61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
// Copyright (c) 2013 Adobe Systems Inc
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <AS3/AS3.h>
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#include <AS3/AS3++.h>
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#include <Flash++.h>
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int main()
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{
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AS3::local::var v;
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AS3_DeclareVar(someString, String);
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inline_nonreentrant_as3("someString = 'foo'");
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AS3_GetVarxxFromVar(v, someString);
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AS3::local::internal::trace(v);
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v = AS3::local::internal::new_String("baz");
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AS3_CopyVarxxToVar(someString, v);
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AS3_Trace(someString);
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v = AS3::local::internal::new_Number(3.4);
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AS3::local::internal::trace(v);
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AS3::local::var cc;
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AS3_DeclareVar(intCC, Class);
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inline_nonreentrant_as3("intCC = int");
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AS3_GetVarxxFromVar(cc, intCC);
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v = AS3::local::internal::coerce(cc, v);
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AS3::local::internal::trace(v);
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v = AS3::local::flash::utils::Dictionary::internal::getClosure();
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v = AS3::local::internal::new_Vector(v);
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AS3::local::internal::trace(v["constructor"]);
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v[0] = AS3::local::flash::utils::Dictionary::_new();
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AS3::local::internal::trace(v);
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try
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{
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v[0] = AS3::local::internal::new_Number(3.4); // should throw!
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}
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catch(AS3::local::var e)
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{
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AS3::local::internal::trace(e);
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}
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return 0;
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}
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