52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
// Copyright (c) 2013 Adobe Systems Inc
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "MurmurHash3.h"
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#include <stdlib.h>
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#include "AS3/AS3.h"
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// First we mark the function declaration with a GCC attribute specifying the
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// AS3 signature we want it to have in the generated SWC. The function will
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// be located in the sample.MurmurHash namespace.
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void MurmurHash3() __attribute__((used,
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annotate("as3sig:public function MurmurHash3(keystr:String):uint"),
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annotate("as3package:sample.MurmurHash")));
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void MurmurHash3()
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{
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// Copy the AS3 string to the C heap (must be free'd later)
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char *key = NULL;
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AS3_MallocString(key, keystr);
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int keylen = 0;
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AS3_StringLength(keylen, keystr);
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// Call hash function
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int result;
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uint32_t seed = 42;
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MurmurHash3_x86_32(key, keylen, seed, &result);
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// don't forget to free the string we allocated with malloc previously
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free(key);
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// return the result (using an AS3 return rather than a C/C++ return)
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AS3_Return(result);
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}
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