Files
Texture/Source/Debugger/TDDOMContext.m
Huy Nguyen 9df5aa2429 1st prototype of Texture debugger
- Client apps connect to Chrome DevTools via ponyd server. Setup instructions coming.
- Users can highlight display nodes as well as layout specs.
- Style and other useful properties will be exposed later on.
2017-06-08 14:35:16 -07:00

39 lines
865 B
Objective-C

//
// TDDOMContext.m
// Texture
//
// Copyright (c) 2017-present, Pinterest, Inc. All rights reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplaykit/TDDOMContext.h>
#import <AsyncDisplaykit/ASRectTable.h>
@implementation TDDOMContext {
NSUInteger _counter;
}
- (instancetype)init
{
self = [super init];
if (self) {
_idToObjectMap = [NSMapTable strongToStrongObjectsMapTable];
_idToFrameInWindow = [ASRectTable rectTableForStrongObjectPointers];
}
return self;
}
- (NSNumber *)idForObject:(NSObject *)object
{
NSNumber *result = @(_counter++);
[_idToObjectMap setObject:object forKey:result];
return result;
}
@end