62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
// Copyright (c) 2013 Adobe Systems Inc
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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#include "VoronoiDiagramGenerator.h"
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#include "AS3/AS3.h"
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int main(int argc,char **argv)
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{
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int stagewidth, stageheight;
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inline_as3(
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"import flash.display.Stage;\n"
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"import flash.display.Graphics;\n"
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"import com.adobe.flascc.CModule;\n"
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"var gfx = CModule.rootSprite.graphics;\n"
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"gfx.lineStyle(1, 0);\n"
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"gfx.beginFill(0, 0.0);\n"
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"%0 = CModule.rootSprite.stage.stageWidth;\n"
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"%1 = CModule.rootSprite.stage.stageHeight;\n"
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: "=r"(stagewidth),"=r"(stageheight) :
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);
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const int cellcount = 512;
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float xvals[cellcount], yvals[cellcount];
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for(int i=0; i<cellcount; i++) {
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xvals[i] = stagewidth * ((float)rand()/(float)RAND_MAX);
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yvals[i] = stageheight * ((float)rand()/(float)RAND_MAX);
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}
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VoronoiDiagramGenerator vdg;
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vdg.generateVoronoi(xvals, yvals, cellcount, 0, stagewidth, 0, stageheight, 3);
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vdg.resetIterator();
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float x1,y1,x2,y2;
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while(vdg.getNext(x1,y1,x2,y2))
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{
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inline_as3("gfx.moveTo(%0,%1);\n" : : "r"(x1), "r"(y1));
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inline_as3("gfx.lineTo(%0,%1);\n" : : "r"(x2), "r"(y2));
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}
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inline_as3("gfx.endFill();\n");
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}
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