
Alexander Batalov 6d1273d325 Improve button functions readability 2023-04-11 09:01:14 +03:00
TomArnaez e23b39abaa Fix crash in inventory list (#256) 2023-02-28 22:11:08 +03:00
Alexander Batalov 117b1d7b44 Fix iPad settings
Follow-up to alexbatalov/fallout1-ce#29
2023-02-28 20:31:19 +03:00
Alexander Batalov 6398f8a79e Fix itemDropAll
See #253
2023-02-28 16:11:48 +03:00
Alexander Batalov 81b9345303 Update config 2023-02-18 19:06:20 +03:00
Alexander Batalov 249892716e Get rid of mmx stuff 2023-02-18 18:14:30 +03:00
Alexander Batalov 3e8227a62b Extract mainmenu 2023-02-17 15:55:14 +03:00
Alexander Batalov 1570f860e8 Remove unnecessary calls 2023-02-17 15:53:42 +03:00
Alexander Batalov d7c4589a55 Extract preferences 2023-02-17 12:33:26 +03:00
Alexander Batalov 0a9a1dc7ca Fix faulty frms
Closes #235
2023-02-16 15:46:49 +03:00
Alexander Batalov 42346f66b2 Update readme 2023-02-15 12:47:32 +03:00
Alexander Batalov 7ac651b736 Adjust modal dialogs position 2023-02-15 11:37:00 +03:00
Alexander Batalov 0bb822ba60 Fix "Affect player speed" font
Closes #245
2023-02-15 09:23:46 +03:00
Alexander Batalov 075de8f837 Review sound IO functions 2023-02-13 11:51:09 +03:00
Alexander Batalov 36b5ceba8a Improve sound_decoder.cc accuracy 2023-02-13 11:02:17 +03:00
Alexander Batalov f5d3cfb5e3 Fix Fast Metabolism trait 2023-02-12 23:12:36 +03:00
Alexander Batalov 81210f46af Fix storing pointers in game global variables 2023-02-10 11:05:42 +03:00
Alexander Batalov c14f671a0d Add object and string concatenation
Fixes #232
2023-02-10 09:27:10 +03:00
Alexander Batalov 33141672ed Use screen borders for scrolling worldmap 2023-02-10 09:00:59 +03:00
Alexander Batalov 28083cfea9 Fix talking head mood transition 2023-02-09 19:40:25 +03:00
Alexander Batalov c9864741f3 Fix crash in artLockFrameDataReturningSize
Closes #231
2023-02-09 19:27:25 +03:00
Jiří Malák 5a230efd2b Properly handle path with spaces (#228) 2023-01-29 08:56:03 +03:00
Alexander Batalov 3aea6a98ef Fix loading custom interface frms 2023-01-21 15:24:18 +03:00
Alexander Batalov ba49abcea6 Fix some scripts not being properly removed
Closes #224
2023-01-21 13:15:18 +03:00
Alexander Batalov 47f5be8340 Fix HP being used as AP 2023-01-20 14:16:43 +03:00
Alexander Batalov d435185e9e Fix missing melee damage info 2023-01-20 14:12:03 +03:00
Alexander Batalov dcd450a9b7 Bump version to 1.2.0 2023-01-20 10:02:02 +03:00
Alexander Batalov bfbf692cc0 Add iOS release workflow 2023-01-20 09:57:52 +03:00
Alexander Batalov 2714dc1ea1 Fix memory alignment
See #135, #122
2023-01-19 20:27:22 +03:00
Alexander Batalov 8604d9c401 Fix check 2023-01-16 17:33:19 +03:00
Alexander Batalov b9261c3da2 Fix directory name reading 2023-01-16 17:01:52 +03:00
Alexander Batalov ed7176b796 Fix combatai_notify_onlookers 2023-01-16 16:55:31 +03:00
Alexander Batalov 6cac53d20b Rename critter maneuver flags 2023-01-16 16:49:50 +03:00
Alexander Batalov ad3860790c Fix NPCs not joining combat 2023-01-16 16:42:50 +03:00
Alexander Batalov bffe81d0b3 Improve cycle.cc readability 2023-01-05 11:29:00 +03:00
Alexander Batalov 6ab08bd22b Remove some unused db functions 2023-01-05 10:39:46 +03:00
Alexander Batalov 060c79fc20 Remove electronic registration 2023-01-05 10:27:16 +03:00
Alexander Batalov ac64fde502 Fix object rendering
Previous solution did not work well on high resolutions due to
incorrect tile calculations - was not updating edges and sometimes
hanged in endless loop trying to find upper-left or bottom-right
tiles.

New solution follows Sfall's HRP implementation.
2023-01-05 05:59:45 +03:00
Alexander Batalov 7496afa4f8 Clarify textObjectAdd param 2023-01-05 04:06:18 +03:00
Alexander Batalov 66955f893a Review light.cc 2023-01-03 23:56:52 +03:00
Alexander Batalov 9ee4cb4a26 Refactor min/max usage 2023-01-03 23:00:38 +03:00
Alexander Batalov a5cefd6c8b Clear dirty rect during map updates
Previous solution to replace squares was destructive in nature and
could possibly lead to unexpected things (especially with mods where
tile 0x293 might not be opaque black).

New solution follows mapper refresh routines where entire dirty rect
is reset to black as a preparation step.
2023-01-03 21:10:20 +03:00
Alexander Batalov d040ea814a Fix objects being animated while playing movies 2023-01-02 21:15:43 +03:00
Alexander Batalov 03145e4fcd Fix endgame slideshow issues
See #3
Closes #215
2023-01-02 14:34:42 +03:00
Alexander Batalov 812079004c Make credits fullscreen
See #3, #215
2023-01-02 13:09:03 +03:00
Alexander Batalov 6224af6178 Fix help screen issues
Closes #179
2023-01-02 11:13:32 +03:00
Alexander Batalov a8d3cdd148 Improve worldmap.cc readability 2022-12-31 14:12:04 +03:00
Alexander Batalov 95cc863fde Fix special encounter icon blinking 2022-12-30 16:45:49 +03:00
Alexander Batalov cc1562b056 Add fading effects when moving to/from worldmap
Follow-up to #193
2022-12-30 00:41:29 +03:00
Alexander Batalov 07f3c82444 Fix map loading background
Integrated interface bar area remained visible during map loading.
2022-12-29 23:33:09 +03:00
Alexander Batalov 9976728e04 Fix worldmap background
Closes #193
2022-12-29 21:54:40 +03:00
Alexander Batalov 5922d15b1c Fix various dialog box issues
- Better vertical positioning (account for word wrapping)
- Better horizontal positioning (consider both right and left gaps for
calculating available width).
- Prevent vertical text overflow.
2022-12-29 13:02:59 +03:00
Alexander Batalov 248d6dfb92 Add shadow to city labels 2022-12-29 10:43:02 +03:00
Alexander Batalov 73cc93a3e4 Cleanup some interface bar functions 2022-12-29 10:21:15 +03:00
Alexander Batalov 34259269a4 Improve "Whomever is attacking me" targeting
Fixes #197
2022-12-29 09:37:51 +03:00
Alexander Batalov 11217974c6 Improve aiFindAttackers 2022-12-28 19:45:17 +03:00
Alexander Batalov 0e13989f9c Fix critter lists sorting functions 2022-12-28 17:54:09 +03:00
Alexander Batalov 57dcf42b5c Fix custom disposition button 2022-12-28 17:33:01 +03:00
Alexander Batalov c2c26db5d9 Fix max throw range calculation 2022-12-28 12:33:10 +03:00
Alexander Batalov b6ee5fcbe9 Fix configGetIntList 2022-12-28 09:14:30 +03:00
Alexander Batalov 0e11569397 Add ai_check_drugs fixes and improvements (#29) 2022-12-28 02:19:43 +03:00
Alexander Batalov 4b137dac5f Improve graphlib accuracy 2022-12-27 18:59:24 +03:00
Alexander Batalov 1f6d5ebbc9 Improve some color functions readability 2022-12-27 16:27:14 +03:00
Alexander Batalov 462baa0a04 Improve color tables accuracy 2022-12-27 15:51:43 +03:00
Alexander Batalov b74f3c368b Fix warning 2022-12-26 12:03:14 +03:00
Alexander Batalov a05ab09e1b Cleanup audio IO 2022-12-26 11:48:47 +03:00
Alexander Batalov 1b0cd6d757 Improve SoundDecoder readability 2022-12-25 22:30:31 +03:00
Alexander Batalov b8dea116ee Improve Sound readability 2022-12-25 21:56:23 +03:00
Alexander Batalov e11f1af9ae Improve combat_ai.cc readability 2022-12-24 14:30:03 +03:00
Alexander Batalov 9c34b26fec Improve animation.cc readability 2022-12-23 15:49:56 +03:00
Alexander Batalov 9a6d45541f Rename animationRegisterPing 2022-12-23 15:22:53 +03:00
Alexander Batalov f4775775b8 Review dude move/run functions 2022-12-23 15:13:05 +03:00
Alexander Batalov a48d744cde Improve actions.cc readability 2022-12-23 12:44:52 +03:00
Alexander Batalov 16dbe1122e Normalize gradlew.bat 2022-12-23 10:55:15 +03:00
Alexander Batalov b0cb70ffa6 Fix file existence check 2022-12-23 10:34:20 +03:00
Alexander Batalov 512530c653 Fix building file list on non-Windows platforms 2022-12-23 10:33:16 +03:00
Alexander Batalov 982d4cc0f9 Truncate long names in file picker dialog 2022-12-23 10:30:31 +03:00
Alexander Batalov 3b951b8578 Add opSetWeaponAmmoPid 2022-12-22 20:36:31 +03:00
Alexander Batalov 17a4ee8a68 Add Sfall version opcodes (#200) 2022-12-22 20:18:07 +03:00
Alexander Batalov c85cda4b48 Fix rare crash when using grenades
Closes #208
2022-12-22 19:54:04 +03:00
Alexander Batalov c7ca358295 Rename OBJECT_NO_SAVE flag 2022-12-22 16:49:17 +03:00
Alexander Batalov 96296417c6 Rename OBJECT_NO_REMOVE flag 2022-12-22 16:47:11 +03:00
Alexander Batalov 737076a126 Fix getting elevation of freed object 2022-12-22 14:20:37 +03:00
Alexander Batalov c0908cf14f Fix visual artifacts caused by null tiles 2022-12-21 09:18:29 +03:00
Alexander Batalov 343911f736 Fix floor lighting 2022-12-20 18:44:21 +03:00
Alexander Batalov 281c1aa82a Review tileRenderFloorsInRect 2022-12-20 16:22:56 +03:00
Alexander Batalov 18afce71b0 Review tile_fill_roof 2022-12-20 15:10:42 +03:00
Alexander Batalov 9599d63f45 Review roof_fill_off 2022-12-20 15:09:01 +03:00
Alexander Batalov ce351988b5 Review roof_fill_on 2022-12-20 15:01:57 +03:00
Alexander Batalov feb3821565 Fix multiple knockout effects 2022-12-13 23:59:45 +03:00
Alexander Batalov 54eaff26ea Fix partyMemberIncLevels 2022-12-13 23:35:15 +03:00
Alexander Batalov 5a7ffde45e Fix max party member level 2022-12-13 23:29:34 +03:00
Alexander Batalov 1c0385ad11 Remove _obj_fix_combat_cid_for_dude
The same cid-to-object conversion performed by `combatLoad`.
2022-12-13 23:06:52 +03:00
Alexander Batalov 0fe6d88a3a Review combatLoad 2022-12-13 23:03:42 +03:00
Alexander Batalov 7596d4d721 Fix combat_is_shot_blocked 2022-12-13 22:18:12 +03:00
Alexander Batalov 8333e553e2 Add SubtileFill 2022-12-13 22:11:37 +03:00
Alexander Batalov 6f62cfd466 Fix critters dying on exit grids 2022-12-13 16:33:19 +03:00
Alexander Batalov 280b55ab05 Add isExitGridPid 2022-12-13 14:34:49 +03:00
Alexander Batalov e02dcdf69d Fix car disappearing when using town interface 2022-12-13 13:20:55 +03:00
Alexander Batalov b5701fb9b9 Fix worldmap scroll down button 2022-12-13 12:45:39 +03:00
Alexander Batalov c569b879f6 Fix opPrint 2022-12-13 11:35:07 +03:00
Alexander Batalov b36ac50425 Review windowShow 2022-12-13 10:37:52 +03:00
Alexander Batalov 029a84a113 Review gWindowIndexes 2022-12-13 10:18:02 +03:00
Alexander Batalov e6fddd6905 Rename window flags 2022-12-13 10:04:05 +03:00
Alexander Batalov b0b69bd780 Fix wmMapIdxToName 2022-12-09 00:52:03 +03:00
Alexander Batalov 6de4ac87df Use snprintf 2022-12-08 23:05:50 +03:00
Alexander Batalov 502c920656 Add reportOverloaded 2022-12-08 22:05:54 +03:00
Alexander Batalov c383fc6b95 Add mobile keyboard support (#206) 2022-12-08 20:41:59 +03:00
Alexander Batalov 4b03c714b4 Bump libsdl to 2.26.1 2022-12-08 19:48:53 +03:00
Alexander Batalov 0d93279a10 Fix missing include 2022-12-08 19:38:55 +03:00
Alexander Batalov 510d7bfe95 Reorganize includes 2022-12-08 19:18:39 +03:00
Alexander Batalov 19d0d2919f Remove unnecessary includes 2022-12-08 17:29:30 +03:00
Alexander Batalov 42f01c8d45 Remove unused 16bpp code 2022-12-08 17:26:28 +03:00
Alexander Batalov 0474199b5c Remove unnecessary include 2022-12-08 17:13:06 +03:00
Alexander Batalov 8a4ce6c658 Improve splash screen handling (#3)
* Fixes splash screens in Olympus
2022-12-08 16:41:55 +03:00
Alexander Batalov 884034f0bf Refactor stretching blitters
* Fixes skipped pixels
* Improves readability
2022-12-08 16:34:38 +03:00
Alexander Batalov 602ef7c1e1 Increase maps ambient sfx capacity 2022-12-08 14:10:31 +03:00
Alexander Batalov 897ff2bbd2 Add dialog options numbering 2022-12-08 10:58:54 +03:00
Alexander Batalov 9ade107e95 Rename Button fields 2022-12-07 16:42:37 +03:00
Alexander Batalov 1698cfa04b Rename Window fields 2022-12-07 16:39:30 +03:00
Alexander Batalov 59639c60a3 Cleanup 2022-12-07 10:17:48 +03:00
Alexander Batalov f056f0e131 Add opGetGameMode (#200) 2022-12-06 17:46:52 +03:00
Alexander Batalov dc90beb696 Add game mode tracking 2022-12-06 17:22:30 +03:00
Alexander Batalov 90da2164f2 Fix assignment 2022-12-06 17:13:48 +03:00
Alexander Batalov 9d9e09e80f Use MESSAGE_LIST_ITEM_FIELD_MAX_SIZE 2022-12-06 12:37:59 +03:00
sonilyan cd51e0cdd7 Fix crash for msg limit (#203) 2022-12-06 12:32:21 +03:00
drjfaust d49869f45c Fix several combat bugs (#204) 2022-12-06 12:17:11 +03:00
Alexander Batalov 3a541d4b67 Fix endurance label
Closes #201
2022-11-10 23:48:09 +03:00
Alexander Batalov 7471f9cdbe Fix palette fading 2022-11-10 23:43:18 +03:00
Alexander Batalov fe9ba9171e Add custom message lists support
Closes #130
See #200
2022-11-10 18:07:23 +03:00
Alexander Batalov 6c03e4e293 Fix storing pointers in map global variables 2022-11-09 14:35:07 +03:00
Alexander Batalov 3f25c9265b Fix arguments order 2022-11-09 13:54:32 +03:00
Alexander Batalov fa475c754e Add opReadByte
See #200
2022-11-09 13:09:56 +03:00
Alexander Batalov 5e9cf96106 Rename state structs
Fixes UB leading to crash when exiting the game
2022-11-09 11:41:53 +03:00
Alexander Batalov a70912d311 Fix ini section parsing 2022-11-09 11:11:19 +03:00
Alexander Batalov 67351b8b09 Fix player model customization 2022-11-09 10:21:12 +03:00
Alexander Batalov e0e0a1ee7d Add Sfall list functions
See #200
2022-11-08 22:55:25 +03:00
Alexander Batalov fa11122f87 Make spatial script finders public 2022-11-08 22:45:30 +03:00
Alexander Batalov ef54463fcc Add pc bonus stats opcodes
See #200
2022-11-08 18:59:14 +03:00
Alexander Batalov 2255481d50 Add missing header 2022-11-08 18:07:11 +03:00
Alexander Batalov 03a7e2e1b1 Add some Sfall global vars functions
See #200
2022-11-08 18:01:00 +03:00
Alexander Batalov 19bcfebe0d Add ammo/charges opcodes
See #200
2022-11-07 20:41:33 +03:00
Alexander Batalov 393d89f8c4 Add some Sfall opcodes
See #200
2022-11-07 20:03:04 +03:00
Alexander Batalov 9c6286f94a Increase number of opcodes 2022-11-07 19:06:37 +03:00
Alexander Batalov fa058f24b4 Add interface bar side panels
See #3
2022-11-07 16:05:34 +03:00
Alexander Batalov b2420bdc80 Refactor artLock with FrmImage 2022-11-07 13:55:05 +03:00
sonilyan 23bee9fd62 Add IFACE_BAR_WIDTH support (#188) 2022-11-07 13:35:22 +03:00
Alexander Batalov 3ec827d5c1 Fix worldmap position calculation
Closes #192
2022-11-07 10:59:16 +03:00
Alexander Batalov c692fc91af Fix error check
Closes #196
2022-11-03 18:16:50 +03:00
Alexander Batalov a38151bf2c Reorganize control flow in gdCustomSelect
Fixes #198
2022-11-03 18:08:49 +03:00
Alexander Batalov b689b3a757 Fix combat control fields not being cleared
Closes #194
2022-11-03 17:48:34 +03:00
Alexander Batalov e7d68c4f72 Get rid of PreferenceDescription packing
Fixes pointer alignment warnings.
2022-10-30 13:00:43 +03:00
Alexander Batalov bc43bdc99c Rename some variables in objectSetLocation 2022-10-30 09:39:43 +03:00
Alexander Batalov e5aa4a3518 Fix square tiles initial lookup 2022-10-30 09:31:09 +03:00
Alexander Batalov 4e98093d6c Fix crash when removing all scripts 2022-10-30 09:03:24 +03:00
Alexander Batalov 1342fd3ecf Fix warning 2022-10-30 08:45:04 +03:00
Alexander Batalov 3015f39368 Review interfaceFontGetStringWidthImpl 2022-10-30 08:41:00 +03:00
Alexander Batalov 37f7ecc1c3 Review SlotMap2Game 2022-10-29 21:27:08 +03:00
Alexander Batalov bdf2c219ab Fix error check 2022-10-29 21:09:53 +03:00
Alexander Batalov 3488833c2e Use SDL for logging 2022-10-29 20:57:11 +03:00
Alexander Batalov 4821cab724 Review tileSetCenter flags 2022-10-29 18:52:22 +03:00
Alexander Batalov 0851354c8a Rename _square_y 2022-10-29 18:25:28 +03:00
Alexander Batalov 2f42818a33 Review square coords math 2022-10-29 18:23:53 +03:00
Alexander Batalov 12367acb33 Fix byte swapping warnings 2022-10-29 18:17:57 +03:00
Alexander Batalov caa8b06d4f Fix UB when parsing encounter table 2022-10-29 18:14:49 +03:00
Alexander Batalov 2b63360b95 Fix memory alignment 2022-10-29 17:26:46 +03:00
Alexander Batalov 8dd8d1c312 Replace random generator 2022-10-29 17:21:54 +03:00
Alexander Batalov 8ee0f478ad Fix setting managed button procs 2022-10-28 11:02:53 +03:00
Alexander Batalov 9c6daa4abe Fix selecting managed window 2022-10-28 10:59:38 +03:00
Alexander Batalov 01f264e0c2 Fix color setters 2022-10-28 10:35:22 +03:00
Alexander Batalov 1bbd586cbb Fix trimming line ending in .lst files 2022-10-26 10:17:39 +03:00
Alexander Batalov 223930c464 Get rid of goto 2022-10-25 17:37:45 +03:00
Alexander Batalov 40510539ee Fix interface font loading 2022-10-25 15:57:31 +03:00
Alexander Batalov c47113ca29 Force screen redraw after playing movies
Fixes #180
2022-10-25 13:05:09 +03:00
Alexander Batalov ad9b8586e9 Fix testing pointers for nulls in Nevada
Closes #178
2022-10-25 09:57:13 +03:00
sonilyan 5b151634a5 Fix memory alignment (#187) 2022-10-25 09:12:54 +03:00
Martin Janiczek 7627092478 Make sfall key naming consistent (#172) 2022-10-25 09:05:09 +03:00
Martin Janiczek b60fe43b06 Refactor: use enum instead of magic numbers (#176) 2022-10-25 09:04:42 +03:00
Alexander Batalov 21aec548af Add iOS support (#167) 2022-10-14 11:40:11 +03:00
Alexander Batalov beb010cd0f Normalize fade duration
See #165
2022-10-11 17:58:02 +03:00
Alexander Batalov b23d05f850 Fix called shot window freeze
See #165
2022-10-10 11:42:10 +03:00
Alexander Batalov e16659d96d Fix key processing
Fixes buffer-underwrite crash on macOS when scancode is remapped to -1.
2022-10-08 12:32:50 +03:00
Alexander Batalov 4c1020af5f Fix path handling in _gsound_get_music_path 2022-10-08 10:56:46 +03:00
Alexander Batalov a4105d5826 Decouple drawing and rendering (#165) 2022-10-08 00:54:27 +03:00
Alexander Batalov ddae4df4ab Fix red dialog buttons 2022-10-07 23:31:17 +03:00
Alexander Batalov 74a9a9e530 Add audio engine initialization check
Fixes various bugs when movie system attemps to create audio buffer with
sound system being disabled via fallout2.cfg.
2022-10-07 15:17:07 +03:00
Alexander Batalov 223d214f57 Review lsgSaveGame
* Add scrolling
* Rename variables
2022-10-07 12:04:30 +03:00
Alexander Batalov a52fd4e70a Review lsgLoadGame
* Add missing cleanup
* Fixes double click handling
* Rename variables
2022-10-07 11:28:42 +03:00
Alexander Batalov 266c727870 Extract renderPresent 2022-10-06 19:10:01 +03:00
Alexander Batalov 54d230432b Refactor game config with Settings (#164) 2022-10-06 16:32:46 +03:00
Alexander Batalov 9663532e44 Add missing elevator ids 2022-10-05 18:29:21 +03:00
Alexander Batalov a4e9123bcc Fix crash in obj_use_item_on 2022-10-05 17:55:54 +03:00
Alexander Batalov 08691ce319 Fix incorrect death animation in opKillCritterType 2022-10-05 16:58:57 +03:00
Alexander Batalov d03fd5e43f Review opGetMessageString 2022-10-05 16:07:55 +03:00
Alexander Batalov 7ddd8f2894 Fix itemGetQuantity 2022-10-05 15:44:00 +03:00
Alexander Batalov 93a341bbaa Fix arguments order 2022-10-05 14:59:00 +03:00
Alexander Batalov d2c4538656 Fix obj_can_see_obj elevation check 2022-10-05 14:56:29 +03:00
Alexander Batalov 8a5c3bc97b Fix obj_can_hear_obj implementation 2022-10-05 14:38:19 +03:00
Alexander Batalov db57fe6a5e Review isWithinPerception 2022-10-05 14:25:36 +03:00
Alexander Batalov 56d798dd12 Display encounter description in one line 2022-10-05 14:20:32 +03:00
Alexander Batalov 90942c46b2 Uninline obj_set_seen 2022-10-05 13:49:18 +03:00
Alexander Batalov 1cda2beef7 Fix looting corpses with NoSteal flag 2022-10-05 13:26:13 +03:00
Alexander Batalov 8754a5d6c9 Rename critter flags 2022-10-05 13:06:49 +03:00
Alexander Batalov 65f43804b3 Rename core 2022-10-05 10:35:05 +03:00
Alexander Batalov 9b150257fb Rename some input functions 2022-10-05 10:11:47 +03:00
Alexander Batalov 32c7883f82 Cleanup input.h 2022-10-05 09:54:46 +03:00
Alexander Batalov 1c73fb7240 Extract input 2022-10-05 09:23:27 +03:00
Alexander Batalov cce1bb223e Handle window size change (#163) 2022-10-04 13:15:54 +03:00
Alexander Batalov 624076ae9b Fix Doctor skill usage 2022-10-04 09:23:17 +03:00
Alexander Batalov 8d61a19dbe Remove declarations 2022-10-03 18:11:55 +03:00
Alexander Batalov 0264c00ab8 Extract keyboard 2022-10-03 16:42:34 +03:00
Alexander Batalov e1f22b8218 Review game state functions 2022-10-03 15:54:18 +03:00
Alexander Batalov fe4c125474 Fix crash when dialog speaker destroys itself
See #162
2022-10-03 15:04:30 +03:00
Alexander Batalov 56d27400ac Add missing include 2022-10-03 14:52:47 +03:00
Alexander Batalov b5681984cd Extract mouse 2022-10-03 12:41:33 +03:00
Alexander Batalov a541d0f24a Fix type warnings 2022-10-03 10:19:22 +03:00
Alexander Batalov 20a41088c6 Remove trap.cc 2022-10-03 10:01:42 +03:00
Alexander Batalov 16ab9cb958 Fix lock check 2022-10-03 09:38:43 +03:00
Alexander Batalov 5f9ceb7f5d Extract vcr 2022-10-03 09:37:05 +03:00
194 changed files with 19531 additions and 12901 deletions
+1
View File
@@ -1,2 +1,3 @@
BasedOnStyle: WebKit
AllowShortIfStatementsOnASingleLine: WithoutElse
FixNamespaceComments: true
+69 -5
View File
@@ -31,6 +31,18 @@ jobs:
- name: cppcheck
run: cppcheck --std=c++17 src/
code-format:
name: Code format check
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v3
- name: clang-format
run: find src -type f -name \*.cc -o -name \*.h | xargs clang-format --dry-run --Werror
android:
name: Android
@@ -41,7 +53,7 @@ jobs:
uses: actions/checkout@v3
- name: Setup Java
uses: actions/setup-java@v2
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
@@ -75,6 +87,52 @@ jobs:
path: os/android/app/build/outputs/apk/debug/app-debug.apk
retention-days: 7
ios:
name: iOS
runs-on: macos-12
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: ios-cmake-v2
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
# EOL
- name: Pack
run: |
cd build
cpack -C RelWithDebInfo
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce.ipa
path: build/fallout2-ce.ipa
retention-days: 7
linux:
name: Linux (${{ matrix.arch }})
@@ -155,28 +213,34 @@ jobs:
uses: actions/cache@v3
with:
path: build
key: macos-cmake-v3
key: macos-cmake-v4
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Pack
run: |
cd build
cpack -C RelWithDebInfo
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-macos.dmg
path: build/fallout2-ce.dmg
path: build/Fallout II Community Edition.dmg
retention-days: 7
windows:
+42
View File
@@ -56,6 +56,48 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
ios:
name: iOS
runs-on: macos-11
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: ios-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Upload
run: |
cd build
cp fallout2-ce.zip fallout2-ce-ios.ipa
gh release upload ${{ github.ref_name }} fallout2-ce-ios.ipa
rm fallout2-ce-ios.ipa
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
linux:
name: Linux (${{ matrix.arch }})
+109 -45
View File
@@ -4,9 +4,14 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
set(EXECUTABLE_NAME fallout2-ce)
if (APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
if(APPLE)
if(IOS)
set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
endif()
endif()
project(${EXECUTABLE_NAME})
@@ -15,7 +20,7 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)
if (ANDROID)
if(ANDROID)
add_library(${EXECUTABLE_NAME} SHARED)
else()
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE)
@@ -52,8 +57,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/combat.h"
"src/config.cc"
"src/config.h"
"src/core.cc"
"src/core.h"
"src/credits.cc"
"src/credits.h"
"src/critter.cc"
@@ -80,8 +83,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/display_monitor.h"
"src/draw.cc"
"src/draw.h"
"src/electronic_registration.cc"
"src/electronic_registration.h"
"src/elevator.cc"
"src/elevator.h"
"src/endgame.cc"
@@ -104,8 +105,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/game_mouse.h"
"src/game_movie.cc"
"src/game_movie.h"
"src/game_palette.cc"
"src/game_palette.h"
"src/game_sound.cc"
"src/game_sound.h"
"src/game_vars.h"
@@ -115,10 +114,10 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/geometry.h"
"src/graph_lib.cc"
"src/graph_lib.h"
"src/grayscale.cc"
"src/grayscale.h"
"src/heap.cc"
"src/heap.h"
"src/input.cc"
"src/input.h"
"src/interface.cc"
"src/interface.h"
"src/interpreter_extra.cc"
@@ -131,6 +130,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/inventory.h"
"src/item.cc"
"src/item.h"
"src/kb.cc"
"src/kb.h"
"src/light.cc"
"src/light.h"
"src/lips.cc"
@@ -139,6 +140,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/loadsave.h"
"src/main.cc"
"src/main.h"
"src/mainmenu.cc"
"src/mainmenu.h"
"src/map_defs.h"
"src/map.cc"
"src/map.h"
@@ -149,10 +152,10 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/memory.h"
"src/message.cc"
"src/message.h"
"src/mmx.cc"
"src/mmx.h"
"src/mouse_manager.cc"
"src/mouse_manager.h"
"src/mouse.cc"
"src/mouse.h"
"src/movie_effect.cc"
"src/movie_effect.h"
"src/movie_lib.cc"
@@ -214,6 +217,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/stat.h"
"src/string_parsers.cc"
"src/string_parsers.h"
"src/svga.cc"
"src/svga.h"
"src/text_font.cc"
"src/text_font.h"
"src/text_object.cc"
@@ -223,8 +228,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/trait_defs.h"
"src/trait.cc"
"src/trait.h"
"src/trap.cc"
"src/trap.h"
"src/vcr.cc"
"src/vcr.h"
"src/version.cc"
"src/version.h"
"src/widget.cc"
@@ -254,19 +259,43 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/platform_compat.h"
"src/pointer_registry.cc"
"src/pointer_registry.h"
"src/preferences.cc"
"src/preferences.h"
"src/settings.cc"
"src/settings.h"
"src/sfall_config.cc"
"src/sfall_config.h"
"src/sfall_global_vars.cc"
"src/sfall_global_vars.h"
"src/sfall_global_scripts.cc"
"src/sfall_global_scripts.h"
"src/sfall_ini.cc"
"src/sfall_ini.h"
"src/sfall_kb_helpers.cc"
"src/sfall_kb_helpers.h"
"src/sfall_lists.cc"
"src/sfall_lists.h"
"src/sfall_opcodes.cc"
"src/sfall_opcodes.h"
"src/sfall_arrays.cc"
"src/sfall_arrays.h"
"src/touch.cc"
"src/touch.h"
)
if(IOS)
target_sources(${EXECUTABLE_NAME} PUBLIC
"src/platform/ios/paths.h"
"src/platform/ios/paths.mm"
)
endif()
if(WIN32)
target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
_CRT_SECURE_NO_WARNINGS
_CRT_NONSTDC_NO_WARNINGS
)
else()
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE
$<$<CONFIG:Debug>:_DEBUG>
$<$<CONFIG:RelWithDebInfo>:_DEBUG>
NOMINMAX
WIN32_LEAN_AND_MEAN
)
endif()
@@ -276,7 +305,7 @@ if(WIN32)
)
endif()
if (WIN32)
if(WIN32)
target_sources(${EXECUTABLE_NAME} PUBLIC
"os/windows/fallout2-ce.ico"
"os/windows/fallout2-ce.rc"
@@ -284,16 +313,47 @@ if (WIN32)
endif()
if(APPLE)
target_sources(${EXECUTABLE_NAME} PUBLIC "os/macos/fallout2-ce.icns")
set_source_files_properties("os/macos/fallout2-ce.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
if(IOS)
set(RESOURCES
"os/ios/AppIcon.xcassets"
"os/ios/LaunchScreen.storyboard"
)
target_sources(${EXECUTABLE_NAME} PUBLIC ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/ios/Info.plist"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.alexbatalov.fallout2-ce"
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2"
)
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
else()
set(RESOURCES
"os/macos/fallout2-ce.icns"
)
target_sources(${EXECUTABLE_NAME} PUBLIC ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
OUTPUT_NAME "Fallout II Community Edition"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist"
XCODE_ATTRIBUTE_EXECUTABLE_NAME "${EXECUTABLE_NAME}"
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.alexbatalov.fallout2-ce"
)
set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
set(MACOSX_BUNDLE_BUNDLE_NAME "Fallout II: Community Edition")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout II")
endif()
set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.1.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.1.0")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.2.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.2.0")
endif()
add_subdirectory("third_party/fpattern")
@@ -315,23 +375,27 @@ target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
if(APPLE)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
if(IOS)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION "Payload")
if (CPACK_BUNDLE_APPLE_CERT_APP)
install(CODE "
execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app)
"
COMPONENT Runtime)
set(CPACK_GENERATOR "ZIP")
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
set(CPACK_ARCHIVE_FILE_EXTENSION "ipa")
else()
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
if(CPACK_BUNDLE_APPLE_CERT_APP)
install(CODE "
execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/Fallout II Community Edition.app)
"
COMPONENT Runtime)
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "Fallout II Community Edition")
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
include(CPack)
endif()
+50 -4
View File
@@ -1,8 +1,14 @@
# Fallout 2 Community Edition
Fallout 2 Community Edition is a fully working re-implementation of Fallout 2, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
Popular Fallout 2 total conversion mods are partially supported. Original versions of Nevada and Sonora (that do not rely on extended features provided by Sfall) likely work, although there is no complete walkthrough confirmation yet. [Fallout 2 Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project), [Fallout Et Tu](https://github.com/rotators/Fo1in2) and [Olympus 2207](https://olympus2207.com) are not yet supported. Other mods (particularly Resurrection and Yesterday) are not tested.
There is also [Fallout Community Edition](https://github.com/alexbatalov/fallout1-ce).
## Installation
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest release or build from source.
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest [release](https://github.com/alexbatalov/fallout2-ce/releases) or build from source. You can also check latest [debug](https://github.com/alexbatalov/fallout2-ce/actions) build intended for testers.
### Windows
@@ -36,13 +42,53 @@ $ sudo apt install libsdl2-2.0-0
### Android
> **NOTE**: Fallout 2 was designed with mouse in mind. There are many controls that require precise cursor positioning, which is not possible with fingers. When playing on Android you'll use fingers to move mouse cursor, not a character, or a map. Double tap to "click" left mouse button in the current cursor position, triple tap to "click" right mouse button. It might feel awkward at first, but it's super handy - you can play with just a thumb. This is not set in stone and might change in the future.
> **NOTE**: Fallout 2 was designed with mouse in mind. There are many controls that require precise cursor positioning, which is not possible with fingers. Current control scheme resembles trackpad usage:
- One finger moves mouse cursor around.
- Tap one finger for left mouse click.
- Tap two fingers for right mouse click (switches mouse cursor mode).
- Move two fingers to scroll current view (map view, worldmap view, inventory scrollers).
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder to your device, for example to `Downloads`. You need `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder.
> **NOTE**: From Android standpoint release and debug builds are different apps. Both apps require their own copy of game assets and have their own savegames. This is intentional. As a gamer just stick with release version and check for updates.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder to your device, for example to `Downloads`. You need `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder. Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
- Download `fallout2-ce.apk` and copy it to your device. Open it with file explorer, follow instructions (install from unknown source).
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. The game will start automatically.
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. If you're installing total conversion mod or localized version with a large number of unpacked resources in `data` folder it can take up to 20 minutes. Once copied, the game will start automatically.
### iOS
> **NOTE**: See Android note on controls.
- Download `fallout2-ce.ipa`. Use sideloading applications ([AltStore](https://altstore.io/) or [Sideloadly](https://sideloadly.io/)) to install it to your device. Alternatively you can always build from source with your own signing certificate.
- Run the game once. You'll see error message saying "Couldn't find/load text fonts". This step is needed for iOS to expose the game via File Sharing feature.
- Use Finder (macOS Catalina and later) or iTunes (Windows and macOS Mojave or earlier) to copy `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder to "Fallout 2" app ([how-to](https://support.apple.com/HT210598)). Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
## Configuration
The main configuration file is `fallout2.cfg`. There are several important settings you might need to adjust for your installation. Depending on your Fallout distribution main game assets `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder might be either all lowercased, or all uppercased. You can either update `master_dat`, `critter_dat`, `master_patches` and `critter_patches` settings to match your file names, or rename files to match entries in your `fallout2.cfg`.
The `sound` folder (with `music` folder inside) might be located either in `data` folder, or be in the Fallout folder. Update `music_path1` setting to match your hierarchy, usually it's `data/sound/music/` or `sound/music/`. Make sure it matches your path exactly (so it might be `SOUND/MUSIC/` if you've installed Fallout from CD). Music files themselves (with `ACM` extension) should be all uppercased, regardless of `sound` and `music` folders.
The second configuration file is `f2_res.ini`. Use it to change game window size and enable/disable fullscreen mode.
```ini
[MAIN]
SCR_WIDTH=1280
SCR_HEIGHT=720
WINDOWED=1
```
Recommendations:
- **Desktops**: Use any size you see fit.
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
In time this stuff will receive in-game interface, right now you have to do it manually.
The third configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users. Currently only a small subset of these settings are actually implemented.
## Contributing
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -9,8 +9,8 @@ android {
applicationId 'com.alexbatalov.fallout2ce'
minSdk 21
targetSdk 32
versionCode 2
versionName '1.1.0'
versionCode 3
versionName '1.2.0'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_static'
@@ -15,13 +15,9 @@ import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.drawable.Drawable;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
@@ -37,11 +33,8 @@ import android.view.Display;
import android.view.Gravity;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
@@ -51,6 +44,7 @@ import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.Button;
import android.widget.EditText;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
@@ -65,6 +59,9 @@ import java.util.Locale;
*/
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 26;
private static final int SDL_MICRO_VERSION = 1;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -213,7 +210,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Main components
protected static SDLActivity mSingleton;
protected static SDLSurface mSurface;
protected static View mTextEdit;
protected static DummyEdit mTextEdit;
protected static boolean mScreenKeyboardShown;
protected static ViewGroup mLayout;
protected static SDLClipboardHandler mClipboardHandler;
@@ -314,6 +311,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mNextNativeState = NativeState.INIT;
mCurrentNativeState = NativeState.INIT;
}
protected SDLSurface createSDLSurface(Context context) {
return new SDLSurface(context);
}
// Setup
@Override
@@ -344,8 +345,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
errorMsgBrokenLib = e.getMessage();
}
if (mBrokenLibraries)
{
if (!mBrokenLibraries) {
String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
String.valueOf(SDL_MINOR_VERSION) + "." +
String.valueOf(SDL_MICRO_VERSION);
String version = nativeGetVersion();
if (!version.equals(expected_version)) {
mBrokenLibraries = true;
errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
}
}
if (mBrokenLibraries) {
mSingleton = this;
AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
@@ -382,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = HIDDeviceManager.acquire(this);
// Set up the surface
mSurface = new SDLSurface(getApplication());
mSurface = createSDLSurface(getApplication());
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
@@ -886,6 +897,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
// C functions we call
public static native String nativeGetVersion();
public static native int nativeSetupJNI();
public static native int nativeRunMain(String library, String function, Object arguments);
public static native void nativeLowMemory();
@@ -1220,8 +1232,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
// This method is called by SDLControllerManager's API 26 Generic Motion Handler.
public static View getContentView()
{
public static View getContentView() {
return mLayout;
}
@@ -1292,6 +1303,77 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE;
}
public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputConnection ic) {
int deviceId = event.getDeviceId();
int source = event.getSource();
if (source == InputDevice.SOURCE_UNKNOWN) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null) {
source = device.getSources();
}
}
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// }
// Dispatch the different events depending on where they come from
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
return true;
}
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
/**
* This method is called by SDL using JNI.
*/
@@ -1809,463 +1891,6 @@ class SDLMain implements Runnable {
}
}
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
int deviceId = event.getDeviceId();
int source = event.getSource();
if (source == InputDevice.SOURCE_UNKNOWN) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null) {
source = device.getSources();
}
}
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// }
// Dispatch the different events depending on where they come from
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
return true;
}
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.isTextInputEvent(event)) {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
if (keyCode == KeyEvent.KEYCODE_BACK) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
SDLActivity.onNativeMouse(MotionEvent.BUTTON_SECONDARY, MotionEvent.ACTION_DOWN, 0, 0, true);
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeMouse(MotionEvent.BUTTON_SECONDARY, MotionEvent.ACTION_UP, 0, 0, true);
}
}
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}
/* This is a fake invisible editor view that receives the input and defines the
* pan&scan region
*/
@@ -2286,21 +1911,7 @@ class DummyEdit extends View implements View.OnKeyListener {
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
/*
* This handles the hardware keyboard input
*/
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.isTextInputEvent(event)) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
return true;
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return false;
return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
}
//
@@ -2324,9 +1935,10 @@ class DummyEdit extends View implements View.OnKeyListener {
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new SDLInputConnection(this, true);
outAttrs.inputType = InputType.TYPE_CLASS_TEXT;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
| EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_FLAG_MULTI_LINE;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
return ic;
}
@@ -2334,9 +1946,17 @@ class DummyEdit extends View implements View.OnKeyListener {
class SDLInputConnection extends BaseInputConnection {
protected EditText mEditText;
protected String mCommittedText = "";
public SDLInputConnection(View targetView, boolean fullEditor) {
super(targetView, fullEditor);
mEditText = new EditText(SDL.getContext());
}
@Override
public Editable getEditable() {
return mEditText.getEditableText();
}
@Override
@@ -2359,79 +1979,84 @@ class SDLInputConnection extends BaseInputConnection {
}
}
return super.sendKeyEvent(event);
}
@Override
public boolean commitText(CharSequence text, int newCursorPosition) {
/* Generate backspaces for the text we're going to replace */
final Editable content = getEditable();
if (content != null) {
int a = getComposingSpanStart(content);
int b = getComposingSpanEnd(content);
if (a == -1 || b == -1) {
a = Selection.getSelectionStart(content);
b = Selection.getSelectionEnd(content);
}
if (a < 0) a = 0;
if (b < 0) b = 0;
if (b < a) {
int tmp = a;
a = b;
b = tmp;
}
int backspaces = (b - a);
for (int i = 0; i < backspaces; i++) {
nativeGenerateScancodeForUnichar('\b');
}
if (!super.commitText(text, newCursorPosition)) {
return false;
}
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
if (c == '\n') {
if (SDLActivity.onNativeSoftReturnKey()) {
return true;
}
}
nativeGenerateScancodeForUnichar(c);
}
SDLInputConnection.nativeCommitText(text.toString(), newCursorPosition);
return super.commitText(text, newCursorPosition);
updateText();
return true;
}
@Override
public boolean setComposingText(CharSequence text, int newCursorPosition) {
if (!super.setComposingText(text, newCursorPosition)) {
return false;
}
updateText();
return true;
}
nativeSetComposingText(text.toString(), newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
return false;
}
updateText();
return true;
}
return super.setComposingText(text, newCursorPosition);
protected void updateText() {
final Editable content = getEditable();
if (content == null) {
return;
}
String text = content.toString();
int compareLength = Math.min(text.length(), mCommittedText.length());
int matchLength, offset;
/* Backspace over characters that are no longer in the string */
for (matchLength = 0; matchLength < compareLength; ) {
int codePoint = mCommittedText.codePointAt(matchLength);
if (codePoint != text.codePointAt(matchLength)) {
break;
}
matchLength += Character.charCount(codePoint);
}
/* FIXME: This doesn't handle graphemes, like '🌬️' */
for (offset = matchLength; offset < mCommittedText.length(); ) {
int codePoint = mCommittedText.codePointAt(offset);
nativeGenerateScancodeForUnichar('\b');
offset += Character.charCount(codePoint);
}
if (matchLength < text.length()) {
String pendingText = text.subSequence(matchLength, text.length()).toString();
for (offset = 0; offset < pendingText.length(); ) {
int codePoint = pendingText.codePointAt(offset);
if (codePoint == '\n') {
if (SDLActivity.onNativeSoftReturnKey()) {
return;
}
}
/* Higher code points don't generate simulated scancodes */
if (codePoint < 128) {
nativeGenerateScancodeForUnichar((char)codePoint);
}
offset += Character.charCount(codePoint);
}
SDLInputConnection.nativeCommitText(pendingText, 0);
}
mCommittedText = text;
}
public static native void nativeCommitText(String text, int newCursorPosition);
public native void nativeGenerateScancodeForUnichar(char c);
public native void nativeSetComposingText(String text, int newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
if (beforeLength > 0 && afterLength == 0) {
// backspace(s)
while (beforeLength-- > 0) {
nativeGenerateScancodeForUnichar('\b');
}
return true;
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
public static native void nativeGenerateScancodeForUnichar(char c);
}
class SDLClipboardHandler implements
@@ -0,0 +1,405 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}
+89 -89
View File
@@ -1,89 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
Binary file not shown.

After

Width:  |  Height:  |  Size: 1009 KiB

@@ -0,0 +1,14 @@
{
"images" : [
{
"filename" : "AppIcon.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
+6
View File
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
+50
View File
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${MACOSX_BUNDLE_DISPLAY_NAME}</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21225" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="834" height="1194"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
<color key="backgroundColor" white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+3 -1
View File
@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${MACOSX_BUNDLE_DISPLAY_NAME}</string>
<key>CFBundleExecutable</key>
@@ -28,6 +28,8 @@
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.role-playing-games</string>
<key>LSMinimumSystemVersion</key>
<string>10.11</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
+251 -231
View File
@@ -13,7 +13,6 @@
#include "debug.h"
#include "display_monitor.h"
#include "game.h"
#include "game_config.h"
#include "game_sound.h"
#include "geometry.h"
#include "interface.h"
@@ -28,6 +27,7 @@
#include "proto_types.h"
#include "random.h"
#include "scripts.h"
#include "settings.h"
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
@@ -46,7 +46,7 @@ typedef enum ScienceRepairTargetType {
} ScienceRepairTargetType;
// 0x5106D0
static int _action_in_explode = 0;
static bool _action_in_explode = false;
// 0x5106E0
static const int gNormalDeathAnimations[DAMAGE_TYPE_COUNT] = {
@@ -72,13 +72,13 @@ static const int gMaximumBloodDeathAnimations[DAMAGE_TYPE_COUNT] = {
static int actionKnockdown(Object* obj, int* anim, int maxDistance, int rotation, int delay);
static int _action_blood(Object* obj, int anim, int delay);
static int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage, int anim, bool isFallingBack);
static int _check_death(Object* obj, int anim, int minViolenceLevel, bool isFallingBack);
static int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage, int attackerAnimation, bool hitFromFront);
static int _check_death(Object* obj, int anim, int minViolenceLevel, bool hitFromFront);
static int _internal_destroy(Object* a1, Object* a2);
static void _show_damage_to_object(Object* a1, int damage, int flags, Object* weapon, bool isFallingBack, int knockbackDistance, int knockbackRotation, int a8, Object* a9, int a10);
static void _show_damage_to_object(Object* defender, int damage, int flags, Object* weapon, bool hitFromFront, int knockbackDistance, int knockbackRotation, int attackerAnimation, Object* attacker, int delay);
static int _show_death(Object* obj, int anim);
static int _show_damage_extras(Attack* attack);
static void _show_damage(Attack* attack, int a2, int a3);
static void _show_damage(Attack* attack, int attackerAnimation, int delay);
static int _action_melee(Attack* attack, int a2);
static int _action_ranged(Attack* attack, int a2);
static int _is_next_to(Object* a1, Object* a2);
@@ -87,16 +87,18 @@ static int _action_use_skill_in_combat_error(Object* critter);
static int _pick_fall(Object* obj, int anim);
static int _report_explosion(Attack* attack, Object* a2);
static int _finished_explosion(Object* a1, Object* a2);
static int _compute_explosion_damage(int min, int max, Object* a3, int* a4);
static int _compute_explosion_damage(int min, int max, Object* defender, int* knockbackDistancePtr);
static int _can_talk_to(Object* a1, Object* a2);
static int _talk_to(Object* a1, Object* a2);
static int _report_dmg(Attack* attack, Object* a2);
static int _compute_dmg_damage(int min, int max, Object* obj, int* a4, int damage_type);
static int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr, int damageType);
static int hideProjectile(void* a1, void* a2);
// 0x410468
int actionKnockdown(Object* obj, int* anim, int maxDistance, int rotation, int delay)
{
if (_critter_flag_check(obj->pid, CRITTER_FLAG_0x4000)) {
if (_critter_flag_check(obj->pid, CRITTER_NO_KNOCKBACK)) {
return -1;
}
@@ -120,6 +122,15 @@ int actionKnockdown(Object* obj, int* anim, int maxDistance, int rotation, int d
distance--;
break;
}
// CE: Fix to prevent critters (including player) cross an exit grid as
// a result of knockback. Sfall has similar fix done differently and it
// affects the player only. This approach is better since it also
// prevents unreachable (=unlootable) corpses on exit grids.
if (isExitGridAt(tile, obj->elevation)) {
distance--;
break;
}
}
const char* soundEffectName = sfxBuildCharName(obj, *anim, CHARACTER_SOUND_EFFECT_KNOCKDOWN);
@@ -142,10 +153,7 @@ int actionKnockdown(Object* obj, int* anim, int maxDistance, int rotation, int d
// 0x410568
int _action_blood(Object* obj, int anim, int delay)
{
int violence_level = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violence_level);
if (violence_level == VIOLENCE_LEVEL_NONE) {
if (settings.preferences.violence_level == VIOLENCE_LEVEL_NONE) {
return anim;
}
@@ -169,7 +177,7 @@ int _action_blood(Object* obj, int anim, int delay)
}
// 0x41060C
int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage, int anim, bool isFallingBack)
int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage, int attackerAnimation, bool hitFromFront)
{
int normalViolenceLevelDamageThreshold = 15;
int maximumBloodViolenceLevelDamageThreshold = 45;
@@ -180,7 +188,7 @@ int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage,
normalViolenceLevelDamageThreshold = 5;
maximumBloodViolenceLevelDamageThreshold = 15;
damageType = DAMAGE_TYPE_FIRE;
anim = ANIM_FIRE_SINGLE;
attackerAnimation = ANIM_FIRE_SINGLE;
}
if (attacker == gDude && perkHasRank(attacker, PERK_PYROMANIAC) && damageType == DAMAGE_TYPE_FIRE) {
@@ -193,11 +201,10 @@ int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage,
maximumBloodViolenceLevelDamageThreshold /= 3;
}
int violenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel);
int violenceLevel = settings.preferences.violence_level;
if (_critter_flag_check(defender->pid, CRITTER_FLAG_0x1000)) {
return _check_death(defender, ANIM_EXPLODED_TO_NOTHING, VIOLENCE_LEVEL_NORMAL, isFallingBack);
if (_critter_flag_check(defender->pid, CRITTER_SPECIAL_DEATH)) {
return _check_death(defender, ANIM_EXPLODED_TO_NOTHING, VIOLENCE_LEVEL_NORMAL, hitFromFront);
}
bool hasBloodyMess = false;
@@ -210,16 +217,16 @@ int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage,
// it with bunch of "else" statements.
int deathAnim = ANIM_FALL_BACK;
if ((anim == ANIM_THROW_PUNCH && damageType == DAMAGE_TYPE_NORMAL)
|| anim == ANIM_KICK_LEG
|| anim == ANIM_THRUST_ANIM
|| anim == ANIM_SWING_ANIM
|| (anim == ANIM_THROW_ANIM && damageType != DAMAGE_TYPE_EXPLOSION)) {
if ((attackerAnimation == ANIM_THROW_PUNCH && damageType == DAMAGE_TYPE_NORMAL)
|| attackerAnimation == ANIM_KICK_LEG
|| attackerAnimation == ANIM_THRUST_ANIM
|| attackerAnimation == ANIM_SWING_ANIM
|| (attackerAnimation == ANIM_THROW_ANIM && damageType != DAMAGE_TYPE_EXPLOSION)) {
if (violenceLevel == VIOLENCE_LEVEL_MAXIMUM_BLOOD && hasBloodyMess) {
deathAnim = ANIM_BIG_HOLE;
}
} else {
if (anim == ANIM_FIRE_SINGLE && damageType == DAMAGE_TYPE_NORMAL) {
if (attackerAnimation == ANIM_FIRE_SINGLE && damageType == DAMAGE_TYPE_NORMAL) {
if (violenceLevel == VIOLENCE_LEVEL_MAXIMUM_BLOOD) {
if (hasBloodyMess || maximumBloodViolenceLevelDamageThreshold <= damage) {
deathAnim = ANIM_BIG_HOLE;
@@ -229,7 +236,7 @@ int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage,
if (violenceLevel > VIOLENCE_LEVEL_MINIMAL && (hasBloodyMess || normalViolenceLevelDamageThreshold <= damage)) {
if (violenceLevel > VIOLENCE_LEVEL_NORMAL && (hasBloodyMess || maximumBloodViolenceLevelDamageThreshold <= damage)) {
deathAnim = gMaximumBloodDeathAnimations[damageType];
if (_check_death(defender, deathAnim, VIOLENCE_LEVEL_MAXIMUM_BLOOD, isFallingBack) != deathAnim) {
if (_check_death(defender, deathAnim, VIOLENCE_LEVEL_MAXIMUM_BLOOD, hitFromFront) != deathAnim) {
deathAnim = gNormalDeathAnimations[damageType];
}
} else {
@@ -239,28 +246,26 @@ int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage,
}
}
if (!isFallingBack && deathAnim == ANIM_FALL_BACK) {
if (!hitFromFront && deathAnim == ANIM_FALL_BACK) {
deathAnim = ANIM_FALL_FRONT;
}
return _check_death(defender, deathAnim, VIOLENCE_LEVEL_NONE, isFallingBack);
return _check_death(defender, deathAnim, VIOLENCE_LEVEL_NONE, hitFromFront);
}
// 0x410814
int _check_death(Object* obj, int anim, int minViolenceLevel, bool isFallingBack)
int _check_death(Object* obj, int anim, int minViolenceLevel, bool hitFromFront)
{
int fid;
int violenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel);
if (violenceLevel >= minViolenceLevel) {
if (settings.preferences.violence_level >= minViolenceLevel) {
fid = buildFid(OBJ_TYPE_CRITTER, obj->fid & 0xFFF, anim, (obj->fid & 0xF000) >> 12, obj->rotation + 1);
if (artExists(fid)) {
return anim;
}
}
if (isFallingBack) {
if (hitFromFront) {
return ANIM_FALL_BACK;
}
@@ -281,50 +286,50 @@ int _internal_destroy(Object* a1, Object* a2)
// TODO: Check very carefully, lots of conditions and jumps.
//
// 0x4108D0
void _show_damage_to_object(Object* a1, int damage, int flags, Object* weapon, bool isFallingBack, int knockbackDistance, int knockbackRotation, int a8, Object* a9, int a10)
void _show_damage_to_object(Object* defender, int damage, int flags, Object* weapon, bool hitFromFront, int knockbackDistance, int knockbackRotation, int attackerAnimation, Object* attacker, int delay)
{
int anim;
int fid;
const char* sfx_name;
if (_critter_flag_check(a1->pid, CRITTER_FLAG_0x4000)) {
if (_critter_flag_check(defender->pid, CRITTER_NO_KNOCKBACK)) {
knockbackDistance = 0;
}
anim = FID_ANIM_TYPE(a1->fid);
if (!_critter_is_prone(a1)) {
anim = FID_ANIM_TYPE(defender->fid);
if (!_critter_is_prone(defender)) {
if ((flags & DAM_DEAD) != 0) {
fid = buildFid(OBJ_TYPE_MISC, 10, 0, 0, 0);
if (fid == a9->fid) {
anim = _check_death(a1, ANIM_EXPLODED_TO_NOTHING, VIOLENCE_LEVEL_MAXIMUM_BLOOD, isFallingBack);
} else if (a9->pid == PROTO_ID_0x20001EB) {
anim = _check_death(a1, ANIM_ELECTRIFIED_TO_NOTHING, VIOLENCE_LEVEL_MAXIMUM_BLOOD, isFallingBack);
} else if (a9->fid == FID_0x20001F5) {
anim = _check_death(a1, a8, VIOLENCE_LEVEL_MAXIMUM_BLOOD, isFallingBack);
if (fid == attacker->fid) {
anim = _check_death(defender, ANIM_EXPLODED_TO_NOTHING, VIOLENCE_LEVEL_MAXIMUM_BLOOD, hitFromFront);
} else if (attacker->pid == PROTO_ID_0x20001EB) {
anim = _check_death(defender, ANIM_ELECTRIFIED_TO_NOTHING, VIOLENCE_LEVEL_MAXIMUM_BLOOD, hitFromFront);
} else if (attacker->fid == FID_0x20001F5) {
anim = _check_death(defender, attackerAnimation, VIOLENCE_LEVEL_MAXIMUM_BLOOD, hitFromFront);
} else {
anim = _pick_death(a9, a1, weapon, damage, a8, isFallingBack);
anim = _pick_death(attacker, defender, weapon, damage, attackerAnimation, hitFromFront);
}
if (anim != ANIM_FIRE_DANCE) {
if (knockbackDistance != 0 && (anim == ANIM_FALL_FRONT || anim == ANIM_FALL_BACK)) {
actionKnockdown(a1, &anim, knockbackDistance, knockbackRotation, a10);
anim = _action_blood(a1, anim, -1);
actionKnockdown(defender, &anim, knockbackDistance, knockbackRotation, delay);
anim = _action_blood(defender, anim, -1);
} else {
sfx_name = sfxBuildCharName(a1, anim, CHARACTER_SOUND_EFFECT_DIE);
animationRegisterPlaySoundEffect(a1, sfx_name, a10);
sfx_name = sfxBuildCharName(defender, anim, CHARACTER_SOUND_EFFECT_DIE);
animationRegisterPlaySoundEffect(defender, sfx_name, delay);
anim = _pick_fall(a1, anim);
animationRegisterAnimate(a1, anim, 0);
anim = _pick_fall(defender, anim);
animationRegisterAnimate(defender, anim, 0);
if (anim == ANIM_FALL_FRONT || anim == ANIM_FALL_BACK) {
anim = _action_blood(a1, anim, -1);
anim = _action_blood(defender, anim, -1);
}
}
} else {
fid = buildFid(OBJ_TYPE_CRITTER, a1->fid & 0xFFF, ANIM_FIRE_DANCE, (a1->fid & 0xF000) >> 12, a1->rotation + 1);
fid = buildFid(OBJ_TYPE_CRITTER, defender->fid & 0xFFF, ANIM_FIRE_DANCE, (defender->fid & 0xF000) >> 12, defender->rotation + 1);
if (artExists(fid)) {
sfx_name = sfxBuildCharName(a1, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(a1, sfx_name, a10);
sfx_name = sfxBuildCharName(defender, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(defender, sfx_name, delay);
// SFALL
if (explosionEmitsLight()) {
@@ -334,10 +339,10 @@ void _show_damage_to_object(Object* a1, int damage, int flags, Object* weapon, b
//
// NOTE: Change intensity to 65536 (which is on par with
// `anim_set_check_light_fix` Sfall's hack).
animationRegisterSetLightIntensity(a1, 2, 65536, 0);
animationRegisterSetLightIntensity(defender, 2, 65536, 0);
}
animationRegisterAnimate(a1, anim, 0);
animationRegisterAnimate(defender, anim, 0);
// SFALL
if (explosionEmitsLight()) {
@@ -349,72 +354,87 @@ void _show_damage_to_object(Object* a1, int damage, int flags, Object* weapon, b
// workaround for `anim_set_check_light_fix` hack which
// requires two upper bytes to be non-zero to override
// default behaviour.
animationRegisterSetLightIntensity(a1, 0, 0, -1);
animationRegisterSetLightIntensity(defender, 0, 0, -1);
}
int randomDistance = randomBetween(2, 5);
int randomRotation = randomBetween(0, 5);
while (randomDistance > 0) {
int tile = tileGetTileInDirection(a1->tile, randomRotation, randomDistance);
Object* v35 = NULL;
_make_straight_path(a1, a1->tile, tile, NULL, &v35, 4);
if (v35 == NULL) {
animationRegisterRotateToTile(a1, tile);
animationRegisterMoveToTileStraight(a1, tile, a1->elevation, anim, 0);
// CE: Fix to prevent critters (including player) to cross
// an exit grid as a result of fire dance animation. See
// `actionKnockdown` for notes.
int rotation = randomRotation;
int distance = randomDistance;
while (true) {
int tile = tileGetTileInDirection(defender->tile, (rotation + randomRotation) % ROTATION_COUNT, distance);
if (!isExitGridAt(tile, defender->elevation)) {
Object* obstacle = NULL;
_make_straight_path(defender, defender->tile, tile, NULL, &obstacle, 4);
if (obstacle == NULL) {
animationRegisterRotateToTile(defender, tile);
animationRegisterMoveToTileStraight(defender, tile, defender->elevation, anim, 0);
break;
}
}
if (distance > 0) {
distance--;
} else if (rotation < ROTATION_COUNT) {
rotation++;
distance = randomDistance;
} else {
break;
}
randomDistance--;
}
}
anim = ANIM_BURNED_TO_NOTHING;
sfx_name = sfxBuildCharName(a1, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(a1, sfx_name, -1);
animationRegisterAnimate(a1, anim, 0);
sfx_name = sfxBuildCharName(defender, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(defender, sfx_name, -1);
animationRegisterAnimate(defender, anim, 0);
}
} else {
if ((flags & (DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN)) != 0) {
anim = isFallingBack ? ANIM_FALL_BACK : ANIM_FALL_FRONT;
sfx_name = sfxBuildCharName(a1, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(a1, sfx_name, a10);
anim = hitFromFront ? ANIM_FALL_BACK : ANIM_FALL_FRONT;
sfx_name = sfxBuildCharName(defender, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(defender, sfx_name, delay);
if (knockbackDistance != 0) {
actionKnockdown(a1, &anim, knockbackDistance, knockbackRotation, 0);
actionKnockdown(defender, &anim, knockbackDistance, knockbackRotation, 0);
} else {
anim = _pick_fall(a1, anim);
animationRegisterAnimate(a1, anim, 0);
anim = _pick_fall(defender, anim);
animationRegisterAnimate(defender, anim, 0);
}
} else if ((flags & DAM_ON_FIRE) != 0 && artExists(buildFid(OBJ_TYPE_CRITTER, a1->fid & 0xFFF, ANIM_FIRE_DANCE, (a1->fid & 0xF000) >> 12, a1->rotation + 1))) {
animationRegisterAnimate(a1, ANIM_FIRE_DANCE, a10);
} else if ((flags & DAM_ON_FIRE) != 0 && artExists(buildFid(OBJ_TYPE_CRITTER, defender->fid & 0xFFF, ANIM_FIRE_DANCE, (defender->fid & 0xF000) >> 12, defender->rotation + 1))) {
animationRegisterAnimate(defender, ANIM_FIRE_DANCE, delay);
fid = buildFid(OBJ_TYPE_CRITTER, a1->fid & 0xFFF, ANIM_STAND, (a1->fid & 0xF000) >> 12, a1->rotation + 1);
animationRegisterSetFid(a1, fid, -1);
fid = buildFid(OBJ_TYPE_CRITTER, defender->fid & 0xFFF, ANIM_STAND, (defender->fid & 0xF000) >> 12, defender->rotation + 1);
animationRegisterSetFid(defender, fid, -1);
} else {
if (knockbackDistance != 0) {
anim = isFallingBack ? ANIM_FALL_BACK : ANIM_FALL_FRONT;
actionKnockdown(a1, &anim, knockbackDistance, knockbackRotation, a10);
anim = hitFromFront ? ANIM_FALL_BACK : ANIM_FALL_FRONT;
actionKnockdown(defender, &anim, knockbackDistance, knockbackRotation, delay);
if (anim == ANIM_FALL_BACK) {
animationRegisterAnimate(a1, ANIM_BACK_TO_STANDING, -1);
animationRegisterAnimate(defender, ANIM_BACK_TO_STANDING, -1);
} else {
animationRegisterAnimate(a1, ANIM_PRONE_TO_STANDING, -1);
animationRegisterAnimate(defender, ANIM_PRONE_TO_STANDING, -1);
}
} else {
if (isFallingBack || !artExists(buildFid(OBJ_TYPE_CRITTER, a1->fid & 0xFFF, ANIM_HIT_FROM_BACK, (a1->fid & 0xF000) >> 12, a1->rotation + 1))) {
if (hitFromFront || !artExists(buildFid(OBJ_TYPE_CRITTER, defender->fid & 0xFFF, ANIM_HIT_FROM_BACK, (defender->fid & 0xF000) >> 12, defender->rotation + 1))) {
anim = ANIM_HIT_FROM_FRONT;
} else {
anim = ANIM_HIT_FROM_BACK;
}
sfx_name = sfxBuildCharName(a1, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(a1, sfx_name, a10);
sfx_name = sfxBuildCharName(defender, anim, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(defender, sfx_name, delay);
animationRegisterAnimate(a1, anim, 0);
animationRegisterAnimate(defender, anim, 0);
}
}
}
} else {
if ((flags & DAM_DEAD) != 0 && (a1->data.critter.combat.results & DAM_DEAD) == 0) {
anim = _action_blood(a1, anim, a10);
if ((flags & DAM_DEAD) != 0 && (defender->data.critter.combat.results & DAM_DEAD) == 0) {
anim = _action_blood(defender, anim, delay);
} else {
return;
}
@@ -422,63 +442,63 @@ void _show_damage_to_object(Object* a1, int damage, int flags, Object* weapon, b
if (weapon != NULL) {
if ((flags & DAM_EXPLODE) != 0) {
animationRegisterCallbackForced(a1, weapon, (AnimationCallback*)_obj_drop, -1);
animationRegisterCallbackForced(defender, weapon, (AnimationCallback*)_obj_drop, -1);
fid = buildFid(OBJ_TYPE_MISC, 10, 0, 0, 0);
animationRegisterSetFid(weapon, fid, 0);
animationRegisterAnimateAndHide(weapon, ANIM_STAND, 0);
sfx_name = sfxBuildWeaponName(WEAPON_SOUND_EFFECT_HIT, weapon, HIT_MODE_RIGHT_WEAPON_PRIMARY, a1);
sfx_name = sfxBuildWeaponName(WEAPON_SOUND_EFFECT_HIT, weapon, HIT_MODE_RIGHT_WEAPON_PRIMARY, defender);
animationRegisterPlaySoundEffect(weapon, sfx_name, 0);
animationRegisterHideObjectForced(weapon);
} else if ((flags & DAM_DESTROY) != 0) {
animationRegisterCallbackForced(a1, weapon, (AnimationCallback*)_internal_destroy, -1);
animationRegisterCallbackForced(defender, weapon, (AnimationCallback*)_internal_destroy, -1);
} else if ((flags & DAM_DROP) != 0) {
animationRegisterCallbackForced(a1, weapon, (AnimationCallback*)_obj_drop, -1);
animationRegisterCallbackForced(defender, weapon, (AnimationCallback*)_obj_drop, -1);
}
}
if ((flags & DAM_DEAD) != 0) {
// TODO: Get rid of casts.
animationRegisterCallbackForced(a1, (void*)anim, (AnimationCallback*)_show_death, -1);
animationRegisterCallbackForced(defender, (void*)anim, (AnimationCallback*)_show_death, -1);
}
}
// 0x410E24
int _show_death(Object* obj, int anim)
{
Rect v7;
Rect v8;
Rect tempRect;
Rect dirtyRect;
int fid;
objectGetRect(obj, &v8);
objectGetRect(obj, &dirtyRect);
if (anim < 48 && anim > 63) {
fid = buildFid(OBJ_TYPE_CRITTER, obj->fid & 0xFFF, anim + 28, (obj->fid & 0xF000) >> 12, obj->rotation + 1);
if (objectSetFid(obj, fid, &v7) == 0) {
rectUnion(&v8, &v7, &v8);
if (objectSetFid(obj, fid, &tempRect) == 0) {
rectUnion(&dirtyRect, &tempRect, &dirtyRect);
}
if (objectSetFrame(obj, 0, &v7) == 0) {
rectUnion(&v8, &v7, &v8);
if (objectSetFrame(obj, 0, &tempRect) == 0) {
rectUnion(&dirtyRect, &tempRect, &dirtyRect);
}
}
if (_critter_flag_check(obj->pid, CRITTER_FLAG_0x800) == 0) {
if (!_critter_flag_check(obj->pid, CRITTER_FLAT)) {
obj->flags |= OBJECT_NO_BLOCK;
if (_obj_toggle_flat(obj, &v7) == 0) {
rectUnion(&v8, &v7, &v8);
if (_obj_toggle_flat(obj, &tempRect) == 0) {
rectUnion(&dirtyRect, &tempRect, &dirtyRect);
}
}
if (objectDisableOutline(obj, &v7) == 0) {
rectUnion(&v8, &v7, &v8);
if (objectDisableOutline(obj, &tempRect) == 0) {
rectUnion(&dirtyRect, &tempRect, &dirtyRect);
}
if (anim >= 30 && anim <= 31 && _critter_flag_check(obj->pid, CRITTER_FLAG_0x1000) == 0 && _critter_flag_check(obj->pid, CRITTER_FLAG_0x40) == 0) {
if (anim >= 30 && anim <= 31 && !_critter_flag_check(obj->pid, CRITTER_SPECIAL_DEATH) && !_critter_flag_check(obj->pid, CRITTER_NO_DROP)) {
itemDropAll(obj, obj->tile);
}
tileWindowRefreshRect(&v8, obj->elevation);
tileWindowRefreshRect(&dirtyRect, obj->elevation);
return 0;
}
@@ -486,24 +506,16 @@ int _show_death(Object* obj, int anim)
// 0x410FEC
int _show_damage_extras(Attack* attack)
{
int v6;
int v8;
int v9;
for (int index = 0; index < attack->extrasLength; index++) {
Object* obj = attack->extras[index];
if (FID_TYPE(obj->fid) == OBJ_TYPE_CRITTER) {
int delta = attack->attacker->rotation - obj->rotation;
if (delta < 0) {
delta = -delta;
}
v6 = delta != 0 && delta != 1 && delta != 5;
// NOTE: Uninline.
bool hitFromFront = _is_hit_from_front(attack->attacker, obj);
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
_register_priority(1);
v8 = critterGetAnimationForHitMode(attack->attacker, attack->hitMode);
v9 = tileGetRotationTo(attack->attacker->tile, obj->tile);
_show_damage_to_object(obj, attack->extrasDamage[index], attack->extrasFlags[index], attack->weapon, v6, attack->extrasKnockback[index], v9, v8, attack->attacker, 0);
int attackerAnimation = critterGetAnimationForHitMode(attack->attacker, attack->hitMode);
int knockbackRotation = tileGetRotationTo(attack->attacker->tile, obj->tile);
_show_damage_to_object(obj, attack->extrasDamage[index], attack->extrasFlags[index], attack->weapon, hitFromFront, attack->extrasKnockback[index], knockbackRotation, attackerAnimation, attack->attacker, 0);
reg_anim_end();
}
}
@@ -512,46 +524,35 @@ int _show_damage_extras(Attack* attack)
}
// 0x4110AC
void _show_damage(Attack* attack, int a2, int a3)
void _show_damage(Attack* attack, int attackerAnimation, int delay)
{
int v5;
int v14;
int v17;
int v15;
v5 = a3;
for (int index = 0; index < attack->extrasLength; index++) {
Object* object = attack->extras[index];
if (FID_TYPE(object->fid) == OBJ_TYPE_CRITTER) {
reg_anim_26(2, v5);
v5 = 0;
animationRegisterPing(ANIMATION_REQUEST_RESERVED, delay);
delay = 0;
}
}
if ((attack->attackerFlags & DAM_HIT) == 0) {
if ((attack->attackerFlags & DAM_CRITICAL) != 0) {
_show_damage_to_object(attack->attacker, attack->attackerDamage, attack->attackerFlags, attack->weapon, 1, 0, 0, a2, attack->attacker, -1);
_show_damage_to_object(attack->attacker, attack->attackerDamage, attack->attackerFlags, attack->weapon, 1, 0, 0, attackerAnimation, attack->attacker, -1);
} else if ((attack->attackerFlags & DAM_BACKWASH) != 0) {
_show_damage_to_object(attack->attacker, attack->attackerDamage, attack->attackerFlags, attack->weapon, 1, 0, 0, a2, attack->attacker, -1);
_show_damage_to_object(attack->attacker, attack->attackerDamage, attack->attackerFlags, attack->weapon, 1, 0, 0, attackerAnimation, attack->attacker, -1);
}
} else {
if (attack->defender != NULL) {
// TODO: Looks very similar to _show_damage_extras.
int delta = attack->defender->rotation - attack->attacker->rotation;
if (delta < 0) {
delta = -delta;
}
v15 = delta != 0 && delta != 1 && delta != 5;
// NOTE: Uninline.
bool hitFromFront = _is_hit_from_front(attack->defender, attack->attacker);
if (FID_TYPE(attack->defender->fid) == OBJ_TYPE_CRITTER) {
if (attack->attacker->fid == 33554933) {
v14 = tileGetRotationTo(attack->attacker->tile, attack->defender->tile);
_show_damage_to_object(attack->defender, attack->defenderDamage, attack->defenderFlags, attack->weapon, v15, attack->defenderKnockback, v14, a2, attack->attacker, a3);
if (attack->attacker->fid == FID_0x20001F5) {
int knockbackRotation = tileGetRotationTo(attack->attacker->tile, attack->defender->tile);
_show_damage_to_object(attack->defender, attack->defenderDamage, attack->defenderFlags, attack->weapon, hitFromFront, attack->defenderKnockback, knockbackRotation, attackerAnimation, attack->attacker, delay);
} else {
v17 = critterGetAnimationForHitMode(attack->attacker, attack->hitMode);
v14 = tileGetRotationTo(attack->attacker->tile, attack->defender->tile);
_show_damage_to_object(attack->defender, attack->defenderDamage, attack->defenderFlags, attack->weapon, v15, attack->defenderKnockback, v14, v17, attack->attacker, a3);
int weaponAnimation = critterGetAnimationForHitMode(attack->attacker, attack->hitMode);
int knockbackRotation = tileGetRotationTo(attack->attacker->tile, attack->defender->tile);
_show_damage_to_object(attack->defender, attack->defenderDamage, attack->defenderFlags, attack->weapon, hitFromFront, attack->defenderKnockback, knockbackRotation, weaponAnimation, attack->attacker, delay);
}
} else {
tileGetRotationTo(attack->attacker->tile, attack->defender->tile);
@@ -560,7 +561,7 @@ void _show_damage(Attack* attack, int a2, int a3)
}
if ((attack->attackerFlags & DAM_DUD) != 0) {
_show_damage_to_object(attack->attacker, attack->attackerDamage, attack->attackerFlags, attack->weapon, 1, 0, 0, a2, attack->attacker, -1);
_show_damage_to_object(attack->attacker, attack->attackerDamage, attack->attackerFlags, attack->weapon, 1, 0, 0, attackerAnimation, attack->attacker, -1);
}
}
}
@@ -596,10 +597,7 @@ int _action_melee(Attack* attack, int anim)
int fid;
Art* art;
CacheEntry* cache_entry;
int v17;
int v18;
int delta;
int flag;
int delay;
const char* sfx_name;
char sfx_name_temp[16];
@@ -609,21 +607,15 @@ int _action_melee(Attack* attack, int anim)
fid = buildFid(OBJ_TYPE_CRITTER, attack->attacker->fid & 0xFFF, anim, (attack->attacker->fid & 0xF000) >> 12, attack->attacker->rotation + 1);
art = artLock(fid, &cache_entry);
if (art != NULL) {
v17 = artGetActionFrame(art);
delay = artGetActionFrame(art);
} else {
v17 = 0;
delay = 0;
}
artUnlock(cache_entry);
tileGetTileInDirection(attack->attacker->tile, attack->attacker->rotation, 1);
animationRegisterRotateToTile(attack->attacker, attack->defender->tile);
delta = attack->attacker->rotation - attack->defender->rotation;
if (delta < 0) {
delta = -delta;
}
flag = delta != 0 && delta != 1 && delta != 5;
if (anim != ANIM_THROW_PUNCH && anim != ANIM_KICK_LEG) {
sfx_name = sfxBuildWeaponName(WEAPON_SOUND_EFFECT_ATTACK, attack->weapon, attack->hitMode, attack->defender);
} else {
@@ -645,7 +637,7 @@ int _action_melee(Attack* attack, int anim)
strcpy(sfx_name_temp, sfx_name);
animationRegisterAnimate(attack->attacker, anim, 0);
animationRegisterPlaySoundEffect(attack->attacker, sfx_name_temp, v17);
animationRegisterPlaySoundEffect(attack->attacker, sfx_name_temp, delay);
_show_damage(attack, anim, 0);
} else {
if (attack->defender->data.critter.combat.results & 0x03) {
@@ -655,21 +647,21 @@ int _action_melee(Attack* attack, int anim)
fid = buildFid(OBJ_TYPE_CRITTER, attack->defender->fid & 0xFFF, ANIM_DODGE_ANIM, (attack->defender->fid & 0xF000) >> 12, attack->defender->rotation + 1);
art = artLock(fid, &cache_entry);
if (art != NULL) {
v18 = artGetActionFrame(art);
int dodgeDelay = artGetActionFrame(art);
artUnlock(cache_entry);
if (v18 <= v17) {
if (dodgeDelay <= delay) {
animationRegisterPlaySoundEffect(attack->attacker, sfx_name_temp, -1);
animationRegisterAnimate(attack->attacker, anim, 0);
sfx_name = sfxBuildCharName(attack->defender, ANIM_DODGE_ANIM, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(attack->defender, sfx_name, v17 - v18);
animationRegisterPlaySoundEffect(attack->defender, sfx_name, delay - dodgeDelay);
animationRegisterAnimate(attack->defender, ANIM_DODGE_ANIM, 0);
} else {
sfx_name = sfxBuildCharName(attack->defender, ANIM_DODGE_ANIM, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(attack->defender, sfx_name, -1);
animationRegisterAnimate(attack->defender, ANIM_DODGE_ANIM, 0);
animationRegisterPlaySoundEffect(attack->attacker, sfx_name_temp, v18 - v17);
animationRegisterPlaySoundEffect(attack->attacker, sfx_name_temp, dodgeDelay - delay);
animationRegisterAnimate(attack->attacker, anim, 0);
}
}
@@ -696,14 +688,16 @@ int _action_melee(Attack* attack, int anim)
// 0x411600
int _action_ranged(Attack* attack, int anim)
{
Object* neighboors[6];
memset(neighboors, 0, sizeof(neighboors));
Object* adjacentObjects[ROTATION_COUNT];
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
adjacentObjects[rotation] = NULL;
}
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
_register_priority(1);
Object* projectile = NULL;
Object* v50 = NULL;
Object* replacedWeapon = NULL;
int weaponFid = -1;
Proto* weaponProto;
@@ -713,7 +707,7 @@ int _action_ranged(Attack* attack, int anim)
int fid = buildFid(OBJ_TYPE_CRITTER, attack->attacker->fid & 0xFFF, anim, (attack->attacker->fid & 0xF000) >> 12, attack->attacker->rotation + 1);
CacheEntry* artHandle;
Art* art = artLock(fid, &artHandle);
int actionFrame = (art != NULL) ? artGetActionFrame(art) : 0;
int delay = (art != NULL) ? artGetActionFrame(art) : 0;
artUnlock(artHandle);
weaponGetRange(attack->attacker, attack->hitMode);
@@ -763,12 +757,12 @@ int _action_ranged(Attack* attack, int anim)
interfaceGetItemActions(&leftItemAction, &rightItemAction);
itemRemove(attack->attacker, weapon, 1);
v50 = itemReplace(attack->attacker, weapon, weaponFlags & OBJECT_IN_ANY_HAND);
replacedWeapon = itemReplace(attack->attacker, weapon, weaponFlags & OBJECT_IN_ANY_HAND);
objectSetFid(projectile, projectileProto->fid, NULL);
_cAIPrepWeaponItem(attack->attacker, weapon);
if (attack->attacker == gDude) {
if (v50 == NULL) {
if (replacedWeapon == NULL) {
if ((weaponFlags & OBJECT_IN_LEFT_HAND) != 0) {
leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
} else if ((weaponFlags & OBJECT_IN_RIGHT_HAND) != 0) {
@@ -798,20 +792,20 @@ int _action_ranged(Attack* attack, int anim)
int projectileRotation = tileGetRotationTo(attack->attacker->tile, attack->defender->tile);
objectSetRotation(projectile, projectileRotation, NULL);
animationRegisterUnsetFlag(projectile, OBJECT_HIDDEN, actionFrame);
animationRegisterUnsetFlag(projectile, OBJECT_HIDDEN, delay);
const char* sfx = sfxBuildWeaponName(WEAPON_SOUND_EFFECT_AMMO_FLYING, weapon, attack->hitMode, attack->defender);
animationRegisterPlaySoundEffect(projectile, sfx, 0);
int v24;
int explosionCenterTile;
if ((attack->attackerFlags & DAM_HIT) != 0) {
animationRegisterMoveToTileStraight(projectile, attack->defender->tile, attack->defender->elevation, ANIM_WALK, 0);
actionFrame = _make_straight_path(projectile, projectileOrigin, attack->defender->tile, NULL, NULL, 32) - 1;
v24 = attack->defender->tile;
delay = _make_straight_path(projectile, projectileOrigin, attack->defender->tile, NULL, NULL, 32) - 1;
explosionCenterTile = attack->defender->tile;
} else {
animationRegisterMoveToTileStraight(projectile, attack->tile, attack->defender->elevation, ANIM_WALK, 0);
actionFrame = 0;
v24 = attack->tile;
delay = 0;
explosionCenterTile = attack->tile;
}
// SFALL
@@ -867,11 +861,11 @@ int _action_ranged(Attack* attack, int anim)
explosionGetPattern(&startRotation, &endRotation);
for (int rotation = startRotation; rotation < endRotation; rotation++) {
if (objectCreateWithFidPid(&(neighboors[rotation]), explosionFid, -1) != -1) {
objectHide(neighboors[rotation], NULL);
if (objectCreateWithFidPid(&(adjacentObjects[rotation]), explosionFid, -1) != -1) {
objectHide(adjacentObjects[rotation], NULL);
int v31 = tileGetTileInDirection(v24, rotation, 1);
objectSetLocation(neighboors[rotation], v31, projectile->elevation, NULL);
int adjacentTile = tileGetTileInDirection(explosionCenterTile, rotation, 1);
objectSetLocation(adjacentObjects[rotation], adjacentTile, projectile->elevation, NULL);
int delay;
if (rotation != ROTATION_NE) {
@@ -884,8 +878,8 @@ int _action_ranged(Attack* attack, int anim)
}
}
animationRegisterUnsetFlag(neighboors[rotation], OBJECT_HIDDEN, delay);
animationRegisterAnimateAndHide(neighboors[rotation], ANIM_STAND, 0);
animationRegisterUnsetFlag(adjacentObjects[rotation], OBJECT_HIDDEN, delay);
animationRegisterAnimateAndHide(adjacentObjects[rotation], ANIM_STAND, 0);
}
}
@@ -899,15 +893,15 @@ int _action_ranged(Attack* attack, int anim)
if (!l56) {
const char* sfx = sfxBuildWeaponName(WEAPON_SOUND_EFFECT_HIT, weapon, attack->hitMode, attack->defender);
animationRegisterPlaySoundEffect(weapon, sfx, actionFrame);
animationRegisterPlaySoundEffect(weapon, sfx, delay);
}
actionFrame = 0;
delay = 0;
} else {
if ((attack->attackerFlags & DAM_HIT) == 0) {
Object* defender = attack->defender;
if ((defender->data.critter.combat.results & (DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN)) == 0) {
animationRegisterAnimate(defender, ANIM_DODGE_ANIM, actionFrame);
animationRegisterAnimate(defender, ANIM_DODGE_ANIM, delay);
l56 = true;
}
}
@@ -915,7 +909,7 @@ int _action_ranged(Attack* attack, int anim)
}
}
_show_damage(attack, anim, actionFrame);
_show_damage(attack, anim, delay);
if ((attack->attackerFlags & DAM_HIT) == 0) {
_combatai_msg(attack->defender, attack, AI_MESSAGE_TYPE_MISS, -1);
@@ -927,29 +921,38 @@ int _action_ranged(Attack* attack, int anim)
// SFALL
if (projectile != NULL && (isGrenade || damageType == explosionGetDamageType())) {
animationRegisterHideObjectForced(projectile);
// CE: Use custom callback to hide projectile instead of relying on
// `animationRegisterHideObjectForced`. The problem is that completing
// `ANIM_KIND_HIDE` removes (frees) object entirely. When this happens
// `attack->weapon` becomes a dangling pointer, but this object is
// needed to process `damage_p_proc` by scripting engine which can
// interrogate weapon's properties (leading to crash on some platforms).
// So instead of removing projectile follow a pattern established in
// `opDestroyObject` for self-deleting objects (mark it hidden +
// no-save).
animationRegisterCallbackForced(attack, projectile, hideProjectile, -1);
} else if (anim == ANIM_THROW_ANIM && projectile != NULL) {
animationRegisterSetFid(projectile, weaponFid, -1);
}
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
if (neighboors[rotation] != NULL) {
animationRegisterHideObjectForced(neighboors[rotation]);
if (adjacentObjects[rotation] != NULL) {
animationRegisterHideObjectForced(adjacentObjects[rotation]);
}
}
if ((attack->attackerFlags & (DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN | DAM_DEAD)) == 0) {
if (anim == ANIM_THROW_ANIM) {
bool l9 = false;
if (v50 != NULL) {
int v38 = weaponGetAnimationCode(v50);
if (v38 != 0) {
animationRegisterTakeOutWeapon(attack->attacker, v38, -1);
l9 = true;
bool takeOutAnimationRegistered = false;
if (replacedWeapon != NULL) {
int weaponAnimationCode = weaponGetAnimationCode(replacedWeapon);
if (weaponAnimationCode != 0) {
animationRegisterTakeOutWeapon(attack->attacker, weaponAnimationCode, -1);
takeOutAnimationRegistered = true;
}
}
if (!l9) {
if (!takeOutAnimationRegistered) {
int fid = buildFid(OBJ_TYPE_CRITTER, attack->attacker->fid & 0xFFF, ANIM_STAND, 0, attack->attacker->rotation + 1);
animationRegisterSetFid(attack->attacker, fid, -1);
}
@@ -965,8 +968,8 @@ int _action_ranged(Attack* attack, int anim)
}
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
if (neighboors[rotation] != NULL) {
objectDestroy(neighboors[rotation], NULL);
if (adjacentObjects[rotation] != NULL) {
objectDestroy(adjacentObjects[rotation], NULL);
}
}
@@ -1254,6 +1257,11 @@ int _action_loot_container(Object* critter, Object* container)
return -1;
}
// SFALL: Fix for trying to loot corpses with the "NoSteal" flag.
if (_critter_flag_check(container->pid, CRITTER_NO_STEAL)) {
return -1;
}
if (critter == gDude) {
int anim = FID_ANIM_TYPE(gDude->fid);
if (anim == ANIM_WALK || anim == ANIM_RUNNING) {
@@ -1397,7 +1405,7 @@ int actionUseSkill(Object* a1, Object* a2, int skill)
return -1;
case SKILL_SNEAK:
dudeToggleState(0);
dudeToggleState(DUDE_STATE_SNEAKING);
return 0;
default:
debugPrint("\nskill_use: invalid skill used.");
@@ -1439,19 +1447,19 @@ int actionUseSkill(Object* a1, Object* a2, int skill)
}
if (partyMember != NULL) {
bool v32 = false;
bool isDude = false;
if (objectGetDistanceBetween(gDude, a2) <= 1) {
v32 = true;
isDude = true;
}
char* msg = skillsGetGenericResponse(partyMember, v32);
char* msg = skillsGetGenericResponse(partyMember, isDude);
Rect rect;
if (textObjectAdd(partyMember, msg, 101, _colorTable[32747], _colorTable[0], &rect) == 0) {
tileWindowRefreshRect(&rect, gElevation);
}
if (v32) {
if (isDude) {
performer = gDude;
partyMember = NULL;
}
@@ -1563,7 +1571,7 @@ int _pick_fall(Object* obj, int anim)
// 0x412CE4
bool _action_explode_running()
{
return _action_in_explode != 0;
return _action_in_explode;
}
// action_explode
@@ -1587,7 +1595,7 @@ int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object*
}
objectHide(explosion, NULL);
explosion->flags |= OBJECT_TEMPORARY;
explosion->flags |= OBJECT_NO_SAVE;
objectSetLocation(explosion, tile, elevation, NULL);
@@ -1605,7 +1613,7 @@ int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object*
}
objectHide(adjacentExplosions[rotation], NULL);
adjacentExplosions[rotation]->flags |= OBJECT_TEMPORARY;
adjacentExplosions[rotation]->flags |= OBJECT_NO_SAVE;
int adjacentTile = tileGetTileInDirection(tile, rotation, 1);
objectSetLocation(adjacentExplosions[rotation], adjacentTile, elevation, NULL);
@@ -1646,7 +1654,7 @@ int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object*
attackComputeDeathFlags(attack);
if (a6) {
_action_in_explode = 1;
_action_in_explode = true;
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
_register_priority(1);
@@ -1670,7 +1678,7 @@ int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object*
animationRegisterCallbackForced(attack, a5, (AnimationCallback*)_report_explosion, -1);
animationRegisterCallbackForced(NULL, NULL, (AnimationCallback*)_finished_explosion, -1);
if (reg_anim_end() == -1) {
_action_in_explode = 0;
_action_in_explode = false;
objectDestroy(explosion, NULL);
@@ -1791,31 +1799,30 @@ int _report_explosion(Attack* attack, Object* a2)
// 0x4132C0
int _finished_explosion(Object* a1, Object* a2)
{
_action_in_explode = 0;
_action_in_explode = false;
return 0;
}
// calculate explosion damage applying threshold and resistances
// 0x4132CC
int _compute_explosion_damage(int min, int max, Object* a3, int* a4)
int _compute_explosion_damage(int min, int max, Object* defender, int* knockbackDistancePtr)
{
int v5 = randomBetween(min, max);
int v7 = v5 - critterGetStat(a3, STAT_DAMAGE_THRESHOLD_EXPLOSION);
if (v7 > 0) {
v7 -= critterGetStat(a3, STAT_DAMAGE_RESISTANCE_EXPLOSION) * v7 / 100;
int damage = randomBetween(min, max) - critterGetStat(defender, STAT_DAMAGE_THRESHOLD_EXPLOSION);
if (damage > 0) {
damage -= critterGetStat(defender, STAT_DAMAGE_RESISTANCE_EXPLOSION) * damage / 100;
}
if (v7 < 0) {
v7 = 0;
if (damage < 0) {
damage = 0;
}
if (a4 != NULL) {
if ((a3->flags & OBJECT_MULTIHEX) == 0) {
*a4 = v7 / 10;
if (knockbackDistancePtr != NULL) {
if ((defender->flags & OBJECT_MULTIHEX) == 0) {
*knockbackDistancePtr = damage / 10;
}
}
return v7;
return damage;
}
// 0x413330
@@ -1892,7 +1899,7 @@ void actionDamage(int tile, int elevation, int minDamage, int maxDamage, int dam
objectHide(attacker, NULL);
attacker->flags |= OBJECT_TEMPORARY;
attacker->flags |= OBJECT_NO_SAVE;
objectSetLocation(attacker, tile, elevation, NULL);
@@ -1958,29 +1965,28 @@ int _report_dmg(Attack* attack, Object* a2)
// Calculate damage by applying threshold and resistances.
//
// 0x413660
int _compute_dmg_damage(int min, int max, Object* obj, int* a4, int damageType)
int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr, int damageType)
{
if (!_critter_flag_check(obj->pid, CRITTER_FLAG_0x4000)) {
a4 = NULL;
if (!_critter_flag_check(obj->pid, CRITTER_NO_KNOCKBACK)) {
knockbackDistancePtr = NULL;
}
int v8 = randomBetween(min, max);
int v10 = v8 - critterGetStat(obj, STAT_DAMAGE_THRESHOLD + damageType);
if (v10 > 0) {
v10 -= critterGetStat(obj, STAT_DAMAGE_RESISTANCE + damageType) * v10 / 100;
int damage = randomBetween(min, max) - critterGetStat(obj, STAT_DAMAGE_THRESHOLD + damageType);
if (damage > 0) {
damage -= critterGetStat(obj, STAT_DAMAGE_RESISTANCE + damageType) * damage / 100;
}
if (v10 < 0) {
v10 = 0;
if (damage < 0) {
damage = 0;
}
if (a4 != NULL) {
if (knockbackDistancePtr != NULL) {
if ((obj->flags & OBJECT_MULTIHEX) == 0 && damageType != DAMAGE_TYPE_ELECTRICAL) {
*a4 = v10 / 10;
*knockbackDistancePtr = damage / 10;
}
}
return v10;
return damage;
}
// 0x4136EC
@@ -2117,4 +2123,18 @@ int _action_can_talk_to(Object* a1, Object* a2)
return 0;
}
static int hideProjectile(void* a1, void* a2)
{
Object* projectile = reinterpret_cast<Object*>(a2);
Rect rect;
if (objectHide(projectile, &rect) == 0) {
tileWindowRefreshRect(&rect, projectile->elevation);
}
projectile->flags |= OBJECT_NO_SAVE;
return 0;
}
} // namespace fallout
+258 -271
View File
File diff suppressed because it is too large Load Diff
+10 -10
View File
@@ -10,7 +10,7 @@ typedef enum AnimationRequestOptions {
ANIMATION_REQUEST_UNRESERVED = 0x01,
ANIMATION_REQUEST_RESERVED = 0x02,
ANIMATION_REQUEST_NO_STAND = 0x04,
ANIMATION_REQUEST_0x100 = 0x100,
ANIMATION_REQUEST_PING = 0x100,
ANIMATION_REQUEST_INSIGNIFICANT = 0x200,
} AnimationRequestOptions;
@@ -92,7 +92,7 @@ typedef enum AnimationType {
LAST_SF_DEATH_ANIM = ANIM_FALL_FRONT_BLOOD_SF,
} AnimationType;
#define FID_ANIM_TYPE(value) ((value) & 0xFF0000) >> 16
#define FID_ANIM_TYPE(value) ((value)&0xFF0000) >> 16
// Signature of animation callback accepting 2 parameters.
typedef int(AnimationCallback)(void* a1, void* a2);
@@ -100,12 +100,12 @@ typedef int(AnimationCallback)(void* a1, void* a2);
// Signature of animation callback accepting 3 parameters.
typedef int(AnimationCallback3)(void* a1, void* a2, void* a3);
typedef struct STRUCT_530014_28 {
typedef struct StraightPathNode {
int tile;
int elevation;
int x;
int y;
} STRUCT_530014_28;
} StraightPathNode;
typedef Object* PathBuilderCallback(Object* object, int tile, int elevation);
@@ -142,15 +142,15 @@ int animationRegisterSetLightDistance(Object* owner, int lightDistance, int dela
int animationRegisterToggleOutline(Object* object, bool outline, int delay);
int animationRegisterPlaySoundEffect(Object* owner, const char* soundEffectName, int delay);
int animationRegisterAnimateForever(Object* owner, int anim, int delay);
int reg_anim_26(int a1, int a2);
int animationRegisterPing(int flags, int delay);
int _make_path(Object* object, int from, int to, unsigned char* a4, int a5);
int pathfinderFindPath(Object* object, int from, int to, unsigned char* rotations, int a5, PathBuilderCallback* callback);
int _make_straight_path(Object* a1, int from, int to, STRUCT_530014_28* pathNodes, Object** a5, int a6);
int _make_straight_path_func(Object* a1, int from, int to, STRUCT_530014_28* a4, Object** a5, int a6, Object* (*a7)(Object*, int, int));
int _make_straight_path(Object* a1, int from, int to, StraightPathNode* straightPathNodeList, Object** obstaclePtr, int a6);
int _make_straight_path_func(Object* a1, int from, int to, StraightPathNode* straightPathNodeList, Object** obstaclePtr, int a6, PathBuilderCallback* callback);
void _object_animate();
int _check_move(int* a1);
int _dude_move(int a1);
int _dude_run(int a1);
int _check_move(int* actionPointsPtr);
int _dude_move(int actionPoints);
int _dude_run(int actionPoints);
void _dude_fidget();
void _dude_stand(Object* obj, int rotation, int fid);
void _dude_standup(Object* a1);
+116 -102
View File
@@ -8,10 +8,10 @@
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "memory.h"
#include "object.h"
#include "proto.h"
#include "settings.h"
#include "sfall_config.h"
namespace fallout {
@@ -34,8 +34,10 @@ static int artReadList(const char* path, char** out_arr, int* out_count);
static int artCacheGetFileSizeImpl(int a1, int* out_size);
static int artCacheReadDataImpl(int a1, int* a2, unsigned char* data);
static void artCacheFreeImpl(void* ptr);
static int artReadFrameData(unsigned char* data, File* stream, int count);
static int artReadFrameData(unsigned char* data, File* stream, int count, int* paddingPtr);
static int artReadHeader(Art* art, File* stream);
static int artGetDataSize(Art* art);
static int paddingForSize(int size);
// 0x5002D8
static char gDefaultJumpsuitMaleFileName[] = "hmjmps";
@@ -132,18 +134,14 @@ int artInit()
File* stream;
char string[200];
int cacheSize;
if (!configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_ART_CACHE_SIZE_KEY, &cacheSize)) {
cacheSize = 8;
}
int cacheSize = settings.system.art_cache_size;
if (!cacheInit(&gArtCache, artCacheGetFileSizeImpl, artCacheReadDataImpl, artCacheFreeImpl, cacheSize << 20)) {
debugPrint("cache_init failed in art_init\n");
return -1;
}
char* language;
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language) && compat_stricmp(language, ENGLISH) != 0) {
const char* language = settings.system.language.c_str();
if (compat_stricmp(language, ENGLISH) != 0) {
strcpy(gArtLanguage, language);
gArtLanguageInitialized = true;
}
@@ -151,28 +149,13 @@ int artInit()
bool critterDbSelected = false;
for (int objectType = 0; objectType < OBJ_TYPE_COUNT; objectType++) {
gArtListDescriptions[objectType].flags = 0;
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[objectType].name, gArtListDescriptions[objectType].name);
int oldDb;
if (objectType == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
critterDbSelected = true;
_db_select(_critter_db_handle);
}
snprintf(path, sizeof(path), "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[objectType].name, gArtListDescriptions[objectType].name);
if (artReadList(path, &(gArtListDescriptions[objectType].fileNames), &(gArtListDescriptions[objectType].fileNamesLength)) != 0) {
debugPrint("art_read_lst failed in art_init\n");
if (critterDbSelected) {
_db_select(oldDb);
}
cacheFree(&gArtCache);
return -1;
}
if (objectType == OBJ_TYPE_CRITTER) {
critterDbSelected = false;
_db_select(oldDb);
}
}
_anon_alias = (int*)internal_malloc(sizeof(*_anon_alias) * gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength);
@@ -195,7 +178,7 @@ int artInit()
gArtCritterFidShoudRunData[critterIndex] = 0;
}
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_CRITTER].name, gArtListDescriptions[OBJ_TYPE_CRITTER].name);
snprintf(path, sizeof(path), "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_CRITTER].name, gArtListDescriptions[OBJ_TYPE_CRITTER].name);
stream = fileOpen(path, "rt");
if (stream == NULL) {
@@ -231,16 +214,16 @@ int artInit()
char* critterFileNames = gArtListDescriptions[OBJ_TYPE_CRITTER].fileNames;
for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
if (compat_stricmp(critterFileNames, "hmjmps") == 0) {
if (compat_stricmp(critterFileNames, jumpsuitMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_MALE] = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfjmps") == 0) {
} else if (compat_stricmp(critterFileNames, jumpsuitFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_FEMALE] = critterIndex;
}
if (compat_stricmp(critterFileNames, "hmwarr") == 0) {
if (compat_stricmp(critterFileNames, tribalMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_MALE] = critterIndex;
_art_vault_guy_num = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfprim") == 0) {
} else if (compat_stricmp(critterFileNames, tribalFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_FEMALE] = critterIndex;
}
@@ -286,7 +269,7 @@ int artInit()
return -1;
}
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_HEAD].name, gArtListDescriptions[OBJ_TYPE_HEAD].name);
snprintf(path, sizeof(path), "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_HEAD].name, gArtListDescriptions[OBJ_TYPE_HEAD].name);
stream = fileOpen(path, "rt");
if (stream == NULL) {
@@ -494,7 +477,7 @@ unsigned char* artLockFrameDataReturningSize(int fid, CacheEntry** handlePtr, in
{
*handlePtr = NULL;
Art* art;
Art* art = NULL;
cacheLock(&gArtCache, fid, (void**)&art, handlePtr);
if (art == NULL) {
@@ -657,19 +640,19 @@ char* artBuildFilePath(int fid)
return NULL;
}
if (v10) {
sprintf(_art_name, "%s%s%s\\%s%c%c.fr%c", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12, v10 + 47);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c.fr%c", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12, v10 + 47);
} else {
sprintf(_art_name, "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12);
}
} else if (type == 8) {
v9 = _head2[v4];
if (v9 == 'f') {
sprintf(_art_name, "%s%s%s\\%s%c%c%d.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], 102, v5);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c%d.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], 102, v5);
} else {
sprintf(_art_name, "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], v9);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], v9);
}
} else {
sprintf(_art_name, "%s%s%s\\%s", _cd_path_base, "art\\", gArtListDescriptions[type].name, gArtListDescriptions[type].fileNames + v8);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s", _cd_path_base, "art\\", gArtListDescriptions[type].name, gArtListDescriptions[type].fileNames + v8);
}
return _art_name;
@@ -852,9 +835,9 @@ ArtFrame* artGetFrame(Art* art, int frame, int rotation)
return NULL;
}
ArtFrame* frm = (ArtFrame*)((unsigned char*)art + sizeof(*art) + art->dataOffsets[rotation]);
ArtFrame* frm = (ArtFrame*)((unsigned char*)art + sizeof(*art) + art->dataOffsets[rotation] + art->padding[rotation]);
for (int index = 0; index < frame; index++) {
frm = (ArtFrame*)((unsigned char*)frm + sizeof(*frm) + frm->size);
frm = (ArtFrame*)((unsigned char*)frm + sizeof(*frm) + frm->size + paddingForSize(frm->size));
}
return frm;
}
@@ -863,12 +846,6 @@ ArtFrame* artGetFrame(Art* art, int frame, int rotation)
bool artExists(int fid)
{
bool result = false;
int oldDb = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath != NULL) {
@@ -878,10 +855,6 @@ bool artExists(int fid)
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@@ -891,12 +864,6 @@ bool artExists(int fid)
bool _art_fid_valid(int fid)
{
bool result = false;
int oldDb = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath != NULL) {
@@ -906,10 +873,6 @@ bool _art_fid_valid(int fid)
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@@ -956,18 +919,12 @@ int artAliasFid(int fid)
// 0x419A78
static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
{
int oldDb = -1;
int result = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* artFilePath = artBuildFilePath(fid);
if (artFilePath != NULL) {
int fileSize;
bool loaded = false;
File* stream = NULL;
if (gArtLanguageInitialized) {
char* pch = strchr(artFilePath, '\\');
@@ -976,27 +933,23 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
}
char localizedPath[COMPAT_MAX_PATH];
sprintf(localizedPath, "art\\%s\\%s", gArtLanguage, pch);
snprintf(localizedPath, sizeof(localizedPath), "art\\%s\\%s", gArtLanguage, pch);
if (dbGetFileSize(localizedPath, &fileSize) == 0) {
loaded = true;
stream = fileOpen(localizedPath, "rb");
}
if (stream == NULL) {
stream = fileOpen(artFilePath, "rb");
}
if (stream != NULL) {
Art art;
if (artReadHeader(&art, stream) == 0) {
*sizePtr = artGetDataSize(&art);
result = 0;
}
fileClose(stream);
}
if (!loaded) {
if (dbGetFileSize(artFilePath, &fileSize) == 0) {
loaded = true;
}
}
if (loaded) {
*sizePtr = fileSize;
result = 0;
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
@@ -1005,14 +958,8 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
// 0x419B78
static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
{
int oldDb = -1;
int result = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* artFileName = artBuildFilePath(fid);
if (artFileName != NULL) {
bool loaded = false;
@@ -1023,7 +970,7 @@ static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
}
char localizedPath[COMPAT_MAX_PATH];
sprintf(localizedPath, "art\\%s\\%s", gArtLanguage, pch);
snprintf(localizedPath, sizeof(localizedPath), "art\\%s\\%s", gArtLanguage, pch);
if (artRead(localizedPath, data) == 0) {
loaded = true;
@@ -1037,16 +984,11 @@ static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
}
if (loaded) {
// TODO: Why it adds 74?
*sizePtr = ((Art*)data)->field_3A + 74;
*sizePtr = artGetDataSize((Art*)data);
result = 0;
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@@ -1098,9 +1040,10 @@ out:
}
// 0x419D60
static int artReadFrameData(unsigned char* data, File* stream, int count)
static int artReadFrameData(unsigned char* data, File* stream, int count, int* paddingPtr)
{
unsigned char* ptr = data;
int padding = 0;
for (int index = 0; index < count; index++) {
ArtFrame* frame = (ArtFrame*)ptr;
@@ -1112,8 +1055,12 @@ static int artReadFrameData(unsigned char* data, File* stream, int count)
if (fileRead(ptr + sizeof(ArtFrame), frame->size, 1, stream) != 1) return -1;
ptr += sizeof(ArtFrame) + frame->size;
ptr += paddingForSize(frame->size);
padding += paddingForSize(frame->size);
}
*paddingPtr = padding;
return 0;
}
@@ -1127,11 +1074,50 @@ static int artReadHeader(Art* art, File* stream)
if (fileReadInt16List(stream, art->xOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt16List(stream, art->yOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt32List(stream, art->dataOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt32(stream, &(art->field_3A)) == -1) return -1;
if (fileReadInt32(stream, &(art->dataSize)) == -1) return -1;
// CE: Fix malformed `frm` files with `dataSize` set to 0 in Nevada.
if (art->dataSize == 0) {
art->dataSize = fileGetSize(stream);
}
return 0;
}
// NOTE: Original function was slightly different, but never used. Basically
// it's a memory allocating variant of `artRead` (which reads data into given
// buffer). This function is useful to load custom `frm` files since `Art` now
// needs more memory then it's on-disk size (due to memory padding).
//
// 0x419EC0
Art* artLoad(const char* path)
{
File* stream = fileOpen(path, "rb");
if (stream == nullptr) {
return nullptr;
}
Art header;
if (artReadHeader(&header, stream) != 0) {
fileClose(stream);
return nullptr;
}
fileClose(stream);
unsigned char* data = reinterpret_cast<unsigned char*>(internal_malloc(artGetDataSize(&header)));
if (data == nullptr) {
return nullptr;
}
if (artRead(path, data) != 0) {
internal_free(data);
return nullptr;
}
return reinterpret_cast<Art*>(data);
}
// 0x419FC0
int artRead(const char* path, unsigned char* data)
{
@@ -1146,9 +1132,16 @@ int artRead(const char* path, unsigned char* data)
return -3;
}
int currentPadding = paddingForSize(sizeof(Art));
int previousPadding = 0;
for (int index = 0; index < ROTATION_COUNT; index++) {
art->padding[index] = currentPadding;
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
if (artReadFrameData(data + sizeof(Art) + art->dataOffsets[index], stream, art->frameCount) != 0) {
art->padding[index] += previousPadding;
currentPadding += previousPadding;
if (artReadFrameData(data + sizeof(Art) + art->dataOffsets[index] + art->padding[index], stream, art->frameCount, &previousPadding) != 0) {
fileClose(stream);
return -5;
}
@@ -1176,6 +1169,7 @@ int artWriteFrameData(unsigned char* data, File* stream, int count)
if (fileWrite(ptr + sizeof(ArtFrame), frame->size, 1, stream) != 1) return -1;
ptr += sizeof(ArtFrame) + frame->size;
ptr += paddingForSize(frame->size);
}
return 0;
@@ -1193,7 +1187,7 @@ int artWriteHeader(Art* art, File* stream)
if (fileWriteInt16List(stream, art->xOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt16List(stream, art->yOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32List(stream, art->dataOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32(stream, art->field_3A) == -1) return -1;
if (fileWriteInt32(stream, art->dataSize) == -1) return -1;
return 0;
}
@@ -1220,7 +1214,7 @@ int artWrite(const char* path, unsigned char* data)
for (int index = 0; index < ROTATION_COUNT; index++) {
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
if (artWriteFrameData(data + sizeof(Art) + art->dataOffsets[index], stream, art->frameCount) != 0) {
if (artWriteFrameData(data + sizeof(Art) + art->dataOffsets[index] + art->padding[index], stream, art->frameCount) != 0) {
fileClose(stream);
return -1;
}
@@ -1231,6 +1225,26 @@ int artWrite(const char* path, unsigned char* data)
return 0;
}
static int artGetDataSize(Art* art)
{
int dataSize = sizeof(*art) + art->dataSize;
for (int index = 0; index < ROTATION_COUNT; index++) {
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
// Assume worst case - every frame is unaligned and need
// max padding.
dataSize += (sizeof(int) - 1) * art->frameCount;
}
}
return dataSize;
}
static int paddingForSize(int size)
{
return (sizeof(int) - size % sizeof(int)) % sizeof(int);
}
FrmImage::FrmImage()
{
_key = nullptr;
+3 -3
View File
@@ -67,7 +67,6 @@ typedef enum Background {
BACKGROUND_COUNT,
} Background;
#pragma pack(2)
typedef struct Art {
int field_0;
short framesPerSecond;
@@ -76,9 +75,9 @@ typedef struct Art {
short xOffsets[6];
short yOffsets[6];
int dataOffsets[6];
int field_3A;
int padding[6];
int dataSize;
} Art;
#pragma pack()
typedef struct ArtFrame {
short width;
@@ -148,6 +147,7 @@ int _art_alias_num(int a1);
int artCritterFidShouldRun(int a1);
int artAliasFid(int fid);
int buildFid(int objectType, int frmId, int animType, int a4, int rotation);
Art* artLoad(const char* path);
int artRead(const char* path, unsigned char* data);
int artWrite(const char* path, unsigned char* data);
+63 -67
View File
@@ -7,76 +7,70 @@
#include "db.h"
#include "debug.h"
#include "memory_manager.h"
#include "pointer_registry.h"
#include "sound.h"
#include "sound_decoder.h"
namespace fallout {
static bool _defaultCompressionFunc(char* filePath);
static int audioSoundDecoderReadHandler(int fileHandle, void* buf, unsigned int size);
typedef enum AudioFlags {
AUDIO_IN_USE = 0x01,
AUDIO_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct Audio {
int flags;
File* stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
int channels;
int position;
} Audio;
static bool defaultCompressionFunc(char* filePath);
static int audioSoundDecoderReadHandler(void* data, void* buf, unsigned int size);
// 0x5108BC
static AudioFileIsCompressedProc* _queryCompressedFunc = _defaultCompressionFunc;
static AudioQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
// 0x56CB00
static int gAudioListLength;
// 0x56CB04
static AudioFile* gAudioList;
static Audio* gAudioList;
// 0x41A2B0
static bool _defaultCompressionFunc(char* filePath)
static bool defaultCompressionFunc(char* filePath)
{
char* pch = strrchr(filePath, '.');
if (pch != NULL) {
strcpy(pch + 1, "war");
strcpy(pch + 1, "raw");
}
return false;
}
// 0x41A2D0
static int audioSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size)
static int audioSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
{
return fileRead(buffer, 1, size, (File*)intToPtr(fileHandle));
return fileRead(buffer, 1, size, reinterpret_cast<File*>(data));
}
// AudioOpen
// 0x41A2EC
int audioOpen(const char* fname, int flags, ...)
int audioOpen(const char* fname, int* sampleRate)
{
char path[80];
sprintf(path, "%s", fname);
snprintf(path, sizeof(path), "%s", fname);
int compression;
if (_queryCompressedFunc(path)) {
if (queryCompressedFunc(path)) {
compression = 2;
} else {
compression = 0;
}
char mode[4];
memset(mode, 0, 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 1) {
*pm++ = 'w';
} else if (flags & 2) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x100) {
*pm++ = 't';
} else if (flags & 0x200) {
*pm++ = 'b';
}
File* stream = fileOpen(path, mode);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
debugPrint("AudioOpen: Couldn't open %s for read\n", path);
return -1;
@@ -84,28 +78,30 @@ int audioOpen(const char* fname, int flags, ...)
int index;
for (index = 0; index < gAudioListLength; index++) {
if ((gAudioList[index].flags & AUDIO_FILE_IN_USE) == 0) {
if ((gAudioList[index].flags & AUDIO_IN_USE) == 0) {
break;
}
}
if (index == gAudioListLength) {
if (gAudioList != NULL) {
gAudioList = (AudioFile*)internal_realloc_safe(gAudioList, sizeof(*gAudioList) * (gAudioListLength + 1), __FILE__, __LINE__); // "..\int\audio.c", 216
gAudioList = (Audio*)internal_realloc_safe(gAudioList, sizeof(*gAudioList) * (gAudioListLength + 1), __FILE__, __LINE__); // "..\int\audio.c", 216
} else {
gAudioList = (AudioFile*)internal_malloc_safe(sizeof(*gAudioList), __FILE__, __LINE__); // "..\int\audio.c", 218
gAudioList = (Audio*)internal_malloc_safe(sizeof(*gAudioList), __FILE__, __LINE__); // "..\int\audio.c", 218
}
gAudioListLength++;
}
AudioFile* audioFile = &(gAudioList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
audioFile->fileHandle = ptrToInt(stream);
Audio* audioFile = &(gAudioList[index]);
audioFile->flags = AUDIO_IN_USE;
audioFile->stream = stream;
if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->flags |= AUDIO_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = fileGetSize(stream);
}
@@ -116,30 +112,30 @@ int audioOpen(const char* fname, int flags, ...)
}
// 0x41A50C
int audioClose(int fileHandle)
int audioClose(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
fileClose((File*)intToPtr(audioFile->fileHandle, true));
Audio* audioFile = &(gAudioList[handle - 1]);
fileClose(audioFile->stream);
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
}
memset(audioFile, 0, sizeof(AudioFile));
memset(audioFile, 0, sizeof(Audio));
return 0;
}
// 0x41A574
int audioRead(int fileHandle, void* buffer, unsigned int size)
int audioRead(int handle, void* buffer, unsigned int size)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
int bytesRead;
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(audioFile->soundDecoder, buffer, size);
} else {
bytesRead = fileRead(buffer, 1, size, (File*)intToPtr(audioFile->fileHandle));
bytesRead = fileRead(buffer, 1, size, audioFile->stream);
}
audioFile->position += bytesRead;
@@ -148,13 +144,13 @@ int audioRead(int fileHandle, void* buffer, unsigned int size)
}
// 0x41A5E0
long audioSeek(int fileHandle, long offset, int origin)
long audioSeek(int handle, long offset, int origin)
{
int pos;
unsigned char* buf;
int v10;
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
switch (origin) {
case SEEK_SET:
@@ -170,11 +166,11 @@ long audioSeek(int fileHandle, long offset, int origin)
assert(false && "Should be unreachable");
}
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
if (pos < audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fileSeek((File*)intToPtr(audioFile->fileHandle), 0, SEEK_SET);
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
fileSeek(audioFile->stream, 0, SEEK_SET);
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->position = 0;
audioFile->fileSize *= 2;
@@ -182,11 +178,11 @@ long audioSeek(int fileHandle, long offset, int origin)
buf = (unsigned char*)internal_malloc_safe(4096, __FILE__, __LINE__); // "..\int\audio.c", 361
while (pos > 4096) {
pos -= 4096;
audioRead(fileHandle, buf, 4096);
audioRead(handle, buf, 4096);
}
if (pos != 0) {
audioRead(fileHandle, buf, pos);
audioRead(handle, buf, pos);
}
internal_free_safe(buf, __FILE__, __LINE__); // // "..\int\audio.c", 367
@@ -196,11 +192,11 @@ long audioSeek(int fileHandle, long offset, int origin)
v10 = audioFile->position - pos;
while (v10 > 1024) {
v10 -= 1024;
audioRead(fileHandle, buf, 1024);
audioRead(handle, buf, 1024);
}
if (v10 != 0) {
audioRead(fileHandle, buf, v10);
audioRead(handle, buf, v10);
}
// TODO: Probably leaks memory.
@@ -208,21 +204,21 @@ long audioSeek(int fileHandle, long offset, int origin)
return audioFile->position;
} else {
return fileSeek((File*)intToPtr(audioFile->fileHandle), offset, origin);
return fileSeek(audioFile->stream, offset, origin);
}
}
// 0x41A78C
long audioGetSize(int fileHandle)
long audioGetSize(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
return audioFile->fileSize;
}
// 0x41A7A8
long audioTell(int fileHandle)
long audioTell(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
return audioFile->position;
}
@@ -235,9 +231,9 @@ int audioWrite(int handle, const void* buf, unsigned int size)
}
// 0x41A7D4
int audioInit(AudioFileIsCompressedProc* isCompressedProc)
int audioInit(AudioQueryCompressedFunc* func)
{
_queryCompressedFunc = isCompressedProc;
queryCompressedFunc = func;
gAudioList = NULL;
gAudioListLength = 0;
+9 -9
View File
@@ -1,18 +1,18 @@
#ifndef AUDIO_H
#define AUDIO_H
#include "audio_file.h"
namespace fallout {
int audioOpen(const char* fname, int mode, ...);
int audioClose(int fileHandle);
int audioRead(int fileHandle, void* buffer, unsigned int size);
long audioSeek(int fileHandle, long offset, int origin);
long audioGetSize(int fileHandle);
long audioTell(int fileHandle);
typedef bool(AudioQueryCompressedFunc)(char* filePath);
int audioOpen(const char* fname, int* sampleRate);
int audioClose(int handle);
int audioRead(int handle, void* buffer, unsigned int size);
long audioSeek(int handle, long offset, int origin);
long audioGetSize(int handle);
long audioTell(int handle);
int audioWrite(int handle, const void* buf, unsigned int size);
int audioInit(AudioFileIsCompressedProc* isCompressedProc);
int audioInit(AudioQueryCompressedFunc* func);
void audioExit();
} // namespace fallout
+59 -4
View File
@@ -34,6 +34,11 @@ static SDL_AudioSpec gAudioEngineSpec;
static SDL_AudioDeviceID gAudioEngineDeviceId = -1;
static AudioEngineSoundBuffer gAudioEngineSoundBuffers[AUDIO_ENGINE_SOUND_BUFFERS];
static bool audioEngineIsInitialized()
{
return gAudioEngineDeviceId != -1;
}
static bool soundBufferIsValid(int soundBufferIndex)
{
return soundBufferIndex >= 0 && soundBufferIndex < AUDIO_ENGINE_SOUND_BUFFERS;
@@ -113,30 +118,36 @@ bool audioEngineInit()
void audioEngineExit()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_CloseAudioDevice(gAudioEngineDeviceId);
gAudioEngineDeviceId = -1;
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
if (SDL_WasInit(SDL_INIT_AUDIO)) {
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
}
void audioEnginePause()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_PauseAudioDevice(gAudioEngineDeviceId, 1);
}
}
void audioEngineResume()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_PauseAudioDevice(gAudioEngineDeviceId, 0);
}
}
int audioEngineCreateSoundBuffer(unsigned int size, int bitsPerSample, int channels, int rate)
{
if (!audioEngineIsInitialized()) {
return -1;
}
for (int index = 0; index < AUDIO_ENGINE_SOUND_BUFFERS; index++) {
AudioEngineSoundBuffer* soundBuffer = &(gAudioEngineSoundBuffers[index]);
std::lock_guard<std::recursive_mutex> lock(soundBuffer->mutex);
@@ -162,6 +173,10 @@ int audioEngineCreateSoundBuffer(unsigned int size, int bitsPerSample, int chann
bool audioEngineSoundBufferRelease(int soundBufferIndex)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -186,6 +201,10 @@ bool audioEngineSoundBufferRelease(int soundBufferIndex)
bool audioEngineSoundBufferSetVolume(int soundBufferIndex, int volume)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -204,6 +223,10 @@ bool audioEngineSoundBufferSetVolume(int soundBufferIndex, int volume)
bool audioEngineSoundBufferGetVolume(int soundBufferIndex, int* volumePtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -222,6 +245,10 @@ bool audioEngineSoundBufferGetVolume(int soundBufferIndex, int* volumePtr)
bool audioEngineSoundBufferSetPan(int soundBufferIndex, int pan)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -241,6 +268,10 @@ bool audioEngineSoundBufferSetPan(int soundBufferIndex, int pan)
bool audioEngineSoundBufferPlay(int soundBufferIndex, unsigned int flags)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -263,6 +294,10 @@ bool audioEngineSoundBufferPlay(int soundBufferIndex, unsigned int flags)
bool audioEngineSoundBufferStop(int soundBufferIndex)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -281,6 +316,10 @@ bool audioEngineSoundBufferStop(int soundBufferIndex)
bool audioEngineSoundBufferGetCurrentPosition(int soundBufferIndex, unsigned int* readPosPtr, unsigned int* writePosPtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -312,6 +351,10 @@ bool audioEngineSoundBufferGetCurrentPosition(int soundBufferIndex, unsigned int
bool audioEngineSoundBufferSetCurrentPosition(int soundBufferIndex, unsigned int pos)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -330,6 +373,10 @@ bool audioEngineSoundBufferSetCurrentPosition(int soundBufferIndex, unsigned int
bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, unsigned int writeBytes, void** audioPtr1, unsigned int* audioBytes1, void** audioPtr2, unsigned int* audioBytes2, unsigned int flags)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -387,6 +434,10 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigned int audioBytes1, void* audioPtr2, unsigned int audioBytes2)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -405,6 +456,10 @@ bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigne
bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* statusPtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
+52 -56
View File
@@ -7,16 +7,31 @@
#include "debug.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "pointer_registry.h"
#include "sound.h"
#include "sound_decoder.h"
namespace fallout {
static bool _defaultCompressionFunc__(char* filePath);
static int audioFileSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size);
typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct AudioFile {
int flags;
FILE* stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
int channels;
int position;
} AudioFile;
static bool defaultCompressionFunc(char* filePath);
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size);
// 0x5108C0
static AudioFileIsCompressedProc* _queryCompressedFunc_2 = _defaultCompressionFunc__;
static AudioFileQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
// 0x56CB10
static AudioFile* gAudioFileList;
@@ -25,57 +40,36 @@ static AudioFile* gAudioFileList;
static int gAudioFileListLength;
// 0x41A850
static bool _defaultCompressionFunc__(char* filePath)
static bool defaultCompressionFunc(char* filePath)
{
char* pch = strrchr(filePath, '.');
if (pch != NULL) {
strcpy(pch + 1, "war");
strcpy(pch + 1, "raw");
}
return false;
}
// 0x41A870
static int audioFileSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size)
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
{
return fread(buffer, 1, size, (FILE*)intToPtr(fileHandle));
return fread(buffer, 1, size, reinterpret_cast<FILE*>(data));
}
// 0x41A88C
int audioFileOpen(const char* fname, int flags, ...)
int audioFileOpen(const char* fname, int* sampleRate)
{
char path[COMPAT_MAX_PATH];
strcpy(path, fname);
int compression;
if (_queryCompressedFunc_2(path)) {
if (queryCompressedFunc(path)) {
compression = 2;
} else {
compression = 0;
}
char mode[4];
memset(mode, '\0', 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 0x01) {
*pm++ = 'w';
} else if (flags & 0x02) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x0100) {
*pm++ = 't';
} else if (flags & 0x0200) {
*pm++ = 'b';
}
FILE* stream = compat_fopen(path, mode);
FILE* stream = compat_fopen(path, "rb");
if (stream == NULL) {
return -1;
}
@@ -98,12 +92,14 @@ int audioFileOpen(const char* fname, int flags, ...)
AudioFile* audioFile = &(gAudioFileList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
audioFile->fileHandle = ptrToInt(stream);
audioFile->stream = stream;
if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = getFileSize(stream);
}
@@ -114,10 +110,10 @@ int audioFileOpen(const char* fname, int flags, ...)
}
// 0x41AAA0
int audioFileClose(int fileHandle)
int audioFileClose(int handle)
{
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
fclose((FILE*)intToPtr(audioFile->fileHandle, true));
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
fclose(audioFile->stream);
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
@@ -130,16 +126,16 @@ int audioFileClose(int fileHandle)
}
// 0x41AB08
int audioFileRead(int fileHandle, void* buffer, unsigned int size)
int audioFileRead(int handle, void* buffer, unsigned int size)
{
AudioFile* ptr = &(gAudioFileList[fileHandle - 1]);
AudioFile* ptr = &(gAudioFileList[handle - 1]);
int bytesRead;
if ((ptr->flags & AUDIO_FILE_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(ptr->soundDecoder, buffer, size);
} else {
bytesRead = fread(buffer, 1, size, (FILE*)intToPtr(ptr->fileHandle));
bytesRead = fread(buffer, 1, size, ptr->stream);
}
ptr->position += bytesRead;
@@ -148,13 +144,13 @@ int audioFileRead(int fileHandle, void* buffer, unsigned int size)
}
// 0x41AB74
long audioFileSeek(int fileHandle, long offset, int origin)
long audioFileSeek(int handle, long offset, int origin)
{
void* buf;
int remaining;
int a4;
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
switch (origin) {
case SEEK_SET:
@@ -174,20 +170,20 @@ long audioFileSeek(int fileHandle, long offset, int origin)
if (a4 <= audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fseek((FILE*)intToPtr(audioFile->fileHandle), 0, 0);
fseek(audioFile->stream, 0, 0);
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
audioFile->position = 0;
if (a4) {
buf = internal_malloc_safe(4096, __FILE__, __LINE__); // "..\int\audiof.c", 364
while (a4 > 4096) {
audioFileRead(fileHandle, buf, 4096);
audioFileRead(handle, buf, 4096);
a4 -= 4096;
}
if (a4 != 0) {
audioFileRead(fileHandle, buf, a4);
audioFileRead(handle, buf, a4);
}
internal_free_safe(buf, __FILE__, __LINE__); // "..\int\audiof.c", 370
}
@@ -195,46 +191,46 @@ long audioFileSeek(int fileHandle, long offset, int origin)
buf = internal_malloc_safe(0x400, __FILE__, __LINE__); // "..\int\audiof.c", 316
remaining = audioFile->position - a4;
while (remaining > 1024) {
audioFileRead(fileHandle, buf, 1024);
audioFileRead(handle, buf, 1024);
remaining -= 1024;
}
if (remaining != 0) {
audioFileRead(fileHandle, buf, remaining);
audioFileRead(handle, buf, remaining);
}
// TODO: Obiously leaks memory.
}
return audioFile->position;
}
return fseek((FILE*)intToPtr(audioFile->fileHandle), offset, origin);
return fseek(audioFile->stream, offset, origin);
}
// 0x41AD20
long audioFileGetSize(int fileHandle)
long audioFileGetSize(int handle)
{
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
return audioFile->fileSize;
}
// 0x41AD3C
long audioFileTell(int fileHandle)
long audioFileTell(int handle)
{
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
return audioFile->position;
}
// AudiofWrite
// 0x41AD58
int audioFileWrite(int fileHandle, const void* buffer, unsigned int size)
int audioFileWrite(int handle, const void* buffer, unsigned int size)
{
debugPrint("AudiofWrite shouldn't be ever called\n");
return 0;
}
// 0x41AD68
int audioFileInit(AudioFileIsCompressedProc* isCompressedProc)
int audioFileInit(AudioFileQueryCompressedFunc* func)
{
_queryCompressedFunc_2 = isCompressedProc;
queryCompressedFunc = func;
gAudioFileList = NULL;
gAudioFileListLength = 0;
+7 -24
View File
@@ -1,35 +1,18 @@
#ifndef AUDIO_FILE_H
#define AUDIO_FILE_H
#include "sound_decoder.h"
namespace fallout {
typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
} AudioFileFlags;
typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
typedef struct AudioFile {
int flags;
int fileHandle;
SoundDecoder* soundDecoder;
int fileSize;
int field_10;
int field_14;
int position;
} AudioFile;
typedef bool(AudioFileIsCompressedProc)(char* filePath);
int audioFileOpen(const char* fname, int flags, ...);
int audioFileClose(int a1);
int audioFileRead(int a1, void* buf, unsigned int size);
int audioFileOpen(const char* fname, int* sampleRate);
int audioFileClose(int handle);
int audioFileRead(int handle, void* buf, unsigned int size);
long audioFileSeek(int handle, long offset, int origin);
long audioFileGetSize(int a1);
long audioFileTell(int a1);
long audioFileGetSize(int handle);
long audioFileTell(int handle);
int audioFileWrite(int handle, const void* buf, unsigned int size);
int audioFileInit(AudioFileIsCompressedProc* isCompressedProc);
int audioFileInit(AudioFileQueryCompressedFunc* func);
void audioFileExit();
} // namespace fallout
+23 -23
View File
@@ -8,20 +8,22 @@
#include "art.h"
#include "color.h"
#include "config.h"
#include "core.h"
#include "dbox.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "graph_lib.h"
#include "input.h"
#include "item.h"
#include "kb.h"
#include "map.h"
#include "memory.h"
#include "object.h"
#include "platform_compat.h"
#include "settings.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
@@ -269,12 +271,9 @@ int automapReset()
// 0x41B81C
void automapExit()
{
char* masterPatchesPath;
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
compat_remove(path);
}
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_DB);
compat_remove(path);
}
// 0x41B87C
@@ -298,6 +297,8 @@ int _automapDisplayMap(int map)
// 0x41B8BC
void automapShow(bool isInGame, bool isUsingScanner)
{
ScopedGameMode gm(GameMode::kAutomap);
int frmIds[AUTOMAP_FRM_COUNT];
memcpy(frmIds, gAutomapFrmIds, sizeof(gAutomapFrmIds));
@@ -322,7 +323,7 @@ void automapShow(bool isInGame, bool isUsingScanner)
int automapWindowX = (screenGetWidth() - AUTOMAP_WINDOW_WIDTH) / 2;
int automapWindowY = (screenGetHeight() - AUTOMAP_WINDOW_HEIGHT) / 2;
int window = windowCreate(automapWindowX, automapWindowY, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
int window = windowCreate(automapWindowX, automapWindowY, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
int scannerBtn = buttonCreate(window,
111,
@@ -398,11 +399,13 @@ void automapShow(bool isInGame, bool isUsingScanner)
bool done = false;
while (!done) {
sharedFpsLimiter.mark();
bool needsRefresh = false;
// FIXME: There is minor bug in the interface - pressing H/L to toggle
// high/low details does not update switch state.
int keyCode = _get_input();
int keyCode = inputGetInput();
switch (keyCode) {
case KEY_TAB:
case KEY_ESCAPE:
@@ -478,6 +481,9 @@ void automapShow(bool isInGame, bool isUsingScanner)
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
needsRefresh = false;
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (isoWasEnabled) {
@@ -703,7 +709,7 @@ int automapSaveCurrent()
// NOTE: Not sure about the size.
char path[256];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream1 = fileOpen(path, "r+b");
if (stream1 == NULL) {
@@ -734,7 +740,7 @@ int automapSaveCurrent()
}
if (entryOffset != 0) {
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_TMP);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_TMP);
File* stream2 = fileOpen(path, "wb");
if (stream2 == NULL) {
@@ -828,15 +834,9 @@ int automapSaveCurrent()
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
char* masterPatchesPath;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
debugPrint("\nAUTOMAP: Error reading config info!\n");
return -1;
}
// NOTE: Not sure about the size.
char automapDbPath[512];
sprintf(automapDbPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
snprintf(automapDbPath, sizeof(automapDbPath), "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_DB);
if (compat_remove(automapDbPath) != 0) {
debugPrint("\nAUTOMAP: Error removing database!\n");
return -1;
@@ -844,7 +844,7 @@ int automapSaveCurrent()
// NOTE: Not sure about the size.
char automapTmpPath[512];
sprintf(automapTmpPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_TMP);
snprintf(automapTmpPath, sizeof(automapTmpPath), "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_TMP);
if (compat_rename(automapTmpPath, automapDbPath) != 0) {
debugPrint("\nAUTOMAP: Error renaming database!\n");
return -1;
@@ -931,7 +931,7 @@ static int automapLoadEntry(int map, int elevation)
gAutomapEntry.compressedData = NULL;
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
bool success = true;
@@ -1106,7 +1106,7 @@ static int automapCreate()
memcpy(gAutomapHeader.offsets, _defam, sizeof(_defam));
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream = fileOpen(path, "wb");
if (stream == NULL) {
@@ -1161,7 +1161,7 @@ static int _copy_file_data(File* stream1, File* stream2, int length)
int automapGetHeader(AutomapHeader** automapHeaderPtr)
{
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
-2
View File
@@ -1,8 +1,6 @@
#include "autorun.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#endif
+2 -2
View File
@@ -194,13 +194,13 @@ bool cacheFlush(Cache* cache)
}
// 0x42019C
bool cachePrintStats(Cache* cache, char* dest)
bool cachePrintStats(Cache* cache, char* dest, size_t size)
{
if (cache == NULL || dest == NULL) {
return false;
}
sprintf(dest, "Cache stats are disabled.%s", "\n");
snprintf(dest, size, "Cache stats are disabled.%s", "\n");
return true;
}
+3 -1
View File
@@ -1,6 +1,8 @@
#ifndef CACHE_H
#define CACHE_H
#include <stddef.h>
#include "heap.h"
namespace fallout {
@@ -66,7 +68,7 @@ bool cacheFree(Cache* cache);
bool cacheLock(Cache* cache, int key, void** data, CacheEntry** cacheEntryPtr);
bool cacheUnlock(Cache* cache, CacheEntry* cacheEntry);
bool cacheFlush(Cache* cache);
bool cachePrintStats(Cache* cache, char* dest);
bool cachePrintStats(Cache* cache, char* dest, size_t size);
} // namespace fallout
+209 -144
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File diff suppressed because it is too large Load Diff
+38 -34
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@@ -9,24 +9,27 @@
#include "art.h"
#include "character_editor.h"
#include "color.h"
#include "core.h"
#include "critter.h"
#include "db.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_sound.h"
#include "input.h"
#include "kb.h"
#include "memory.h"
#include "message.h"
#include "mouse.h"
#include "object.h"
#include "options.h"
#include "palette.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "settings.h"
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "trait.h"
#include "window_manager.h"
@@ -160,11 +163,13 @@ int characterSelectorOpen()
int rc = 0;
bool done = false;
while (!done) {
sharedFpsLimiter.mark();
if (_game_user_wants_to_quit != 0) {
break;
}
int keyCode = _get_input();
int keyCode = inputGetInput();
switch (keyCode) {
case KEY_MINUS:
@@ -234,6 +239,9 @@ int characterSelectorOpen()
characterSelectorWindowRefresh();
break;
}
renderPresent();
sharedFpsLimiter.throttle();
}
paletteFadeTo(gPaletteBlack);
@@ -551,7 +559,7 @@ static void characterSelectorWindowFree()
static bool characterSelectorWindowRefresh()
{
char path[COMPAT_MAX_PATH];
sprintf(path, "%s.gcd", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
snprintf(path, sizeof(path), "%s.gcd", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
if (_proto_dude_init(path) == -1) {
@@ -629,13 +637,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_STRENGTH);
str = statGetName(STAT_STRENGTH);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -646,13 +654,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_PERCEPTION);
str = statGetName(STAT_PERCEPTION);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -661,15 +669,15 @@ static bool characterSelectorWindowRenderStats()
y += vh;
value = critterGetStat(gDude, STAT_ENDURANCE);
str = statGetName(STAT_PERCEPTION);
str = statGetName(STAT_ENDURANCE);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -680,13 +688,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_CHARISMA);
str = statGetName(STAT_CHARISMA);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -697,13 +705,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_INTELLIGENCE);
str = statGetName(STAT_INTELLIGENCE);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -714,13 +722,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_AGILITY);
str = statGetName(STAT_AGILITY);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -731,13 +739,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_LUCK);
str = statGetName(STAT_LUCK);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -757,7 +765,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_MAXIMUM_HIT_POINTS);
sprintf(text, " %d/%d", critterGetHitPoints(gDude), value);
snprintf(text, sizeof(text), " %d/%d", critterGetHitPoints(gDude), value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -772,7 +780,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_ARMOR_CLASS);
sprintf(text, " %d", value);
snprintf(text, sizeof(text), " %d", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -790,7 +798,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_MAXIMUM_ACTION_POINTS);
sprintf(text, " %d", value);
snprintf(text, sizeof(text), " %d", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -798,14 +806,14 @@ static bool characterSelectorWindowRenderStats()
// MELEE DAMAGE
y += vh;
str = statGetName(STAT_ARMOR_CLASS);
str = statGetName(STAT_MELEE_DAMAGE);
strcpy(text, str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_ARMOR_CLASS);
sprintf(text, " %d", value);
value = critterGetStat(gDude, STAT_MELEE_DAMAGE);
snprintf(text, sizeof(text), " %d", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -826,7 +834,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = skillGetValue(gDude, skills[index]);
sprintf(text, " %d%%", value);
snprintf(text, sizeof(text), " %d%%", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -858,7 +866,7 @@ static bool characterSelectorWindowRenderBio()
fontSetCurrent(101);
char path[COMPAT_MAX_PATH];
sprintf(path, "%s.bio", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
snprintf(path, sizeof(path), "%s.bio", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
File* stream = fileOpen(path, "rt");
@@ -930,7 +938,7 @@ void premadeCharactersInit()
continue;
}
sprintf(gCustomPremadeCharacterDescriptions[index].fileName, "premade\\%s", fileNamesString);
snprintf(gCustomPremadeCharacterDescriptions[index].fileName, sizeof(gCustomPremadeCharacterDescriptions[index].fileName), "premade\\%s", fileNamesString);
if (pch != NULL) {
*pch = ',';
@@ -979,11 +987,7 @@ static void premadeCharactersLocalizePath(char* path)
return;
}
char* language;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
return;
}
const char* language = settings.system.language.c_str();
if (compat_stricmp(language, ENGLISH) == 0) {
return;
}
+64 -63
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@@ -5,7 +5,7 @@
#include <algorithm>
#include "core.h"
#include "svga.h"
namespace fallout {
@@ -86,13 +86,13 @@ unsigned char* _blendTable[256];
unsigned char _mappedColor[256];
// 0x6738D0
unsigned char _colorMixAddTable[65536];
Color colorMixAddTable[256][256];
// 0x6838D0
unsigned char _intensityColorTable[65536];
Color intensityColorTable[256][256];
// 0x6938D0
unsigned char _colorMixMulTable[65536];
Color colorMixMulTable[256][256];
// 0x6A38D0
unsigned char _colorTable[32768];
@@ -172,22 +172,19 @@ static void colorPaletteFreeDefaultImpl(void* ptr)
}
// 0x4C72B4
int _calculateColor(int a1, int a2)
int _calculateColor(int intensity, Color color)
{
int v1 = (a1 >> 9) + ((a2 & 0xFF) << 8);
return _intensityColorTable[v1];
return intensityColorTable[color][intensity / 512];
}
// 0x4C72E0
int _Color2RGB_(int a1)
int Color2RGB(Color c)
{
int v1, v2, v3;
int r = _cmap[3 * c] >> 1;
int g = _cmap[3 * c + 1] >> 1;
int b = _cmap[3 * c + 2] >> 1;
v1 = _cmap[3 * a1] >> 1;
v2 = _cmap[3 * a1 + 1] >> 1;
v3 = _cmap[3 * a1 + 2] >> 1;
return (((v1 << 5) | v2) << 5) | v3;
return (r << 10) | (g << 5) | b;
}
// Performs animated palette transition.
@@ -196,6 +193,8 @@ int _Color2RGB_(int a1)
void colorPaletteFadeBetween(unsigned char* oldPalette, unsigned char* newPalette, int steps)
{
for (int step = 0; step < steps; step++) {
sharedFpsLimiter.mark();
unsigned char palette[768];
for (int index = 0; index < 768; index++) {
@@ -209,9 +208,14 @@ void colorPaletteFadeBetween(unsigned char* oldPalette, unsigned char* newPalett
}
_setSystemPalette(palette);
renderPresent();
sharedFpsLimiter.throttle();
}
sharedFpsLimiter.mark();
_setSystemPalette(newPalette);
renderPresent();
sharedFpsLimiter.throttle();
}
// 0x4C73D4
@@ -259,29 +263,28 @@ void _setSystemPaletteEntries(unsigned char* palette, int start, int end)
}
// 0x4C7550
static void _setIntensityTableColor(int a1)
static void _setIntensityTableColor(int cc)
{
int v1, v2, v3, v4, v5, v6, v7, v8, v9, v10;
v5 = 0;
v10 = a1 << 8;
int shift = 0;
for (int index = 0; index < 128; index++) {
v1 = (_Color2RGB_(a1) & 0x7C00) >> 10;
v2 = (_Color2RGB_(a1) & 0x3E0) >> 5;
v3 = (_Color2RGB_(a1) & 0x1F);
int r = (Color2RGB(cc) & 0x7C00) >> 10;
int g = (Color2RGB(cc) & 0x3E0) >> 5;
int b = (Color2RGB(cc) & 0x1F);
v4 = (((v1 * v5) >> 16) << 10) | (((v2 * v5) >> 16) << 5) | ((v3 * v5) >> 16);
_intensityColorTable[index + v10] = _colorTable[v4];
int darkerR = ((r * shift) >> 16);
int darkerG = ((g * shift) >> 16);
int darkerB = ((b * shift) >> 16);
int darkerColor = (darkerR << 10) | (darkerG << 5) | darkerB;
intensityColorTable[cc][index] = _colorTable[darkerColor];
v6 = v1 + (((0x1F - v1) * v5) >> 16);
v7 = v2 + (((0x1F - v2) * v5) >> 16);
v8 = v3 + (((0x1F - v3) * v5) >> 16);
int lighterR = r + (((0x1F - r) * shift) >> 16);
int lighterG = g + (((0x1F - g) * shift) >> 16);
int lighterB = b + (((0x1F - b) * shift) >> 16);
int lighterColor = (lighterR << 10) | (lighterG << 5) | lighterB;
intensityColorTable[cc][128 + index] = _colorTable[lighterColor];
v9 = (v6 << 10) | (v7 << 5) | v8;
_intensityColorTable[0x7F + index + 1 + v10] = _colorTable[v9];
v5 += 0x200;
shift += 512;
}
}
@@ -292,7 +295,7 @@ static void _setIntensityTables()
if (_mappedColor[index] != 0) {
_setIntensityTableColor(index);
} else {
memset(_intensityColorTable + index * 256, 0, 256);
memset(intensityColorTable[index], 0, 256);
}
}
}
@@ -301,20 +304,18 @@ static void _setIntensityTables()
static void _setMixTableColor(int a1)
{
int i;
int v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19;
int v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19;
int v20, v21, v22, v23, v24, v25, v26, v27, v28, v29;
v1 = a1 << 8;
for (i = 0; i < 256; i++) {
if (_mappedColor[a1] && _mappedColor[i]) {
v2 = (_Color2RGB_(a1) & 0x7C00) >> 10;
v3 = (_Color2RGB_(a1) & 0x3E0) >> 5;
v4 = (_Color2RGB_(a1) & 0x1F);
v2 = (Color2RGB(a1) & 0x7C00) >> 10;
v3 = (Color2RGB(a1) & 0x3E0) >> 5;
v4 = (Color2RGB(a1) & 0x1F);
v5 = (_Color2RGB_(i) & 0x7C00) >> 10;
v6 = (_Color2RGB_(i) & 0x3E0) >> 5;
v7 = (_Color2RGB_(i) & 0x1F);
v5 = (Color2RGB(i) & 0x7C00) >> 10;
v6 = (Color2RGB(i) & 0x3E0) >> 5;
v7 = (Color2RGB(i) & 0x1F);
v8 = v2 + v5;
v9 = v3 + v6;
@@ -359,29 +360,29 @@ static void _setMixTableColor(int a1)
v12 = _calculateColor(v19, v18);
}
_colorMixAddTable[v1 + i] = v12;
colorMixAddTable[a1][i] = v12;
v20 = (_Color2RGB_(a1) & 0x7C00) >> 10;
v21 = (_Color2RGB_(a1) & 0x3E0) >> 5;
v22 = (_Color2RGB_(a1) & 0x1F);
v20 = (Color2RGB(a1) & 0x7C00) >> 10;
v21 = (Color2RGB(a1) & 0x3E0) >> 5;
v22 = (Color2RGB(a1) & 0x1F);
v23 = (_Color2RGB_(i) & 0x7C00) >> 10;
v24 = (_Color2RGB_(i) & 0x3E0) >> 5;
v25 = (_Color2RGB_(i) & 0x1F);
v23 = (Color2RGB(i) & 0x7C00) >> 10;
v24 = (Color2RGB(i) & 0x3E0) >> 5;
v25 = (Color2RGB(i) & 0x1F);
v26 = (v20 * v23) >> 5;
v27 = (v21 * v24) >> 5;
v28 = (v22 * v25) >> 5;
v29 = (v26 << 10) | (v27 << 5) | v28;
_colorMixMulTable[v1 + i] = _colorTable[v29];
colorMixMulTable[a1][i] = _colorTable[v29];
} else {
if (_mappedColor[i]) {
_colorMixAddTable[v1 + i] = i;
_colorMixMulTable[v1 + i] = i;
colorMixAddTable[a1][i] = i;
colorMixMulTable[a1][i] = i;
} else {
_colorMixAddTable[v1 + i] = a1;
_colorMixMulTable[v1 + i] = a1;
colorMixAddTable[a1][i] = a1;
colorMixMulTable[a1][i] = a1;
}
}
}
@@ -438,15 +439,15 @@ bool colorPaletteLoad(const char* path)
// NOTE: The value is "NEWC". Original code uses cmp opcode, not stricmp,
// or comparing characters one-by-one.
if (type == 0x4E455743) {
if (type == 'NEWC') {
// NOTE: Uninline.
colorPaletteFileRead(fd, _intensityColorTable, 0x10000);
colorPaletteFileRead(fd, intensityColorTable, sizeof(intensityColorTable));
// NOTE: Uninline.
colorPaletteFileRead(fd, _colorMixAddTable, 0x10000);
colorPaletteFileRead(fd, colorMixAddTable, sizeof(colorMixAddTable));
// NOTE: Uninline.
colorPaletteFileRead(fd, _colorMixMulTable, 0x10000);
colorPaletteFileRead(fd, colorMixMulTable, sizeof(colorMixMulTable));
} else {
_setIntensityTables();
@@ -479,9 +480,9 @@ static void _buildBlendTable(unsigned char* ptr, unsigned char ch)
beg = ptr;
r = (_Color2RGB_(ch) & 0x7C00) >> 10;
g = (_Color2RGB_(ch) & 0x3E0) >> 5;
b = (_Color2RGB_(ch) & 0x1F);
r = (Color2RGB(ch) & 0x7C00) >> 10;
g = (Color2RGB(ch) & 0x3E0) >> 5;
b = (Color2RGB(ch) & 0x1F);
for (i = 0; i < 256; i++) {
ptr[i] = i;
@@ -500,9 +501,9 @@ static void _buildBlendTable(unsigned char* ptr, unsigned char ch)
for (j = 0; j < 7; j++) {
for (i = 0; i < 256; i++) {
v12 = (_Color2RGB_(i) & 0x7C00) >> 10;
v14 = (_Color2RGB_(i) & 0x3E0) >> 5;
v16 = (_Color2RGB_(i) & 0x1F);
v12 = (Color2RGB(i) & 0x7C00) >> 10;
v14 = (Color2RGB(i) & 0x3E0) >> 5;
v16 = (Color2RGB(i) & 0x1F);
int index = 0;
index |= (r_2 + v12 * v31) / 7 << 10;
index |= (g_2 + v14 * v31) / 7 << 5;
+6 -5
View File
@@ -5,6 +5,7 @@
namespace fallout {
typedef unsigned char Color;
typedef const char*(ColorFileNameManger)(const char*);
typedef void(ColorTransitionCallback)();
@@ -18,14 +19,14 @@ extern unsigned char _systemCmap[256 * 3];
extern unsigned char _currentGammaTable[64];
extern unsigned char* _blendTable[256];
extern unsigned char _mappedColor[256];
extern unsigned char _colorMixAddTable[65536];
extern unsigned char _intensityColorTable[65536];
extern unsigned char _colorMixMulTable[65536];
extern Color colorMixAddTable[256][256];
extern Color intensityColorTable[256][256];
extern Color colorMixMulTable[256][256];
extern unsigned char _colorTable[32768];
void colorPaletteSetFileIO(ColorPaletteFileOpenProc* openProc, ColorPaletteFileReadProc* readProc, ColorPaletteCloseProc* closeProc);
int _calculateColor(int a1, int a2);
int _Color2RGB_(int a1);
int _calculateColor(int intensity, Color color);
int Color2RGB(Color c);
void colorPaletteFadeBetween(unsigned char* oldPalette, unsigned char* newPalette, int steps);
void colorPaletteSetTransitionCallback(ColorTransitionCallback* callback);
void _setSystemPalette(unsigned char* palette);
+169 -127
View File
@@ -9,7 +9,6 @@
#include "art.h"
#include "color.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "db.h"
#include "debug.h"
@@ -17,11 +16,12 @@
#include "draw.h"
#include "elevator.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "input.h"
#include "interface.h"
#include "item.h"
#include "kb.h"
#include "loadsave.h"
#include "map.h"
#include "memory.h"
@@ -35,9 +35,12 @@
#include "queue.h"
#include "random.h"
#include "scripts.h"
#include "settings.h"
#include "sfall_config.h"
#include "sfall_global_scripts.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "trait.h"
@@ -118,7 +121,7 @@ static void attackComputeDamage(Attack* attack, int ammoQuantity, int a3);
static void _check_for_death(Object* a1, int a2, int* a3);
static void _set_new_results(Object* a1, int a2);
static void _damage_object(Object* a1, int damage, bool animated, int a4, Object* a5);
static void combatCopyDamageAmountDescription(char* dest, Object* critter_obj, int damage);
static void combatCopyDamageAmountDescription(char* dest, size_t size, Object* critter_obj, int damage);
static void combatAddDamageFlagsDescription(char* a1, int flags, Object* a3);
static void _combat_standup(Object* a1);
static void _print_tohit(unsigned char* dest, int dest_pitch, int a3);
@@ -166,7 +169,7 @@ static bool _combat_call_display = false;
// Accuracy modifiers for hit locations.
//
// 0x510954
static const int _hit_location_penalty[HIT_LOCATION_COUNT] = {
static int hit_location_penalty_default[HIT_LOCATION_COUNT] = {
-40,
-30,
-30,
@@ -178,6 +181,8 @@ static const int _hit_location_penalty[HIT_LOCATION_COUNT] = {
0,
};
static int hit_location_penalty[HIT_LOCATION_COUNT];
// Critical hit tables for every kill type.
//
// 0x510978
@@ -2014,17 +2019,20 @@ int combatInit()
return -1;
}
sprintf(path, "%s%s", asc_5186C8, "combat.msg");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "combat.msg");
if (!messageListLoad(&gCombatMessageList, path)) {
return -1;
}
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_COMBAT, &gCombatMessageList);
// SFALL
criticalsInit();
burstModInit();
unarmedInit();
damageModInit();
combat_reset_hit_location_penalty();
return 0;
}
@@ -2054,11 +2062,13 @@ void combatReset()
// SFALL
criticalsReset();
combat_reset_hit_location_penalty();
}
// 0x420E14
void combatExit()
{
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_COMBAT, nullptr);
messageListFree(&gCombatMessageList);
// SFALL
@@ -2082,17 +2092,10 @@ int _find_cid(int a1, int cid, Object** critterList, int critterListLength)
// 0x420E4C
int combatLoad(File* stream)
{
int v14;
int a2;
Object* obj;
int v24;
int i;
int j;
if (fileReadUInt32(stream, &gCombatState) == -1) return -1;
if (!isInCombat()) {
obj = objectFindFirst();
Object* obj = objectFindFirst();
while (obj != NULL) {
if (PID_TYPE(obj->pid) == OBJ_TYPE_CRITTER) {
if (obj->data.critter.combat.whoHitMeCid == -1) {
@@ -2111,56 +2114,47 @@ int combatLoad(File* stream)
if (fileReadInt32(stream, &_list_noncom) == -1) return -1;
if (fileReadInt32(stream, &_list_total) == -1) return -1;
if (objectListCreate(-1, gElevation, 1, &_combat_list) != _list_total) {
if (objectListCreate(-1, gElevation, OBJ_TYPE_CRITTER, &_combat_list) != _list_total) {
objectListFree(_combat_list);
return -1;
}
if (fileReadInt32(stream, &v24) == -1) return -1;
if (fileReadInt32(stream, &(gDude->cid)) == -1) return -1;
gDude->cid = v24;
for (i = 0; i < _list_total; i++) {
if (_combat_list[i]->data.critter.combat.whoHitMeCid == -1) {
_combat_list[i]->data.critter.combat.whoHitMe = NULL;
for (int index = 0; index < _list_total; index++) {
if (_combat_list[index]->data.critter.combat.whoHitMeCid == -1) {
_combat_list[index]->data.critter.combat.whoHitMe = NULL;
} else {
for (j = 0; j < _list_total; j++) {
if (_combat_list[i]->data.critter.combat.whoHitMeCid == _combat_list[j]->cid) {
break;
}
}
if (j == _list_total) {
_combat_list[i]->data.critter.combat.whoHitMe = NULL;
// NOTE: Uninline.
int found = _find_cid(0, _combat_list[index]->data.critter.combat.whoHitMeCid, _combat_list, _list_total);
if (found == _list_total) {
_combat_list[index]->data.critter.combat.whoHitMe = NULL;
} else {
_combat_list[i]->data.critter.combat.whoHitMe = _combat_list[j];
_combat_list[index]->data.critter.combat.whoHitMe = _combat_list[found];
}
}
}
for (i = 0; i < _list_total; i++) {
if (fileReadInt32(stream, &v24) == -1) return -1;
for (int index = 0; index < _list_total; index++) {
int cid;
if (fileReadInt32(stream, &cid) == -1) return -1;
for (j = i; j < _list_total; j++) {
if (v24 == _combat_list[j]->cid) {
break;
}
}
if (j == _list_total) {
// NOTE: Uninline.
int found = _find_cid(index, cid, _combat_list, _list_total);
if (found == _list_total) {
return -1;
}
obj = _combat_list[i];
_combat_list[i] = _combat_list[j];
_combat_list[j] = obj;
Object* obj = _combat_list[index];
_combat_list[index] = _combat_list[found];
_combat_list[found] = obj;
}
for (i = 0; i < _list_total; i++) {
_combat_list[i]->cid = i;
for (int index = 0; index < _list_total; index++) {
_combat_list[index]->cid = index;
}
if (_aiInfoList) {
if (_aiInfoList != NULL) {
internal_free(_aiInfoList);
}
@@ -2169,39 +2163,42 @@ int combatLoad(File* stream)
return -1;
}
for (v14 = 0; v14 < _list_total; v14++) {
CombatAiInfo* aiInfo = &(_aiInfoList[v14]);
for (int index = 0; index < _list_total; index++) {
CombatAiInfo* aiInfo = &(_aiInfoList[index]);
if (fileReadInt32(stream, &a2) == -1) return -1;
int friendlyId;
if (fileReadInt32(stream, &friendlyId) == -1) return -1;
if (a2 == -1) {
if (friendlyId == -1) {
aiInfo->friendlyDead = NULL;
} else {
// SFALL: Fix incorrect object type search when loading a game in
// combat mode.
aiInfo->friendlyDead = objectTypedFindById(a2, OBJ_TYPE_CRITTER);
aiInfo->friendlyDead = objectTypedFindById(friendlyId, OBJ_TYPE_CRITTER);
if (aiInfo->friendlyDead == NULL) return -1;
}
if (fileReadInt32(stream, &a2) == -1) return -1;
int targetId;
if (fileReadInt32(stream, &targetId) == -1) return -1;
if (a2 == -1) {
if (targetId == -1) {
aiInfo->lastTarget = NULL;
} else {
// SFALL: Fix incorrect object type search when loading a game in
// combat mode.
aiInfo->lastTarget = objectTypedFindById(a2, OBJ_TYPE_CRITTER);
aiInfo->lastTarget = objectTypedFindById(targetId, OBJ_TYPE_CRITTER);
if (aiInfo->lastTarget == NULL) return -1;
}
if (fileReadInt32(stream, &a2) == -1) return -1;
int itemId;
if (fileReadInt32(stream, &itemId) == -1) return -1;
if (a2 == -1) {
if (itemId == -1) {
aiInfo->lastItem = NULL;
} else {
// SFALL: Fix incorrect object type search when loading a game in
// combat mode.
aiInfo->lastItem = objectTypedFindById(a2, OBJ_TYPE_ITEM);
aiInfo->lastItem = objectTypedFindById(itemId, OBJ_TYPE_ITEM);
if (aiInfo->lastItem == NULL) return -1;
}
@@ -2589,7 +2586,7 @@ static void _combat_begin(Object* a1)
for (int index = 0; index < _list_total; index++) {
Object* critter = _combat_list[index];
CritterCombatData* combatData = &(critter->data.critter.combat);
combatData->maneuver &= CRITTER_MANEUVER_0x01;
combatData->maneuver &= CRITTER_MANEUVER_ENGAGING;
combatData->damageLastTurn = 0;
combatData->whoHitMe = NULL;
combatData->ap = 0;
@@ -2651,8 +2648,7 @@ static void _combat_begin_extra(Object* a1)
_combat_ai_begin(_list_total, _combat_list);
_combat_highlight = 2;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, &_combat_highlight);
_combat_highlight = settings.preferences.target_highlight;
}
// NOTE: Inlined.
@@ -2812,7 +2808,7 @@ static void _combat_over()
interfaceGetItemActions(&leftItemAction, &rightItemAction);
interfaceUpdateItems(true, leftItemAction, rightItemAction);
gDude->data.critter.combat.ap = critterGetStat(gDude, STAT_MAXIMUM_HIT_POINTS);
gDude->data.critter.combat.ap = critterGetStat(gDude, STAT_MAXIMUM_ACTION_POINTS);
interfaceRenderActionPoints(0, 0);
@@ -2895,7 +2891,7 @@ void _combat_give_exps(int exp_points)
return;
}
sprintf(text, v7.text, v9.text, xpGained);
snprintf(text, sizeof(text), v7.text, v9.text, xpGained);
displayMonitorAddMessage(text);
}
@@ -3041,8 +3037,8 @@ static void _combat_sequence()
Object* critter = _combat_list[index];
if (critter != gDude) {
if ((critter->data.critter.combat.results & DAM_KNOCKED_OUT) != 0
|| critter->data.critter.combat.maneuver == CRITTER_MANEUVER_STOP_ATTACKING) {
critter->data.critter.combat.maneuver &= ~CRITTER_MANEUVER_0x01;
|| critter->data.critter.combat.maneuver == CRITTER_MANEUVER_DISENGAGING) {
critter->data.critter.combat.maneuver &= ~CRITTER_MANEUVER_ENGAGING;
_list_noncom += 1;
_combat_list[index] = _combat_list[count - 1];
@@ -3115,14 +3111,23 @@ static void combatAttemptEnd()
void _combat_turn_run()
{
while (_combat_turn_running > 0) {
sharedFpsLimiter.mark();
_process_bk();
renderPresent();
sharedFpsLimiter.throttle();
}
}
// 0x4227F4
static int _combat_input()
{
ScopedGameMode gm(GameMode::kPlayerTurn);
while ((gCombatState & COMBAT_STATE_0x02) != 0) {
sharedFpsLimiter.mark();
if ((gCombatState & COMBAT_STATE_0x08) != 0) {
break;
}
@@ -3139,11 +3144,14 @@ static int _combat_input()
break;
}
int keyCode = _get_input();
int keyCode = inputGetInput();
// SFALL: CombatLoopHook.
sfall_gl_scr_process_main();
if (_action_explode_running()) {
while (_combat_turn_running > 0) {
_process_bk();
}
// NOTE: Uninline.
_combat_turn_run();
}
if (gDude->data.critter.combat.ap <= 0 && _combat_free_move <= 0) {
@@ -3160,6 +3168,9 @@ static int _combat_input()
_scripts_check_state_in_combat();
gameHandleKey(keyCode, true);
}
renderPresent();
sharedFpsLimiter.throttle();
}
int v4 = _game_user_wants_to_quit;
@@ -3282,9 +3293,8 @@ static int _combat_turn(Object* a1, bool a2)
}
}
while (_combat_turn_running > 0) {
_process_bk();
}
// NOTE: Uninline.
_combat_turn_run();
if (a1 == gDude) {
gameUiDisable(1);
@@ -3357,6 +3367,8 @@ static bool _combat_should_end()
// 0x422D2C
void _combat(STRUCT_664980* attack)
{
ScopedGameMode gm(GameMode::kCombat);
if (attack == NULL
|| (attack->attacker == NULL || attack->attacker->elevation == gElevation)
|| (attack->defender == NULL || attack->defender->elevation == gElevation)) {
@@ -3828,7 +3840,7 @@ static int attackCompute(Attack* attack)
roll = _compute_spray(attack, accuracy, &ammoQuantity, &v26, anim);
} else {
int chance = critterGetStat(attack->attacker, STAT_CRITICAL_CHANCE);
roll = randomRoll(accuracy, chance - _hit_location_penalty[attack->defenderHitLocation], NULL);
roll = randomRoll(accuracy, chance - hit_location_penalty[attack->defenderHitLocation], NULL);
}
if (roll == ROLL_FAILURE) {
@@ -4067,7 +4079,7 @@ void _compute_explosion_on_extras(Attack* attack, int a2, bool isGrenade, int a4
static int attackComputeCriticalHit(Attack* attack)
{
Object* defender = attack->defender;
if (defender != NULL && _critter_flag_check(defender->pid, CRITTER_FLAG_0x400)) {
if (defender != NULL && _critter_flag_check(defender->pid, CRITTER_INVULNERABLE)) {
return 2;
}
@@ -4141,7 +4153,7 @@ static int _attackFindInvalidFlags(Object* critter, Object* item)
{
int flags = 0;
if (critter != NULL && PID_TYPE(critter->pid) == OBJ_TYPE_CRITTER && _critter_flag_check(critter->pid, CRITTER_FLAG_0x40)) {
if (critter != NULL && PID_TYPE(critter->pid) == OBJ_TYPE_CRITTER && _critter_flag_check(critter->pid, CRITTER_NO_DROP)) {
flags |= DAM_DROP;
}
@@ -4155,9 +4167,9 @@ static int _attackFindInvalidFlags(Object* critter, Object* item)
// 0x4240DC
static int attackComputeCriticalFailure(Attack* attack)
{
attack->attackerFlags |= DAM_HIT;
attack->attackerFlags &= ~DAM_HIT;
if (attack->attacker != NULL && _critter_flag_check(attack->attacker->pid, CRITTER_FLAG_0x400)) {
if (attack->attacker != NULL && _critter_flag_check(attack->attacker->pid, CRITTER_INVULNERABLE)) {
return 0;
}
@@ -4414,9 +4426,9 @@ static int attackDetermineToHit(Object* attacker, int tile, Object* defender, in
}
if (isRangedWeapon) {
accuracy += _hit_location_penalty[hitLocation];
accuracy += hit_location_penalty[hitLocation];
} else {
accuracy += _hit_location_penalty[hitLocation] / 2;
accuracy += hit_location_penalty[hitLocation] / 2;
}
if (defender != NULL && (defender->flags & OBJECT_MULTIHEX) != 0) {
@@ -4455,9 +4467,7 @@ static int attackDetermineToHit(Object* attacker, int tile, Object* defender, in
}
if (attacker->data.critter.combat.team != gDude->data.critter.combat.team) {
int combatDifficuly = 1;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &combatDifficuly);
switch (combatDifficuly) {
switch (settings.preferences.combat_difficulty) {
case 0:
accuracy -= 20;
break;
@@ -4532,10 +4542,7 @@ static void attackComputeDamage(Attack* attack, int ammoQuantity, int bonusDamag
int combatDifficultyDamageModifier = 100;
if (attack->attacker->data.critter.combat.team != gDude->data.critter.combat.team) {
int combatDifficulty = COMBAT_DIFFICULTY_NORMAL;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &combatDifficulty);
switch (combatDifficulty) {
switch (settings.preferences.combat_difficulty) {
case COMBAT_DIFFICULTY_EASY:
combatDifficultyDamageModifier = 75;
break;
@@ -4618,7 +4625,7 @@ static void attackComputeDamage(Attack* attack, int ammoQuantity, int bonusDamag
&& (critter->flags & OBJECT_MULTIHEX) == 0
&& (damageType == DAMAGE_TYPE_EXPLOSION || attack->weapon == NULL || weaponGetAttackTypeForHitMode(attack->weapon, attack->hitMode) == ATTACK_TYPE_MELEE)
&& PID_TYPE(critter->pid) == OBJ_TYPE_CRITTER
&& _critter_flag_check(critter->pid, CRITTER_FLAG_0x4000) == 0) {
&& !_critter_flag_check(critter->pid, CRITTER_NO_KNOCKBACK)) {
bool shouldKnockback = true;
bool hasStonewall = false;
if (critter == gDude) {
@@ -4661,7 +4668,7 @@ void _apply_damage(Attack* attack, bool animated)
bool attackerIsCritter = attacker != NULL && FID_TYPE(attacker->fid) == OBJ_TYPE_CRITTER;
bool v5 = attack->defender != attack->oops;
if (attackerIsCritter && (attacker->data.critter.combat.results & DAM_DEAD) != 0) {
if (attackerIsCritter && (attacker->data.critter.combat.results & DAM_DEAD) == 0) {
_set_new_results(attacker, attack->attackerFlags);
// TODO: Not sure about "attack->defender == attack->oops".
_damage_object(attacker, attack->attackerDamage, animated, attack->defender == attack->oops, attacker);
@@ -4749,7 +4756,7 @@ void _apply_damage(Attack* attack, bool animated)
// 0x424EE8
static void _check_for_death(Object* object, int damage, int* flags)
{
if (object == NULL || !_critter_flag_check(object->pid, CRITTER_FLAG_0x400)) {
if (object == NULL || !_critter_flag_check(object->pid, CRITTER_INVULNERABLE)) {
if (object == NULL || PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
if (damage > 0) {
if (critterGetHitPoints(object) - damage <= 0) {
@@ -4771,7 +4778,7 @@ static void _set_new_results(Object* critter, int flags)
return;
}
if (_critter_flag_check(critter->pid, CRITTER_FLAG_0x400)) {
if (_critter_flag_check(critter->pid, CRITTER_INVULNERABLE)) {
return;
}
@@ -4782,6 +4789,9 @@ static void _set_new_results(Object* critter, int flags)
if ((flags & DAM_DEAD) != 0) {
queueRemoveEvents(critter);
} else if ((flags & DAM_KNOCKED_OUT) != 0) {
// SFALL: Fix multiple knockout events.
queueRemoveEventsByType(critter, EVENT_TYPE_KNOCKOUT);
int endurance = critterGetStat(critter, STAT_ENDURANCE);
queueAddEvent(10 * (35 - 3 * endurance), critter, NULL, EVENT_TYPE_KNOCKOUT);
}
@@ -4809,7 +4819,7 @@ static void _damage_object(Object* a1, int damage, bool animated, int a4, Object
return;
}
if (_critter_flag_check(a1->pid, CRITTER_FLAG_0x400)) {
if (_critter_flag_check(a1->pid, CRITTER_INVULNERABLE)) {
return;
}
@@ -4940,7 +4950,7 @@ void _combat_display(Attack* attack)
// 708 (female) - Oops! %s was hit instead of you!
messageListItem.num = baseMessageId + 8;
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
sprintf(text, messageListItem.text, mainCritterName);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName);
}
} else {
// 509 (male) - Oops! %s were hit instead of %s!
@@ -4948,7 +4958,7 @@ void _combat_display(Attack* attack)
const char* name = objectGetName(attack->oops);
messageListItem.num = baseMessageId + 9;
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
sprintf(text, messageListItem.text, mainCritterName, name);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName, name);
}
}
} else {
@@ -4962,7 +4972,7 @@ void _combat_display(Attack* attack)
}
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
sprintf(text, messageListItem.text, you);
snprintf(text, sizeof(text), messageListItem.text, you);
}
} else {
const char* name = objectGetName(attack->attacker);
@@ -4975,7 +4985,7 @@ void _combat_display(Attack* attack)
}
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
sprintf(text, messageListItem.text, name);
snprintf(text, sizeof(text), messageListItem.text, name);
}
}
}
@@ -5010,13 +5020,13 @@ void _combat_display(Attack* attack)
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
if (attack->defenderDamage <= 1) {
sprintf(text, messageListItem.text, mainCritterName);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName);
} else {
sprintf(text, messageListItem.text, mainCritterName, attack->defenderDamage);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName, attack->defenderDamage);
}
}
} else {
combatCopyDamageAmountDescription(text, v21, attack->defenderDamage);
combatCopyDamageAmountDescription(text, sizeof(text), v21, attack->defenderDamage);
}
} else {
const char* hitLocationName = hitLocationGetName(v21, attack->defenderHitLocation);
@@ -5055,18 +5065,15 @@ void _combat_display(Attack* attack)
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
if (attack->defenderDamage <= 1) {
sprintf(text, messageListItem.text, mainCritterName, hitLocationName);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName, hitLocationName);
} else {
sprintf(text, messageListItem.text, mainCritterName, hitLocationName, attack->defenderDamage);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName, hitLocationName, attack->defenderDamage);
}
}
}
}
int combatMessages = 1;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_MESSAGES_KEY, &combatMessages);
if (combatMessages == 1 && (attack->attackerFlags & DAM_CRITICAL) != 0 && attack->criticalMessageId != -1) {
if (settings.preferences.combat_messages && (attack->attackerFlags & DAM_CRITICAL) != 0 && attack->criticalMessageId != -1) {
messageListItem.num = attack->criticalMessageId;
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
strcat(text, messageListItem.text);
@@ -5095,7 +5102,7 @@ void _combat_display(Attack* attack)
}
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
sprintf(text, "%s %s", mainCritterName, messageListItem.text);
snprintf(text, sizeof(text), "%s %s", mainCritterName, messageListItem.text);
}
}
} else {
@@ -5133,9 +5140,9 @@ void _combat_display(Attack* attack)
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
if (attack->attackerDamage <= 1) {
sprintf(text, messageListItem.text, mainCritterName);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName);
} else {
sprintf(text, messageListItem.text, mainCritterName, attack->attackerDamage);
snprintf(text, sizeof(text), messageListItem.text, mainCritterName, attack->attackerDamage);
}
}
@@ -5148,7 +5155,7 @@ void _combat_display(Attack* attack)
if ((attack->attackerFlags & DAM_HIT) != 0 || (attack->attackerFlags & DAM_CRITICAL) == 0) {
if (attack->attackerDamage > 0) {
combatCopyDamageAmountDescription(text, attack->attacker, attack->attackerDamage);
combatCopyDamageAmountDescription(text, sizeof(text), attack->attacker, attack->attackerDamage);
combatAddDamageFlagsDescription(text, attack->attackerFlags, attack->attacker);
strcat(text, ".");
displayMonitorAddMessage(text);
@@ -5159,7 +5166,7 @@ void _combat_display(Attack* attack)
for (int index = 0; index < attack->extrasLength; index++) {
Object* critter = attack->extras[index];
if ((critter->data.critter.combat.results & DAM_DEAD) == 0) {
combatCopyDamageAmountDescription(text, critter, attack->extrasDamage[index]);
combatCopyDamageAmountDescription(text, sizeof(text), critter, attack->extrasDamage[index]);
combatAddDamageFlagsDescription(text, attack->extrasFlags[index], critter);
strcat(text, ".");
@@ -5169,7 +5176,7 @@ void _combat_display(Attack* attack)
}
// 0x425A9C
static void combatCopyDamageAmountDescription(char* dest, Object* critter, int damage)
static void combatCopyDamageAmountDescription(char* dest, size_t size, Object* critter, int damage)
{
MessageListItem messageListItem;
char text[40];
@@ -5220,9 +5227,9 @@ static void combatCopyDamageAmountDescription(char* dest, Object* critter, int d
messageListItem.num = messageId;
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
if (damage <= 1) {
sprintf(dest, messageListItem.text, name);
snprintf(dest, size, messageListItem.text, name);
} else {
sprintf(dest, messageListItem.text, name, damage);
snprintf(dest, size, messageListItem.text, name, damage);
}
}
}
@@ -5293,7 +5300,7 @@ static void combatAddDamageFlagsDescription(char* dest, int flags, Object* critt
strcat(dest, messageListItem.text);
}
messageListItem.num = flagsList[flagsListLength - 1];
messageListItem.num = num + flagsList[flagsListLength - 1];
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
strcat(dest, messageListItem.text);
}
@@ -5481,7 +5488,7 @@ static int calledShotSelectHitLocation(Object* critter, int* hitLocation, int hi
CALLED_SHOT_WINDOW_WIDTH,
CALLED_SHOT_WINDOW_HEIGHT,
_colorTable[0],
WINDOW_FLAG_0x10);
WINDOW_MODAL);
if (gCalledShotWindow == -1) {
return -1;
}
@@ -5579,7 +5586,9 @@ static int calledShotSelectHitLocation(Object* critter, int* hitLocation, int hi
int eventCode;
while (true) {
eventCode = _get_input();
sharedFpsLimiter.mark();
eventCode = inputGetInput();
if (eventCode == KEY_ESCAPE) {
break;
@@ -5592,6 +5601,9 @@ static int calledShotSelectHitLocation(Object* critter, int* hitLocation, int hi
if (_game_user_wants_to_quit != 0) {
break;
}
renderPresent();
sharedFpsLimiter.throttle();
}
_gmouse_enable();
@@ -5733,7 +5745,7 @@ void _combat_attack_this(Object* a1)
messageListItem.num = 100; // You need %d action points.
if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
int actionPointsRequired = weaponGetActionPointCost(gDude, hitMode, aiming);
sprintf(formattedText, messageListItem.text, actionPointsRequired);
snprintf(formattedText, sizeof(formattedText), messageListItem.text, actionPointsRequired);
displayMonitorAddMessage(formattedText);
}
return;
@@ -5793,9 +5805,7 @@ void _combat_attack_this(Object* a1)
// 0x426AA8
void _combat_outline_on()
{
int targetHighlight = TARGET_HIGHLIGHT_TARGETING_ONLY;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, &targetHighlight);
if (targetHighlight == TARGET_HIGHLIGHT_OFF) {
if (settings.preferences.target_highlight == TARGET_HIGHLIGHT_OFF) {
return;
}
@@ -5856,8 +5866,7 @@ void _combat_outline_off()
// 0x426C64
void _combat_highlight_change()
{
int targetHighlight = 2;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, &targetHighlight);
int targetHighlight = settings.preferences.target_highlight;
if (targetHighlight != _combat_highlight && isInCombat()) {
if (targetHighlight != 0) {
if (_combat_highlight == 0) {
@@ -5909,8 +5918,13 @@ bool _combat_is_shot_blocked(Object* a1, int from, int to, Object* a4, int* a5)
}
if ((obstacle->flags & OBJECT_MULTIHEX) != 0) {
int rotation = tileGetRotationTo(current, to);
current = tileGetTileInDirection(current, rotation, 1);
// SFALL: Fix obtaining the next tile from a multihex object.
// This bug does not cause any noticeable error in the function.
current = obstacle->tile;
if (current != to) {
int rotation = tileGetRotationTo(current, to);
current = tileGetTileInDirection(current, rotation, 1);
}
} else {
current = obstacle->tile;
}
@@ -5999,6 +6013,11 @@ void _combatKillCritterOutsideCombat(Object* critter_obj, char* msg)
}
}
int combatGetTargetHighlight()
{
return _combat_highlight;
}
static void criticalsInit()
{
int mode = 2;
@@ -6157,7 +6176,7 @@ static void criticalsInit()
for (int killType = 0; killType < KILL_TYPE_COUNT + 1; killType++) {
for (int hitLocation = 0; hitLocation < HIT_LOCATION_COUNT; hitLocation++) {
for (int effect = 0; effect < CRTICIAL_EFFECT_COUNT; effect++) {
sprintf(sectionKey, "c_%02d_%d_%d", killType, hitLocation, effect);
snprintf(sectionKey, sizeof(sectionKey), "c_%02d_%d_%d", killType, hitLocation, effect);
// Update player kill type if needed.
int newKillType = killType == KILL_TYPE_COUNT ? SFALL_KILL_TYPE_COUNT : killType;
@@ -6177,7 +6196,7 @@ static void criticalsInit()
// Read Sfall kill types (38) plus one for the player.
for (int killType = 0; killType < SFALL_KILL_TYPE_COUNT + 1; killType++) {
sprintf(ktSectionKey, "c_%02d", killType);
snprintf(ktSectionKey, sizeof(ktSectionKey), "c_%02d", killType);
int enabled = 0;
configGetInt(&criticalsConfig, ktSectionKey, "Enabled", &enabled);
@@ -6189,7 +6208,7 @@ static void criticalsInit()
if (enabled < 2) {
bool hitLocationChanged = false;
sprintf(key, "Part_%d", hitLocation);
snprintf(key, sizeof(key), "Part_%d", hitLocation);
configGetBool(&criticalsConfig, ktSectionKey, key, &hitLocationChanged);
if (!hitLocationChanged) {
@@ -6197,12 +6216,12 @@ static void criticalsInit()
}
}
sprintf(hitLocationSectionKey, "c_%02d_%d", killType, hitLocation);
snprintf(hitLocationSectionKey, sizeof(hitLocationSectionKey), "c_%02d_%d", killType, hitLocation);
for (int effect = 0; effect < CRTICIAL_EFFECT_COUNT; effect++) {
for (int dataMember = 0; dataMember < CRIT_DATA_MEMBER_COUNT; dataMember++) {
int value = criticalsGetValue(killType, hitLocation, effect, dataMember);
sprintf(key, "e%d_%s", effect, gCritDataMemberKeys[dataMember]);
snprintf(key, sizeof(key), "e%d_%s", effect, gCritDataMemberKeys[dataMember]);
if (configGetInt(&criticalsConfig, hitLocationSectionKey, key, &value)) {
criticalsSetValue(killType, hitLocation, effect, dataMember, value);
}
@@ -6502,7 +6521,7 @@ static void unarmedInitCustom()
}
UnarmedHitDescription* hitDescription = &(gUnarmedHitDescriptions[hitMode]);
sprintf(section, "%d", hitMode);
snprintf(section, sizeof(section), "%d", hitMode);
configGetInt(&unarmedConfig, section, "ReqLevel", &(hitDescription->requiredLevel));
configGetInt(&unarmedConfig, section, "SkillLevel", &(hitDescription->requiredSkill));
@@ -6515,7 +6534,7 @@ static void unarmedInitCustom()
configGetBool(&unarmedConfig, section, "Secondary", &(hitDescription->isSecondary));
for (int stat = 0; stat < PRIMARY_STAT_COUNT; stat++) {
sprintf(statKey, "Stat%d", stat);
snprintf(statKey, sizeof(statKey), "Stat%d", stat);
configGetInt(&unarmedConfig, section, statKey, &(hitDescription->requiredStats[stat]));
}
}
@@ -6788,4 +6807,27 @@ static void damageModCalculateYaam(DamageCalculationContext* context)
}
}
int combat_get_hit_location_penalty(int hit_location)
{
if (hit_location >= 0 && hit_location < HIT_LOCATION_COUNT) {
return hit_location_penalty[hit_location];
} else {
return 0;
}
}
void combat_set_hit_location_penalty(int hit_location, int penalty)
{
if (hit_location >= 0 && hit_location < HIT_LOCATION_COUNT) {
hit_location_penalty[hit_location] = penalty;
}
}
void combat_reset_hit_location_penalty()
{
for (int hit_location = 0; hit_location < HIT_LOCATION_COUNT; hit_location++) {
hit_location_penalty[hit_location] = hit_location_penalty_default[hit_location];
}
}
} // namespace fallout
+4
View File
@@ -58,6 +58,7 @@ int _combat_explode_scenery(Object* a1, Object* a2);
void _combat_delete_critter(Object* obj);
void _combatKillCritterOutsideCombat(Object* critter_obj, char* msg);
int combatGetTargetHighlight();
int criticalsGetValue(int killType, int hitLocation, int effect, int dataMember);
void criticalsSetValue(int killType, int hitLocation, int effect, int dataMember, int value);
void criticalsResetValue(int killType, int hitLocation, int effect, int dataMember);
@@ -70,6 +71,9 @@ int unarmedGetKickHitMode(bool isSecondary);
bool unarmedIsPenetrating(int hitMode);
bool damageModGetBonusHthDamageFix();
bool damageModGetDisplayBonusDamage();
int combat_get_hit_location_penalty(int hit_location);
void combat_set_hit_location_penalty(int hit_location, int penalty);
void combat_reset_hit_location_penalty();
static inline bool isInCombat()
{
+615 -504
View File
File diff suppressed because it is too large Load Diff
+6 -6
View File
@@ -44,10 +44,10 @@ int aiSetAttackWho(Object* critter, int attackWho);
int aiSetChemUse(Object* critter, int chemUse);
int aiGetDisposition(Object* obj);
int aiSetDisposition(Object* obj, int a2);
int _caiSetupTeamCombat(Object* a1, Object* a2);
int _caiTeamCombatInit(Object** a1, int a2);
int _caiSetupTeamCombat(Object* attackerTeam, Object* defenderTeam);
int _caiTeamCombatInit(Object** crittersList, int crittersListLength);
void _caiTeamCombatExit();
Object* _ai_search_inven_weap(Object* critter, int a2, Object* a3);
Object* _ai_search_inven_weap(Object* critter, bool checkRequiredActionPoints, Object* defender);
Object* _ai_search_inven_armor(Object* critter);
int _cAIPrepWeaponItem(Object* critter, Object* item);
void aiAttemptWeaponReload(Object* critter, int animate);
@@ -59,10 +59,10 @@ bool _combatai_want_to_join(Object* a1);
bool _combatai_want_to_stop(Object* a1);
int critterSetTeam(Object* obj, int team);
int critterSetAiPacket(Object* object, int aiPacket);
int _combatai_msg(Object* a1, Attack* attack, int a3, int a4);
int _combatai_msg(Object* critter, Attack* attack, int type, int delay);
Object* _combat_ai_random_target(Attack* attack);
int _combatai_check_retaliation(Object* a1, Object* a2);
bool objectCanHearObject(Object* a1, Object* a2);
void _combatai_check_retaliation(Object* a1, Object* a2);
bool isWithinPerception(Object* a1, Object* a2);
void aiMessageListReloadIfNeeded();
void _combatai_notify_onlookers(Object* a1);
void _combatai_notify_friends(Object* a1);
+44 -23
View File
@@ -248,12 +248,14 @@ bool configGetIntList(Config* config, const char* sectionKey, const char* key, i
string = pch + 1;
}
if (count <= 1) {
// SFALL: Fix getting last item in a list if the list has less than the
// requested number of values (for `chem_primary_desire`).
if (count > 0) {
*arr = atoi(string);
return true;
count--;
}
return false;
return count == 0;
}
// 0x42C160
@@ -278,24 +280,28 @@ bool configRead(Config* config, const char* filePath, bool isDb)
if (isDb) {
File* stream = fileOpen(filePath, "rb");
if (stream != NULL) {
while (fileReadString(string, sizeof(string), stream) != NULL) {
configParseLine(config, string);
}
fileClose(stream);
// CE: Return `false` if file does not exists in database.
if (stream == NULL) {
return false;
}
while (fileReadString(string, sizeof(string), stream) != NULL) {
configParseLine(config, string);
}
fileClose(stream);
} else {
FILE* stream = compat_fopen(filePath, "rt");
if (stream != NULL) {
while (fgets(string, sizeof(string), stream) != NULL) {
configParseLine(config, string);
}
fclose(stream);
// CE: Return `false` if file does not exists on the file system.
if (stream == NULL) {
return false;
}
// FIXME: This function returns `true` even if the file was not actually
// read. I'm pretty sure it's bug.
while (compat_fgets(string, sizeof(string), stream) != NULL) {
configParseLine(config, string);
}
fclose(stream);
}
return true;
@@ -379,10 +385,25 @@ static bool configParseLine(Config* config, char* string)
*pch = '\0';
}
// Find opening bracket.
pch = strchr(string, '[');
if (pch != NULL) {
char* sectionKey = pch + 1;
// CE: Original implementation treats any line with brackets as section key.
// The problem can be seen when loading Olympus settings (ddraw.ini), which
// contains the following line:
//
// ```ini
// VersionString=Olympus 2207 [Complete].
// ```
//
// It thinks that [Complete] is a start of new section, and puts remaining
// keys there.
// Skip leading whitespace.
while (isspace(static_cast<unsigned char>(*string))) {
string++;
}
// Check if it's a section key.
if (*string == '[') {
char* sectionKey = string + 1;
// Find closing bracket.
pch = strchr(sectionKey, ']');
@@ -471,7 +492,7 @@ static bool configTrimString(char* string)
return false;
}
int length = strlen(string);
size_t length = strlen(string);
if (length == 0) {
return true;
}
@@ -479,7 +500,7 @@ static bool configTrimString(char* string)
// Starting from the end of the string, loop while it's a whitespace and
// decrement string length.
char* pch = string + length - 1;
while (length != 0 && isspace(*pch)) {
while (length != 0 && isspace(static_cast<unsigned char>(*pch))) {
length--;
pch--;
}
@@ -490,7 +511,7 @@ static bool configTrimString(char* string)
// Starting from the beginning of the string loop while it's a whitespace
// and decrement string length.
pch = string;
while (isspace(*pch)) {
while (isspace(static_cast<unsigned char>(*pch))) {
pch++;
length--;
}
@@ -522,7 +543,7 @@ bool configGetDouble(Config* config, const char* sectionKey, const char* key, do
bool configSetDouble(Config* config, const char* sectionKey, const char* key, double value)
{
char stringValue[32];
sprintf(stringValue, "%.6f", value);
snprintf(stringValue, sizeof(stringValue), "%.6f", value);
return configSetString(config, sectionKey, key, stringValue);
}
-703
View File
@@ -1,703 +0,0 @@
#ifndef CORE_H
#define CORE_H
#include <SDL.h>
#include "db.h"
#include "dinput.h"
#include "geometry.h"
#include "window.h"
namespace fallout {
#define MOUSE_DEFAULT_CURSOR_WIDTH 8
#define MOUSE_DEFAULT_CURSOR_HEIGHT 8
#define MOUSE_DEFAULT_CURSOR_SIZE (MOUSE_DEFAULT_CURSOR_WIDTH * MOUSE_DEFAULT_CURSOR_HEIGHT)
#define MOUSE_STATE_LEFT_BUTTON_DOWN 0x01
#define MOUSE_STATE_RIGHT_BUTTON_DOWN 0x02
#define MOUSE_EVENT_LEFT_BUTTON_DOWN 0x01
#define MOUSE_EVENT_RIGHT_BUTTON_DOWN 0x02
#define MOUSE_EVENT_LEFT_BUTTON_REPEAT 0x04
#define MOUSE_EVENT_RIGHT_BUTTON_REPEAT 0x08
#define MOUSE_EVENT_LEFT_BUTTON_UP 0x10
#define MOUSE_EVENT_RIGHT_BUTTON_UP 0x20
#define MOUSE_EVENT_ANY_BUTTON_DOWN (MOUSE_EVENT_LEFT_BUTTON_DOWN | MOUSE_EVENT_RIGHT_BUTTON_DOWN)
#define MOUSE_EVENT_ANY_BUTTON_REPEAT (MOUSE_EVENT_LEFT_BUTTON_REPEAT | MOUSE_EVENT_RIGHT_BUTTON_REPEAT)
#define MOUSE_EVENT_ANY_BUTTON_UP (MOUSE_EVENT_LEFT_BUTTON_UP | MOUSE_EVENT_RIGHT_BUTTON_UP)
#define MOUSE_EVENT_LEFT_BUTTON_DOWN_REPEAT (MOUSE_EVENT_LEFT_BUTTON_DOWN | MOUSE_EVENT_LEFT_BUTTON_REPEAT)
#define MOUSE_EVENT_RIGHT_BUTTON_DOWN_REPEAT (MOUSE_EVENT_RIGHT_BUTTON_DOWN | MOUSE_EVENT_RIGHT_BUTTON_REPEAT)
#define MOUSE_EVENT_WHEEL 0x40
#define BUTTON_REPEAT_TIME 250
#define KEY_STATE_UP 0
#define KEY_STATE_DOWN 1
#define KEY_STATE_REPEAT 2
#define MODIFIER_KEY_STATE_NUM_LOCK 0x01
#define MODIFIER_KEY_STATE_CAPS_LOCK 0x02
#define MODIFIER_KEY_STATE_SCROLL_LOCK 0x04
#define KEYBOARD_EVENT_MODIFIER_CAPS_LOCK 0x0001
#define KEYBOARD_EVENT_MODIFIER_NUM_LOCK 0x0002
#define KEYBOARD_EVENT_MODIFIER_SCROLL_LOCK 0x0004
#define KEYBOARD_EVENT_MODIFIER_LEFT_SHIFT 0x0008
#define KEYBOARD_EVENT_MODIFIER_RIGHT_SHIFT 0x0010
#define KEYBOARD_EVENT_MODIFIER_LEFT_ALT 0x0020
#define KEYBOARD_EVENT_MODIFIER_RIGHT_ALT 0x0040
#define KEYBOARD_EVENT_MODIFIER_LEFT_CONTROL 0x0080
#define KEYBOARD_EVENT_MODIFIER_RIGHT_CONTROL 0x0100
#define KEYBOARD_EVENT_MODIFIER_ANY_SHIFT (KEYBOARD_EVENT_MODIFIER_LEFT_SHIFT | KEYBOARD_EVENT_MODIFIER_RIGHT_SHIFT)
#define KEYBOARD_EVENT_MODIFIER_ANY_ALT (KEYBOARD_EVENT_MODIFIER_LEFT_ALT | KEYBOARD_EVENT_MODIFIER_RIGHT_ALT)
#define KEYBOARD_EVENT_MODIFIER_ANY_CONTROL (KEYBOARD_EVENT_MODIFIER_LEFT_CONTROL | KEYBOARD_EVENT_MODIFIER_RIGHT_CONTROL)
#define KEY_QUEUE_SIZE 64
typedef enum Key {
KEY_ESCAPE = '\x1b',
KEY_TAB = '\x09',
KEY_BACKSPACE = '\x08',
KEY_RETURN = '\r',
KEY_SPACE = ' ',
KEY_EXCLAMATION = '!',
KEY_QUOTE = '"',
KEY_NUMBER_SIGN = '#',
KEY_DOLLAR = '$',
KEY_PERCENT = '%',
KEY_AMPERSAND = '&',
KEY_SINGLE_QUOTE = '\'',
KEY_PAREN_LEFT = '(',
KEY_PAREN_RIGHT = ')',
KEY_ASTERISK = '*',
KEY_PLUS = '+',
KEY_COMMA = ',',
KEY_MINUS = '-',
KEY_DOT = '.',
KEY_SLASH = '/',
KEY_0 = '0',
KEY_1 = '1',
KEY_2 = '2',
KEY_3 = '3',
KEY_4 = '4',
KEY_5 = '5',
KEY_6 = '6',
KEY_7 = '7',
KEY_8 = '8',
KEY_9 = '9',
KEY_COLON = ':',
KEY_SEMICOLON = ';',
KEY_LESS = '<',
KEY_EQUAL = '=',
KEY_GREATER = '>',
KEY_QUESTION = '?',
KEY_AT = '@',
KEY_UPPERCASE_A = 'A',
KEY_UPPERCASE_B = 'B',
KEY_UPPERCASE_C = 'C',
KEY_UPPERCASE_D = 'D',
KEY_UPPERCASE_E = 'E',
KEY_UPPERCASE_F = 'F',
KEY_UPPERCASE_G = 'G',
KEY_UPPERCASE_H = 'H',
KEY_UPPERCASE_I = 'I',
KEY_UPPERCASE_J = 'J',
KEY_UPPERCASE_K = 'K',
KEY_UPPERCASE_L = 'L',
KEY_UPPERCASE_M = 'M',
KEY_UPPERCASE_N = 'N',
KEY_UPPERCASE_O = 'O',
KEY_UPPERCASE_P = 'P',
KEY_UPPERCASE_Q = 'Q',
KEY_UPPERCASE_R = 'R',
KEY_UPPERCASE_S = 'S',
KEY_UPPERCASE_T = 'T',
KEY_UPPERCASE_U = 'U',
KEY_UPPERCASE_V = 'V',
KEY_UPPERCASE_W = 'W',
KEY_UPPERCASE_X = 'X',
KEY_UPPERCASE_Y = 'Y',
KEY_UPPERCASE_Z = 'Z',
KEY_BRACKET_LEFT = '[',
KEY_BACKSLASH = '\\',
KEY_BRACKET_RIGHT = ']',
KEY_CARET = '^',
KEY_UNDERSCORE = '_',
KEY_GRAVE = '`',
KEY_LOWERCASE_A = 'a',
KEY_LOWERCASE_B = 'b',
KEY_LOWERCASE_C = 'c',
KEY_LOWERCASE_D = 'd',
KEY_LOWERCASE_E = 'e',
KEY_LOWERCASE_F = 'f',
KEY_LOWERCASE_G = 'g',
KEY_LOWERCASE_H = 'h',
KEY_LOWERCASE_I = 'i',
KEY_LOWERCASE_J = 'j',
KEY_LOWERCASE_K = 'k',
KEY_LOWERCASE_L = 'l',
KEY_LOWERCASE_M = 'm',
KEY_LOWERCASE_N = 'n',
KEY_LOWERCASE_O = 'o',
KEY_LOWERCASE_P = 'p',
KEY_LOWERCASE_Q = 'q',
KEY_LOWERCASE_R = 'r',
KEY_LOWERCASE_S = 's',
KEY_LOWERCASE_T = 't',
KEY_LOWERCASE_U = 'u',
KEY_LOWERCASE_V = 'v',
KEY_LOWERCASE_W = 'w',
KEY_LOWERCASE_X = 'x',
KEY_LOWERCASE_Y = 'y',
KEY_LOWERCASE_Z = 'z',
KEY_BRACE_LEFT = '{',
KEY_BAR = '|',
KEY_BRACE_RIGHT = '}',
KEY_TILDE = '~',
KEY_DEL = 127,
KEY_136 = 136,
KEY_146 = 146,
KEY_149 = 149,
KEY_150 = 150,
KEY_151 = 151,
KEY_152 = 152,
KEY_161 = 161,
KEY_163 = 163,
KEY_164 = 164,
KEY_166 = 166,
KEY_168 = 168,
KEY_167 = 167,
KEY_170 = 170,
KEY_172 = 172,
KEY_176 = 176,
KEY_178 = 178,
KEY_179 = 179,
KEY_180 = 180,
KEY_181 = 181,
KEY_186 = 186,
KEY_191 = 191,
KEY_196 = 196,
KEY_199 = 199,
KEY_209 = 209,
KEY_214 = 214,
KEY_215 = 215,
KEY_220 = 220,
KEY_223 = 223,
KEY_224 = 224,
KEY_228 = 228,
KEY_231 = 231,
KEY_232 = 232,
KEY_233 = 233,
KEY_241 = 241,
KEY_246 = 246,
KEY_247 = 247,
KEY_249 = 249,
KEY_252 = 252,
KEY_ALT_Q = 272,
KEY_ALT_W = 273,
KEY_ALT_E = 274,
KEY_ALT_R = 275,
KEY_ALT_T = 276,
KEY_ALT_Y = 277,
KEY_ALT_U = 278,
KEY_ALT_I = 279,
KEY_ALT_O = 280,
KEY_ALT_P = 281,
KEY_ALT_A = 286,
KEY_ALT_S = 287,
KEY_ALT_D = 288,
KEY_ALT_F = 289,
KEY_ALT_G = 290,
KEY_ALT_H = 291,
KEY_ALT_J = 292,
KEY_ALT_K = 293,
KEY_ALT_L = 294,
KEY_ALT_Z = 300,
KEY_ALT_X = 301,
KEY_ALT_C = 302,
KEY_ALT_V = 303,
KEY_ALT_B = 304,
KEY_ALT_N = 305,
KEY_ALT_M = 306,
KEY_CTRL_Q = 17,
KEY_CTRL_W = 23,
KEY_CTRL_E = 5,
KEY_CTRL_R = 18,
KEY_CTRL_T = 20,
KEY_CTRL_Y = 25,
KEY_CTRL_U = 21,
KEY_CTRL_I = 9,
KEY_CTRL_O = 15,
KEY_CTRL_P = 16,
KEY_CTRL_A = 1,
KEY_CTRL_S = 19,
KEY_CTRL_D = 4,
KEY_CTRL_F = 6,
KEY_CTRL_G = 7,
KEY_CTRL_H = 8,
KEY_CTRL_J = 10,
KEY_CTRL_K = 11,
KEY_CTRL_L = 12,
KEY_CTRL_Z = 26,
KEY_CTRL_X = 24,
KEY_CTRL_C = 3,
KEY_CTRL_V = 22,
KEY_CTRL_B = 2,
KEY_CTRL_N = 14,
KEY_CTRL_M = 13,
KEY_F1 = 315,
KEY_F2 = 316,
KEY_F3 = 317,
KEY_F4 = 318,
KEY_F5 = 319,
KEY_F6 = 320,
KEY_F7 = 321,
KEY_F8 = 322,
KEY_F9 = 323,
KEY_F10 = 324,
KEY_F11 = 389,
KEY_F12 = 390,
KEY_SHIFT_F1 = 340,
KEY_SHIFT_F2 = 341,
KEY_SHIFT_F3 = 342,
KEY_SHIFT_F4 = 343,
KEY_SHIFT_F5 = 344,
KEY_SHIFT_F6 = 345,
KEY_SHIFT_F7 = 346,
KEY_SHIFT_F8 = 347,
KEY_SHIFT_F9 = 348,
KEY_SHIFT_F10 = 349,
KEY_SHIFT_F11 = 391,
KEY_SHIFT_F12 = 392,
KEY_CTRL_F1 = 350,
KEY_CTRL_F2 = 351,
KEY_CTRL_F3 = 352,
KEY_CTRL_F4 = 353,
KEY_CTRL_F5 = 354,
KEY_CTRL_F6 = 355,
KEY_CTRL_F7 = 356,
KEY_CTRL_F8 = 357,
KEY_CTRL_F9 = 358,
KEY_CTRL_F10 = 359,
KEY_CTRL_F11 = 393,
KEY_CTRL_F12 = 394,
KEY_ALT_F1 = 360,
KEY_ALT_F2 = 361,
KEY_ALT_F3 = 362,
KEY_ALT_F4 = 363,
KEY_ALT_F5 = 364,
KEY_ALT_F6 = 365,
KEY_ALT_F7 = 366,
KEY_ALT_F8 = 367,
KEY_ALT_F9 = 368,
KEY_ALT_F10 = 369,
KEY_ALT_F11 = 395,
KEY_ALT_F12 = 396,
KEY_HOME = 327,
KEY_CTRL_HOME = 375,
KEY_ALT_HOME = 407,
KEY_PAGE_UP = 329,
KEY_CTRL_PAGE_UP = 388,
KEY_ALT_PAGE_UP = 409,
KEY_INSERT = 338,
KEY_CTRL_INSERT = 402,
KEY_ALT_INSERT = 418,
KEY_DELETE = 339,
KEY_CTRL_DELETE = 403,
KEY_ALT_DELETE = 419,
KEY_END = 335,
KEY_CTRL_END = 373,
KEY_ALT_END = 415,
KEY_PAGE_DOWN = 337,
KEY_ALT_PAGE_DOWN = 417,
KEY_CTRL_PAGE_DOWN = 374,
KEY_ARROW_UP = 328,
KEY_CTRL_ARROW_UP = 397,
KEY_ALT_ARROW_UP = 408,
KEY_ARROW_DOWN = 336,
KEY_CTRL_ARROW_DOWN = 401,
KEY_ALT_ARROW_DOWN = 416,
KEY_ARROW_LEFT = 331,
KEY_CTRL_ARROW_LEFT = 371,
KEY_ALT_ARROW_LEFT = 411,
KEY_ARROW_RIGHT = 333,
KEY_CTRL_ARROW_RIGHT = 372,
KEY_ALT_ARROW_RIGHT = 413,
KEY_CTRL_BACKSLASH = 192,
KEY_NUMBERPAD_5 = 332,
KEY_CTRL_NUMBERPAD_5 = 399,
KEY_ALT_NUMBERPAD_5 = 9999,
KEY_FIRST_INPUT_CHARACTER = KEY_SPACE,
KEY_LAST_INPUT_CHARACTER = KEY_LOWERCASE_Z,
} Key;
typedef enum KeyboardLayout {
KEYBOARD_LAYOUT_QWERTY,
KEYBOARD_LAYOUT_FRENCH,
KEYBOARD_LAYOUT_GERMAN,
KEYBOARD_LAYOUT_ITALIAN,
KEYBOARD_LAYOUT_SPANISH,
} KeyboardLayout;
#define VCR_BUFFER_CAPACITY 4096
typedef enum VcrState {
VCR_STATE_RECORDING,
VCR_STATE_PLAYING,
VCR_STATE_TURNED_OFF,
} VcrState;
#define VCR_STATE_STOP_REQUESTED 0x80000000
typedef enum VcrTerminationFlags {
// Specifies that VCR playback should stop if any key is pressed.
VCR_TERMINATE_ON_KEY_PRESS = 0x01,
// Specifies that VCR playback should stop if mouse is mouved.
VCR_TERMINATE_ON_MOUSE_MOVE = 0x02,
// Specifies that VCR playback should stop if any mouse button is pressed.
VCR_TERMINATE_ON_MOUSE_PRESS = 0x04,
} VcrTerminationFlags;
typedef enum VcrPlaybackCompletionReason {
VCR_PLAYBACK_COMPLETION_REASON_NONE = 0,
// Indicates that VCR playback completed normally.
VCR_PLAYBACK_COMPLETION_REASON_COMPLETED = 1,
// Indicates that VCR playback terminated according to termination flags.
VCR_PLAYBACK_COMPLETION_REASON_TERMINATED = 2,
} VcrPlaybackCompletionReason;
typedef enum VcrEntryType {
VCR_ENTRY_TYPE_NONE = 0,
VCR_ENTRY_TYPE_INITIAL_STATE = 1,
VCR_ENTRY_TYPE_KEYBOARD_EVENT = 2,
VCR_ENTRY_TYPE_MOUSE_EVENT = 3,
} VcrEntryType;
typedef struct STRUCT_6ABF50 {
// Time when appropriate key was pressed down or -1 if it's up.
int tick;
int repeatCount;
} STRUCT_6ABF50;
typedef struct InputEvent {
// This is either logical key or input event id, which can be either
// character code pressed or some other numbers used throughout the
// game interface.
int logicalKey;
int mouseX;
int mouseY;
} InputEvent;
typedef void(IdleFunc)();
typedef void(FocusFunc)(bool focus);
typedef void(TickerProc)();
typedef struct TickerListNode {
int flags;
TickerProc* proc;
struct TickerListNode* next;
} TickerListNode;
typedef struct VcrEntry {
unsigned int type;
unsigned int time;
unsigned int counter;
union {
struct {
int mouseX;
int mouseY;
int keyboardLayout;
} initial;
struct {
short key;
} keyboardEvent;
struct {
int dx;
int dy;
int buttons;
} mouseEvent;
};
} VcrEntry;
typedef struct LogicalKeyEntry {
short field_0;
short unmodified;
short shift;
short lmenu;
short rmenu;
short ctrl;
} LogicalKeyEntry;
typedef struct KeyboardEvent {
int scanCode;
unsigned short modifiers;
} KeyboardEvent;
typedef int(PauseHandler)();
typedef int(ScreenshotHandler)(int width, int height, unsigned char* buffer, unsigned char* palette);
typedef void(VcrPlaybackCompletionCallback)(int reason);
extern IdleFunc* _idle_func;
extern FocusFunc* _focus_func;
extern int gKeyboardKeyRepeatRate;
extern int gKeyboardKeyRepeatDelay;
extern bool _keyboard_hooked;
extern unsigned char gMouseDefaultCursor[MOUSE_DEFAULT_CURSOR_SIZE];
extern int _mouse_idling;
extern unsigned char* gMouseCursorData;
extern unsigned char* _mouse_shape;
extern unsigned char* _mouse_fptr;
extern double gMouseSensitivity;
extern unsigned int _ticker_;
extern int gMouseButtonsState;
extern void (*_update_palette_func)();
extern bool gMmxEnabled;
extern bool gMmxProbed;
extern unsigned char _kb_installed;
extern bool gKeyboardDisabled;
extern bool gKeyboardNumpadDisabled;
extern bool gKeyboardNumlockDisabled;
extern int gKeyboardEventQueueWriteIndex;
extern int gKeyboardEventQueueReadIndex;
extern short word_51E2E8;
extern int gModifierKeysState;
extern int (*_kb_scan_to_ascii)();
extern VcrEntry* _vcr_buffer;
extern int _vcr_buffer_index;
extern unsigned int gVcrState;
extern unsigned int _vcr_time;
extern unsigned int _vcr_counter;
extern unsigned int gVcrTerminateFlags;
extern int gVcrPlaybackCompletionReason;
extern unsigned int _vcr_start_time;
extern int _vcr_registered_atexit;
extern File* gVcrFile;
extern int _vcr_buffer_end;
extern VcrPlaybackCompletionCallback* gVcrPlaybackCompletionCallback;
extern unsigned int gVcrRequestedTerminationFlags;
extern int gVcrOldKeyboardLayout;
extern int gNormalizedQwertyKeys[SDL_NUM_SCANCODES];
extern InputEvent gInputEventQueue[40];
extern STRUCT_6ABF50 _GNW95_key_time_stamps[SDL_NUM_SCANCODES];
extern int _input_mx;
extern int _input_my;
extern bool gPaused;
extern int gScreenshotKeyCode;
extern int _using_msec_timer;
extern int gPauseKeyCode;
extern ScreenshotHandler* gScreenshotHandler;
extern int gInputEventQueueReadIndex;
extern unsigned char* gScreenshotBuffer;
extern PauseHandler* gPauseHandler;
extern int gInputEventQueueWriteIndex;
extern bool gRunLoopDisabled;
extern TickerListNode* gTickerListHead;
extern unsigned int gTickerLastTimestamp;
extern bool gCursorIsHidden;
extern int _raw_x;
extern int gMouseCursorHeight;
extern int _raw_y;
extern int _raw_buttons;
extern int gMouseCursorY;
extern int gMouseCursorX;
extern int _mouse_disabled;
extern int gMouseEvent;
extern unsigned int _mouse_speed;
extern int _mouse_curr_frame;
extern bool gMouseInitialized;
extern int gMouseCursorPitch;
extern int gMouseCursorWidth;
extern int _mouse_num_frames;
extern int _mouse_hoty;
extern int _mouse_hotx;
extern unsigned int _mouse_idle_start_time;
extern WindowDrawingProc2* _mouse_blit_trans;
extern WINDOWDRAWINGPROC _mouse_blit;
extern unsigned char _mouse_trans;
extern int gMouseRightButtonDownTimestamp;
extern int gMouseLeftButtonDownTimestamp;
extern int gMousePreviousEvent;
extern unsigned short gSixteenBppPalette[256];
extern Rect _scr_size;
extern int gRedMask;
extern int gGreenMask;
extern int gBlueMask;
extern int gBlueShift;
extern int gRedShift;
extern int gGreenShift;
extern void (*_scr_blit)(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y);
extern void (*_zero_mem)();
extern bool gMmxSupported;
extern unsigned char gLastVideoModePalette[268];
extern KeyboardEvent gKeyboardEventsQueue[KEY_QUEUE_SIZE];
extern LogicalKeyEntry gLogicalKeyEntries[SDL_NUM_SCANCODES];
extern unsigned char gPressedPhysicalKeys[SDL_NUM_SCANCODES];
extern unsigned int _kb_idle_start_time;
extern KeyboardEvent gLastKeyboardEvent;
extern int gKeyboardLayout;
extern unsigned char gPressedPhysicalKeysCount;
extern VcrEntry stru_6AD940;
extern SDL_Window* gSdlWindow;
extern SDL_Surface* gSdlSurface;
extern SDL_Renderer* gSdlRenderer;
extern SDL_Texture* gSdlTexture;
extern SDL_Surface* gSdlTextureSurface;
int coreInit(int a1);
void coreExit();
int _get_input();
void _process_bk();
void enqueueInputEvent(int a1);
int dequeueInputEvent();
void inputEventQueueReset();
void tickersExecute();
void tickersAdd(TickerProc* fn);
void tickersRemove(TickerProc* fn);
void tickersEnable();
void tickersDisable();
void pauseGame();
int pauseHandlerDefaultImpl();
void pauseHandlerConfigure(int keyCode, PauseHandler* fn);
void takeScreenshot();
void screenshotBlitter(unsigned char* src, int src_pitch, int a3, int x, int y, int width, int height, int dest_x, int dest_y);
int screenshotHandlerDefaultImpl(int width, int height, unsigned char* data, unsigned char* palette);
void screenshotHandlerConfigure(int keyCode, ScreenshotHandler* handler);
unsigned int _get_time();
void coreDelayProcessingEvents(unsigned int ms);
void coreDelay(unsigned int ms);
unsigned int getTicksSince(unsigned int a1);
unsigned int getTicksBetween(unsigned int a1, unsigned int a2);
unsigned int _get_bk_time();
void inputSetKeyboardKeyRepeatRate(int value);
int inputGetKeyboardKeyRepeatRate();
void inputSetKeyboardKeyRepeatDelay(int value);
int inputGetKeyboardKeyRepeatDelay();
void inputSetFocusFunc(FocusFunc* func);
FocusFunc* inputGetFocusFunc();
void inputSetIdleFunc(IdleFunc* func);
IdleFunc* inputGetIdleFunc();
void buildNormalizedQwertyKeys();
int _GNW95_input_init();
void _GNW95_process_message();
void _GNW95_clear_time_stamps();
void _GNW95_process_key(KeyboardData* data);
void _GNW95_lost_focus();
int mouseInit();
void mouseFree();
void mousePrepareDefaultCursor();
int mouseSetFrame(unsigned char* a1, int width, int height, int pitch, int a5, int a6, int a7);
void _mouse_anim();
void mouseShowCursor();
void mouseHideCursor();
void _mouse_info();
void _mouse_simulate_input(int delta_x, int delta_y, int buttons);
bool _mouse_in(int left, int top, int right, int bottom);
bool _mouse_click_in(int left, int top, int right, int bottom);
void mouseGetRect(Rect* rect);
void mouseGetPosition(int* out_x, int* out_y);
void _mouse_set_position(int a1, int a2);
void _mouse_clip();
int mouseGetEvent();
bool cursorIsHidden();
void _mouse_get_raw_state(int* out_x, int* out_y, int* out_buttons);
void mouseSetSensitivity(double value);
void mmxSetEnabled(bool a1);
int _init_mode_320_200();
int _init_mode_320_400();
int _init_mode_640_480_16();
int _init_mode_640_480();
int _init_mode_640_400();
int _init_mode_800_600();
int _init_mode_1024_768();
int _init_mode_1280_1024();
void _get_start_mode_();
void _zero_vid_mem();
int _GNW95_init_mode_ex(int width, int height, int bpp);
int _init_vesa_mode(int width, int height);
int _GNW95_init_window(int width, int height, bool fullscreen);
int getShiftForBitMask(int mask);
int directDrawInit(int width, int height, int bpp);
void directDrawFree();
void directDrawSetPaletteInRange(unsigned char* a1, int a2, int a3);
void directDrawSetPalette(unsigned char* palette);
unsigned char* directDrawGetPalette();
void _GNW95_ShowRect(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y);
void _GNW95_MouseShowRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY);
void _GNW95_ShowRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY);
void _GNW95_MouseShowTransRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, unsigned char keyColor);
void _GNW95_zero_vid_mem();
int keyboardInit();
void keyboardFree();
void keyboardReset();
int _kb_getch();
void keyboardDisable();
void keyboardEnable();
int keyboardIsDisabled();
void keyboardSetLayout(int new_language);
int keyboardGetLayout();
void _kb_simulate_key(KeyboardData* data);
int _kb_next_ascii_English_US();
int keyboardDequeueLogicalKeyCode();
void keyboardBuildQwertyConfiguration();
void keyboardBuildFrenchConfiguration();
void keyboardBuildGermanConfiguration();
void keyboardBuildItalianConfiguration();
void keyboardBuildSpanishConfiguration();
void _kb_init_lock_status();
int keyboardPeekEvent(int index, KeyboardEvent** keyboardEventPtr);
bool vcrRecord(const char* fileName);
bool vcrPlay(const char* fileName, unsigned int terminationFlags, VcrPlaybackCompletionCallback* callback);
void vcrStop();
int vcrGetState();
int vcrUpdate();
bool vcrInitBuffer();
bool vcrFreeBuffer();
bool vcrClear();
bool vcrDump();
bool vcrLoad();
bool vcrWriteEntry(VcrEntry* ptr, File* stream);
bool vcrReadEntry(VcrEntry* ptr, File* stream);
int screenGetWidth();
int screenGetHeight();
int screenGetVisibleHeight();
void mouseGetPositionInWindow(int win, int* x, int* y);
bool mouseHitTestInWindow(int win, int left, int top, int right, int bottom);
void mouseGetWheel(int* x, int* y);
void convertMouseWheelToArrowKey(int* keyCodePtr);
} // namespace fallout
#endif /* CORE_H */
+68 -61
View File
@@ -2,26 +2,28 @@
#include <string.h>
#include <algorithm>
#include "art.h"
#include "color.h"
#include "core.h"
#include "cycle.h"
#include "db.h"
#include "debug.h"
#include "draw.h"
#include "game_mouse.h"
#include "input.h"
#include "memory.h"
#include "message.h"
#include "mouse.h"
#include "palette.h"
#include "platform_compat.h"
#include "sound.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
namespace fallout {
#define CREDITS_WINDOW_WIDTH (640)
#define CREDITS_WINDOW_HEIGHT (480)
#define CREDITS_WINDOW_SCROLLING_DELAY (38)
static bool creditsFileParseNextLine(char* dest, int* font, int* color);
@@ -63,7 +65,7 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
soundContinueAll();
char localizedPath[COMPAT_MAX_PATH];
if (_message_make_path(localizedPath, filePath)) {
if (_message_make_path(localizedPath, sizeof(localizedPath), filePath)) {
gCreditsFile = fileOpen(localizedPath, "rt");
if (gCreditsFile != NULL) {
soundContinueAll();
@@ -76,39 +78,35 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
mouseShowCursor();
}
int creditsWindowX = (screenGetWidth() - CREDITS_WINDOW_WIDTH) / 2;
int creditsWindowY = (screenGetHeight() - CREDITS_WINDOW_HEIGHT) / 2;
int window = windowCreate(creditsWindowX, creditsWindowY, CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_HEIGHT, _colorTable[0], 20);
int windowWidth = screenGetWidth();
int windowHeight = screenGetHeight();
int window = windowCreate(0, 0, windowWidth, windowHeight, _colorTable[0], 20);
soundContinueAll();
if (window != -1) {
unsigned char* windowBuffer = windowGetBuffer(window);
if (windowBuffer != NULL) {
unsigned char* backgroundBuffer = (unsigned char*)internal_malloc(CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
unsigned char* backgroundBuffer = (unsigned char*)internal_malloc(windowWidth * windowHeight);
if (backgroundBuffer) {
soundContinueAll();
memset(backgroundBuffer, _colorTable[0], CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
memset(backgroundBuffer, _colorTable[0], windowWidth * windowHeight);
if (backgroundFid != -1) {
CacheEntry* backgroundFrmHandle;
Art* frm = artLock(backgroundFid, &backgroundFrmHandle);
if (frm != NULL) {
int width = artGetWidth(frm, 0, 0);
int height = artGetHeight(frm, 0, 0);
unsigned char* backgroundFrmData = artGetFrameData(frm, 0, 0);
blitBufferToBuffer(backgroundFrmData,
width,
height,
width,
backgroundBuffer + CREDITS_WINDOW_WIDTH * ((CREDITS_WINDOW_HEIGHT - height) / 2) + (CREDITS_WINDOW_WIDTH - width) / 2,
CREDITS_WINDOW_WIDTH);
artUnlock(backgroundFrmHandle);
FrmImage backgroundFrmImage;
if (backgroundFrmImage.lock(backgroundFid)) {
blitBufferToBuffer(backgroundFrmImage.getData(),
backgroundFrmImage.getWidth(),
backgroundFrmImage.getHeight(),
backgroundFrmImage.getWidth(),
backgroundBuffer + windowWidth * ((windowHeight - backgroundFrmImage.getHeight()) / 2) + (windowWidth - backgroundFrmImage.getWidth()) / 2,
windowWidth);
backgroundFrmImage.unlock();
}
}
unsigned char* intermediateBuffer = (unsigned char*)internal_malloc(CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
unsigned char* intermediateBuffer = (unsigned char*)internal_malloc(windowWidth * windowHeight);
if (intermediateBuffer != NULL) {
memset(intermediateBuffer, 0, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
memset(intermediateBuffer, 0, windowWidth * windowHeight);
fontSetCurrent(gCreditsWindowTitleFont);
int titleFontLineHeight = fontGetLineHeight();
@@ -116,22 +114,21 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
fontSetCurrent(gCreditsWindowNameFont);
int nameFontLineHeight = fontGetLineHeight();
int lineHeight = nameFontLineHeight + (titleFontLineHeight >= nameFontLineHeight ? titleFontLineHeight - nameFontLineHeight : 0);
int stringBufferSize = CREDITS_WINDOW_WIDTH * lineHeight;
int lineHeight = std::max(titleFontLineHeight, nameFontLineHeight);
int stringBufferSize = windowWidth * lineHeight;
unsigned char* stringBuffer = (unsigned char*)internal_malloc(stringBufferSize);
if (stringBuffer != NULL) {
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
windowRefresh(window);
paletteFadeTo(_cmap);
unsigned char* v40 = intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH;
char str[260];
int font;
int color;
@@ -140,47 +137,52 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
while (creditsFileParseNextLine(str, &font, &color)) {
fontSetCurrent(font);
int v19 = fontGetStringWidth(str);
if (v19 >= CREDITS_WINDOW_WIDTH) {
int stringWidth = fontGetStringWidth(str);
if (stringWidth >= windowWidth) {
continue;
}
memset(stringBuffer, 0, stringBufferSize);
fontDrawText(stringBuffer, str, CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH, color);
fontDrawText(stringBuffer, str, windowWidth, windowWidth, color);
unsigned char* dest = intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH + (CREDITS_WINDOW_WIDTH - v19) / 2;
unsigned char* dest = intermediateBuffer + windowWidth * windowHeight - windowWidth + (windowWidth - stringWidth) / 2;
unsigned char* src = stringBuffer;
for (int index = 0; index < lineHeight; index++) {
if (_get_input() != -1) {
sharedFpsLimiter.mark();
if (inputGetInput() != -1) {
stop = true;
break;
}
memmove(intermediateBuffer, intermediateBuffer + CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH);
memcpy(dest, src, v19);
memmove(intermediateBuffer, intermediateBuffer + windowWidth, windowWidth * windowHeight - windowWidth);
memcpy(dest, src, stringWidth);
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
blitBufferToBufferTrans(intermediateBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
while (getTicksSince(tick) < CREDITS_WINDOW_SCROLLING_DELAY) {
}
tick = _get_time();
tick = getTicks();
windowRefresh(window);
src += CREDITS_WINDOW_WIDTH;
src += windowWidth;
sharedFpsLimiter.throttle();
renderPresent();
}
if (stop) {
@@ -189,34 +191,39 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
}
if (!stop) {
for (int index = 0; index < CREDITS_WINDOW_HEIGHT; index++) {
if (_get_input() != -1) {
for (int index = 0; index < windowHeight; index++) {
sharedFpsLimiter.mark();
if (inputGetInput() != -1) {
break;
}
memmove(intermediateBuffer, intermediateBuffer + CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH);
memset(intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH, 0, CREDITS_WINDOW_WIDTH);
memmove(intermediateBuffer, intermediateBuffer + windowWidth, windowWidth * windowHeight - windowWidth);
memset(intermediateBuffer + windowWidth * windowHeight - windowWidth, 0, windowWidth);
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
blitBufferToBufferTrans(intermediateBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
while (getTicksSince(tick) < CREDITS_WINDOW_SCROLLING_DELAY) {
}
tick = _get_time();
tick = getTicks();
windowRefresh(window);
sharedFpsLimiter.throttle();
renderPresent();
}
}
+11 -8
View File
@@ -171,13 +171,15 @@ int critterInit()
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%sscrname.msg", asc_5186C8);
snprintf(path, sizeof(path), "%sscrname.msg", asc_5186C8);
if (!messageListLoad(&gCritterMessageList, path)) {
debugPrint("\nError: Loading critter name message file!");
return -1;
}
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_SCRNAME, &gCritterMessageList);
return 0;
}
@@ -193,6 +195,7 @@ void critterReset()
// 0x42D004
void critterExit()
{
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_SCRNAME, nullptr);
messageListFree(&gCritterMessageList);
}
@@ -422,7 +425,7 @@ int critterAdjustRadiation(Object* obj, int amount)
}
if (amount > 0) {
proto->critter.data.flags |= CRITTER_FLAG_0x2;
proto->critter.data.flags |= CRITTER_RADIATED;
}
if (amount > 0) {
@@ -489,7 +492,7 @@ int _critter_check_rads(Object* obj)
Proto* proto;
protoGetProto(obj->pid, &proto);
if ((proto->critter.data.flags & CRITTER_FLAG_0x2) == 0) {
if ((proto->critter.data.flags & CRITTER_RADIATED) == 0) {
return 0;
}
@@ -530,7 +533,7 @@ int _critter_check_rads(Object* obj)
queueAddEvent(GAME_TIME_TICKS_PER_HOUR * randomBetween(4, 18), obj, radiationEvent, EVENT_TYPE_RADIATION);
}
proto->critter.data.flags &= ~(CRITTER_FLAG_0x2);
proto->critter.data.flags &= ~CRITTER_RADIATED;
return 0;
}
@@ -876,7 +879,7 @@ void critterKill(Object* critter, int anim, bool a3)
rectUnion(&updatedRect, &tempRect, &updatedRect);
}
if (!_critter_flag_check(critter->pid, CRITTER_FLAG_0x800)) {
if (!_critter_flag_check(critter->pid, CRITTER_FLAT)) {
critter->flags |= OBJECT_NO_BLOCK;
_obj_toggle_flat(critter, &tempRect);
}
@@ -993,8 +996,8 @@ bool _critter_is_prone(Object* critter)
int anim = FID_ANIM_TYPE(critter->fid);
return (critter->data.critter.combat.results & (DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN)) != 0
|| (anim >= FIRST_KNOCKDOWN_AND_DEATH_ANIM && anim <= LAST_KNOCKDOWN_AND_DEATH_ANIM)
|| (anim >= FIRST_SF_DEATH_ANIM && anim <= LAST_SF_DEATH_ANIM);
|| (anim >= FIRST_KNOCKDOWN_AND_DEATH_ANIM && anim <= LAST_KNOCKDOWN_AND_DEATH_ANIM)
|| (anim >= FIRST_SF_DEATH_ANIM && anim <= LAST_SF_DEATH_ANIM);
}
// critter_body_type
@@ -1251,7 +1254,7 @@ int knockoutEventProcess(Object* obj, void* data)
obj->data.critter.combat.results |= DAM_KNOCKED_DOWN;
if (isInCombat()) {
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01;
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_ENGAGING;
} else {
_dude_standup(obj);
}
+97 -106
View File
@@ -1,16 +1,17 @@
#include "cycle.h"
#include "color.h"
#include "core.h"
#include "game_config.h"
#include "input.h"
#include "palette.h"
#include "settings.h"
#include "svga.h"
namespace fallout {
#define COLOR_CYCLE_PERIOD_1 (200U)
#define COLOR_CYCLE_PERIOD_2 (142U)
#define COLOR_CYCLE_PERIOD_3 (100U)
#define COLOR_CYCLE_PERIOD_4 (33U)
static constexpr unsigned int kSlowCyclePeriod = 1000 / 5;
static constexpr unsigned int kMediumCyclePeriod = 1000 / 7;
static constexpr unsigned int kFastCyclePeriod = 1000 / 10;
static constexpr unsigned int kVeryFastCyclePeriod = 1000 / 30;
// 0x51843C
static int gColorCycleSpeedFactor = 1;
@@ -21,7 +22,7 @@ static int gColorCycleSpeedFactor = 1;
// Green.
//
// 0x518440
static unsigned char _slime[12] = {
static unsigned char slime[12] = {
0, 108, 0,
11, 115, 7,
27, 123, 15,
@@ -31,7 +32,7 @@ static unsigned char _slime[12] = {
// Light gray?
//
// 0x51844C
static unsigned char _shoreline[18] = {
static unsigned char shoreline[18] = {
83, 63, 43,
75, 59, 43,
67, 55, 39,
@@ -43,7 +44,7 @@ static unsigned char _shoreline[18] = {
// Orange.
//
// 0x51845E
static unsigned char _fire_slow[15] = {
static unsigned char fire_slow[15] = {
255, 0, 0,
215, 0, 0,
147, 43, 11,
@@ -54,7 +55,7 @@ static unsigned char _fire_slow[15] = {
// Red.
//
// 0x51846D
static unsigned char _fire_fast[15] = {
static unsigned char fire_fast[15] = {
71, 0, 0,
123, 0, 0,
179, 0, 0,
@@ -65,7 +66,7 @@ static unsigned char _fire_fast[15] = {
// Light blue.
//
// 0x51847C
static unsigned char _monitors[15] = {
static unsigned char monitors[15] = {
107, 107, 111,
99, 103, 127,
87, 107, 143,
@@ -81,38 +82,17 @@ static bool gColorCycleInitialized = false;
// 0x518490
static bool gColorCycleEnabled = false;
// 0x518494
static int _slime_start = 0;
// 0x518498
static int _shoreline_start = 0;
// 0x51849C
static int _fire_slow_start = 0;
// 0x5184A0
static int _fire_fast_start = 0;
// 0x5184A4
static int _monitors_start = 0;
// 0x5184A8
static unsigned char _bobber_red = 0;
// 0x5184A9
static signed char _bobber_diff = -4;
// 0x56D7D0
static unsigned int gColorCycleTimestamp3;
static unsigned int last_cycle_fast;
// 0x56D7D4
static unsigned int gColorCycleTimestamp1;
static unsigned int last_cycle_slow;
// 0x56D7D8
static unsigned int gColorCycleTimestamp2;
static unsigned int last_cycle_medium;
// 0x56D7DC
static unsigned int gColorCycleTimestamp4;
static unsigned int last_cycle_very_fast;
// 0x42E780
void colorCycleInit()
@@ -121,33 +101,28 @@ void colorCycleInit()
return;
}
bool colorCycling;
if (!configGetBool(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_COLOR_CYCLING_KEY, &colorCycling)) {
colorCycling = true;
}
if (!colorCycling) {
if (!settings.system.color_cycling) {
return;
}
for (int index = 0; index < 12; index++) {
_slime[index] >>= 2;
slime[index] >>= 2;
}
for (int index = 0; index < 18; index++) {
_shoreline[index] >>= 2;
shoreline[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_fire_slow[index] >>= 2;
fire_slow[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_fire_fast[index] >>= 2;
fire_fast[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_monitors[index] >>= 2;
monitors[index] >>= 2;
}
tickersAdd(colorCycleTicker);
@@ -155,22 +130,17 @@ void colorCycleInit()
gColorCycleInitialized = true;
gColorCycleEnabled = true;
int cycleSpeedFactor;
if (!configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, &cycleSpeedFactor)) {
cycleSpeedFactor = 1;
}
cycleSetSpeedFactor(cycleSpeedFactor);
cycleSetSpeedFactor(settings.system.cycle_speed_factor);
}
// 0x42E8CC
void colorCycleReset()
{
if (gColorCycleInitialized) {
gColorCycleTimestamp1 = 0;
gColorCycleTimestamp2 = 0;
gColorCycleTimestamp3 = 0;
gColorCycleTimestamp4 = 0;
last_cycle_slow = 0;
last_cycle_medium = 0;
last_cycle_fast = 0;
last_cycle_very_fast = 0;
tickersAdd(colorCycleTicker);
gColorCycleEnabled = true;
}
@@ -208,12 +178,33 @@ bool colorCycleEnabled()
void cycleSetSpeedFactor(int value)
{
gColorCycleSpeedFactor = value;
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, value);
settings.system.cycle_speed_factor = value;
}
// 0x42E97C
void colorCycleTicker()
{
// 0x518494
static int slime_start = 0;
// 0x518498
static int shoreline_start = 0;
// 0x51849C
static int fire_slow_start = 0;
// 0x5184A0
static int fire_fast_start = 0;
// 0x5184A4
static int monitors_start = 0;
// 0x5184A8
static unsigned char bobber_red = 0;
// 0x5184A9
static signed char bobber_diff = -4;
if (!gColorCycleEnabled) {
return;
}
@@ -221,111 +212,111 @@ void colorCycleTicker()
bool changed = false;
unsigned char* palette = _getSystemPalette();
unsigned int time = _get_time();
unsigned int time = getTicks();
if (getTicksBetween(time, gColorCycleTimestamp1) >= COLOR_CYCLE_PERIOD_1 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_slow) >= kSlowCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp1 = time;
last_cycle_slow = time;
int paletteIndex = 229 * 3;
for (int index = _slime_start; index < 12; index++) {
palette[paletteIndex++] = _slime[index];
for (int index = slime_start; index < 12; index++) {
palette[paletteIndex++] = slime[index];
}
for (int index = 0; index < _slime_start; index++) {
palette[paletteIndex++] = _slime[index];
for (int index = 0; index < slime_start; index++) {
palette[paletteIndex++] = slime[index];
}
_slime_start -= 3;
if (_slime_start < 0) {
_slime_start = 9;
slime_start -= 3;
if (slime_start < 0) {
slime_start = 9;
}
paletteIndex = 248 * 3;
for (int index = _shoreline_start; index < 18; index++) {
palette[paletteIndex++] = _shoreline[index];
for (int index = shoreline_start; index < 18; index++) {
palette[paletteIndex++] = shoreline[index];
}
for (int index = 0; index < _shoreline_start; index++) {
palette[paletteIndex++] = _shoreline[index];
for (int index = 0; index < shoreline_start; index++) {
palette[paletteIndex++] = shoreline[index];
}
_shoreline_start -= 3;
if (_shoreline_start < 0) {
_shoreline_start = 15;
shoreline_start -= 3;
if (shoreline_start < 0) {
shoreline_start = 15;
}
paletteIndex = 238 * 3;
for (int index = _fire_slow_start; index < 15; index++) {
palette[paletteIndex++] = _fire_slow[index];
for (int index = fire_slow_start; index < 15; index++) {
palette[paletteIndex++] = fire_slow[index];
}
for (int index = 0; index < _fire_slow_start; index++) {
palette[paletteIndex++] = _fire_slow[index];
for (int index = 0; index < fire_slow_start; index++) {
palette[paletteIndex++] = fire_slow[index];
}
_fire_slow_start -= 3;
if (_fire_slow_start < 0) {
_fire_slow_start = 12;
fire_slow_start -= 3;
if (fire_slow_start < 0) {
fire_slow_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp2) >= COLOR_CYCLE_PERIOD_2 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_medium) >= kMediumCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp2 = time;
last_cycle_medium = time;
int paletteIndex = 243 * 3;
for (int index = _fire_fast_start; index < 15; index++) {
palette[paletteIndex++] = _fire_fast[index];
for (int index = fire_fast_start; index < 15; index++) {
palette[paletteIndex++] = fire_fast[index];
}
for (int index = 0; index < _fire_fast_start; index++) {
palette[paletteIndex++] = _fire_fast[index];
for (int index = 0; index < fire_fast_start; index++) {
palette[paletteIndex++] = fire_fast[index];
}
_fire_fast_start -= 3;
if (_fire_fast_start < 0) {
_fire_fast_start = 12;
fire_fast_start -= 3;
if (fire_fast_start < 0) {
fire_fast_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp3) >= COLOR_CYCLE_PERIOD_3 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_fast) >= kFastCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp3 = time;
last_cycle_fast = time;
int paletteIndex = 233 * 3;
for (int index = _monitors_start; index < 15; index++) {
palette[paletteIndex++] = _monitors[index];
for (int index = monitors_start; index < 15; index++) {
palette[paletteIndex++] = monitors[index];
}
for (int index = 0; index < _monitors_start; index++) {
palette[paletteIndex++] = _monitors[index];
for (int index = 0; index < monitors_start; index++) {
palette[paletteIndex++] = monitors[index];
}
_monitors_start -= 3;
monitors_start -= 3;
if (_monitors_start < 0) {
_monitors_start = 12;
if (monitors_start < 0) {
monitors_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp4) >= COLOR_CYCLE_PERIOD_4 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_very_fast) >= kVeryFastCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp4 = time;
last_cycle_very_fast = time;
if (_bobber_red == 0 || _bobber_red == 60) {
_bobber_diff = -_bobber_diff;
if (bobber_red == 0 || bobber_red == 60) {
bobber_diff = -bobber_diff;
}
_bobber_red += _bobber_diff;
bobber_red += bobber_diff;
int paletteIndex = 254 * 3;
palette[paletteIndex++] = _bobber_red;
palette[paletteIndex++] = bobber_red;
palette[paletteIndex++] = 0;
palette[paletteIndex++] = 0;
}
+6 -33
View File
@@ -63,18 +63,6 @@ int dbOpen(const char* filePath1, int a2, const char* filePath2, int a4)
return 0;
}
// 0x4C5D54
int _db_select(int dbHandle)
{
return 0;
}
// NOTE: Uncollapsed 0x4C5D54.
int _db_current()
{
return 0;
}
// 0x4C5D58
int _db_total()
{
@@ -338,7 +326,7 @@ int fileReadInt32(File* stream, int* valuePtr)
return -1;
}
*valuePtr = ((value >> 24) & 0xFF) | ((value >> 8) & 0xFF00) | ((value << 8) & 0xFF0000) | ((value << 24) & 0xFF000000);
*valuePtr = ((value & 0xFF000000) >> 24) | ((value & 0xFF0000) >> 8) | ((value & 0xFF00) << 8) | ((value & 0xFF) << 24);
return 0;
}
@@ -511,7 +499,7 @@ int fileReadInt32List(File* stream, int* arr, int count)
for (int index = 0; index < count; index++) {
int value = arr[index];
arr[index] = ((value >> 24) & 0xFF) | ((value >> 8) & 0xFF00) | ((value << 8) & 0xFF0000) | ((value << 24) & 0xFF000000);
arr[index] = ((value & 0xFF000000) >> 24) | ((value & 0xFF0000) >> 8) | ((value & 0xFF00) << 8) | ((value & 0xFF) << 24);
}
return 0;
@@ -645,17 +633,18 @@ int fileNameListInit(const char* pattern, char*** fileNameListPtr, int a3, int a
bool isWildcard = *pattern == '*';
for (int index = 0; index < fileNamesLength; index += 1) {
const char* name = xlist->fileNames[index];
char* name = xlist->fileNames[index];
char dir[COMPAT_MAX_DIR];
char fileName[COMPAT_MAX_FNAME];
char extension[COMPAT_MAX_EXT];
compat_windows_path_to_native(name);
compat_splitpath(name, NULL, dir, fileName, extension);
if (!isWildcard || *dir == '\0' || strchr(dir, '\\') == NULL) {
if (!isWildcard || *dir == '\0' || (strchr(dir, '\\') == NULL && strchr(dir, '/') == NULL)) {
// NOTE: Quick and dirty fix to buffer overflow. See RE to
// understand the problem.
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", fileName, extension);
snprintf(path, sizeof(path), "%s%s", fileName, extension);
free(xlist->fileNames[length]);
xlist->fileNames[length] = compat_strdup(path);
length++;
@@ -699,14 +688,6 @@ void fileNameListFree(char*** fileNameListPtr, int a2)
free(currentFileList);
}
// NOTE: This function does nothing. It was probably used to set memory procs
// for building file name list.
//
// 0x4C68B8
void _db_register_mem(MallocProc* mallocProc, StrdupProc* strdupProc, FreeProc* freeProc)
{
}
// TODO: Return type should be long.
//
// 0x4C68BC
@@ -727,14 +708,6 @@ void fileSetReadProgressHandler(FileReadProgressHandler* handler, int size)
}
}
// NOTE: This function is called when fallout2.cfg has "hashing" enabled, but
// it does nothing. It's impossible to guess it's name.
//
// 0x4C68E4
void _db_enable_hash_table_()
{
}
// 0x4C68E8
int _db_list_compare(const void* p1, const void* p2)
{
-5
View File
@@ -3,7 +3,6 @@
#include <stddef.h>
#include "memory_defs.h"
#include "xfile.h"
namespace fallout {
@@ -13,8 +12,6 @@ typedef void FileReadProgressHandler();
typedef char* StrdupProc(const char* string);
int dbOpen(const char* filePath1, int a2, const char* filePath2, int a4);
int _db_select(int dbHandle);
int _db_current();
int _db_total();
void dbExit();
int dbGetFileSize(const char* filePath, int* sizePtr);
@@ -63,10 +60,8 @@ int _db_fwriteLongCount(File* stream, int* arr, int count);
int fileWriteUInt32List(File* stream, unsigned int* arr, int count);
int fileNameListInit(const char* pattern, char*** fileNames, int a3, int a4);
void fileNameListFree(char*** fileNames, int a2);
void _db_register_mem(MallocProc* mallocProc, StrdupProc* strdupProc, FreeProc* freeProc);
int fileGetSize(File* stream);
void fileSetReadProgressHandler(FileReadProgressHandler* handler, int size);
void _db_enable_hash_table_();
} // namespace fallout
+102 -50
View File
@@ -8,13 +8,16 @@
#include "art.h"
#include "character_editor.h"
#include "color.h"
#include "core.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_sound.h"
#include "input.h"
#include "kb.h"
#include "message.h"
#include "mouse.h"
#include "platform_compat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
#include "word_wrap.h"
@@ -175,7 +178,7 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
int linesCount = 0;
for (int index = 0; index < bodyLength; index++) {
// NOTE: Calls [fontGetStringWidth] twice because of [max] macro.
// NOTE: Originally there is no `max` macro.
maximumLineWidth = std::max(fontGetStringWidth(body[index]), maximumLineWidth);
linesCount++;
}
@@ -203,14 +206,14 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
}
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundFrmImage.getWidth()) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundFrmImage.getHeight()) / 2;
x += (screenGetWidth() - 640) / 2;
y += (screenGetHeight() - 480) / 2;
int win = windowCreate(x,
y,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getHeight(),
256,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (win == -1) {
fontSetCurrent(savedFont);
return -1;
@@ -262,7 +265,7 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", asc_5186C8, "DBOX.MSG");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "DBOX.MSG");
if (!messageListLoad(&messageList, path)) {
fontSetCurrent(savedFont);
@@ -369,7 +372,7 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", asc_5186C8, "DBOX.MSG");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "DBOX.MSG");
if (!messageListLoad(&messageList, path)) {
fontSetCurrent(savedFont);
@@ -412,81 +415,107 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
fontSetCurrent(101);
int v23 = _ytable[dialogType];
int nextY = _ytable[dialogType];
int maxY = _ytable[dialogType] + _dblines[dialogType] * fontGetLineHeight();
if ((flags & DIALOG_BOX_NO_VERTICAL_CENTERING) == 0) {
int v41 = _dblines[dialogType] * fontGetLineHeight() / 2 + v23;
v23 = v41 - ((bodyLength + 1) * fontGetLineHeight() / 2);
int numberOfLines = 0;
if (hasTitle) {
numberOfLines++;
}
for (int index = 0; index < bodyLength; index++) {
short beginnings[WORD_WRAP_MAX_COUNT];
short subLineCount;
int maxWidth = backgroundFrmImage.getWidth() - _xtable[dialogType] * 2;
if (wordWrap(body[index], maxWidth, beginnings, &subLineCount) == 0) {
numberOfLines += subLineCount - 1;
}
}
if (numberOfLines > _dblines[dialogType]) {
numberOfLines = _dblines[dialogType];
}
nextY += (_dblines[dialogType] - numberOfLines) * fontGetLineHeight() / 2;
}
if (hasTitle) {
if ((flags & DIALOG_BOX_NO_HORIZONTAL_CENTERING) != 0) {
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + _xtable[dialogType],
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * nextY + _xtable[dialogType],
title,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
titleColor);
} else {
int length = fontGetStringWidth(title);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + (backgroundFrmImage.getWidth() - length) / 2,
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * nextY + (backgroundFrmImage.getWidth() - length) / 2,
title,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
titleColor);
}
v23 += fontGetLineHeight();
nextY += fontGetLineHeight();
}
for (int v94 = 0; v94 < bodyLength; v94++) {
int len = fontGetStringWidth(body[v94]);
if (len <= backgroundFrmImage.getWidth() - 26) {
for (int index = 0; index < bodyLength && nextY < maxY; index++) {
int width = fontGetStringWidth(body[index]);
int maxWidth = backgroundFrmImage.getWidth() - _xtable[dialogType] * 2;
if (width <= maxWidth) {
if ((flags & DIALOG_BOX_NO_HORIZONTAL_CENTERING) != 0) {
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + _xtable[dialogType],
body[v94],
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * nextY + _xtable[dialogType],
body[index],
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
} else {
int length = fontGetStringWidth(body[v94]);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + (backgroundFrmImage.getWidth() - length) / 2,
body[v94],
int length = fontGetStringWidth(body[index]);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * nextY + (backgroundFrmImage.getWidth() - length) / 2,
body[index],
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
}
v23 += fontGetLineHeight();
nextY += fontGetLineHeight();
} else {
short beginnings[WORD_WRAP_MAX_COUNT];
short count;
if (wordWrap(body[v94], backgroundFrmImage.getWidth() - 26, beginnings, &count) != 0) {
if (wordWrap(body[index], maxWidth, beginnings, &count) != 0) {
debugPrint("\nError: dialog_out");
}
for (int v48 = 1; v48 < count; v48++) {
int v51 = beginnings[v48] - beginnings[v48 - 1];
if (v51 >= 260) {
v51 = 259;
for (int beginningIndex = 1; beginningIndex < count && nextY < maxY; beginningIndex++) {
int subLineLength = beginnings[beginningIndex] - beginnings[beginningIndex - 1];
if (subLineLength >= 260) {
subLineLength = 259;
}
char string[260];
strncpy(string, body[v94] + beginnings[v48 - 1], v51);
string[v51] = '\0';
strncpy(string, body[index] + beginnings[beginningIndex - 1], subLineLength);
string[subLineLength] = '\0';
// Remove trailing space as it affects width calculation.
if (subLineLength > 0 && string[subLineLength - 1] == ' ') {
string[subLineLength - 1] = '\0';
subLineLength -= 1;
}
if ((flags & DIALOG_BOX_NO_HORIZONTAL_CENTERING) != 0) {
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + _xtable[dialogType],
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * nextY + _xtable[dialogType],
string,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
} else {
int length = fontGetStringWidth(string);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + (backgroundFrmImage.getWidth() - length) / 2,
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * nextY + (backgroundFrmImage.getWidth() - length) / 2,
string,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
}
v23 += fontGetLineHeight();
nextY += fontGetLineHeight();
}
}
}
@@ -495,7 +524,9 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
int rc = -1;
while (rc == -1) {
int keyCode = _get_input();
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
if (keyCode == 500) {
rc = 1;
@@ -517,6 +548,9 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
if (_game_user_wants_to_quit != 0) {
rc = 1;
}
renderPresent();
sharedFpsLimiter.throttle();
}
windowDestroy(win);
@@ -562,9 +596,9 @@ int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLen
int backgroundHeight = frmImages[FILE_DIALOG_FRM_BACKGROUND].getHeight();
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundWidth) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundHeight) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
x += (screenGetWidth() - 640) / 2;
y += (screenGetHeight() - 480) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (win == -1) {
return -1;
}
@@ -581,7 +615,7 @@ int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLen
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", asc_5186C8, "DBOX.MSG");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "DBOX.MSG");
if (!messageListLoad(&messageList, path)) {
windowDestroy(win);
@@ -695,8 +729,10 @@ int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLen
int rc = -1;
while (rc == -1) {
unsigned int tick = _get_time();
int keyCode = _get_input();
sharedFpsLimiter.mark();
unsigned int tick = getTicks();
int keyCode = inputGetInput();
int scrollDirection = FILE_DIALOG_SCROLL_DIRECTION_NONE;
int scrollCounter = 0;
bool isScrolling = false;
@@ -805,7 +841,7 @@ int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLen
unsigned int scrollDelay = 4;
doubleClickSelectedFileIndex = -2;
while (1) {
unsigned int scrollTick = _get_time();
unsigned int scrollTick = getTicks();
scrollCounter += 1;
if ((!isScrolling && scrollCounter == 1) || (isScrolling && scrollCounter > 14.4)) {
isScrolling = true;
@@ -857,10 +893,12 @@ int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLen
break;
}
int keyCode = _get_input();
int keyCode = inputGetInput();
if (keyCode == 505 || keyCode == 503) {
break;
}
renderPresent();
}
} else {
windowRefresh(win);
@@ -878,6 +916,9 @@ int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLen
if (_game_user_wants_to_quit) {
rc = 1;
}
renderPresent();
sharedFpsLimiter.throttle();
}
windowDestroy(win);
@@ -921,9 +962,9 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int backgroundHeight = frmImages[FILE_DIALOG_FRM_BACKGROUND].getHeight();
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundWidth) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundHeight) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
x += (screenGetWidth() - 640) / 2;
y += (screenGetHeight() - 480) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (win == -1) {
return -1;
}
@@ -940,7 +981,7 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", asc_5186C8, "DBOX.MSG");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "DBOX.MSG");
if (!messageListLoad(&messageList, path)) {
windowDestroy(win);
@@ -1074,6 +1115,8 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
windowRefresh(win);
beginTextInput();
int blinkingCounter = 3;
bool blink = false;
@@ -1082,8 +1125,10 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int rc = -1;
while (rc == -1) {
unsigned int tick = _get_time();
int keyCode = _get_input();
sharedFpsLimiter.mark();
unsigned int tick = getTicks();
int keyCode = inputGetInput();
int scrollDirection = FILE_DIALOG_SCROLL_DIRECTION_NONE;
int scrollCounter = 0;
bool isScrolling = false;
@@ -1229,7 +1274,7 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
unsigned int scrollDelay = 4;
doubleClickSelectedFileIndex = -2;
while (1) {
unsigned int scrollTick = _get_time();
unsigned int scrollTick = getTicks();
scrollCounter += 1;
if ((!isScrolling && scrollCounter == 1) || (isScrolling && scrollCounter > 14.4)) {
isScrolling = true;
@@ -1298,10 +1343,12 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
break;
}
int key = _get_input();
int key = inputGetInput();
if (key == 505 || key == 503) {
break;
}
renderPresent();
}
} else {
blinkingCounter -= 1;
@@ -1329,8 +1376,13 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
if (_game_user_wants_to_quit != 0) {
rc = 1;
}
renderPresent();
sharedFpsLimiter.throttle();
}
endTextInput();
if (rc == 0) {
if (fileNameCopyLength != 0) {
fileNameCopy[fileNameCopyLength] = '\0';
@@ -1364,7 +1416,7 @@ static void fileDialogRenderFileList(unsigned char* buffer, char** fileList, int
for (int index = 0; index < fileListLength; index++) {
int color = index == selectedIndex ? _colorTable[32747] : _colorTable[992];
fontDrawText(buffer + pitch * y + FILE_DIALOG_FILE_LIST_X, fileList[pageOffset + index], pitch, pitch, color);
fontDrawText(buffer + pitch * y + FILE_DIALOG_FILE_LIST_X, fileList[pageOffset + index], FILE_DIALOG_FILE_LIST_WIDTH, pitch, color);
y += lineHeight;
}
}
+3 -12
View File
@@ -5,10 +5,7 @@
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include <SDL.h>
#include "memory.h"
#include "platform_compat.h"
@@ -143,18 +140,12 @@ int debugPrint(const char* format, ...)
if (gDebugPrintProc != NULL) {
char string[260];
vsprintf(string, format, args);
vsnprintf(string, sizeof(string), format, args);
rc = gDebugPrintProc(string);
} else {
#ifdef _DEBUG
char string[260];
vsprintf(string, format, args);
#ifdef _WIN32
OutputDebugStringA(string);
#else
printf("%s", string);
#endif
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, format, args);
#endif
rc = -1;
}
+31 -7
View File
@@ -5,6 +5,8 @@
#include <stdlib.h>
#include <string.h>
#include <algorithm>
#include <fpattern.h>
#include "platform_compat.h"
@@ -41,6 +43,8 @@ static int dfileReadCharInternal(DFile* stream);
static bool dfileReadCompressed(DFile* stream, void* ptr, size_t size);
static void dfileUngetCompressed(DFile* stream, int ch);
static void dfile_normalize_path(char* path);
// Reads .DAT file contents.
//
// 0x4E4F58
@@ -120,6 +124,9 @@ DBase* dbaseOpen(const char* filePath)
entry->path[pathLength] = '\0';
// CE: Normalize entry path.
dfile_normalize_path(entry->path);
if (fread(&(entry->compressed), sizeof(entry->compressed), 1, stream) != 1) {
break;
}
@@ -199,11 +206,18 @@ bool dbaseClose(DBase* dbase)
// 0x4E5308
bool dbaseFindFirstEntry(DBase* dbase, DFileFindData* findFileData, const char* pattern)
{
// CE: Normalize pattern to match entries. Underlying `fpattern`
// implementation is case-sensitive on non-Windows platforms, so both
// pattern and entries should match in case and have native path separators.
char normalizedPattern[COMPAT_MAX_PATH];
strcpy(normalizedPattern, pattern);
dfile_normalize_path(normalizedPattern);
for (int index = 0; index < dbase->entriesLength; index++) {
DBaseEntry* entry = &(dbase->entries[index]);
if (fpattern_match(pattern, entry->path)) {
if (fpattern_match(normalizedPattern, entry->path)) {
strcpy(findFileData->fileName, entry->path);
strcpy(findFileData->pattern, pattern);
strcpy(findFileData->pattern, normalizedPattern);
findFileData->index = index;
return true;
}
@@ -630,7 +644,14 @@ static int dbaseFindEntryByFilePath(const void* a1, const void* a2)
// 0x4E5D9C
static DFile* dfileOpenInternal(DBase* dbase, const char* filePath, const char* mode, DFile* dfile)
{
DBaseEntry* entry = (DBaseEntry*)bsearch(filePath, dbase->entries, dbase->entriesLength, sizeof(*dbase->entries), dbaseFindEntryByFilePath);
// CE: Normalize path to match entries. Even though
// `dbaseFindEntryByFilePath` uses case-insensitive compare, it still needs
// native path separators.
char normalizedFilePath[COMPAT_MAX_PATH];
strcpy(normalizedFilePath, filePath);
dfile_normalize_path(normalizedFilePath);
DBaseEntry* entry = (DBaseEntry*)bsearch(normalizedFilePath, dbase->entries, dbase->entriesLength, sizeof(*dbase->entries), dbaseFindEntryByFilePath);
if (entry == NULL) {
goto err;
}
@@ -818,10 +839,7 @@ static bool dfileReadCompressed(DFile* stream, void* ptr, size_t size)
if (stream->decompressionStream->avail_in == 0) {
// No more unprocessed data, request next chunk.
size_t bytesToRead = stream->entry->dataSize - stream->compressedBytesRead;
if (bytesToRead > DFILE_DECOMPRESSION_BUFFER_SIZE) {
bytesToRead = DFILE_DECOMPRESSION_BUFFER_SIZE;
}
size_t bytesToRead = std::min(DFILE_DECOMPRESSION_BUFFER_SIZE, stream->entry->dataSize - stream->compressedBytesRead);
if (fread(stream->decompressionBuffer, bytesToRead, 1, stream->stream) != 1) {
break;
@@ -855,4 +873,10 @@ static void dfileUngetCompressed(DFile* stream, int ch)
stream->position--;
}
static void dfile_normalize_path(char* path)
{
compat_windows_path_to_native(path);
compat_strlwr(path);
}
} // namespace fallout
+2 -1
View File
@@ -2,10 +2,11 @@
#include <string.h>
#include "core.h"
#include "memory_manager.h"
#include "mouse.h"
#include "movie.h"
#include "platform_compat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
+1 -1
View File
@@ -447,7 +447,7 @@ int dictionaryLoad(FILE* stream, Dictionary* dictionary, int a3)
return -1;
}
if (fgets(entry->key, keyLength, stream) == NULL) {
if (compat_fgets(entry->key, keyLength + 1, stream) == NULL) {
return -1;
}
+14 -126
View File
@@ -2,30 +2,9 @@
namespace fallout {
enum InputType {
INPUT_TYPE_MOUSE,
INPUT_TYPE_TOUCH,
} InputType;
static int gLastInputType = INPUT_TYPE_MOUSE;
static int gTouchMouseLastX = 0;
static int gTouchMouseLastY = 0;
static int gTouchMouseDeltaX = 0;
static int gTouchMouseDeltaY = 0;
static int gTouchFingers = 0;
static unsigned int gTouchGestureLastTouchDownTimestamp = 0;
static unsigned int gTouchGestureLastTouchUpTimestamp = 0;
static int gTouchGestureTaps = 0;
static bool gTouchGestureHandled = false;
static int gMouseWheelDeltaX = 0;
static int gMouseWheelDeltaY = 0;
extern int screenGetWidth();
extern int screenGetHeight();
// 0x4E0400
bool directInputInit()
{
@@ -71,49 +50,22 @@ bool mouseDeviceUnacquire()
// 0x4E053C
bool mouseDeviceGetData(MouseData* mouseState)
{
if (gLastInputType == INPUT_TYPE_TOUCH) {
mouseState->x = gTouchMouseDeltaX;
mouseState->y = gTouchMouseDeltaY;
mouseState->buttons[0] = 0;
mouseState->buttons[1] = 0;
mouseState->wheelX = 0;
mouseState->wheelY = 0;
gTouchMouseDeltaX = 0;
gTouchMouseDeltaY = 0;
// CE: This function is sometimes called outside loops calling `get_input`
// and subsequently `GNW95_process_message`, so mouse events might not be
// handled by SDL yet.
//
// TODO: Move mouse events processing into `GNW95_process_message` and
// update mouse position manually.
SDL_PumpEvents();
if (gTouchFingers == 0) {
if (SDL_GetTicks() - gTouchGestureLastTouchUpTimestamp > 150) {
if (!gTouchGestureHandled) {
if (gTouchGestureTaps == 2) {
mouseState->buttons[0] = 1;
gTouchGestureHandled = true;
} else if (gTouchGestureTaps == 3) {
mouseState->buttons[1] = 1;
gTouchGestureHandled = true;
}
}
}
} else if (gTouchFingers == 1) {
if (SDL_GetTicks() - gTouchGestureLastTouchDownTimestamp > 150) {
if (gTouchGestureTaps == 1) {
mouseState->buttons[0] = 1;
gTouchGestureHandled = true;
} else if (gTouchGestureTaps == 2) {
mouseState->buttons[1] = 1;
gTouchGestureHandled = true;
}
}
}
} else {
Uint32 buttons = SDL_GetRelativeMouseState(&(mouseState->x), &(mouseState->y));
mouseState->buttons[0] = (buttons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0;
mouseState->buttons[1] = (buttons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
mouseState->wheelX = gMouseWheelDeltaX;
mouseState->wheelY = gMouseWheelDeltaY;
Uint32 buttons = SDL_GetRelativeMouseState(&(mouseState->x), &(mouseState->y));
mouseState->buttons[0] = (buttons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0;
mouseState->buttons[1] = (buttons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
mouseState->wheelX = gMouseWheelDeltaX;
mouseState->wheelY = gMouseWheelDeltaY;
gMouseWheelDeltaX = 0;
gMouseWheelDeltaY = 0;
}
gMouseWheelDeltaX = 0;
gMouseWheelDeltaY = 0;
return true;
}
@@ -174,70 +126,6 @@ void handleMouseEvent(SDL_Event* event)
gMouseWheelDeltaX += event->wheel.x;
gMouseWheelDeltaY += event->wheel.y;
}
if (gLastInputType != INPUT_TYPE_MOUSE) {
// Reset touch data.
gTouchMouseLastX = 0;
gTouchMouseLastY = 0;
gTouchMouseDeltaX = 0;
gTouchMouseDeltaY = 0;
gTouchFingers = 0;
gTouchGestureLastTouchDownTimestamp = 0;
gTouchGestureLastTouchUpTimestamp = 0;
gTouchGestureTaps = 0;
gTouchGestureHandled = false;
gLastInputType = INPUT_TYPE_MOUSE;
}
}
void handleTouchEvent(SDL_Event* event)
{
int windowWidth = screenGetWidth();
int windowHeight = screenGetHeight();
if (event->tfinger.type == SDL_FINGERDOWN) {
gTouchFingers++;
gTouchMouseLastX = (int)(event->tfinger.x * windowWidth);
gTouchMouseLastY = (int)(event->tfinger.y * windowHeight);
gTouchMouseDeltaX = 0;
gTouchMouseDeltaY = 0;
if (event->tfinger.timestamp - gTouchGestureLastTouchDownTimestamp > 250) {
gTouchGestureTaps = 0;
gTouchGestureHandled = false;
}
gTouchGestureLastTouchDownTimestamp = event->tfinger.timestamp;
} else if (event->tfinger.type == SDL_FINGERMOTION) {
int prevX = gTouchMouseLastX;
int prevY = gTouchMouseLastY;
gTouchMouseLastX = (int)(event->tfinger.x * windowWidth);
gTouchMouseLastY = (int)(event->tfinger.y * windowHeight);
gTouchMouseDeltaX += gTouchMouseLastX - prevX;
gTouchMouseDeltaY += gTouchMouseLastY - prevY;
} else if (event->tfinger.type == SDL_FINGERUP) {
gTouchFingers--;
int prevX = gTouchMouseLastX;
int prevY = gTouchMouseLastY;
gTouchMouseLastX = (int)(event->tfinger.x * windowWidth);
gTouchMouseLastY = (int)(event->tfinger.y * windowHeight);
gTouchMouseDeltaX += gTouchMouseLastX - prevX;
gTouchMouseDeltaY += gTouchMouseLastY - prevY;
gTouchGestureTaps++;
gTouchGestureLastTouchUpTimestamp = event->tfinger.timestamp;
}
if (gLastInputType != INPUT_TYPE_TOUCH) {
// Reset mouse data.
SDL_GetRelativeMouseState(NULL, NULL);
gLastInputType = INPUT_TYPE_TOUCH;
}
}
} // namespace fallout
+36 -25
View File
@@ -7,14 +7,15 @@
#include "art.h"
#include "color.h"
#include "combat.h"
#include "core.h"
#include "draw.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "geometry.h"
#include "input.h"
#include "interface.h"
#include "memory.h"
#include "sfall_config.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
@@ -29,7 +30,7 @@ namespace fallout {
#define DISPLAY_MONITOR_X (23)
#define DISPLAY_MONITOR_Y (24)
#define DISPLAY_MONITOR_WIDTH (167)
#define DISPLAY_MONITOR_WIDTH (167 + gInterfaceBarContentOffset)
#define DISPLAY_MONITOR_HEIGHT (60)
#define DISPLAY_MONITOR_HALF_HEIGHT (DISPLAY_MONITOR_HEIGHT / 2)
@@ -58,12 +59,7 @@ static bool gDisplayMonitorInitialized = false;
// The rectangle that display monitor occupies in the main interface window.
//
// 0x518510
static const Rect gDisplayMonitorRect = {
DISPLAY_MONITOR_X,
DISPLAY_MONITOR_Y,
DISPLAY_MONITOR_X + DISPLAY_MONITOR_WIDTH - 1,
DISPLAY_MONITOR_Y + DISPLAY_MONITOR_HEIGHT - 1,
};
static Rect gDisplayMonitorRect;
// 0x518520
static int gDisplayMonitorScrollDownButton = -1;
@@ -105,6 +101,13 @@ static int gConsoleFilePrintCount = 0;
int displayMonitorInit()
{
if (!gDisplayMonitorInitialized) {
gDisplayMonitorRect = {
DISPLAY_MONITOR_X,
DISPLAY_MONITOR_Y,
DISPLAY_MONITOR_X + DISPLAY_MONITOR_WIDTH - 1,
DISPLAY_MONITOR_Y + DISPLAY_MONITOR_HEIGHT - 1,
};
int oldFont = fontGetCurrent();
fontSetCurrent(DISPLAY_MONITOR_FONT);
@@ -119,25 +122,33 @@ int displayMonitorInit()
return -1;
}
CacheEntry* backgroundFrmHandle;
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 16, 0, 0, 0);
Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle);
if (backgroundFrm == NULL) {
internal_free(gDisplayMonitorBackgroundFrmData);
return -1;
if (gInterfaceBarIsCustom) {
_intface_full_width = gInterfaceBarWidth;
blitBufferToBuffer(customInterfaceBarGetBackgroundImageData() + gInterfaceBarWidth * DISPLAY_MONITOR_Y + DISPLAY_MONITOR_X,
DISPLAY_MONITOR_WIDTH,
DISPLAY_MONITOR_HEIGHT,
gInterfaceBarWidth,
gDisplayMonitorBackgroundFrmData,
DISPLAY_MONITOR_WIDTH);
} else {
FrmImage backgroundFrmImage;
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 16, 0, 0, 0);
if (!backgroundFrmImage.lock(backgroundFid)) {
internal_free(gDisplayMonitorBackgroundFrmData);
return -1;
}
unsigned char* backgroundFrmData = backgroundFrmImage.getData();
_intface_full_width = backgroundFrmImage.getWidth();
blitBufferToBuffer(backgroundFrmData + _intface_full_width * DISPLAY_MONITOR_Y + DISPLAY_MONITOR_X,
DISPLAY_MONITOR_WIDTH,
DISPLAY_MONITOR_HEIGHT,
_intface_full_width,
gDisplayMonitorBackgroundFrmData,
DISPLAY_MONITOR_WIDTH);
}
unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0);
_intface_full_width = artGetWidth(backgroundFrm, 0, 0);
blitBufferToBuffer(backgroundFrmData + _intface_full_width * DISPLAY_MONITOR_Y + DISPLAY_MONITOR_X,
DISPLAY_MONITOR_WIDTH,
DISPLAY_MONITOR_HEIGHT,
_intface_full_width,
gDisplayMonitorBackgroundFrmData,
DISPLAY_MONITOR_WIDTH);
artUnlock(backgroundFrmHandle);
gDisplayMonitorScrollUpButton = buttonCreate(gInterfaceBarWindow,
DISPLAY_MONITOR_X,
DISPLAY_MONITOR_Y,
+59 -49
View File
@@ -3,8 +3,7 @@
#include <string.h>
#include "color.h"
#include "core.h"
#include "mmx.h"
#include "svga.h"
namespace fallout {
@@ -152,87 +151,69 @@ void bufferDrawRectShadowed(unsigned char* buf, int pitch, int left, int top, in
// 0x4D33F0
void blitBufferToBufferStretch(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
{
int heightRatio = (destHeight << 16) / srcHeight;
int widthRatio = (destWidth << 16) / srcWidth;
int stepX = (destWidth << 16) / srcWidth;
int stepY = (destHeight << 16) / srcHeight;
int v1 = 0;
int v2 = heightRatio;
for (int srcY = 0; srcY < srcHeight; srcY += 1) {
int v3 = widthRatio;
int v4 = (heightRatio * srcY) >> 16;
int v5 = v2 >> 16;
int v6 = 0;
int startDestY = (srcY * stepY) >> 16;
int endDestY = ((srcY + 1) * stepY) >> 16;
unsigned char* c = src + v1;
unsigned char* currSrc = src + srcPitch * srcY;
for (int srcX = 0; srcX < srcWidth; srcX += 1) {
int v7 = v3 >> 16;
int v8 = v6 >> 16;
int startDestX = (srcX * stepX) >> 16;
int endDestX = ((srcX + 1) * stepX) >> 16;
unsigned char* v9 = dest + destPitch * v4 + v8;
for (int destY = v4; destY < v5; destY += 1) {
for (int destX = v8; destX < v7; destX += 1) {
*v9++ = *c;
for (int destY = startDestY; destY < endDestY; destY += 1) {
unsigned char* currDest = dest + destPitch * destY + startDestX;
for (int destX = startDestX; destX < endDestX; destX += 1) {
*currDest++ = *currSrc;
}
v9 += destPitch;
}
v3 += widthRatio;
c++;
v6 += widthRatio;
currSrc++;
}
v1 += srcPitch;
v2 += heightRatio;
}
}
// 0x4D3560
void blitBufferToBufferStretchTrans(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
{
int heightRatio = (destHeight << 16) / srcHeight;
int widthRatio = (destWidth << 16) / srcWidth;
int stepX = (destWidth << 16) / srcWidth;
int stepY = (destHeight << 16) / srcHeight;
int v1 = 0;
int v2 = heightRatio;
for (int srcY = 0; srcY < srcHeight; srcY += 1) {
int v3 = widthRatio;
int v4 = (heightRatio * srcY) >> 16;
int v5 = v2 >> 16;
int v6 = 0;
int startDestY = (srcY * stepY) >> 16;
int endDestY = ((srcY + 1) * stepY) >> 16;
unsigned char* c = src + v1;
unsigned char* currSrc = src + srcPitch * srcY;
for (int srcX = 0; srcX < srcWidth; srcX += 1) {
int v7 = v3 >> 16;
int v8 = v6 >> 16;
int startDestX = (srcX * stepX) >> 16;
int endDestX = ((srcX + 1) * stepX) >> 16;
if (*c != 0) {
unsigned char* v9 = dest + destPitch * v4 + v8;
for (int destY = v4; destY < v5; destY += 1) {
for (int destX = v8; destX < v7; destX += 1) {
*v9++ = *c;
if (*currSrc != 0) {
for (int destY = startDestY; destY < endDestY; destY += 1) {
unsigned char* currDest = dest + destPitch * destY + startDestX;
for (int destX = startDestX; destX < endDestX; destX += 1) {
*currDest++ = *currSrc;
}
v9 += destPitch;
}
}
v3 += widthRatio;
c++;
v6 += widthRatio;
currSrc++;
}
v1 += srcPitch;
v2 += heightRatio;
}
}
// 0x4D36D4
void blitBufferToBuffer(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
{
mmxBlit(dest, destPitch, src, srcPitch, width, height);
srcCopy(dest, destPitch, src, srcPitch, width, height);
}
// 0x4D3704
void blitBufferToBufferTrans(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
{
mmxBlitTrans(dest, destPitch, src, srcPitch, width, height);
transSrcCopy(dest, destPitch, src, srcPitch, width, height);
}
// 0x4D387C
@@ -259,8 +240,8 @@ void _lighten_buf(unsigned char* buf, int width, int height, int pitch)
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char p = *buf;
*buf++ = _intensityColorTable[(p << 8) + 147];
unsigned char color = *buf;
*buf++ = intensityColorTable[color][147];
}
buf += skip;
}
@@ -329,4 +310,33 @@ void bufferOutline(unsigned char* buf, int width, int height, int pitch, int col
}
}
// 0x4E0DB0
void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
{
for (int y = 0; y < height; y++) {
memcpy(dest, src, width);
dest += destPitch;
src += srcPitch;
}
}
// 0x4E0ED5
void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
{
int destSkip = destPitch - width;
int srcSkip = srcPitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char c = *src++;
if (c != 0) {
*dest = c;
}
dest++;
}
src += srcSkip;
dest += destSkip;
}
}
} // namespace fallout
+2
View File
@@ -15,6 +15,8 @@ void _buf_texture(unsigned char* buf, int width, int height, int pitch, void* a5
void _lighten_buf(unsigned char* buf, int width, int height, int pitch);
void _swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2);
void bufferOutline(unsigned char* buf, int width, int height, int pitch, int a5);
void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
} // namespace fallout
-51
View File
@@ -1,51 +0,0 @@
#include "electronic_registration.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "game_config.h"
#include "platform_compat.h"
namespace fallout {
// 0x440DD0
void runElectronicRegistration()
{
int timesRun = 0;
configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, &timesRun);
if (timesRun > 0 && timesRun < 5) {
#ifdef _WIN32
char path[COMPAT_MAX_PATH];
if (GetModuleFileNameA(NULL, path, sizeof(path)) != 0) {
char* pch = strrchr(path, '\\');
if (pch == NULL) {
pch = path;
}
strcpy(pch, "\\ereg");
STARTUPINFOA startupInfo;
memset(&startupInfo, 0, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo;
// FIXME: Leaking processInfo.hProcess and processInfo.hThread:
// https://docs.microsoft.com/en-us/cpp/code-quality/c6335.
if (CreateProcessA("ereg\\reg32a.exe", NULL, NULL, NULL, FALSE, 0, NULL, path, &startupInfo, &processInfo)) {
WaitForSingleObject(processInfo.hProcess, INFINITE);
}
}
#endif
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, timesRun + 1);
} else {
if (timesRun == 0) {
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, 1);
}
}
}
} // namespace fallout
-10
View File
@@ -1,10 +0,0 @@
#ifndef ELECTRONIC_REGISTRATION_H
#define ELECTRONIC_REGISTRATION_H
namespace fallout {
void runElectronicRegistration();
} // namespace fallout
#endif /* ELECTRONIC_REGISTRATION_H */
+22 -10
View File
@@ -6,18 +6,20 @@
#include <algorithm>
#include "art.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "draw.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "geometry.h"
#include "input.h"
#include "interface.h"
#include "kb.h"
#include "map.h"
#include "pipboy.h"
#include "scripts.h"
#include "sfall_config.h"
#include "svga.h"
#include "window_manager.h"
namespace fallout {
@@ -392,7 +394,9 @@ int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tileP
bool done = false;
int keyCode;
while (!done) {
keyCode = _get_input();
sharedFpsLimiter.mark();
keyCode = inputGetInput();
if (keyCode == KEY_ESCAPE) {
done = true;
}
@@ -408,6 +412,9 @@ int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tileP
done = true;
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (keyCode != KEY_ESCAPE) {
@@ -432,7 +439,9 @@ int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tileP
float v41 = (float)keyCode * v42;
float v44 = (float)(*elevationPtr) * v42;
do {
unsigned int tick = _get_time();
sharedFpsLimiter.mark();
unsigned int tick = getTicks();
v44 += v43;
blitBufferToBuffer(
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getData() + v18 * (int)v44,
@@ -446,9 +455,12 @@ int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tileP
while (getTicksSince(tick) < delay) {
}
renderPresent();
sharedFpsLimiter.throttle();
} while ((v43 <= 0.0 || v44 < v41) && (v43 > 0.0 || v44 > v41));
coreDelayProcessingEvents(200);
inputPauseForTocks(200);
}
}
@@ -538,7 +550,7 @@ static int elevatorWindowInit(int elevator)
_elevatorBackgroundFrmImage.getWidth(),
_elevatorBackgroundFrmImage.getHeight(),
256,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02);
WINDOW_MODAL | WINDOW_DONT_MOVE_TOP);
if (gElevatorWindow == -1) {
_elevatorBackgroundFrmImage.unlock();
_elevatorPanelFrmImage.unlock();
@@ -649,7 +661,7 @@ void elevatorsInit()
char sectionKey[4];
char key[32];
for (int index = 0; index < ELEVATORS_MAX; index++) {
sprintf(sectionKey, "%d", index);
snprintf(sectionKey, sizeof(sectionKey), "%d", index);
if (index >= ELEVATOR_COUNT) {
int levels = 0;
@@ -661,13 +673,13 @@ void elevatorsInit()
configGetInt(&elevatorsConfig, sectionKey, "ButtonsFrm", &(gElevatorBackgrounds[index].panelFrmId));
for (int level = 0; level < ELEVATOR_LEVEL_MAX; level++) {
sprintf(key, "ID%d", level + 1);
snprintf(key, sizeof(key), "ID%d", level + 1);
configGetInt(&elevatorsConfig, sectionKey, key, &(gElevatorDescriptions[index][level].map));
sprintf(key, "Elevation%d", level + 1);
snprintf(key, sizeof(key), "Elevation%d", level + 1);
configGetInt(&elevatorsConfig, sectionKey, key, &(gElevatorDescriptions[index][level].elevation));
sprintf(key, "Tile%d", level + 1);
snprintf(key, sizeof(key), "Tile%d", level + 1);
configGetInt(&elevatorsConfig, sectionKey, key, &(gElevatorDescriptions[index][level].tile));
}
}
@@ -677,7 +689,7 @@ void elevatorsInit()
// value is then used in the certain places to remap from
// requested elevator to the new one.
for (int index = 0; index < ELEVATORS_MAX; index++) {
sprintf(sectionKey, "%d", index);
snprintf(sectionKey, sizeof(sectionKey), "%d", index);
int type;
if (configGetInt(&elevatorsConfig, sectionKey, "Image", &type)) {
+12 -1
View File
@@ -17,7 +17,18 @@ typedef enum Elevator {
ELEVATOR_SIERRA_1,
ELEVATOR_SIERRA_2,
ELEVATOR_SIERRA_SERVICE,
ELEVATOR_COUNT = 24,
ELEVATOR_KLAMATH_TOXIC_CAVES,
ELEVATOR_14,
ELEVATOR_VAULT_CITY,
ELEVATOR_VAULT_15_MAIN,
ELEVATOR_VAULT_15_SURFACE,
ELEVATOR_NAVARRO_NORTHERN,
ELEVATOR_NAVARRO_CENTER,
ELEVATOR_NAVARRO_LAB,
ELEVATOR_NAVARRO_CANTEEN,
ELEVATOR_SAN_FRANCISCO_SHI_TEMPLE,
ELEVATOR_REDDING_WANAMINGO_MINE,
ELEVATOR_COUNT,
} Elevator;
int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tilePtr);
+67 -28
View File
@@ -8,7 +8,6 @@
#include "art.h"
#include "color.h"
#include "core.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
@@ -16,18 +15,21 @@
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
#include "input.h"
#include "map.h"
#include "memory.h"
#include "mouse.h"
#include "object.h"
#include "palette.h"
#include "pipboy.h"
#include "platform_compat.h"
#include "random.h"
#include "settings.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
#include "word_wrap.h"
@@ -81,9 +83,7 @@ static void _endgame_movie_bk_process();
static int endgameEndingInit();
static void endgameEndingFree();
static int endgameDeathEndingValidate(int* percentage);
// 0x50B00C
char _aEnglish_2[] = ENGLISH;
static void endgameEndingUpdateOverlay();
// The number of lines in current subtitles file.
//
@@ -205,6 +205,8 @@ static unsigned char* gEndgameEndingSlideshowWindowBuffer;
// 0x570BF4
static int gEndgameEndingSlideshowWindow;
static int gEndgameEndingOverlay;
// 0x43F788
void endgamePlaySlideshow()
{
@@ -238,7 +240,7 @@ void endgamePlayMovie()
tickersAdd(_endgame_movie_bk_process);
backgroundSoundSetEndCallback(_endgame_movie_callback);
backgroundSoundLoad("akiss", 12, 14, 15);
coreDelayProcessingEvents(3000);
inputPauseForTocks(3000);
// NOTE: Result is ignored. I guess there was some kind of switch for male
// vs. female ending, but it was not implemented.
@@ -322,6 +324,9 @@ static void endgameEndingRenderPanningScene(int direction, const char* narratorF
bufferFill(gEndgameEndingSlideshowWindowBuffer, ENDGAME_ENDING_WINDOW_WIDTH, ENDGAME_ENDING_WINDOW_HEIGHT, ENDGAME_ENDING_WINDOW_WIDTH, _colorTable[0]);
endgameEndingLoadPalette(6, 327);
// CE: Update overlay.
endgameEndingUpdateOverlay();
unsigned char palette[768];
memcpy(palette, _cmap, 768);
@@ -357,6 +362,8 @@ static void endgameEndingRenderPanningScene(int direction, const char* narratorF
unsigned int since = 0;
while (start != end) {
sharedFpsLimiter.mark();
int v12 = 640 - v32;
// TODO: Complex math, setup scene in debugger.
@@ -369,7 +376,7 @@ static void endgameEndingRenderPanningScene(int direction, const char* narratorF
windowRefresh(gEndgameEndingSlideshowWindow);
since = _get_time();
since = getTicks();
bool v14;
double v31;
@@ -409,11 +416,14 @@ static void endgameEndingRenderPanningScene(int direction, const char* narratorF
soundContinueAll();
if (_get_input() != -1) {
if (inputGetInput() != -1) {
// NOTE: Uninline.
endgameEndingVoiceOverFree();
break;
}
renderPresent();
sharedFpsLimiter.throttle();
}
tickersEnable();
@@ -425,7 +435,12 @@ static void endgameEndingRenderPanningScene(int direction, const char* narratorF
}
while (mouseGetEvent() != 0) {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
}
}
@@ -445,6 +460,9 @@ static void endgameEndingRenderStaticScene(int fid, const char* narratorFileName
endgameEndingLoadPalette(FID_TYPE(fid), fid & 0xFFF);
// CE: Update overlay.
endgameEndingUpdateOverlay();
endgameEndingVoiceOverInit(narratorFileName);
unsigned int delay;
@@ -456,17 +474,19 @@ static void endgameEndingRenderStaticScene(int fid, const char* narratorFileName
paletteFadeTo(_cmap);
coreDelayProcessingEvents(500);
inputPauseForTocks(500);
// NOTE: Uninline.
endgameEndingVoiceOverReset();
unsigned int referenceTime = _get_time();
unsigned int referenceTime = getTicks();
tickersDisable();
int keyCode;
while (true) {
keyCode = _get_input();
sharedFpsLimiter.mark();
keyCode = inputGetInput();
if (keyCode != -1) {
break;
}
@@ -487,6 +507,9 @@ static void endgameEndingRenderStaticScene(int fid, const char* narratorFileName
endgameEndingRefreshSubtitles();
windowRefresh(gEndgameEndingSlideshowWindow);
soundContinueAll();
renderPresent();
sharedFpsLimiter.throttle();
}
tickersEnable();
@@ -497,13 +520,18 @@ static void endgameEndingRenderStaticScene(int fid, const char* narratorFileName
gEndgameEndingVoiceOverSubtitlesLoaded = false;
if (keyCode == -1) {
coreDelayProcessingEvents(500);
inputPauseForTocks(500);
}
paletteFadeTo(gPaletteBlack);
while (mouseGetEvent() != 0) {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
}
}
@@ -536,6 +564,13 @@ static int endgameEndingSlideshowWindowInit()
paletteFadeTo(gPaletteBlack);
// CE: Every slide has a separate color palette which is incompatible with
// main color palette. Setup overlay to hide everything.
gEndgameEndingOverlay = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_MOVE_ON_TOP);
if (gEndgameEndingOverlay == -1) {
return -1;
}
int windowEndgameEndingX = (screenGetWidth() - ENDGAME_ENDING_WINDOW_WIDTH) / 2;
int windowEndgameEndingY = (screenGetHeight() - ENDGAME_ENDING_WINDOW_HEIGHT) / 2;
gEndgameEndingSlideshowWindow = windowCreate(windowEndgameEndingX,
@@ -543,7 +578,7 @@ static int endgameEndingSlideshowWindowInit()
ENDGAME_ENDING_WINDOW_WIDTH,
ENDGAME_ENDING_WINDOW_HEIGHT,
_colorTable[0],
WINDOW_FLAG_0x04);
WINDOW_MOVE_ON_TOP);
if (gEndgameEndingSlideshowWindow == -1) {
return -1;
}
@@ -557,19 +592,12 @@ static int endgameEndingSlideshowWindowInit()
speechSetEndCallback(_endgame_voiceover_callback);
gEndgameEndingSubtitlesEnabled = false;
configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &gEndgameEndingSubtitlesEnabled);
gEndgameEndingSubtitlesEnabled = settings.preferences.subtitles;
if (!gEndgameEndingSubtitlesEnabled) {
return 0;
}
char* language;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
gEndgameEndingSubtitlesEnabled = false;
return 0;
}
sprintf(gEndgameEndingSubtitlesLocalizedPath, "text\\%s\\cuts\\", language);
snprintf(gEndgameEndingSubtitlesLocalizedPath, sizeof(gEndgameEndingSubtitlesLocalizedPath), "text\\%s\\cuts\\", settings.system.language.c_str());
gEndgameEndingSubtitles = (char**)internal_malloc(sizeof(*gEndgameEndingSubtitles) * ENDGAME_ENDING_MAX_SUBTITLES);
if (gEndgameEndingSubtitles == NULL) {
@@ -611,6 +639,7 @@ static void endgameEndingSlideshowWindowFree()
speechSetEndCallback(NULL);
windowDestroy(gEndgameEndingSlideshowWindow);
windowDestroy(gEndgameEndingOverlay);
if (!_endgame_mouse_state) {
mouseHideCursor();
@@ -640,7 +669,7 @@ static void endgameEndingVoiceOverInit(const char* fileBaseName)
gEndgameEndingVoiceOverSubtitlesLoaded = false;
// Build speech file path.
sprintf(path, "%s%s", "narrator\\", fileBaseName);
snprintf(path, sizeof(path), "%s%s", "narrator\\", fileBaseName);
if (speechLoad(path, 10, 14, 15) != -1) {
gEndgameEndingVoiceOverSpeechLoaded = true;
@@ -648,7 +677,7 @@ static void endgameEndingVoiceOverInit(const char* fileBaseName)
if (gEndgameEndingSubtitlesEnabled) {
// Build subtitles file path.
sprintf(path, "%s%s.txt", gEndgameEndingSubtitlesLocalizedPath, fileBaseName);
snprintf(path, sizeof(path), "%s%s.txt", gEndgameEndingSubtitlesLocalizedPath, fileBaseName);
if (endgameEndingSubtitlesLoad(path) != 0) {
return;
@@ -687,7 +716,7 @@ static void endgameEndingVoiceOverReset()
}
if (gEndgameEndingVoiceOverSubtitlesLoaded) {
gEndgameEndingSubtitlesReferenceTime = _get_time();
gEndgameEndingSubtitlesReferenceTime = getTicks();
}
}
@@ -718,7 +747,7 @@ static void endgameEndingLoadPalette(int type, int id)
if (strlen(fileName) <= 8) {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s.pal", "art\\intrface", fileName);
snprintf(path, sizeof(path), "%s\\%s.pal", "art\\intrface", fileName);
colorPaletteLoad(path);
}
}
@@ -1200,4 +1229,14 @@ char* endgameDeathEndingGetFileName()
return gEndgameDeathEndingFileName;
}
void endgameEndingUpdateOverlay()
{
bufferFill(windowGetBuffer(gEndgameEndingOverlay),
windowGetWidth(gEndgameEndingOverlay),
windowGetHeight(gEndgameEndingOverlay),
windowGetWidth(gEndgameEndingOverlay),
intensityColorTable[_colorTable[0]][0]);
windowRefresh(gEndgameEndingOverlay);
}
} // namespace fallout
-2
View File
@@ -2,8 +2,6 @@
#define FILE_FIND_H
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#else
#include <dirent.h>
+2 -10
View File
@@ -150,16 +150,8 @@ int _gzdecompress_file(const char* existingFilePath, const char* newFilePath)
static void fileCopy(const char* existingFilePath, const char* newFilePath)
{
char nativeExistingFilePath[COMPAT_MAX_PATH];
strcpy(nativeExistingFilePath, existingFilePath);
compat_windows_path_to_native(nativeExistingFilePath);
char nativeNewFilePath[COMPAT_MAX_PATH];
strcpy(nativeNewFilePath, newFilePath);
compat_windows_path_to_native(nativeNewFilePath);
FILE* in = fopen(nativeExistingFilePath, "rb");
FILE* out = fopen(nativeNewFilePath, "wb");
FILE* in = compat_fopen(existingFilePath, "rb");
FILE* out = compat_fopen(newFilePath, "wb");
if (in != NULL && out != NULL) {
std::vector<unsigned char> buffer(0xFFFF);
+59 -38
View File
@@ -119,64 +119,89 @@ static int interfaceFontLoad(int font_index)
InterfaceFontDescriptor* fontDescriptor = &(gInterfaceFontDescriptors[font_index]);
char path[56];
sprintf(path, "font%d.aaf", font_index);
snprintf(path, sizeof(path), "font%d.aaf", font_index);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
return false;
return -1;
}
int fileSize = fileGetSize(stream);
int sig;
if (fileRead(&sig, 4, 1, stream) != 1) goto err;
if (fileRead(&sig, 4, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt32(&sig);
if (sig != 0x41414646) goto err;
if (sig != 0x41414646) {
fileClose(stream);
return -1;
}
if (fileRead(&(fontDescriptor->maxHeight), 2, 1, stream) != 1) goto err;
if (fileRead(&(fontDescriptor->maxHeight), 2, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt16(&(fontDescriptor->maxHeight));
if (fileRead(&(fontDescriptor->letterSpacing), 2, 1, stream) != 1) goto err;
if (fileRead(&(fontDescriptor->letterSpacing), 2, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt16(&(fontDescriptor->letterSpacing));
if (fileRead(&(fontDescriptor->wordSpacing), 2, 1, stream) != 1) goto err;
if (fileRead(&(fontDescriptor->wordSpacing), 2, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt16(&(fontDescriptor->wordSpacing));
if (fileRead(&(fontDescriptor->lineSpacing), 2, 1, stream) != 1) goto err;
if (fileRead(&(fontDescriptor->lineSpacing), 2, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt16(&(fontDescriptor->lineSpacing));
for (int index = 0; index < 256; index++) {
InterfaceFontGlyph* glyph = &(fontDescriptor->glyphs[index]);
if (fileRead(&(glyph->width), 2, 1, stream) != 1) goto err;
if (fileRead(&(glyph->width), 2, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt16(&(glyph->width));
if (fileRead(&(glyph->height), 2, 1, stream) != 1) goto err;
if (fileRead(&(glyph->height), 2, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt16(&(glyph->height));
if (fileRead(&(glyph->offset), 4, 1, stream) != 1) goto err;
if (fileRead(&(glyph->offset), 4, 1, stream) != 1) {
fileClose(stream);
return -1;
}
interfaceFontByteSwapInt32(&(glyph->offset));
}
fileSize -= sizeof(InterfaceFontDescriptor);
int glyphDataSize = fileSize - 2060;
fontDescriptor->data = (unsigned char*)internal_malloc_safe(fileSize, __FILE__, __LINE__); // FONTMGR.C, 259
if (fontDescriptor->data == NULL) goto err;
fontDescriptor->data = (unsigned char*)internal_malloc_safe(glyphDataSize, __FILE__, __LINE__); // FONTMGR.C, 259
if (fontDescriptor->data == NULL) {
fileClose(stream);
return -1;
}
if (fileRead(fontDescriptor->data, fileSize, 1, stream) != 1) {
if (fileRead(fontDescriptor->data, glyphDataSize, 1, stream) != 1) {
internal_free_safe(fontDescriptor->data, __FILE__, __LINE__); // FONTMGR.C, 268
goto err;
fileClose(stream);
return -1;
}
fileClose(stream);
return 0;
err:
fileClose(stream);
return -1;
}
// 0x442120
@@ -211,26 +236,22 @@ static int interfaceFontGetStringWidthImpl(const char* string)
return 0;
}
const char* pch = string;
int width = 0;
int stringWidth = 0;
while (*pch != '\0') {
int v3;
int v4;
while (*string != '\0') {
unsigned char ch = static_cast<unsigned char>(*string++);
if (*pch == ' ') {
v3 = gCurrentInterfaceFontDescriptor->letterSpacing;
v4 = gCurrentInterfaceFontDescriptor->wordSpacing;
int characterWidth;
if (ch == ' ') {
characterWidth = gCurrentInterfaceFontDescriptor->wordSpacing;
} else {
v3 = gCurrentInterfaceFontDescriptor->glyphs[*pch & 0xFF].width;
v4 = gCurrentInterfaceFontDescriptor->letterSpacing;
characterWidth = gCurrentInterfaceFontDescriptor->glyphs[ch].width;
}
width += v3 + v4;
pch++;
stringWidth += characterWidth + gCurrentInterfaceFontDescriptor->letterSpacing;
}
return width;
return stringWidth;
}
// 0x4421DC
@@ -322,13 +343,13 @@ static void interfaceFontDrawImpl(unsigned char* buf, const char* string, int le
unsigned char* ptr = buf;
while (*string != '\0') {
char ch = *string++;
unsigned char ch = static_cast<unsigned char>(*string++);
int characterWidth;
if (ch == ' ') {
characterWidth = gCurrentInterfaceFontDescriptor->wordSpacing;
} else {
characterWidth = gCurrentInterfaceFontDescriptor->glyphs[ch & 0xFF].width;
characterWidth = gCurrentInterfaceFontDescriptor->glyphs[ch].width;
}
unsigned char* end;
@@ -343,7 +364,7 @@ static void interfaceFontDrawImpl(unsigned char* buf, const char* string, int le
break;
}
InterfaceFontGlyph* glyph = &(gCurrentInterfaceFontDescriptor->glyphs[ch & 0xFF]);
InterfaceFontGlyph* glyph = &(gCurrentInterfaceFontDescriptor->glyphs[ch]);
unsigned char* glyphDataPtr = gCurrentInterfaceFontDescriptor->data + glyph->offset;
// Skip blank pixels (difference between font's line height and glyph height).
+1 -1
View File
@@ -4,7 +4,7 @@
namespace fallout {
FpsLimiter::FpsLimiter(std::size_t fps)
FpsLimiter::FpsLimiter(unsigned int fps)
: _fps(fps)
, _ticks(0)
{
+3 -5
View File
@@ -1,19 +1,17 @@
#ifndef FPS_LIMITER_H
#define FPS_LIMITER_H
#include <cstddef>
namespace fallout {
class FpsLimiter {
public:
FpsLimiter(std::size_t fps = 60);
FpsLimiter(unsigned int fps = 60);
void mark();
void throttle() const;
private:
const std::size_t _fps;
std::size_t _ticks;
const unsigned int _fps;
unsigned int _ticks;
};
} // namespace fallout
+284 -109
View File
@@ -3,12 +3,6 @@
#include <stdio.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#else
#include <unistd.h> // access
#endif
#include "actions.h"
#include "animation.h"
#include "art.h"
@@ -18,7 +12,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "db.h"
@@ -26,21 +19,22 @@
#include "debug.h"
#include "display_monitor.h"
#include "draw.h"
#include "electronic_registration.h"
#include "endgame.h"
#include "font_manager.h"
#include "game_config.h"
#include "game_dialog.h"
#include "game_memory.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
#include "input.h"
#include "interface.h"
#include "inventory.h"
#include "item.h"
#include "kb.h"
#include "loadsave.h"
#include "map.h"
#include "memory.h"
#include "mouse.h"
#include "movie.h"
#include "movie_effect.h"
#include "object.h"
@@ -50,18 +44,25 @@
#include "perk.h"
#include "pipboy.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "queue.h"
#include "random.h"
#include "scripts.h"
#include "settings.h"
#include "sfall_arrays.h"
#include "sfall_config.h"
#include "sfall_global_scripts.h"
#include "sfall_global_vars.h"
#include "sfall_ini.h"
#include "sfall_lists.h"
#include "skill.h"
#include "skilldex.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "trait.h"
#include "trap.h"
#include "version.h"
#include "window_manager.h"
#include "worldmap.h"
@@ -92,7 +93,7 @@ static char _aDec11199816543[] = VERSION_BUILD_TIME;
static bool gGameUiDisabled = false;
// 0x5186B8
static int _game_state_cur = GAME_STATE_0;
static int gGameState = GAME_STATE_0;
// 0x5186BC
static bool gIsMapper = false;
@@ -114,15 +115,8 @@ int _game_user_wants_to_quit = 0;
// 0x58E940
MessageList gMiscMessageList;
// master.dat loading result
//
// 0x58E948
int _master_db_handle;
// critter.dat loading result
//
// 0x58E94C
int _critter_db_handle;
// CE: Sonora folks like to store objects in global variables.
static void** gGameGlobalPointers = nullptr;
// 0x442580
int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4, int argc, char** argv)
@@ -137,32 +131,33 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
// override it's file name.
sfallConfigInit(argc, argv);
gameConfigInit(isMapper, argc, argv);
settingsInit(isMapper, argc, argv);
gIsMapper = isMapper;
if (gameDbInit() == -1) {
gameConfigExit(false);
settingsExit(false);
sfallConfigExit();
return -1;
}
runElectronicRegistration();
// Message list repository is considered a specialized file manager, so
// it should be initialized early in the process.
messageListRepositoryInit();
programWindowSetTitle(windowTitle);
_initWindow(1, a4);
paletteInit();
char* language;
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
if (compat_stricmp(language, FRENCH) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_FRENCH);
} else if (compat_stricmp(language, GERMAN) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_GERMAN);
} else if (compat_stricmp(language, ITALIAN) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_ITALIAN);
} else if (compat_stricmp(language, SPANISH) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_SPANISH);
}
const char* language = settings.system.language.c_str();
if (compat_stricmp(language, FRENCH) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_FRENCH);
} else if (compat_stricmp(language, GERMAN) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_GERMAN);
} else if (compat_stricmp(language, ITALIAN) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_ITALIAN);
} else if (compat_stricmp(language, SPANISH) == 0) {
keyboardSetLayout(KEYBOARD_LAYOUT_SPANISH);
}
// SFALL: Allow to skip splash screen
@@ -173,8 +168,6 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
showSplash();
}
_trap_init();
interfaceFontsInit();
fontManagerAdd(&gModernFontManager);
fontSetCurrent(font);
@@ -315,7 +308,7 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
debugPrint(">message_init\t");
sprintf(path, "%s%s", asc_5186C8, "misc.msg");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "misc.msg");
if (!messageListLoad(&gMiscMessageList, path)) {
debugPrint("Failed on message_load\n");
@@ -348,6 +341,32 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
// SFALL
premadeCharactersInit();
if (!sfall_gl_vars_init()) {
debugPrint("Failed on sfall_gl_vars_init");
return -1;
}
if (!sfallListsInit()) {
debugPrint("Failed on sfallListsInit");
return -1;
}
if (!sfallArraysInit()) {
debugPrint("Failed on sfallArraysInit");
return -1;
}
if (!sfall_gl_scr_init()) {
debugPrint("Failed on sfall_gl_scr_init");
return -1;
}
char* customConfigBasePath;
configGetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, &customConfigBasePath);
sfall_ini_set_base_path(customConfigBasePath);
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_MISC, &gMiscMessageList);
return 0;
}
@@ -388,6 +407,13 @@ void gameReset()
_game_user_wants_to_quit = 0;
automapReset();
_init_options_menu();
// SFALL
sfall_gl_vars_reset();
sfallListsReset();
messageListRepositoryReset();
sfallArraysReset();
sfall_gl_scr_reset();
}
// 0x442C34
@@ -396,9 +422,14 @@ void gameExit()
debugPrint("\nGame Exit\n");
// SFALL
sfall_gl_scr_exit();
sfallArraysExit();
sfallListsExit();
sfall_gl_vars_exit();
premadeCharactersExit();
tileDisable();
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_MISC, nullptr);
messageListFree(&gMiscMessageList);
combatExit();
gameDialogExit();
@@ -431,10 +462,10 @@ void gameExit()
partyMembersExit();
endgameDeathEndingExit();
interfaceFontsExit();
_trap_init();
_windowClose();
messageListRepositoryExit();
dbExit();
gameConfigExit(true);
settingsExit(true);
sfallConfigExit();
}
@@ -442,7 +473,7 @@ void gameExit()
int gameHandleKey(int eventCode, bool isInCombatMode)
{
// NOTE: Uninline.
if (_game_state() == GAME_STATE_5) {
if (gameGetState() == GAME_STATE_5) {
_gdialogSystemEnter();
}
@@ -696,7 +727,7 @@ int gameHandleKey(int eventCode, bool isInCombatMode)
}
if (gIsMapper) {
tileSetCenter(gDude->tile, TILE_SET_CENTER_FLAG_0x01);
tileSetCenter(gDude->tile, TILE_SET_CENTER_REFRESH_WINDOW);
} else {
_tile_scroll_to(gDude->tile, 2);
}
@@ -801,7 +832,7 @@ int gameHandleKey(int eventCode, bool isInCombatMode)
MessageList messageList;
if (messageListInit(&messageList)) {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", asc_5186C8, "editor.msg");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "editor.msg");
if (messageListLoad(&messageList, path)) {
MessageListItem messageListItem;
@@ -810,7 +841,7 @@ int gameHandleKey(int eventCode, bool isInCombatMode)
char* time = gameTimeGetTimeString();
char date[128];
sprintf(date, "%s: %d/%d %s", messageListItem.text, day, year, time);
snprintf(date, sizeof(date), "%s: %d/%d %s", messageListItem.text, day, year, time);
displayMonitorAddMessage(date);
}
@@ -879,7 +910,7 @@ int gameHandleKey(int eventCode, bool isInCombatMode)
soundPlayFile("ib1p1xx1");
char version[VERSION_MAX];
versionGetVersion(version);
versionGetVersion(version, sizeof(version));
displayMonitorAddMessage(version);
displayMonitorAddMessage(_aDec11199816543);
}
@@ -963,9 +994,9 @@ int gameSetGlobalVar(int var, int value)
if (diff != 0) {
char formattedMessage[80];
if (diff > 0) {
sprintf(formattedMessage, "You gained %d karma.", diff);
snprintf(formattedMessage, sizeof(formattedMessage), "You gained %d karma.", diff);
} else {
sprintf(formattedMessage, "You lost %d karma.", -diff);
snprintf(formattedMessage, sizeof(formattedMessage), "You lost %d karma.", -diff);
}
displayMonitorAddMessage(formattedMessage);
}
@@ -981,7 +1012,18 @@ int gameSetGlobalVar(int var, int value)
// 0x443CC8
static int gameLoadGlobalVars()
{
return globalVarsRead("data\\vault13.gam", "GAME_GLOBAL_VARS:", &gGameGlobalVarsLength, &gGameGlobalVars);
if (globalVarsRead("data\\vault13.gam", "GAME_GLOBAL_VARS:", &gGameGlobalVarsLength, &gGameGlobalVars) != 0) {
return -1;
}
gGameGlobalPointers = reinterpret_cast<void**>(internal_malloc(sizeof(*gGameGlobalPointers) * gGameGlobalVarsLength));
if (gGameGlobalPointers == nullptr) {
return -1;
}
memset(gGameGlobalPointers, 0, sizeof(*gGameGlobalPointers) * gGameGlobalVarsLength);
return 0;
}
// 0x443CE8
@@ -1044,48 +1086,48 @@ int globalVarsRead(const char* path, const char* section, int* variablesListLeng
}
// 0x443E2C
int _game_state()
int gameGetState()
{
return _game_state_cur;
return gGameState;
}
// 0x443E34
int _game_state_request(int a1)
int gameRequestState(int newGameState)
{
if (a1 == GAME_STATE_0) {
a1 = GAME_STATE_1;
} else if (a1 == GAME_STATE_2) {
a1 = GAME_STATE_3;
} else if (a1 == GAME_STATE_4) {
a1 = GAME_STATE_5;
switch (newGameState) {
case GAME_STATE_0:
newGameState = GAME_STATE_1;
break;
case GAME_STATE_2:
newGameState = GAME_STATE_3;
break;
case GAME_STATE_4:
newGameState = GAME_STATE_5;
break;
}
if (_game_state_cur != GAME_STATE_4 || a1 != GAME_STATE_5) {
_game_state_cur = a1;
return 0;
if (gGameState == GAME_STATE_4 && newGameState == GAME_STATE_5) {
return -1;
}
return -1;
gGameState = newGameState;
return 0;
}
// 0x443E90
void _game_state_update()
void gameUpdateState()
{
int v0;
v0 = _game_state_cur;
switch (_game_state_cur) {
switch (gGameState) {
case GAME_STATE_1:
v0 = GAME_STATE_0;
gGameState = GAME_STATE_0;
break;
case GAME_STATE_3:
v0 = GAME_STATE_2;
gGameState = GAME_STATE_2;
break;
case GAME_STATE_5:
v0 = GAME_STATE_4;
gGameState = GAME_STATE_4;
break;
}
_game_state_cur = v0;
}
// 0x443EF0
@@ -1122,11 +1164,18 @@ static void gameFreeGlobalVars()
internal_free(gGameGlobalVars);
gGameGlobalVars = NULL;
}
if (gGameGlobalPointers != nullptr) {
internal_free(gGameGlobalPointers);
gGameGlobalPointers = nullptr;
}
}
// 0x443F74
static void showHelp()
{
ScopedGameMode gm(GameMode::kHelp);
bool isoWasEnabled = isoDisable();
gameMouseObjectsHide();
@@ -1135,9 +1184,13 @@ static void showHelp()
bool colorCycleWasEnabled = colorCycleEnabled();
colorCycleDisable();
// CE: Help screen uses separate color palette which is incompatible with
// colors in other windows. Setup overlay to hide everything.
int overlay = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), 0, WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
int helpWindowX = (screenGetWidth() - HELP_SCREEN_WIDTH) / 2;
int helpWindowY = (screenGetHeight() - HELP_SCREEN_HEIGHT) / 2;
int win = windowCreate(helpWindowX, helpWindowY, HELP_SCREEN_WIDTH, HELP_SCREEN_HEIGHT, 0, WINDOW_HIDDEN | WINDOW_FLAG_0x04);
int win = windowCreate(helpWindowX, helpWindowY, HELP_SCREEN_WIDTH, HELP_SCREEN_HEIGHT, 0, WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
if (win != -1) {
unsigned char* windowBuffer = windowGetBuffer(win);
if (windowBuffer != NULL) {
@@ -1146,21 +1199,41 @@ static void showHelp()
if (backgroundFrmImage.lock(backgroundFid)) {
paletteSetEntries(gPaletteBlack);
blitBufferToBuffer(backgroundFrmImage.getData(), HELP_SCREEN_WIDTH, HELP_SCREEN_HEIGHT, HELP_SCREEN_WIDTH, windowBuffer, HELP_SCREEN_WIDTH);
windowUnhide(win);
colorPaletteLoad("art\\intrface\\helpscrn.pal");
paletteSetEntries(_cmap);
while (_get_input() == -1 && _game_user_wants_to_quit == 0) {
// CE: Fill overlay with darkest color in the palette. It might
// not be completely black, but at least it's uniform.
bufferFill(windowGetBuffer(overlay),
screenGetWidth(),
screenGetHeight(),
screenGetWidth(),
intensityColorTable[_colorTable[0]][0]);
windowShow(overlay);
windowShow(win);
while (inputGetInput() == -1 && _game_user_wants_to_quit == 0) {
sharedFpsLimiter.mark();
renderPresent();
sharedFpsLimiter.throttle();
}
while (mouseGetEvent() != 0) {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
}
paletteSetEntries(gPaletteBlack);
}
}
windowDestroy(overlay);
windowDestroy(win);
colorPaletteLoad("color.pal");
paletteSetEntries(_cmap);
@@ -1235,62 +1308,57 @@ int showQuitConfirmationDialog()
// 0x44418C
static int gameDbInit()
{
int hashing;
char* main_file_name;
char* patch_file_name;
const char* main_file_name;
const char* patch_file_name;
int patch_index;
char filename[COMPAT_MAX_PATH];
hashing = 0;
main_file_name = NULL;
patch_file_name = NULL;
if (configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_HASHING_KEY, &hashing)) {
_db_enable_hash_table_();
}
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_DAT_KEY, &main_file_name);
main_file_name = settings.system.master_dat_path.c_str();
if (*main_file_name == '\0') {
main_file_name = NULL;
}
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &patch_file_name);
patch_file_name = settings.system.master_patches_path.c_str();
if (*patch_file_name == '\0') {
patch_file_name = NULL;
}
_master_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (_master_db_handle == -1) {
int master_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (master_db_handle == -1) {
showMesageBox("Could not find the master datafile. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed it to.");
return -1;
}
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_DAT_KEY, &main_file_name);
main_file_name = settings.system.critter_dat_path.c_str();
if (*main_file_name == '\0') {
main_file_name = NULL;
}
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_PATCHES_KEY, &patch_file_name);
patch_file_name = settings.system.critter_patches_path.c_str();
if (*patch_file_name == '\0') {
patch_file_name = NULL;
}
_critter_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (_critter_db_handle == -1) {
_db_select(_master_db_handle);
int critter_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (critter_db_handle == -1) {
showMesageBox("Could not find the critter datafile. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed it to.");
return -1;
}
for (patch_index = 0; patch_index < 1000; patch_index++) {
sprintf(filename, "patch%03d.dat", patch_index);
snprintf(filename, sizeof(filename), "patch%03d.dat", patch_index);
if (access(filename, 0) == 0) {
if (compat_access(filename, 0) == 0) {
dbOpen(filename, 0, NULL, 1);
}
}
_db_select(_master_db_handle);
if (compat_access("f2_res.dat", 0) == 0) {
dbOpen("f2_res.dat", 0, NULL, 1);
}
return 0;
}
@@ -1298,21 +1366,20 @@ static int gameDbInit()
// 0x444384
static void showSplash()
{
int splash;
configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, &splash);
int splash = settings.system.splash;
char path[64];
char* language;
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language) && compat_stricmp(language, ENGLISH) != 0) {
sprintf(path, "art\\%s\\splash\\", language);
const char* language = settings.system.language.c_str();
if (compat_stricmp(language, ENGLISH) != 0) {
snprintf(path, sizeof(path), "art\\%s\\splash\\", language);
} else {
sprintf(path, "art\\splash\\");
snprintf(path, sizeof(path), "art\\splash\\");
}
File* stream;
for (int index = 0; index < SPLASH_COUNT; index++) {
char filePath[64];
sprintf(filePath, "%ssplash%d.rix", path, splash);
snprintf(filePath, sizeof(filePath), "%ssplash%d.rix", path, splash);
stream = fileOpen(filePath, "rb");
if (stream != NULL) {
break;
@@ -1329,13 +1396,26 @@ static void showSplash()
return;
}
unsigned char* palette = (unsigned char*)internal_malloc(768);
unsigned char* palette = reinterpret_cast<unsigned char*>(internal_malloc(768));
if (palette == NULL) {
fileClose(stream);
return;
}
unsigned char* data = (unsigned char*)internal_malloc(SPLASH_WIDTH * SPLASH_HEIGHT);
int version;
fileReadInt32(stream, &version);
if (version != 'RIX3') {
fileClose(stream);
return;
}
short width;
fileRead(&width, sizeof(width), 1, stream);
short height;
fileRead(&height, sizeof(height), 1, stream);
unsigned char* data = reinterpret_cast<unsigned char*>(internal_malloc(width * height));
if (data == NULL) {
internal_free(palette);
fileClose(stream);
@@ -1345,18 +1425,63 @@ static void showSplash()
paletteSetEntries(gPaletteBlack);
fileSeek(stream, 10, SEEK_SET);
fileRead(palette, 1, 768, stream);
fileRead(data, 1, SPLASH_WIDTH * SPLASH_HEIGHT, stream);
fileRead(data, 1, width * height, stream);
fileClose(stream);
int splashWindowX = (screenGetWidth() - SPLASH_WIDTH) / 2;
int splashWindowY = (screenGetHeight() - SPLASH_HEIGHT) / 2;
_scr_blit(data, SPLASH_WIDTH, SPLASH_HEIGHT, 0, 0, SPLASH_WIDTH, SPLASH_HEIGHT, splashWindowX, splashWindowY);
paletteFadeTo(palette);
int size = 0;
// TODO: Move to settings.
Config config;
if (configInit(&config)) {
if (configRead(&config, "f2_res.ini", false)) {
configGetInt(&config, "STATIC_SCREENS", "SPLASH_SCRN_SIZE", &size);
}
configFree(&config);
}
int screenWidth = screenGetWidth();
int screenHeight = screenGetHeight();
if (size != 0 || screenWidth < width || screenHeight < height) {
int scaledWidth;
int scaledHeight;
if (size == 2) {
scaledWidth = screenWidth;
scaledHeight = screenHeight;
} else {
if (screenHeight * width >= screenWidth * height) {
scaledWidth = screenWidth;
scaledHeight = screenWidth * height / width;
} else {
scaledWidth = screenHeight * width / height;
scaledHeight = screenHeight;
}
}
unsigned char* scaled = reinterpret_cast<unsigned char*>(internal_malloc(scaledWidth * scaledHeight));
if (scaled != NULL) {
blitBufferToBufferStretch(data, width, height, width, scaled, scaledWidth, scaledHeight, scaledWidth);
int x = screenWidth > scaledWidth ? (screenWidth - scaledWidth) / 2 : 0;
int y = screenHeight > scaledHeight ? (screenHeight - scaledHeight) / 2 : 0;
_scr_blit(scaled, scaledWidth, scaledHeight, 0, 0, scaledWidth, scaledHeight, x, y);
paletteFadeTo(palette);
internal_free(scaled);
}
} else {
int x = (screenWidth - width) / 2;
int y = (screenHeight - height) / 2;
_scr_blit(data, width, height, 0, 0, width, height, x, y);
paletteFadeTo(palette);
}
internal_free(data);
internal_free(palette);
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, splash + 1);
settings.system.splash = splash + 1;
}
int gameShowDeathDialog(const char* message)
@@ -1406,4 +1531,54 @@ int gameShowDeathDialog(const char* message)
return rc;
}
void* gameGetGlobalPointer(int var)
{
if (var < 0 || var >= gGameGlobalVarsLength) {
debugPrint("ERROR: attempt to reference global pointer out of range: %d", var);
return nullptr;
}
return gGameGlobalPointers[var];
}
int gameSetGlobalPointer(int var, void* value)
{
if (var < 0 || var >= gGameGlobalVarsLength) {
debugPrint("ERROR: attempt to reference global var out of range: %d", var);
return -1;
}
gGameGlobalPointers[var] = value;
return 0;
}
int GameMode::currentGameMode = 0;
void GameMode::enterGameMode(int gameMode)
{
currentGameMode |= gameMode;
}
void GameMode::exitGameMode(int gameMode)
{
currentGameMode &= ~gameMode;
}
bool GameMode::isInGameMode(int gameMode)
{
return (currentGameMode & gameMode) != 0;
}
ScopedGameMode::ScopedGameMode(int gameMode)
{
this->gameMode = gameMode;
GameMode::enterGameMode(gameMode);
}
ScopedGameMode::~ScopedGameMode()
{
GameMode::exitGameMode(gameMode);
}
} // namespace fallout
+49 -5
View File
@@ -21,8 +21,6 @@ extern const char* asc_5186C8;
extern int _game_user_wants_to_quit;
extern MessageList gMiscMessageList;
extern int _master_db_handle;
extern int _critter_db_handle;
int gameInitWithOptions(const char* windowTitle, bool isMapper, int a3, int a4, int argc, char** argv);
void gameReset();
@@ -34,12 +32,58 @@ bool gameUiIsDisabled();
int gameGetGlobalVar(int var);
int gameSetGlobalVar(int var, int value);
int globalVarsRead(const char* path, const char* section, int* variablesListLengthPtr, int** variablesListPtr);
int _game_state();
int _game_state_request(int a1);
void _game_state_update();
int gameGetState();
int gameRequestState(int newGameState);
void gameUpdateState();
int showQuitConfirmationDialog();
int gameShowDeathDialog(const char* message);
void* gameGetGlobalPointer(int var);
int gameSetGlobalPointer(int var, void* value);
class GameMode {
public:
enum Flags {
kWorldmap = 0x1,
kDialog = 0x4,
kOptions = 0x8,
kSaveGame = 0x10,
kLoadGame = 0x20,
kCombat = 0x40,
kPreferences = 0x80,
kHelp = 0x100,
kEditor = 0x200,
kPipboy = 0x400,
kPlayerTurn = 0x800,
kInventory = 0x1000,
kAutomap = 0x2000,
kSkilldex = 0x4000,
kUseOn = 0x8000,
kLoot = 0x10000,
kBarter = 0x20000,
kHero = 0x40000,
kDialogReview = 0x80000,
kCounter = 0x100000,
kSpecial = 0x80000000,
};
static void enterGameMode(int gameMode);
static void exitGameMode(int gameMode);
static bool isInGameMode(int gameMode);
static int getCurrentGameMode() { return currentGameMode; }
private:
static int currentGameMode;
};
class ScopedGameMode {
public:
ScopedGameMode(int gameMode);
~ScopedGameMode();
private:
int gameMode;
};
} // namespace fallout
+1 -1
View File
@@ -125,7 +125,7 @@ bool gameConfigInit(bool isMapper, int argc, char** argv)
char* ch = strrchr(executable, '\\');
if (ch != NULL) {
*ch = '\0';
sprintf(gGameConfigFilePath, "%s\\%s", executable, GAME_CONFIG_FILE_NAME);
snprintf(gGameConfigFilePath, sizeof(gGameConfigFilePath), "%s\\%s", executable, GAME_CONFIG_FILE_NAME);
*ch = '\\';
} else {
strcpy(gGameConfigFilePath, GAME_CONFIG_FILE_NAME);
+243 -144
View File
@@ -10,7 +10,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "debug.h"
@@ -20,10 +19,13 @@
#include "game.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "input.h"
#include "interface.h"
#include "item.h"
#include "kb.h"
#include "lips.h"
#include "memory.h"
#include "mouse.h"
#include "object.h"
#include "party_member.h"
#include "perk.h"
@@ -33,6 +35,7 @@
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "text_object.h"
#include "tile.h"
@@ -619,6 +622,7 @@ static void gameDialogRedButtonsInit();
static void gameDialogRedButtonsExit();
static bool gGameDialogFix;
static bool gNumberOptions;
// gdialog_init
// 0x444D1C
@@ -628,6 +632,10 @@ int gameDialogInit()
gGameDialogFix = true;
configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_GAME_DIALOG_FIX_KEY, &gGameDialogFix);
// SFALL: Use numbers for replies (instead of default knobs).
gNumberOptions = false;
configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_NUMBERS_IS_DIALOG_KEY, &gNumberOptions);
return 0;
}
@@ -658,9 +666,9 @@ bool _gdialogActive()
// gdialogEnter
// 0x444D3C
void gameDialogEnter(Object* a1, int a2)
void gameDialogEnter(Object* speaker, int a2)
{
if (a1 == NULL) {
if (speaker == NULL) {
debugPrint("\nError: gdialogEnter: target was NULL!");
return;
}
@@ -671,14 +679,14 @@ void gameDialogEnter(Object* a1, int a2)
return;
}
if (a1->sid == -1) {
if (speaker->sid == -1) {
return;
}
if (PID_TYPE(a1->pid) != OBJ_TYPE_ITEM && SID_TYPE(a1->sid) != SCRIPT_TYPE_SPATIAL) {
if (PID_TYPE(speaker->pid) != OBJ_TYPE_ITEM && SID_TYPE(speaker->sid) != SCRIPT_TYPE_SPATIAL) {
MessageListItem messageListItem;
int rc = _action_can_talk_to(gDude, a1);
int rc = _action_can_talk_to(gDude, speaker);
if (rc == -1) {
// You can't see there.
messageListItem.num = 660;
@@ -716,17 +724,23 @@ void gameDialogEnter(Object* a1, int a2)
isoDisable();
_dialog_state_fix = 1;
gGameDialogSpeaker = a1;
gGameDialogSpeakerIsPartyMember = objectIsPartyMember(a1);
gGameDialogSpeaker = speaker;
gGameDialogSpeakerIsPartyMember = objectIsPartyMember(speaker);
_dialogue_just_started = 1;
if (a1->sid != -1) {
scriptExecProc(a1->sid, SCRIPT_PROC_TALK);
// CE: Obtain and keep SID in a separate variable. This is needed because in
// rare circumstates the speaker can destroy itself. So after executing it's
// script |speaker| can point to freed memory. Dereferencing such pointer
// can lead to crash depending on the environment (confirmed on Android and
// MSVC debug builds).
int sid = speaker->sid;
if (sid != -1) {
scriptExecProc(speaker->sid, SCRIPT_PROC_TALK);
}
Script* script;
if (scriptGetScript(a1->sid, &script) == -1) {
if (scriptGetScript(sid, &script) == -1) {
gameMouseObjectsShow();
isoEnable();
scriptsExecMapUpdateProc();
@@ -785,7 +799,7 @@ void gameDialogEnter(Object* a1, int a2)
// 0x444FE4
void _gdialogSystemEnter()
{
_game_state_update();
gameUpdateState();
_gdDialogTurnMouseOff = true;
@@ -801,9 +815,9 @@ void _gdialogSystemEnter()
_tile_scroll_to(gGameDialogOldCenterTile, 2);
}
_game_state_request(GAME_STATE_2);
gameRequestState(GAME_STATE_2);
_game_state_update();
gameUpdateState();
}
// 0x445050
@@ -913,6 +927,8 @@ int _gdialogInitFromScript(int headFid, int reaction)
_gdDialogWentOff = true;
GameMode::enterGameMode(GameMode::kDialog);
return 0;
}
@@ -938,7 +954,11 @@ int _gdialogExitFromScript()
_tile_scroll_to(gGameDialogOldCenterTile, 2);
}
GameMode::exitGameMode(GameMode::kDialog);
GameMode::enterGameMode(GameMode::kSpecial);
_gdDestroyHeadWindow();
GameMode::exitGameMode(GameMode::kSpecial);
// CE: Fix Barter button.
gameDialogRedButtonsExit();
@@ -1038,7 +1058,7 @@ void gameDialogRenderSupplementaryMessage(char* msg)
379,
_colorTable[992] | 0x2000000);
windowUnhide(_gd_replyWin);
windowShow(_gd_replyWin);
windowRefresh(gGameDialogReplyWindow);
}
@@ -1180,10 +1200,14 @@ void _gdialogUpdatePartyStatus()
// NOTE: Uninline.
gdHide();
GameMode::enterGameMode(GameMode::kSpecial);
_gdialog_window_destroy();
gGameDialogSpeakerIsPartyMember = isPartyMember;
GameMode::exitGameMode(GameMode::kSpecial);
_gdialog_window_create();
// NOTE: Uninline.
@@ -1212,11 +1236,11 @@ static int gdHide()
static int gdUnhide()
{
if (_gd_replyWin != -1) {
windowUnhide(_gd_replyWin);
windowShow(_gd_replyWin);
}
if (_gd_optionsWin != -1) {
windowUnhide(_gd_optionsWin);
windowShow(_gd_optionsWin);
}
return 0;
@@ -1255,7 +1279,13 @@ int gameDialogAddTextOption(int messageListId, const char* text, int reaction)
optionEntry->messageId = -4;
optionEntry->reaction = reaction;
optionEntry->btn = -1;
sprintf(optionEntry->text, "%c %s", '\x95', text);
// SFALL
if (gNumberOptions) {
snprintf(optionEntry->text, sizeof(optionEntry->text), "%d. %s", gGameDialogOptionEntriesLength + 1, text);
} else {
snprintf(optionEntry->text, sizeof(optionEntry->text), "%c %s", '\x95', text);
}
gGameDialogOptionEntriesLength++;
@@ -1284,7 +1314,7 @@ int gameDialogReviewWindowInit(int* win)
GAME_DIALOG_REVIEW_WINDOW_WIDTH,
GAME_DIALOG_REVIEW_WINDOW_HEIGHT,
256,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (*win == -1) {
return -1;
}
@@ -1421,6 +1451,8 @@ int gameDialogReviewWindowFree(int* win)
// 0x445CA0
int gameDialogShowReview()
{
ScopedGameMode gm(GameMode::kDialogReview);
int win;
if (gameDialogReviewWindowInit(&win) == -1) {
@@ -1433,7 +1465,9 @@ int gameDialogShowReview()
gameDialogReviewWindowUpdate(win, v1);
while (true) {
int keyCode = _get_input();
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
if (keyCode == 17 || keyCode == 24 || keyCode == 324) {
showQuitConfirmationDialog();
}
@@ -1458,6 +1492,9 @@ int gameDialogShowReview()
v1 = gGameDialogReviewEntriesLength - 1;
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (gameDialogReviewWindowFree(&win) == -1) {
@@ -1503,7 +1540,7 @@ void gameDialogReviewWindowUpdate(int win, int origin)
GameDialogReviewEntry* dialogReviewEntry = &(gDialogReviewEntries[index]);
char name[60];
sprintf(name, "%s:", objectGetName(gGameDialogSpeaker));
snprintf(name, sizeof(name), "%s:", objectGetName(gGameDialogSpeaker));
windowDrawText(win, name, 180, 88, y, _colorTable[992] | 0x2000000);
entriesRect.top += v20;
@@ -1536,7 +1573,7 @@ void gameDialogReviewWindowUpdate(int win, int origin)
}
if (dialogReviewEntry->optionMessageListId != -3) {
sprintf(name, "%s:", objectGetName(gDude));
snprintf(name, sizeof(name), "%s:", objectGetName(gDude));
windowDrawText(win, name, 180, 88, y, _colorTable[21140] | 0x2000000);
entriesRect.top += v20;
@@ -1696,7 +1733,7 @@ int _gdProcessInit()
GAME_DIALOG_REPLY_WINDOW_WIDTH,
GAME_DIALOG_REPLY_WINDOW_HEIGHT,
256,
WINDOW_FLAG_0x04);
WINDOW_MOVE_ON_TOP);
if (gGameDialogReplyWindow == -1) {
goto err;
}
@@ -1721,7 +1758,7 @@ int _gdProcessInit()
optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X;
optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y;
gGameDialogOptionsWindow = windowCreate(optionsWindowX, optionsWindowY, GAME_DIALOG_OPTIONS_WINDOW_WIDTH, GAME_DIALOG_OPTIONS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x04);
gGameDialogOptionsWindow = windowCreate(optionsWindowX, optionsWindowY, GAME_DIALOG_OPTIONS_WINDOW_WIDTH, GAME_DIALOG_OPTIONS_WINDOW_HEIGHT, 256, WINDOW_MOVE_ON_TOP);
if (gGameDialogOptionsWindow == -1) {
goto err_2;
}
@@ -1799,7 +1836,7 @@ void gameDialogRenderCaps()
int caps = itemGetTotalCaps(gDude);
char text[20];
sprintf(text, "$%d", caps);
snprintf(text, sizeof(text), "$%d", caps);
int width = fontGetStringWidth(text);
if (width > 60) {
@@ -1830,13 +1867,15 @@ int _gdProcess()
_gdReplyTooBig = 1;
}
unsigned int tick = _get_time();
unsigned int tick = getTicks();
int pageCount = 0;
int pageIndex = 0;
int pageOffsets[10];
pageOffsets[0] = 0;
for (;;) {
int keyCode = _get_input();
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
convertMouseWheelToArrowKey(&keyCode);
@@ -1855,6 +1894,9 @@ int _gdProcess()
} else {
if (_dialogue_switch_mode == 3) {
_dialogue_state = 4;
GameMode::exitGameMode(GameMode::kSpecial);
inventoryOpenTrade(gGameDialogWindow, gGameDialogSpeaker, _peon_table_obj, _barterer_table_obj, gGameDialogBarterModifier);
_gdialog_barter_cleanup_tables();
@@ -1947,7 +1989,7 @@ int _gdProcess()
break;
}
tick = _get_time();
tick = getTicks();
if (dword_58F4E0) {
v18 = 1;
@@ -1958,6 +2000,9 @@ int _gdProcess()
}
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
_gdReenterLevel -= 1;
@@ -2236,15 +2281,24 @@ void _gdProcessUpdate()
exit(1);
}
sprintf(dialogOptionEntry->text, "%c ", '\x95');
strncat(dialogOptionEntry->text, text, 897);
// SFALL
if (gNumberOptions) {
snprintf(dialogOptionEntry->text, sizeof(dialogOptionEntry->text), "%d. %s", index + 1, text);
} else {
snprintf(dialogOptionEntry->text, sizeof(dialogOptionEntry->text), "%c %s", '\x95', text);
}
} else if (dialogOptionEntry->messageListId == -1) {
if (index == 0) {
// Go on
messageListItem.num = 655;
if (critterGetStat(gDude, STAT_INTELLIGENCE) < 4) {
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
strcpy(dialogOptionEntry->text, messageListItem.text);
// SFALL
if (gNumberOptions) {
snprintf(dialogOptionEntry->text, sizeof(dialogOptionEntry->text), "%d. %s", index + 1, messageListItem.text);
} else {
snprintf(dialogOptionEntry->text, sizeof(dialogOptionEntry->text), "%s", messageListItem.text);
}
} else {
debugPrint("\nError...can't find message!");
return;
@@ -2252,13 +2306,23 @@ void _gdProcessUpdate()
}
} else {
// TODO: Why only space?
strcpy(dialogOptionEntry->text, " ");
// SFALL
if (gNumberOptions) {
snprintf(dialogOptionEntry->text, sizeof(dialogOptionEntry->text), "%d. %s", index + 1, " ");
} else {
strcpy(dialogOptionEntry->text, " ");
}
}
} else if (dialogOptionEntry->messageListId == -2) {
// [Done]
messageListItem.num = 650;
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
sprintf(dialogOptionEntry->text, "%c %s", '\x95', messageListItem.text);
// SFALL
if (gNumberOptions) {
snprintf(dialogOptionEntry->text, sizeof(dialogOptionEntry->text), "%d. %s", index + 1, messageListItem.text);
} else {
snprintf(dialogOptionEntry->text, sizeof(dialogOptionEntry->text), "%c %s", '\x95', messageListItem.text);
}
} else {
debugPrint("\nError...can't find message!");
return;
@@ -2421,7 +2485,7 @@ void _gdSetupFidget(int headFrmId, int reaction)
debugPrint("failure!\n");
char stats[200];
cachePrintStats(&gArtCache, stats);
cachePrintStats(&gArtCache, stats, sizeof(stats));
debugPrint("%s", stats);
}
}
@@ -2474,7 +2538,7 @@ void _gdSetupFidget(int headFrmId, int reaction)
debugPrint("failure!\n");
char stats[200];
cachePrintStats(&gArtCache, stats);
cachePrintStats(&gArtCache, stats, sizeof(stats));
debugPrint("%s", stats);
}
@@ -2497,11 +2561,16 @@ void gameDialogWaitForFidgetToComplete()
debugPrint("Waiting for fidget to complete...\n");
while (artGetFrameCount(gGameDialogFidgetFrm) > gGameDialogFidgetFrmCurrentFrame) {
sharedFpsLimiter.mark();
if (getTicksSince(gGameDialogFidgetLastUpdateTimestamp) >= gGameDialogFidgetUpdateDelay) {
gameDialogRenderTalkingHead(gGameDialogFidgetFrm, gGameDialogFidgetFrmCurrentFrame);
gGameDialogFidgetLastUpdateTimestamp = _get_time();
gGameDialogFidgetLastUpdateTimestamp = getTicks();
gGameDialogFidgetFrmCurrentFrame++;
}
renderPresent();
sharedFpsLimiter.throttle();
}
gGameDialogFidgetFrmCurrentFrame = 0;
@@ -2543,11 +2612,16 @@ void _gdPlayTransition(int anim)
int frame = 0;
unsigned int time = 0;
while (frame < artGetFrameCount(headFrm)) {
sharedFpsLimiter.mark();
if (getTicksSince(time) >= delay) {
gameDialogRenderTalkingHead(headFrm, frame);
time = _get_time();
time = getTicks();
frame++;
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (artUnlock(headFrmHandle) == -1) {
@@ -2721,6 +2795,9 @@ void gameDialogTicker()
case 2:
_loop_cnt = -1;
_dialogue_switch_mode = 3;
GameMode::enterGameMode(GameMode::kSpecial);
_gdialog_window_destroy();
_gdialog_barter_create_win();
break;
@@ -2792,7 +2869,7 @@ void gameDialogTicker()
_can_start_new_fidget = true;
} else {
gameDialogRenderTalkingHead(gGameDialogFidgetFrm, gGameDialogFidgetFrmCurrentFrame);
gGameDialogFidgetLastUpdateTimestamp = _get_time();
gGameDialogFidgetLastUpdateTimestamp = getTicks();
gGameDialogFidgetFrmCurrentFrame += 1;
}
}
@@ -2880,6 +2957,8 @@ void _gdialog_scroll_subwin(int win, int a2, unsigned char* a3, unsigned char* a
}
for (; v18 >= 0; v18--) {
sharedFpsLimiter.mark();
soundContinueAll();
blitBufferToBuffer(a3,
GAME_DIALOG_WINDOW_WIDTH,
@@ -2892,9 +2971,12 @@ void _gdialog_scroll_subwin(int win, int a2, unsigned char* a3, unsigned char* a
v7 += 10;
v9 -= 10 * (GAME_DIALOG_WINDOW_WIDTH);
tick = _get_time();
tick = getTicks();
while (getTicksSince(tick) < 33) {
}
renderPresent();
sharedFpsLimiter.throttle();
}
} else {
rect.right = GAME_DIALOG_WINDOW_WIDTH - 1;
@@ -2903,6 +2985,8 @@ void _gdialog_scroll_subwin(int win, int a2, unsigned char* a3, unsigned char* a
rect.top = 0;
for (int index = a6 / 10; index > 0; index--) {
sharedFpsLimiter.mark();
soundContinueAll();
blitBufferToBuffer(a5,
@@ -2927,9 +3011,12 @@ void _gdialog_scroll_subwin(int win, int a2, unsigned char* a3, unsigned char* a
rect.top += 10;
tick = _get_time();
tick = getTicks();
while (getTicksSince(tick) < 33) {
}
renderPresent();
sharedFpsLimiter.throttle();
}
}
}
@@ -3134,7 +3221,7 @@ int _gdialog_barter_create_win()
GAME_DIALOG_WINDOW_WIDTH,
_dialogue_subwin_len,
256,
WINDOW_FLAG_0x02);
WINDOW_DONT_MOVE_TOP);
if (gGameDialogWindow == -1) {
return -1;
}
@@ -3166,7 +3253,7 @@ int _gdialog_barter_create_win()
_barterer_table_obj->flags |= OBJECT_HIDDEN;
if (objectCreateWithFidPid(&_barterer_temp_obj, gGameDialogSpeaker->fid, -1) != -1) {
_barterer_temp_obj->flags |= OBJECT_HIDDEN | OBJECT_TEMPORARY;
_barterer_temp_obj->flags |= OBJECT_HIDDEN | OBJECT_NO_SAVE;
_barterer_temp_obj->sid = -1;
return 0;
}
@@ -3288,7 +3375,7 @@ int partyMemberControlWindowInit()
GAME_DIALOG_WINDOW_WIDTH,
_dialogue_subwin_len,
256,
WINDOW_FLAG_0x02);
WINDOW_DONT_MOVE_TOP);
if (gGameDialogWindow == -1) {
partyMemberControlWindowFree();
return -1;
@@ -3464,7 +3551,7 @@ void partyMemberControlWindowUpdate()
FrmImage backgroundFrmImage;
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0);
if (!backgroundFrmImage.lock(backgroundFid)) {
if (backgroundFrmImage.lock(backgroundFid)) {
int width = backgroundFrmImage.getWidth();
unsigned char* buffer = backgroundFrmImage.getData();
@@ -3490,13 +3577,13 @@ void partyMemberControlWindowUpdate()
// Render item in right hand.
Object* item2 = critterGetItem2(gGameDialogSpeaker);
text = item2 != NULL ? itemGetName(item2) : getmsg(&gProtoMessageList, &messageListItem, 10);
sprintf(formattedText, "%s", text);
snprintf(formattedText, sizeof(formattedText), "%s", text);
fontDrawText(windowBuffer + windowWidth * 20 + 112, formattedText, 110, windowWidth, _colorTable[992]);
// Render armor.
Object* armor = critterGetArmor(gGameDialogSpeaker);
text = armor != NULL ? itemGetName(armor) : getmsg(&gProtoMessageList, &messageListItem, 10);
sprintf(formattedText, "%s", text);
snprintf(formattedText, sizeof(formattedText), "%s", text);
fontDrawText(windowBuffer + windowWidth * 49 + 112, formattedText, 110, windowWidth, _colorTable[992]);
// Render preview.
@@ -3514,24 +3601,24 @@ void partyMemberControlWindowUpdate()
// Render hit points.
int maximumHitPoints = critterGetStat(gGameDialogSpeaker, STAT_MAXIMUM_HIT_POINTS);
int hitPoints = critterGetStat(gGameDialogSpeaker, STAT_CURRENT_HIT_POINTS);
sprintf(formattedText, "%d/%d", hitPoints, maximumHitPoints);
snprintf(formattedText, sizeof(formattedText), "%d/%d", hitPoints, maximumHitPoints);
fontDrawText(windowBuffer + windowWidth * 96 + 240, formattedText, 115, windowWidth, _colorTable[992]);
// Render best skill.
int bestSkill = partyMemberGetBestSkill(gGameDialogSpeaker);
text = skillGetName(bestSkill);
sprintf(formattedText, "%s", text);
snprintf(formattedText, sizeof(formattedText), "%s", text);
fontDrawText(windowBuffer + windowWidth * 113 + 240, formattedText, 115, windowWidth, _colorTable[992]);
// Render weight summary.
int inventoryWeight = objectGetInventoryWeight(gGameDialogSpeaker);
int carryWeight = critterGetStat(gGameDialogSpeaker, STAT_CARRY_WEIGHT);
sprintf(formattedText, "%d/%d ", inventoryWeight, carryWeight);
snprintf(formattedText, sizeof(formattedText), "%d/%d ", inventoryWeight, carryWeight);
fontDrawText(windowBuffer + windowWidth * 131 + 240, formattedText, 115, windowWidth, critterIsEncumbered(gGameDialogSpeaker) ? _colorTable[31744] : _colorTable[992]);
// Render melee damage.
int meleeDamage = critterGetStat(gGameDialogSpeaker, STAT_MELEE_DAMAGE);
sprintf(formattedText, "%d", meleeDamage);
snprintf(formattedText, sizeof(formattedText), "%d", meleeDamage);
fontDrawText(windowBuffer + windowWidth * 148 + 240, formattedText, 115, windowWidth, _colorTable[992]);
int actionPoints;
@@ -3541,7 +3628,7 @@ void partyMemberControlWindowUpdate()
actionPoints = critterGetStat(gGameDialogSpeaker, STAT_MAXIMUM_ACTION_POINTS);
}
int maximumActionPoints = critterGetStat(gGameDialogSpeaker, STAT_MAXIMUM_ACTION_POINTS);
sprintf(formattedText, "%d/%d ", actionPoints, maximumActionPoints);
snprintf(formattedText, sizeof(formattedText), "%d/%d ", actionPoints, maximumActionPoints);
fontDrawText(windowBuffer + windowWidth * 167 + 240, formattedText, 115, windowWidth, _colorTable[992]);
fontSetCurrent(oldFont);
@@ -3585,7 +3672,7 @@ int _gdCanBarter()
return 1;
}
if (proto->critter.data.flags & CRITTER_FLAG_0x2) {
if (proto->critter.data.flags & CRITTER_BARTER) {
return 1;
}
@@ -3615,7 +3702,9 @@ void partyMemberControlWindowHandleEvents()
bool done = false;
while (!done) {
int keyCode = _get_input();
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
if (keyCode != -1) {
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
@@ -3674,14 +3763,22 @@ void partyMemberControlWindowHandleEvents()
return;
}
} else if (keyCode == -2) {
if (_mouse_click_in(441, 451, 540, 470)) {
aiSetDisposition(gGameDialogSpeaker, 0);
_dialogue_state = 13;
_dialogue_switch_mode = 11;
done = true;
// CE: Minor improvement - handle on mouse up (just like other
// buttons). Also fixed active button area (in original code
// it's slightly smaller than the button itself).
if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) {
if (mouseHitTestInWindow(gGameDialogWindow, 438, 156, 438 + 109, 156 + 28)) {
aiSetDisposition(gGameDialogSpeaker, 0);
_dialogue_state = 13;
_dialogue_switch_mode = 11;
done = true;
}
}
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
}
@@ -3718,7 +3815,7 @@ int partyMemberCustomizationWindowInit()
GAME_DIALOG_WINDOW_WIDTH,
_dialogue_subwin_len,
256,
WINDOW_FLAG_0x02);
WINDOW_DONT_MOVE_TOP);
if (gGameDialogWindow == -1) {
partyMemberCustomizationWindowFree();
return -1;
@@ -3855,7 +3952,9 @@ void partyMemberCustomizationWindowHandleEvents()
{
bool done = false;
while (!done) {
unsigned int keyCode = _get_input();
sharedFpsLimiter.mark();
unsigned int keyCode = inputGetInput();
if (keyCode != -1) {
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
@@ -3874,6 +3973,9 @@ void partyMemberCustomizationWindowHandleEvents()
_dialogue_state = 10;
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
}
@@ -4004,7 +4106,7 @@ int _gdCustomSelect(int a1)
int selectWindowX = (screenGetWidth() - backgroundFrmWidth) / 2;
int selectWindowY = (screenGetHeight() - backgroundFrmHeight) / 2;
int win = windowCreate(selectWindowX, selectWindowY, backgroundFrmWidth, backgroundFrmHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
int win = windowCreate(selectWindowX, selectWindowY, backgroundFrmWidth, backgroundFrmHeight, 256, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (win == -1) {
return -1;
}
@@ -4057,88 +4159,85 @@ int _gdCustomSelect(int a1)
bool done = false;
unsigned int v53 = 0;
while (!done) {
int keyCode = _get_input();
if (keyCode == -1) {
continue;
}
sharedFpsLimiter.mark();
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
}
if (_game_user_wants_to_quit != 0) {
break;
}
if (keyCode == KEY_RETURN) {
STRUCT_5189E4* ptr = &(_custom_settings[a1][value]);
_custom_current_selected[a1] = value;
_gdCustomUpdateSetting(a1, ptr->value);
done = true;
} else if (keyCode == KEY_ESCAPE) {
done = true;
} else if (keyCode == -2) {
if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) == 0) {
continue;
int keyCode = inputGetInput();
if (keyCode != -1) {
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
}
// No need to use mouseHitTestInWindow as these values are already
// in screen coordinates.
if (!_mouse_click_in(minX, minY, maxX, maxY)) {
continue;
if (_game_user_wants_to_quit != 0) {
break;
}
int mouseX;
int mouseY;
mouseGetPosition(&mouseX, &mouseY);
if (keyCode == KEY_RETURN) {
STRUCT_5189E4* ptr = &(_custom_settings[a1][value]);
_custom_current_selected[a1] = value;
_gdCustomUpdateSetting(a1, ptr->value);
done = true;
} else if (keyCode == KEY_ESCAPE) {
done = true;
} else if (keyCode == -2) {
if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) {
// No need to use mouseHitTestInWindow as these values are already
// in screen coordinates.
if (_mouse_click_in(minX, minY, maxX, maxY)) {
int mouseX;
int mouseY;
mouseGetPosition(&mouseX, &mouseY);
int lineHeight = fontGetLineHeight();
int newValue = (mouseY - minY) / lineHeight;
if (newValue >= 6) {
continue;
}
int lineHeight = fontGetLineHeight();
int newValue = (mouseY - minY) / lineHeight;
if (newValue < 6) {
unsigned int timestamp = getTicks();
if (newValue == value) {
if (getTicksBetween(timestamp, v53) < 250) {
_custom_current_selected[a1] = newValue;
_gdCustomUpdateSetting(a1, newValue);
done = true;
}
} else {
STRUCT_5189E4* ptr = &(_custom_settings[a1][newValue]);
if (ptr->messageId != -1) {
bool enabled = false;
switch (a1) {
case PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE:
enabled = partyMemberSupportsAreaAttackMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE:
enabled = partyMemberSupportsRunAwayMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON:
enabled = partyMemberSupportsBestWeapon(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE:
enabled = partyMemberSupportsDistance(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO:
enabled = partyMemberSupportsAttackWho(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE:
enabled = partyMemberSupportsChemUse(gGameDialogSpeaker, ptr->value);
break;
}
unsigned int timestamp = _get_time();
if (newValue == value) {
if (getTicksBetween(timestamp, v53) < 250) {
_custom_current_selected[a1] = newValue;
_gdCustomUpdateSetting(a1, newValue);
done = true;
}
} else {
STRUCT_5189E4* ptr = &(_custom_settings[a1][newValue]);
if (ptr->messageId != -1) {
bool enabled = false;
switch (a1) {
case PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE:
enabled = partyMemberSupportsAreaAttackMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE:
enabled = partyMemberSupportsRunAwayMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON:
enabled = partyMemberSupportsBestWeapon(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE:
enabled = partyMemberSupportsDistance(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO:
enabled = partyMemberSupportsAttackWho(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE:
enabled = partyMemberSupportsChemUse(gGameDialogSpeaker, ptr->value);
break;
}
if (enabled) {
value = newValue;
_gdCustomSelectRedraw(windowBuffer, backgroundFrmWidth, a1, newValue);
windowRefresh(win);
if (enabled) {
value = newValue;
_gdCustomSelectRedraw(windowBuffer, backgroundFrmWidth, a1, newValue);
windowRefresh(win);
}
}
}
v53 = timestamp;
}
}
}
}
v53 = timestamp;
}
renderPresent();
sharedFpsLimiter.throttle();
}
windowDestroy(win);
@@ -4185,7 +4284,7 @@ void gameDialogBarterButtonUpMouseUp(int btn, int keyCode)
Proto* proto;
protoGetProto(gGameDialogSpeaker->pid, &proto);
if (proto->critter.data.flags & CRITTER_FLAG_0x2) {
if (proto->critter.data.flags & CRITTER_BARTER) {
if (gGameDialogLipSyncStarted) {
if (soundIsPlaying(gLipsData.sound)) {
gameDialogEndLips();
@@ -4241,7 +4340,7 @@ int _gdialog_window_create()
int dialogSubwindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
int dialogSubwindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
gGameDialogWindow = windowCreate(dialogSubwindowX, dialogSubwindowY, screenWidth, _dialogue_subwin_len, 256, WINDOW_FLAG_0x02);
gGameDialogWindow = windowCreate(dialogSubwindowX, dialogSubwindowY, screenWidth, _dialogue_subwin_len, 256, WINDOW_DONT_MOVE_TOP);
if (gGameDialogWindow != -1) {
unsigned char* v10 = windowGetBuffer(gGameDialogWindow);
@@ -4362,7 +4461,7 @@ static int talk_to_create_background_window()
GAME_DIALOG_WINDOW_WIDTH,
GAME_DIALOG_WINDOW_HEIGHT,
256,
WINDOW_FLAG_0x02);
WINDOW_DONT_MOVE_TOP);
if (gGameDialogBackgroundWindow != -1) {
return 0;
@@ -4578,9 +4677,9 @@ void gameDialogRenderTalkingHead(Art* headFrm, int frame)
void gameDialogHighlightsInit()
{
for (int color = 0; color < 256; color++) {
int r = (_Color2RGB_(color) & 0x7C00) >> 10;
int g = (_Color2RGB_(color) & 0x3E0) >> 5;
int b = _Color2RGB_(color) & 0x1F;
int r = (Color2RGB(color) & 0x7C00) >> 10;
int g = (Color2RGB(color) & 0x3E0) >> 5;
int b = Color2RGB(color) & 0x1F;
_light_GrayTable[color] = ((r + 2 * g + 2 * b) / 10) >> 2;
_dark_GrayTable[color] = ((r + g + b) / 10) >> 2;
}
@@ -4614,15 +4713,15 @@ static void gameDialogHighlightsExit()
static void gameDialogRedButtonsInit()
{
// di_rdbt2.frm - dialog red button down
int pressedFid = buildFid(OBJ_TYPE_INTERFACE, 96, 0, 0, 0);
if (!_redButtonPressedFrmImage.lock(pressedFid)) {
// di_rdbt2.frm - dialog red button up
int normalFid = buildFid(OBJ_TYPE_INTERFACE, 96, 0, 0, 0);
if (!_redButtonNormalFrmImage.lock(normalFid)) {
gameDialogRedButtonsExit();
}
// di_rdbt1.frm - dialog red button up
int normalFid = buildFid(OBJ_TYPE_INTERFACE, 95, 0, 0, 0);
if (!_redButtonNormalFrmImage.lock(normalFid)) {
// di_rdbt1.frm - dialog red button down
int pressedFid = buildFid(OBJ_TYPE_INTERFACE, 95, 0, 0, 0);
if (!_redButtonPressedFrmImage.lock(pressedFid)) {
gameDialogRedButtonsExit();
}
}
+1 -1
View File
@@ -15,7 +15,7 @@ int gameDialogInit();
int gameDialogReset();
int gameDialogExit();
bool _gdialogActive();
void gameDialogEnter(Object* a1, int a2);
void gameDialogEnter(Object* speaker, int a2);
void _gdialogSystemEnter();
void gameDialogStartLips(const char* a1);
int gameDialogEnable();
-1
View File
@@ -16,7 +16,6 @@ static void gameMemoryFree(void* ptr);
int gameMemoryInit()
{
dictionarySetMemoryProcs(internal_malloc, internal_realloc, internal_free);
_db_register_mem(internal_malloc, internal_strdup, internal_free);
memoryManagerSetProcs(gameMemoryMalloc, gameMemoryRealloc, gameMemoryFree);
return 0;
+48 -47
View File
@@ -4,25 +4,30 @@
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include "actions.h"
#include "animation.h"
#include "art.h"
#include "color.h"
#include "combat.h"
#include "core.h"
#include "critter.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_sound.h"
#include "input.h"
#include "interface.h"
#include "item.h"
#include "kb.h"
#include "mouse.h"
#include "object.h"
#include "proto.h"
#include "proto_instance.h"
#include "settings.h"
#include "sfall_config.h"
#include "skill.h"
#include "skilldex.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"
@@ -689,7 +694,7 @@ void gameMouseRefresh()
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_TALK;
}
} else {
if (_critter_flag_check(pointedObject->pid, CRITTER_FLAG_0x20)) {
if (_critter_flag_check(pointedObject->pid, CRITTER_NO_STEAL)) {
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK;
} else {
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_USE;
@@ -737,9 +742,7 @@ void gameMouseRefresh()
if (pointedObject != NULL) {
bool pointedObjectIsCritter = FID_TYPE(pointedObject->fid) == OBJ_TYPE_CRITTER;
int combatLooks = 0;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_LOOKS_KEY, &combatLooks);
if (combatLooks != 0) {
if (settings.preferences.combat_looks) {
if (_obj_examine(gDude, pointedObject) == -1) {
_obj_look_at(gDude, pointedObject);
}
@@ -749,7 +752,7 @@ void gameMouseRefresh()
int accuracy;
char formattedAccuracy[8];
if (_combat_to_hit(pointedObject, &accuracy)) {
sprintf(formattedAccuracy, "%d%%", accuracy);
snprintf(formattedAccuracy, sizeof(formattedAccuracy), "%d%%", accuracy);
if (pointedObjectIsCritter) {
if (pointedObject->data.critter.combat.team != 0) {
@@ -761,7 +764,7 @@ void gameMouseRefresh()
color = _colorTable[17969];
}
} else {
sprintf(formattedAccuracy, " %c ", 'X');
snprintf(formattedAccuracy, sizeof(formattedAccuracy), " %c ", 'X');
if (pointedObjectIsCritter) {
if (pointedObject->data.critter.combat.team != 0) {
@@ -801,30 +804,25 @@ void gameMouseRefresh()
char formattedActionPoints[8];
int color;
int v6 = _make_path(gDude, gDude->tile, gGameMouseHexCursor->tile, NULL, 1);
if (v6) {
int distance = _make_path(gDude, gDude->tile, gGameMouseHexCursor->tile, NULL, 1);
if (distance != 0) {
if (!isInCombat()) {
formattedActionPoints[0] = '\0';
color = _colorTable[31744];
} else {
int v7 = critterGetMovementPointCostAdjustedForCrippledLegs(gDude, v6);
int v8;
if (v7 - _combat_free_move >= 0) {
v8 = v7 - _combat_free_move;
} else {
v8 = 0;
}
int actionPointsMax = critterGetMovementPointCostAdjustedForCrippledLegs(gDude, distance);
int actionPointsRequired = std::max(0, actionPointsMax - _combat_free_move);
if (v8 <= gDude->data.critter.combat.ap) {
sprintf(formattedActionPoints, "%d", v8);
if (actionPointsRequired <= gDude->data.critter.combat.ap) {
snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%d", actionPointsRequired);
color = _colorTable[32767];
} else {
sprintf(formattedActionPoints, "%c", 'X');
snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%c", 'X');
color = _colorTable[31744];
}
}
} else {
sprintf(formattedActionPoints, "%c", 'X');
snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%c", 'X');
color = _colorTable[31744];
}
@@ -935,16 +933,13 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
actionPoints = -1;
}
bool running;
configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_KEY, &running);
if (gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] || gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT]) {
if (running) {
if (settings.preferences.running) {
_dude_move(actionPoints);
return;
}
} else {
if (!running) {
if (!settings.preferences.running) {
_dude_move(actionPoints);
return;
}
@@ -1016,7 +1011,7 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
_gmouse_3d_hover_test = true;
gGameMouseLastY = mouseY;
gGameMouseLastX = mouseX;
_gmouse_3d_last_move_time = _get_time() - 250;
_gmouse_3d_last_move_time = getTicks() - 250;
}
return;
}
@@ -1093,7 +1088,7 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_TALK;
}
} else {
if (!_critter_flag_check(v16->pid, CRITTER_FLAG_0x20)) {
if (!_critter_flag_check(v16->pid, CRITTER_NO_STEAL)) {
actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_USE;
}
}
@@ -1138,7 +1133,9 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
int v33 = mouseY;
int actionIndex = 0;
while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) == 0) {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
if (_game_user_wants_to_quit != 0) {
actionMenuItems[actionIndex] = 0;
@@ -1160,6 +1157,9 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
}
v33 = v47;
}
renderPresent();
sharedFpsLimiter.throttle();
}
isoEnable();
@@ -1167,7 +1167,7 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
_gmouse_3d_hover_test = false;
gGameMouseLastX = mouseX;
gGameMouseLastY = mouseY;
_gmouse_3d_last_move_time = _get_time();
_gmouse_3d_last_move_time = getTicks();
_mouse_set_position(mouseX, v33);
@@ -1273,7 +1273,7 @@ int gameMouseSetCursor(int cursor)
bool shouldUpdate = true;
int frame = 0;
if (cursor >= FIRST_GAME_MOUSE_ANIMATED_CURSOR) {
unsigned int tick = _get_time();
unsigned int tick = getTicks();
if ((gGameMouseHexCursor->flags & OBJECT_HIDDEN) == 0) {
gameMouseObjectsHide();
@@ -1392,7 +1392,7 @@ void gameMouseSetMode(int mode)
gGameMouseMode = mode;
_gmouse_3d_hover_test = false;
_gmouse_3d_last_move_time = _get_time();
_gmouse_3d_last_move_time = getTicks();
tileWindowRefreshRect(&rect, gElevation);
@@ -1560,7 +1560,7 @@ void gameMouseObjectsShow()
}
_gmouse_3d_hover_test = false;
_gmouse_3d_last_move_time = _get_time() - 250;
_gmouse_3d_last_move_time = getTicks() - 250;
}
// 0x44CE34
@@ -1942,10 +1942,7 @@ int gameMouseRenderActionPoints(const char* string, int color)
// 0x44D954
void gameMouseLoadItemHighlight()
{
bool itemHighlight;
if (configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_ITEM_HIGHLIGHT_KEY, &itemHighlight)) {
gGameMouseItemHighlightEnabled = itemHighlight;
}
gGameMouseItemHighlightEnabled = settings.preferences.item_highlight;
}
// 0x44D984
@@ -1976,13 +1973,13 @@ int gameMouseObjectsInit()
}
gGameMouseBouncingCursor->flags |= OBJECT_LIGHT_THRU;
gGameMouseBouncingCursor->flags |= OBJECT_TEMPORARY;
gGameMouseBouncingCursor->flags |= OBJECT_FLAG_0x400;
gGameMouseBouncingCursor->flags |= OBJECT_NO_SAVE;
gGameMouseBouncingCursor->flags |= OBJECT_NO_REMOVE;
gGameMouseBouncingCursor->flags |= OBJECT_SHOOT_THRU;
gGameMouseBouncingCursor->flags |= OBJECT_NO_BLOCK;
gGameMouseHexCursor->flags |= OBJECT_FLAG_0x400;
gGameMouseHexCursor->flags |= OBJECT_TEMPORARY;
gGameMouseHexCursor->flags |= OBJECT_NO_REMOVE;
gGameMouseHexCursor->flags |= OBJECT_NO_SAVE;
gGameMouseHexCursor->flags |= OBJECT_LIGHT_THRU;
gGameMouseHexCursor->flags |= OBJECT_SHOOT_THRU;
gGameMouseHexCursor->flags |= OBJECT_NO_BLOCK;
@@ -2024,7 +2021,7 @@ int gameMouseObjectsReset()
gGameMouseLastX = -1;
gGameMouseLastY = -1;
_gmouse_3d_hover_test = false;
_gmouse_3d_last_move_time = _get_time();
_gmouse_3d_last_move_time = getTicks();
gameMouseLoadItemHighlight();
return 0;
@@ -2038,8 +2035,8 @@ void gameMouseObjectsFree()
if (gGameMouseObjectsInitialized) {
gameMouseActionMenuFree();
gGameMouseBouncingCursor->flags &= ~OBJECT_TEMPORARY;
gGameMouseHexCursor->flags &= ~OBJECT_TEMPORARY;
gGameMouseBouncingCursor->flags &= ~OBJECT_NO_SAVE;
gGameMouseHexCursor->flags &= ~OBJECT_NO_SAVE;
objectDestroy(gGameMouseBouncingCursor, NULL);
objectDestroy(gGameMouseHexCursor, NULL);
@@ -2253,9 +2250,7 @@ int _gmouse_3d_move_to(int x, int y, int elevation, Rect* a4)
x1 = -8;
y1 = 13;
char* executable;
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable);
if (compat_stricmp(executable, "mapper") == 0) {
if (compat_stricmp(settings.system.executable.c_str(), "mapper") == 0) {
if (tileRoofIsVisible()) {
if ((gDude->flags & OBJECT_HIDDEN) == 0) {
y1 = -83;
@@ -2457,4 +2452,10 @@ static void customMouseModeFrmsInit()
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_USE_REPAIR_FRM_KEY, &(gGameMouseModeFrmIds[GAME_MOUSE_MODE_USE_REPAIR]));
}
void gameMouseRefreshImmediately()
{
gameMouseRefresh();
renderPresent();
}
} // namespace fallout
+2
View File
@@ -101,6 +101,8 @@ int gameMouseHighlightActionMenuItemAtIndex(int menuItemIndex);
void gameMouseLoadItemHighlight();
void _gmouse_remove_item_outline(Object* object);
void gameMouseRefreshImmediately();
} // namespace fallout
#endif /* GAME_MOUSE_H */
+24 -22
View File
@@ -4,18 +4,21 @@
#include <string.h>
#include "color.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "input.h"
#include "mouse.h"
#include "movie.h"
#include "movie_effect.h"
#include "palette.h"
#include "platform_compat.h"
#include "settings.h"
#include "svga.h"
#include "text_font.h"
#include "touch.h"
#include "window_manager.h"
namespace fallout {
@@ -141,24 +144,18 @@ int gameMoviePlay(int movie, int flags)
const char* movieFileName = gMovieFileNames[movie];
debugPrint("\nPlaying movie: %s\n", movieFileName);
char* language;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
debugPrint("\ngmovie_play() - Error: Unable to determine language!\n");
gGameMovieIsPlaying = false;
return -1;
}
const char* language = settings.system.language.c_str();
char movieFilePath[COMPAT_MAX_PATH];
int movieFileSize;
bool movieFound = false;
if (compat_stricmp(language, ENGLISH) != 0) {
sprintf(movieFilePath, "art\\%s\\cuts\\%s", language, gMovieFileNames[movie]);
snprintf(movieFilePath, sizeof(movieFilePath), "art\\%s\\cuts\\%s", language, gMovieFileNames[movie]);
movieFound = dbGetFileSize(movieFilePath, &movieFileSize) == 0;
}
if (!movieFound) {
sprintf(movieFilePath, "art\\cuts\\%s", gMovieFileNames[movie]);
snprintf(movieFilePath, sizeof(movieFilePath), "art\\cuts\\%s", gMovieFileNames[movie]);
movieFound = dbGetFileSize(movieFilePath, &movieFileSize) == 0;
}
@@ -180,7 +177,7 @@ int gameMoviePlay(int movie, int flags)
GAME_MOVIE_WINDOW_WIDTH,
GAME_MOVIE_WINDOW_HEIGHT,
0,
WINDOW_FLAG_0x10);
WINDOW_MODAL);
if (win == -1) {
gGameMovieIsPlaying = false;
return -1;
@@ -194,9 +191,8 @@ int gameMoviePlay(int movie, int flags)
windowRefresh(win);
bool subtitlesEnabled = false;
bool subtitlesEnabled = settings.preferences.subtitles;
int v1 = 4;
configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &subtitlesEnabled);
if (subtitlesEnabled) {
char* subtitlesFilePath = gameMovieBuildSubtitlesFilePath(movieFilePath);
@@ -250,7 +246,12 @@ int gameMoviePlay(int movie, int flags)
int v11 = 0;
int buttons;
do {
if (!_moviePlaying() || _game_user_wants_to_quit || _get_input() != -1) {
if (!_moviePlaying() || _game_user_wants_to_quit || inputGetInput() != -1) {
break;
}
Gesture gesture;
if (touch_get_gesture(&gesture) && gesture.state == kEnded) {
break;
}
@@ -281,14 +282,18 @@ int gameMoviePlay(int movie, int flags)
windowSetFont(oldFont);
float r = (float)((_Color2RGB_(oldTextColor) & 0x7C00) >> 10) * flt_50352A;
float g = (float)((_Color2RGB_(oldTextColor) & 0x3E0) >> 5) * flt_50352A;
float b = (float)(_Color2RGB_(oldTextColor) & 0x1F) * flt_50352A;
float r = (float)((Color2RGB(oldTextColor) & 0x7C00) >> 10) * flt_50352A;
float g = (float)((Color2RGB(oldTextColor) & 0x3E0) >> 5) * flt_50352A;
float b = (float)(Color2RGB(oldTextColor) & 0x1F) * flt_50352A;
windowSetTextColor(r, g, b);
}
windowDestroy(win);
// CE: Destroying a window redraws only content it was covering (centered
// 640x480). This leads to everything outside this rect to remain black.
windowRefreshAll(&_scr_size);
if ((flags & GAME_MOVIE_PAUSE_MUSIC) != 0) {
backgroundSoundResume();
}
@@ -330,9 +335,6 @@ bool gameMovieIsPlaying()
// 0x44EB1C
static char* gameMovieBuildSubtitlesFilePath(char* movieFilePath)
{
char* language;
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language);
char* path = movieFilePath;
char* separator = strrchr(path, '\\');
@@ -340,7 +342,7 @@ static char* gameMovieBuildSubtitlesFilePath(char* movieFilePath)
path = separator + 1;
}
sprintf(gGameMovieSubtitlesFilePath, "text\\%s\\cuts\\%s", language, path);
snprintf(gGameMovieSubtitlesFilePath, sizeof(gGameMovieSubtitlesFilePath), "text\\%s\\cuts\\%s", settings.system.language.c_str(), path);
char* pch = strrchr(gGameMovieSubtitlesFilePath, '.');
if (*pch != '\0') {
-29
View File
@@ -1,29 +0,0 @@
#include "game_palette.h"
#include "color.h"
namespace fallout {
// 0x44EBC0
int _HighRGB_(int a1)
{
// TODO: Some strange bit arithmetic.
int v1 = _Color2RGB_(a1);
int r = (v1 & 0x7C00) >> 10;
int g = (v1 & 0x3E0) >> 5;
int b = (v1 & 0x1F);
int result = g;
if (r > result) {
result = r;
}
result = result & 0xFF;
if (result <= b) {
result = b;
}
return result;
}
} // namespace fallout
-10
View File
@@ -1,10 +0,0 @@
#ifndef GAME_PALETTE_H
#define GAME_PALETTE_H
namespace fallout {
int _HighRGB_(int a1);
} // namespace fallout
#endif /* GAME_PALETTE_H */
+55 -66
View File
@@ -6,10 +6,11 @@
#include "animation.h"
#include "art.h"
#include "audio.h"
#include "audio_file.h"
#include "combat.h"
#include "core.h"
#include "debug.h"
#include "game_config.h"
#include "input.h"
#include "item.h"
#include "map.h"
#include "memory.h"
@@ -19,8 +20,10 @@
#include "proto.h"
#include "queue.h"
#include "random.h"
#include "settings.h"
#include "sound_effects_cache.h"
#include "stat.h"
#include "svga.h"
#include "window_manager.h"
#include "worldmap.h"
@@ -154,7 +157,7 @@ static int _gsound_speech_volume_get_set(int volume);
static void speechPause();
static void speechResume();
static void _gsound_bkg_proc();
static int gameSoundFileOpen(const char* fname, int access, ...);
static int gameSoundFileOpen(const char* fname, int* sampleRate);
static long _gsound_write_();
static long gameSoundFileTellNotImplemented(int handle);
static int gameSoundFileWrite(int handle, const void* buf, unsigned int size);
@@ -189,13 +192,11 @@ int gameSoundInit()
return -1;
}
bool initialize;
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_INITIALIZE_KEY, &initialize);
if (!initialize) {
if (!settings.sound.initialize) {
return 0;
}
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_KEY, &gGameSoundDebugEnabled);
gGameSoundDebugEnabled = settings.sound.debug;
if (gGameSoundDebugEnabled) {
debugPrint("Initializing sound system...");
@@ -239,8 +240,7 @@ int gameSoundInit()
audioFileInit(gameSoundIsCompressed);
audioInit(gameSoundIsCompressed);
int cacheSize;
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_CACHE_SIZE_KEY, &cacheSize);
int cacheSize = settings.sound.cache_size;
if (cacheSize >= 0x40000) {
debugPrint("\n!!! Config file needs adustment. Please remove the ");
debugPrint("cache_size line and run fallout again. This will reset ");
@@ -265,14 +265,11 @@ int gameSoundInit()
gGameSoundInitialized = true;
// SOUNDS
bool sounds = 0;
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SOUNDS_KEY, &sounds);
if (gGameSoundDebugEnabled) {
debugPrint("Sounds are ");
}
if (sounds) {
if (settings.sound.sounds) {
// NOTE: Uninline.
soundEffectsEnable();
} else {
@@ -286,14 +283,11 @@ int gameSoundInit()
}
// MUSIC
bool music = 0;
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_KEY, &music);
if (gGameSoundDebugEnabled) {
debugPrint("Music is ");
}
if (music) {
if (settings.sound.music) {
// NOTE: Uninline.
backgroundSoundEnable();
} else {
@@ -307,14 +301,11 @@ int gameSoundInit()
}
// SPEEECH
bool speech = 0;
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_KEY, &speech);
if (gGameSoundDebugEnabled) {
debugPrint("Speech is ");
}
if (speech) {
if (settings.sound.speech) {
// NOTE: Uninline.
speechEnable();
} else {
@@ -327,16 +318,16 @@ int gameSoundInit()
debugPrint("on.\n");
}
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MASTER_VOLUME_KEY, &gMasterVolume);
gMasterVolume = settings.sound.master_volume;
gameSoundSetMasterVolume(gMasterVolume);
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_VOLUME_KEY, &gMusicVolume);
gMusicVolume = settings.sound.music_volume;
backgroundSoundSetVolume(gMusicVolume);
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SNDFX_VOLUME_KEY, &gSoundEffectsVolume);
gSoundEffectsVolume = settings.sound.sndfx_volume;
soundEffectsSetVolume(gSoundEffectsVolume);
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_VOLUME_KEY, &gSpeechVolume);
gSpeechVolume = settings.sound.speech_volume;
speechSetVolume(gSpeechVolume);
_gsound_background_fade = 0;
@@ -907,7 +898,7 @@ int speechLoad(const char* fname, int a2, int a3, int a4)
return -1;
}
if (soundSetFileIO(gSpeechSound, &audioOpen, &audioClose, &audioRead, NULL, &audioSeek, &gameSoundFileTellNotImplemented, &audioGetSize)) {
if (soundSetFileIO(gSpeechSound, audioOpen, audioClose, audioRead, NULL, audioSeek, gameSoundFileTellNotImplemented, audioGetSize)) {
if (gGameSoundDebugEnabled) {
debugPrint("failed because file IO could not be set for compression.\n");
}
@@ -1109,7 +1100,7 @@ Sound* soundEffectLoad(const char* name, Object* object)
++_gsound_active_effect_counter;
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s%s", _sound_sfx_path, name, ".ACM");
snprintf(path, sizeof(path), "%s%s%s", _sound_sfx_path, name, ".ACM");
if (soundLoad(sound, path) == 0) {
if (gGameSoundDebugEnabled) {
@@ -1132,7 +1123,7 @@ Sound* soundEffectLoad(const char* name, Object* object)
}
}
sprintf(path, "%sH%cXXXX%s%s", _sound_sfx_path, v9, name + 6, ".ACM");
snprintf(path, sizeof(path), "%sH%cXXXX%s%s", _sound_sfx_path, v9, name + 6, ".ACM");
if (gGameSoundDebugEnabled) {
debugPrint("tyring %s ", path + strlen(_sound_sfx_path));
@@ -1147,7 +1138,7 @@ Sound* soundEffectLoad(const char* name, Object* object)
}
if (v9 == 'F') {
sprintf(path, "%sHMXXXX%s%s", _sound_sfx_path, name + 6, ".ACM");
snprintf(path, sizeof(path), "%sHMXXXX%s%s", _sound_sfx_path, name + 6, ".ACM");
if (gGameSoundDebugEnabled) {
debugPrint("tyring %s ", path + strlen(_sound_sfx_path));
@@ -1165,7 +1156,7 @@ Sound* soundEffectLoad(const char* name, Object* object)
}
if (strncmp(name, "MALIEU", 6) == 0 || strncmp(name, "MAMTN2", 6) == 0) {
sprintf(path, "%sMAMTNT%s%s", _sound_sfx_path, name + 6, ".ACM");
snprintf(path, sizeof(path), "%sMAMTNT%s%s", _sound_sfx_path, name + 6, ".ACM");
if (gGameSoundDebugEnabled) {
debugPrint("tyring %s ", path + strlen(_sound_sfx_path));
@@ -1352,7 +1343,7 @@ char* sfxBuildCharName(Object* a1, int anim, int extra)
v8 = 'Z';
}
sprintf(_sfx_file_name, "%s%c%c", v7, v8, v9);
snprintf(_sfx_file_name, sizeof(_sfx_file_name), "%s%c%c", v7, v8, v9);
compat_strupr(_sfx_file_name);
return _sfx_file_name;
}
@@ -1361,7 +1352,7 @@ char* sfxBuildCharName(Object* a1, int anim, int extra)
// 0x4516F0
char* gameSoundBuildAmbientSoundEffectName(const char* a1)
{
sprintf(_sfx_file_name, "A%6s%1d", a1, 1);
snprintf(_sfx_file_name, sizeof(_sfx_file_name), "A%6s%1d", a1, 1);
compat_strupr(_sfx_file_name);
return _sfx_file_name;
}
@@ -1370,7 +1361,7 @@ char* gameSoundBuildAmbientSoundEffectName(const char* a1)
// 0x451718
char* gameSoundBuildInterfaceName(const char* a1)
{
sprintf(_sfx_file_name, "N%6s%1d", a1, 1);
snprintf(_sfx_file_name, sizeof(_sfx_file_name), "N%6s%1d", a1, 1);
compat_strupr(_sfx_file_name);
return _sfx_file_name;
}
@@ -1447,7 +1438,7 @@ char* sfxBuildWeaponName(int effectType, Object* weapon, int hitMode, Object* ta
}
}
sprintf(_sfx_file_name, "W%c%c%1d%cXX%1d", effectTypeCode, weaponSoundCode, v6, materialCode, 1);
snprintf(_sfx_file_name, sizeof(_sfx_file_name), "W%c%c%1d%cXX%1d", effectTypeCode, weaponSoundCode, v6, materialCode, 1);
compat_strupr(_sfx_file_name);
return _sfx_file_name;
}
@@ -1459,7 +1450,7 @@ char* sfxBuildSceneryName(int actionType, int action, const char* name)
char actionTypeCode = actionType == SOUND_EFFECT_ACTION_TYPE_PASSIVE ? 'P' : 'A';
char actionCode = _snd_lookup_scenery_action[action];
sprintf(_sfx_file_name, "S%c%c%4s%1d", actionTypeCode, actionCode, name, 1);
snprintf(_sfx_file_name, sizeof(_sfx_file_name), "S%c%c%4s%1d", actionTypeCode, actionCode, name, 1);
compat_strupr(_sfx_file_name);
return _sfx_file_name;
@@ -1477,11 +1468,11 @@ char* sfxBuildOpenName(Object* object, int action)
} else {
scenerySoundId = 'A';
}
sprintf(_sfx_file_name, "S%cDOORS%c", _snd_lookup_scenery_action[action], scenerySoundId);
snprintf(_sfx_file_name, sizeof(_sfx_file_name), "S%cDOORS%c", _snd_lookup_scenery_action[action], scenerySoundId);
} else {
Proto* proto;
protoGetProto(object->pid, &proto);
sprintf(_sfx_file_name, "I%cCNTNR%c", _snd_lookup_scenery_action[action], proto->item.field_80);
snprintf(_sfx_file_name, sizeof(_sfx_file_name), "I%cCNTNR%c", _snd_lookup_scenery_action[action], proto->item.field_80);
}
compat_strupr(_sfx_file_name);
return _sfx_file_name;
@@ -1557,12 +1548,8 @@ void _gsound_bkg_proc()
}
// 0x451A08
int gameSoundFileOpen(const char* fname, int flags, ...)
int gameSoundFileOpen(const char* fname, int* sampleRate)
{
if ((flags & 2) != 0) {
return -1;
}
File* stream = fileOpen(fname, "rb");
if (stream == NULL) {
return -1;
@@ -1691,21 +1678,21 @@ void soundEffectCallback(void* userData, int a2)
// 0x451ADC
int _gsound_background_allocate(Sound** soundPtr, int a2, int a3)
{
int v5 = 10;
int v6 = 0;
int soundFlags = SOUND_FLAG_0x02 | SOUND_16BIT;
int type = 0;
if (a2 == 13) {
v6 |= 0x01;
type |= SOUND_TYPE_MEMORY;
} else if (a2 == 14) {
v6 |= 0x02;
type |= SOUND_TYPE_STREAMING;
}
if (a3 == 15) {
v6 |= 0x04;
type |= SOUND_TYPE_FIRE_AND_FORGET;
} else if (a3 == 16) {
v5 = 42;
soundFlags |= SOUND_LOOPING;
}
Sound* sound = soundAllocate(v6, v5);
Sound* sound = soundAllocate(type, soundFlags);
if (sound == NULL) {
return -1;
}
@@ -1733,7 +1720,7 @@ int gameSoundFindBackgroundSoundPathWithCopy(char* dest, const char* src)
}
char outPath[COMPAT_MAX_PATH];
sprintf(outPath, "%s%s%s", _sound_music_path1, src, ".ACM");
snprintf(outPath, sizeof(outPath), "%s%s%s", _sound_music_path1, src, ".ACM");
if (_gsound_file_exists_f(outPath)) {
strncpy(dest, outPath, COMPAT_MAX_PATH);
dest[COMPAT_MAX_PATH] = '\0';
@@ -1747,7 +1734,7 @@ int gameSoundFindBackgroundSoundPathWithCopy(char* dest, const char* src)
gameSoundDeleteOldMusicFile();
char inPath[COMPAT_MAX_PATH];
sprintf(inPath, "%s%s%s", _sound_music_path2, src, ".ACM");
snprintf(inPath, sizeof(inPath), "%s%s%s", _sound_music_path2, src, ".ACM");
FILE* inStream = compat_fopen(inPath, "rb");
if (inStream == NULL) {
@@ -1834,7 +1821,7 @@ int gameSoundFindBackgroundSoundPath(char* dest, const char* src)
debugPrint(" finding background sound ");
}
sprintf(path, "%s%s%s", _sound_music_path1, src, ".ACM");
snprintf(path, sizeof(path), "%s%s%s", _sound_music_path1, src, ".ACM");
if (_gsound_file_exists_f(path)) {
strncpy(dest, path, COMPAT_MAX_PATH);
dest[COMPAT_MAX_PATH] = '\0';
@@ -1845,7 +1832,7 @@ int gameSoundFindBackgroundSoundPath(char* dest, const char* src)
debugPrint("in 2nd path ");
}
sprintf(path, "%s%s%s", _sound_music_path2, src, ".ACM");
snprintf(path, sizeof(path), "%s%s%s", _sound_music_path2, src, ".ACM");
if (_gsound_file_exists_f(path)) {
strncpy(dest, path, COMPAT_MAX_PATH);
dest[COMPAT_MAX_PATH] = '\0';
@@ -1878,7 +1865,7 @@ int gameSoundFindSpeechSoundPath(char* dest, const char* src)
debugPrint(" finding speech sound ");
}
sprintf(path, "%s%s%s", _sound_speech_path, src, ".ACM");
snprintf(path, sizeof(path), "%s%s%s", _sound_speech_path, src, ".ACM");
// Check for existence by getting file size.
int fileSize;
@@ -1902,7 +1889,7 @@ void gameSoundDeleteOldMusicFile()
{
if (_background_fname_copied[0] != '\0') {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s%s", "sound\\music\\", _background_fname_copied, ".ACM");
snprintf(path, sizeof(path), "%s%s%s", "sound\\music\\", _background_fname_copied, ".ACM");
if (compat_remove(path)) {
if (gGameSoundDebugEnabled) {
debugPrint("Deleting old music file failed.\n");
@@ -1961,35 +1948,37 @@ int speechPlay()
return 0;
}
// TODO: Refactor to use Settings.
//
// 0x452208
int _gsound_get_music_path(char** out_value, const char* key)
{
size_t v3;
char* v4;
size_t len;
char* copy;
char* value;
configGetString(&gGameConfig, GAME_CONFIG_SOUND_KEY, key, out_value);
value = *out_value;
v3 = strlen(value) + 1;
len = strlen(value);
if (*(value + v3 - 2) == '\\') {
if (value[len - 1] == '\\' || value[len - 1] == '/') {
return 0;
}
v4 = (char*)internal_malloc(v3 - 1 + 2);
if (v4 == NULL) {
copy = (char*)internal_malloc(len + 2);
if (copy == NULL) {
if (gGameSoundDebugEnabled) {
debugPrint("Out of memory in gsound_get_music_path.\n");
}
return -1;
}
strcpy(v4, value);
*(v4 + v3) = '\\';
*(v4 + v3 + 1) = '\0';
strcpy(copy, value);
copy[len] = '\\';
copy[len + 1] = '\0';
if (configSetString(&gGameConfig, GAME_CONFIG_SOUND_KEY, key, v4) != 1) {
if (configSetString(&gGameConfig, GAME_CONFIG_SOUND_KEY, key, copy) != 1) {
if (gGameSoundDebugEnabled) {
debugPrint("config_set_string failed in gsound_music_path.\n");
}
@@ -1998,7 +1987,7 @@ int _gsound_get_music_path(char** out_value, const char* key)
}
if (configGetString(&gGameConfig, GAME_CONFIG_SOUND_KEY, key, out_value)) {
internal_free(v4);
internal_free(copy);
return 0;
}
@@ -2014,7 +2003,7 @@ Sound* _gsound_get_sound_ready_for_effect()
{
int rc;
Sound* sound = soundAllocate(5, 10);
Sound* sound = soundAllocate(SOUND_TYPE_MEMORY | SOUND_TYPE_FIRE_AND_FORGET, SOUND_FLAG_0x02 | SOUND_16BIT);
if (sound == NULL) {
if (gGameSoundDebugEnabled) {
debugPrint(" Can't allocate sound for effect. ");
+50
View File
@@ -2,6 +2,9 @@
#include <string.h>
#include <algorithm>
#include "color.h"
#include "debug.h"
#include "memory.h"
@@ -11,6 +14,9 @@ static void _InitTree();
static void _InsertNode(int a1);
static void _DeleteNode(int a1);
// 0x596D90
static unsigned char _GreyTable[256];
// 0x596E90
static int* _dad_2;
@@ -35,6 +41,17 @@ static int _codesize;
// 0x596EAC
static int _match_position;
// 0x44EBC0
unsigned char HighRGB(unsigned char color)
{
int rgb = Color2RGB(color);
int r = (rgb & 0x7C00) >> 10;
int g = (rgb & 0x3E0) >> 5;
int b = (rgb & 0x1F);
return std::max(std::max(r, g), b);
}
// 0x44F250
int graphCompress(unsigned char* a1, unsigned char* a2, int a3)
{
@@ -385,4 +402,37 @@ int graphDecompress(unsigned char* src, unsigned char* dest, int length)
return 0;
}
// 0x44FA78
void grayscalePaletteUpdate(int a1, int a2)
{
if (a1 >= 0 && a2 <= 255) {
for (int index = a1; index <= a2; index++) {
// NOTE: Calls `Color2RGB` many times due to `min` and `max` macro
// uses.
int v1 = std::max((Color2RGB(index) & 0x7C00) >> 10, std::max((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
int v2 = std::min((Color2RGB(index) & 0x7C00) >> 10, std::min((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
int v3 = v1 + v2;
int v4 = (int)((double)v3 * 240.0 / 510.0);
int paletteIndex = ((v4 & 0xFF) << 10) | ((v4 & 0xFF) << 5) | (v4 & 0xFF);
_GreyTable[index] = _colorTable[paletteIndex];
}
}
}
// 0x44FC40
void grayscalePaletteApply(unsigned char* buffer, int width, int height, int pitch)
{
unsigned char* ptr = buffer;
int skip = pitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char c = *ptr;
*ptr++ = _GreyTable[c];
}
ptr += skip;
}
}
} // namespace fallout
+3
View File
@@ -3,8 +3,11 @@
namespace fallout {
unsigned char HighRGB(unsigned char color);
int graphCompress(unsigned char* a1, unsigned char* a2, int a3);
int graphDecompress(unsigned char* a1, unsigned char* a2, int a3);
void grayscalePaletteUpdate(int a1, int a2);
void grayscalePaletteApply(unsigned char* surface, int width, int height, int pitch);
} // namespace fallout
-46
View File
@@ -1,46 +0,0 @@
#include "grayscale.h"
#include <algorithm>
#include "color.h"
namespace fallout {
// 0x596D90
static unsigned char _GreyTable[256];
// 0x44FA78
void grayscalePaletteUpdate(int a1, int a2)
{
if (a1 >= 0 && a2 <= 255) {
for (int index = a1; index <= a2; index++) {
// NOTE: The only way to explain so much calls to [_Color2RGB_] with
// the same repeated pattern is by the use of min/max macros.
int v1 = std::max((_Color2RGB_(index) & 0x7C00) >> 10, std::max((_Color2RGB_(index) & 0x3E0) >> 5, _Color2RGB_(index) & 0x1F));
int v2 = std::min((_Color2RGB_(index) & 0x7C00) >> 10, std::min((_Color2RGB_(index) & 0x3E0) >> 5, _Color2RGB_(index) & 0x1F));
int v3 = v1 + v2;
int v4 = (int)((double)v3 * 240.0 / 510.0);
int paletteIndex = ((v4 & 0xFF) << 10) | ((v4 & 0xFF) << 5) | (v4 & 0xFF);
_GreyTable[index] = _colorTable[paletteIndex];
}
}
}
// 0x44FC40
void grayscalePaletteApply(unsigned char* buffer, int width, int height, int pitch)
{
unsigned char* ptr = buffer;
int skip = pitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char c = *ptr;
*ptr++ = _GreyTable[c];
}
ptr += skip;
}
}
} // namespace fallout
-11
View File
@@ -1,11 +0,0 @@
#ifndef GRAYSCALE_H
#define GRAYSCALE_H
namespace fallout {
void grayscalePaletteUpdate(int a1, int a2);
void grayscalePaletteApply(unsigned char* surface, int width, int height, int pitch);
} // namespace fallout
#endif /* GRAYSCALE_H */
+6 -4
View File
@@ -73,7 +73,7 @@ typedef struct HeapMoveableExtent {
static bool heapInternalsInit();
static void heapInternalsFree();
static bool heapHandleListInit(Heap* heap);
static bool heapPrintStats(Heap* heap, char* dest);
static bool heapPrintStats(Heap* heap, char* dest, size_t size);
static bool heapFindFreeHandle(Heap* heap, int* handleIndexPtr);
static bool heapFindFreeBlock(Heap* heap, int size, void** blockPtr, int a4);
static int heapBlockCompareBySize(const void* a1, const void* a2);
@@ -307,6 +307,8 @@ bool heapBlockAllocate(Heap* heap, int* handleIndexPtr, int size, int a4)
int blockSize;
HeapHandle* handle;
size += 4 - size % 4;
if (heap == NULL || handleIndexPtr == NULL || size == 0) {
goto err;
}
@@ -599,7 +601,7 @@ bool heapUnlock(Heap* heap, int handleIndex)
}
// 0x4532AC
static bool heapPrintStats(Heap* heap, char* dest)
static bool heapPrintStats(Heap* heap, char* dest, size_t size)
{
if (heap == NULL || dest == NULL) {
return false;
@@ -617,7 +619,7 @@ static bool heapPrintStats(Heap* heap, char* dest)
"Total handles: %d\n"
"Total heaps: %d";
sprintf(dest, format,
snprintf(dest, size, format,
heap->freeBlocks,
heap->freeSize,
heap->moveableBlocks,
@@ -912,7 +914,7 @@ system:
if (1) {
char stats[512];
if (heapPrintStats(heap, stats)) {
if (heapPrintStats(heap, stats, sizeof(stats))) {
debugPrint("\n%s\n", stats);
}
+1229
View File
File diff suppressed because it is too large Load Diff
+52
View File
@@ -0,0 +1,52 @@
#ifndef FALLOUT_INPUT_H_
#define FALLOUT_INPUT_H_
namespace fallout {
typedef void(IdleFunc)();
typedef void(FocusFunc)(bool focus);
typedef void(TickerProc)();
typedef int(PauseHandler)();
typedef int(ScreenshotHandler)(int width, int height, unsigned char* buffer, unsigned char* palette);
int inputInit(int a1);
void inputExit();
int inputGetInput();
void _process_bk();
void enqueueInputEvent(int a1);
void inputEventQueueReset();
void tickersExecute();
void tickersAdd(TickerProc* fn);
void tickersRemove(TickerProc* fn);
void tickersEnable();
void tickersDisable();
void pauseHandlerConfigure(int keyCode, PauseHandler* fn);
void takeScreenshot();
int screenshotHandlerDefaultImpl(int width, int height, unsigned char* data, unsigned char* palette);
void screenshotHandlerConfigure(int keyCode, ScreenshotHandler* handler);
unsigned int getTicks();
void inputPauseForTocks(unsigned int ms);
void inputBlockForTocks(unsigned int ms);
unsigned int getTicksSince(unsigned int a1);
unsigned int getTicksBetween(unsigned int a1, unsigned int a2);
unsigned int _get_bk_time();
void inputSetKeyboardKeyRepeatRate(int value);
int inputGetKeyboardKeyRepeatRate();
void inputSetKeyboardKeyRepeatDelay(int value);
int inputGetKeyboardKeyRepeatDelay();
void inputSetFocusFunc(FocusFunc* func);
FocusFunc* inputGetFocusFunc();
void inputSetIdleFunc(IdleFunc* func);
IdleFunc* inputGetIdleFunc();
int _GNW95_input_init();
void _GNW95_process_message();
void _GNW95_clear_time_stamps();
void _GNW95_lost_focus();
void beginTextInput();
void endTextInput();
} // namespace fallout
#endif /* FALLOUT_INPUT_H_ */
+332 -95
View File
@@ -8,7 +8,6 @@
#include "color.h"
#include "combat.h"
#include "config.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "debug.h"
@@ -16,12 +15,14 @@
#include "draw.h"
#include "endgame.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "geometry.h"
#include "input.h"
#include "item.h"
#include "kb.h"
#include "memory.h"
#include "mouse.h"
#include "object.h"
#include "platform_compat.h"
#include "proto.h"
@@ -29,6 +30,7 @@
#include "proto_types.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"
@@ -122,6 +124,15 @@ static int indicatorBoxCompareByPosition(const void* a, const void* b);
static void indicatorBarRender(int count);
static bool indicatorBarAdd(int indicator);
static void customInterfaceBarInit();
static void customInterfaceBarExit();
static void sidePanelsInit();
static void sidePanelsExit();
static void sidePanelsHide();
static void sidePanelsShow();
static void sidePanelsDraw(const char* path, int win, bool isLeading);
// 0x518F08
static bool gInterfaceBarInitialized = false;
@@ -132,7 +143,7 @@ static bool gInterfaceBarSwapHandsInProgress = false;
static bool gInterfaceBarEnabled = false;
// 0x518F14
static bool _intfaceHidden = false;
static bool gInterfaceBarHidden = false;
// 0x518F18
static int gInventoryButton = -1;
@@ -159,7 +170,7 @@ static int gSingleAttackButton = -1;
static int gInterfaceCurrentHand = HAND_LEFT;
// 0x518F7C
static const Rect gInterfaceBarMainActionRect = { 267, 26, 455, 93 };
static Rect gInterfaceBarMainActionRect;
// 0x518F8C
static int gChangeHandsButton = -1;
@@ -170,7 +181,7 @@ static bool gInterfaceBarEndButtonsIsVisible = false;
// Combat mode curtains rect.
//
// 0x518FA0
static const Rect gInterfaceBarEndButtonsRect = { 580, 38, 637, 96 };
static Rect gInterfaceBarEndButtonsRect;
// 0x518FB0
static int gEndTurnButton = -1;
@@ -179,7 +190,7 @@ static int gEndTurnButton = -1;
static int gEndCombatButton = -1;
// 0x518FD4
static const Rect gInterfaceBarActionPointsBarRect = { 316, 14, 406, 19 };
static Rect gInterfaceBarActionPointsBarRect;
// 0x518FE8
static IndicatorDescription gIndicatorDescriptions[INDICATOR_COUNT] = {
@@ -278,6 +289,16 @@ static FrmImage _greenLightFrmImage;
static FrmImage _yellowLightFrmImage;
static FrmImage _redLightFrmImage;
int gInterfaceBarContentOffset = 0;
int gInterfaceBarWidth = -1;
bool gInterfaceBarIsCustom = false;
static Art* gCustomInterfaceBarBackground = nullptr;
int gInterfaceSidePanelsImageId = 2;
bool gInterfaceSidePanelsExtendFromScreenEdge = false;
static int gInterfaceSidePanelsLeadingWindow = -1;
static int gInterfaceSidePanelsTrailingWindow = -1;
// intface_init
// 0x45D880
int interfaceInit()
@@ -288,12 +309,18 @@ int interfaceInit()
return -1;
}
gInterfaceBarInitialized = 1;
customInterfaceBarInit();
int interfaceBarWindowX = (screenGetWidth() - INTERFACE_BAR_WIDTH) / 2;
gInterfaceBarActionPointsBarRect = { 316 + gInterfaceBarContentOffset, 14, 406 + gInterfaceBarContentOffset, 19 };
gInterfaceBarEndButtonsRect = { 580 + gInterfaceBarContentOffset, 38, 637 + gInterfaceBarContentOffset, 96 };
gInterfaceBarMainActionRect = { 267 + gInterfaceBarContentOffset, 26, 455 + gInterfaceBarContentOffset, 93 };
gInterfaceBarInitialized = true;
int interfaceBarWindowX = (screenGetWidth() - gInterfaceBarWidth) / 2;
int interfaceBarWindowY = screenGetHeight() - INTERFACE_BAR_HEIGHT;
gInterfaceBarWindow = windowCreate(interfaceBarWindowX, interfaceBarWindowY, INTERFACE_BAR_WIDTH, INTERFACE_BAR_HEIGHT, _colorTable[0], WINDOW_HIDDEN);
gInterfaceBarWindow = windowCreate(interfaceBarWindowX, interfaceBarWindowY, gInterfaceBarWidth, INTERFACE_BAR_HEIGHT, _colorTable[0], WINDOW_HIDDEN);
if (gInterfaceBarWindow == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -305,15 +332,18 @@ int interfaceInit()
return intface_fatal_error(-1);
}
FrmImage backgroundFrmImage;
fid = buildFid(OBJ_TYPE_INTERFACE, 16, 0, 0, 0);
if (!backgroundFrmImage.lock(fid)) {
// NOTE: Uninline.
return intface_fatal_error(-1);
}
if (gInterfaceBarIsCustom) {
blitBufferToBuffer(customInterfaceBarGetBackgroundImageData(), gInterfaceBarWidth, INTERFACE_BAR_HEIGHT - 1, gInterfaceBarWidth, gInterfaceWindowBuffer, gInterfaceBarWidth);
} else {
FrmImage backgroundFrmImage;
fid = buildFid(OBJ_TYPE_INTERFACE, 16, 0, 0, 0);
if (!backgroundFrmImage.lock(fid)) {
return intface_fatal_error(-1);
}
blitBufferToBuffer(backgroundFrmImage.getData(), INTERFACE_BAR_WIDTH, INTERFACE_BAR_HEIGHT - 1, INTERFACE_BAR_WIDTH, gInterfaceWindowBuffer, 640);
backgroundFrmImage.unlock();
blitBufferToBuffer(backgroundFrmImage.getData(), gInterfaceBarWidth, INTERFACE_BAR_HEIGHT - 1, gInterfaceBarWidth, gInterfaceWindowBuffer, gInterfaceBarWidth);
backgroundFrmImage.unlock();
}
fid = buildFid(OBJ_TYPE_INTERFACE, 47, 0, 0, 0);
if (!_inventoryButtonNormalFrmImage.lock(fid)) {
@@ -327,7 +357,7 @@ int interfaceInit()
return intface_fatal_error(-1);
}
gInventoryButton = buttonCreate(gInterfaceBarWindow, 211, 40, 32, 21, -1, -1, -1, KEY_LOWERCASE_I, _inventoryButtonNormalFrmImage.getData(), _inventoryButtonPressedFrmImage.getData(), NULL, 0);
gInventoryButton = buttonCreate(gInterfaceBarWindow, 211 + gInterfaceBarContentOffset, 40, 32, 21, -1, -1, -1, KEY_LOWERCASE_I, _inventoryButtonNormalFrmImage.getData(), _inventoryButtonPressedFrmImage.getData(), NULL, 0);
if (gInventoryButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -347,7 +377,7 @@ int interfaceInit()
return intface_fatal_error(-1);
}
gOptionsButton = buttonCreate(gInterfaceBarWindow, 210, 61, 34, 34, -1, -1, -1, KEY_LOWERCASE_O, _optionsButtonNormalFrmImage.getData(), _optionsButtonPressedFrmImage.getData(), NULL, 0);
gOptionsButton = buttonCreate(gInterfaceBarWindow, 210 + gInterfaceBarContentOffset, 61, 34, 34, -1, -1, -1, KEY_LOWERCASE_O, _optionsButtonNormalFrmImage.getData(), _optionsButtonPressedFrmImage.getData(), NULL, 0);
if (gOptionsButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -373,7 +403,7 @@ int interfaceInit()
return intface_fatal_error(-1);
}
gSkilldexButton = buttonCreate(gInterfaceBarWindow, 523, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_S, _skilldexButtonNormalFrmImage.getData(), _skilldexButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
gSkilldexButton = buttonCreate(gInterfaceBarWindow, 523 + gInterfaceBarContentOffset, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_S, _skilldexButtonNormalFrmImage.getData(), _skilldexButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
if (gSkilldexButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -400,7 +430,7 @@ int interfaceInit()
return intface_fatal_error(-1);
}
gMapButton = buttonCreate(gInterfaceBarWindow, 526, 39, 41, 19, -1, -1, -1, KEY_TAB, _mapButtonNormalFrmImage.getData(), _mapButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
gMapButton = buttonCreate(gInterfaceBarWindow, 526 + gInterfaceBarContentOffset, 39, 41, 19, -1, -1, -1, KEY_TAB, _mapButtonNormalFrmImage.getData(), _mapButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
if (gMapButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -421,7 +451,7 @@ int interfaceInit()
return intface_fatal_error(-1);
}
gPipboyButton = buttonCreate(gInterfaceBarWindow, 526, 77, 41, 19, -1, -1, -1, KEY_LOWERCASE_P, _pipboyButtonNormalFrmImage.getData(), _pipboyButtonPressedFrmImage.getData(), NULL, 0);
gPipboyButton = buttonCreate(gInterfaceBarWindow, 526 + gInterfaceBarContentOffset, 77, 41, 19, -1, -1, -1, KEY_LOWERCASE_P, _pipboyButtonNormalFrmImage.getData(), _pipboyButtonPressedFrmImage.getData(), NULL, 0);
if (gPipboyButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -442,7 +472,7 @@ int interfaceInit()
return intface_fatal_error(-1);
}
gCharacterButton = buttonCreate(gInterfaceBarWindow, 526, 58, 41, 19, -1, -1, -1, KEY_LOWERCASE_C, _characterButtonNormalFrmImage.getData(), _characterButtonPressedFrmImage.getData(), NULL, 0);
gCharacterButton = buttonCreate(gInterfaceBarWindow, 526 + gInterfaceBarContentOffset, 58, 41, 19, -1, -1, -1, KEY_LOWERCASE_C, _characterButtonNormalFrmImage.getData(), _characterButtonPressedFrmImage.getData(), NULL, 0);
if (gCharacterButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -472,7 +502,7 @@ int interfaceInit()
memcpy(_itemButtonUp, _itemButtonNormalFrmImage.getData(), sizeof(_itemButtonUp));
memcpy(_itemButtonDown, _itemButtonPressedFrmImage.getData(), sizeof(_itemButtonDown));
gSingleAttackButton = buttonCreate(gInterfaceBarWindow, 267, 26, 188, 67, -1, -1, -1, -20, _itemButtonUp, _itemButtonDown, NULL, BUTTON_FLAG_TRANSPARENT);
gSingleAttackButton = buttonCreate(gInterfaceBarWindow, 267 + gInterfaceBarContentOffset, 26, 188, 67, -1, -1, -1, -20, _itemButtonUp, _itemButtonDown, NULL, BUTTON_FLAG_TRANSPARENT);
if (gSingleAttackButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -500,7 +530,7 @@ int interfaceInit()
}
// Swap hands button
gChangeHandsButton = buttonCreate(gInterfaceBarWindow, 218, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_B, _changeHandsButtonNormalFrmImage.getData(), _changeHandsButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
gChangeHandsButton = buttonCreate(gInterfaceBarWindow, 218 + gInterfaceBarContentOffset, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_B, _changeHandsButtonNormalFrmImage.getData(), _changeHandsButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
if (gChangeHandsButton == -1) {
// NOTE: Uninline.
return intface_fatal_error(-1);
@@ -533,7 +563,7 @@ int interfaceInit()
return intface_fatal_error(-1);
}
blitBufferToBuffer(gInterfaceWindowBuffer + 640 * 14 + 316, 90, 5, 640, gInterfaceActionPointsBarBackground, 90);
blitBufferToBuffer(gInterfaceWindowBuffer + gInterfaceBarWidth * 14 + 316 + gInterfaceBarContentOffset, 90, 5, gInterfaceBarWidth, gInterfaceActionPointsBarBackground, 90);
if (indicatorBarInit() == -1) {
// NOTE: Uninline.
@@ -547,9 +577,12 @@ int interfaceInit()
displayMonitorInit();
// SFALL
sidePanelsInit();
gInterfaceBarEnabled = true;
gInterfaceBarInitialized = false;
_intfaceHidden = 1;
gInterfaceBarHidden = true;
return 0;
}
@@ -560,7 +593,7 @@ void interfaceReset()
interfaceBarEnable();
// NOTE: Uninline.
intface_hide();
interfaceBarHide();
indicatorBarRefresh();
displayMonitorReset();
@@ -575,6 +608,9 @@ void interfaceReset()
void interfaceFree()
{
if (gInterfaceBarWindow != -1) {
// SFALL
sidePanelsExit();
displayMonitorExit();
_redLightFrmImage.unlock();
@@ -657,6 +693,8 @@ void interfaceFree()
}
}
customInterfaceBarExit();
interfaceBarFree();
}
@@ -669,11 +707,11 @@ int interfaceLoad(File* stream)
}
}
int interfaceBarEnabled;
if (fileReadInt32(stream, &interfaceBarEnabled) == -1) return -1;
bool interfaceBarEnabled;
if (fileReadBool(stream, &interfaceBarEnabled) == -1) return -1;
int v2;
if (fileReadInt32(stream, &v2) == -1) return -1;
bool interfaceBarHidden;
if (fileReadBool(stream, &interfaceBarHidden) == -1) return -1;
int interfaceCurrentHand;
if (fileReadInt32(stream, &interfaceCurrentHand) == -1) return -1;
@@ -685,11 +723,11 @@ int interfaceLoad(File* stream)
interfaceBarEnable();
}
if (v2) {
if (interfaceBarHidden) {
// NOTE: Uninline.
intface_hide();
interfaceBarHide();
} else {
_intface_show();
interfaceBarShow();
}
interfaceRenderHitPoints(false);
@@ -725,10 +763,10 @@ int interfaceSave(File* stream)
return -1;
}
if (fileWriteInt32(stream, gInterfaceBarEnabled) == -1) return -1;
if (fileWriteInt32(stream, _intfaceHidden) == -1) return -1;
if (fileWriteBool(stream, gInterfaceBarEnabled) == -1) return -1;
if (fileWriteBool(stream, gInterfaceBarHidden) == -1) return -1;
if (fileWriteInt32(stream, gInterfaceCurrentHand) == -1) return -1;
if (fileWriteInt32(stream, gInterfaceBarEndButtonsIsVisible) == -1) return -1;
if (fileWriteBool(stream, gInterfaceBarEndButtonsIsVisible) == -1) return -1;
return 0;
}
@@ -736,29 +774,38 @@ int interfaceSave(File* stream)
// NOTE: Inlined.
//
// 0x45E9E0
void intface_hide()
void interfaceBarHide()
{
if (gInterfaceBarWindow != -1) {
if (!_intfaceHidden) {
if (!gInterfaceBarHidden) {
windowHide(gInterfaceBarWindow);
_intfaceHidden = 1;
gInterfaceBarHidden = true;
}
}
// SFALL
sidePanelsHide();
indicatorBarRefresh();
}
// 0x45EA10
void _intface_show()
void interfaceBarShow()
{
if (gInterfaceBarWindow != -1) {
if (_intfaceHidden) {
if (gInterfaceBarHidden) {
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
interfaceRenderHitPoints(false);
interfaceRenderArmorClass(false);
windowUnhide(gInterfaceBarWindow);
_intfaceHidden = false;
windowShow(gInterfaceBarWindow);
sidePanelsShow();
gInterfaceBarHidden = false;
}
}
// SFALL
sidePanelsShow();
indicatorBarRefresh();
}
@@ -888,10 +935,10 @@ void interfaceRenderHitPoints(bool animate)
if (animate) {
int delay = 250 / (abs(gInterfaceLastRenderedHitPoints - hp) + 1);
for (int index = 0; index < count; index++) {
interfaceRenderCounter(473, 40, v1[index], v1[index + 1], v2[index], delay);
interfaceRenderCounter(473 + gInterfaceBarContentOffset, 40, v1[index], v1[index + 1], v2[index], delay);
}
} else {
interfaceRenderCounter(473, 40, gInterfaceLastRenderedHitPoints, hp, color, 0);
interfaceRenderCounter(473 + gInterfaceBarContentOffset, 40, gInterfaceLastRenderedHitPoints, hp, color, 0);
}
gInterfaceLastRenderedHitPoints = hp;
@@ -910,7 +957,7 @@ void interfaceRenderArmorClass(bool animate)
delay = 250 / (abs(gInterfaceLastRenderedArmorClass - armorClass) + 1);
}
interfaceRenderCounter(473, 75, gInterfaceLastRenderedArmorClass, armorClass, 0, delay);
interfaceRenderCounter(473 + gInterfaceBarContentOffset, 75, gInterfaceLastRenderedArmorClass, armorClass, 0, delay);
gInterfaceLastRenderedArmorClass = armorClass;
}
@@ -924,7 +971,7 @@ void interfaceRenderActionPoints(int actionPointsLeft, int bonusActionPoints)
return;
}
blitBufferToBuffer(gInterfaceActionPointsBarBackground, 90, 5, 90, gInterfaceWindowBuffer + 14 * 640 + 316, 640);
blitBufferToBuffer(gInterfaceActionPointsBarBackground, 90, 5, 90, gInterfaceWindowBuffer + 14 * gInterfaceBarWidth + gInterfaceBarContentOffset + 316, gInterfaceBarWidth);
if (actionPointsLeft == -1) {
frmData = _redLightFrmImage.getData();
@@ -952,11 +999,11 @@ void interfaceRenderActionPoints(int actionPointsLeft, int bonusActionPoints)
int index;
for (index = 0; index < actionPointsLeft; index++) {
blitBufferToBuffer(frmData, 5, 5, 5, gInterfaceWindowBuffer + 14 * 640 + 316 + index * 9, 640);
blitBufferToBuffer(frmData, 5, 5, 5, gInterfaceWindowBuffer + 14 * gInterfaceBarWidth + 316 + index * 9 + gInterfaceBarContentOffset, gInterfaceBarWidth);
}
for (; index < (actionPointsLeft + bonusActionPoints); index++) {
blitBufferToBuffer(_yellowLightFrmImage.getData(), 5, 5, 5, gInterfaceWindowBuffer + 14 * 640 + 316 + index * 9, 640);
blitBufferToBuffer(_yellowLightFrmImage.getData(), 5, 5, 5, gInterfaceWindowBuffer + 14 * gInterfaceBarWidth + 316 + gInterfaceBarContentOffset + index * 9, gInterfaceBarWidth);
}
if (!gInterfaceBarInitialized) {
@@ -1308,7 +1355,6 @@ int _intface_update_ammo_lights()
int ratio = 0;
if (p->isWeapon != 0) {
// calls sub_478674 twice, probably because if min/max kind macro
int maximum = ammoGetCapacity(p->item);
if (maximum > 0) {
int current = ammoGetQuantity(p->item);
@@ -1316,7 +1362,6 @@ int _intface_update_ammo_lights()
}
} else {
if (itemGetType(p->item) == ITEM_TYPE_MISC) {
// calls sub_4793D0 twice, probably because if min/max kind macro
int maximum = miscItemGetMaxCharges(p->item);
if (maximum > 0) {
int current = miscItemGetCharges(p->item);
@@ -1325,7 +1370,7 @@ int _intface_update_ammo_lights()
}
}
interfaceUpdateAmmoBar(463, ratio);
interfaceUpdateAmmoBar(463 + gInterfaceBarContentOffset, ratio);
return 0;
}
@@ -1356,21 +1401,26 @@ void interfaceBarEndButtonsShow(bool animated)
int time = 0;
int frame = 0;
while (frame < frameCount) {
sharedFpsLimiter.mark();
if (getTicksSince(time) >= delay) {
unsigned char* src = artGetFrameData(art, frame, 0);
if (src != NULL) {
blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + 640 * 38 + 580, 640);
blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + gInterfaceBarWidth * 38 + 580 + gInterfaceBarContentOffset, gInterfaceBarWidth);
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
}
time = _get_time();
time = getTicks();
frame++;
}
gameMouseRefresh();
renderPresent();
sharedFpsLimiter.throttle();
}
} else {
unsigned char* src = artGetFrameData(art, frameCount - 1, 0);
blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + 640 * 38 + 580, 640);
blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + gInterfaceBarWidth * 38 + 580 + gInterfaceBarContentOffset, gInterfaceBarWidth);
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
}
@@ -1410,23 +1460,28 @@ void interfaceBarEndButtonsHide(bool animated)
int frame = artGetFrameCount(art);
while (frame != 0) {
sharedFpsLimiter.mark();
if (getTicksSince(time) >= delay) {
unsigned char* src = artGetFrameData(art, frame - 1, 0);
unsigned char* dest = gInterfaceWindowBuffer + 640 * 38 + 580;
unsigned char* dest = gInterfaceWindowBuffer + gInterfaceBarWidth * 38 + 580 + gInterfaceBarContentOffset;
if (src != NULL) {
blitBufferToBuffer(src, 57, 58, 57, dest, 640);
blitBufferToBuffer(src, 57, 58, 57, dest, gInterfaceBarWidth);
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
}
time = _get_time();
time = getTicks();
frame--;
}
gameMouseRefresh();
renderPresent();
sharedFpsLimiter.throttle();
}
} else {
unsigned char* dest = gInterfaceWindowBuffer + 640 * 38 + 580;
unsigned char* dest = gInterfaceWindowBuffer + gInterfaceBarWidth * 38 + 580 + gInterfaceBarContentOffset;
unsigned char* src = artGetFrameData(art, 0, 0);
blitBufferToBuffer(src, 57, 58, 57, dest, 640);
blitBufferToBuffer(src, 57, 58, 57, dest, gInterfaceBarWidth);
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
}
@@ -1449,7 +1504,7 @@ void interfaceBarEndButtonsRenderGreenLights()
}
soundPlayFile("icombat2");
blitBufferToBufferTrans(lightsFrmImage.getData(), 57, 58, 57, gInterfaceWindowBuffer + 38 * 640 + 580, 640);
blitBufferToBufferTrans(lightsFrmImage.getData(), 57, 58, 57, gInterfaceWindowBuffer + 38 * gInterfaceBarWidth + 580 + gInterfaceBarContentOffset, gInterfaceBarWidth);
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
}
}
@@ -1469,7 +1524,7 @@ void interfaceBarEndButtonsRenderRedLights()
}
soundPlayFile("icombat1");
blitBufferToBufferTrans(lightsFrmImage.getData(), 57, 58, 57, gInterfaceWindowBuffer + 38 * 640 + 580, 640);
blitBufferToBufferTrans(lightsFrmImage.getData(), 57, 58, 57, gInterfaceWindowBuffer + 38 * gInterfaceBarWidth + 580 + gInterfaceBarContentOffset, gInterfaceBarWidth);
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
}
}
@@ -1801,11 +1856,16 @@ static void interfaceBarSwapHandsAnimatePutAwayTakeOutSequence(int previousWeapo
gameMouseSetCursor(MOUSE_CURSOR_WAIT_WATCH);
while (gInterfaceBarSwapHandsInProgress) {
sharedFpsLimiter.mark();
if (_game_user_wants_to_quit) {
break;
}
_get_input();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
}
gameMouseSetCursor(MOUSE_CURSOR_NONE);
@@ -1840,7 +1900,7 @@ static int endTurnButtonInit()
return -1;
}
gEndTurnButton = buttonCreate(gInterfaceBarWindow, 590, 43, 38, 22, -1, -1, -1, 32, _endTurnButtonNormalFrmImage.getData(), _endTurnButtonPressedFrmImage.getData(), NULL, 0);
gEndTurnButton = buttonCreate(gInterfaceBarWindow, 590 + gInterfaceBarContentOffset, 43, 38, 22, -1, -1, -1, 32, _endTurnButtonNormalFrmImage.getData(), _endTurnButtonPressedFrmImage.getData(), NULL, 0);
if (gEndTurnButton == -1) {
return -1;
}
@@ -1892,7 +1952,7 @@ static int endCombatButtonInit()
return -1;
}
gEndCombatButton = buttonCreate(gInterfaceBarWindow, 590, 65, 38, 22, -1, -1, -1, 13, _endCombatButtonNormalFrmImage.getData(), _endCombatButtonPressedFrmImage.getData(), NULL, 0);
gEndCombatButton = buttonCreate(gInterfaceBarWindow, 590 + gInterfaceBarContentOffset, 65, 38, 22, -1, -1, -1, 13, _endCombatButtonNormalFrmImage.getData(), _endCombatButtonPressedFrmImage.getData(), NULL, 0);
if (gEndCombatButton == -1) {
return -1;
}
@@ -1928,19 +1988,19 @@ static void interfaceUpdateAmmoBar(int x, int ratio)
ratio -= 1;
}
unsigned char* dest = gInterfaceWindowBuffer + 640 * 26 + x;
unsigned char* dest = gInterfaceWindowBuffer + gInterfaceBarWidth * 26 + x;
for (int index = 70; index > ratio; index--) {
*dest = 14;
dest += 640;
dest += gInterfaceBarWidth;
}
while (ratio > 0) {
*dest = 196;
dest += 640;
dest += gInterfaceBarWidth;
*dest = 14;
dest += 640;
dest += gInterfaceBarWidth;
ratio -= 2;
}
@@ -1996,7 +2056,7 @@ static void interfaceRenderCounter(int x, int y, int previousValue, int value, i
}
unsigned char* numbers = _numbersFrmImage.getData() + offset;
unsigned char* dest = gInterfaceWindowBuffer + 640 * y;
unsigned char* dest = gInterfaceWindowBuffer + gInterfaceBarWidth * y;
unsigned char* downSrc = numbers + 90;
unsigned char* upSrc = numbers + 99;
@@ -2022,10 +2082,10 @@ static void interfaceRenderCounter(int x, int y, int previousValue, int value, i
int tens = (normalizedValue / 10) % 10;
int hundreds = normalizedValue / 100;
blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, 640);
blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, 640);
blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, 640);
blitBufferToBuffer(normalizedSign >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, 640);
blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, gInterfaceBarWidth);
blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, gInterfaceBarWidth);
blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, gInterfaceBarWidth);
blitBufferToBuffer(normalizedSign >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, gInterfaceBarWidth);
if (!gInterfaceBarInitialized) {
Rect numbersRect = { x, y, x + 33, y + 17 };
@@ -2039,28 +2099,31 @@ static void interfaceRenderCounter(int x, int y, int previousValue, int value, i
v49 = 1;
}
blitBufferToBuffer(upSrc, 9, 17, 360, onesDest, 640);
blitBufferToBuffer(upSrc, 9, 17, 360, onesDest, gInterfaceBarWidth);
_mouse_info();
gameMouseRefresh();
coreDelay(delay);
renderPresent();
inputBlockForTocks(delay);
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
ones += v49;
if (ones > 9 || ones < 0) {
blitBufferToBuffer(upSrc, 9, 17, 360, tensDest, 640);
blitBufferToBuffer(upSrc, 9, 17, 360, tensDest, gInterfaceBarWidth);
_mouse_info();
gameMouseRefresh();
coreDelay(delay);
renderPresent();
inputBlockForTocks(delay);
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
tens += v49;
ones -= 10 * v49;
if (tens == 10 || tens == -1) {
blitBufferToBuffer(upSrc, 9, 17, 360, hundredsDest, 640);
blitBufferToBuffer(upSrc, 9, 17, 360, hundredsDest, gInterfaceBarWidth);
_mouse_info();
gameMouseRefresh();
coreDelay(delay);
renderPresent();
inputBlockForTocks(delay);
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
hundreds += v49;
@@ -2069,34 +2132,38 @@ static void interfaceRenderCounter(int x, int y, int previousValue, int value, i
hundreds -= 10 * v49;
}
blitBufferToBuffer(downSrc, 9, 17, 360, hundredsDest, 640);
blitBufferToBuffer(downSrc, 9, 17, 360, hundredsDest, gInterfaceBarWidth);
_mouse_info();
gameMouseRefresh();
coreDelay(delay);
renderPresent();
inputBlockForTocks(delay);
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
}
blitBufferToBuffer(downSrc, 9, 17, 360, tensDest, 640);
coreDelay(delay);
blitBufferToBuffer(downSrc, 9, 17, 360, tensDest, gInterfaceBarWidth);
renderPresent();
inputBlockForTocks(delay);
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
}
blitBufferToBuffer(downSrc, 9, 17, 360, onesDest, 640);
blitBufferToBuffer(downSrc, 9, 17, 360, onesDest, gInterfaceBarWidth);
_mouse_info();
gameMouseRefresh();
coreDelay(delay);
renderPresent();
inputBlockForTocks(delay);
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
previousValue += change;
blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, 640);
blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, 640);
blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, 640);
blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, gInterfaceBarWidth);
blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, gInterfaceBarWidth);
blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, gInterfaceBarWidth);
blitBufferToBuffer(previousValue >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, 640);
blitBufferToBuffer(previousValue >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, gInterfaceBarWidth);
_mouse_info();
gameMouseRefresh();
coreDelay(delay);
renderPresent();
inputBlockForTocks(delay);
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
}
}
@@ -2130,7 +2197,7 @@ static int indicatorBarInit()
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", asc_5186C8, "intrface.msg");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "intrface.msg");
if (rc != -1) {
if (!messageListLoad(&messageList, path)) {
@@ -2234,7 +2301,7 @@ static void indicatorBarReset()
// 0x4614CC
int indicatorBarRefresh()
{
if (gInterfaceBarWindow != -1 && gIndicatorBarIsVisible && !_intfaceHidden) {
if (gInterfaceBarWindow != -1 && gIndicatorBarIsVisible && !gInterfaceBarHidden) {
for (int index = 0; index < INDICATOR_SLOTS_COUNT; index++) {
gIndicatorSlots[index] = -1;
}
@@ -2412,4 +2479,174 @@ bool indicatorBarHide()
return oldIsVisible;
}
static void customInterfaceBarInit()
{
gInterfaceBarContentOffset = gInterfaceBarWidth - 640;
if (gInterfaceBarContentOffset > 0 && screenGetWidth() > 640) {
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "art\\intrface\\HR_IFACE_%d.FRM", gInterfaceBarWidth);
gCustomInterfaceBarBackground = artLoad(path);
}
if (gCustomInterfaceBarBackground != nullptr) {
gInterfaceBarIsCustom = true;
} else {
gInterfaceBarContentOffset = 0;
gInterfaceBarWidth = 640;
gInterfaceBarIsCustom = false;
}
}
static void customInterfaceBarExit()
{
if (gCustomInterfaceBarBackground != nullptr) {
internal_free(gCustomInterfaceBarBackground);
gCustomInterfaceBarBackground = nullptr;
}
}
unsigned char* customInterfaceBarGetBackgroundImageData()
{
if (!gInterfaceBarIsCustom) {
return nullptr;
}
return artGetFrameData(gCustomInterfaceBarBackground, 0, 0);
}
static void sidePanelsInit()
{
if (gInterfaceBarMode) {
return;
}
if (gInterfaceSidePanelsImageId == 0) {
return;
}
if (gInterfaceBarWidth >= screenGetWidth()) {
return;
}
Rect windowRect;
windowGetRect(gInterfaceBarWindow, &windowRect);
gInterfaceSidePanelsLeadingWindow = windowCreate(0, windowRect.top, windowRect.left, windowRect.bottom - windowRect.top + 1, 0, WINDOW_HIDDEN | WINDOW_DONT_MOVE_TOP);
gInterfaceSidePanelsTrailingWindow = windowCreate(windowRect.right + 1, windowRect.top, screenGetWidth() - windowRect.right - 1, windowRect.bottom - windowRect.top + 1, 0, WINDOW_HIDDEN | WINDOW_DONT_MOVE_TOP);
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "art\\intrface\\HR_IFACELFT%d.frm", gInterfaceSidePanelsImageId);
sidePanelsDraw(path, gInterfaceSidePanelsLeadingWindow, true);
snprintf(path, sizeof(path), "art\\intrface\\HR_IFACERHT%d.frm", gInterfaceSidePanelsImageId);
sidePanelsDraw(path, gInterfaceSidePanelsTrailingWindow, false);
}
static void sidePanelsExit()
{
if (gInterfaceSidePanelsTrailingWindow != -1) {
windowDestroy(gInterfaceSidePanelsTrailingWindow);
gInterfaceSidePanelsTrailingWindow = -1;
}
if (gInterfaceSidePanelsLeadingWindow != -1) {
windowDestroy(gInterfaceSidePanelsLeadingWindow);
gInterfaceSidePanelsLeadingWindow = -1;
}
}
static void sidePanelsHide()
{
if (gInterfaceSidePanelsLeadingWindow != -1) {
windowHide(gInterfaceSidePanelsLeadingWindow);
}
if (gInterfaceSidePanelsTrailingWindow != -1) {
windowHide(gInterfaceSidePanelsTrailingWindow);
}
}
static void sidePanelsShow()
{
if (gInterfaceSidePanelsLeadingWindow != -1) {
windowShow(gInterfaceSidePanelsLeadingWindow);
}
if (gInterfaceSidePanelsTrailingWindow != -1) {
windowShow(gInterfaceSidePanelsTrailingWindow);
}
}
static void sidePanelsDraw(const char* path, int win, bool isLeading)
{
Art* image = artLoad(path);
if (image == nullptr) {
return;
}
unsigned char* imageData = artGetFrameData(image, 0, 0);
int imageWidth = artGetWidth(image, 0, 0);
int imageHeight = artGetHeight(image, 0, 0);
int windowWidth = windowGetWidth(win);
int windowHeight = windowGetHeight(win);
int width = std::min(imageWidth, windowWidth);
if (!gInterfaceSidePanelsExtendFromScreenEdge && isLeading) {
imageData += imageWidth - width;
}
if (gInterfaceSidePanelsExtendFromScreenEdge && !isLeading) {
imageData += imageWidth - width;
}
blitBufferToBufferStretch(imageData,
width,
imageHeight,
imageWidth,
windowGetBuffer(win),
windowWidth,
windowHeight,
windowWidth);
internal_free(image);
}
// NOTE: Follows Sfall implementation of `GetCurrentAttackMode`. It slightly
// differs from `interfaceGetCurrentHitMode` (can return one of `reload` hit
// modes, the default is `punch`).
//
// 0x45EF6C
bool interface_get_current_attack_mode(int* hit_mode)
{
if (gInterfaceBarWindow == -1) {
return false;
}
switch (gInterfaceItemStates[gInterfaceCurrentHand].action) {
case INTERFACE_ITEM_ACTION_PRIMARY_AIMING:
case INTERFACE_ITEM_ACTION_PRIMARY:
*hit_mode = gInterfaceItemStates[gInterfaceCurrentHand].primaryHitMode;
break;
case INTERFACE_ITEM_ACTION_SECONDARY_AIMING:
case INTERFACE_ITEM_ACTION_SECONDARY:
*hit_mode = gInterfaceItemStates[gInterfaceCurrentHand].secondaryHitMode;
break;
case INTERFACE_ITEM_ACTION_RELOAD:
*hit_mode = gInterfaceCurrentHand == HAND_LEFT
? HIT_MODE_LEFT_WEAPON_RELOAD
: HIT_MODE_RIGHT_WEAPON_RELOAD;
break;
default:
*hit_mode = HIT_MODE_PUNCH;
break;
}
return true;
}
} // namespace fallout
+10 -2
View File
@@ -33,14 +33,19 @@ typedef enum InterfaceItemAction {
extern int gInterfaceBarWindow;
extern bool gInterfaceBarMode;
extern int gInterfaceBarWidth;
extern bool gInterfaceBarIsCustom;
extern int gInterfaceBarContentOffset;
extern int gInterfaceSidePanelsImageId;
extern bool gInterfaceSidePanelsExtendFromScreenEdge;
int interfaceInit();
void interfaceReset();
void interfaceFree();
int interfaceLoad(File* stream);
int interfaceSave(File* stream);
void intface_hide();
void _intface_show();
void interfaceBarHide();
void interfaceBarShow();
void interfaceBarEnable();
void interfaceBarDisable();
bool interfaceBarEnabled();
@@ -64,6 +69,9 @@ void interfaceBarEndButtonsRenderRedLights();
int indicatorBarRefresh();
bool indicatorBarShow();
bool indicatorBarHide();
bool interface_get_current_attack_mode(int* hit_mode);
unsigned char* customInterfaceBarGetBackgroundImageData();
} // namespace fallout
+196 -98
View File
@@ -7,13 +7,15 @@
#include <stdlib.h>
#include <string.h>
#include "core.h"
#include "db.h"
#include "debug.h"
#include "export.h"
#include "input.h"
#include "interpreter_lib.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "sfall_global_scripts.h"
#include "svga.h"
namespace fallout {
@@ -42,7 +44,6 @@ static opcode_t programReturnStackPopInt16(Program* program);
static int programReturnStackPopInt32(Program* program);
static void _detachProgram(Program* program);
static void _purgeProgram(Program* program);
static void programFree(Program* program);
static opcode_t _getOp(Program* program);
static void programMarkHeap(Program* program);
static void opNoop(Program* program);
@@ -86,17 +87,17 @@ static void opLeaveCriticalSection(Program* program);
static void opEnterCriticalSection(Program* program);
static void opJump(Program* program);
static void opCall(Program* program);
static void op801F(Program* program);
static void op801C(Program* program);
static void op801D(Program* program);
static void op8020(Program* program);
static void op8021(Program* program);
static void op8025(Program* program);
static void op8026(Program* program);
static void op8022(Program* program);
static void op8023(Program* program);
static void op8024(Program* program);
static void op801E(Program* program);
static void opPopFlags(Program* program);
static void opPopReturn(Program* program);
static void opPopExit(Program* program);
static void opPopFlagsReturn(Program* program);
static void opPopFlagsExit(Program* program);
static void opPopFlagsReturnValExit(Program* program);
static void opPopFlagsReturnValExitExtern(Program* program);
static void opPopFlagsReturnExtern(Program* program);
static void opPopFlagsExitExtern(Program* program);
static void opPopFlagsReturnValExtern(Program* program);
static void opPopAddress(Program* program);
static void opAtoD(Program* program);
static void opDtoA(Program* program);
static void opExitProgram(Program* program);
@@ -154,7 +155,7 @@ static int (*_outputFunc)(char*) = _outputStr;
static int _cpuBurstSize = 10;
// 0x59E230
static OpcodeHandler* gInterpreterOpcodeHandlers[342];
static OpcodeHandler* gInterpreterOpcodeHandlers[OPCODE_MAX_COUNT];
// 0x59E78C
static Program* gInterpreterCurrentProgram;
@@ -171,7 +172,7 @@ static int _busy;
// 0x4670A0
static unsigned int _defaultTimerFunc()
{
return _get_time();
return getTicks();
}
// 0x4670B4
@@ -215,7 +216,7 @@ int _interpretOutput(const char* format, ...)
va_list args;
va_start(args, format);
int rc = vsprintf(string, format, args);
int rc = vsnprintf(string, sizeof(string), format, args);
va_end(args);
debugPrint(string);
@@ -252,7 +253,7 @@ static char* programGetCurrentProcedureName(Program* program)
va_list argptr;
va_start(argptr, format);
vsprintf(string, format, argptr);
vsnprintf(string, sizeof(string), format, argptr);
va_end(argptr);
debugPrint("\nError during execution: %s\n", string);
@@ -420,7 +421,7 @@ static void _purgeProgram(Program* program)
}
// 0x467614
static void programFree(Program* program)
void programFree(Program* program)
{
// NOTE: Uninline.
_detachProgram(program);
@@ -465,7 +466,7 @@ Program* programCreateByPath(const char* path)
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
char err[260];
sprintf(err, "Couldn't open %s for read\n", path);
snprintf(err, sizeof(err), "Couldn't open %s for read\n", path);
programFatalError(err);
return NULL;
}
@@ -883,11 +884,11 @@ static void opConditionalOperatorNotEqual(Program* program)
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
break;
case VALUE_TYPE_FLOAT:
sprintf(stringBuffers[0], "%.5f", value[0].floatValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%.5f", value[0].floatValue);
strings[0] = stringBuffers[0];
break;
case VALUE_TYPE_INT:
sprintf(stringBuffers[0], "%d", value[0].integerValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%d", value[0].integerValue);
strings[0] = stringBuffers[0];
break;
default:
@@ -900,7 +901,7 @@ static void opConditionalOperatorNotEqual(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%.5f", value[1].floatValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%.5f", value[1].floatValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) != 0;
@@ -919,7 +920,7 @@ static void opConditionalOperatorNotEqual(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%d", value[1].integerValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%d", value[1].integerValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) != 0;
@@ -931,7 +932,7 @@ static void opConditionalOperatorNotEqual(Program* program)
result = value[1].integerValue != value[0].integerValue;
break;
case VALUE_TYPE_PTR:
result = (intptr_t)(value[1].integerValue) != (intptr_t)(value[0].pointerValue);
result = (uintptr_t)(value[1].integerValue) != (uintptr_t)(value[0].pointerValue);
break;
default:
assert(false && "Should be unreachable");
@@ -940,7 +941,7 @@ static void opConditionalOperatorNotEqual(Program* program)
case VALUE_TYPE_PTR:
switch (value[0].opcode) {
case VALUE_TYPE_INT:
result = (intptr_t)(value[1].pointerValue) != (intptr_t)(value[0].integerValue);
result = (uintptr_t)(value[1].pointerValue) != (uintptr_t)(value[0].integerValue);
break;
case VALUE_TYPE_PTR:
result = value[1].pointerValue != value[0].pointerValue;
@@ -979,11 +980,11 @@ static void opConditionalOperatorEqual(Program* program)
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
break;
case VALUE_TYPE_FLOAT:
sprintf(stringBuffers[0], "%.5f", value[0].floatValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%.5f", value[0].floatValue);
strings[0] = stringBuffers[0];
break;
case VALUE_TYPE_INT:
sprintf(stringBuffers[0], "%d", value[0].integerValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%d", value[0].integerValue);
strings[0] = stringBuffers[0];
break;
default:
@@ -996,7 +997,7 @@ static void opConditionalOperatorEqual(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%.5f", value[1].floatValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%.5f", value[1].floatValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) == 0;
@@ -1015,7 +1016,7 @@ static void opConditionalOperatorEqual(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%d", value[1].integerValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%d", value[1].integerValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) == 0;
@@ -1027,7 +1028,7 @@ static void opConditionalOperatorEqual(Program* program)
result = value[1].integerValue == value[0].integerValue;
break;
case VALUE_TYPE_PTR:
result = (intptr_t)(value[1].integerValue) == (intptr_t)(value[0].pointerValue);
result = (uintptr_t)(value[1].integerValue) == (uintptr_t)(value[0].pointerValue);
break;
default:
assert(false && "Should be unreachable");
@@ -1036,7 +1037,7 @@ static void opConditionalOperatorEqual(Program* program)
case VALUE_TYPE_PTR:
switch (value[0].opcode) {
case VALUE_TYPE_INT:
result = (intptr_t)(value[1].pointerValue) == (intptr_t)(value[0].integerValue);
result = (uintptr_t)(value[1].pointerValue) == (uintptr_t)(value[0].integerValue);
break;
case VALUE_TYPE_PTR:
result = value[1].pointerValue == value[0].pointerValue;
@@ -1075,11 +1076,11 @@ static void opConditionalOperatorLessThanEquals(Program* program)
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
break;
case VALUE_TYPE_FLOAT:
sprintf(stringBuffers[0], "%.5f", value[0].floatValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%.5f", value[0].floatValue);
strings[0] = stringBuffers[0];
break;
case VALUE_TYPE_INT:
sprintf(stringBuffers[0], "%d", value[0].integerValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%d", value[0].integerValue);
strings[0] = stringBuffers[0];
break;
default:
@@ -1092,7 +1093,7 @@ static void opConditionalOperatorLessThanEquals(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%.5f", value[1].floatValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%.5f", value[1].floatValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) <= 0;
@@ -1111,7 +1112,7 @@ static void opConditionalOperatorLessThanEquals(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%d", value[1].integerValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%d", value[1].integerValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) <= 0;
@@ -1126,6 +1127,16 @@ static void opConditionalOperatorLessThanEquals(Program* program)
assert(false && "Should be unreachable");
}
break;
// Nevada folks tend to use "object <= 0" to test objects for nulls.
case VALUE_TYPE_PTR:
switch (value[0].opcode) {
case VALUE_TYPE_INT:
result = (uintptr_t)value[1].pointerValue <= (uintptr_t)value[0].integerValue;
break;
default:
assert(false && "Should be unreachable");
}
break;
default:
assert(false && "Should be unreachable");
}
@@ -1157,11 +1168,11 @@ static void opConditionalOperatorGreaterThanEquals(Program* program)
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
break;
case VALUE_TYPE_FLOAT:
sprintf(stringBuffers[0], "%.5f", value[0].floatValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%.5f", value[0].floatValue);
strings[0] = stringBuffers[0];
break;
case VALUE_TYPE_INT:
sprintf(stringBuffers[0], "%d", value[0].integerValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%d", value[0].integerValue);
strings[0] = stringBuffers[0];
break;
default:
@@ -1174,7 +1185,7 @@ static void opConditionalOperatorGreaterThanEquals(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%.5f", value[1].floatValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%.5f", value[1].floatValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) >= 0;
@@ -1193,7 +1204,7 @@ static void opConditionalOperatorGreaterThanEquals(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%d", value[1].integerValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%d", value[1].integerValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) >= 0;
@@ -1238,11 +1249,11 @@ static void opConditionalOperatorLessThan(Program* program)
str_ptr[0] = programGetString(program, value[0].opcode, value[0].integerValue);
break;
case VALUE_TYPE_FLOAT:
sprintf(text[0], "%.5f", value[0].floatValue);
snprintf(text[0], sizeof(text[0]), "%.5f", value[0].floatValue);
str_ptr[0] = text[0];
break;
case VALUE_TYPE_INT:
sprintf(text[0], "%d", value[0].integerValue);
snprintf(text[0], sizeof(text[0]), "%d", value[0].integerValue);
str_ptr[0] = text[0];
break;
default:
@@ -1255,7 +1266,7 @@ static void opConditionalOperatorLessThan(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(text[1], "%.5f", value[1].floatValue);
snprintf(text[1], sizeof(text[1]), "%.5f", value[1].floatValue);
str_ptr[1] = text[1];
str_ptr[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(str_ptr[1], str_ptr[0]) < 0;
@@ -1274,7 +1285,7 @@ static void opConditionalOperatorLessThan(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(text[1], "%d", value[1].integerValue);
snprintf(text[1], sizeof(text[1]), "%d", value[1].integerValue);
str_ptr[1] = text[1];
str_ptr[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(str_ptr[1], str_ptr[0]) < 0;
@@ -1319,11 +1330,11 @@ static void opConditionalOperatorGreaterThan(Program* program)
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
break;
case VALUE_TYPE_FLOAT:
sprintf(stringBuffers[0], "%.5f", value[0].floatValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%.5f", value[0].floatValue);
strings[0] = stringBuffers[0];
break;
case VALUE_TYPE_INT:
sprintf(stringBuffers[0], "%d", value[0].integerValue);
snprintf(stringBuffers[0], sizeof(stringBuffers[0]), "%d", value[0].integerValue);
strings[0] = stringBuffers[0];
break;
default:
@@ -1336,7 +1347,7 @@ static void opConditionalOperatorGreaterThan(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%.5f", value[1].floatValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%.5f", value[1].floatValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) > 0;
@@ -1355,7 +1366,7 @@ static void opConditionalOperatorGreaterThan(Program* program)
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
sprintf(stringBuffers[1], "%d", value[1].integerValue);
snprintf(stringBuffers[1], sizeof(stringBuffers[1]), "%d", value[1].integerValue);
strings[1] = stringBuffers[1];
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
result = strcmp(strings[1], strings[0]) > 0;
@@ -1374,7 +1385,7 @@ static void opConditionalOperatorGreaterThan(Program* program)
case VALUE_TYPE_PTR:
switch (value[0].opcode) {
case VALUE_TYPE_INT:
result = (intptr_t)value[1].pointerValue > (intptr_t)value[0].integerValue;
result = (uintptr_t)value[1].pointerValue > (uintptr_t)value[0].integerValue;
break;
default:
assert(false && "Should be unreachable");
@@ -1412,15 +1423,15 @@ static void opAdd(Program* program)
break;
case VALUE_TYPE_FLOAT:
strings[0] = (char*)internal_malloc_safe(80, __FILE__, __LINE__); // "..\\int\\INTRPRET.C", 1011
sprintf(strings[0], "%.5f", value[0].floatValue);
snprintf(strings[0], 80, "%.5f", value[0].floatValue);
break;
case VALUE_TYPE_INT:
strings[0] = (char*)internal_malloc_safe(80, __FILE__, __LINE__); // "..\\int\\INTRPRET.C", 1007
sprintf(strings[0], "%d", value[0].integerValue);
snprintf(strings[0], 80, "%d", value[0].integerValue);
break;
case VALUE_TYPE_PTR:
strings[0] = (char*)internal_malloc_safe(80, __FILE__, __LINE__);
sprintf(strings[0], "%p", value[0].pointerValue);
snprintf(strings[0], 80, "%p", value[0].pointerValue);
break;
}
@@ -1439,7 +1450,7 @@ static void opAdd(Program* program)
case VALUE_TYPE_DYNAMIC_STRING:
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
tempString = (char*)internal_malloc_safe(strlen(strings[0]) + 80, __FILE__, __LINE__); // "..\\int\\INTRPRET.C", 1039
sprintf(tempString, "%.5f", value[1].floatValue);
snprintf(tempString, strlen(strings[0]) + 80, "%.5f", value[1].floatValue);
strcat(tempString, strings[0]);
programStackPushString(program, tempString);
@@ -1460,7 +1471,7 @@ static void opAdd(Program* program)
case VALUE_TYPE_DYNAMIC_STRING:
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
tempString = (char*)internal_malloc_safe(strlen(strings[0]) + 80, __FILE__, __LINE__); // "..\\int\\INTRPRET.C", 1070
sprintf(tempString, "%d", value[1].integerValue);
snprintf(tempString, strlen(strings[0]) + 80, "%d", value[1].integerValue);
strcat(tempString, strings[0]);
programStackPushString(program, tempString);
@@ -1480,6 +1491,21 @@ static void opAdd(Program* program)
break;
}
break;
// Sonora folks use "object + string" concatenation for debug purposes.
case VALUE_TYPE_PTR:
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
tempString = (char*)internal_malloc_safe(strlen(strings[0]) + 80, __FILE__, __LINE__);
snprintf(tempString, strlen(strings[0]) + 80, "%p", value[1].pointerValue);
strcat(tempString, strings[0]);
programStackPushString(program, tempString);
internal_free_safe(tempString, __FILE__, __LINE__);
break;
}
}
}
@@ -2016,7 +2042,7 @@ static void opCall(Program* program)
}
// 0x46B590
static void op801F(Program* program)
static void opPopFlags(Program* program)
{
program->windowId = programStackPopInteger(program);
program->checkWaitFunc = (InterpretCheckWaitFunc*)programStackPopPointer(program);
@@ -2025,13 +2051,13 @@ static void op801F(Program* program)
// pop stack 2 -> set program address
// 0x46B63C
static void op801C(Program* program)
static void opPopReturn(Program* program)
{
program->instructionPointer = programReturnStackPopInteger(program);
}
// 0x46B658
static void op801D(Program* program)
static void opPopExit(Program* program)
{
program->instructionPointer = programReturnStackPopInteger(program);
@@ -2039,37 +2065,37 @@ static void op801D(Program* program)
}
// 0x46B67C
static void op8020(Program* program)
static void opPopFlagsReturn(Program* program)
{
op801F(program);
opPopFlags(program);
program->instructionPointer = programReturnStackPopInteger(program);
}
// 0x46B698
static void op8021(Program* program)
static void opPopFlagsExit(Program* program)
{
op801F(program);
opPopFlags(program);
program->instructionPointer = programReturnStackPopInteger(program);
program->flags |= PROGRAM_FLAG_0x40;
}
// 0x46B6BC
static void op8025(Program* program)
static void opPopFlagsReturnValExit(Program* program)
{
ProgramValue value = programStackPopValue(program);
op801F(program);
opPopFlags(program);
program->instructionPointer = programReturnStackPopInteger(program);
program->flags |= PROGRAM_FLAG_0x40;
programStackPushValue(program, value);
}
// 0x46B73C
static void op8026(Program* program)
static void opPopFlagsReturnValExitExtern(Program* program)
{
ProgramValue value = programStackPopValue(program);
op801F(program);
opPopFlags(program);
Program* v1 = (Program*)programReturnStackPopPointer(program);
v1->checkWaitFunc = (InterpretCheckWaitFunc*)programReturnStackPopPointer(program);
@@ -2083,9 +2109,9 @@ static void op8026(Program* program)
}
// 0x46B808
static void op8022(Program* program)
static void opPopFlagsReturnExtern(Program* program)
{
op801F(program);
opPopFlags(program);
Program* v1 = (Program*)programReturnStackPopPointer(program);
v1->checkWaitFunc = (InterpretCheckWaitFunc*)programReturnStackPopPointer(program);
@@ -2095,9 +2121,9 @@ static void op8022(Program* program)
}
// 0x46B86C
static void op8023(Program* program)
static void opPopFlagsExitExtern(Program* program)
{
op801F(program);
opPopFlags(program);
Program* v1 = (Program*)programReturnStackPopPointer(program);
v1->checkWaitFunc = (InterpretCheckWaitFunc*)programReturnStackPopPointer(program);
@@ -2110,11 +2136,11 @@ static void op8023(Program* program)
// pop value from stack 1 and push it to script popped from stack 2
// 0x46B8D8
static void op8024(Program* program)
static void opPopFlagsReturnValExtern(Program* program)
{
ProgramValue value = programStackPopValue(program);
op801F(program);
opPopFlags(program);
Program* v10 = (Program*)programReturnStackPopPointer(program);
v10->checkWaitFunc = (InterpretCheckWaitFunc*)programReturnStackPopPointer(program);
@@ -2138,7 +2164,7 @@ static void op8024(Program* program)
}
// 0x46BA10
static void op801E(Program* program)
static void opPopAddress(Program* program)
{
programReturnStackPopValue(program);
}
@@ -2242,7 +2268,7 @@ static void opStoreExternalVariable(Program* program)
if (externalVariableSetValue(program, identifier, value)) {
char err[256];
sprintf(err, "External variable %s does not exist\n", identifier);
snprintf(err, sizeof(err), "External variable %s does not exist\n", identifier);
programFatalError(err);
}
}
@@ -2257,7 +2283,7 @@ static void opFetchExternalVariable(Program* program)
ProgramValue value;
if (externalVariableGetValue(program, identifier, value) != 0) {
char err[256];
sprintf(err, "External variable %s does not exist\n", identifier);
snprintf(err, sizeof(err), "External variable %s does not exist\n", identifier);
programFatalError(err);
}
@@ -2277,7 +2303,7 @@ static void opExportProcedure(Program* program)
if (externalProcedureCreate(program, procedureName, procedureAddress, argumentCount) != 0) {
char err[256];
sprintf(err, "Error exporting procedure %s", procedureName);
snprintf(err, sizeof(err), "Error exporting procedure %s", procedureName);
programFatalError(err);
}
}
@@ -2291,7 +2317,7 @@ static void opExportVariable(Program* program)
if (externalVariableCreate(program, identifier)) {
char err[256];
sprintf(err, "External variable %s already exists", identifier);
snprintf(err, sizeof(err), "External variable %s already exists", identifier);
programFatalError(err);
}
}
@@ -2346,7 +2372,7 @@ static void opCallStart(Program* program)
program->child = runScript(name);
if (program->child == NULL) {
char err[260];
sprintf(err, "Error spawning child %s", name);
snprintf(err, sizeof(err), "Error spawning child %s", name);
programFatalError(err);
}
@@ -2370,7 +2396,7 @@ static void opSpawn(Program* program)
program->child = runScript(name);
if (program->child == NULL) {
char err[260];
sprintf(err, "Error spawning child %s", name);
snprintf(err, sizeof(err), "Error spawning child %s", name);
programFatalError(err);
}
@@ -2392,7 +2418,7 @@ static Program* forkProgram(Program* program)
if (forked == NULL) {
char err[256];
sprintf(err, "couldn't fork script '%s'", name);
snprintf(err, sizeof(err), "couldn't fork script '%s'", name);
programFatalError(err);
}
@@ -2446,7 +2472,7 @@ static void opCheckProcedureArgumentCount(Program* program)
if (actualArgumentCount != expectedArgumentCount) {
const char* identifier = programGetIdentifier(program, stackReadInt32(program->procedures + 4 + 24 * procedureIndex, 0));
char err[260];
sprintf(err, "Wrong number of args to procedure %s\n", identifier);
snprintf(err, sizeof(err), "Wrong number of args to procedure %s\n", identifier);
programFatalError(err);
}
}
@@ -2476,7 +2502,7 @@ static void opLookupStringProc(Program* program)
}
char err[260];
sprintf(err, "Couldn't find string procedure %s\n", procedureNameToLookup);
snprintf(err, sizeof(err), "Couldn't find string procedure %s\n", procedureNameToLookup);
programFatalError(err);
}
@@ -2514,17 +2540,17 @@ void interpreterRegisterOpcodeHandlers()
interpreterRegisterOpcode(OPCODE_SWAPA, opSwapReturnStack);
interpreterRegisterOpcode(OPCODE_POP, opPop);
interpreterRegisterOpcode(OPCODE_DUP, opDuplicate);
interpreterRegisterOpcode(OPCODE_POP_RETURN, op801C);
interpreterRegisterOpcode(OPCODE_POP_EXIT, op801D);
interpreterRegisterOpcode(OPCODE_POP_ADDRESS, op801E);
interpreterRegisterOpcode(OPCODE_POP_FLAGS, op801F);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN, op8020);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_EXIT, op8021);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_EXTERN, op8022);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_EXIT_EXTERN, op8023);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_VAL_EXTERN, op8024);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_VAL_EXIT, op8025);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_VAL_EXIT_EXTERN, op8026);
interpreterRegisterOpcode(OPCODE_POP_RETURN, opPopReturn);
interpreterRegisterOpcode(OPCODE_POP_EXIT, opPopExit);
interpreterRegisterOpcode(OPCODE_POP_ADDRESS, opPopAddress);
interpreterRegisterOpcode(OPCODE_POP_FLAGS, opPopFlags);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN, opPopFlagsReturn);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_EXIT, opPopFlagsExit);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_EXTERN, opPopFlagsReturnExtern);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_EXIT_EXTERN, opPopFlagsExitExtern);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_VAL_EXTERN, opPopFlagsReturnValExtern);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_VAL_EXIT, opPopFlagsReturnValExit);
interpreterRegisterOpcode(OPCODE_POP_FLAGS_RETURN_VAL_EXIT_EXTERN, opPopFlagsReturnValExitExtern);
interpreterRegisterOpcode(OPCODE_CHECK_PROCEDURE_ARGUMENT_COUNT, opCheckProcedureArgumentCount);
interpreterRegisterOpcode(OPCODE_LOOKUP_PROCEDURE_BY_NAME, opLookupStringProc);
interpreterRegisterOpcode(OPCODE_POP_BASE, opPopBase);
@@ -2641,14 +2667,14 @@ void _interpret(Program* program, int a2)
program->flags |= (opcode << 16);
if (!((opcode >> 8) & 0x80)) {
sprintf(err, "Bad opcode %x %c %d.", opcode, opcode, opcode);
snprintf(err, sizeof(err), "Bad opcode %x %c %d.", opcode, opcode, opcode);
programFatalError(err);
}
unsigned int opcodeIndex = opcode & 0x3FF;
OpcodeHandler* handler = gInterpreterOpcodeHandlers[opcodeIndex];
if (handler == NULL) {
sprintf(err, "Undefined opcode %x.", opcode);
snprintf(err, sizeof(err), "Undefined opcode %x.", opcode);
programFatalError(err);
}
@@ -2757,11 +2783,11 @@ void _executeProc(Program* program, int procedureIndex)
if (externalProgram != NULL) {
if (externalProcedureArgumentCount == 0) {
} else {
sprintf(err, "External procedure cannot take arguments in interrupt context");
snprintf(err, sizeof(err), "External procedure cannot take arguments in interrupt context");
_interpretOutput(err);
}
} else {
sprintf(err, "External procedure %s not found\n", procedureIdentifier);
snprintf(err, sizeof(err), "External procedure %s not found\n", procedureIdentifier);
_interpretOutput(err);
}
@@ -2838,11 +2864,11 @@ void _executeProcedure(Program* program, int procedureIndex)
_interpret(externalProgram, -1);
memcpy(externalProgram->env, env, sizeof(env));
} else {
sprintf(err, "External procedure cannot take arguments in interrupt context");
snprintf(err, sizeof(err), "External procedure cannot take arguments in interrupt context");
_interpretOutput(err);
}
} else {
sprintf(err, "External procedure %s not found\n", procedureIdentifier);
snprintf(err, sizeof(err), "External procedure %s not found\n", procedureIdentifier);
_interpretOutput(err);
}
} else {
@@ -2986,6 +3012,15 @@ Program* runScript(char* name)
// 0x46E1EC
void _updatePrograms()
{
// CE: Implementation is different. Sfall inserts global scripts into
// program list upon creation, so engine does not diffirentiate between
// global and normal scripts. Global scripts in CE are not part of program
// list, so we need a separate call to continue execution (usually
// non-critical calls scheduled from managed windows). One more thing to
// note is that global scripts in CE cannot handle conditional/timed procs
// (which are not used anyway).
sfall_gl_scr_update(_cpuBurstSize);
ProgramListNode* curr = gInterpreterProgramListHead;
while (curr != NULL) {
ProgramListNode* next = curr->next;
@@ -3226,7 +3261,7 @@ void* programReturnStackPopPointer(Program* program)
return programValue.pointerValue;
}
bool ProgramValue::isEmpty()
bool ProgramValue::isEmpty() const
{
switch (opcode) {
case VALUE_TYPE_INT:
@@ -3242,4 +3277,67 @@ bool ProgramValue::isEmpty()
return true;
}
// Matches Sfall implementation.
bool ProgramValue::isInt() const
{
return opcode == VALUE_TYPE_INT;
}
// Matches Sfall implementation.
bool ProgramValue::isFloat() const
{
return opcode == VALUE_TYPE_FLOAT;
}
// Matches Sfall implementation.
float ProgramValue::asFloat() const
{
switch (opcode) {
case VALUE_TYPE_INT:
return static_cast<float>(integerValue);
case VALUE_TYPE_FLOAT:
return floatValue;
default:
return 0.0;
}
}
bool ProgramValue::isString() const
{
return opcode == VALUE_TYPE_STRING || opcode == VALUE_TYPE_DYNAMIC_STRING;
}
ProgramValue::ProgramValue()
{
opcode = VALUE_TYPE_INT;
integerValue = 0;
}
ProgramValue::ProgramValue(int value)
{
opcode = VALUE_TYPE_INT;
integerValue = value;
};
ProgramValue::ProgramValue(Object* value)
{
opcode = VALUE_TYPE_PTR;
pointerValue = value;
};
bool ProgramValue::isPointer() const
{
return opcode == VALUE_TYPE_PTR;
}
int ProgramValue::asInt() const
{
switch (opcode) {
case VALUE_TYPE_INT:
return integerValue;
case VALUE_TYPE_FLOAT:
return static_cast<int>(floatValue);
default:
return 0;
}
}
} // namespace fallout
+19 -4
View File
@@ -1,6 +1,7 @@
#ifndef INTERPRETER_H
#define INTERPRETER_H
#include "object.h"
#include <setjmp.h>
#include <vector>
@@ -8,7 +9,9 @@
namespace fallout {
// The maximum number of opcodes.
#define OPCODE_MAX_COUNT (342)
//
// SFALL: Increase number of opcodes.
#define OPCODE_MAX_COUNT 768
typedef enum Opcode {
OPCODE_NOOP = 0x8000,
@@ -138,7 +141,12 @@ typedef struct Procedure {
int field_14;
} Procedure;
typedef struct ProgramValue {
class ProgramValue {
public:
ProgramValue();
ProgramValue(int value);
ProgramValue(Object* value);
opcode_t opcode;
union {
int integerValue;
@@ -146,8 +154,14 @@ typedef struct ProgramValue {
void* pointerValue;
};
bool isEmpty();
} ProgramValue;
bool isEmpty() const;
bool isInt() const;
bool isFloat() const;
bool isString() const;
float asFloat() const;
bool isPointer() const;
int asInt() const;
};
typedef std::vector<ProgramValue> ProgramStack;
@@ -190,6 +204,7 @@ void _interpretOutputFunc(int (*func)(char*));
int _interpretOutput(const char* format, ...);
[[noreturn]] void programFatalError(const char* str, ...);
void _interpretDecStringRef(Program* program, opcode_t a2, int a3);
void programFree(Program* program);
Program* programCreateByPath(const char* path);
char* programGetString(Program* program, opcode_t opcode, int offset);
char* programGetIdentifier(Program* program, int offset);
+235 -197
View File
@@ -10,14 +10,12 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "debug.h"
#include "dialog.h"
#include "display_monitor.h"
#include "endgame.h"
#include "game.h"
#include "game_config.h"
#include "game_dialog.h"
#include "game_movie.h"
#include "game_sound.h"
@@ -37,11 +35,15 @@
#include "random.h"
#include "reaction.h"
#include "scripts.h"
#include "settings.h"
#include "sfall_opcodes.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_object.h"
#include "tile.h"
#include "trait.h"
#include "vcr.h"
#include "worldmap.h"
namespace fallout {
@@ -338,48 +340,9 @@ static void opTileGetObjectWithPid(Program* program);
static void opGetObjectName(Program* program);
static void opGetPcStat(Program* program);
// 0x504B04
static char _Error_0[] = "Error";
// 0x504B0C
static char _aCritter[] = "<Critter>";
// Maps light level to light intensity.
//
// Middle value is mapped one-to-one which corresponds to 50% light level
// (cavern lighting). Light levels above (51-100%) and below (0-49) is
// calculated as percentage from two adjacent light values.
//
// See [opSetLightLevel] for math.
//
// 0x453F90
static const int dword_453F90[3] = {
0x4000,
0xA000,
0x10000,
};
// 0x453F9C
static const unsigned short word_453F9C[MOVIE_COUNT] = {
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
};
// 0x453FC0
static Rect stru_453FC0 = { 0, 0, 640, 480 };
@@ -391,24 +354,6 @@ static const char* _dbg_error_strs[SCRIPT_ERROR_COUNT] = {
"follows",
};
// 0x518ED0
static const int _ftList[11] = {
ANIM_FALL_BACK_BLOOD_SF,
ANIM_BIG_HOLE_SF,
ANIM_CHARRED_BODY_SF,
ANIM_CHUNKS_OF_FLESH_SF,
ANIM_FALL_FRONT_BLOOD_SF,
ANIM_FALL_BACK_BLOOD_SF,
ANIM_DANCING_AUTOFIRE_SF,
ANIM_SLICED_IN_HALF_SF,
ANIM_EXPLODED_TO_NOTHING_SF,
ANIM_FALL_BACK_BLOOD_SF,
ANIM_FALL_FRONT_BLOOD_SF,
};
// 0x518EFC
static char* _errStr = _Error_0;
// Last message type during op_float_msg sequential.
//
// 0x518F00
@@ -435,7 +380,7 @@ static void scriptPredefinedError(Program* program, const char* name, int error)
{
char string[260];
sprintf(string, "Script Error: %s: op_%s: %s", program->name, name, _dbg_error_strs[error]);
snprintf(string, sizeof(string), "Script Error: %s: op_%s: %s", program->name, name, _dbg_error_strs[error]);
debugPrint(string);
}
@@ -447,7 +392,7 @@ static void scriptError(const char* format, ...)
va_list argptr;
va_start(argptr, format);
vsprintf(string, format, argptr);
vsnprintf(string, sizeof(string), format, argptr);
va_end(argptr);
debugPrint(string);
@@ -565,7 +510,7 @@ static void opSetMapStart(Program* program)
}
int tile = 200 * y + x;
if (tileSetCenter(tile, TILE_SET_CENTER_FLAG_0x01 | TILE_SET_CENTER_FLAG_0x02) != 0) {
if (tileSetCenter(tile, TILE_SET_CENTER_REFRESH_WINDOW | TILE_SET_CENTER_FLAG_IGNORE_SCROLL_RESTRICTIONS) != 0) {
scriptError("\nScript Error: %s: op_set_map_start: tile_set_center failed", program->name);
return;
}
@@ -585,7 +530,7 @@ static void opOverrideMapStart(Program* program)
int x = programStackPopInteger(program);
char text[60];
sprintf(text, "OVERRIDE_MAP_START: x: %d, y: %d", x, y);
snprintf(text, sizeof(text), "OVERRIDE_MAP_START: x: %d, y: %d", x, y);
debugPrint(text);
int tile = 200 * y + x;
@@ -604,7 +549,7 @@ static void opOverrideMapStart(Program* program)
}
}
tileSetCenter(tile, TILE_SET_CENTER_FLAG_0x01);
tileSetCenter(tile, TILE_SET_CENTER_REFRESH_WINDOW);
tileWindowRefresh();
}
@@ -886,7 +831,7 @@ static void opMoveTo(Program* program)
Rect rect;
newTile = objectSetLocation(object, tile, elevation, &rect);
if (newTile != -1) {
tileSetCenter(object->tile, TILE_SET_CENTER_FLAG_0x01);
tileSetCenter(object->tile, TILE_SET_CENTER_REFRESH_WINDOW);
}
if (tileLimitingEnabled) {
@@ -1049,7 +994,7 @@ static void opDestroyObject(Program* program)
if (isSelf) {
object->sid = -1;
object->flags |= (OBJECT_HIDDEN | OBJECT_TEMPORARY);
object->flags |= (OBJECT_HIDDEN | OBJECT_NO_SAVE);
} else {
reg_anim_clear(object);
objectDestroy(object, NULL);
@@ -1076,10 +1021,7 @@ static void opDisplayMsg(Program* program)
char* string = programStackPopString(program);
displayMonitorAddMessage(string);
bool showScriptMessages = false;
configGetBool(&gGameConfig, GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_SCRIPT_MESSAGES_KEY, &showScriptMessages);
if (showScriptMessages) {
if (settings.debug.show_script_messages) {
debugPrint("\n");
debugPrint(string);
}
@@ -1242,16 +1184,20 @@ static void opGetMapVar(Program* program)
{
int data = programStackPopInteger(program);
int value = mapGetGlobalVar(data);
ProgramValue value;
if (mapGetGlobalVar(data, value) == -1) {
value.opcode = VALUE_TYPE_INT;
value.integerValue = -1;
}
programStackPushInteger(program, value);
programStackPushValue(program, value);
}
// set_map_var
// 0x4558C8
static void opSetMapVar(Program* program)
{
int value = programStackPopInteger(program);
ProgramValue value = programStackPopValue(program);
int variable = programStackPopInteger(program);
mapSetGlobalVar(variable, value);
@@ -1261,16 +1207,19 @@ static void opSetMapVar(Program* program)
// 0x455950
static void opGetGlobalVar(Program* program)
{
int data = programStackPopInteger(program);
int variable = programStackPopInteger(program);
int value = -1;
if (gGameGlobalVarsLength != 0) {
value = gameGetGlobalVar(data);
void* ptr = gameGetGlobalPointer(variable);
if (ptr != nullptr) {
programStackPushPointer(program, ptr);
} else {
programStackPushInteger(program, gameGetGlobalVar(variable));
}
} else {
scriptError("\nScript Error: %s: op_global_var: no global vars found!", program->name);
programStackPushInteger(program, -1);
}
programStackPushInteger(program, value);
}
// set_global_var
@@ -1278,11 +1227,17 @@ static void opGetGlobalVar(Program* program)
// 0x80C6
static void opSetGlobalVar(Program* program)
{
int value = programStackPopInteger(program);
ProgramValue value = programStackPopValue(program);
int variable = programStackPopInteger(program);
if (gGameGlobalVarsLength != 0) {
gameSetGlobalVar(variable, value);
if (value.opcode == VALUE_TYPE_PTR) {
gameSetGlobalPointer(variable, value.pointerValue);
gameSetGlobalVar(variable, 0);
} else {
gameSetGlobalPointer(variable, nullptr);
gameSetGlobalVar(variable, value.integerValue);
}
} else {
scriptError("\nScript Error: %s: op_set_global_var: no global vars found!", program->name);
}
@@ -1826,23 +1781,19 @@ static void opObjectCanSeeObject(Program* program)
Object* object2 = static_cast<Object*>(programStackPopPointer(program));
Object* object1 = static_cast<Object*>(programStackPopPointer(program));
int result = 0;
bool canSee = false;
if (object1 != NULL && object2 != NULL) {
if (object2->tile != -1) {
// NOTE: Looks like dead code, I guess these checks were incorporated
// into higher level functions, but this code left intact.
if (object2 == gDude) {
dudeHasState(0);
}
critterGetStat(object1, STAT_PERCEPTION);
if (objectCanHearObject(object1, object2)) {
Object* a5;
_make_straight_path(object1, object1->tile, object2->tile, NULL, &a5, 16);
if (a5 == object2) {
result = 1;
if (object2 != nullptr && object1 != nullptr) {
// SFALL: Check objects are on the same elevation.
// CE: These checks are on par with |opObjectCanHearObject|.
if (object2->elevation == object1->elevation) {
if (object2->tile != -1 && object1->tile != -1) {
if (isWithinPerception(object1, object2)) {
Object* obstacle;
_make_straight_path(object1, object1->tile, object2->tile, nullptr, &obstacle, 16);
if (obstacle == object2) {
canSee = true;
}
}
}
}
@@ -1850,7 +1801,7 @@ static void opObjectCanSeeObject(Program* program)
scriptPredefinedError(program, "obj_can_see_obj", SCRIPT_ERROR_OBJECT_IS_NULL);
}
programStackPushInteger(program, result);
programStackPushInteger(program, canSee);
}
// attack_complex
@@ -1902,8 +1853,8 @@ static void opAttackComplex(Program* program)
if (isInCombat()) {
CritterCombatData* combatData = &(self->data.critter.combat);
if ((combatData->maneuver & CRITTER_MANEUVER_0x01) == 0) {
combatData->maneuver |= CRITTER_MANEUVER_0x01;
if ((combatData->maneuver & CRITTER_MANEUVER_ENGAGING) == 0) {
combatData->maneuver |= CRITTER_MANEUVER_ENGAGING;
combatData->whoHitMe = target;
}
} else {
@@ -2088,7 +2039,7 @@ static void opMetarule3(Program* program)
}
break;
case METARULE3_TILE_SET_CENTER:
result.integerValue = tileSetCenter(param1.integerValue, TILE_SET_CENTER_FLAG_0x01);
result.integerValue = tileSetCenter(param1.integerValue, TILE_SET_CENTER_REFRESH_WINDOW);
break;
case METARULE3_109:
result.integerValue = aiGetChemUse(static_cast<Object*>(param1.pointerValue));
@@ -2232,7 +2183,7 @@ static void opSetExitGrids(Program* program)
Object* object = objectFindFirstAtElevation(elevation);
while (object != NULL) {
if (object->pid >= PROTO_ID_0x5000010 && object->pid <= PROTO_ID_0x5000017) {
if (object->pid >= FIRST_EXIT_GRID_PID && object->pid <= LAST_EXIT_GRID_PID) {
object->data.misc.map = destinationMap;
object->data.misc.tile = destinationTile;
object->data.misc.elevation = destinationElevation;
@@ -2277,23 +2228,36 @@ static void opCritterHeal(Program* program)
// 0x457934
static void opSetLightLevel(Program* program)
{
// Maps light level to light intensity.
//
// Middle value is mapped one-to-one which corresponds to 50% light level
// (cavern lighting). Light levels above (51-100%) and below (0-49%) is
// calculated as percentage from two adjacent light values.
//
// 0x453F90
static const int intensities[3] = {
LIGHT_INTENSITY_MIN,
(LIGHT_INTENSITY_MIN + LIGHT_INTENSITY_MAX) / 2,
LIGHT_INTENSITY_MAX,
};
int data = programStackPopInteger(program);
int lightLevel = data;
if (data == 50) {
lightSetLightLevel(dword_453F90[1], true);
lightSetAmbientIntensity(intensities[1], true);
return;
}
int lightIntensity;
if (data > 50) {
lightIntensity = dword_453F90[1] + data * (dword_453F90[2] - dword_453F90[1]) / 100;
lightIntensity = intensities[1] + data * (intensities[2] - intensities[1]) / 100;
} else {
lightIntensity = dword_453F90[0] + data * (dword_453F90[1] - dword_453F90[0]) / 100;
lightIntensity = intensities[0] + data * (intensities[1] - intensities[0]) / 100;
}
lightSetLightLevel(lightIntensity, true);
lightSetAmbientIntensity(lightIntensity, true);
}
// game_time
@@ -2364,11 +2328,8 @@ static void opKillCritter(Program* program)
static int _correctDeath(Object* critter, int anim, bool forceBack)
{
if (anim >= ANIM_BIG_HOLE_SF && anim <= ANIM_FALL_FRONT_BLOOD_SF) {
int violenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel);
bool useStandardDeath = false;
if (violenceLevel < VIOLENCE_LEVEL_MAXIMUM_BLOOD) {
if (settings.preferences.violence_level < VIOLENCE_LEVEL_MAXIMUM_BLOOD) {
useStandardDeath = true;
} else {
int fid = buildFid(OBJ_TYPE_CRITTER, critter->fid & 0xFFF, anim, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
@@ -2398,6 +2359,21 @@ static int _correctDeath(Object* critter, int anim, bool forceBack)
// 0x457CB4
static void opKillCritterType(Program* program)
{
// 0x518ED0
static const int ftList[] = {
ANIM_FALL_BACK_BLOOD_SF,
ANIM_BIG_HOLE_SF,
ANIM_CHARRED_BODY_SF,
ANIM_CHUNKS_OF_FLESH_SF,
ANIM_FALL_FRONT_BLOOD_SF,
ANIM_FALL_BACK_BLOOD_SF,
ANIM_DANCING_AUTOFIRE_SF,
ANIM_SLICED_IN_HALF_SF,
ANIM_EXPLODED_TO_NOTHING_SF,
ANIM_FALL_BACK_BLOOD_SF,
ANIM_FALL_FRONT_BLOOD_SF,
};
int deathFrame = programStackPopInteger(program);
int pid = programStackPopInteger(program);
@@ -2410,51 +2386,74 @@ static void opKillCritterType(Program* program)
Object* previousObj = NULL;
int count = 0;
int v3 = 0;
int ftIndex = 0;
Object* obj = objectFindFirst();
while (obj != NULL) {
if (FID_ANIM_TYPE(obj->fid) >= ANIM_FALL_BACK_SF) {
obj = objectFindNext();
continue;
}
if ((obj->flags & OBJECT_HIDDEN) == 0 && obj->pid == pid && !critterIsDead(obj)) {
if (obj == previousObj || count > 200) {
scriptPredefinedError(program, "kill_critter_type", SCRIPT_ERROR_FOLLOWS);
debugPrint(" Infinite loop destroying critters!");
program->flags &= ~PROGRAM_FLAG_0x20;
return;
}
reg_anim_clear(obj);
if (deathFrame != 0) {
_combat_delete_critter(obj);
if (deathFrame == 1) {
int anim = _correctDeath(obj, _ftList[v3], 1);
critterKill(obj, anim, 1);
v3 += 1;
if (v3 >= 11) {
v3 = 0;
}
} else {
critterKill(obj, ANIM_FALL_BACK_SF, 1);
if (FID_ANIM_TYPE(obj->fid) < ANIM_FALL_BACK_SF) {
if ((obj->flags & OBJECT_HIDDEN) == 0 && obj->pid == pid && !critterIsDead(obj)) {
if (obj == previousObj || count > 200) {
scriptPredefinedError(program, "kill_critter_type", SCRIPT_ERROR_FOLLOWS);
debugPrint(" Infinite loop destroying critters!");
program->flags &= ~PROGRAM_FLAG_0x20;
return;
}
} else {
reg_anim_clear(obj);
Rect rect;
objectDestroy(obj, &rect);
tileWindowRefreshRect(&rect, gElevation);
if (deathFrame != 0) {
_combat_delete_critter(obj);
if (deathFrame == 1) {
// Pick next animation from the |ftList|.
int anim = _correctDeath(obj, ftList[ftIndex], true);
// SFALL: Fix for incorrect death animation.
// CE: The fix is slightly different. Sfall passes
// |false| to |correctDeath| to disambiguate usage
// between this function and |opAnim|. On |false| it
// simply returns |ANIM_FALL_BACK_SF|. Instead of doing
// the same, check for standard death animations
// returned from |correctDeath| and convert them to
// appropariate single frame cousins.
switch (anim) {
case ANIM_FALL_BACK:
anim = ANIM_FALL_BACK_SF;
break;
case ANIM_FALL_FRONT:
anim = ANIM_FALL_FRONT_SF;
break;
}
critterKill(obj, anim, true);
ftIndex += 1;
if (ftIndex >= (sizeof(ftList) / sizeof(ftList[0]))) {
ftIndex = 0;
}
} else if (deathFrame >= FIRST_SF_DEATH_ANIM && deathFrame <= LAST_SF_DEATH_ANIM) {
// CE: In some cases user-space scripts randomize death
// frame between front/back animations but technically
// speaking a scripter can provide any single frame
// death animation which original code simply ignores.
critterKill(obj, deathFrame, true);
} else {
critterKill(obj, ANIM_FALL_BACK_SF, true);
}
} else {
reg_anim_clear(obj);
Rect rect;
objectDestroy(obj, &rect);
tileWindowRefreshRect(&rect, gElevation);
}
previousObj = obj;
count += 1;
objectFindFirst();
gMapHeader.lastVisitTime = gameTimeGetTime();
}
previousObj = obj;
count += 1;
objectFindFirst();
gMapHeader.lastVisitTime = gameTimeGetTime();
}
obj = objectFindNext();
@@ -2621,12 +2620,13 @@ static void opObjectCanHearObject(Program* program)
bool canHear = false;
// FIXME: This is clearly an error. If any of the object is NULL
// dereferencing will crash the game.
if (object2 == NULL || object1 == NULL) {
// SFALL: Fix broken implementation.
// CE: In Sfall this fix is available under "ObjCanHearObjFix" switch and
// it's not enabled by default. Probably needs testing.
if (object2 != nullptr && object1 != nullptr) {
if (object2->elevation == object1->elevation) {
if (object2->tile != -1 && object1->tile != -1) {
if (objectCanHearObject(object2, object1)) {
if (isWithinPerception(object1, object2)) {
canHear = true;
}
}
@@ -2698,7 +2698,7 @@ static void opGameDialogSystemEnter(Program* program)
return;
}
if (_game_state_request(GAME_STATE_4) == -1) {
if (gameRequestState(GAME_STATE_4) == -1) {
return;
}
@@ -2980,18 +2980,21 @@ static void opGetProtoData(Program* program)
// 0x458E10
static void opGetMessageString(Program* program)
{
// 0x518EFC
static char errStr[] = "Error";
int messageIndex = programStackPopInteger(program);
int messageListIndex = programStackPopInteger(program);
char* string;
if (messageIndex >= 1) {
if (messageIndex >= 0) {
string = _scr_get_msg_str_speech(messageListIndex, messageIndex, 1);
if (string == NULL) {
debugPrint("\nError: No message file EXISTS!: index %d, line %d", messageListIndex, messageIndex);
string = _errStr;
string = errStr;
}
} else {
string = _errStr;
string = errStr;
}
programStackPushString(program, string);
@@ -3095,8 +3098,7 @@ static void _op_inven_cmds(Program* program)
break;
}
} else {
// FIXME: Should be inven_cmds.
scriptPredefinedError(program, "anim", SCRIPT_ERROR_OBJECT_IS_NULL);
scriptPredefinedError(program, "inven_cmds", SCRIPT_ERROR_OBJECT_IS_NULL);
}
programStackPushPointer(program, item);
@@ -3146,7 +3148,7 @@ static void opFloatMessage(Program* program)
color = _colorTable[31744];
a5 = _colorTable[0];
font = 103;
tileSetCenter(gDude->tile, TILE_SET_CENTER_FLAG_0x01);
tileSetCenter(gDude->tile, TILE_SET_CENTER_REFRESH_WINDOW);
break;
case FLOATING_MESSAGE_TYPE_NORMAL:
case FLOATING_MESSAGE_TYPE_YELLOW:
@@ -3283,10 +3285,10 @@ static void opMetarule(Program* program)
}
break;
case METARULE_LANGUAGE_FILTER:
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &result);
result = static_cast<int>(settings.preferences.language_filter);
break;
case METARULE_VIOLENCE_FILTER:
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &result);
result = settings.preferences.violence_level;
break;
case METARULE_WEAPON_DAMAGE_TYPE:
if (1) {
@@ -3313,7 +3315,7 @@ static void opMetarule(Program* program)
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
Proto* proto;
protoGetProto(object->pid, &proto);
if ((proto->critter.data.flags & CRITTER_FLAG_0x2) != 0) {
if ((proto->critter.data.flags & CRITTER_BARTER) != 0) {
result = 1;
}
}
@@ -3475,8 +3477,7 @@ static void opRegAnimAnimate(Program* program)
Object* object = static_cast<Object*>(programStackPopPointer(program));
if (!isInCombat()) {
int violenceLevel = VIOLENCE_LEVEL_NONE;
if (anim != 20 || object == NULL || object->pid != 0x100002F || (configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel) && violenceLevel >= 2)) {
if (anim != 20 || object == NULL || object->pid != 0x100002F || (settings.preferences.violence_level >= 2)) {
if (object != NULL) {
animationRegisterAnimate(object, anim, delay);
} else {
@@ -3575,21 +3576,48 @@ static void opRegAnimObjectRunToTile(Program* program)
// 0x45A14C
static void opPlayGameMovie(Program* program)
{
unsigned short flags[MOVIE_COUNT];
memcpy(flags, word_453F9C, sizeof(word_453F9C));
// 0x453F9C
static const unsigned short flags[MOVIE_COUNT] = {
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
};
program->flags |= PROGRAM_FLAG_0x20;
int data = programStackPopInteger(program);
int movie = programStackPopInteger(program);
// CE: Disable map updates. Needed to stop animation of objects (dude in
// particular) when playing movies (the problem can be seen as visual
// artifacts when playing endgame oilrig explosion).
bool isoWasDisabled = isoDisable();
gameDialogDisable();
if (gameMoviePlay(data, word_453F9C[data]) == -1) {
debugPrint("\nError playing movie %d!", data);
if (gameMoviePlay(movie, flags[movie]) == -1) {
debugPrint("\nError playing movie %d!", movie);
}
gameDialogEnable();
if (isoWasDisabled) {
isoEnable();
}
program->flags &= ~PROGRAM_FLAG_0x20;
}
@@ -3628,7 +3656,8 @@ static void opRemoveMultipleObjectsFromInventory(Program* program)
Object* owner = static_cast<Object*>(programStackPopPointer(program));
if (owner == NULL || item == NULL) {
// FIXME: Ruined stack.
scriptPredefinedError(program, "rm_mult_objs_from_inven", SCRIPT_ERROR_OBJECT_IS_NULL);
programStackPushInteger(program, 0);
return;
}
@@ -4003,24 +4032,14 @@ static void _op_gdialog_barter(Program* program)
// 0x45B010
static void opGetGameDifficulty(Program* program)
{
int gameDifficulty;
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty)) {
gameDifficulty = GAME_DIFFICULTY_NORMAL;
}
programStackPushInteger(program, gameDifficulty);
programStackPushInteger(program, settings.preferences.game_difficulty);
}
// running_burning_guy
// 0x45B05C
static void opGetRunningBurningGuy(Program* program)
{
int runningBurningGuy;
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_BURNING_GUY_KEY, &runningBurningGuy)) {
runningBurningGuy = 1;
}
programStackPushInteger(program, runningBurningGuy);
programStackPushInteger(program, static_cast<int>(settings.preferences.running_burning_guy));
}
// inven_unwield
@@ -4421,8 +4440,8 @@ static void opAttackSetup(Program* program)
}
if (isInCombat()) {
if ((attacker->data.critter.combat.maneuver & CRITTER_MANEUVER_0x01) == 0) {
attacker->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01;
if ((attacker->data.critter.combat.maneuver & CRITTER_MANEUVER_ENGAGING) == 0) {
attacker->data.critter.combat.maneuver |= CRITTER_MANEUVER_ENGAGING;
attacker->data.critter.combat.whoHitMe = defender;
}
} else {
@@ -4479,7 +4498,7 @@ static void opDestroyMultipleObjects(Program* program)
if (isSelf) {
object->sid = -1;
object->flags |= (OBJECT_HIDDEN | OBJECT_TEMPORARY);
object->flags |= (OBJECT_HIDDEN | OBJECT_NO_SAVE);
} else {
reg_anim_clear(object);
objectDestroy(object, NULL);
@@ -4644,8 +4663,31 @@ static void opGetPartyMember(Program* program)
// 0x45C6DC
static void opGetRotationToTile(Program* program)
{
int tile2 = programStackPopInteger(program);
int tile1 = programStackPopInteger(program);
// CE: There is a bug in Olympus (tgrdqest) - object is passed as one of the
// arguments instead of tile. Original game (x86) does not distinguish
// between integers and pointers, so one of the tiles is silently ignored
// while calculating rotation. As a workaround this opcode now accepts
// both integers and objects.
ProgramValue value2 = programStackPopValue(program);
ProgramValue value1 = programStackPopValue(program);
int tile2;
if (value2.isInt()) {
tile2 = value2.integerValue;
} else if (value2.isPointer()) {
tile2 = static_cast<Object*>(value2.pointerValue)->tile;
} else {
programFatalError("script error: %s: invalid arg 2 to rotation_to_tile", program->name);
}
int tile1;
if (value1.isInt()) {
tile1 = value1.integerValue;
} else if (value1.isPointer()) {
tile1 = static_cast<Object*>(value1.pointerValue)->tile;
} else {
programFatalError("script error: %s: invalid arg 1 to rotation_to_tile", program->name);
}
int rotation = tileGetRotationTo(tile1, tile2);
programStackPushInteger(program, rotation);
@@ -4673,12 +4715,7 @@ static void opGameDialogSetBarterMod(Program* program)
// 0x45C830
static void opGetCombatDifficulty(Program* program)
{
int combatDifficulty;
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &combatDifficulty)) {
combatDifficulty = 0;
}
programStackPushInteger(program, combatDifficulty);
programStackPushInteger(program, settings.preferences.combat_difficulty);
}
// obj_on_screen
@@ -4751,7 +4788,7 @@ static void opTerminateCombat(Program* program)
Object* self = scriptGetSelf(program);
if (self != NULL) {
if (PID_TYPE(self->pid) == OBJ_TYPE_CRITTER) {
self->data.critter.combat.maneuver |= CRITTER_MANEUVER_STOP_ATTACKING;
self->data.critter.combat.maneuver |= CRITTER_MANEUVER_DISENGAGING;
self->data.critter.combat.whoHitMe = NULL;
aiInfoSetLastTarget(self, NULL);
}
@@ -4766,9 +4803,7 @@ static void opDebugMessage(Program* program)
char* string = programStackPopString(program);
if (string != NULL) {
bool showScriptMessages = false;
configGetBool(&gGameConfig, GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_SCRIPT_MESSAGES_KEY, &showScriptMessages);
if (showScriptMessages) {
if (settings.debug.show_script_messages) {
debugPrint("\n");
debugPrint(string);
}
@@ -4782,7 +4817,7 @@ static void opCritterStopAttacking(Program* program)
Object* obj = static_cast<Object*>(programStackPopPointer(program));
if (obj != NULL) {
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_STOP_ATTACKING;
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_DISENGAGING;
obj->data.critter.combat.whoHitMe = NULL;
aiInfoSetLastTarget(obj, NULL);
} else {
@@ -4840,6 +4875,7 @@ static void opGetPcStat(Program* program)
// 0x45CDD4
void _intExtraClose_()
{
sfallOpcodesExit();
}
// 0x45CDD8
@@ -5026,6 +5062,8 @@ void _initIntExtra()
interpreterRegisterOpcode(0x8153, opTerminateCombat); // op_terminate_combat
interpreterRegisterOpcode(0x8154, opDebugMessage); // op_debug_msg
interpreterRegisterOpcode(0x8155, opCritterStopAttacking); // op_critter_stop_attacking
sfallOpcodesInit();
}
// NOTE: Uncollapsed 0x45D878.
+51 -33
View File
@@ -1,16 +1,18 @@
#include "interpreter_lib.h"
#include "color.h"
#include "core.h"
#include "datafile.h"
#include "debug.h"
#include "dialog.h"
#include "input.h"
#include "interpreter_extra.h"
#include "memory_manager.h"
#include "mouse.h"
#include "mouse_manager.h"
#include "nevs.h"
#include "select_file_list.h"
#include "sound.h"
#include "svga.h"
#include "text_font.h"
#include "window.h"
#include "window_manager_private.h"
@@ -211,16 +213,28 @@ static void opPrint(Program* program)
_selectWindowID(program->windowId);
ProgramValue value = programStackPopValue(program);
char string[80];
// SFALL: Fix broken Print() script function.
// CE: Original code uses `interpretOutput` to handle printing. However
// this function looks invalid or broken itself. Check `opSelect` - it sets
// `outputFunc` to `windowOutput`, but `outputFunc` is never called. I'm not
// sure if this fix can be moved into `interpretOutput` because it is also
// used in procedure setup functions.
//
// The fix is slightly different, Sfall fixes strings only, ints and floats
// are still passed to `interpretOutput`.
switch (value.opcode & VALUE_TYPE_MASK) {
case VALUE_TYPE_STRING:
_interpretOutput("%s", programGetString(program, value.opcode, value.integerValue));
_windowOutput(programGetString(program, value.opcode, value.integerValue));
break;
case VALUE_TYPE_FLOAT:
_interpretOutput("%.5f", value.floatValue);
snprintf(string, sizeof(string), "%.5f", value.floatValue);
_windowOutput(string);
break;
case VALUE_TYPE_INT:
_interpretOutput("%d", value.integerValue);
snprintf(string, sizeof(string), "%d", value.integerValue);
_windowOutput(string);
break;
}
}
@@ -343,13 +357,13 @@ static void opPrintRect(Program* program)
char string[80];
switch (value.opcode & VALUE_TYPE_MASK) {
case VALUE_TYPE_STRING:
sprintf(string, "%s", programGetString(program, value.opcode, value.integerValue));
snprintf(string, sizeof(string), "%s", programGetString(program, value.opcode, value.integerValue));
break;
case VALUE_TYPE_FLOAT:
sprintf(string, "%.5f", value.floatValue);
snprintf(string, sizeof(string), "%.5f", value.floatValue);
break;
case VALUE_TYPE_INT:
sprintf(string, "%d", value.integerValue);
snprintf(string, sizeof(string), "%d", value.integerValue);
break;
}
@@ -407,12 +421,13 @@ static void _interpretFadePaletteBK(unsigned char* oldPalette, unsigned char* ne
int index;
unsigned char palette[256 * 3];
time = _get_time();
time = getTicks();
previousTime = time;
steps = (int)duration;
step = 0;
delta = 0;
// TODO: Check if it needs throttling.
if (duration != 0.0) {
while (step < steps) {
if (delta != 0) {
@@ -421,6 +436,7 @@ static void _interpretFadePaletteBK(unsigned char* oldPalette, unsigned char* ne
}
_setSystemPalette(palette);
renderPresent();
previousTime = time;
step += delta;
@@ -430,12 +446,13 @@ static void _interpretFadePaletteBK(unsigned char* oldPalette, unsigned char* ne
_process_bk();
}
time = _get_time();
time = getTicks();
delta = time - previousTime;
}
}
_setSystemPalette(newPalette);
renderPresent();
}
// NOTE: Unused.
@@ -1463,8 +1480,9 @@ static void opSetTextColor(Program* program)
}
for (int arg = 0; arg < 3; arg++) {
if (((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT && (value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_INT)
|| value[arg].floatValue == 0.0) {
if ((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT
&& (value[arg].opcode & VALUE_TYPE_MASK) == VALUE_TYPE_INT
&& value[arg].integerValue != 0) {
programFatalError("Invalid type given to settextcolor");
}
}
@@ -1490,8 +1508,9 @@ static void opSayOptionColor(Program* program)
}
for (int arg = 0; arg < 3; arg++) {
if (((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT && (value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_INT)
|| value[arg].floatValue == 0.0) {
if ((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT
&& (value[arg].opcode & VALUE_TYPE_MASK) == VALUE_TYPE_INT
&& value[arg].integerValue != 0) {
programFatalError("Invalid type given to sayoptioncolor");
}
}
@@ -1517,8 +1536,9 @@ static void opSayReplyColor(Program* program)
}
for (int arg = 0; arg < 3; arg++) {
if (((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT && (value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_INT)
|| value[arg].floatValue == 0.0) {
if ((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT
&& (value[arg].opcode & VALUE_TYPE_MASK) == VALUE_TYPE_INT
&& value[arg].integerValue != 0) {
programFatalError("Invalid type given to sayreplycolor");
}
}
@@ -1544,8 +1564,9 @@ static void opSetHighlightColor(Program* program)
}
for (int arg = 0; arg < 3; arg++) {
if (((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT && (value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_INT)
|| value[arg].floatValue == 0.0) {
if ((value[arg].opcode & VALUE_TYPE_MASK) != VALUE_TYPE_FLOAT
&& (value[arg].opcode & VALUE_TYPE_MASK) == VALUE_TYPE_INT
&& value[arg].integerValue != 0) {
programFatalError("Invalid type given to sayreplycolor");
}
}
@@ -1851,32 +1872,29 @@ static int intLibSoundDelete(int value)
// 0x466110
static int intLibSoundPlay(char* fileName, int mode)
{
int v3 = 1;
int v5 = 0;
int type = SOUND_TYPE_MEMORY;
int soundFlags = 0;
if (mode & 0x01) {
// looping
v5 |= 0x20;
soundFlags |= SOUND_LOOPING;
} else {
v3 = 5;
type |= SOUND_TYPE_FIRE_AND_FORGET;
}
if (mode & 0x02) {
v5 |= 0x08;
soundFlags |= SOUND_16BIT;
} else {
v5 |= 0x10;
soundFlags |= SOUND_8BIT;
}
if (mode & 0x0100) {
// memory
v3 &= ~0x03;
v3 |= 0x01;
type &= ~(SOUND_TYPE_MEMORY | SOUND_TYPE_STREAMING);
type |= SOUND_TYPE_MEMORY;
}
if (mode & 0x0200) {
// streamed
v3 &= ~0x03;
v3 |= 0x02;
type &= ~(SOUND_TYPE_MEMORY | SOUND_TYPE_STREAMING);
type |= SOUND_TYPE_STREAMING;
}
int index;
@@ -1890,7 +1908,7 @@ static int intLibSoundPlay(char* fileName, int mode)
return -1;
}
Sound* sound = gIntLibSounds[index] = soundAllocate(v3, v5);
Sound* sound = gIntLibSounds[index] = soundAllocate(type, soundFlags);
if (sound == NULL) {
return -1;
}
@@ -1988,7 +2006,7 @@ static int intLibSoundPause(int value)
}
int rc;
if (_soundType(sound, 0x01)) {
if (_soundType(sound, SOUND_TYPE_MEMORY)) {
rc = soundStop(sound);
} else {
rc = soundPause(sound);
@@ -2040,7 +2058,7 @@ static int intLibSoundResume(int value)
}
int rc;
if (_soundType(sound, 0x01)) {
if (_soundType(sound, SOUND_TYPE_MEMORY)) {
rc = soundPlay(sound);
} else {
rc = soundResume(sound);
+131 -53
View File
@@ -12,7 +12,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "dbox.h"
#include "debug.h"
@@ -23,11 +22,14 @@
#include "game_dialog.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "input.h"
#include "interface.h"
#include "item.h"
#include "kb.h"
#include "light.h"
#include "map.h"
#include "message.h"
#include "mouse.h"
#include "object.h"
#include "party_member.h"
#include "perk.h"
@@ -39,6 +41,7 @@
#include "scripts.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"
@@ -521,7 +524,7 @@ static int inventoryMessageListInit()
if (!messageListInit(&gInventoryMessageList))
return -1;
sprintf(path, "%s%s", asc_5186C8, "inventry.msg");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "inventry.msg");
if (!messageListLoad(&gInventoryMessageList, path))
return -1;
@@ -545,6 +548,8 @@ void inventoryOpen()
}
}
ScopedGameMode gm(GameMode::kInventory);
if (inventoryCommonInit() == -1) {
return;
}
@@ -585,7 +590,9 @@ void inventoryOpen()
inventorySetCursor(INVENTORY_WINDOW_CURSOR_HAND);
for (;;) {
int keyCode = _get_input();
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
// SFALL: Close with 'I'.
if (keyCode == KEY_ESCAPE || keyCode == KEY_UPPERCASE_I || keyCode == KEY_LOWERCASE_I) {
@@ -598,7 +605,7 @@ void inventoryOpen()
_display_body(-1, INVENTORY_WINDOW_TYPE_NORMAL);
if (_game_state() == GAME_STATE_5) {
if (gameGetState() == GAME_STATE_5) {
break;
}
@@ -680,6 +687,9 @@ void inventoryOpen()
}
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
_inven_dude = _stack[0];
@@ -733,7 +743,7 @@ static bool _setup_inventory(int inventoryWindowType)
windowDescription->width,
windowDescription->height,
257,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
gInventoryWindowMaxX = windowDescription->width + inventoryWindowX;
gInventoryWindowMaxY = windowDescription->height + inventoryWindowY;
@@ -1756,14 +1766,14 @@ static void _display_inventory(int a1, int a2, int inventoryWindowType)
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
int carryWeight = critterGetStat(object, STAT_CARRY_WEIGHT);
int inventoryWeight = objectGetInventoryWeight(object);
sprintf(formattedText, "%d/%d", inventoryWeight, carryWeight);
snprintf(formattedText, sizeof(formattedText), "%d/%d", inventoryWeight, carryWeight);
if (critterIsEncumbered(object)) {
color = _colorTable[31744];
}
} else {
int inventoryWeight = objectGetInventoryWeight(object);
sprintf(formattedText, "%d", inventoryWeight);
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
}
int width = fontGetStringWidth(formattedText);
@@ -1879,7 +1889,7 @@ static void _display_target_inventory(int a1, int a2, Inventory* inventory, int
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
int currentWeight = objectGetInventoryWeight(object);
int maxWeight = critterGetStat(object, STAT_CARRY_WEIGHT);
sprintf(formattedText, "%d/%d", currentWeight, maxWeight);
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
if (critterIsEncumbered(object)) {
color = _colorTable[31744];
@@ -1888,11 +1898,11 @@ static void _display_target_inventory(int a1, int a2, Inventory* inventory, int
if (itemGetType(object) == ITEM_TYPE_CONTAINER) {
int currentSize = containerGetTotalSize(object);
int maxSize = containerGetMaxSize(object);
sprintf(formattedText, "%d/%d", currentSize, maxSize);
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentSize, maxSize);
}
} else {
int inventoryWeight = objectGetInventoryWeight(object);
sprintf(formattedText, "%d", inventoryWeight);
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
}
int width = fontGetStringWidth(formattedText);
@@ -1928,7 +1938,7 @@ static void _display_inventory_info(Object* item, int quantity, unsigned char* d
ammoQuantity = 99999;
}
sprintf(formattedText, "x%d", ammoQuantity);
snprintf(formattedText, sizeof(formattedText), "x%d", ammoQuantity);
draw = true;
} else {
if (quantity > 1) {
@@ -1937,14 +1947,12 @@ static void _display_inventory_info(Object* item, int quantity, unsigned char* d
v9 -= 1;
}
// NOTE: Checking for quantity twice probably means inlined function
// or some macro expansion.
if (quantity > 1) {
if (v9 > 99999) {
v9 = 99999;
}
sprintf(formattedText, "x%d", v9);
snprintf(formattedText, sizeof(formattedText), "x%d", v9);
draw = true;
}
}
@@ -2093,7 +2101,7 @@ static void _display_body(int fid, int inventoryWindowType)
artUnlock(handle);
}
gInventoryWindowDudeRotationTimestamp = _get_time();
gInventoryWindowDudeRotationTimestamp = getTicks();
}
// 0x470A2C
@@ -2348,8 +2356,13 @@ static void _inven_pickup(int keyCode, int a2)
}
do {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
_display_body(-1, INVENTORY_WINDOW_TYPE_NORMAL);
renderPresent();
sharedFpsLimiter.throttle();
} while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0);
if (itemInventoryFrmImage.isLocked()) {
@@ -2605,6 +2618,8 @@ static void _adjust_fid()
// 0x4717E4
void inventoryOpenUseItemOn(Object* a1)
{
ScopedGameMode gm(GameMode::kUseOn);
if (inventoryCommonInit() == -1) {
return;
}
@@ -2613,13 +2628,15 @@ void inventoryOpenUseItemOn(Object* a1)
_display_inventory(_stack_offset[_curr_stack], -1, INVENTORY_WINDOW_TYPE_USE_ITEM_ON);
inventorySetCursor(INVENTORY_WINDOW_CURSOR_HAND);
for (;;) {
sharedFpsLimiter.mark();
if (_game_user_wants_to_quit != 0) {
break;
}
_display_body(-1, INVENTORY_WINDOW_TYPE_USE_ITEM_ON);
int keyCode = _get_input();
int keyCode = inputGetInput();
switch (keyCode) {
case KEY_HOME:
_stack_offset[_curr_stack] = 0;
@@ -2677,7 +2694,9 @@ void inventoryOpenUseItemOn(Object* a1)
inventoryWindowOpenContextMenu(keyCode, INVENTORY_WINDOW_TYPE_USE_ITEM_ON);
} else {
int inventoryItemIndex = _pud->length - (_stack_offset[_curr_stack] + keyCode - 1000 + 1);
if (inventoryItemIndex < _pud->length) {
// SFALL: Fix crash when clicking on empty space in the inventory list
// opened by "Use Inventory Item On" (backpack) action icon
if (inventoryItemIndex < _pud->length && inventoryItemIndex >= 0) {
InventoryItem* inventoryItem = &(_pud->items[inventoryItemIndex]);
if (isInCombat()) {
if (gDude->data.critter.combat.ap >= 2) {
@@ -2723,6 +2742,9 @@ void inventoryOpenUseItemOn(Object* a1)
if (keyCode == KEY_ESCAPE) {
break;
}
renderPresent();
sharedFpsLimiter.throttle();
}
_exit_inventory(isoWasEnabled);
@@ -2887,7 +2909,7 @@ static void inventoryRenderSummary()
}
int value = critterGetStat(_stack[0], stat);
sprintf(formattedText, "%d", value);
snprintf(formattedText, sizeof(formattedText), "%d", value);
fontDrawText(windowBuffer + offset + 24, formattedText, 80, INVENTORY_WINDOW_WIDTH, _colorTable[992]);
offset += INVENTORY_WINDOW_WIDTH * fontGetLineHeight();
@@ -2903,12 +2925,12 @@ static void inventoryRenderSummary()
if (v57[index] == -1) {
int value = critterGetStat(_stack[0], v56[index]);
sprintf(formattedText, " %d", value);
snprintf(formattedText, sizeof(formattedText), " %d", value);
} else {
int value1 = critterGetStat(_stack[0], v56[index]);
int value2 = critterGetStat(_stack[0], v57[index]);
const char* format = index != 0 ? "%d/%d%%" : "%d/%d";
sprintf(formattedText, format, value1, value2);
snprintf(formattedText, sizeof(formattedText), format, value1, value2);
}
fontDrawText(windowBuffer + offset + 104, formattedText, 80, INVENTORY_WINDOW_WIDTH, _colorTable[992]);
@@ -2980,7 +3002,7 @@ static void inventoryRenderSummary()
int bonusDamage = unarmedGetDamage(hitMode, &minDamage, &maxDamage);
int meleeDamage = critterGetStat(_stack[0], STAT_MELEE_DAMAGE);
// TODO: Localize unarmed attack names.
sprintf(formattedText, "%s %d-%d",
snprintf(formattedText, sizeof(formattedText), "%s %d-%d",
messageListItem.text,
bonusDamage + minDamage,
bonusDamage + meleeDamage + maxDamage);
@@ -3062,7 +3084,7 @@ static void inventoryRenderSummary()
damageMin += 2 * perkGetRank(gDude, PERK_BONUS_HTH_DAMAGE);
}
}
sprintf(formattedText, "%s %d-%d", messageListItem.text, damageMin, damageMax + meleeDamage);
snprintf(formattedText, sizeof(formattedText), "%s %d-%d", messageListItem.text, damageMin, damageMax + meleeDamage);
} else {
MessageListItem rangeMessageListItem;
rangeMessageListItem.num = 16; // Rng:
@@ -3079,7 +3101,7 @@ static void inventoryRenderSummary()
}
}
sprintf(formattedText, "%s %d-%d %s %d", messageListItem.text, damageMin, damageMax + meleeDamage, rangeMessageListItem.text, range);
snprintf(formattedText, sizeof(formattedText), "%s %d-%d %s %d", messageListItem.text, damageMin, damageMax + meleeDamage, rangeMessageListItem.text, range);
}
}
@@ -3100,17 +3122,17 @@ static void inventoryRenderSummary()
const char* ammoName = protoGetName(ammoTypePid);
int capacity = ammoGetCapacity(item);
int quantity = ammoGetQuantity(item);
sprintf(formattedText, "%s %d/%d %s", messageListItem.text, quantity, capacity, ammoName);
snprintf(formattedText, sizeof(formattedText), "%s %d/%d %s", messageListItem.text, quantity, capacity, ammoName);
} else {
int capacity = ammoGetCapacity(item);
int quantity = ammoGetQuantity(item);
sprintf(formattedText, "%s %d/%d", messageListItem.text, quantity, capacity);
snprintf(formattedText, sizeof(formattedText), "%s %d/%d", messageListItem.text, quantity, capacity);
}
}
} else {
int capacity = ammoGetCapacity(item);
int quantity = ammoGetQuantity(item);
sprintf(formattedText, "%s %d/%d", messageListItem.text, quantity, capacity);
snprintf(formattedText, sizeof(formattedText), "%s %d/%d", messageListItem.text, quantity, capacity);
}
fontDrawText(windowBuffer + offset, formattedText, 140, INVENTORY_WINDOW_WIDTH, _colorTable[992]);
@@ -3125,7 +3147,7 @@ static void inventoryRenderSummary()
if (PID_TYPE(_stack[0]->pid) == OBJ_TYPE_CRITTER) {
int carryWeight = critterGetStat(_stack[0], STAT_CARRY_WEIGHT);
int inventoryWeight = objectGetInventoryWeight(_stack[0]);
sprintf(formattedText, "%s %d/%d", messageListItem.text, inventoryWeight, carryWeight);
snprintf(formattedText, sizeof(formattedText), "%s %d/%d", messageListItem.text, inventoryWeight, carryWeight);
int color = _colorTable[992];
if (critterIsEncumbered(_stack[0])) {
@@ -3135,7 +3157,7 @@ static void inventoryRenderSummary()
fontDrawText(windowBuffer + offset + 15, formattedText, 120, INVENTORY_WINDOW_WIDTH, color);
} else {
int inventoryWeight = objectGetInventoryWeight(_stack[0]);
sprintf(formattedText, "%s %d", messageListItem.text, inventoryWeight);
snprintf(formattedText, sizeof(formattedText), "%s %d", messageListItem.text, inventoryWeight);
fontDrawText(windowBuffer + offset + 30, formattedText, 80, INVENTORY_WINDOW_WIDTH, _colorTable[992]);
}
@@ -3295,7 +3317,7 @@ int _invenWieldFunc(Object* critter, Object* item, int a3, bool a4)
int lightIntensity;
int lightDistance;
if (critter == gDude) {
lightIntensity = LIGHT_LEVEL_MAX;
lightIntensity = LIGHT_INTENSITY_MAX;
lightDistance = 4;
} else {
Proto* proto;
@@ -3612,7 +3634,7 @@ static void inventoryExamineItem(Object* critter, Object* item)
// Clear item description area.
FrmImage backgroundFrmImage;
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 48, 0, 0, 0);
if (backgroundFrmImage.lock(backgroundFid) != NULL) {
if (backgroundFrmImage.lock(backgroundFid)) {
blitBufferToBuffer(backgroundFrmImage.getData() + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X,
152,
188,
@@ -3661,7 +3683,7 @@ static void inventoryExamineItem(Object* critter, Object* item)
}
char formattedText[40];
sprintf(formattedText, messageListItem.text, weight);
snprintf(formattedText, sizeof(formattedText), messageListItem.text, weight);
inventoryRenderItemDescription(formattedText);
}
@@ -3684,7 +3706,9 @@ static void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
int mouseState;
do {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
if (inventoryWindowType == INVENTORY_WINDOW_TYPE_NORMAL) {
_display_body(-1, INVENTORY_WINDOW_TYPE_NORMAL);
@@ -3700,6 +3724,9 @@ static void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
windowRefresh(gInventoryWindow);
return;
}
renderPresent();
sharedFpsLimiter.throttle();
} while ((mouseState & MOUSE_EVENT_LEFT_BUTTON_DOWN_REPEAT) != MOUSE_EVENT_LEFT_BUTTON_DOWN_REPEAT);
inventorySetCursor(INVENTORY_WINDOW_CURSOR_BLANK);
@@ -3804,7 +3831,9 @@ static void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
int menuItemIndex = 0;
int previousMouseY = y;
while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) == 0) {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
if (inventoryWindowType == INVENTORY_WINDOW_TYPE_NORMAL) {
_display_body(-1, INVENTORY_WINDOW_TYPE_NORMAL);
@@ -3825,6 +3854,9 @@ static void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
windowRefreshRect(gInventoryWindow, &rect);
previousMouseY = y;
}
renderPresent();
sharedFpsLimiter.throttle();
}
buttonDestroy(btn);
@@ -4016,8 +4048,10 @@ int inventoryOpenLooting(Object* a1, Object* a2)
return 0;
}
ScopedGameMode gm(GameMode::kLoot);
if (FID_TYPE(a2->fid) == OBJ_TYPE_CRITTER) {
if (_critter_flag_check(a2->pid, CRITTER_FLAG_0x20)) {
if (_critter_flag_check(a2->pid, CRITTER_NO_STEAL)) {
// You can't find anything to take from that.
messageListItem.num = 50;
if (messageListGetItem(&gInventoryMessageList, &messageListItem)) {
@@ -4196,6 +4230,8 @@ int inventoryOpenLooting(Object* a1, Object* a2)
int stealingXp = 0;
int stealingXpBonus = 10;
for (;;) {
sharedFpsLimiter.mark();
if (_game_user_wants_to_quit != 0) {
break;
}
@@ -4204,7 +4240,7 @@ int inventoryOpenLooting(Object* a1, Object* a2)
break;
}
int keyCode = _get_input();
int keyCode = inputGetInput();
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
@@ -4384,6 +4420,9 @@ int inventoryOpenLooting(Object* a1, Object* a2)
if (keyCode == KEY_ESCAPE) {
break;
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (critterCount != 0) {
@@ -4425,7 +4464,7 @@ int inventoryOpenLooting(Object* a1, Object* a2)
messageListItem.num = 29;
if (messageListGetItem(&gInventoryMessageList, &messageListItem)) {
char formattedText[200];
sprintf(formattedText, messageListItem.text, xpGained);
snprintf(formattedText, sizeof(formattedText), messageListItem.text, xpGained);
displayMonitorAddMessage(formattedText);
}
}
@@ -4537,7 +4576,12 @@ static int _move_inventory(Object* a1, int a2, Object* a3, bool a4)
}
do {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
} while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0);
if (itemInventoryFrmImage.isLocked()) {
@@ -4752,7 +4796,12 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj
}
do {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
} while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0);
if (itemInventoryFrmImage.isLocked()) {
@@ -4834,7 +4883,12 @@ static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3,
}
do {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
} while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0);
if (itemInventoryFrmImage.isLocked()) {
@@ -4907,11 +4961,11 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
if (messageListGetItem(&gInventoryMessageList, &messageListItem)) {
int weight = objectGetInventoryWeight(a2);
sprintf(formattedText, "%s %d", messageListItem.text, weight);
snprintf(formattedText, sizeof(formattedText), "%s %d", messageListItem.text, weight);
}
} else {
int cost = objectGetCost(a2);
sprintf(formattedText, "$%d", cost);
snprintf(formattedText, sizeof(formattedText), "$%d", cost);
}
fontDrawText(windowBuffer + INVENTORY_TRADE_WINDOW_WIDTH * (INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_LEFT_SCROLLER_Y_PAD) + INVENTORY_TRADE_INNER_LEFT_SCROLLER_X_PAD, formattedText, 80, INVENTORY_TRADE_WINDOW_WIDTH, _colorTable[32767]);
@@ -4946,11 +5000,11 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
if (messageListGetItem(&gInventoryMessageList, &messageListItem)) {
int weight = _barter_compute_value(gDude, _target_stack[0]);
sprintf(formattedText, "%s %d", messageListItem.text, weight);
snprintf(formattedText, sizeof(formattedText), "%s %d", messageListItem.text, weight);
}
} else {
int cost = _barter_compute_value(gDude, _target_stack[0]);
sprintf(formattedText, "$%d", cost);
snprintf(formattedText, sizeof(formattedText), "$%d", cost);
}
fontDrawText(windowBuffer + INVENTORY_TRADE_WINDOW_WIDTH * (INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_RIGHT_SCROLLER_Y_PAD) + INVENTORY_TRADE_INNER_RIGHT_SCROLLER_X_PAD, formattedText, 80, INVENTORY_TRADE_WINDOW_WIDTH, _colorTable[32767]);
@@ -4970,6 +5024,8 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
// 0x4757F0
void inventoryOpenTrade(int win, Object* a2, Object* a3, Object* a4, int a5)
{
ScopedGameMode gm(GameMode::kBarter);
_barter_mod = a5;
if (inventoryCommonInit() == -1) {
@@ -5044,11 +5100,13 @@ void inventoryOpenTrade(int win, Object* a2, Object* a3, Object* a4, int a5)
int keyCode = -1;
for (;;) {
sharedFpsLimiter.mark();
if (keyCode == KEY_ESCAPE || _game_user_wants_to_quit != 0) {
break;
}
keyCode = _get_input();
keyCode = inputGetInput();
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
}
@@ -5266,6 +5324,9 @@ void inventoryOpenTrade(int win, Object* a2, Object* a3, Object* a4, int a5)
}
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
itemMoveAll(a1a, a2);
@@ -5515,6 +5576,8 @@ static void _draw_amount(int value, int inventoryWindowType)
// 0x47688C
static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int max)
{
ScopedGameMode gm(GameMode::kCounter);
inventoryQuantityWindowInit(inventoryWindowType, item);
int value;
@@ -5534,7 +5597,9 @@ static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int ma
bool v5 = false;
for (;;) {
int keyCode = _get_input();
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
if (keyCode == KEY_ESCAPE) {
inventoryQuantityWindowFree(inventoryWindowType);
return -1;
@@ -5558,21 +5623,26 @@ static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int ma
if (value < max) {
if (inventoryWindowType == INVENTORY_WINDOW_TYPE_MOVE_ITEMS) {
if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0) {
_get_time();
getTicks();
unsigned int delay = 100;
while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0) {
sharedFpsLimiter.mark();
if (value < max) {
value++;
}
_draw_amount(value, inventoryWindowType);
_get_input();
inputGetInput();
if (delay > 1) {
delay--;
coreDelayProcessingEvents(delay);
inputPauseForTocks(delay);
}
renderPresent();
sharedFpsLimiter.throttle();
}
} else {
if (value < max) {
@@ -5591,21 +5661,26 @@ static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int ma
if (value > min) {
if (inventoryWindowType == INVENTORY_WINDOW_TYPE_MOVE_ITEMS) {
if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0) {
_get_time();
getTicks();
unsigned int delay = 100;
while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0) {
sharedFpsLimiter.mark();
if (value > min) {
value--;
}
_draw_amount(value, inventoryWindowType);
_get_input();
inputGetInput();
if (delay > 1) {
delay--;
coreDelayProcessingEvents(delay);
inputPauseForTocks(delay);
}
renderPresent();
sharedFpsLimiter.throttle();
}
} else {
if (value > min) {
@@ -5645,6 +5720,9 @@ static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int ma
continue;
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
inventoryQuantityWindowFree(inventoryWindowType);
@@ -5669,7 +5747,7 @@ static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item)
int quantityWindowY = screenGetHeight() != 480
? (screenGetHeight() - windowDescription->height) / 2
: windowDescription->y;
_mt_wid = windowCreate(quantityWindowX, quantityWindowY, windowDescription->width, windowDescription->height, 257, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
_mt_wid = windowCreate(quantityWindowX, quantityWindowY, windowDescription->width, windowDescription->height, 257, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
unsigned char* windowBuffer = windowGetBuffer(_mt_wid);
FrmImage backgroundFrmImage;
+47 -22
View File
@@ -195,12 +195,14 @@ int itemsInit()
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", asc_5186C8, "item.msg");
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "item.msg");
if (!messageListLoad(&gItemsMessageList, path)) {
return -1;
}
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_ITEM, &gItemsMessageList);
// SFALL
booksInit();
explosionsInit();
@@ -219,6 +221,7 @@ void itemsReset()
// 0x477148
void itemsExit()
{
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_ITEM, nullptr);
messageListFree(&gItemsMessageList);
// SFALL
@@ -571,8 +574,8 @@ int itemDropAll(Object* critter, int tile)
int frmId = critter->fid & 0xFFF;
Inventory* inventory = &(critter->data.inventory);
for (int index = 0; index < inventory->length; index++) {
InventoryItem* inventoryItem = &(inventory->items[index]);
while (inventory->length > 0) {
InventoryItem* inventoryItem = &(inventory->items[0]);
Object* item = inventoryItem->item;
if (item->pid == PROTO_ID_MONEY) {
if (itemRemove(critter, item, inventoryItem->quantity) != 0) {
@@ -602,7 +605,19 @@ int itemDropAll(Object* critter, int tile)
}
}
for (int index = 0; index < inventoryItem->quantity; index++) {
// This loop is a little bit tricky. `inventoryItem` is a pointer
// to the first entry in inventory. It's `quantity` is dynamically
// decremented during `itemRemove`. It's `item` is also updated with
// a replacement (`itemRemove` creates new Object instance in
// inventory).
//
// Once entire item stack is dropped, the content pointed to by
// `inventoryItem` is also updated (see `item_compact`), it points
// to the next inventory item. It can also become dangling pointer
// (when `inventoryItem` entry is the last in inventory).
int quantity = inventoryItem->quantity;
for (int it = 0; it < quantity; it++) {
item = inventoryItem->item;
if (itemRemove(critter, item, 1) != 0) {
return -1;
}
@@ -626,7 +641,7 @@ int itemDropAll(Object* critter, int tile)
}
}
return -1;
return 0;
}
// 0x4779F0
@@ -1029,11 +1044,15 @@ int itemGetQuantity(Object* obj, Object* item)
InventoryItem* inventoryItem = &(inventory->items[index]);
if (inventoryItem->item == item) {
quantity = inventoryItem->quantity;
// SFALL: Fix incorrect value being returned if there is a container
// item in the inventory.
break;
} else {
if (itemGetType(inventoryItem->item) == ITEM_TYPE_CONTAINER) {
quantity = itemGetQuantity(inventoryItem->item, item);
if (quantity > 0) {
return quantity;
break;
}
}
}
@@ -1487,7 +1506,7 @@ bool weaponCanBeReloadedWith(Object* weapon, Object* ammo)
{
if (weapon->pid == PROTO_ID_SOLAR_SCORCHER) {
// Check light level to recharge solar scorcher.
if (lightGetLightLevel() > 62259) {
if (lightGetAmbientIntensity() > LIGHT_INTENSITY_MAX * 0.95) {
return true;
}
@@ -1577,7 +1596,7 @@ int weaponReload(Object* weapon, Object* ammo)
int weaponGetRange(Object* critter, int hitMode)
{
int range;
int v12;
int effectiveStrength;
// NOTE: Uninline.
Object* weapon = critterGetWeaponForHitMode(critter, hitMode);
@@ -1593,12 +1612,18 @@ int weaponGetRange(Object* critter, int hitMode)
if (weaponGetAttackTypeForHitMode(weapon, hitMode) == ATTACK_TYPE_THROW) {
if (critter == gDude) {
v12 = critterGetStat(critter, STAT_STRENGTH) + 2 * perkGetRank(critter, PERK_HEAVE_HO);
effectiveStrength = critterGetStat(critter, STAT_STRENGTH) + 2 * perkGetRank(critter, PERK_HEAVE_HO);
// SFALL: Fix for Heave Ho! increasing effective strength above
// 10.
if (effectiveStrength > PRIMARY_STAT_MAX) {
effectiveStrength = PRIMARY_STAT_MAX;
}
} else {
v12 = critterGetStat(critter, STAT_STRENGTH);
effectiveStrength = critterGetStat(critter, STAT_STRENGTH);
}
int maxRange = 3 * v12;
int maxRange = 3 * effectiveStrength;
if (range >= maxRange) {
range = maxRange;
}
@@ -1607,7 +1632,7 @@ int weaponGetRange(Object* critter, int hitMode)
return range;
}
if (_critter_flag_check(critter->pid, CRITTER_FLAG_0x2000)) {
if (_critter_flag_check(critter->pid, CRITTER_LONG_LIMBS)) {
return 2;
}
@@ -2247,7 +2272,7 @@ int _item_m_use_charged_item(Object* critter, Object* miscItem)
if (messageListGetItem(&gItemsMessageList, &messageListItem)) {
char text[80];
const char* itemName = objectGetName(miscItem);
sprintf(text, messageListItem.text, itemName);
snprintf(text, sizeof(text), messageListItem.text, itemName);
displayMonitorAddMessage(text);
}
}
@@ -2293,7 +2318,7 @@ int miscItemTrickleEventProcess(Object* item, void* data)
if (messageListGetItem(&gItemsMessageList, &messageListItem)) {
char text[80];
const char* itemName = objectGetName(item);
sprintf(text, messageListItem.text, itemName);
snprintf(text, sizeof(text), messageListItem.text, itemName);
displayMonitorAddMessage(text);
}
}
@@ -2342,7 +2367,7 @@ int miscItemTurnOn(Object* item)
messageListItem.num = 5;
if (messageListGetItem(&gItemsMessageList, &messageListItem)) {
char* name = objectGetName(item);
sprintf(text, messageListItem.text, name);
snprintf(text, sizeof(text), messageListItem.text, name);
displayMonitorAddMessage(text);
}
}
@@ -2368,7 +2393,7 @@ int miscItemTurnOn(Object* item)
messageListItem.num = 6;
if (messageListGetItem(&gItemsMessageList, &messageListItem)) {
char* name = objectGetName(item);
sprintf(text, messageListItem.text, name);
snprintf(text, sizeof(text), messageListItem.text, name);
displayMonitorAddMessage(text);
}
@@ -2377,7 +2402,7 @@ int miscItemTurnOn(Object* item)
messageListItem.num = 8;
if (messageListGetItem(&gItemsMessageList, &messageListItem)) {
int radiation = critterGetRadiation(critter);
sprintf(text, messageListItem.text, radiation);
snprintf(text, sizeof(text), messageListItem.text, radiation);
displayMonitorAddMessage(text);
}
}
@@ -2416,7 +2441,7 @@ int miscItemTurnOff(Object* item)
if (messageListGetItem(&gItemsMessageList, &messageListItem)) {
const char* name = objectGetName(item);
char text[80];
sprintf(text, messageListItem.text, name);
snprintf(text, sizeof(text), messageListItem.text, name);
displayMonitorAddMessage(text);
}
}
@@ -2660,7 +2685,7 @@ static void _perform_drug_effect(Object* critter, int* stats, int* mods, bool is
name = critterGetName(critter);
// %s succumbs to the adverse effects of chems.
text = getmsg(&gItemsMessageList, &messageListItem, 600);
sprintf(v24, text, name);
snprintf(v24, sizeof(v24), text, name);
_combatKillCritterOutsideCombat(critter, v24);
}
}
@@ -2679,7 +2704,7 @@ static void _perform_drug_effect(Object* critter, int* stats, int* mods, bool is
messageListItem.num = after < before ? 2 : 1;
if (messageListGetItem(&gItemsMessageList, &messageListItem)) {
char* statName = statGetName(stat);
sprintf(str, messageListItem.text, after < before ? before - after : after - before, statName);
snprintf(str, sizeof(str), messageListItem.text, after < before ? before - after : after - before, statName);
displayMonitorAddMessage(str);
statsChanged = true;
}
@@ -2707,7 +2732,7 @@ static void _perform_drug_effect(Object* critter, int* stats, int* mods, bool is
name = critterGetName(critter);
// %s succumbs to the adverse effects of chems.
text = getmsg(&gItemsMessageList, &messageListItem, 600);
sprintf(v24, text, name);
snprintf(v24, sizeof(v24), text, name);
// TODO: Why message is ignored?
}
}
@@ -3299,7 +3324,7 @@ static void booksInitCustom()
char sectionKey[4];
for (int index = 0; index < bookCount; index++) {
// Books numbering starts with 1.
sprintf(sectionKey, "%d", index + 1);
snprintf(sectionKey, sizeof(sectionKey), "%d", index + 1);
int bookPid;
if (!configGetInt(&booksConfig, sectionKey, "PID", &bookPid)) continue;
+71 -2978
View File
File diff suppressed because it is too large Load Diff
+358
View File
@@ -0,0 +1,358 @@
#ifndef FALLOUT_KB_H_
#define FALLOUT_KB_H_
#include <SDL.h>
#include "dinput.h"
namespace fallout {
#define KEY_STATE_UP 0
#define KEY_STATE_DOWN 1
#define KEY_STATE_REPEAT 2
#define MODIFIER_KEY_STATE_NUM_LOCK 0x01
#define MODIFIER_KEY_STATE_CAPS_LOCK 0x02
#define MODIFIER_KEY_STATE_SCROLL_LOCK 0x04
#define KEYBOARD_EVENT_MODIFIER_CAPS_LOCK 0x0001
#define KEYBOARD_EVENT_MODIFIER_NUM_LOCK 0x0002
#define KEYBOARD_EVENT_MODIFIER_SCROLL_LOCK 0x0004
#define KEYBOARD_EVENT_MODIFIER_LEFT_SHIFT 0x0008
#define KEYBOARD_EVENT_MODIFIER_RIGHT_SHIFT 0x0010
#define KEYBOARD_EVENT_MODIFIER_LEFT_ALT 0x0020
#define KEYBOARD_EVENT_MODIFIER_RIGHT_ALT 0x0040
#define KEYBOARD_EVENT_MODIFIER_LEFT_CONTROL 0x0080
#define KEYBOARD_EVENT_MODIFIER_RIGHT_CONTROL 0x0100
#define KEYBOARD_EVENT_MODIFIER_ANY_SHIFT (KEYBOARD_EVENT_MODIFIER_LEFT_SHIFT | KEYBOARD_EVENT_MODIFIER_RIGHT_SHIFT)
#define KEYBOARD_EVENT_MODIFIER_ANY_ALT (KEYBOARD_EVENT_MODIFIER_LEFT_ALT | KEYBOARD_EVENT_MODIFIER_RIGHT_ALT)
#define KEYBOARD_EVENT_MODIFIER_ANY_CONTROL (KEYBOARD_EVENT_MODIFIER_LEFT_CONTROL | KEYBOARD_EVENT_MODIFIER_RIGHT_CONTROL)
#define KEY_QUEUE_SIZE 64
typedef enum Key {
KEY_ESCAPE = '\x1b',
KEY_TAB = '\x09',
KEY_BACKSPACE = '\x08',
KEY_RETURN = '\r',
KEY_SPACE = ' ',
KEY_EXCLAMATION = '!',
KEY_QUOTE = '"',
KEY_NUMBER_SIGN = '#',
KEY_DOLLAR = '$',
KEY_PERCENT = '%',
KEY_AMPERSAND = '&',
KEY_SINGLE_QUOTE = '\'',
KEY_PAREN_LEFT = '(',
KEY_PAREN_RIGHT = ')',
KEY_ASTERISK = '*',
KEY_PLUS = '+',
KEY_COMMA = ',',
KEY_MINUS = '-',
KEY_DOT = '.',
KEY_SLASH = '/',
KEY_0 = '0',
KEY_1 = '1',
KEY_2 = '2',
KEY_3 = '3',
KEY_4 = '4',
KEY_5 = '5',
KEY_6 = '6',
KEY_7 = '7',
KEY_8 = '8',
KEY_9 = '9',
KEY_COLON = ':',
KEY_SEMICOLON = ';',
KEY_LESS = '<',
KEY_EQUAL = '=',
KEY_GREATER = '>',
KEY_QUESTION = '?',
KEY_AT = '@',
KEY_UPPERCASE_A = 'A',
KEY_UPPERCASE_B = 'B',
KEY_UPPERCASE_C = 'C',
KEY_UPPERCASE_D = 'D',
KEY_UPPERCASE_E = 'E',
KEY_UPPERCASE_F = 'F',
KEY_UPPERCASE_G = 'G',
KEY_UPPERCASE_H = 'H',
KEY_UPPERCASE_I = 'I',
KEY_UPPERCASE_J = 'J',
KEY_UPPERCASE_K = 'K',
KEY_UPPERCASE_L = 'L',
KEY_UPPERCASE_M = 'M',
KEY_UPPERCASE_N = 'N',
KEY_UPPERCASE_O = 'O',
KEY_UPPERCASE_P = 'P',
KEY_UPPERCASE_Q = 'Q',
KEY_UPPERCASE_R = 'R',
KEY_UPPERCASE_S = 'S',
KEY_UPPERCASE_T = 'T',
KEY_UPPERCASE_U = 'U',
KEY_UPPERCASE_V = 'V',
KEY_UPPERCASE_W = 'W',
KEY_UPPERCASE_X = 'X',
KEY_UPPERCASE_Y = 'Y',
KEY_UPPERCASE_Z = 'Z',
KEY_BRACKET_LEFT = '[',
KEY_BACKSLASH = '\\',
KEY_BRACKET_RIGHT = ']',
KEY_CARET = '^',
KEY_UNDERSCORE = '_',
KEY_GRAVE = '`',
KEY_LOWERCASE_A = 'a',
KEY_LOWERCASE_B = 'b',
KEY_LOWERCASE_C = 'c',
KEY_LOWERCASE_D = 'd',
KEY_LOWERCASE_E = 'e',
KEY_LOWERCASE_F = 'f',
KEY_LOWERCASE_G = 'g',
KEY_LOWERCASE_H = 'h',
KEY_LOWERCASE_I = 'i',
KEY_LOWERCASE_J = 'j',
KEY_LOWERCASE_K = 'k',
KEY_LOWERCASE_L = 'l',
KEY_LOWERCASE_M = 'm',
KEY_LOWERCASE_N = 'n',
KEY_LOWERCASE_O = 'o',
KEY_LOWERCASE_P = 'p',
KEY_LOWERCASE_Q = 'q',
KEY_LOWERCASE_R = 'r',
KEY_LOWERCASE_S = 's',
KEY_LOWERCASE_T = 't',
KEY_LOWERCASE_U = 'u',
KEY_LOWERCASE_V = 'v',
KEY_LOWERCASE_W = 'w',
KEY_LOWERCASE_X = 'x',
KEY_LOWERCASE_Y = 'y',
KEY_LOWERCASE_Z = 'z',
KEY_BRACE_LEFT = '{',
KEY_BAR = '|',
KEY_BRACE_RIGHT = '}',
KEY_TILDE = '~',
KEY_DEL = 127,
KEY_136 = 136,
KEY_146 = 146,
KEY_149 = 149,
KEY_150 = 150,
KEY_151 = 151,
KEY_152 = 152,
KEY_161 = 161,
KEY_163 = 163,
KEY_164 = 164,
KEY_166 = 166,
KEY_168 = 168,
KEY_167 = 167,
KEY_170 = 170,
KEY_172 = 172,
KEY_176 = 176,
KEY_178 = 178,
KEY_179 = 179,
KEY_180 = 180,
KEY_181 = 181,
KEY_186 = 186,
KEY_191 = 191,
KEY_196 = 196,
KEY_199 = 199,
KEY_209 = 209,
KEY_214 = 214,
KEY_215 = 215,
KEY_220 = 220,
KEY_223 = 223,
KEY_224 = 224,
KEY_228 = 228,
KEY_231 = 231,
KEY_232 = 232,
KEY_233 = 233,
KEY_241 = 241,
KEY_246 = 246,
KEY_247 = 247,
KEY_249 = 249,
KEY_252 = 252,
KEY_ALT_Q = 272,
KEY_ALT_W = 273,
KEY_ALT_E = 274,
KEY_ALT_R = 275,
KEY_ALT_T = 276,
KEY_ALT_Y = 277,
KEY_ALT_U = 278,
KEY_ALT_I = 279,
KEY_ALT_O = 280,
KEY_ALT_P = 281,
KEY_ALT_A = 286,
KEY_ALT_S = 287,
KEY_ALT_D = 288,
KEY_ALT_F = 289,
KEY_ALT_G = 290,
KEY_ALT_H = 291,
KEY_ALT_J = 292,
KEY_ALT_K = 293,
KEY_ALT_L = 294,
KEY_ALT_Z = 300,
KEY_ALT_X = 301,
KEY_ALT_C = 302,
KEY_ALT_V = 303,
KEY_ALT_B = 304,
KEY_ALT_N = 305,
KEY_ALT_M = 306,
KEY_CTRL_Q = 17,
KEY_CTRL_W = 23,
KEY_CTRL_E = 5,
KEY_CTRL_R = 18,
KEY_CTRL_T = 20,
KEY_CTRL_Y = 25,
KEY_CTRL_U = 21,
KEY_CTRL_I = 9,
KEY_CTRL_O = 15,
KEY_CTRL_P = 16,
KEY_CTRL_A = 1,
KEY_CTRL_S = 19,
KEY_CTRL_D = 4,
KEY_CTRL_F = 6,
KEY_CTRL_G = 7,
KEY_CTRL_H = 8,
KEY_CTRL_J = 10,
KEY_CTRL_K = 11,
KEY_CTRL_L = 12,
KEY_CTRL_Z = 26,
KEY_CTRL_X = 24,
KEY_CTRL_C = 3,
KEY_CTRL_V = 22,
KEY_CTRL_B = 2,
KEY_CTRL_N = 14,
KEY_CTRL_M = 13,
KEY_F1 = 315,
KEY_F2 = 316,
KEY_F3 = 317,
KEY_F4 = 318,
KEY_F5 = 319,
KEY_F6 = 320,
KEY_F7 = 321,
KEY_F8 = 322,
KEY_F9 = 323,
KEY_F10 = 324,
KEY_F11 = 389,
KEY_F12 = 390,
KEY_SHIFT_F1 = 340,
KEY_SHIFT_F2 = 341,
KEY_SHIFT_F3 = 342,
KEY_SHIFT_F4 = 343,
KEY_SHIFT_F5 = 344,
KEY_SHIFT_F6 = 345,
KEY_SHIFT_F7 = 346,
KEY_SHIFT_F8 = 347,
KEY_SHIFT_F9 = 348,
KEY_SHIFT_F10 = 349,
KEY_SHIFT_F11 = 391,
KEY_SHIFT_F12 = 392,
KEY_CTRL_F1 = 350,
KEY_CTRL_F2 = 351,
KEY_CTRL_F3 = 352,
KEY_CTRL_F4 = 353,
KEY_CTRL_F5 = 354,
KEY_CTRL_F6 = 355,
KEY_CTRL_F7 = 356,
KEY_CTRL_F8 = 357,
KEY_CTRL_F9 = 358,
KEY_CTRL_F10 = 359,
KEY_CTRL_F11 = 393,
KEY_CTRL_F12 = 394,
KEY_ALT_F1 = 360,
KEY_ALT_F2 = 361,
KEY_ALT_F3 = 362,
KEY_ALT_F4 = 363,
KEY_ALT_F5 = 364,
KEY_ALT_F6 = 365,
KEY_ALT_F7 = 366,
KEY_ALT_F8 = 367,
KEY_ALT_F9 = 368,
KEY_ALT_F10 = 369,
KEY_ALT_F11 = 395,
KEY_ALT_F12 = 396,
KEY_HOME = 327,
KEY_CTRL_HOME = 375,
KEY_ALT_HOME = 407,
KEY_PAGE_UP = 329,
KEY_CTRL_PAGE_UP = 388,
KEY_ALT_PAGE_UP = 409,
KEY_INSERT = 338,
KEY_CTRL_INSERT = 402,
KEY_ALT_INSERT = 418,
KEY_DELETE = 339,
KEY_CTRL_DELETE = 403,
KEY_ALT_DELETE = 419,
KEY_END = 335,
KEY_CTRL_END = 373,
KEY_ALT_END = 415,
KEY_PAGE_DOWN = 337,
KEY_ALT_PAGE_DOWN = 417,
KEY_CTRL_PAGE_DOWN = 374,
KEY_ARROW_UP = 328,
KEY_CTRL_ARROW_UP = 397,
KEY_ALT_ARROW_UP = 408,
KEY_ARROW_DOWN = 336,
KEY_CTRL_ARROW_DOWN = 401,
KEY_ALT_ARROW_DOWN = 416,
KEY_ARROW_LEFT = 331,
KEY_CTRL_ARROW_LEFT = 371,
KEY_ALT_ARROW_LEFT = 411,
KEY_ARROW_RIGHT = 333,
KEY_CTRL_ARROW_RIGHT = 372,
KEY_ALT_ARROW_RIGHT = 413,
KEY_CTRL_BACKSLASH = 192,
KEY_NUMBERPAD_5 = 332,
KEY_CTRL_NUMBERPAD_5 = 399,
KEY_ALT_NUMBERPAD_5 = 9999,
KEY_FIRST_INPUT_CHARACTER = KEY_SPACE,
KEY_LAST_INPUT_CHARACTER = KEY_LOWERCASE_Z,
} Key;
typedef enum KeyboardLayout {
KEYBOARD_LAYOUT_QWERTY,
KEYBOARD_LAYOUT_FRENCH,
KEYBOARD_LAYOUT_GERMAN,
KEYBOARD_LAYOUT_ITALIAN,
KEYBOARD_LAYOUT_SPANISH,
} KeyboardLayout;
extern unsigned char gPressedPhysicalKeys[SDL_NUM_SCANCODES];
extern int gKeyboardLayout;
extern unsigned char gPressedPhysicalKeysCount;
int keyboardInit();
void keyboardFree();
void keyboardReset();
int _kb_getch();
void keyboardDisable();
void keyboardEnable();
int keyboardIsDisabled();
void keyboardSetLayout(int new_language);
int keyboardGetLayout();
void _kb_simulate_key(KeyboardData* data);
} // namespace fallout
#endif /* FALLOUT_KB_H_ */
+38 -39
View File
@@ -1,6 +1,6 @@
#include "light.h"
#include <math.h>
#include <algorithm>
#include "map_defs.h"
#include "object.h"
@@ -13,50 +13,55 @@ namespace fallout {
#define LIGHT_LEVEL_NIGHT_VISION_BONUS (65536 / 5)
// 0x51923C
static int gLightLevel = LIGHT_LEVEL_MAX;
static int gAmbientIntensity = LIGHT_INTENSITY_MAX;
// light intensity per elevation per tile
// 0x59E994
static int gLightIntensity[ELEVATION_COUNT][HEX_GRID_SIZE];
static int gTileIntensity[ELEVATION_COUNT][HEX_GRID_SIZE];
// 0x47A8F0
int lightInit()
{
lightResetIntensity();
lightResetTileIntensity();
return 0;
}
// 0x47A8F8
int lightGetLightLevel()
// 0x47A8F0
void lightReset()
{
return gLightLevel;
lightResetTileIntensity();
}
// 0x47A8F0
void lightExit()
{
lightResetTileIntensity();
}
// 0x47A8F8
int lightGetAmbientIntensity()
{
return gAmbientIntensity;
}
// 0x47A908
void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen)
void lightSetAmbientIntensity(int intensity, bool shouldUpdateScreen)
{
int normalizedLightLevel = lightLevel + perkGetRank(gDude, PERK_NIGHT_VISION) * LIGHT_LEVEL_NIGHT_VISION_BONUS;
int adjustedIntensity = intensity + perkGetRank(gDude, PERK_NIGHT_VISION) * LIGHT_LEVEL_NIGHT_VISION_BONUS;
int normalizedIntensity = std::clamp(adjustedIntensity, LIGHT_INTENSITY_MIN, LIGHT_INTENSITY_MAX);
if (normalizedLightLevel < LIGHT_LEVEL_MIN) {
normalizedLightLevel = LIGHT_LEVEL_MIN;
}
if (normalizedLightLevel > LIGHT_LEVEL_MAX) {
normalizedLightLevel = LIGHT_LEVEL_MAX;
}
int oldLightLevel = gLightLevel;
gLightLevel = normalizedLightLevel;
int oldAmbientIntensity = gAmbientIntensity;
gAmbientIntensity = normalizedIntensity;
if (shouldUpdateScreen) {
if (oldLightLevel != normalizedLightLevel) {
if (oldAmbientIntensity != normalizedIntensity) {
tileWindowRefresh();
}
}
}
// TODO: Looks strange - it tries to clamp intensity as light level?
int _light_get_tile(int elevation, int tile)
// 0x47A980
int lightGetTileIntensity(int elevation, int tile)
{
if (!elevationIsValid(elevation)) {
return 0;
@@ -66,17 +71,11 @@ int _light_get_tile(int elevation, int tile)
return 0;
}
int result = gLightIntensity[elevation][tile];
if (result >= 0x10000) {
result = 0x10000;
}
return result;
return std::min(gTileIntensity[elevation][tile], LIGHT_INTENSITY_MAX);
}
// 0x47A9C4
int lightGetIntensity(int elevation, int tile)
int lightGetTrueTileIntensity(int elevation, int tile)
{
if (!elevationIsValid(elevation)) {
return 0;
@@ -86,11 +85,11 @@ int lightGetIntensity(int elevation, int tile)
return 0;
}
return gLightIntensity[elevation][tile];
return gTileIntensity[elevation][tile];
}
// 0x47A9EC
void lightSetIntensity(int elevation, int tile, int lightIntensity)
void lightSetTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
@@ -100,11 +99,11 @@ void lightSetIntensity(int elevation, int tile, int lightIntensity)
return;
}
gLightIntensity[elevation][tile] = lightIntensity;
gTileIntensity[elevation][tile] = intensity;
}
// 0x47AA10
void lightIncreaseIntensity(int elevation, int tile, int lightIntensity)
void lightIncreaseTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
@@ -114,11 +113,11 @@ void lightIncreaseIntensity(int elevation, int tile, int lightIntensity)
return;
}
gLightIntensity[elevation][tile] += lightIntensity;
gTileIntensity[elevation][tile] += intensity;
}
// 0x47AA48
void lightDecreaseIntensity(int elevation, int tile, int lightIntensity)
void lightDecreaseTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
@@ -128,15 +127,15 @@ void lightDecreaseIntensity(int elevation, int tile, int lightIntensity)
return;
}
gLightIntensity[elevation][tile] -= lightIntensity;
gTileIntensity[elevation][tile] -= intensity;
}
// 0x47AA84
void lightResetIntensity()
void lightResetTileIntensity()
{
for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
for (int tile = 0; tile < HEX_GRID_SIZE; tile++) {
gLightIntensity[elevation][tile] = 655;
gTileIntensity[elevation][tile] = 655;
}
}
}
+12 -10
View File
@@ -3,20 +3,22 @@
namespace fallout {
#define LIGHT_LEVEL_MIN (65536 / 4)
#define LIGHT_LEVEL_MAX 65536
#define LIGHT_INTENSITY_MIN (65536 / 4)
#define LIGHT_INTENSITY_MAX 65536
typedef void AdjustLightIntensityProc(int elevation, int tile, int intensity);
int lightInit();
int lightGetLightLevel();
void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen);
int _light_get_tile(int elevation, int tile);
int lightGetIntensity(int elevation, int tile);
void lightSetIntensity(int elevation, int tile, int intensity);
void lightIncreaseIntensity(int elevation, int tile, int intensity);
void lightDecreaseIntensity(int elevation, int tile, int intensity);
void lightResetIntensity();
void lightReset();
void lightExit();
int lightGetAmbientIntensity();
void lightSetAmbientIntensity(int intensity, bool shouldUpdateScreen);
int lightGetTileIntensity(int elevation, int tile);
int lightGetTrueTileIntensity(int elevation, int tile);
void lightSetTileIntensity(int elevation, int tile, int intensity);
void lightIncreaseTileIntensity(int elevation, int tile, int intensity);
void lightDecreaseTileIntensity(int elevation, int tile, int intensity);
void lightResetTileIntensity();
} // namespace fallout
+5 -4
View File
@@ -4,13 +4,14 @@
#include <string.h>
#include "audio.h"
#include "core.h"
#include "db.h"
#include "debug.h"
#include "game_sound.h"
#include "input.h"
#include "memory.h"
#include "platform_compat.h"
#include "sound.h"
#include "svga.h"
namespace fallout {
@@ -170,7 +171,7 @@ int lipsStart()
int speechVolume = speechGetVolume();
soundSetVolume(gLipsData.sound, (int)(speechVolume * 0.69));
_speechStartTime = _get_time();
_speechStartTime = getTicks();
if (soundPlay(gLipsData.sound) != 0) {
debugPrint("Failed play!\n");
@@ -405,14 +406,14 @@ static int _lips_make_speech()
char path[COMPAT_MAX_PATH];
char* v1 = _lips_fix_string(gLipsData.field_50, sizeof(gLipsData.field_50));
sprintf(path, "%s%s\\%s.%s", "SOUND\\SPEECH\\", _lips_subdir_name, v1, "ACM");
snprintf(path, sizeof(path), "%s%s\\%s.%s", "SOUND\\SPEECH\\", _lips_subdir_name, v1, "ACM");
if (gLipsData.sound != NULL) {
soundDelete(gLipsData.sound);
gLipsData.sound = NULL;
}
gLipsData.sound = soundAllocate(1, 8);
gLipsData.sound = soundAllocate(SOUND_TYPE_MEMORY, SOUND_16BIT);
if (gLipsData.sound == NULL) {
debugPrint("\nsoundAllocate falied in lips_make_speech!");
return -1;
+691 -500
View File
File diff suppressed because it is too large Load Diff
+52 -434
View File
@@ -1,6 +1,5 @@
#include "main.h"
#include <ctype.h>
#include <limits.h>
#include <string.h>
@@ -8,32 +7,35 @@
#include "autorun.h"
#include "character_selector.h"
#include "color.h"
#include "core.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
#include "debug.h"
#include "draw.h"
#include "endgame.h"
#include "fps_limiter.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
#include "input.h"
#include "kb.h"
#include "loadsave.h"
#include "mainmenu.h"
#include "map.h"
#include "mouse.h"
#include "object.h"
#include "options.h"
#include "palette.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "random.h"
#include "scripts.h"
#include "selfrun.h"
#include "settings.h"
#include "sfall_config.h"
#include "sfall_global_scripts.h"
#include "svga.h"
#include "text_font.h"
#include "version.h"
#include "window.h"
#include "window_manager.h"
#include "window_manager_private.h"
@@ -42,42 +44,16 @@
namespace fallout {
#define MAIN_MENU_WINDOW_WIDTH 640
#define MAIN_MENU_WINDOW_HEIGHT 480
#define DEATH_WINDOW_WIDTH 640
#define DEATH_WINDOW_HEIGHT 480
typedef enum MainMenuButton {
MAIN_MENU_BUTTON_INTRO,
MAIN_MENU_BUTTON_NEW_GAME,
MAIN_MENU_BUTTON_LOAD_GAME,
MAIN_MENU_BUTTON_OPTIONS,
MAIN_MENU_BUTTON_CREDITS,
MAIN_MENU_BUTTON_EXIT,
MAIN_MENU_BUTTON_COUNT,
} MainMenuButton;
typedef enum MainMenuOption {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_SCREENSAVER,
MAIN_MENU_TIMEOUT,
MAIN_MENU_CREDITS,
MAIN_MENU_QUOTES,
MAIN_MENU_EXIT,
MAIN_MENU_SELFRUN,
MAIN_MENU_OPTIONS,
} MainMenuOption;
static bool falloutInit(int argc, char** argv);
static int main_reset_system();
static void main_exit_system();
static int _main_load_new(char* fname);
static int main_loadgame_new();
static void main_unload_new();
static void mainLoop(FpsLimiter& fpsLimiter);
static void mainLoop();
static void _main_selfrun_exit();
static void _main_selfrun_record();
static void _main_selfrun_play();
@@ -85,14 +61,6 @@ static void showDeath();
static void _main_death_voiceover_callback();
static int _mainDeathGrabTextFile(const char* fileName, char* dest);
static int _mainDeathWordWrap(char* text, int width, short* beginnings, short* count);
static int mainMenuWindowInit();
static void mainMenuWindowFree();
static void mainMenuWindowHide(bool animate);
static void mainMenuWindowUnhide(bool animate);
static int _main_menu_is_enabled();
static int mainMenuWindowHandleEvents(FpsLimiter& fpsLimiter);
static int main_menu_fatal_error();
static void main_menu_play_sound(const char* fileName);
// 0x5194C8
static char _mainMap[] = "artemple.map";
@@ -122,54 +90,9 @@ static bool _main_show_death_scene = false;
// 0x5194EC
static bool gMainMenuScreensaverCycle = false;
// 0x5194F0
static int gMainMenuWindow = -1;
// 0x5194F4
static unsigned char* gMainMenuWindowBuffer = NULL;
// 0x519504
static bool _in_main_menu = false;
// 0x519508
static bool gMainMenuWindowInitialized = false;
// 0x51950C
static unsigned int gMainMenuScreensaverDelay = 120000;
// 0x519510
static const int gMainMenuButtonKeyBindings[MAIN_MENU_BUTTON_COUNT] = {
KEY_LOWERCASE_I, // intro
KEY_LOWERCASE_N, // new game
KEY_LOWERCASE_L, // load game
KEY_LOWERCASE_O, // options
KEY_LOWERCASE_C, // credits
KEY_LOWERCASE_E, // exit
};
// 0x519528
static const int _return_values[MAIN_MENU_BUTTON_COUNT] = {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_OPTIONS,
MAIN_MENU_CREDITS,
MAIN_MENU_EXIT,
};
// 0x614838
static bool _main_death_voiceover_done;
// 0x614840
static int gMainMenuButtons[MAIN_MENU_BUTTON_COUNT];
// 0x614858
static bool gMainMenuWindowHidden;
static FrmImage _mainMenuBackgroundFrmImage;
static FrmImage _mainMenuButtonNormalFrmImage;
static FrmImage _mainMenuButtonPressedFrmImage;
// 0x48099C
int falloutMain(int argc, char** argv)
{
@@ -190,8 +113,6 @@ int falloutMain(int argc, char** argv)
gameMoviePlay(MOVIE_CREDITS, 0);
}
FpsLimiter fpsLimiter;
if (mainMenuWindowInit() == 0) {
bool done = false;
while (!done) {
@@ -200,7 +121,7 @@ int falloutMain(int argc, char** argv)
mainMenuWindowUnhide(1);
mouseShowCursor();
int mainMenuRc = mainMenuWindowHandleEvents(fpsLimiter);
int mainMenuRc = mainMenuWindowHandleEvents();
mouseHideCursor();
switch (mainMenuRc) {
@@ -228,7 +149,10 @@ int falloutMain(int argc, char** argv)
_main_load_new(mapNameCopy);
free(mapNameCopy);
mainLoop(fpsLimiter);
// SFALL: AfterNewGameStartHook.
sfall_gl_scr_exec_start_proc();
mainLoop();
paletteFadeTo(gPaletteWhite);
// NOTE: Uninline.
@@ -248,7 +172,7 @@ int falloutMain(int argc, char** argv)
break;
case MAIN_MENU_LOAD_GAME:
if (1) {
int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
mainMenuWindowHide(true);
mainMenuWindowFree();
@@ -263,7 +187,7 @@ int falloutMain(int argc, char** argv)
} else if (loadGameRc != 0) {
windowDestroy(win);
win = -1;
mainLoop(fpsLimiter);
mainLoop();
}
paletteFadeTo(gPaletteWhite);
if (win != -1) {
@@ -290,12 +214,8 @@ int falloutMain(int argc, char** argv)
_main_selfrun_play();
break;
case MAIN_MENU_OPTIONS:
mainMenuWindowHide(false);
mouseShowCursor();
showOptionsWithInitialKeyCode(112);
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
mouseShowCursor();
mainMenuWindowUnhide(0);
mainMenuWindowHide(true);
doPreferences(true);
break;
case MAIN_MENU_CREDITS:
mainMenuWindowHide(true);
@@ -380,7 +300,7 @@ static int _main_load_new(char* mapFileName)
objectShow(gDude, NULL);
mouseHideCursor();
int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
windowRefresh(win);
colorPaletteLoad("color.pal");
@@ -426,7 +346,7 @@ static void main_unload_new()
}
// 0x480E48
static void mainLoop(FpsLimiter& fpsLimiter)
static void mainLoop()
{
bool cursorWasHidden = cursorIsHidden();
if (cursorWasHidden) {
@@ -438,9 +358,13 @@ static void mainLoop(FpsLimiter& fpsLimiter)
scriptsEnable();
while (_game_user_wants_to_quit == 0) {
fpsLimiter.mark();
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
// SFALL: MainLoopHook.
sfall_gl_scr_process_main();
int keyCode = _get_input();
gameHandleKey(keyCode, false);
scriptsHandleRequests();
@@ -457,7 +381,8 @@ static void mainLoop(FpsLimiter& fpsLimiter)
_game_user_wants_to_quit = 2;
}
fpsLimiter.throttle();
renderPresent();
sharedFpsLimiter.throttle();
}
scriptsDisable();
@@ -595,7 +520,7 @@ static void showDeath()
DEATH_WINDOW_WIDTH,
DEATH_WINDOW_HEIGHT,
0,
WINDOW_FLAG_0x04);
WINDOW_MOVE_ON_TOP);
if (win != -1) {
do {
unsigned char* windowBuffer = windowGetBuffer(win);
@@ -611,7 +536,12 @@ static void showDeath()
}
while (mouseGetEvent() != 0) {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
}
keyboardReset();
@@ -622,9 +552,7 @@ static void showDeath()
const char* deathFileName = endgameDeathEndingGetFileName();
int subtitles = 0;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &subtitles);
if (subtitles != 0) {
if (settings.preferences.subtitles) {
char text[512];
if (_mainDeathGrabTextFile(deathFileName, text) == 0) {
debugPrint("\n((ShowDeath)): %s\n", text);
@@ -662,12 +590,17 @@ static void showDeath()
// SFALL: Fix the playback of the speech sound file for the death
// screen.
coreDelay(100);
inputBlockForTocks(100);
unsigned int time = _get_time();
unsigned int time = getTicks();
int keyCode;
do {
keyCode = _get_input();
sharedFpsLimiter.mark();
keyCode = inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
} while (keyCode == -1 && !_main_death_voiceover_done && getTicksSince(time) < delay);
speechSetEndCallback(NULL);
@@ -675,11 +608,16 @@ static void showDeath()
speechDelete();
while (mouseGetEvent() != 0) {
_get_input();
sharedFpsLimiter.mark();
inputGetInput();
renderPresent();
sharedFpsLimiter.throttle();
}
if (keyCode == -1) {
coreDelayProcessingEvents(500);
inputPauseForTocks(500);
}
paletteFadeTo(gPaletteBlack);
@@ -713,14 +651,8 @@ static int _mainDeathGrabTextFile(const char* fileName, char* dest)
return -1;
}
char* language = NULL;
if (!configGetString(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
debugPrint("MAIN: Error grabing language for ending. Defaulting to english.\n");
language = _aEnglish_2;
}
char path[COMPAT_MAX_PATH];
sprintf(path, "text\\%s\\cuts\\%s%s", language, p + 1, ".TXT");
snprintf(path, sizeof(path), "text\\%s\\cuts\\%s%s", settings.system.language.c_str(), p + 1, ".TXT");
File* stream = fileOpen(path, "rt");
if (stream == NULL) {
@@ -786,318 +718,4 @@ static int _mainDeathWordWrap(char* text, int width, short* beginnings, short* c
return 0;
}
// 0x481650
static int mainMenuWindowInit()
{
int fid;
MessageListItem msg;
int len;
if (gMainMenuWindowInitialized) {
return 0;
}
colorPaletteLoad("color.pal");
int mainMenuWindowX = (screenGetWidth() - MAIN_MENU_WINDOW_WIDTH) / 2;
int mainMenuWindowY = (screenGetHeight() - MAIN_MENU_WINDOW_HEIGHT) / 2;
gMainMenuWindow = windowCreate(mainMenuWindowX,
mainMenuWindowY,
MAIN_MENU_WINDOW_WIDTH,
MAIN_MENU_WINDOW_HEIGHT,
0,
WINDOW_HIDDEN | WINDOW_FLAG_0x04);
if (gMainMenuWindow == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
gMainMenuWindowBuffer = windowGetBuffer(gMainMenuWindow);
// mainmenu.frm
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 140, 0, 0, 0);
if (!_mainMenuBackgroundFrmImage.lock(backgroundFid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
blitBufferToBuffer(_mainMenuBackgroundFrmImage.getData(), 640, 480, 640, gMainMenuWindowBuffer, 640);
_mainMenuBackgroundFrmImage.unlock();
int oldFont = fontGetCurrent();
fontSetCurrent(100);
// SFALL: Allow to change font color/flags of copyright/version text
// It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
// 0x010000 - change the color for version string only
// 0x020000 - underline text (only for the version string)
// 0x040000 - monospace font (only for the version string)
int fontSettings = _colorTable[21091], fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall && !(fontSettingsSFall & 0x010000))
fontSettings = fontSettingsSFall & 0xFF;
// SFALL: Allow to move copyright text
int offsetX = 0, offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, &offsetY);
// Copyright.
msg.num = 20;
if (messageListGetItem(&gMiscMessageList, &msg)) {
windowDrawText(gMainMenuWindow, msg.text, 0, offsetX + 15, offsetY + 460, fontSettings | 0x06000000);
}
// SFALL: Make sure font settings are applied when using 0x010000 flag
if (fontSettingsSFall)
fontSettings = fontSettingsSFall;
// TODO: Allow to move version text
// Version.
char version[VERSION_MAX];
versionGetVersion(version);
len = fontGetStringWidth(version);
windowDrawText(gMainMenuWindow, version, 0, 615 - len, 460, fontSettings | 0x06000000);
// menuup.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 299, 0, 0, 0);
if (!_mainMenuButtonNormalFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
// menudown.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 300, 0, 0, 0);
if (!_mainMenuButtonPressedFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = -1;
}
// SFALL: Allow to move menu buttons
offsetX = offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY, &offsetY);
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = buttonCreate(gMainMenuWindow,
offsetX + 30,
offsetY + 19 + index * 42 - index,
26,
26,
-1,
-1,
1111,
gMainMenuButtonKeyBindings[index],
_mainMenuButtonNormalFrmImage.getData(),
_mainMenuButtonPressedFrmImage.getData(),
0,
BUTTON_FLAG_TRANSPARENT);
if (gMainMenuButtons[index] == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
buttonSetMask(gMainMenuButtons[index], _mainMenuButtonNormalFrmImage.getData());
}
fontSetCurrent(104);
// SFALL: Allow to change font color of buttons
fontSettings = _colorTable[21091];
fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall)
fontSettings = fontSettingsSFall & 0xFF;
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
msg.num = 9 + index;
if (messageListGetItem(&gMiscMessageList, &msg)) {
len = fontGetStringWidth(msg.text);
fontDrawText(gMainMenuWindowBuffer + offsetX + 640 * (offsetY + 42 * index - index + 20) + 126 - (len / 2), msg.text, 640 - (126 - (len / 2)) - 1, 640, fontSettings);
}
}
fontSetCurrent(oldFont);
gMainMenuWindowInitialized = true;
gMainMenuWindowHidden = true;
return 0;
}
// 0x481968
static void mainMenuWindowFree()
{
if (!gMainMenuWindowInitialized) {
return;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
// FIXME: Why it tries to free only invalid buttons?
if (gMainMenuButtons[index] == -1) {
buttonDestroy(gMainMenuButtons[index]);
}
}
_mainMenuButtonPressedFrmImage.unlock();
_mainMenuButtonNormalFrmImage.unlock();
if (gMainMenuWindow != -1) {
windowDestroy(gMainMenuWindow);
}
gMainMenuWindowInitialized = false;
}
// 0x481A00
static void mainMenuWindowHide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (gMainMenuWindowHidden) {
return;
}
soundContinueAll();
if (animate) {
paletteFadeTo(gPaletteBlack);
soundContinueAll();
}
windowHide(gMainMenuWindow);
gMainMenuWindowHidden = true;
}
// 0x481A48
static void mainMenuWindowUnhide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (!gMainMenuWindowHidden) {
return;
}
windowUnhide(gMainMenuWindow);
if (animate) {
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
}
gMainMenuWindowHidden = false;
}
// 0x481AA8
static int _main_menu_is_enabled()
{
return 1;
}
// 0x481AEC
static int mainMenuWindowHandleEvents(FpsLimiter& fpsLimiter)
{
_in_main_menu = true;
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
unsigned int tick = _get_time();
int rc = -1;
while (rc == -1) {
fpsLimiter.mark();
int keyCode = _get_input();
for (int buttonIndex = 0; buttonIndex < MAIN_MENU_BUTTON_COUNT; buttonIndex++) {
if (keyCode == gMainMenuButtonKeyBindings[buttonIndex] || keyCode == toupper(gMainMenuButtonKeyBindings[buttonIndex])) {
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
rc = _return_values[buttonIndex];
if (buttonIndex == MAIN_MENU_BUTTON_CREDITS && (gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT] != KEY_STATE_UP || gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] != KEY_STATE_UP)) {
rc = MAIN_MENU_QUOTES;
}
break;
}
}
if (rc == -1) {
if (keyCode == KEY_CTRL_R) {
rc = MAIN_MENU_SELFRUN;
continue;
} else if (keyCode == KEY_PLUS || keyCode == KEY_EQUAL) {
brightnessIncrease();
} else if (keyCode == KEY_MINUS || keyCode == KEY_UNDERSCORE) {
brightnessDecrease();
} else if (keyCode == KEY_UPPERCASE_D || keyCode == KEY_LOWERCASE_D) {
rc = MAIN_MENU_SCREENSAVER;
continue;
} else if (keyCode == 1111) {
if (!(mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT)) {
// NOTE: Uninline.
main_menu_play_sound("nmselec0");
}
continue;
}
}
if (keyCode == KEY_ESCAPE || _game_user_wants_to_quit == 3) {
rc = MAIN_MENU_EXIT;
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
break;
} else if (_game_user_wants_to_quit == 2) {
_game_user_wants_to_quit = 0;
} else {
if (getTicksSince(tick) >= gMainMenuScreensaverDelay) {
rc = MAIN_MENU_TIMEOUT;
}
}
fpsLimiter.throttle();
}
if (oldCursorIsHidden) {
mouseHideCursor();
}
_in_main_menu = false;
return rc;
}
// NOTE: Inlined.
//
// 0x481C88
static int main_menu_fatal_error()
{
mainMenuWindowFree();
return -1;
}
// NOTE: Inlined.
//
// 0x481C94
static void main_menu_play_sound(const char* fileName)
{
soundPlayFile(fileName);
}
} // namespace fallout
+399
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#include "mainmenu.h"
#include <ctype.h>
#include "art.h"
#include "color.h"
#include "draw.h"
#include "game.h"
#include "game_sound.h"
#include "input.h"
#include "kb.h"
#include "mouse.h"
#include "palette.h"
#include "preferences.h"
#include "sfall_config.h"
#include "svga.h"
#include "text_font.h"
#include "version.h"
#include "window_manager.h"
namespace fallout {
#define MAIN_MENU_WINDOW_WIDTH 640
#define MAIN_MENU_WINDOW_HEIGHT 480
typedef enum MainMenuButton {
MAIN_MENU_BUTTON_INTRO,
MAIN_MENU_BUTTON_NEW_GAME,
MAIN_MENU_BUTTON_LOAD_GAME,
MAIN_MENU_BUTTON_OPTIONS,
MAIN_MENU_BUTTON_CREDITS,
MAIN_MENU_BUTTON_EXIT,
MAIN_MENU_BUTTON_COUNT,
} MainMenuButton;
static int main_menu_fatal_error();
static void main_menu_play_sound(const char* fileName);
// 0x5194F0
static int gMainMenuWindow = -1;
// 0x5194F4
static unsigned char* gMainMenuWindowBuffer = NULL;
// 0x519504
static bool _in_main_menu = false;
// 0x519508
static bool gMainMenuWindowInitialized = false;
// 0x51950C
static unsigned int gMainMenuScreensaverDelay = 120000;
// 0x519510
static const int gMainMenuButtonKeyBindings[MAIN_MENU_BUTTON_COUNT] = {
KEY_LOWERCASE_I, // intro
KEY_LOWERCASE_N, // new game
KEY_LOWERCASE_L, // load game
KEY_LOWERCASE_O, // options
KEY_LOWERCASE_C, // credits
KEY_LOWERCASE_E, // exit
};
// 0x519528
static const int _return_values[MAIN_MENU_BUTTON_COUNT] = {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_OPTIONS,
MAIN_MENU_CREDITS,
MAIN_MENU_EXIT,
};
// 0x614840
static int gMainMenuButtons[MAIN_MENU_BUTTON_COUNT];
// 0x614858
static bool gMainMenuWindowHidden;
static FrmImage _mainMenuBackgroundFrmImage;
static FrmImage _mainMenuButtonNormalFrmImage;
static FrmImage _mainMenuButtonPressedFrmImage;
// 0x481650
int mainMenuWindowInit()
{
int fid;
MessageListItem msg;
int len;
if (gMainMenuWindowInitialized) {
return 0;
}
colorPaletteLoad("color.pal");
int mainMenuWindowX = (screenGetWidth() - MAIN_MENU_WINDOW_WIDTH) / 2;
int mainMenuWindowY = (screenGetHeight() - MAIN_MENU_WINDOW_HEIGHT) / 2;
gMainMenuWindow = windowCreate(mainMenuWindowX,
mainMenuWindowY,
MAIN_MENU_WINDOW_WIDTH,
MAIN_MENU_WINDOW_HEIGHT,
0,
WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
if (gMainMenuWindow == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
gMainMenuWindowBuffer = windowGetBuffer(gMainMenuWindow);
// mainmenu.frm
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 140, 0, 0, 0);
if (!_mainMenuBackgroundFrmImage.lock(backgroundFid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
blitBufferToBuffer(_mainMenuBackgroundFrmImage.getData(), 640, 480, 640, gMainMenuWindowBuffer, 640);
_mainMenuBackgroundFrmImage.unlock();
int oldFont = fontGetCurrent();
fontSetCurrent(100);
// SFALL: Allow to change font color/flags of copyright/version text
// It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
// 0x010000 - change the color for version string only
// 0x020000 - underline text (only for the version string)
// 0x040000 - monospace font (only for the version string)
int fontSettings = _colorTable[21091], fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall && !(fontSettingsSFall & 0x010000))
fontSettings = fontSettingsSFall & 0xFF;
// SFALL: Allow to move copyright text
int offsetX = 0, offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, &offsetY);
// Copyright.
msg.num = 20;
if (messageListGetItem(&gMiscMessageList, &msg)) {
windowDrawText(gMainMenuWindow, msg.text, 0, offsetX + 15, offsetY + 460, fontSettings | 0x06000000);
}
// SFALL: Make sure font settings are applied when using 0x010000 flag
if (fontSettingsSFall)
fontSettings = fontSettingsSFall;
// TODO: Allow to move version text
// Version.
char version[VERSION_MAX];
versionGetVersion(version, sizeof(version));
len = fontGetStringWidth(version);
windowDrawText(gMainMenuWindow, version, 0, 615 - len, 460, fontSettings | 0x06000000);
// menuup.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 299, 0, 0, 0);
if (!_mainMenuButtonNormalFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
// menudown.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 300, 0, 0, 0);
if (!_mainMenuButtonPressedFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = -1;
}
// SFALL: Allow to move menu buttons
offsetX = offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY, &offsetY);
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = buttonCreate(gMainMenuWindow,
offsetX + 30,
offsetY + 19 + index * 42 - index,
26,
26,
-1,
-1,
1111,
gMainMenuButtonKeyBindings[index],
_mainMenuButtonNormalFrmImage.getData(),
_mainMenuButtonPressedFrmImage.getData(),
0,
BUTTON_FLAG_TRANSPARENT);
if (gMainMenuButtons[index] == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
buttonSetMask(gMainMenuButtons[index], _mainMenuButtonNormalFrmImage.getData());
}
fontSetCurrent(104);
// SFALL: Allow to change font color of buttons
fontSettings = _colorTable[21091];
fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall)
fontSettings = fontSettingsSFall & 0xFF;
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
msg.num = 9 + index;
if (messageListGetItem(&gMiscMessageList, &msg)) {
len = fontGetStringWidth(msg.text);
fontDrawText(gMainMenuWindowBuffer + offsetX + 640 * (offsetY + 42 * index - index + 20) + 126 - (len / 2), msg.text, 640 - (126 - (len / 2)) - 1, 640, fontSettings);
}
}
fontSetCurrent(oldFont);
gMainMenuWindowInitialized = true;
gMainMenuWindowHidden = true;
return 0;
}
// 0x481968
void mainMenuWindowFree()
{
if (!gMainMenuWindowInitialized) {
return;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
// FIXME: Why it tries to free only invalid buttons?
if (gMainMenuButtons[index] == -1) {
buttonDestroy(gMainMenuButtons[index]);
}
}
_mainMenuButtonPressedFrmImage.unlock();
_mainMenuButtonNormalFrmImage.unlock();
if (gMainMenuWindow != -1) {
windowDestroy(gMainMenuWindow);
}
gMainMenuWindowInitialized = false;
}
// 0x481A00
void mainMenuWindowHide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (gMainMenuWindowHidden) {
return;
}
soundContinueAll();
if (animate) {
paletteFadeTo(gPaletteBlack);
soundContinueAll();
}
windowHide(gMainMenuWindow);
gMainMenuWindowHidden = true;
}
// 0x481A48
void mainMenuWindowUnhide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (!gMainMenuWindowHidden) {
return;
}
windowShow(gMainMenuWindow);
if (animate) {
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
}
gMainMenuWindowHidden = false;
}
// 0x481AA8
int _main_menu_is_enabled()
{
return 1;
}
// 0x481AEC
int mainMenuWindowHandleEvents()
{
_in_main_menu = true;
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
unsigned int tick = getTicks();
int rc = -1;
while (rc == -1) {
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
for (int buttonIndex = 0; buttonIndex < MAIN_MENU_BUTTON_COUNT; buttonIndex++) {
if (keyCode == gMainMenuButtonKeyBindings[buttonIndex] || keyCode == toupper(gMainMenuButtonKeyBindings[buttonIndex])) {
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
rc = _return_values[buttonIndex];
if (buttonIndex == MAIN_MENU_BUTTON_CREDITS && (gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT] != KEY_STATE_UP || gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] != KEY_STATE_UP)) {
rc = MAIN_MENU_QUOTES;
}
break;
}
}
if (rc == -1) {
if (keyCode == KEY_CTRL_R) {
rc = MAIN_MENU_SELFRUN;
continue;
} else if (keyCode == KEY_PLUS || keyCode == KEY_EQUAL) {
brightnessIncrease();
} else if (keyCode == KEY_MINUS || keyCode == KEY_UNDERSCORE) {
brightnessDecrease();
} else if (keyCode == KEY_UPPERCASE_D || keyCode == KEY_LOWERCASE_D) {
rc = MAIN_MENU_SCREENSAVER;
continue;
} else if (keyCode == 1111) {
if (!(mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT)) {
// NOTE: Uninline.
main_menu_play_sound("nmselec0");
}
continue;
}
}
if (keyCode == KEY_ESCAPE || _game_user_wants_to_quit == 3) {
rc = MAIN_MENU_EXIT;
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
break;
} else if (_game_user_wants_to_quit == 2) {
_game_user_wants_to_quit = 0;
} else {
if (getTicksSince(tick) >= gMainMenuScreensaverDelay) {
rc = MAIN_MENU_TIMEOUT;
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (oldCursorIsHidden) {
mouseHideCursor();
}
_in_main_menu = false;
return rc;
}
// NOTE: Inlined.
//
// 0x481C88
static int main_menu_fatal_error()
{
mainMenuWindowFree();
return -1;
}
// NOTE: Inlined.
//
// 0x481C94
static void main_menu_play_sound(const char* fileName)
{
soundPlayFile(fileName);
}
} // namespace fallout
+28
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@@ -0,0 +1,28 @@
#ifndef FALLOUT_MAINMENU_H_
#define FALLOUT_MAINMENU_H_
namespace fallout {
typedef enum MainMenuOption {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_SCREENSAVER,
MAIN_MENU_TIMEOUT,
MAIN_MENU_CREDITS,
MAIN_MENU_QUOTES,
MAIN_MENU_EXIT,
MAIN_MENU_SELFRUN,
MAIN_MENU_OPTIONS,
} MainMenuOption;
int mainMenuWindowInit();
void mainMenuWindowFree();
void mainMenuWindowHide(bool animate);
void mainMenuWindowUnhide(bool animate);
int _main_menu_is_enabled();
int mainMenuWindowHandleEvents();
} // namespace fallout
#endif /* FALLOUT_MAINMENU_H_ */

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