Files
Texture/Source/Details/Transactions/_ASAsyncTransactionGroup.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

89 lines
3.2 KiB
Objective-C

//
// _ASAsyncTransactionGroup.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/_ASAsyncTransaction.h>
#import <AsyncDisplayKit/_ASAsyncTransactionGroup.h>
#import <AsyncDisplayKit/_ASAsyncTransactionContainer.h>
#import <AsyncDisplayKit/_ASAsyncTransactionContainer+Private.h>
@implementation _ASAsyncTransactionGroup {
NSHashTable<id<ASAsyncTransactionContainer>> *_containers;
}
+ (_ASAsyncTransactionGroup *)mainTransactionGroup
{
ASDisplayNodeAssertMainThread();
static _ASAsyncTransactionGroup *mainTransactionGroup;
if (mainTransactionGroup == nil) {
mainTransactionGroup = [[_ASAsyncTransactionGroup alloc] _init];
[mainTransactionGroup registerAsMainRunloopObserver];
}
return mainTransactionGroup;
}
- (void)registerAsMainRunloopObserver
{
ASDisplayNodeAssertMainThread();
static CFRunLoopObserverRef observer;
ASDisplayNodeAssert(observer == NULL, @"A _ASAsyncTransactionGroup should not be registered on the main runloop twice");
// defer the commit of the transaction so we can add more during the current runloop iteration
CFRunLoopRef runLoop = CFRunLoopGetCurrent();
CFOptionFlags activities = (kCFRunLoopBeforeWaiting | // before the run loop starts sleeping
kCFRunLoopExit); // before exiting a runloop run
observer = CFRunLoopObserverCreateWithHandler(NULL, // allocator
activities, // activities
YES, // repeats
INT_MAX, // order after CA transaction commits
^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
ASDisplayNodeCAssertMainThread();
[self commit];
});
CFRunLoopAddObserver(runLoop, observer, kCFRunLoopCommonModes);
CFRelease(observer);
}
- (instancetype)_init
{
if ((self = [super init])) {
_containers = [NSHashTable hashTableWithOptions:NSHashTableObjectPointerPersonality];
}
return self;
}
- (void)addTransactionContainer:(id<ASAsyncTransactionContainer>)container
{
ASDisplayNodeAssertMainThread();
ASDisplayNodeAssert(container != nil, @"No container");
[_containers addObject:container];
}
- (void)commit
{
ASDisplayNodeAssertMainThread();
if ([_containers count]) {
NSHashTable *containersToCommit = _containers;
_containers = [NSHashTable hashTableWithOptions:NSHashTableObjectPointerPersonality];
for (id<ASAsyncTransactionContainer> container in containersToCommit) {
// Note that the act of committing a transaction may open a new transaction,
// so we must nil out the transaction we're committing first.
_ASAsyncTransaction *transaction = container.asyncdisplaykit_currentAsyncTransaction;
container.asyncdisplaykit_currentAsyncTransaction = nil;
[transaction commit];
}
}
}
@end