// // ASSnapshotTestCase.mm // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #import "ASSnapshotTestCase.h" #import #import #import #import NSOrderedSet *ASSnapshotTestCaseDefaultSuffixes(void) { NSMutableOrderedSet *suffixesSet = [[NSMutableOrderedSet alloc] init]; // In some rare cases, slightly different rendering may occur on iOS 10 (text rasterization). // If the test folders find any image that exactly matches, they pass; // if an image is not present at all, or it fails, it moves on to check the others. // This means the order doesn't matter besides reducing logging / performance. if (AS_AT_LEAST_IOS10) { [suffixesSet addObject:@"_iOS_10"]; } [suffixesSet addObject:@"_64"]; return [suffixesSet copy]; } @implementation ASSnapshotTestCase + (void)hackilySynchronouslyRecursivelyRenderNode:(ASDisplayNode *)node { // Disable asynchronous display for rendering snapshots since things like UITraitCollection are thread-local // so changes to them (`-[UITraitCollection performAsCurrentTraitCollection]`) aren't preserved across threads. // Since the goal of this method is to just to ensure a node is rendered before snapshotting, this should be reasonable default for all callers. #if AS_AT_LEAST_IOS13 if (@available(iOS 13.0, *)) { ASTraitCollectionPropagateDown(node, ASPrimitiveTraitCollectionFromUITraitCollection(UITraitCollection.currentTraitCollection)); } #endif // #if AS_AT_LEAST_IOS13 node.displaysAsynchronously = NO; ASDisplayNodePerformBlockOnEveryNode(nil, node, YES, ^(ASDisplayNode * _Nonnull node) { [node.layer setNeedsDisplay]; }); [node recursivelyEnsureDisplaySynchronously:YES]; } @end