Files
2013-04-25 13:38:03 -07:00

133 lines
2.4 KiB
C++

// Copyright (c) 2013 Adobe Systems Inc
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <stdio.h>
struct Foo
{
Foo()
{
printf("Foo constructor\n");
}
~Foo()
{
printf("Foo destructor\n");
}
};
struct Bar
{
Bar()
{
printf("Bar constructor\n");
}
~Bar()
{
printf("Bar destructor\n");
}
};
struct Baz
{
Baz()
{
printf("Baz constructor\n");
}
~Baz()
{
printf("Baz destructor\n");
}
};
void throwSomething(int n)
{
if(n == 0)
{
printf("throwing Bar\n");
throw Bar();
}
if(n == 1)
{
printf("throwing Baz\n");
throw Baz();
}
if(n == 2)
{
printf("throwing int (14)\n");
throw 14;
}
printf("throwing long (won't be caught!; 15L)\n");
throw 15L;
}
struct Bazzle
{
Bazzle()
{
printf("Bazzle constructor\n");
}
~Bazzle()
{
printf("Bazzle destructor\n");
}
} gBazzle;
struct Foozle
{
Foozle()
{
printf("Foozle constructor\n");
}
~Foozle()
{
printf("Foozle destructor\n");
}
} gFoozle;
int main()
{
for(int n = 0; ; n++)
{
printf("\n*** catch test %d\n", n);
try
{
Foo foo;
throwSomething(n);
}
catch(Bar &b)
{
printf("caught Bar\n");
}
catch(Baz &bz)
{
printf("caught Baz\n");
}
catch(int i)
{
printf("caught int (%d)\n", i);
}
}
return (int)&gFoozle ^ (int)&gBazzle; // force linkage
}