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* Update to Xcode 15 ## Summary We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14. I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix. ## Test plan Run all the examples. Run all the unit tests and make them pass. * Use Xcode 15.3 so we have 17.4 simulators * Fixing an asset catalog compiler error when building against iPhone SE * Fix a couple of file extensions for assets A couple of PNGs were marked as JPGs
11 lines
224 B
XML
11 lines
224 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "group:Sample.xcodeproj">
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</FileRef>
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<FileRef
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location = "group:Pods/Pods.xcodeproj">
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</FileRef>
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</Workspace>
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