- Address various issues with tint color on text nodes
- Avoid accessing `self.tintColor` off-main since this will trigger an
assertion and might be undefined behavior
- Trigger setNeedsDisplay in cases of hierarchy change and
tintColorDidChange in ASButtonNode, ASTextNode{1,2}
- Fix bug in _ASTableViewCell where we were overwriting the tint color
instead of inheriting the correct value
- Add tests for new logic in changing hierarchy
* This PR addresses an issue I raised with #1673 where the clipping corner layer doesn't get re-rendered when going from a dark to light user interface style. The fix is to add code in the `-asyncTraitCollectionDidChangeWithPreviousTraitCollection:` method that calls through to `-_updateClipCornerLayerContentsWithRadius:backgroundColor:` if the user interface style changes.
I've also added snapshot tests to verify that using clipping corners with a dynamic background color updates when the user interface style changes.
* ASImageNode tintColor improvements.
When ASImageNodes changes tintColor or enters the hierarchy, ensure -setNeedsDisplay is called if the image is templated.
Add unit tests to ensure this behavior works.
* Node TintColor Tweaks
- If the tint color changes, be sure to call -setNeedsDisplay on the view.
- Explictly declare tintColor ivar and getter method.
- If the tintColor is the same as the existing one, early-exit.
- Use the ivar and not the property when setting the tintColor, just as is done for background color.
- Add tests (for non iOS13 and iOS13) that the tintColor will call -setNeedsDisplay
- Backfill tests to document/verify the tintColor behavior on a node.
* Fix issue where UIGraphicsRendererFormat is mutated
As part of https://github.com/TextureGroup/Texture/pull/1629, we use the
preferred or default UIGraphicsRendererFormat. This was pointing to a
static variable which content scale was mutated across several graphic
render passes and lead to pixelated views.
* Update reference images with iOS 10.3
To preserve dynamic color capabilities for layer-backed
nodes, we need to track backgroundColor as a UIColor. In layer backed nodes we lose the dynamic color logic since we
extract a CGColor from the UIColor applied to ASDisplayNode. With this
change we can respond to changes in UITraitCollection.userInterfaceStyle
for backgroundColor.
Currently ASImageNode would initially load the correct asset from the asset catalog but would not respond to changes in trait collections that would require loading a different asset from the asset catalog. This change allows use to use `-[UIImage imageAsset]` to reference the asset catalog entry for the current image and load the appropriate version based on the current trait collection
- Adding experiment to propagate older trait collections when trait
collections change
- Re-render nodes when user interface style changes (dark mode)
- Snapshot testing examples for dark mode
- Fixes for applying trait collection overrides in XCTest
- Create new define for gating Xcode 11 / iOS 13 features until CI is running it
* Allow full color tinting on grayscale template images.
* Signing a commit with the correct email address.
* Add snapshot test for a grayscale image with ASExperimentalDrawingGlobal enabled.
* Add support for tinting layer-backed ASImageNode's
* Move tint color support ASDisplayNode
* Address comments, unlock before calling "tintColorDidChange" on
subclasses
* Address comments
- Add the ability to specify a tintColor for images / buttons that behave similarly to how they would under UIKit.
- Add flag to control if tint color is applied to ASTextNode to match how
UIKit controls if it is .applied to UILabel.
- Update tests for not-tinting automatic render mode for UIImage.
- Add property on ASTextNode2.
- Add tint color support to ASTextNode2.
* Set background color directly to view or layer depending on if the node
is layerBacked.
Summary:
UIColor can now be a dynamic color provider to support capabilities like Dark Mode in applications. UIKit is able to re-render views when a user enters dark mode but this dynamic capabilities is not handled at the layer level.
Currently this takes the recommendation in facebookarchive/AsyncDisplayKit#1537 (comment) to set background color on the view directly or layer depending on if the node is layer backed. This change allows UIKit to track these colors and update the UI when the UITraitCollection.userInterfaceStyle changes.
* Updates to UIViewBridge to fix tests
* Remove opaque
* Test fixes
* Revert change to test checker method
* Fix strange issue where setting UIView backgroundColor sets the layer to
opaque to false
* Address Huy comments
* Address last comment
* [ASDataController] Avoid flushing editing queue before starting data controller pipeline
Step 1 of the pipeline is on main thread and needs pendingMap which was updated by the end of step 1 of the run. And step 1 operates on data source index space. So it should be ok to start it ASAP -- without waiting for any running work on the background editing queue.
One potential race condition after this change is that it's possible for main thread to query the data source (step 1) while the editing queue consumes the last change set (step 3). However, as long as the client's each nodeBlock and the node's layout code capture/reference an individual model object (as opposed to the whole data set) -- which is what clients are supposed to do anyways, then everything should be fine.
The benefit of this diff is that the pipeline will be able to accept many more change sets within a short time window, for example when clients submit a burst of separate small updates.
I tested this diff against our test suite several times and smoke tested it in our code base without any issues.
* Wrap in an experiment
* Enable experiment in tests
* Minor change
`[NSAttributedString enumerateAttribute:inRange:options:usingBlock]` can be called multiple times with a value of nil. The current logic didn't consider this to find out if a links is present within the attributed string.
* Improve Accessibility Implementation
- Fixes calculations for accessibilityFrame of ASAccessibilityCustomAction and ASAccessibilityElement
- Fix crash for accessibility elements within layer backed nodes
- Fix accessibility action label updating after other actions change the accessibility label of the corresponding node
* Address comments
* Add support for basic ASTextNode2 link highlighting
* Add approach to fix line highlighting
* Enable proper highlighting for first row
* Fix snapshot highlighting test for ASTextNode2
* Update screenshot again
* Address comments
* Remove the text rendering experiment. It decreased rendering speeds at a negligible improvement to OOMs.
* Adopt new ASGraphicsCreateImageWithOptions API
* Remove ASEventLog. We'll focus on ASLog for the future, possibly making it triggerable on a per-node basis
* See ya!
* Hello semicolon
* Remove refs to gone tree methods
* Fix
* Remove irrelevant change, kick CI
* Clean up
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* remove uncessary assert
* Fix collection cell editing bug for iOS 9 & 10
* Revert "Fix collection cell editing bug for iOS 9 & 10"
This reverts commit 06e18a1059.
* Fix child not fit to full scroll node's bounds when flex_grow = 1.0 is used on child
* Wrap transaction operation retain cycle fix in an experiment
This is a follow on to #1429.
* fix typo in experiment name. fix copyright in tests file.
* Add layer-action support to nodes, unify hierarchy notifications on it
* Better pending state
* Fix bool
* Skip extra copy
* Never run default actions
* Continue the search
* Remove experimental features
* prevent blocking main thread
* remove small content all together as none is the default
* Update ASExperimentalFeatures.h
* Adds support for using UIGraphicsImageRenderer in ASTextNode.
In many cases this reduces the backing store of text nodes by 1/2.
* Guard for UIGraphicsRenderer availability.
* Comma
Right now when an image node enters preload state, we kick off an image request with the default priority. Then when it enters display state, we change the priority to "imminent" which is mapped to the default priority as well. This means that requests from preload and display nodes have the same priority and are put to the same pool. The right behavior would be that preload requests should have a lower priority from the beginning.
Another problem is that, due to the execution order of -didEnter(Preload|Display|Visible)State calls, a node may kick off a low priority request when it enters preload state even though it knows that it's also visible. By the time -didEnterVisibleState is called, the low priority request may have already been consumed and the download/data task won't pick up the new higher priority, or some work needs to be done to move it to another queue. A better behavior would be to always use the current interface state to determine the priority. This means that visible nodes will kick off high priority requests as soon as -didEnterPreloadState is called.
The last (and smaller) issue is that a node marks its request as preload/low priority as soon as it exits visible state. I'd argue that this is too agressive. It may be reasonble for nodes in the trailing direction. Even so, we already handle this case by (almost always) have smaller trailing buffers. So this diff makes sure that nodes that exited visible state will have imminent/default priority if they remain in the display range.
All of these new behaviors are wrapped in an experiment and will be tested carefully before being rolled out.
* Add imports
* Fix build failure
* Encapsulate common logics into methods
* Address comments