3 Commits
Author SHA1 Message Date
Andy Finnell e9bd484149 Update to Xcode 15 (#2107)
* Update to Xcode 15

## Summary

We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14.

I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix.

## Test plan

Run all the examples. Run all the unit tests and make them pass.

* Use Xcode 15.3 so we have 17.4 simulators

* Fixing an asset catalog compiler error when building against iPhone SE

* Fix a couple of file extensions for assets

A couple of PNGs were marked as JPGs
2024-05-21 13:04:39 -04:00
Adlai Holler dd4359db7b Optimize ASCATransactionQueue (#1350)
* Optimize ASCATransactionQueue. This queue is very busy, and it runs on the main thread so it's important for it to be fast.

Avoid waking up the run loop for every single node.
Avoid a ton of NSPointerArray overhead that we don't need.
Avoid retain/release traffic on the singleton by using an inline function. I confirmed that in release mode, the static __strong is correctly inlined and no ARC traffic is incurred.

* Comment

* Unlock right

* Remove magic number
2019-03-05 18:20:17 -08:00
Adlai Holler d0ba092a77 Convert the codebase to Objective-C++ (#1206)
* Convert the codebase to Objective-C++ throughout. One language is better than two.

* Put it back

* Fix linker

* Point explicitly to updated Weaver to unblock build

* Revert "Point explicitly to updated Weaver to unblock build"

This reverts commit fdc25296e8794d4e6e56c35f5fe6da2be3f71dbc.

* Revert "Fix linker"

This reverts commit 7be25f91519b8497ef42de79f115bcfbdb965c39.

* Add in the frameworks

* no message

* Address spec lint warnings

* Fix tvos build

* Put that back

* Address Michael's review

* Add comment to kick CI
2018-11-02 12:04:14 -07:00