58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// Copyright (c) 2013 Adobe Systems Inc
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <stdio.h>
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#include <AS3/AS3.h>
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class SomeClass
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{
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public:
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~SomeClass() { printf("~SomeClass!\n"); }
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};
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void foo() __attribute__((used, annotate("as3sig:public function as3foo():int")));
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void foo()
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{
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SomeClass sc;
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AS3_Return(13);
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}
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void bar() __attribute((used, annotate("as3sig:public function as3bar():Array")));
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void bar()
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{
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SomeClass sc;
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AS3_ReturnAS3Var(([3,4,5]));
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}
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void baz() __attribute((used, annotate("as3sig:public function as3baz():void")));
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void baz()
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{
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SomeClass sc;
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}
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int main()
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{
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__asm("trace(as3foo());");
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__asm("trace(as3bar());");
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__asm("trace(as3baz());");
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return 0;
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}
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