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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
28 lines
545 B
Objective-C
28 lines
545 B
Objective-C
//
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// ASDisplayNode+OCMock.m
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// Texture
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//
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// Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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/**
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* For some reason, when creating partial mocks of nodes, OCMock fails to find
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* these class methods that it swizzled!
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*/
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@implementation ASDisplayNode (OCMock)
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+ (Class)ocmock_replaced_viewClass
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{
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return [_ASDisplayView class];
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}
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+ (Class)ocmock_replaced_layerClass
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{
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return [_ASDisplayLayer class];
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}
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@end
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