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Texture/Tests/ASDisplayNodeTestsHelper.mm
T
Andy Finnell e9bd484149 Update to Xcode 15 (#2107)
* Update to Xcode 15

## Summary

We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14.

I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix.

## Test plan

Run all the examples. Run all the unit tests and make them pass.

* Use Xcode 15.3 so we have 17.4 simulators

* Fixing an asset catalog compiler error when building against iPhone SE

* Fix a couple of file extensions for assets

A couple of PNGs were marked as JPGs
2024-05-21 13:04:39 -04:00

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//
// ASDisplayNodeTestsHelper.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASDisplayNodeTestsHelper.h"
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASLayout.h>
#import <AsyncDisplayKit/ASRunLoopQueue.h>
#import <QuartzCore/QuartzCore.h>
#import <libkern/OSAtomic.h>
// Poll the condition 1000 times a second.
static CFTimeInterval kSingleRunLoopTimeout = 0.001;
// Time out after 30 seconds.
static CFTimeInterval kTimeoutInterval = 30.0f;
BOOL ASDisplayNodeRunRunLoopUntilBlockIsTrue(as_condition_block_t block)
{
CFTimeInterval timeoutDate = CACurrentMediaTime() + kTimeoutInterval;
BOOL passed = NO;
while (true) {
passed = block();
if (passed) {
break;
}
CFTimeInterval now = CACurrentMediaTime();
if (now > timeoutDate) {
break;
}
// Run until the poll timeout or until timeoutDate, whichever is first.
CFTimeInterval runLoopTimeout = MIN(kSingleRunLoopTimeout, timeoutDate - now);
CFRunLoopRunInMode(kCFRunLoopDefaultMode, runLoopTimeout, true);
}
return passed;
}
void ASDisplayNodeSizeToFitSize(ASDisplayNode *node, CGSize size)
{
CGSize sizeThatFits = [node layoutThatFits:ASSizeRangeMake(size)].size;
node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
}
void ASDisplayNodeSizeToFitSizeRange(ASDisplayNode *node, ASSizeRange sizeRange)
{
CGSize sizeThatFits = [node layoutThatFits:sizeRange].size;
node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
}
void ASCATransactionQueueWait(ASCATransactionQueue *q)
{
if (!q) { q = ASCATransactionQueueGet(); }
NSDate *date = [NSDate dateWithTimeIntervalSinceNow:1];
BOOL whileResult = YES;
while ([date timeIntervalSinceNow] > 0 &&
(whileResult = ![q isEmpty])) {
[[NSRunLoop currentRunLoop] runUntilDate:
[NSDate dateWithTimeIntervalSinceNow:0.01]];
}
}