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* Update to Xcode 15 ## Summary We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14. I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix. ## Test plan Run all the examples. Run all the unit tests and make them pass. * Use Xcode 15.3 so we have 17.4 simulators * Fixing an asset catalog compiler error when building against iPhone SE * Fix a couple of file extensions for assets A couple of PNGs were marked as JPGs
68 lines
2.0 KiB
Plaintext
68 lines
2.0 KiB
Plaintext
//
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// ASDisplayNodeTestsHelper.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ASDisplayNodeTestsHelper.h"
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASLayout.h>
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#import <AsyncDisplayKit/ASRunLoopQueue.h>
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#import <QuartzCore/QuartzCore.h>
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#import <libkern/OSAtomic.h>
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// Poll the condition 1000 times a second.
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static CFTimeInterval kSingleRunLoopTimeout = 0.001;
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// Time out after 30 seconds.
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static CFTimeInterval kTimeoutInterval = 30.0f;
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BOOL ASDisplayNodeRunRunLoopUntilBlockIsTrue(as_condition_block_t block)
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{
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CFTimeInterval timeoutDate = CACurrentMediaTime() + kTimeoutInterval;
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BOOL passed = NO;
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while (true) {
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passed = block();
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if (passed) {
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break;
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}
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CFTimeInterval now = CACurrentMediaTime();
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if (now > timeoutDate) {
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break;
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}
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// Run until the poll timeout or until timeoutDate, whichever is first.
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CFTimeInterval runLoopTimeout = MIN(kSingleRunLoopTimeout, timeoutDate - now);
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CFRunLoopRunInMode(kCFRunLoopDefaultMode, runLoopTimeout, true);
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}
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return passed;
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}
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void ASDisplayNodeSizeToFitSize(ASDisplayNode *node, CGSize size)
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{
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CGSize sizeThatFits = [node layoutThatFits:ASSizeRangeMake(size)].size;
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node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
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}
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void ASDisplayNodeSizeToFitSizeRange(ASDisplayNode *node, ASSizeRange sizeRange)
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{
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CGSize sizeThatFits = [node layoutThatFits:sizeRange].size;
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node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
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}
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void ASCATransactionQueueWait(ASCATransactionQueue *q)
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{
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if (!q) { q = ASCATransactionQueueGet(); }
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NSDate *date = [NSDate dateWithTimeIntervalSinceNow:1];
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BOOL whileResult = YES;
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while ([date timeIntervalSinceNow] > 0 &&
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(whileResult = ![q isEmpty])) {
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[[NSRunLoop currentRunLoop] runUntilDate:
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[NSDate dateWithTimeIntervalSinceNow:0.01]];
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}
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}
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