Files
Texture/Tests/ASSnapshotTestCase.mm
Rahul Malik dfe0f57311 Propagate ASTraitCollection for snapshot testing (#1646)
Our helper methods set the current trait collection on the node we want
to snapshot but did not propagate the trait collection as expected.
2019-08-28 10:43:00 -07:00

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//
// ASSnapshotTestCase.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASSnapshotTestCase.h"
#import <AsyncDisplayKit/ASAvailability.h>
#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
NSOrderedSet *ASSnapshotTestCaseDefaultSuffixes(void)
{
NSMutableOrderedSet *suffixesSet = [[NSMutableOrderedSet alloc] init];
// In some rare cases, slightly different rendering may occur on iOS 10 (text rasterization).
// If the test folders find any image that exactly matches, they pass;
// if an image is not present at all, or it fails, it moves on to check the others.
// This means the order doesn't matter besides reducing logging / performance.
if (AS_AT_LEAST_IOS10) {
[suffixesSet addObject:@"_iOS_10"];
}
[suffixesSet addObject:@"_64"];
return [suffixesSet copy];
}
@implementation ASSnapshotTestCase
+ (void)hackilySynchronouslyRecursivelyRenderNode:(ASDisplayNode *)node
{
// Disable asynchronous display for rendering snapshots since things like UITraitCollection are thread-local
// so changes to them (`-[UITraitCollection performAsCurrentTraitCollection]`) aren't preserved across threads.
// Since the goal of this method is to just to ensure a node is rendered before snapshotting, this should be reasonable default for all callers.
#if AS_AT_LEAST_IOS13
if (@available(iOS 13.0, *)) {
ASTraitCollectionPropagateDown(node, ASPrimitiveTraitCollectionFromUITraitCollection(UITraitCollection.currentTraitCollection));
}
#endif // #if AS_AT_LEAST_IOS13
node.displaysAsynchronously = NO;
ASDisplayNodePerformBlockOnEveryNode(nil, node, YES, ^(ASDisplayNode * _Nonnull node) {
[node.layer setNeedsDisplay];
});
[node recursivelyEnsureDisplaySynchronously:YES];
}
@end