// Copyright (c) 2013 Adobe Systems Inc // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include class SomeClass { public: ~SomeClass() { printf("~SomeClass!\n"); } }; void foo() __attribute__((used, annotate("as3sig:public function as3foo():int"))); void foo() { SomeClass sc; AS3_Return(13); } void bar() __attribute((used, annotate("as3sig:public function as3bar():Array"))); void bar() { SomeClass sc; AS3_ReturnAS3Var(([3,4,5])); } void baz() __attribute((used, annotate("as3sig:public function as3baz():void"))); void baz() { SomeClass sc; } int main() { __asm("trace(as3foo());"); __asm("trace(as3bar());"); __asm("trace(as3baz());"); return 0; }